Showing Posts For Epic.3950:

how is the AOE cap hurting zergs?

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Posted by: Epic.3950

Epic.3950

you still havent answered why the new parameters were set. all you are doing with that is wasting time tinkering with stuff that will hinder the 5 man without addressing the issues of server maintenance.
I was there before AOE cap. when the game first came out. and frankly it wasnt as bad as everyone thinks. Kept the 50 man zergs at bay, kept you on your toes, no RNG if you get hit or not.
in an outnumbered fight it was actually reliant on skill. (mind you this was before condi meta so we actually had battles not spamfests)

Thief Stealth = Worst Mistake In The Game

in Thief

Posted by: Epic.3950

Epic.3950

sometimes I play warrior, when I want to hurt pplz hard with my hammer, other times I play guard when I wanna be an invincible healing swaggernaut. Sometimes I play engi when Im lazy and wanna kite. but when I wanna be a god… I play thief. 16k vit, 2.9k armor 115% crit damage, 3.2k attack and 100% crit chance from stealth anyone? lets not forget crit damage/power food and bloodlust with a sharpening stone now

how is the AOE cap hurting zergs?

in WvW

Posted by: Epic.3950

Epic.3950

If anything the block/dodge helps the skilled players not the zerglings.

If the frontline manage to absorb more “hits” with blocks/dodges, thus for the guys that were unable too dodge the attacks, a portion of the aoe is “used up” on those blocks/evades.

Sure in a random zerg you might see a few blocks and dodges, but nowhere near what a guild group does.

Promotes better play imo. You are saving your teammates getting hit by attacks by dodging them yourself – which in most cases your doing naturally anyways.

how does that help a 5 man? they get shafted by the new patch because nobody benefits from it but their enemy.

Are healing Shout Warrs still good?

in Warrior

Posted by: Epic.3950

Epic.3950

I just find it hard to see people actually fear a group with shout warrior “comp” I am much more afraid of a 0 0 30 30 10 hammer GS shout guard with hallowed ground, stand your ground and hold the line with 50% boon duration than I am of a silly little shout heal warrior. people tend to forget warriors have such high base health, you can actually run much more high damage builds while still getting the same toughness and HP as other classes going heavy defense
running shout warrior is a disservice as of right now, maybe after the patch they will be slightly less of a joke and I wont be so blatantly doochey with my opinion of them.

total PVT bias for dragons

in Dynamic Events

Posted by: Epic.3950

Epic.3950

The only thinking involved is “my condi build is useless” and “I need something purely with power main stat then defensive secondary stats … like PVT”.

Though again, the OP crying about PVT gear being useful against objects is just pathetic beyond belief.

you say cry. I say highlight flaws that must be addressed. Close enough

"Weaklings!" - New Shout!

in Warrior

Posted by: Epic.3950

Epic.3950

extremely OP on warrior. if it was on a necro it would be fair.

Are healing Shout Warrs still good?

in Warrior

Posted by: Epic.3950

Epic.3950

No.

If you want to protect your teammates, play guard.

If you want to heal your teammates, play staff ele.

If you want to have personal sustain, increase your damage output and kill your opponent instead of trying to bunker.

/GG end thread and give this man a cookie. couldnt have said it better myself.

total PVT bias for dragons

in Dynamic Events

Posted by: Epic.3950

Epic.3950

no. it would make me happy if you could crit so you can idk… kittening be useful? stick to WVW zergs you pvt heros

erm… Nobody is going to kill Teq with vitality/toughness so PVT also have only 1 useful stat.

Now zerkers can fight Teq, just L2P -_-

You can’t crit Teq either, so Zerk isn’t any more useful than PVT gear.

PVT is power mainstat. you deal the same damage as a zerker, plus you get double, if not triple the toughness and an extra 10k-12k hp.
and are you kittening serious? L2P? really. so while you are sitting there not dodging and 1 spamming, people dealing the same damage as you needs to be that much more focused in order to survive? I call bs on that you lazy pricks. I think zerkers know how to play. you are the ones who invested in PVT gear for PVE content…

(edited by Epic.3950)

how is the AOE cap hurting zergs?

in WvW

Posted by: Epic.3950

Epic.3950

First of all ACs were only buffed because aoes got nerfed. if they were reverted back people would actually have to use skills with cooldowns to cover entrances and an enemy team can just as easily counter it with a protection buff for their entire team or a massive water blast after charging through the AOE fields. sure amps up the tactical play of both small and large groups when its not based off of chance of hitting people rather than hitting EVERYTHING. Plus think of the lag that AOEs cause by calculating if 5 people are inside or not constantly.

how is the AOE cap hurting zergs?

in WvW

Posted by: Epic.3950

Epic.3950

thats sort of why I posted this. just read about that beautifully stupid addition.

