Why would you even use those titles in PvP?
Especially in WvW, where people have more choices to escape.
If the title says “I am good at pvp”. This might lead some players in WvW to run away from you. Which means you wont be able to fight and maybe kill them. Which means, you wont get rewards. ^^
I dont the the incentive for sginalling in PvP my “skill-level” to my enemy before the fight even starts.
Didnt know if I should place it here or in the suggestions part of the forum.
Merge / Move the thread if it seems necessary.
For sPvP in general:
Make the Icons of dead teammembers disappear faster / instantly from the Minimap.
It is not possible to tell immediatley if there is sb on a capture point (point gets defed), or if it is just his corpse (point will get decapped).
Yes, this is probably no issue for TS-using teams playing team queue or of people who exactly observe the HP bars of their teammates and the killing infos, however it would still be a nice QoL improvement in my opinion.
For observer mode:
Could the AoE-field-circles maybe get collered somehow?
Fields from Red team get Red circles, fields from blue team get blue circles.
Atm they all are just white.
I rly think, Mesmers is the very best example for a profession you have to play yourself to understand it.
I dont know if it is a good Idea to introduce travelers runes to sPvP.
They seemt much too strong, as they look like some kind of “jack of all traits”-runes by adding a +25% Speed bonus (which is basicly, why my mesmer uses atm Speed ruens in spvp) but also +30 to all stats, Crit damage, Boon duration and Condition duration.
I also dont think, Thiefes guild needs a reduced CD, as it an extremly strong skill. It is almost like fighting 1 vs a Thief + Teammate. You get pressured by the teammate, while the thief is able to set up his burst skills.
Yea, remove team choice at the beginning of a match and allow a teamswitch only due to autobalance.
And maybe even try to balance the teams. I know, it,s Hot Join, however it still could happen that one team gets “all the good players”.
- Move Blade Training to master tier.
- Move Desperate Decoy to grandmaster tier.
- Move Empowered Mantra to adept tier.
- Move Deceptive Evasion to adept tier.
Yes! GIVE. US. THIS. CHANGES!
Best thing happening to Mesmer for a long time!
Fun besides, there are actually some rly annyoing PU-stealth-spam Mesmers around there, but I dont think what you are proposing is not the right way to balance this issues ^^
However, you shouldnt forget, that it also isnt that great, when a bunker (guards) spends the whole time “holding” mid, without anybody attacking mid, as this will leave his team fighting outnumbered on close and far.
I totally agree to to Dee Jays statement. Sadly.
Especially the view on Mesmer. It always feels, that another class might fullfill the role of a Mesmer also. Maybe a well played Interrupt Mesmer is better versus Necros Engis and Eles but thats it basicly.
Relating to the title of the thread:
There are actually some Mesmer builds (like for a lot of other classes, too), which you could call to “suck and need no skill”. The problem with this is, that those builds usually are NOT bad and often actually goo, which is the reason they are played.
But this is more the fault of Anet, due to bad balancing. The fact that players use those builds is secondary.
Lol, yea, great example right out of 8vs.8 hot join?
But comming back to topic:
I totally agree that there should be some kind of class limits, at leas, it should be possible that instead of Red having 3x Class X and Blue having 3x Class Y to mix those.
But plz only for tournaments.
(edited by EverythingEnds.4261)
Hmmm, strange.. In my case, I’m playing on average ~13 soloq games per day, and in last week or so I had less then one 4v5 game per day, and even then most of 4v5s are justifiable (DC’s and such).
I did notice that when I’m not playing in high concurrency times (~14-00h CET) the match quality is drastically lower. However, when concurrency is good enough I’m getting teams in which players have deviancy of at most 10% from my position (top1 to high 80% atm).
Up to that one day of missfortune, I almost NEVER had a 4 vs 5 or some of the issues people were complaining.
I kept telling myself “stop palying, there’s something dark going on today”. But I kept playing and it was 4 vs 5 again and again T_T.
Its like I was playing in an shiney great (at least for GW2 standards) pvp world and than one lost game droped me down into “bad-pvp-hell”.
Warrior in my team after recognizing we had 2 Mesmers in the team:
“Somebody changes to a meta build, or I leave”
…we still won with 2 Mesmers…
Play enough games to escape MMR pit and you’ll see a drastic improvement in the quality of matches. Of course, if after 100-200 matches played you don’t see an improvement in your rank I’m afraid to say that the problem is not in the system.
