Log out then log back in (make sure you select log out and not character select).
I agree, let’s just have a “ignore Mesmer class mechanic” button.
Difference is that it might be alot cheaper (15% of a precursor or legendary is quite a lot) but the biggest factor is person to person trading.
I am still at a loss why ANet hasnt provided this, even with the list/sales tax as part of it.
Assuming you’re selling something for 1000g. Is 150g worth losing the entirety of your sale?
Risk vs. Reward.
You wanted the reward, so you took the risk.
Making them award achievements is not a good idea.
And creating a user-friendly 3D modeling program has been the epitome of 3D modeling programs lifespans. Even if Arenanet were to somehow allocate the time and effort to release one of these (which would take at least a year, by the way), what you can make with a program like Maya would still be superior.
I guess that makes me the 1%. While I don’t have titles such as The Emperor (fixed it for you, Vayne), Miniature Collector, or a lot of the PvP titles, I do make it my goal to get every temporary achievement.
At the beginning, I was frustrated with the Aetherblade Dungeon, but I told myself: “I WILL complete this.” I proceeded to stop doing everything else in the game, including dailies and only do Aetherblade Retreat.
After a while, I got the hang of it. Now, the dungeon is easy and I’ve gotten all the achievements in it, and all the achievements took me about 11 ingame hours.
I was also frustrated with the Toypocalypse, but I did that one in about 2 ingame hours (and they proceeded to make it easier the next day, herpppppp).
And, I was frustrated with Clocktower, which also took me about 8 ingame hours.
It’s just about powerhousing through if you have the time. If you don’t, just don’t worry about it. The achievement won’t come to your door and stab you.
Actually, it still interferes with story. Remember your home instance? That’s a culmination of your personal storyline.
Collecting achievements is about completeness but I’m unable to complete them in the first place.
This is very discouraging for new players and returning players, does anyone else feel the same?
I agree that collecting achievements is about completeness.
Now, with that in mind, new and returning players do not have the complete experience as they were not playing through everything since the start. It’s a risk you take when you leave a dynamic game such as this.
I’m interested. I can play all day (but on Monday/Wednesday, I’m available starting at ~6:15PM EST and on Sunday/Tuesday, I’m usually off by around 12PM-2AM EST).
Keep in mind, your mic may capture the ingame sounds which will still kitten off people in TS (especially if you set it so that you’re not PTT).
You remember the Extended Experience?
Probably not. This is their way of doing it so that players aren’t all “WE DON’T WANT THIS WE WANT IT THIS WAY”. So now, you can do it yourself! (Minus all the features in the Extended Experience, which will hopefully be released soon.)
Sky pirates will most likely not return, Dragon Bash, however, may.
You can also just equip a torch offhand or a flaming weapon such as Fiery Gladius, Fiery Greatsword, etc.
You’re exploring 3 (or 4) different paths of a dungeon. You haven’t vanquished the dungeon, you’ve just defeated a major player in that dungeon.
Why developers make few posts on official forums:
- Firestorms disagreeing with what the dev typed.
- Misinterpretations of what the dev typed.
- People getting into arguments with the dev because they disagree.
- Dev communications raise expectations which are then ruined when the reality hits – nothing inflames people more than disappointment.
- Developers are not professional communicators.
- Companies might discourage developers from posting due to all of the above.
- Posting a response to some topics might require getting concurrence from management on what to say. Typing a short response might take little time, but getting consensus on what to say might take a lot more time than a dev can afford to take. This last is probably why more of the posts that we do see on these forums are; “Ill look into this.” or “I know of no changes in the last patch that would cause this issue.” and not discussions of issues related to game direction, balance, or changes to features.
That’d be a real pathetic reason – not posting because they’re afraid of how it may be accepted or interpreted. Most likely that’s not why.
The devs don’t have to get into an argument. A statement is made because it’s a fact or their opinion.
Raising expectation and letting people down is already something they’re used to through both the manifesto. Didn’t have problems with them in the past, why now?
Not everyone has to be professional communicators to make posts on the forum. Refer to Riot (devs of League of Legends) employees. Everyone – from engineers to CEO – joke around and throw a few hints here and there. No one gives a kitty about how much of a ‘professional communicators’ they are.
Riot’s forums are also a cestpool of trolls and idiots. The General Discussion section of their forums is where everyone goes for a serious (or non-serious) discussion, which ruins the whole point of a forum.
As a serious company, Arenanet is taking the right approach. Unless each dev is to take a course in HR, their’s no real point in having dev’s reply on the forums.
