Right click —> Set Nickname.
Then don’t play it for 5 seconds.
If you’re willing to wait, then you should wait through this filler content.
From a development standpoint, if they pour all their resources into one gigantic team to create “the best” experience, it’ll fail. There would be too many things that would clash and it would flop.
After a certain point, you can’t keep adding more resources to a specific project.
Let Arenanet work at their own pace instead of trying to work at your pace. If you’re capable of leading a company like Arenanet, I don’t know what you’re doing on their forums, but good for you, you’re still not Arenanet.
You have 10 mail slots.
To be fair, they’re getting better. Each release is better than the last. This last release, while inciting a lot of emotions, was actually an amazingly well-done job on Arenanet’s part.
Sure, it could have been better (what can’t be?), but from a developer standpoint, they INCITED REAL EMOTIONS IN THEIR PLAYERS FROM A VIRTUAL WORLD. That’s pretty darn good, if you ask me.
It all makes sense now! The Arenanet conspiracy to make all players who play their game complacent sheep who beckon to their will and get illusions of choice!
Instead of filler content, do you want rushed content like Lost Shores again?
You ask that as if content can only be rushed or filler. Regardless, I believe I answered your question fairly clearly when I said, “I personally would much rather have quality over quantity…fewer, more compelling updates over more, less-substantive ones.”
While they work on this “filler content” they’re also working on big projects that, with the help of the feedback they receive from the “filler content”, will allow them to release large-scale quality patches.
Look long-term instead of the now. You want quality patches now instead of the filler content.
If it’s release now, it’s going to be crap.
If it’s released later, you’ll still be complaining about having nothing to do (except “filler content”) now.
Reserved (Future use.
Reserved (Future use.
Tl;dr: This is why I’m a virgin.
(edited by Esplen.3940)
Effective Power: and its affect with other effects.
All numbers are used when comparing the differences in damage while wearing the armor listed and looking at the potential (or loss of potential) of the listed armors.
An example will be listed below the numbers.
Test #1—Celestial
Test #2—Berserker: 10.22% (10.20%) less damage.
Test #3—Shattercat Heavy: 19.56% (19.59%) more damage.
Test #4—Celestialcat Heavy: 23.94% (24.43%) more damage.
Test #5—Full Celestial: 39.84% (40.58%) more damage.
Test #2—Berserker
Test #1—Celestial: 11.39% (11.36%) more damage.
Test #3—Shattercat Heavy: 33.18% (33.17%) more damage.
Test #4—Celestialcat Heavy: 38.06% (38.56%) more damage.
Test #5—Full Celestial: 55.77% (56.54%) more damage.
Test #3—Shattercat Heavy
Test #1—Celestial: 16.36% (16.38%) less damage.
Test #2—Berserker: 24.91% (24.91%) less damage.
Test #4—Celestialcat Heavy: 3.66% (4.05%) more damage.
Test #5—Full Celestial: 16.96% (17.55%) more damage.
Test #4—Celestialcat Heavy
Test #1—Celestial: 19.32% (19.63%) less damage.
Test #2—Berserker: 27.57% (27.83%) less damage.
Test #3—Shattercat Heavy: 3.53% (3.89%) less damage.
Test #5—Full Celestial: 12.83% (12.98%) more damage.
Test #5—Full Celestial
Test #1—Celestial: 28.49% (28.86%) less damage.
Test #2—Berserker: 35.80% (36.12%) less damage.
Test #3—Shattercat Heavy: 14.50% (14.93%) less damage.
Test #4—Celestialcat Heavy: 11.37% (11.49%) less damage.
How to use this last part:
If I’m wearing Berserker, I’ll go to Test #2—Berserker.
From there, I can tell that I do 11.39% (11.36%) more damage then if I were to be wearing Celestial armor (Test #1).
If I’m wearing Celestialcat Heavy, I’ll go to Test #4—Celestialcat Heavy.
From there, I can tell that I do 27.57% (27.83%) less damage than if I were to be wearing Berserker armor + trinkets (Test #2).
Postscript
If you’ve read this far, thanks for taking the time. If you have any questions, concerns, comments, feel free to post below.