Make Bloodlust inversely proportional?

in WvW

Posted by: Epic.3950

Epic.3950

what about the even fights that are taking place when the mega zerg is elsewhere? the orbs are still giving team A a massive advantage over team B when neither of them wants the advantage or disadvantage. they want a fair fight.

total PVT bias for dragons

in Dynamic Events

Posted by: Epic.3950

Epic.3950

Well, Zerker is optimal in just about every other PvE environment.

well, Skill is optimal in just about every other PvE environment.

ever wondered why there is never enough DPS to kill the dragon in the time limit? you are defending a broken system

how is the AOE cap hurting zergs?

in WvW

Posted by: Epic.3950

Epic.3950

its BS. this dumb aoe cap is really starting to get on my nerves because its completely helping zergs in every way shape and form. more people = more AOEs = more spam = more people being hit, less people = less AOEs = less ability to combat larger numbers. Adding an RNG 5 man AOE law was a horrible idea when it was implemented and now I hear its getting more parameters in the next patch. WTF. just stop anet. people should be punished for standing in AOEs regardless of how many people are beside them. boons wouldnt even be a concern after the patch nerfs boon stacking so what do you have to worry about removing the AOE cap? OH CRAP GUYS SKILLED PLAYERS ARE BEATING 50 MAN ZERGS BETTER NERF SKILL! what next make it hit all players in downstate first before hitting everyone else? or how about just reduce the damage dealt by the people with less numbers by 50%. how far will you take this bs about AOE laws anet…

total PVT bias for dragons

in Dynamic Events

Posted by: Epic.3950

Epic.3950

a pvt warrior can deal the same damage as a zerker warrior in a dragon fight. nuff said. fix it. its dumb its boring and its lazy. even condition classes get kitten over since 25 stacks is nothing when 40ppl are applying said conditions… so pretty much anet is saying to bring 1 or 2 condition classes and everyone else needs to be PVT. zerker is not wanted because they only get one stat. Thx anet. thx

Would changing the way stats are ruin PvP

in PvP

Posted by: Epic.3950

Epic.3950

so many people are wrong on this just because nobody has actually experienced it. in wvw. a 5 v 5 is 20X more enjoyable than in pvp because burst builds are actually viable, and conditions start to fall off and are more about CC, bunkers require to set up with teammates, ect ect… each build has its place and its actually MORE balanced. in pvp its all condie spam bullkitten and such. nobody is gonna take a 50% crit chance and 50% crit damage when you can have lik 1500 condie damage. wake up anet

So thieves get nerfed

in PvP

Posted by: Epic.3950

Epic.3950

who cares about thieves anymore… everyone knows necros, engis and rangers are god teir now… OH wait the only ppl kittening about thieves are the ones that spam aoes and cant dodge a larcenous strike cause their condition spam have made them numb to skill

massive condition bias

in PvP

Posted by: Epic.3950

Epic.3950

The state of the game right now is really something quite horrifying. lets look at this for a second. conditions require 1 stat to reach full potential. 1 STAT! all you need is condition damage which conveniently comes in a bundle with precision and toughness (while the precision is I wouldnt say useless but rather not as helpful as toughness) power builds that want to actually deal damage require 3 stats. power, precision and crit damage. without the 3 you will not deal enough damage to win any balanced fight against a condition based build. to add insult to injury we are forced to take the vitality aswell, vitality is a throwaway stat when you want to go full glass since its taking away from all 3 of the trinity of damage.

now lets look at conditions a little more. they are all true damage, cannot be mitigated by toughness but they are able to be cleansed…

those who use the “it can be cleansed” arguement to defend conditions have no idea what they are talking about. once a condition has been applied, the ONLY way for it to stop hurting you is for it to be removed. when you are fighting a person with a power build, unfortunately many of these builds require a horribly close range coupled by a crappy tell. this makes for easy dodges. dodges are to power builds as what condition clearing is to condie builds. the only difference is you get a dodge every once and a while, innately without traiting where as you need to trait for condition clears and they can be padded by non damaging conditions you frankly dont care about in that moment of time (say a cripple when you are suffering from 25 stacks of bleed or 1 stack of vuln when you need to get rid of the nasty 20 seconds of burning)

The list of countering power builds goes on and on where condition builds only have one thing to say. use some condi removal l2p lolol nub. seriously. are you that blind? I have played every class and I have to say not only does not every class come with viable condition removal, but it also ruins any hope of a pvp trinity. the damage dealer, the condition applier and the bunker. the damage dealer has been removed and replaced with the condition applier because they are so much more effective and easy to win with. the game now consists of tanky condition bombs that hit for 15k within the first 5 seconds, bunkers that are almost unkillable but deal zero damage and still melt fairly easy to a lucky/numerous condition bombs. and the poor power players that have to deal with low end stats and not enough damage to kill anything because of the way pvp was set up, and the main stats of condition builds.
This is not fun. this is not fair, this is not balanced at all. There are many other arguements that obviously reveal anets bias towards conditions but are not pvp related and so I wont bring them up but honestly when are we going so see change? when will we see diversity once more where condition builds do their job of causing chaos and nothing more?
chaos shouldnt entail leaving enemies with 2000 hp and 50% reduced damage, 33% reduced skill recharge, 50% reduced movespeed and a melting hp pool for 3 or 4 seconds before finishing them off with another condition bomb. conditions are a secondary form of damage so why are they the only form of damage?

