I actually saw yesterday some kind of Bunker/condi/aoe/ thief in solo queue ^^
He was using caltrops, daggerstorm, smokescreen and Leaping Death Blossom.
Dide quite well.
Of course he had not that much sustain like a “real” bunker, but still.
But to be honest, when I was fighting him, my thoughts were “So, has PvP rly become so low, that even thiefes are now playing aoe condi spam?”
Own the purple. Become the purple. Live and breath the purple.
Oh, you think purple is your ally, but you merely adopted the purple. I was born in it, molded by it!
;D
At lest, there should be a trait, which gives clones the same buffs, the mes has and the mes the same buff, clones have
To be honest, I just don’t know, why the requirements for team-queue maps are higher than solo-queue.
Teams have better ways to set up their Builds, and communicate, thus they can deal with…however you want to call it…maps like Skyhammer more easily, then a bunch of randoms.
To be honest, I just think, ANet added downed state for those PvE player, who didn’t want to play PvP in order to get thet “stomp-Achievement” from the Halloween-LS.
However, maybe ANet rly wants to sell more stomps.
Why should there be some new ultra builds?
Illusionists Celerity was a 5point Trait for a long time and I cant remeber that manye different builds then nowadays.
I believe, some Hybrid Builds got nerfed when IC was moved, but that’s it basicly.
Buffing Menders Purity seems rly strong to me, however I agree that the only builds rly making profit of this are Phantasm builds.
Why cant we get some interesting new kind of builds?
Shatter and Phantasm Builds exist almost since the beginings of GW2 and Condition builds aren’t that new as well.
(edited by EverythingEnds.4261)
so you basicly want a ranger?
If some good player attack lords in a group, he rly gets killed very easy.
However, you shoulnd’t make solo-lord-kills harder.
My suggestion:
Give the Mages / Guards some AoEs (but plz no fields).
—> Solo players wont take more damage
—> In groups, everybody gets damage.
Whats the problem there?
Maybe you just shouldnt join teams or parties writing in languages you don’t want.
Additionaly, in a party it should be easy, to agree on writing english, as there are only 5 players.
If this isnt possible, you shoud maybe leave the party.
In addition, the “spam”-factor of foreign languages is in a party probably not as high as in map chat.
Easy solution:
Make “Map-Chat-Channels”.
The would be a Channel for every (at least the most commen) languages.
Everybody is then free to choose, which channels he wants to join.
Then everything you write only gets displayed in this channel.
Example:
Available Channels: English, French, German, Spanish, Chinese, All
-> Join “English-Channel” -> you only see what ppl write in this Ch and only can post in this Channel
Edit:
Funfact, why a feature which recognizes and filters languages wont work:
It happens in some games, that the word “kitten” gets blocked due to censorship, as it is a slang for certain body parts.
However, “kitten” means in German just “thick / fat” so if you are German and just want to use your mother tongue, you get censored.
;)
…lol, it even gets censored in the forums xD
(edited by EverythingEnds.4261)
Melee doing more damage than ranged is rooted primarily in PvP. In any game’s PvP, melee has to close and keep close to its target while ranged can plink away. This is even more of an issue in GW2 where a PvP target is not rooted when using most skills, and can thus move constantly except when CC’d. Melee has to do more damage because it has less up-time than ranged.
This is much less of an issue in PvE because a lot of mobs don’t move much. While melee still needs to close, melee up-time is much higher in PvE than in PvP. However, having separate damage formulae for Pve and PvP would doubtless be a pain in the neck, starting with deciding which formula would apply in WvW.
However, in sPvP, most nodes are so small that kiting on a point (except of graveyard) is almost impossible.
So if you’re fighting on a point with a ranged weapon, you probably wont recieve less damage that if you would use melee weapons.
But I think, ANet gave us (or at least 6 of 8
) 2 weapon sets for some reason.
I use 1 melee and 1 ranged weapon set (probably like a lot of players).
I just think, there should be sth like a damage reduction on capture points.
“Flooding” the whole point with AoEs basicly forces your enemy to either leave the point or take the damage.
The only thing I rly would like to have changed on stealth is, that if attacks out of stealth get blocked, you dont become revealed.
Mimic:
Absorb for X seconds all Conditions and transfer them into boons.
12 new skills per class? —> Yes!
Restrictions to them? → Why?
The Idea of being able to define your role better seems good at the first look, but think about it for a moment:
Damage Classes are already able to do high Damage
Tanks are already rly tanky.