If you would like to have your own armorset added to this list, please give me a link to your build. I will compare it against the current tests and possibly add it to the test-lists.
(edited by Esplen.3940)
Test #1—Celestial:
Combination:
Celestial Armor (Exotic, Ruby Orbs)
Berserker Trinket (Ascended, No Infusions)
Berserker Weapon (Exotic, No Sigil)
Traits (10/30/0/0/30)
Food (None)
Damage Stats:
- Power: 2026
- Precision: 1994
- Critical Damage: 115%
Derived Stats:
- Critical Chance: 55% (55.81%)
- Critical Multiplier: 265%
- Critical Bonus: 145.75% (147.90%)
- Effective Power: 3118 (3128)
Noteworthy Stats:
- Toughness: 1056 (1976)
- Vitality: 1056 (16482)
Condition Damage: 440
Test #2—Berserker:
Combination:
Berserker Armor (Exotic, Ruby Orbs)
Berserker Trinket (Ascended, No Infusions)
Berserker Weapon (Exotic, No Sigil)
Traits (10/30/0/0/30)
Food (None)
Damage Stats:
- Power: 2201
- Precision: 2078
- Critical Damage: 112%
Derived Stats:
- Critical Chance: 59% (59.81%)
- Critical Multiplier: 262%
- Critical Bonus: 154.58% (156.70%)
- Effective Power: 4305 (4334)
Noteworthy Stats:
- Toughness: 916 (1836)
- Vitality: 916 (15082)
- Condition Damage: 300
Test #3—Shattercat Heavy:
Combination:
Berserker Helm, Knight Shoulder + Chest, Valkyrie Glove + Leg + Shoe Armor (Exotic, Ruby Orbs)
Celestial Amulet, Cavalier Rings + Backpiece, Knight Accessory, Berserker (With Valkyrie) Accessory Trinket (Ascended, No Infusions)
Berserker Weapon (Exotic, No Sigil)
Traits (10/30/0/0/30)
Food (None)
Damage Stats:
- Power: 1968
- Precision: 1762
- Critical Damage: 96%
Derived Stats:
- Critical Chance: 44% (44.76%)
- Critical Multiplier: 246%
- Critical Bonus: 108.24% (110.11%)
- Effective Power: 3232 (3254)
Noteworthy Stats:
- Toughness: 1458 (2378)
- Vitality: 1084 (16762)
- Condition Damage: 354
Test #4—Celestialcat Heavy:
Combination:
Celestial Armor (Exotic, Ruby Orbs)
Celestial Amulet, Cavalier Rings + Backpiece, Knight Accessory, Berserker (With Valkyrie) Accessory Trinket (Ascended, No Infusions)
Berserker Weapon (Exotic, No Sigil)
Traits (10/30/0/0/30)
Food (None)
Damage Stats:
- Power: 1832
- Precision: 1774
- Critical Damage: 106%
Derived Stats:
- Critical Chance: 45% (45.33%)
- Critical Multiplier: 256%
- Critical Bonus: 115.20% (116.05%)
- Effective Power: 3118 (3128)
Noteworthy Stats:
- Toughness: 1463 (2383)
- Vitality: 1128 (17202)
- Condition Damage: 494
Test #5—Full Celestial:
Combination:
Celestial Armor (Exotic, Ruby Orbs)
Celestial (With Berserker Backpiece) Trinket (Ascended, No Infusions)
Celestial Weapon (Exotic, No Sigil)
Traits (10/30/0/0/30)
Food (None)
Damage Stats:
- Power: 1628
- Precision: 1771
- Critical Damage: 105%
Derived Stats:
- Critical Chance: 45% (45.19%)
- Critical Multiplier: 255%
- Critical Bonus: 114.75% (115.24%)
- Effective Power: 2764 (2768)
Noteworthy Stats:
- Toughness: 1352 (2272)
- Vitality: 1352 (19442)
- Condition Damage: 736
(edited by Esplen.3940)
Preface:
I did these tests to compare the difference in damage output when using Celestial Armor with Zerker Trinkets/Weapons to Zerker Armor with Zerker Trinkets/Weapons.
Once I did these tests, I realized that I couldn’t effectively compare defense at the same time, and even then I couldn’t effectively compare condition damage against itself.