Proper skill rotation for highest DPS?(pve)

in Warrior

Posted by: Epic.3950

Epic.3950

so even with the rush fix (I use that term lightly) do you still suggest using the 1 auto attack over the rush when its up to get the tiny delay in?

the condition conundrum

in PvP

Posted by: Epic.3950

Epic.3950

I dont think some people understand. toss gimmicky mace 100b warriors aside, its a noskill joke and it is running warriors back into the ground.
The issue lies within conditions themselves. When was the last time in a teamfight you took more direct damage than condition damage? Chances are if you didnt get focused by a thief you died to 60% bleeds 30% burning and 10% poison. Honestly I couldnt care less about thieves ATM. they just dont annoy me in pvp like they did before (wvw is a different story)
Im a little bit disappointed people attacked my lack of clarification on every point rather than looking at the main meat of the argument. Conditions are too effective for one main stat. You cannot deny that going full zerk is much more risky, and much less rewarding then going stell cannon condition bomber.
forget “skill” spam has nothing to do with this. the simple fact is that condition builds need more risk in build FULL CONDITION
this is not whining. this is me being bored with having 2 amulets to choose from. I can go full bunker, or I can go condition spec.
as for the person whoever you are that said blocks and invulns stop conditions therefore I AM BIAS all I can say to you is you didnt understand when I clarified shortly afterYou can surely block conditions from being applied, but combined with the instantly applying nature of most conditions (IE necro scepter and any other ranged ability that isnt a projectile that applies conditions for that matter) not only is blocking rendered very difficult, but also who the hell uses blocks to block an auto attack chain?
I say you are bias cause you have accustomed yourself to a condition build and dont want to see change. I say you are bias because you dont want balance on a larger scale. this isnt about classes. this is much bigger. every class can decide im right and support me, just as every class can say im full of crap. The problem is that people dont want to change. conditions have been the main source of damage since the beta and people want it to stay that way. and as to your other comment. its up to the player to survive after they get the conditions off. why do they deserve toughness to get a second chance when/if they screw up. thats like saying bunkers should get crit chance and crit damage so they can deal DPS while surviving.
wtkittend of game do we have where ranged classes are tankier than melee? please answer that question before you proceed to answer

(edited by Epic.3950)

Trying to find this pvp build...

in Guardian

Posted by: Epic.3950

Epic.3950

So ive seen a couple guards use it now and it just looks so kitten cool. its a relatively high DPS build with judges intervention, stand your ground and hold the line. The weapons are mace focus and GS. The main things I noticed about it where its heavy burst potential aswell as strong heals that allowed it to attrition most other classes with low burst DPS. Does anyone know what this build is, where I can find it? I am really interested because its a much more interesting flavor than boring faceroll bunkers.

This isn't fair

in Guardian

Posted by: Epic.3950

Epic.3950

guardians can infinity loop their greatsword #3. best mobility in the game. Just learn how to do it and run like a mother fker out of combat

Endure pain should give retaliation

in Warrior

Posted by: Epic.3950

Epic.3950

There would be no point in using Spiked Armor over Defy Pain then.

U acts like endure pain is 24/7

wait people actually use defense GMs? THIS IS NEWS TO ME!!!!!! I was using the far superior masters…

sPvP Class Tier List: - Updated 6/30

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Posted by: Epic.3950

Epic.3950

My list:
S:
Necromancer
Engineer

A:
Thief+
Ranger
Guard
Warrior (Somehow the current stun build works. I think alot of teams are just afraid to use it – And its a strong counter against necros)

B:
Elementalist

C:
Mesmers

Everyone agrees Necromancer need to be brought down. It’s ridicoulus how easy this class plays out. Engineer also on top: Some of you might argue that there were brought down with elixir R nerf, however there are still extremly strong. The only class which might win reliable is a SD thief. In addition the engineer is a toolbelt of CC. This is also which also why it is possible to carry whole groups with your engi. Alot of Former Ele’s moved to engi due to that fact. It is the only class which can repeatedly win 2vs1 or even 3vs1. The simply reason is he can prevent rezzing better than other classes. Just place a bomb and start to spam your bombs (I know it requires some skill) if this is not helpful than pop your panic button elite, which is a mini version of an engi with net turret (prevent stomps, immobilize for whole 3 sec), fire turret (500+ ticks) and 6,5 k heal. In addition you have your insanely rezz (which btw. ticks also after the icon dissapeared for the enemy which is quite frustrating). In addition the engi has the 3 strongest combofield combined with alot of explosion finishers – He can stealth he can stack up his heal or just stacking might- so if for example the bombs are missing he still benefits from his “air” blast. Actually I think more classes should be like the engi because the skill cap is high and it offers alot to choose. However this is not the case and wont happen in short time so i think its time for some adjustment.
S/D Thiefs are the actual reason for lack of elementalist and mesmers in the game. I really would liked to see some minor adjustment so that the cannot evade and you cannot hit them before you are dead. I think however some small changes regards to the initiative costs are necessary.
Ranger – Spirit build is strong but since it offers not the CC like an engi have, or the aggressive DPS of necro, it is tier A and not tier S for me. Like for S/D thiefs some minor tweaks to the spirit and the class should be fixed. However this class has no big CC at all – which has to be considered – Also they cannot go for dps builds currently.
Guard – OK
Warriors – Stun warriors can be very annoying for low HP classes and also for engineers and necros these guys are very annoying due to some mindless stunbreaker changes in latest patch and thus shift to “No stun breaker meta”.