I have one, but I’m waiting on using it (I don’t mind the full set, but all my armorsets are combinations, so I’m waiting until I can make my full set, although I ran out of Transcrystals so… :S)
There’s a lot of QB guilds, usually with the tag [xQCx] or something like that. Just ask around in Map Chat (in Lion’s Arch).
It falls under the same category as mail-mail trading and it’s not against the EULA because the third party (as long as it’s not getting paid with real money) is simply a mediator.
The easiest method is finding someone you both trust and then going into a guild bank and dropping the items (you’re not able to pick up items). Then the mediator will either loot the items and send the appropriate amount to both parties, or will take one players loot and give the other player access to the bank whilst sending the looted loot to the correct player.
There should be a collectible tab for these types of things. I don’t even understand the reasoning for limiting collectibles to 250 anyway, what makes that number so magical? However, I don’t think anything like this will happen as less room for you = more chance of you buying another bank slot = more money for the gemstore.
Because if it went infinite, it would help the people who stockpile and wait for price changes even more. It actually provides a sort of meta-trading game where you have to HOLD items so your supply is limited by how much you can carry. You can increase this by purchasing bank/bag/character slots, which then helps Arenanet make profit while you’re aiming for profit (although if you are going to be spending that much money to stockpile goods, you most likely are buying gems with gold).
Okay that’s weird. I just checked with your account and it bugged out on me. But when I check with my account it doesn’t bug out… o-o
It sucks but this is your fault :P
It’s not his fault (don’t blame the victim), but it was nonetheless a very stupid thing to do.
Actually it is his fault. He proceeded to trade with someone whom he did not trust via in-game mail, a system that Arenanet specifically states is not supported if you get scammed.
If it makes any sense to you, the TP tax is essentially a security payment to ensure your goods aren’t lost.
I don’t think it would be unbalanced, but blast on swap seems kind of conceptually weak. It would make more sense if it was a chance on hit, guaranteed on crit, etc. (though those would obviously be more difficult to use.)
Next hit after you swap weapons has 100% chance to trigger a blast finisher. Or however you wanna word it. Problem solved.
Minor/Major/Superior
Your next attack after swapping to this weapon while in combat has a 100% chance to cause a blast finisher. (Cooldown: 27/18/9)
Edit:
NOTE: THIS WILL NOT CAUSE A DOUBLE FINISHER. If you choose to attack with a skill that already counts as a finisher, you will waste your charge.
(edited by Esplen.3940)
Works just fine for me, using Google Chrome with no compatibility mode (I’m on Windows 7) and I’m not running as Admin.
Are you sure you’re selecting the banners to get to the in-depth section?
Picture provided below.
How much was each sale? Remember, the TP will only give you back your last 100 sales (the rest are queue’d) so if your sales were ~6s each, then you’d receive your full 15g in 3 payments of 5g.
Blind needs to be changed. It’s kind of funny that blind spam can negate an entire mechanic. Take the Jungle Wurm for example. Without blind, people are knocked back, feared and poisoned. With a single blind every few seconds, it’s as if the boss is a target dummy.
In some cases, it doesn’t even make sense that certain attacks can be blinded. Take a PBAoE for example. How could that possibly miss?
It would be interesting to see what would happen if blind stayed on your character for the duration and essentially caused all your attacks to fire as if you didn’t have an enemy selected. (You’d have to face, aim, etc.)
But… that would make it useless in PvE.
I mostly play alone. I have a guild, but it’s made up of real-life friends, and for the past few months we just haven’t been on at the same time that often. Sometimes I wish I was in a more active guild, but it’s also kind of nice to just be able to pick up and play when I have a random chunk of time and not have to worry about whether my availability fits with anyone else’s plans or needs.
This. Me. Explains. Me.
Well, sorta. My entire guild is full of irl friends. And then there’s one person that actually logs in.
For the part in Frizz’s lab you can just use stability to prevent getting pulled by the robots. Every class has access to this.
Every class except for rangers. Our only non-elite stability skill just gives our PET stability, which isn’t much use in the Frizz fight. We do have an elite that grants stability, but being able to briefly do it once every 4 minutes also isn’t much help in the Frizz fight.
Mesmers have one ability that gives Stability and it’s a Mantra, which means it has a much too long charge time for 4 seconds of on-demand stability (2 seconds on a 2 second cooldown), followed by a 25 second cooldown (AFTER the second use).
From what I hear and see, they’re good in sPvP, but they require perfection to be good. And that’s not amazing, it’s just… good…
I have not found a guild that I really like so I level my character, explore, and do wvw on my own :P I enjoy it.
Same here. WvW is very solo friendly.
Depends on your matchup, but other than getting zerged in a side borderland, yeah it’s solo friendly.