Instead of continuing on and doing the Effective Health/Damage Reduction formula’s and creating my own spreadsheet of Mesmer Condition Effectiveness DPS, I just continued using Damage Formula’s.
Keep in mind that these tests account for Phantasm damage (since they nothing is included which doesn’t affect Phantasms). These numbers can be used to get a realistic estimation on overall DPS differences when using the same combination of attacks using the various gear setups.
All tests were done…
All tests were done with traits 10/30/0/0/30 in regards to my own kitten Shatter build.
All tests were done with Ruby Orbs.
All tests were done with Ascended items, when possible.
All tests were done without Sigils.
All tests were done without Infusions.
All tests were done using the Effective Power calculations found at this link.
All tests were done in regards to damage only.
Test #0—Example
Combination:
-Insert Nomenclature Here- Armor (Rarity, Rune)
-Insert Nomenclature Here- Trinket (Rarity, Infusion/Jewel)
-Insert Nomenclature Here- Weapon (Rarity, Sigil)
Traits (10/30/0/0/30 defaulted)
Food (None defaulted)
Damage Stats:
- Power: The number listed in your Hero Panel.
- Precision: The number listed in your Hero Panel.
- Critical Damage: The number listed in your Hero Panel.
Derived Stats:
- Critical Chance: Chance to crit based on formula with Precision (Number in here is without rounding down, not sure if taken into consideration.)
- Critical Multiplier: Critical Damage + 150% (Base Critical Damage)
- Critical Bonus: Theoretical bonus damage applied to your attacks. (Number in here is without rounded Critical Chance.) [This stat is not included in any formula/test and is just included for my own knowledge.]
- Effective Power: Quick damage output comparison. (Number in here is without rounded Critical Chance.) [This number will be re-used when comparing damage.]
Noteworthy Stats:
- Toughness: The number listed in your Hero Panel. (Total armor after Toughness.)
- Vitality: The number listed in your Hero Panel. (Total health after Vitality.)
- Condition Damage: The number listed in your Hero Panel.
Scepter isn’t bad. While the autoattack is slow, in PvP (specifically WvW), you shouldn’t be autoattacking that much.
@Levetty, it’s not “on top of”, because speed boosts don’t stack. The reason why 30% would have to be grand/master is because it’s greater than 25%, meaning the only way you’re going to outrun that is if you have swiftness (or Thief traited stealth speed/something along the lines of that).
Salmon Oxblood Cherry Lifesblood are all deep red, they aren’t popping red’s, though.
You mean her husband?
Instead of filler content, do you want rushed content like Lost Shores again?
If they made it a flat 30% movement speed boost it’d need to be a master or grandmaster trait. Getting 30% speed with 10 trait points is ridiculously overpowered.
I’d just like to see it be something like +20% movement speed out of combat.
+10% movement speed for each illusion in combat.
When I run it in my Shatter builds, I let it auto for about half a cycle before shattering (not traited).
When I run it in my Phantasm builds, I let it go until it dies. My Phantasm isn’t geared for WvW, but it does run a traited Focus.
Note that for WvW, specifically, I run offhand Focus for the AoE interrupt more than the Warden (yes, I could use Pistol, but I feel like Focus is much more of a presence because it forces the enemy to roll dodge or fall down).
If I were you, I would go to the trading post and preview every single color until you find something that you like. That’s what I usually do anyway ^^
The problem with that is it doesn’t always apply to the right area’s that you want. If it’s the main color, it shouldn’t be a big deal, but in some cases, it doesn’t dye properly.
An example is the Medium Caudecus’ Manor Helm. This helm has one dye slot but does not get dyed in the preview panel unless the dye you want is in the third dye slot, not the first.
I can’t really tell because they are two different poses, but it looks like the screenshot on the right is Celestial due to the light reflection of the dye. Again, it’s hard to tell since you’re in a shadowy area, so all the light you get is reflected light
White and Celestial have differences in most circumstances. I’ll show a picture of both of them similar to yours.
The differences can be considered very minute, but it is the difference between a pure and non-pure color. Also, since I’m wearing cloth armor, they both show up with more contrast (as opposed to leather/metallic clothing).