Elementalist: Low Health pool, 1 Trick pony (Burst or die) – Can be worthy for the team but often he gets killed by thief, necro or chased by engineer/warrior before he can pull out his strength.

Mesmers: No condi remove and no effective counter against S/D’s. Enough said.

oh yea mesmers are DEEFFFFINITLLLY at the bottom… tell me again how they have the best team support/damage all in one bundle?

And how many teams in PAX had a mesmer? Hmmm yah that’s right. ZERO

your signature says bunker mesmer. thats probably why you think they are bad. obviously no idea how to play one. btw the torch doesnt work if you are bunkering down
saying PAX teams didnt have a mesmer therefore they suck is like saying every champion in league that wasnt used in a single tourney is horrible. There are hundreds of reasons not to run a mesmer, them being underpowered is not one of them. If a team wanted to run a warrior because they came up with this insane comp that actually called for one (as crazy as it seems) would that make mesmers worse than warriors? no you are just a bandwagon who is incapable of strategy. (not to mention mesmers perfectly counter the counter meta stunlock builds that keep coming up)

sPvP Class Tier List: - Updated 6/30

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Posted by: Epic.3950

Epic.3950

My list:
S:
Necromancer
Engineer

A:
Thief+
Ranger
Guard
Warrior (Somehow the current stun build works. I think alot of teams are just afraid to use it – And its a strong counter against necros)

B:
Elementalist

C:
Mesmers

Everyone agrees Necromancer need to be brought down. It’s ridicoulus how easy this class plays out. Engineer also on top: Some of you might argue that there were brought down with elixir R nerf, however there are still extremly strong. The only class which might win reliable is a SD thief. In addition the engineer is a toolbelt of CC. This is also which also why it is possible to carry whole groups with your engi. Alot of Former Ele’s moved to engi due to that fact. It is the only class which can repeatedly win 2vs1 or even 3vs1. The simply reason is he can prevent rezzing better than other classes. Just place a bomb and start to spam your bombs (I know it requires some skill) if this is not helpful than pop your panic button elite, which is a mini version of an engi with net turret (prevent stomps, immobilize for whole 3 sec), fire turret (500+ ticks) and 6,5 k heal. In addition you have your insanely rezz (which btw. ticks also after the icon dissapeared for the enemy which is quite frustrating). In addition the engi has the 3 strongest combofield combined with alot of explosion finishers – He can stealth he can stack up his heal or just stacking might- so if for example the bombs are missing he still benefits from his “air” blast. Actually I think more classes should be like the engi because the skill cap is high and it offers alot to choose. However this is not the case and wont happen in short time so i think its time for some adjustment.
S/D Thiefs are the actual reason for lack of elementalist and mesmers in the game. I really would liked to see some minor adjustment so that the cannot evade and you cannot hit them before you are dead. I think however some small changes regards to the initiative costs are necessary.
Ranger – Spirit build is strong but since it offers not the CC like an engi have, or the aggressive DPS of necro, it is tier A and not tier S for me. Like for S/D thiefs some minor tweaks to the spirit and the class should be fixed. However this class has no big CC at all – which has to be considered – Also they cannot go for dps builds currently.
Guard – OK
Warriors – Stun warriors can be very annoying for low HP classes and also for engineers and necros these guys are very annoying due to some mindless stunbreaker changes in latest patch and thus shift to “No stun breaker meta”.

Elementalist: Low Health pool, 1 Trick pony (Burst or die) – Can be worthy for the team but often he gets killed by thief, necro or chased by engineer/warrior before he can pull out his strength.

Mesmers: No condi remove and no effective counter against S/D’s. Enough said.

oh yea mesmers are DEEFFFFINITLLLY at the bottom… tell me again how they have the best team support/damage all in one bundle?

the condition conundrum

in PvP

Posted by: Epic.3950

Epic.3950

@zenith. WTF? who told you warriors dont need zerk amulet? any burst needs 3k attack AT LEAST or you are a hindrance rather than a boon to your team. Eles have fury? big whoop. 24% crit chance means nothing. I agree with you on burning and fear.

@da sonic. rabid has always been an issue, its just recently coming to light with the new condition meta, as for glancing. we all make mistakes. its hard to monitor it when you are bombed with every other condition in the game aswell.
Diversity will only come through the downfall of conditions.

edit: Knights amulet in pvp quite frankly sucks. zerk gives you vitality and the burst stats where knights gives you only power precision and a tad more vitality

(edited by Epic.3950)

the condition conundrum

in PvP

Posted by: Epic.3950

Epic.3950

its quite simple why the meta is where it is at this moment.
condition specced builds only require 1 single stat to be effective. condtion damage. they dont NEED power and precision to be effective. and how convenient that the condition based amulet gives precision (useful for proc abilities) toughness which directly counters burst builds (which are made to kill damage dealers…) and the almighty condition damage.

