Showing Posts For Exciton.8942:

Congrats to TCG, the new world champion

in PvP

Posted by: Exciton.8942

Exciton.8942

Finally one of the top franchise in gw2 pvp history is crowned as the champion.

This is also the first time, I believe, the mesmer and ranger class have been played on the winning team since the introduction of first WTS in Beijing. And now all of the 9 classes in this game have been included on the champion teams

Relink servers on 24th

in WvW

Posted by: Exciton.8942

Exciton.8942

Linking Jade Quarry or Sea of Sorrows with Maguuma solves multiple issues. Right now SoS is imploding from being matched (farmed) by Maguuma in Tier 3 and their highest populations are in completely different timezones. Tier 1 players are quitting due to being matched up against Yaks bend. Get Maguuma up there in Tier 1 hosted with an OCX/SEA-majority server. SoS/SBI won’t feel like offing themselves being matched against Mag, Tier 2 will be happy with FA vs YB (both play similarly), and Tier 1 will finally be a fights tier. Everyone wins in this scenario.

EWWWWWW T1?

Mag says NO.

Why would any server that fights want to be matched with YB?

Nope. Maguuma matches up with BG and TC. YB goes T2. Sounds about right to me.

Siege of Sorrows

in WvW

Posted by: Exciton.8942

Exciton.8942

The server gets stuck in a terrible matchup. It doesn’t have chance to rebuild against maguuma, a server stacked with WvW veterans.

It would be much better if it draws against either FA or JQ, both of which has way more casuals and way easier to fight against. It is also more fun for OCX players to have someone to fight against.

Mag should be bumped into Tier 1 to play against TC and BG. I don’t understand how those WvW veterans found it fun to stack onto a T3 server to just stomp lesser opponent week after week.

If SoS wasn’t so PPT try hard Mag would have moved up weeks ago to replace FA. That’s what happens when your ocx crew drains a bunch of glicko points. Mag doesn’t have that many PPT guilds, the majority of their players are more interested in fighting and having fun rather than avoiding your players to PvD.

Just look at the scores right now, SoS night crew is going hard in a match they can’t win and Mag is losing 8 glicko points because of it. You are killing yourselves.

OCX players play how they want. You can’t control them as an NA player just because of your own interest.

Siege of Sorrows

in WvW

Posted by: Exciton.8942

Exciton.8942

The server gets stuck in a terrible matchup. It doesn’t have chance to rebuild against maguuma, a server stacked with WvW veterans.

It would be much better if it draws against either FA or JQ, both of which has way more casuals and way easier to fight against. It is also more fun for OCX players to have someone to fight against.

Mag should be bumped into Tier 1 to play against TC and BG. I don’t understand how those WvW veterans found it fun to stack onto a T3 server to just stomp lesser opponent week after week.

(edited by Exciton.8942)

WvW/Group Fights

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Good luck persuading any guild mesmer to reveal their builds, many have tried, many have failed. It might sound harsh, but it’s reality of the situation.

I’ve never understood this. It’s not like there are super special secret combinations of traits that work for things that I (or others) have never thought of. I guarantee you that no mesmer in this game is running a build that I haven’t at least thought of the concept for.

I think it is more due to their entire group synergy rather than a single class build.

Power Mesmer PVP?

in Mesmer

Posted by: Exciton.8942

Exciton.8942

For best all-around power spec, go for inspirtaion/chaos/chrono as a bruiser/supporter.

If you want to play a ninja killer, then go for domination/chaos/chrono and pick PU. It is not as good as a thief but can still wreck a lot of average players.

Opinions on current Fractals of the Mists

in Fractals, Dungeons & Raids

Posted by: Exciton.8942

Exciton.8942

The current reward system is very good.
But the high level fractal instabilities are still not very fun to play with.

Thanks for Golden Fractal weapon effects

in Fractals, Dungeons & Raids

Posted by: Exciton.8942

Exciton.8942

OMG, the skin is finally worth using.

support mesmer (old bunker)

in Mesmer

Posted by: Exciton.8942

Exciton.8942

If you want a change of taste, bunker support is probably still the second best build you can play.

But if you simply want to win and climb up the league as fast as possible, go with the meta condition build.

Should I be using shield in Fractals?

in Mesmer

Posted by: Exciton.8942

Exciton.8942

It really depends on the encounter and your teammate.
Shield 4 brings personal defense and a phantasm that applies alacrity to allies.
Shield 5 brings CC and party quickness
So if you allies stack relatively well, you can use it to give them alacrity and quickness.

However, if your teammates mostly scatter around and range, you are better off with a sword or pistol.