Note: I’m not saying Light/Heavy/Medium since each has access to certain items that will dye like others.
gasp our inventories have been compromised!
Can you just put a giant disabled on all the stuff in my equipment panel so that I don’t have to worry about holding it all? Thanks.
Because he’s a projectile destroyer/reflector. He also has the highest potential damage out of all phantasms (he hits harder than a full damage iWarlock) with the most potential for bleed stacks (15 in dueling, hits more than a duelist).
He also only has a 25 second cooldown, not a 30 second cooldown.
Affected* not effected.
Try using more than one color (but use colors of the same hue) to make them match. Keep in mind that different materials will have different properties when dyes get applied to them. Use that to your advantage.
@Esplen:
IF you can’t grip your fist,cause you feel pain,then you can’t say you don’t get pain.
And i play LoL since…almost 3 years yet nothing,same for everyone i know.
Carpal tunnel pain and pain when gripping your fist are two different things. While gripping your fist does “flex” the area surrounding the median nerve (the carpal tunnel), having pain while gripping your fist (but not while doing other activities) does not mean you have carpal tunnel syndrome.
And I feel no pain in my hands (not saying they’re numb to the extent of no pain, but I resolved the issues with my hands). I also had a cyst next to my median nerve for quite some time, but that was, again, due to extenuating circumstances.
That would only affect Elementalists and Engineers, though, since everyone else has 2 weapon sets which means they can easily have 2-4 weapons equipped (thus, not in the inventory) at any given time, whereas the Elementalist/Engineer can only have 1-2.
If a slight difference in stats is worth waiting a few months, then so be it.
Just remember that whatever choice you make, you should make it with no regrets.
Context:
Being able to purchase Laurels with Gems.Regardless of being able to purchase Gems with Gold, this is still a Pay-to-Win method of attaining Laurels, due to the fact that paying real money is paying for convenience.
I think we have very different definitions of win. To me convenience does not equate to winning. Heck, I’d jest that someone using real money to buy laurels is actually losing.
To be honest, I’m not concerned with the other games you listed, because we’re not discussing them. We’re discussing GW2.
And my point was that GW2 isn’t P2W. My point was that the closest you’ll get to calling GW2 P2W is the soft-boosts which don’t give you a notable boost in the first place.
P2W doesn’t necessarily mean: “I pay $10, I’m stronger than you.”, but there is no real clear-cut definition. If you go ahead and google Pay to Win then you’ll receive numerous responses that get summed up with something along the lines of:
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
And while that quote was taken from urbandictionary, it summed up the P2W experience far better (in a single statement) than all the other posts I had quickly browsed through.
Allowing players to purchase Laurels with real money would, in fact, let players buy better gear and allow them to make better items than everyone else at a faster rate.
However, on the flip side, it wouldn’t necessarily make the game largely unbalanced even for people who have skill in the game without paying, but that’s not to say that it would create a lot of complaint and drive a lot of people from the game, which is what developers do not want. (A lot of players, especially players from GW1, play GW2 because it’s ridiculously hard and inefficient to try and be P2W. Why pay $50 to hit level 80 when you can just work for it? Plus, if you level up normally, you get experience with your profession as opposed to just having an 80 of that profession and sucking majorly.)
That’s all well and good, and we’re in agreement, but it’s pretty far off topic now isn’t it?
We were discussing the acquisition of ascended gear through time-gated laurels. You implied that ascended gear wasn’t the chief cause of complaints against time-gated laurels. I asked you to find me some posts showing this. I’m still waiting on that.
Actually no, I said the acquisition of other items with Laurels was possible, therefore Laurels != Ascended only.
In fact, if your chief complaint is the acquisition of Laurels, there are more methods than just dailies to achieve them.
No, the real reason is not to annoy players, it’s to make the game actually mean something.
Have you ever played a WoW or Maplestory or Ragnarok Online Private Server (not endorsing these) where you’ve access to every item in the game, including the cash shops? They’re fun for the first 30 minutes, then you’re bored because you can do everything unless they add mobs that have max health with 17 health bars and can 2 shot you, so you sit there spamming skills and potions.
It’s not actually fun, it just seems fun for the first little bit since you can play around and do what you want without worrying about anything. Then reality sinks in and you figure out that you aren’t doing anything. There’s nothing to do since you have everything.