Burst requires power, precision and crit damage. Without the 3 you will find yourself unsuccessful at your role and will do more harm than good to your team. (nobody wants a squishy AND weak burster)

Now we can look at the hindrances of each spec…
starting with condition spec they can be affected by:
-condition removal
-intensity stack cap
-getting killed before their DOTs run course
-vitality

Now the things a burst build must deal with:
-new and improved weakness
-protection
-toughness
-vitality
-blocks
-invulns
-blind
-easily dodged telegraphs
-RNG

Now I dont know about you but this doesnt look promising to the burster. And Im sure some of you are saying wtf is he saying, conditions can be blocked and you cant apply conditions while they are invuln. I know this but due to the persisting nature of conditions, that means they not only continue to tick while you are blocking and popping invuln, but many ground target AOEs are unblockable.

I wanna come back and talk about RNG. When I say RNG I mean the pitiful 60% crit chance you are going to get if you go full burst. Going full glass and then lining up a perfect burst just to get the horrible white number or even glancing (when you dont have weakness -_-) it literally leaves you with nothing. plus in order to get a half decent crit chance you need to spec into the precision line. unlike pve and WvW where you can still hit decent crit chance with zero in precision, in PVP you lose out a lot. It doesnt help that many precision lines are tied with condition damage, making it a wasted stat for pure burst builds.
But I digress, 300 precision in a crappy line is the least of my worries (as I dont bother with it anyways…) Im more focused on the conditions being OP rather than burst being UP. I believe burst is in a good place, unfortunately condition spec needs to be looked at with a more critical eye. My solution is simple. Reduce base condition duration by a fairly large amount, (and nerf burning since it is insanely strong) but also add another amulet, power/precision (not sure which one would be more fair) condition damage (main stat) condition duration. So if you build into conditions, you will have the same duration as you had before, but if you want to go a tankier build to survive burst easier, you sacrifice duration. This way you still retain effectiveness of wrecking havoc upon people, but you require to make a choice. defense or duration (my best analogy of this is comparing knights to zerker)

(edited by Epic.3950)

I'm sorry, but Please Learn to Play.

in Warrior

Posted by: Epic.3950

Epic.3950

Gaurdians/Rangers/Engineers/Thieves all have higher sustain.

I wasn’t sure if you were trolling or serious until this post.

Thanks for the confirmation. Grats on all the attention you’re getting with your troll post.

Healing signet outsustains every class in the game with zero thought or skill. Equip signet on bar, get best sustain in the game by far. No need for specialized traits, runes, sigils, nada.

Not sure what ANet was thinking.

hey lets make the worst heal in the game semi good but still underused?

Cant tell if this was just a troll comment or you were serious.

Warrior roaming clip

in Warrior

Posted by: Epic.3950

Epic.3950

Mace GS meh. A bit disappointing that warrior still revolves around 100B nearly a year into the game.

this^^^^^^^^^^^^^^^

I'm sorry, but Please Learn to Play.

in Warrior

Posted by: Epic.3950

Epic.3950

We still have low damage.
We still have poor sustain (can be easilly kited/killed.)
We are still one of the hardest classes to play.

This is lulzy coming from the highest damage, and one of the highest sustain class. It’s also the class that is widely considered to be ez-mode and faceroll.

Gaurdians/Rangers/Engineers/Thieves all have higher sustain.

Rangers have higher sustained damage, Guardians have higher Sustained Damage, Thieves have higher burst damage.

Please go back to your own forums.

Since when do thieves have higher sustain? If they’re in stealth they can’t do anything except regen health which is still lower than healing signet PASSIVE…
This compared to warriors that can deal extreme amounts of damage all the while regening health at extreme amounts, they’re virtually unstoppable.

Warrior is widely regarded to do the most DPS, a lot more than ranger and guardian for sure. As far as burst DPS, warrior wins with hundred blades. Nothing can touch that.

Ehrmahgherd we got a baddie thief who probably uses PVT armor and needs to l2p. If you stand in HB. your a scrub.
If you think warriors have the strongest auto attack, look at the axe nerf.
If you view a warrior as unstoppable its called take his punny 3 boons from him and watch him flop around useless.
We have 1 heal on a 30 second CD that heals for approx 45% of our HP. Where is this massive heal very often? Please leave the warrior forum and go back to complaining about how bad thieves are in your little forum.
We have less viable builds then thieves who surprisingly have many, but players are too busy complaining to figure them out.
And guess what, the only reason warriors win for highest dps is because of their team offensive buffs in pve. if a thief had for great justice guess who would be on top?

Proper skill rotation for highest DPS?(pve)

in Warrior

Posted by: Epic.3950

Epic.3950

If enemy is against wall you use HB + full WW.

If enemy isnt you use HB then 1 auto attack of the #1 chain then WW and weapon swap as soon as its up, doing this properly will land the full WW on the enemy and leave you right next to the enemy to start using axe.

With axe you always open with #2 then hit #4/5 if its up otherwise auto attack. Try not tk interupt your axe chain with #4/5 if you want to maximise dps. Once your #2 is up use it even if you interupt your auto attack. Then you swap to GS and repeat.

Basically using axe #2 at the start and then when its up is a perfect timer to keep track of HB since you lack forceful GS trait.