…ok, this is very obvious, but if you know would add some “role-defining-(super-)skills”.
Wouldn’t this hurt Balance?
It would create extreme op tank or damage build, or maybe even worse, giving glass canons good defensive-capabilities if they choose a “tank-role-skill”, or enabling tanks to do high damage when they choose “DD-role”
But it would also make nobody need to spent hours gaining glory just in order to achieve such a stomp.
Additionaly, if you are able to make some good money with selling stomps, who cares if sb else uses a stomp he just bought.
I wouldn’t mind if sb stomps me with the stomp I just sold him, if evertime he does I get 10s, cause everytime he does, the only thing I would hear would be a kling sound.
There are also stomps you can buy for gems, so whats the difference? One looks good and the other one looks good and shows how awesome you are?
To clarify, the concept is:
Inifinite stomps (like it already is) for ppl who achieved a certain rank.
+ Chance of getting stomp tokens from chests, so you can sell those.
OK, I know this is idea coming rly late, but i recently looked at all the finishers (rabbit, deer etc) i have left since the way those work was changed.
But wouldn’t it maybe good, when it gets possible again to sell those for gold in the TP?
My “Target group” are probably mostly WvW players. As far as I know, you don’t get glory/acces to the rank-related stomps via WvW. If WvW player want those finishers, they need to play sPvP.
However, WvW has easier access to gold then sPvP.
So by making the finishers tradeable, sPvP palyers could sell the finishers they earn, for some extra money. This would also be nice for sell/buy event/LS-related finishers.
Of course it would be necessary to implement again a way of getting the rank related finisher-tokens. Maybe via chests again.
2 Ideas:
1)
Mimic:
Summon a Phantasm, which resembles you ENEMY and uses one of his attacks.
The problem is only to decide, which attack should be copied.
2)
Block/absorb for X seconds all Damage.
When the time is over: Set the total amount of absorbed Damage free, up to a certain cap.
Maybe they could make Mantra more like Ranger Spirits xD
Working like this:
Casttime ~1s
When you cast the Mantra, you receive for 10-X seconds the “Mantra Buff” which allows you to use the Mantraskills (Power Break etc.) as often as you want BUT there is a Cooldown after every use.
When the time is over, the Mantraskill goes on Cooldown.
This would integrate Mantras much more into the combat, instead of “chrage → fight → charge again”.
Jep, IMO it is to easy to rezz downed players.
And talking about downed state. I always like to mention Ranger #3 in downedstat.
Yes, it is possible to stomp him before he gets so far, however this doesnt change the fact that this skill is OP. Especially the Underwater-One.
There are many ways for safestomps, so why nerfing stealthstomps?
In Addition, if you cant stomp in stealth anymore, rezzing while being in stealth whould be removed, too. (No, this is no suggestion, just a simile)
But vigor isnt probably the main reason condi mes is hard to kill in 1 vs 1, either
.
I forgot one thing:
Please fix illusionary leap!
It is so annoying when the clone just gets stuck somewhere.
Maybe another good idea would be to increase the Stability gained from Mantra of Concentration / Power Break at ~3(,5) Sekonds.
This would basicly allow a Mantra Mesmer to use the Stability gained from Powerbreak to recharge another Mantra.
(edited by EverythingEnds.4261)
To be fair:
Yes, Mesmer has good access to vigor,
BUT
Mesmer hast almost no access to swiftness, which makes kiting less easy.
You don’t need to dodge, if your enemy can’t reach you.
Btw, does Menders Purity work with Mantra of Recovery?
We would be able to remove 4 Conditions every ~12 seconds O.o
Probably, I’m cutting into my on flesh now (or outing me as a noob), but:
If “Menders Purity” now cleansens 2 Conditions:
How will this work with “Mantra of Recovery”?
I neither use Menders Purity nor Mantra of Recovery at the moment so I dont know if you lose a condition every time you activate this mantra.
But if this works, with the Buff of Menders Purity, Mantra of Recovery would be as effective as Mantra of Resolve (the actual condi-remove-mantra), while only having half of the Cooldown. Ok, it wouldn’t be an “aoe-cleanse”. But being able to cleanse 4 Conditions + heal yourself on a CD of 10s (or even lower when traited) sounds rly awesome…speaking as a Mesmer.
If you want to give Mesmer better cleansening possibilities. Couldn’t you somehow add a Trait related to Condiremove to the “classical” shatter-builds: (20,20,0,0,30 / 10,30,0,0,30).