These are mounts, now will you stop asking for something already in the game?
This is the way mounts should be in this game. (Non-living, small, mechanical, magic, steampunk)
The only things I would change is:
*apply the speed boost the player already has to the mounts. No slower or faster than running.
*No time limit
*No knocked off mount from short falls.
Knocked off from short falls is because you take combat damage from falling, and thus enter combat.
There is no time limit.
Adding a speed boost instantly makes these items paytowin since it does give you an unfair advantage, even if it’s minute. (Note, these items can be used in WvW, so try to balance around that.)
I personally think that they work fine, there just should be more variety.
The problem is that people don’t view these as mounts since they’re not real objects which you sit atop (although the Broomstick is real and an object that you sit atop, people don’t perceive it as a mount since they, themselves, are called Vanity items and equipped as a Toy).
It was in a video interview, if I recall correctly, [specifically a part] where Colin was talking about the future of how expansions and whatnot would be implemented. Colin was talking about how he wasn’t sure if they were going to release new content in batches like Living Story or just make a box expansion with new skills. He also wasn’t sure exactly how new skills were going to come out (same idea, box expansion or over time).
The closest quote I got was:
There was another video/interview/something where Colin said it’s more likely to expect to see the current weapons being handed across professions than getting new weapons entirely, at least in the near future.
Thanks for sharing that with me. I remember seeing that now, too. But I still don’t think that specifically refers to weapon skills. Just skills in general (utility).
as well as a weapon they can’t currently use and making those available for those professions or even new weapons entirely
If you make more weapons available to professions, that means more weapon skills.
Let me be more specific… a 2 handed weapon has 5 skills. I am suggesting that you are given swappable skills to be able to further customize the skills that SINGLE weapon has. For example the same way you can swap out your utility skills, it would be nice to be able to learn and swap out weapon skills for individual weapons. I don’t mean new weapons you can swap for new skills (though a 2h battle axe would be nice).
Oh, I entirely agree with that suggestion, and I have a few ideas about that, but I highly doubt it’ll happen this year, so it’s best to hold off on a suggestion like this because it’s not going to add any depth to the developers coding priorities. I would probably try again in November, but that’s just me.
Timing means a lot, by the way, just because you have an idea (it could be the best thing ever) doesn’t mean everyone wants to listen to it.
You can have a terrible idea and (with the right timing) it could get implemented without a second thought.
In GW2 you are a nobody. You DO NOT matter!
Speak for yourself. You may be nobody and not matter. Me…I matter. Just depends on your perspective.
He is right Vayne because in GW2 we are all DPS no team work required.
Really? Perhaps you haven’t tried Fractals, then.
250 years ago I was a hero in the first guild wars.
250 years later I heard a second guild wars started so I sharpened my sword and went after the danger only to find an annoying salad and a cat pretending to be a dragon.
No, no you weren’t.
In Prophecies, you accidentally aided an evil Lich King and then quickly slew him to right your wrong.
In Nightfall, you were Kormir's Champion (or equivalent thereof) and aided her/followed her lead, even if it was a terribly thought-out lead, at times.
I don’t want to say anything about Factions since I barely played that (as opposed to my multiple playthroughs of the other campaigns), so the lore on that is slightly iffy to me.
Context:
Being able to purchase Laurels with Gems.Regardless of being able to purchase Gems with Gold, this is still a Pay-to-Win method of attaining Laurels, due to the fact that paying real money is paying for convenience.
I think we have very different definitions of win. To me convenience does not equate to winning. Heck, I’d jest that someone using real money to buy laurels is actually losing.
To be honest, I’m not concerned with the other games you listed, because we’re not discussing them. We’re discussing GW2.
And my point was that GW2 isn’t P2W. My point was that the closest you’ll get to calling GW2 P2W is the soft-boosts which don’t give you a notable boost in the first place.
P2W doesn’t necessarily mean: “I pay $10, I’m stronger than you.”, but there is no real clear-cut definition. If you go ahead and google Pay to Win then you’ll receive numerous responses that get summed up with something along the lines of:
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
And while that quote was taken from urbandictionary, it summed up the P2W experience far better (in a single statement) than all the other posts I had quickly browsed through.