If there is movement stay with axe then when its safe swap to GS for a HB.

Can I ask why no rush? I mean it does hit very hard and never bugs out if cast in melee range, does it just lower your dps proven, or just preference?

Proper skill rotation for highest DPS?(pve)

in Warrior

Posted by: Epic.3950

Epic.3950

So I recently took a liking to rolling full zerker in pve after realizing its actually quite rewarding and enjoyable. Rockin the stock max DPS build of 30 0 0 10 30 and a GS axe/mace I was wondering what the proper rotation of skills would be in order to max out the amount of DPS I can get out of it. If you can please give me different situations to use different rotations but obviously the most important one im looking for is when they cannot be put against a wall and I want to get my max DPS still.
ATM I generally open with the GS using 100b, after that finishes I use 1 and 2 of my auto attack and instantly rush, then WW and cancel once I stop hitting them. after swapping to axe mace I use #2 and #4 to stack some vuln then let out 2 auto attack chains followed by the off cooldown axe #2. by this time my 100B is back off cooldown and I proceed to using it again. after that I use the 1 and 2 of my auto attack and WW. swapping back to my axe mace like before and proceed to stack as much vuln as I can before doing another 2 auto chains. (ect until enemy is dead)

Are there any things I should be doing differently in this rotation to max my DPS? even the smallest change will be greatly appreciated if pointed out.

Hate the direction warriors going for

in Warrior

Posted by: Epic.3950

Epic.3950

NOW, warrior got ONE viable build. you complain. bravo

Its not about the build itself. its the fact thakittens about to run warriors right back into the ground. I dont want to rely on stunlocks to kill someone. I like stuns but I definitely want to be just as scary when the enemy is stunned, compared to when they arent.

Rifle war or LB ranger

in Warrior

Posted by: Epic.3950

Epic.3950

Neither. Long Bow Warrior outshines both at the skill cap.

dat skill for the biggest AOE in the game. Condi spam meta much? scrub

Rifle war or LB ranger

in Warrior

Posted by: Epic.3950

Epic.3950

full glass rifle builds can hit 20k if you are lucky. combine that with piercing shots and you are gonna be taking out like 5 people at a time every 7 seconds. so long as you can get your adren back quickly (with piercing shots it shouldnt be a problem in zergs) PLUSSSS if you get the pew pew cannon you can kitten zergs off as you pew pew them to death.

Hate the direction warriors going for

in Warrior

Posted by: Epic.3950

Epic.3950

Yeah oozi is correct, the mace stun increase wasn’t the only reason for this new build. A couple key changes that happened:

- axe nerf making axe/shield fall out of favor for roaming
- move of berserker power / heightened focus to grand master ( this change IMHO made warriors having to rethink their build hard. This also means that there is less incentive to sit on adrenaline)
- burst cd reduction! That’s the big one! Before you could stun with mace every 12s or so. This was too long and allowed a lot of breathing room for the opponent. Now with a cd of 7-8s it puts a lot more pressure
- cleaning ire and condition meta. Being able to clean 2 condis ever 7-8 s is probably one of our best defences against condi spam
- (cleaned up animations – not sure about this point)

Cleansing ire is bad. The reason warriors are happy with it is because we were terrible in condi removal so if anyone throws us a bone we are happy.

A. You have to land the hit to get it off

B. You have to waste adrenaline and a burst to get it off

C.Thieves have this:
http://wiki.guildwars2.com/wiki/Shadow's_Embrace
I see no requirement to remove condis for them.

Cleansing ire is a passive condi removal every 7 to 14 or 9 to 18 seconds depending if you land your burst. If you are blinded>>gotta wait an extra 3 seconds to get it off.

Also, I find it insulting that our condis and heals are tied to other abilities. Like being forced to use shouts for heals or burst for condi removal? a lot of the other classes are not forced to do this or their condi/heals are tied to boon/heals etc and not to having to attack.

No this was the right direction. keeping constant pressure while gaining passive benefits. Its too bad about blinds/blocks counting as you didnt attack. Idk about you but I dont wanna be a facerolling guard. dont wanna be a 100b warrior either.

Is it time for fast hands to become base?

in Warrior

Posted by: Epic.3950

Epic.3950

If you want teleports and invul roll another class. Seriously, you can’t expect to get everything in one class. Besides, you already got a decent amount of blocks, quite long duration of power/condi-immunity and one of the best mobility in the game on top of it when you need to run. All this while also having the highest damage, armor rating and hp pool.