An “anti-condi”-trait into the “illusions” tree would be great.
Um, could You plz add some more variables on the way rank points are calculated?
For example, the amount of rank you gain should be influenced by the time you spent in the game:
Sth like this:
(“Player time in match” / "total match-time)*(rankpoints-reward)
Additionaly, you should maybe increase for every game mode the rank points you gain.
In the past there were a lot matches where i gained more than 200 rank/glory in hot join, by roaming etc.
@ the “go observer mode → wait for auto balance → join winning team” playstyle, there should be mentioned, that this only works the team size isn not even.
Couldn’t you fix this problem by making players who switch from a team into observermode allow only to switch into this team back?
“Well, in the end happened what was expected, skyhammer farming is nerfed, but they won’t touch any exploiters .
Well, if u didn’t exploit the map too bad, next time exploit it as soon as posible!!”
^
This…
It is to early to give a final statement on the changes, but I actually like the changes.
Just the fact that exploiters get off without any punishment is rly disappointing.
Maybe some kind of “real” Conquest-Map:
- A size which rly allows fights bigger then 5vs5 without ending up in zerging.
- More Capture points
-Capure points which can also be used as spawn points.
-BIGGER Capture points (Like “Graveyard” on Legacy), so that 2 ppl can fight on a point, without being in meleerange & and that AoEs don’t cover 60-200% of the capture point.
And even if this is no real game mode, but PLEASE:
Make sure, the new mode encourages to fullfill the objectives and does not reward zerging.
Epic necro, GG.
Though it’s been 3 months since they announced this and yet no new skills (Besides 2 conditions) has been added.
This -.-’
I read the title and got rly excited.
…then I realized it was 3 month old :/
The only thing I dont like on Mesmer downedstate is, that the #3 Phantasm misses sometimes / isn’t right behind the enemy.
And even if we aren’t talking about the under water downed skills, the #1 underwater is just stacking a rly sick amount of confusion.
I often get feared / CCed out of Blurred Frenzy, too.
No Idea why.
I play a shatter build, but instead of +20% Dmg for Mind Wrack, I use Halting Strike.
Of course, I lose a lot damage on MW, but with Halting Strike, I is possible, to almost devastate Caster-Classes.
I lost 20% dmg on MW, therefore now 3 of my Shatter Skills are able to inflict damage.
How I already mentioned, it felt strongest, used against e.g. GS Mesmers, ELes and it also works surprisingly well against Engeneers.
This doesn’t mean, it is not good against other classes, but versus those 3 I listed up, it somtimes rly did miracles.
Additionaly, it is great in those situation, when it is rly important to excert pressure.
Like when you interrupt a heal, the enemy gets also good damage and when you interrupt people rezzing their mate, those also get good damage.
Maybe a compromise for “leveling in sPvP” would be, that you gain something like this:
If you have earned a certain amount of rankpoints in spvp, you get some bonus XP in PvE which you have to “unlock” by getting “PvE”-XP:
Example:
You earn 1000 rank points in sPvP —> your “PvP-XP-score” increases about 1000.
Now, everytime you get XP in PvE, you will receive"PvP-Bonus-XP" in the same height, as you gained “PvE-XP” until your “PvP-XP-score” is 0.
This is just an example how this could work, I havent paied attention to the propotion of rank-points to XP.
Some sort of “PvP-Characterslots” so that it becomes easier to play all classes in PvP would also be nice.
And of course: Gems, Gold and more Skins plz!
I like the idea of altering your weapons, but I dont think, that this would work pretty well.
e.g. Look at s/p or p/p thief. If they would apply bleed with every hit on #3, this would probably end up in an rly heavy / easy way of stacking rly high amounts of bleed.
Or GS-mesmer
If Mesmer would be able to aply bleed with every hit of spartial surge, this would mean: 3 bleeds (with every autoattack!) and additionally an almost infinite amount of bleeds you could apply with you clons. (3 bleeds for every autoattack + 1 bleed on every krit).
At the end, I think in the current meta, where conditions are already rly strong, I don’t think, it would be good, to give players even more ways of applying conditions.
https://forum-en.gw2archive.eu/forum/pvp/pvp/not-letting-anyone-que-for-Tpvp
https://forum-en.gw2archive.eu/forum/pvp/pvp/Devs-Can-there-be-arenas-for-lower-ranks/first#post3082194
The Issue is probably as old as (free) tournaments and there are always already some threads dealing with this or similiar topics (even on page 1 / 2), so you probably dont have to start a new thread.