Allowing players to purchase Laurels with real money would, in fact, let players buy better gear and allow them to make better items than everyone else at a faster rate.
However, on the flip side, it wouldn’t necessarily make the game largely unbalanced even for people who have skill in the game without paying, but that’s not to say that it would create a lot of complaint and drive a lot of people from the game, which is what developers do not want. (A lot of players, especially players from GW1, play GW2 because it’s ridiculously hard and inefficient to try and be P2W. Why pay $50 to hit level 80 when you can just work for it? Plus, if you level up normally, you get experience with your profession as opposed to just having an 80 of that profession and sucking majorly.)
It was in a video interview, if I recall correctly, [specifically a part] where Colin was talking about the future of how expansions and whatnot would be implemented. Colin was talking about how he wasn’t sure if they were going to release new content in batches like Living Story or just make a box expansion with new skills. He also wasn’t sure exactly how new skills were going to come out (same idea, box expansion or over time).
The closest quote I got was:
There was another video/interview/something where Colin said it’s more likely to expect to see the current weapons being handed across professions than getting new weapons entirely, at least in the near future.
There is really no point in continuing to respond to Esplen guys. He has already tried to derail the thread with off topic nonsense and as he has already proven in the past that he isn’t capable of logical thinking.
I suspect he is in fact a master ruseman.
+ loads of respect for Behellagh though. Different opinions or not, he/she clearly understands what the discussion is about and did a fantastic job explaining it.
Yes, that is a very great way to post in the forums: Anyone who doesn’t agree with me or have a point that benefits my side isn’t capable of logical thinking.
That reminds me of something I learned in literature, what was it… Oh, that’s right: ad hominem
Context:
Being able to purchase Laurels with Gems.
Regardless of being able to purchase Gems with Gold, this is still a Pay-to-Win method of attaining Laurels, due to the fact that paying real money is paying for convenience.
One might argue that in a game such as League of Legends or APB: Reloaded or Blacklight: Retribution, paying doesn’t give you a large advantage since you can get all those items with in-game currency, but they do give you an advantage (albeit in League of Legends it’s not as obvious).
In League of Legends, if you were to purchase Champions with real money, then you can use your ingame money on other things, such as more variety in Runes and Runepages (which does give you an advantage when playing seriously, because more variety means you can pull off more narrow setups). Note that in this example, you are paying for the convenience of not having to grind to unlock things.
In APB: Reloaded and Blackright: Retribution, they are both blatantly Pay-to-Win with the paid items being better than (and much, much harder to obtain) the ingame money equivalents. At least, that was when I had last played.
If you want more examples, I can continue on to list games such as Diablo 2 and 3 (yes 3 has degenerated into a P2W game), Maplestory, Ragnarok Online, and the list goes on, you can pretty much name any F2P game and it will have a P2W model tied to it.
And, while you can make the argument that GW2 has soft boosters to become a P2W model (yes, the boosters in the gemstore are soft boosts, along with the repair cannisters and the revive orbs), they don’t give you an unfair advantage which allows you to progress the game easier than players who don’t have them (bar clutch revive orbs, which, if you were going to be able to use in such a way, would mean that you’ve most likely gotten at least 5 from playing the game in it’s natural course).
Mesmers have the lowest dps output in the game. Probably not with 3 Phantasms up that all have fury and 25 stacks might, but no fight in this game is long enough to get 3 phantasms up. Also buffing phantasms is hard due to the 5 player limit. And in most fights phantasms die like paper when meeting a pair of scissors.
It’s actually really easy to get 3 phantasms up. Getting phantasms fury is a trait, therefore ridiculously easy, and phantasms pull from your might, so you only have to get yourself might (which isn’t all that difficult, either).
I think one of the main reason to not giving mesmer speed buffs (and leaps) was because of portal. Now that every class will get access to their own portal (via new item) this argument is void.
Will ArenaNet do something about it? Most likely not. The balance team has to do living story so they can keep their stupid 2 week cycles.
Do you know the exact way the new portal will work?
Annnnnnnnnnnnnnnnnnnnnnnnnd so your point being? The very first quote is taken out of context and the rest is unflattering with the first out of context.