In my experience, it is more like the opposite.
I m far away of being pro, however, I was somewhere in the 300s of the Solo Q leaderboard.
Then, within 1 day, I completly fell out of the leaderboards du to the fact that AT LEAST every 2nd game was 4 vs. 5 and the majority of the remaining 50% was terrible Matchmaking (fighting A team with 2-3 bunkers without having 1 in my own team, A lot of Skyhammer, etc.)
(edited by EverythingEnds.4261)
Ok, thx
)))))))))))
I dont know exactly how “good” it will be, but what about the upcoming Edge of the Mists?
Wasnt that map ment to be more encouraging roaming and small player groups?
about your Mesmer changes:
Do you think, “turning around” the damage of Greatsword is a good idea?
I know, that some people complain about the damage Mesmers can do on a range of 1200 with GS.
However, du to the fact that sPvP is a lot about fighting on points, the high damage of long range GS shots wont appear that often, as when a Mesmer is fighting on a point, he will be close to the enemy.
In addtion, the fact that the GS damage increases with range, gives everybody a way of decreasing the damage by getting close to the mesmer.
If the damage, Mesmer now deals on 1200 range be the damage, he deals with GS in “melee”, I think more people would complain, as this would probably increase the average damage output of a Mesmer. (Without changing playstyle or anything).
I know, it s OT, but how is it atm with the star u get from 100% map exploration?
How is that handled atm?
Just ask a Mesmer about his ways of carrying the orb…
Leaps work
Illusionary Leap wont
Last time I even had the feeling I would lose the orb when using Mirror IMages
You can interrupt shelter with warrior “Fear Me!” or Engineer Toolkit 5 and it goes on full cooldown. It’s incredibly broken.
For the list of “incredibly broken stuff” we should also add the Fear-procs from nightmare ruens interrupting even through distortion.
Healing Spring is totally interruptable. Just ask Vanish, he loooooved doing this to me.
Yep it is, as well as Healing Turrent, but it is rly hard.
Another point already mentioned are all the effects and tiny characters which both make recoginzing skills even more difficult.
Interrupting heals is still powerfull, however, the main question is: “how”?
A lot of CC skills with the potential to interrupt have their own casttimes, which makes it more difficult to interrupt. In Addition, there are a lot of heals which cant me interrupted or have realy low casttimes:
Not interruptable:
-Healing Signet(s) (Of course)….
-Shelter (guardian)
-Whithdraw (thief)
Low Casttime:
-Healing Spring (Ranger)
-Healing Turret (Engi)
2 Questions:
1. Why the hell do you already sell PS4 O.o? havent those just come out?
2. Was the buyer of the PS4 eventually a nigerian prince?
Don’t expect a fix on this until next year. Kind of sad.
I think you ment over next year ^^
Why skyhammers is bad:
Bunkers, Stability and Knockbacks are an important part of every PvP map in GW2.
However, in Skyhammer they are ven more important, as you not only can get pushed from the point, you also can get pushed into you death.
In Addition, you also have basicly a “4th capture point” aka the canon.
So knockbacks, aoes and the other stuff nobody likes become more important, again.
The next question is: Are there actual “Skyhammer builds”?
To be honest, I haven’t done researches about this, but as far as I think, Maybe some classes might change a weapon or a utlity skill, but not their build.
But in the end, skyhammer and the hole knockback etc. stuff make some of the meta builds even stronger as they already are (on other maps), while making other professions even worse.
Despite the fact, that you are ignoring this topic for almost an eternity now:
How do / will you deal with Skyhammer farmers?
And please show us the god kitten ed Dragon finisher!
This would either be some kind of PvP, or end up in another easy way to exploit and farm by just letting a player conrtolling a boss and than make it the dungeon group as easy as possible to kill him.
The second one is definitifly not something which should happen and if you want to know what the second one would end up to, just ask the pvp players, how happy they are with the way ANet handles pvp.
Still Mesmers arent the weakest class for sure..
They are pretty strong, there were other things that kept em out of teams..You think that a Mesmer is squishy, have low cond removal and unforgiving?
Try out a Power Ranger and you will see what a truly unforgiving build is like..