How to Improve Khylo

in PvP

Posted by: Exciton.8942

Exciton.8942

I do not agree with your assessment except for maybe the first point(camera angle in clock tower)

The map is small but I would say it actually favors class with teleport quite a bit because of the verticality brought in by the tower and treb position.

Regarding the treb, it is relatively easy to use but it is actually not hard to counterplay. The problem is that players love to cluster onto that small mid capture point so multiple players tank the treb fire.

You need to remember that when enemy has someone on treb. They will have one less player somewhere on the map. You do not have to stand on the mid capture point all the time. You can range pressure whoever is on mid point. You can move to other points where it takes longer to hit by treb. Abuse the fact that the map is small and you can rotate quickly.

SoS is not full, Fix populations

in WvW

Posted by: Exciton.8942

Exciton.8942

Given all servers except TC and BG have opened why is this thread still a thing?

That’s a big unknown as far as how that will help a T3 or T4 paired server. I know at least one guild transferring OFF of SoS because of wanting to step up their game and hook up with other guilds doing the same. Time will tell…

Such is the process that will slowly kill WvW.
The population decreased dramatically so they had to cut it to 4 tiers.
Soon enough, we will only have population that can sustain 3 tiers, 2 tiers, 1 tier…..0 tier.

True MMR Hell

in PvP

Posted by: Exciton.8942

Exciton.8942

PvP league is just such a failure.

It creates a painful grinding process for players like OP and a meaningless title for so-called top players.

Those ESL players get legendary easily but I can also get legendary easily although my skill level is so much lower than theirs. Such a meaningless league at both ends of the stick.

True MMR Hell

in PvP

Posted by: Exciton.8942

Exciton.8942

Okay, sorry to say this to you, OP.
I appreciate your dedication to this game and PvP but the reality is that most of the players worse than you or at your level already quit playing. So you end up playing against players who are better than you and their alts.

Still A Bit Meta

in Engineer

Posted by: Exciton.8942

Exciton.8942

I think recent druid nerf makes scrapper the best on-point bruiser which is always needed in gw2 pvp. Scrapper is also the best rezzbot currently with stability, function gyro and sneak gyro. Chrono and reaper nerf also made sure scrapper can hold its own in practically every 1v1 you face.

How to improve Shattered Strength

in Mesmer

Posted by: Exciton.8942

Exciton.8942

1 stack of might is still in line compared to other similar master level trait.

But I agree on that might before shatter part. Because our damage relies a lot on shatter but if they don’t benefit from that might stack, we lose out most of its benefit.

gw2 pvp league system too gimmicky

in PvP

Posted by: Exciton.8942

Exciton.8942

Why can’t they just implement solo queue and implement a real league system in which:

1. Your league placement reflects your MMR, you can lose division if you lose or don’t play as much.

2. Match even MMR teams rather than stack all odds on one side

Season 1, 2 or 3 use different matchmaking but they are all the same grindfest.

Bleed vs Torment

in Mesmer

Posted by: Exciton.8942

Exciton.8942

There is good synergy between
illusion and inspiration
illusion and dueling.

But I don’t see any synergy between dueling and inspiration.

Mesmer balance in wvw/pvp

in WvW

Posted by: Exciton.8942

Exciton.8942

You have a passive trait called protective ward. If you have a reflex arc longer than 2 seconds, then plz take that trait.

What is the op class this season?

in PvP

Posted by: Exciton.8942

Exciton.8942

It really depends on each team’s group composition.

Some class can stand out as OP if it so happens that the enemy team lacks the counter to deal with it.

So diamond almost impossible now?

in PvP

Posted by: Exciton.8942

Exciton.8942

Good, bad, skilled, not skilled, these things have pretty much nothing to do with your progression in leagues.

You are placed based on your MMR. if you happen to have a high MMR from previous seasons then you are almost guaranteed to have a very high win rate since you are always placed on the winning team. If you have a mid ranged MMR then you get the 50/50 matchups people are talking about since sometimes your MMR is bigger than the other people and sometimes not. If you have a low MMR, say if you just started playing last season, were able to get to diamond and started in a high league with a low MMR then your win rate this season is almost certain to be terrible since you are always placed on the losing team.

I did not play season 1 or 2 so my MMR is low correct? I reached diamond. >80% win rate.

He is completely wrong.

This season’s mm matches you with players with similar MMR. So low mmr players should have an advantage in terms of climbing(assuming same skill).

(edited by Exciton.8942)

S3 is designed to stop players climbing

in PvP

Posted by: Exciton.8942

Exciton.8942

Wow man to many people going on each throats over a pixel game here.The thing some of them are right the system is weird!Ho it pairs teams up is beyond my comprehension .Personal experience i managed in 1 day to hit Ruby form 0 then i ranked up nice in it,not to mention was put against a loots of premades somehow we won it.What got me high placed.Then after having few pips in ruby i sudden got hit with weird teams do not understand the system and lost all progress.