Bablam, taken out of context:
the complaints about dailies revolve around the acquisition of “…crafting materials, boosters (that aren’t all available in the gem store), dyes…”
They’re adding in more weapons (at least, variety, not adding in new weapons) which means more weapon skills.
I’ll find you that if you can answer me:
Also making the game become a pay-to-win game instead of a buy-to-play game.
it isn’t already?
In what ways is it a P2W game?
That’s not my quote. I never claimed it was a P2W game.
And neither was my quote about players complaining about laurels. I never complained about laurels.
I think you’re confusing yourself.
Really? Then when and where did I complain about laurels?
Where did I say you complained about them?
Then explain how I’m confusing myself. Because that’s the only context I got out of “you’re confusing yourself.”
You said you would verify a specious claim you made earlier if I answered a question you asked of another poster. I pointed out that I was not that poster and didn’t hold true his claims. You responded with an assertion that I do not question, but does not relate to the specious claim I asked you to verify.
Quotes please? I’m too tired right now to go back and search through my own posts to verify a claim you’re making.
Sigh. I didn’t make the claim. You did. I asked you to verify it.
In essence, you tried to state that if ascended gear was not purchasable through laurels, people would still complain about laurels as currency. I asked if you would provide some posts the show complaints about laurels stemming from the other purchasable items, not ascended gear.
And one more time:
- What claim did I make?
- Give me MY WORDS (aka a quote).
Why am I asking this? Because I don’t post in just one thread in the existence of the forum, I don’t remember everything I’ve posted (but I do know the gist of what I post, as I do know enough about myself). If you are claiming that I have claimed something which seems off, you’re either missing the point (or context) or you’re imagining things.
So please, give me a quote.
Starting a point by bashing someones name isn’t the best way to make yourself sound credible. AntiGw makes a good point.
I feel like the sliding would be a nice implementation only if GW2 were to ever have slide-recognition (which would also be destroying the “get hit 8 times on a small fall” bug, so it’s not a simple task) then the sliding would be nice, but when you’re falling, you don’t need extra animations. The falling flat on your face can, in smaller jumps, be negated with a dodge roll (which looks freaking amazing, as an Asura. I mean, c’mon, I fall a long distance, lightly land on one toe and proceed to bounce myself into a forward spiral flip, what’s not to love?)
but my NA friends play on the EU server with me fine… T_T I don’t see why we can’t guest to NA servers when na players can home on eu servers without issue.
That’s because their characters are saved on the EU data center. It doesn’t matter where the players are it matters where the character data is.
Oh bakitten . Makes sense. I think they’re looting into methods of implementing it… I think…?
I think pokemon is the only game I played when you can’t have both conditions on at the same time
In Pokemon you could only have 1 condition on you at a time. If you were poisoned and fell asleep, the sleep would override poison. Same with any other condition, this is what some skills could utilize with self-inflicting conditions (better to be asleep then poisoned, especially if you don’t want that pokemon to die).
That didn’t happen in one of the earlier gameboy version I played. The conditions will all tick one after the other during that round. But if you apply burning to a frozen enemy you will get the ice melted message removing the frozen status and the burn wouldn’t apply. It might have changed in later versions idk.
Unless you’re talking about things like Wrap, Confusion, Spike Traps, etc, it’s only one.
I remember this because I found out the answer the hard way in an online tournament.
I’ll find you that if you can answer me:
Also making the game become a pay-to-win game instead of a buy-to-play game.
it isn’t already?
In what ways is it a P2W game?
That’s not my quote. I never claimed it was a P2W game.
And neither was my quote about players complaining about laurels. I never complained about laurels.
I think you’re confusing yourself.
Really? Then when and where did I complain about laurels?
Where did I say you complained about them?
Then explain how I’m confusing myself. Because that’s the only context I got out of “you’re confusing yourself.”
You said you would verify a specious claim you made earlier if I answered a question you asked of another poster. I pointed out that I was not that poster and didn’t hold true his claims. You responded with an assertion that I do not question, but does not relate to the specious claim I asked you to verify.
Quotes please? I’m too tired right now to go back and search through my own posts to verify a claim you’re making.