90% of our condition removal is not viable, no we do not have the highest mobility. There is a reason warriors are the easiest kited classes. Damage is kind of our only saving grace…. to bad damage isnt in meta. Once again for armor, burst isnt in meta so why does an extra 100 armor matter? HP pool? necros have the same HP pool but the HP pool does open up a lot of viable builds. I couldnt name a single one if we had the HP pool of a thief or a guard. So pretty much Warriors get DPS and HP. Big kittening boy we have the makings of a PVE class.
Keep fast hands where it is I dont want it nerfed or “buffed” anet

Hate the direction warriors going for

in Warrior

Posted by: Epic.3950

Epic.3950

At first I loved it. big buffs that gave us sustain while keeping constant pressure, fixing of our disc line, much needed boosts for both WVW and pvp alike. Then the mace buff came along. At first I thought It would be cool. gettin those 4 second stuns off on an enemy then laughing as I 100B them through the entire thing. then I realized the warriors are back on the crash course to beta, the only difference with the beta was that bullsrush had a 40 second CD and knocked down for 2 seconds. Now its a 4 second stun (stuns are better than knockdowns too) on a 7-10 second CD. Just when I thought they were going to make other builds viable, we go right back to where we started with a simple one move setup for 100B. Im so sick of that move being the main source of DPS. I wanted warriors to be skillbased not just as easy to play as those kitten condi spamming jerks standing on a ledge facerolling their keyboard.

Honestly does anyone else think its a little annoying that after almost an entire year we are still pigeon holed into using one build to set up 100B?

Just... Horrible.

in Cutthroat Politics

Posted by: Epic.3950

Epic.3950

why does everything have to be “fast paced” honestly. Players are only hiding because they dont wanna deal with the OP ghosts and ghosts are only killing because it gives them tons of points. Slow the friken game down a bit, make the shots skillshots not auto attacks, make hunger tick slower. I wanna feel like im surviving, not constantly running around to satisfy my mad munchies with a bunch of ghosts running around throwing torment on you. Sure you can use karka as a zoning tool, but that needs to be the script not the players that control them, to zone them into the center. If you think its boring leave or get better. Thats how games should work not this oh you died here have godmode BS.

thieves "burst" is 1 skill -_-

in PvP

Posted by: Epic.3950

Epic.3950

’’’’’<<<<<fascinating. almost as fascinating as what anet will do when they realize this entire post is 2 people kittening around with ’s

thieves "burst" is 1 skill -_-

in PvP

Posted by: Epic.3950

Epic.3950

hearts content

i gave it to you!! how you still get it wrong?
hahahah

edit: anet why you delete my extra question marks, wtf ? ? ? ?

my keyboard does not have this interesting mark you put after the t. Please explain what it is!!!!11!1! It the time It would have taken me to type out ’ I would have let 5 babies die in a house fire. jerk.

thieves "burst" is 1 skill -_-

in PvP

Posted by: Epic.3950

Epic.3950

heart’s content*

fixed :S but hey at least you read my wall of text!

Rallying in WVW is too over the top

in WvW

Posted by: Epic.3950

Epic.3950

So you got one guy from NSP and one guy from FC. you just downed them both in a 3 way fight but what do you do? as soon as you stomp one, the other rallies, if you stomp the other guy the other guy rallies. good luck killing them both at the exact same time.
Do you see the problem? At this point IDC about downstate. OK its rly dumb and this and that but the RALLYING is what I cant stand. you already have sooooooo much HP in downstate and you can rally yourself if left alone for long enough. Why not remove rallying off killing someone in WVW to at least SORT OF make zerging less forgiving. If Im in a 2v4 and me and my buddy manage to down 2 of them shouldnt we be rewarded by having gotten 2 of them out of the fight rather than having them keep 1 spamming us as their bunker ally revives them through our mad attempts of DPS and attempting to stomp? Not only that. If I have 2 down and my friend gets stomped then both come back up and eat me alive rather than I kill both of them and deal with the other 2 on my time. See the dilemma here?
Anet wants to reward smaller groups more? easy fix rallying in downstate for at least WVW to make it less forgiving and more situational (see a opening to help your buddy up since he is momentarily out of danger) NOT well ima just keep the DPS and OHHH LOOK hes back up im so helpful!!!11!!!11!1

Why Are People Crying So Much About Thief?

in WvW

Posted by: Epic.3950

Epic.3950

no zerger should be here… this is a roamers problem and for good reason. If you are a 1 spammer, a AC sitter or a tower hugger dont comment on this post.

thieves "burst" is 1 skill -_-

in PvP

Posted by: Epic.3950

Epic.3950

honesly. Every time someone says a thief is OP because they can backstab someone for 8k the entire thief community goes into an uproar because if you take away backstab you take away thier burst blah blah blah blah. These same people seem to forget that most classes in order to attain this 8k hit need to prep just as much as a thief does, and requires a rotation of skills that may or may not be countered by the enemy player.
Thieves cry bloody murder if anyone brings up direct counters to stealth ie blocks revealing and missing your backstab revealing or even more subtle ones like backstab costing 1 ini making it less spammable.
Its one skill on a 4 second CD and with many ways to get back into stealth as well as multiple mechanisms to keep alive during the period of revealing you shouldnt even care. So what you got outplayed… go back into stealth and do it again.
There are virtually not enough blocks on one character to block you all of the time. And honestly… agis? Thats like me trying to use my most powerful attack on a guardian knowing he has agis up. its dumb. you strip agis and you proceed to slaughtering him. As a melee class I guess I can share your pain in a way but honestly its your loss if you cant think of a way to hit him 1 time before you initiate.
as for a couple other things. I just wanna clarify that I understand thieves arent the best for pvp since the game mode is based around capping objectives. And I actually do think stealth should work on points since it takes a real idiot not to realize the point isnt being capped anymore (thief is denying him through stealth) or that a ghost is capping the point. Magical things called aoes could be utilized for this situation as a counter.
But honestly, withhold some of your dignity and think about it for a second. Why should going stealth give you guys the power to spam 1 at your heart’s content, burning shields and other things that were meant to directly counter heavy hitting abilities if used at the right time?