Here Example Screen shoot from 1 of the last games i played i started leaving fast game without any more paying attention after loosing over 29 games in Ruby thx to having Amber-Sapphire and Emerald team pairs.

Good example showing that why solo queue is needed.

It is not just frustrating to play against premade. It can be frustrating playing with them as well.

S3 is designed to stop players climbing

in PvP

Posted by: Exciton.8942

Exciton.8942

The tier system is meant to put u where u belong, if ur having close matches and win about 50% of the time thus staying where u are it seems like u reached ur appropriate place

That is not true this season.

Now you are always matched up with players with simliar MMR so except for a few outliers you will always have close to 50% winrate in theory. Does not matter which division you are on.

The only tier system that puts where you belong should be a tier system that directly correlates your position to your MMR. Current system is a test of luck and raw number of games played. e.g. wwwlllw > wlwlwlw

Ascended Armor

in Elementalist

Posted by: Exciton.8942

Exciton.8942

Unfortunately, it requires quite dramatically different stats and runes/sigils to play all the aforementioned roles.

For raid/fractals, you want full zerker with scholar runes.
For WvW backline, you can do whatever you want since it is pretty much a jack of all trades. But scholar runes are probably not optimal.
For WvW frontline, you will need to go very tanky with trooper or durability runes.

Looking for a WvW Boonshare build

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Why would you even want to run boonshare and kitten yourself to do something Herald Rev does way better anyway?

Herald doesn’t boonshare like mesmer can. Mesmer takes the boons that herald and ele provide and doubles/quadruples them.

You mean after a random guardian pops a buff to max the stacks anyway? Unless there’s like 3-4 people in the group and all of them thieves I just can’t see this being useful, especially not in a larger group where just inherent class powers will max out buffs without even trying.

Because with proper composition, you can stack LONG duration of important boons like protection and quickness.

It is easy to spam a lot of random boons. But to get maximized boons and duration you want a boon share mesmer.

But of course, this only works with proper composition and coordination

Bunkermes comeback????

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Back in S1 I created Valkzerker specifically to deal with the meta bunker chrono.

S3 Demoserker is that much stronger, and bunker chrono that much more weaker.

I just gotta say, if I came up to this in game currently it wouldn’t last long.

Wait for phase retreat or shield block, headbutts 4s stun into berserk mode with sig of might activated, arcing slice, full hundred blades. If that (on top of whatever else comes your way under the stun) doesnt eat your 17k hp then there’s still whirlwind attack, another arcing slice (for full damage now), with a rifle swap volley, rifle butt, gun flames to go through (second traited sig of might will have procced). The lack of stun break in your build makes you a sitting duck.

Again, why is stunbreaker except for blink very important when you have on-demand stability through shatter?

Removal of forced 50% win/loss ratio?

in PvP

Posted by: Exciton.8942

Exciton.8942

They should simply make GW2PVP league work the exact same way as every other pvp game out there:

You league division is determined by your MMR and you will lose league division as your MMR drops.

Currently ppl just need to grind to legendary which is BORING. It was all the same season 1-3 just different types of grinding. In season2, after reaching legendary many players just stop playing. My game experience after reaching that division is very bad. Every game I just face ESL players and their alt, no similar level of competition at all.

DH is the only Class out of Meta?

in PvP

Posted by: Exciton.8942

Exciton.8942

DH is not meta because they got countered too hard by tempest and scrapper.
But DH is really strong against thieves and mesmers. So how effective you can be kinda depends on the enemy composition.

So, full premades vs. solo/duo again?

in PvP

Posted by: Exciton.8942

Exciton.8942

Let’s just bring back solo queue and call it a day.
Really do not enjoy playing either with or against 3/4 man premade.

Bunkermes comeback????

in Mesmer

Posted by: Exciton.8942

Exciton.8942

It’s not bad, however is lacks in stun breaks which makes the build significantly weaker than it should be. I’ll link what I’ve been using: http://gw2skills.net/editor/?vhAQNAseWncfCFoh1fCmpBUrhFijyMASgFquS/0S9sBugPD-TpRHABFcEAA4QAQwJAg89HQuMgAPAAA

I suggest trying out my variant of the build Messiah, I think you’ll like it more than what you currently have.

I don’t think stunbreaker is a problem for bunker mes. Because shatter stability makes you quite difficult to cc in first place.