The time you touch the zerker amulet with an Ranger you get instant 5000 dmg in every pvp match you joining
I dont think, finding 1 build which is weaker than a whole profession, makes this a valid argument.
Amir, you are basicly missing the discussion, as this is about warriors, not mesmers. If you want to compare Mesmers to Warrior, make plz an own thread for this topic and dont discuss this issue here.
Coming BTT.:
Maybe they should just nerv the Warriors damage? … Far more like they did.
Not because I think this is the best solution, however Warriors have so many reasons, why they have much sustain, so basicly nerving their damage to make them actually need this sustain in order to kill sb would be the easier way.
Same problem here.
Especially when 1 team gets 2-3 guards/bunkers and the other one has none.
Can’t the MM system give both teams one of each profession, if there’s 2 times the same prof?
Omg, dat necro xD.
I read the (very) 1. post and was thinking about “wtf, nobody is playing c&d backstab thief anymore”.
Then I saw the date xD.
What makes GW2 combat so awesome is the ability to actually dodge “on demand” which enables you to influence the battle more directly. Its not about chances for evades / hits.
However, this is almost useless these days.
A single evade isnt that strong anymore, as points get covered with AoEs and there’s no burst to evade, it’s more spam / condi staff, where a singe evade isnt that usefull.
On the other side you have perma evades, which aren’t fun, either.
In the past, you got you glory “real time” and not at the end of the match. So the earned glory might have been higher.
I didn’t know Harry Potter worked on Guild Wars 2. . . . wait that is . . . touche :P
Ok, so ppl are discussion about topics like this all over the PvP forum and everything a developer has to say is some lame joke? Rly?
I am rly happy do finally get the Dredge Helmet.
However, I dont even know, if I will buy any of those sets.
Why spending 10-100ks of glory AND some gold for PvP skins now, when in a few month, ANet will make PvE skins transferable into PvP skins, which means I will get the same stuff for my dungeon tokens, which are far less effort.
So you will need more gold for buying PvP skins via PvP, than just running dungeons and buying them for tokens lol
If there actually will be a use of luck in PvP, they also could give pvp player as much luck, as they need to get their rank in magic find.
E.g: rank 12 gets enough luck to increase his MF from 0 to 12 etc.
Wouldn’t also shock the economy, besides if MF will rly have influence in PvP, otherwise PvE guys would even have an advantage in PvP
To be honest my tactics against necros is to kill them faster than they kill me ^^.
But what if’ve learned in general:
When they Use Deathshroud #4: either interrupt it or shatter your illusions. Dont give them something to heal.
In general, they seem to be vulnerable to interupts (-> Halting Strike). However, they usually have rly a lot HP which makes it hard to fight them.
When using plague form, somtimes it works fine to use Cry of Frustration / other sources of Confusion, as necs spam a lot of skills in this form.
Something I also try somtimes (against Minion Necs) is when entering the fight to use my first burst on the Flesh Golem (Pets can dodge) in order to negate a part of the necs damage right on the beginning.
Edit:
And I only can agree to what pyro said. Knowing the class you are fighting is a big element of pvp. It also is usally recommended players who have problems against mesmers
I actually dont use it anmore, as mantras arent that good in pvp, however it actually works quiete fine when you are expection a CC to inc. It works fine for savestomps.
And its 2 stunbreaks on one utility slot.
But recharging mantras sucks.
There isn’t rly a map in pvp, I rly “hate” (maybe except of capricorn).
However, I just think, spirit watch and skyhammer are even more “rewarding” for bunkers, as carrying the orb / fighting on skyhammer requires a certain amount of sustain and stability.
Concidering the fact, that conquest in general has become some kind of “bunker-wars”, I just think, those two maps are bad for solo q, as you have (almost) no possbility to influence your team setup and teams which are lucky and get a very bunkerish setup have a huge advantage.
I know the problems of mesmers downed state, however: when making #2 groundtarget, mesmer prettymuch has thief downed #2, #3 and a clone on one skill.
Also, I dont think balancing downed state has high priority to ANet, otherwise, ranger downed #3 would have left the game a long time ago.
But if you can choose between a “full” shatter and a “only clones” shatter, whats the meaning of clones anyway?
They almost distract nobody in PvP and NPCs in PvE also attack phantasms. Everybody would always shatter his clones.