(edited by Epic.3950)

Blocking stealth attacks should apply reveal.

in PvP

Posted by: Epic.3950

Epic.3950

thieves have a 4 second CD on their burst. most blocks are on a 10 or more CD. good night thieves I hope you learn math soon. 1 skill isnt your burst just play smart and um idk DO IT AGAIN?!?!?!?!?

The current class rating system.

in PvP

Posted by: Epic.3950

Epic.3950

or until anet does something to make them idk… not suck? perhaps no? When have you ever seen a warrior that doesnt rely on a stupid gimmick like mace100B or glasshammer CCchain? If you were good enough to actually counter the most easily countered bursts in the game you would share the laugh. but alas you privileged little hotjoin heros expect everything to be placed into your lap.

Trait Idea: You Only Live Once.

in Warrior

Posted by: Epic.3950

Epic.3950

lets instead make the 3rd part of the trait be inert across all classes? WAIT WHAT? THAT WOULD MAKE PVP FUN? BLASPHEMY!!!1 blasphemy and sacrilege!

CoF p1 doesn't make any sense

in Fractals, Dungeons & Raids

Posted by: Epic.3950

Epic.3950

honestly I lol’ed pretty hard.

Found This great video on SoTG

in Suggestions

Posted by: Epic.3950

Epic.3950

http://www.youtube.com/watch?feature=endscreen&NR=1&v=BBxStGB6-UE

I was just cruisin youtube when I found this by chance and I really think the points this guy made are very VERY true. That lead me to think about how other people would think about various changes to the lack of control in gw2. So what Is it guys, if you had the choice to fix the roles in the game how would you go about it in PVE? Heck, maybe anet will see it.

conditions so much stronger than glass

in PvP

Posted by: Epic.3950

Epic.3950

hmm cause warriors can adapt, thieves can adapt, guardians can adapt? Not every class has viable condition specs so what you are saying is that everyone should roll necro, condition ele and condition engi? hmm seems legit. If there was a midway point between glass and condition there would be no problem why should we not play some classes because anet decides conditions should be superiorly OP?

Wait, a thief cannot adapt? Huh, go stealth remove conditions, use heal, remove bleeding/poison everytime. That has to be a joke right? OHHHhh you mean if you go all glass cannon and can kill people in a Steal + mug + imobilize + cloak and dagger + backstab and you dont want to be vulnerable to condition damage? Oh, i see. meta changed and you want to be buffed.

A guardian cannot adapt? Are you joking? Soldier runes + shouts = condition clear. Shouts back at practically 20+ seconds, let alone purity removing every 10 seconds, and if built right, removing for your entire team. Wait, you mean you have to run the ability smite conditions? Oh, im sorry. Guess that one ability and some traits is not enough for auto cleans.

Warrior, I can’t help you, I feel that they need some help, though they too can run a shout or two and soldier runes, get a bit more tanky and still remove some conditions.

So sounds to me like the community wants necros to go back being lackluster and not viable in the meta. Conditions they have were always there, except we got 2 more. one in a grandmaster trait that makes you go GC like yourself and CC prone, and another in DS. I don’t feel bad for you at all. I think we are where we should be, and people need to take their glass cannosn and add a stun break and one ability for a cleanse, instead of running 4 utility skills 3 + 1 elite for total offense.

Nope, feel like your kitten in in the wind.

The problem is the community got used to having specific builds, that were practically only built either for complete damage or to deal with classes in the pre-existing meta, where necros were not played as much because they were not top tier. Case in point, look at the top tier tournaments prior to the patch (did you see a necro? or a warrior?). Now the patch is forcing people to go back to the drawing board to try and account for the new meta, where necros are more abundant, using the same conditions that were there prior. The community just does not want to adjust their builds, which were working pretty well when the balance was Mesmer/Guardian/bunker ranger were in every game, along with a thief and an engie.

Now you actually have to change things up, and it takes time to see where you need to be. This community is lazy.

Lets look at this for a second. Thieves have no viable condition spec period. A guardian that doesnt faceroll can beat most condition specs unless its an engie because they seem to have insane trouble with them. Only seen a handful of skilled guards beat a skilled engie. Warriors are gone.
Did I say anywhere that necros needed a direct nerf? Nope. The spammy spam spam spam nature of conditions needs to be fixed because its not fair you can faceroll to win while GC specs need to plan out their attacks. Next time you die, click on the little button that shows your death recap. If the enemy dealt more direct damage to you then conditions, he isnt a facerolling noob. If he did, he probably just mashed all his keys until you melted in your boots.
I refuse to go Sword Warhorn and LB as my warrior. Not only is it inferior to all other condition builds, its downright kittenG NOOBY to get an AOE that big that requires so little skill to just plop over a point and sit there waiting for some poor kitten to come in and burn to death