Nobody knows, but they are trying to make it so you retain your stats.
All I want is the hair style kit.
Which should have been free anyway. I hate not being able to change my hair every day.
YA GOTTA LET IT GROW, GRRRRL.
Unless, you want extensions, that is.
It feels like you have the standard MMO nostalgia. I’m going to assume that GW1 was your first MMO.
Regardless, most of your ideals are simply outdated. It’s possible to run services for people (heck, I could probably get a group to guarantee Unfriendly Skies and Personal Space for up to 2 people), but WHY? Do I feel like ripping people off? Do I feel like rewarding players for having money instead of skill? No. If someone wants the achievement THAT badly, they would work for it.
That’s my opinion, feel free to agree or disagree.
Im not going back to that clunky game after having dodge, though I do admit i CRAZY MISS being a healer.
And moving while casting…
Never happened to me, and I’ve been playing for thousands of hours. Could just be my screen resolution, though.
The new JP is hard, yes, but it’s hard because of learning the new mechanics and being very careful. As soon as you know what each thing does and the good, easy spots then it’s easy.
It’s like the Mad King puzzle. People freaked out over that and said it was difficult. It was not difficult all the way through until you learned. You just didn’t know where to go. As soon as you figured it out you could do it multiple times.
The only difficult AND unreasonable achievements in this game are the WvW achievements. Some of them will take years to properly do.
lol, who the heck thought that killing 1 million yaks was a reasonable achievement. 2 yaks spawn from a camp every 5 min. it would take 6 or 7 years of camping a supply shack 24hrs a day. They should award 1million achievement points and free copy of GW3 to the poor no life that completes that one.
Taps shoulder
You mean… buy a white Greatsword, use a Transmutation Crystal and plop the skin onto the white greatsword giving it terrible stats but making it Account Bound?
Aka a feature that’s already implemented?
It’s good for space saving when making piloted golems.
Very few golems are piloted and, in specific personal storylines, you've already invented a mind-linked golem which does not require the driver inside of the golem.
I’m assuming you’re talking about the Dynamics personal storyline with the Massively Impressive Golem? That one was piloted from inside the golem, as evidenced by the fact that when the MIG up and left, Doxa was gone. Further, I quote Hronk: "we can't decide who gets the 'Snaff Savant' title until we recover Doxa and the MIG."
As for golems on a whole, most are automated by programming, a few are controlled via voice input (like Mister Sparkles), and automatons that will be doing precise or delicate work (like the Hazmat Suit) will need to be operated by a genius first-hand.
Ahhh, you’re right, it’s been a while.
You also forget, the automated golems use essence of beings (typically weak elementals due to their lack of sentience, or so we Asura believe) to power them up initially. Inquest golems are powered by anything alive, including Asura.
The only problem is finding the balance. It can’t be too difficult (see: Ascalonian Catacombs) or people just won’t do it. It can’t be too easy (see: Zerging in WvW) or it’s just a zergfest.
If you were to take Fractals and make it 10 man, people would be able to get to much, much higher levels so much easier because there would be more reflect uptime, more ressers, more buff transfers, more AoE, more damage, etc.
Small
1) A free bank tab for all accounts.
Giving away at least 22.5 million dollars worth of unlockables (based on 3 million sales as of January) is “small” to you?
And what about those with 8 bank tabs? Would they just get 600 gems?
FOR…EVER… FOR…EVER… FOR…EVER.
Notice how the vendor (if you’ve checked) has items from all previous events?
I would like some kind of ponytail for my little mesmer. From the linked thread i like nr.3 and 5 from the colored picture.
Light Aetherblade Helm = ponytail. But no ears.
Mesmer is complicated. Ranger and Thief are relatively straightforward (Thief can become complicated once you start traiting).
Necro is strong AoE and can be amazing in sPvP and WvW, but so can Mesmer Thief and Ranger, it really depends on your playstyle.
Both Mesmer and Ranger are more overall in WvW (Mesmer can fit nearly any role and Ranger is relatively strong in WvW even with a recent nerf.)
As a Necro, you’ll probably want to join a small roam group or a zerg.
As a Thief, you’ll probably want to go solo or join a small roam group.
Great Collapse was a last minute change due to marketing.
Why not give Mesmers a healing signet that gives passive mobility and swiftness + heal on active. /drool
Note: that’s nearly 50g. You could send Anet a ticket to see if you could test it with gems and have it refunded if it doesn’t work out.
Meh, just join groups believing everyone is terrible and that you are the only competent player (or that there are no competent players, in my case) and then you’re good to go. It’s better to be proven wrong and have succeeded than to be proven wrong while failing.
Optimistic pessimism at it’s ironic finest.