I’d be more happy with some kind of CD-reduction or special effects when shattered illusions dont hit. …Or just faster movement of the illusions sent to shatter.
Tokens for glory would rly be nice.
They said on stream that crafting mats will be junk
But this basicly means, that the purpose of salvaging kits in PvP is to transform the crap you get from the chests straight into another form of crap xD
(edited by EverythingEnds.4261)
In general, I also dont get, why ANet keeps makes heals (and elites) which rely on certain skill categories (like signets). Heals and Elites should be an own category for not getting influeced by traits. (at least not by those which arent specific for heals).
It makes those skills and skill building in general more exciting.
I acutally think, it’s exactly the opposite case.
When you base your builds on signet (for example) you probably will also take signets for heal and elite (when there are some available), as those get influenced by your build.
Not to mention the huge differences regarding the “categories” of elites and heals.
E.g. thief has a lot of traits for poisons which all apply to his elite, too. However, his other elites dont have categories. Necro also has only 1 Elite which is in a certain "
category (flesh golem). Guradian and Mesmer have no elite which has a "
categoy.
So where’s the balance in this? If some heals and elites can be influenced by traits and others don’t doesnt this mean, that those skill are underpowered, as long as they are not “traited” or alternativly are balanced in general and can become overpowered if influenced by traits?
…aaaaaaaaaaaand im Offtopic.
I just dont get why we need skillpoints for unlocking skils in PvP.
If they make a special (cheap) “Skill-point-item”, I’d be ok.
But now you basicly have to level your char from 1 to 26 if you want to unlock those skills.Which is easy, with tomes for 1,500 glory per level
If i calculated right, its 37,5k glory for unlocking one skill.
In my eyes, thats not that little, especially, if you compare this to how easy it is to get the skill points in pve. I ve got a bunch of skill-point -scrolls in my inventory and I actually dont even know where exactly I got those (probably champs). In addition you also can just use the skill point – challanged which are spread over the world or make some dungeons in order to level up.
Even if this probably doesn’t affect a lot of the people, but you also should mention that you can enter sPvP as soon as you are level 2.
In the lower levels, 12s is more than you will get for a lot of the quests/items in PvE.
Probably the truth is:
All of the conent (pve, as well as pve) ANet has implemented so far / will implement in the future was already created ~1 year ago, or maybe even when it was released.
They just didn’t add all the stuff right from the begining, as this would mean they would need to create new stuff.
So every “Update”, just another feature, which was developed in the very past, gets activated.

One the one hand, ANet is probably right when saying, that rewarding pvp players for already earned ranks etc (with gold) would collapse the market.
However, couldn’t they just handle this like the WvW Chests?
I am not that into wvw, but as far as I know, once there was a rework and everbody just got twice the usual amount of rewards (I think, it was about chests), until he reaches the total amount he would have when this system would have been there in the first place.
I just dont get why we need skillpoints for unlocking skils in PvP.
If they make a special (cheap) “Skill-point-item”, I’d be ok.
But now you basicly have to level your char from 1 to 26 if you want to unlock those skills.
I got like 2 stacks of them, they come in faster than I can use them up.
Yup, I guess, I also have ~470 of those.
You just don’t allways think about using them and as a mesmer, they decrease the chance of distraction even further, as it becomes easier to find the original mesmer.
Maybe glory boosts should be handeled like magic find is now working.
i see a big problem in the skills from the warrior, guard, engi and maybe the mesmers one.
Warrior will get another invulnerable-ability, cobined with a heal that is perfect for absorbing bursts (while on the other hand, burst build are atm a minority in pvp and not that much used like e.g. condi spam).
Guard will get a rly sick heal. As he mostly is always in group fights, it might profit a lot of the effects.
Engi gets if used well a “reset” button. In addition, they give him ANOTHER stun (the toolbelt skill of the heal). Serious? Engi already has more stuns and knockbacks than mesmer has dazes.
Comming to Mesmer. Passive heals got critizied a lot so I dont get why Anet adds another one. How strong it will be in the end, will be seen after 10.Dec. Besides, I dont felt like phantasm builds needed a buff.
In general, I also dont get, why ANet keeps makes heals (and elites) which rely on certain skill categories (like signets). Heals and Elites should be an own category for not getting influeced by traits. (at least not by those which arent specific for heals).