Nevertheless, I agree with you.
Yea, this is a problem, I totally agree.
I put my hopes into a well working Matchmaking System (→ Beginers play with beginers etc). But maybe you are right.
Maybe, they should just remove Hot Join?
I believe, a lot of people agree, that Hot Join isn’t that good for “learning how to play”, as it is to often just running around in a zerg and a lot player just care about glory or kills and not about the actual match win.
Additionally, the total missing of Matchmaking in Hot Join often leads to 5 rank 30+ vs 5 rank 10- or other “unfair” teams.
By putting all players just into solo queue, the MM-system would probably have a bigger pool of players “to chose”, which could result in a decrease of “waiting time” until the matchbegin and maybe even better matchmaking.
For people who don’t care about tournaments/bigger objectives than killing people, ANet just could create some “training-servers” without glory, just for testing builds / duelling (and maybe some Deathmath-servers, as some ppl wnat them).
But this way, conditions would probably get even stronger, as atm the dot-damage is probably higher then a singe damage-hit.
So condi-burst would maybe become even stronger.
And are you talking of ALL condition, or just damage conditions?
But I don’t think, that this is a good solution.
I would like to have more Information about the new skill.
Does it give you any kind of heal, or rly just remove those conditions?
Does it have the same Cooldown for every profession?
^
This O.o
I would make a guess and say, it’s about some kind of upcomming tournament.
In the center of the picture, there’s sth, which could be a “V”.
Yesterday there was the the “vVv King of the mists tournament”…
But, he probably wouldn’t make a Teaser for a tournament which is already one day later.
and I don’t have enough interest to look up SPvP specific builds or “get better” at SPvP.
But probably, you will need to bring some interest into sPvP(builds) if you want to get any of those achievements, as a lot of them are about winning matches / defeating players.
And atm, this discussions probably is mostly about the LS-stomp-achievement.
But there are also achievments for e.g. tournament wins, but there’s no possiblity to farm those, as you actually have to win tournaments.
Btw: Who cares about the AP-leaderbord? O.o
The only reason I would farm AP is for the chests I get every 500 points.
But just for my name being on a leaderboard?
Especially for those people, who care about their leadboard rank, I would expect that they ACTUALLY work for their AP, else, this whole leaderboard is just about “who farmes fastest”.
(edited by EverythingEnds.4261)
Kk, seems it’s not as funny as it was ingame. O.o
/delete / remove thread plz @ mod
Cause it made me laugh?
I just thought, sombody alese might it find funny, too?
Sry, 4 not posting another super serious thread about balancing or the lacking content of PvP.
When GW2 came out of beta, ANet already said, that they are working on different game times, but at the moment (when it came out), they had the oppinion, that Conquest was the one, making most fun.
There are 2 kinds of “battlegrounds” (or however you want to call it) in sPvP:
“Hot Join-PvP”, this are the games you join via the “PvP-Browser”.
If you already played in one, you will see, that you are able to join and leave a game at any state, that teams might not be full, and that sometimes you can even switch teams.
On the other side, there are the “Solo-Arena and Team-Arena”, also known as “tPvP” (tournament PvP).
This Arenas are far more competitive and you can’t directly join a game, you have to sign up via the menu and when enough players have signed up, the game starts.
Those battles are always 5 vs 5 (except somebody doesnt show up) and usually the battles are on a “higher level” then Hot Join.
Yes, solo que counts and will advane you tournament-realted achievements.
HOWEVER, I recommend you, that if you are new to sPvP, you should not play into tournaments, as probably, you will be matched up against far better players and maybe also your own team gets mad at you, if you don’t bring any / little experience in PvP with you.
And, if there should be some missunderstanding:
There are of course, also the tournaments hosted by the community, like the “vVv-tournament” yesterday, this tournaments usually have their own rules and ways to sign up and there are no achievements related to them.
(edited by EverythingEnds.4261)
So, you say: “there should be an easy way to get something in this game, if you aren’’t interested in it that much”?
I am not interested in having a legendary. So this means, there must be an easy way for me to get it, or that I should be allowed to cheat/hack/buy gold from ebay, in order to get the legendary?
If there’s AP for a PvP achievement → play pvp.
If you don’t want to play pvp, you should accept that you wont get those AP and not try to get those AP via exploits.