The biggest problem for bunker mesmer to be good is that: 1. it is very hard to maximize your support potential, shatter boon, wells and boon share all have very small radius. They are much harder to execute well compared to 600 radius shouts
2. inherent squishiness of mesmer. You entirely rely on active defense to survive.

so we're back to 50/50 matches ?

in PvP

Posted by: Exciton.8942

Exciton.8942

So we’re back to pushing that 50% win ratio and getting unwinnable matches as soon as we get a short streak.

yep, i got perfect 50/50 lol

sure as hell those 500-100 matches were very very balanced~

kitten then how the kitten are we even gonna progress our divisions out of emerald / sapphire then ?

They want people to play as much as possible so it doesn’t come to a surprise that they decided to go with the grindfest which was season 1.

Well, for season 1, the pip progression is not entirely based on win/loss streak. So it was easier to progress at a reasonable rate.

This Season is going to...

in PvP

Posted by: Exciton.8942

Exciton.8942

Na there are so many skilless builds now. Thief, druid, mesmer… all these classes have a lower skill floor than ever before. It’s going to weed out the players that were interested in esports pvp.

Thief has a low skill floor build?

Absolutely.
Meta d/p is already pretty easy to play. Braindead evade into evade into evade staff build or evade into evade condition spam builds are just as easy as any other builds you name.

This Season is going to...

in PvP

Posted by: Exciton.8942

Exciton.8942

Expect to see a ton of Revanants.

But rev also got nerfed. The energy increase of phase traversal will limit their use of Riposting Shadows after aggression.

The only easy builds left-over are bunker auramancers and bunker druids. But even they got some shaving, although probably not very impactful compared to the mesmer and revenant’s nerf.

Fed up with the premade teams

in PvP

Posted by: Exciton.8942

Exciton.8942

There definitely should be a solo queue for this game. But Anet keeps coming up with excuses of not implementing it.

Do berserkers need nerf?

in PvP

Posted by: Exciton.8942

Exciton.8942

But that is the state of PvP currently, you need something broken strong to content in the meta. Adrenal health is now obviously that thing for warrior.

And it is interesting that warrior’s thing is not in their elite spec. If now we restrict everyone from playing elite spec, warrior will be the obvious OP one out of all.

Mercenary Suggestion

in PvP

Posted by: Exciton.8942

Exciton.8942

I’d rather they get rid of Merc.

Warrior, Mes, Rev, Druid, Guard, Ele, Thief…… Pretty much all my builds currently have merc + Intelligence sigils.

So you play merc on all characters even though half of them don’t even make any use of it and that’s supposed to be an argument?

Merc is the go-to amulet for majority of condition builds on any class.

Best class for every role in WvW

in WvW

Posted by: Exciton.8942

Exciton.8942

Okay, here is a breakdown of my understanding of each class in current meta

1 Guardian
Zerg
The key frontline member of both organized and pug zerg. Their party-wide stability is what made frontline train possible. They also have decent damage, cc and healing. Can also play a midline damage role with dragonhunter with its good aoe damage and mobility
Roaming
Meditation/trap DH has pretty good burst damage to roam. But it is the best with a small group rather than solo roaming. You will feel the lack of mobility and diengage if going alone

2. Revenant
Zerg
Very versatile in the zerg. Have high long-range damage, can also charge in. Really shines with an organized group providing resistance or 50% damage reduction.
Roaming
Extremely good in small group roaming with infinite chasing ability. Have decent sustain. With good teammates covering its weakness, it will be a nightmare for most enemy you see. Solo roaming is also possible but disengage can be a problem when outnumbered

3. Warrior
Zerg
Used to be the frontline meta but falling a bit behind recently. Still decent with its might/fury generation. Banner can turn tide of a fight. Have very good passive defense. Its sword F1 immbo and hammer F1 immbo in berserk mode are both very strong but requries quite a bit skill to pull off. Can also pin snipe with a rifle
Roaming
Very good roaming class in both solo and group. With decent sustain, high burst damage and good mobility and disengagement. Requires some skill to play well.

4, Ranger
Zerg
Not very useful. Pets are useless in zergs. Mostly serve as a healer role with druid traits. Can do some long-range damage to enemy backlines
Roaming
One of the best roaming class. Strong sustain and good damage. Great mobility and decent access to stealth. Also relatively easy to play. Can work in any kind of situation.

5. Engineer
Zerg
Jack of all trades but master of none. Can always bring something useful but not a must-have. It usefulness also decreases as the zerg gets bigger. Can be a scary force in relatively small-scale zerg fight.
Roaming
Very strong roaming class. Can play both sustain or burst damage. Have strong stealth and anti-stealth through sneak gyro. Can solo roam but really shines in a group.

6. Thief
zerg
Can be used to snipe backline. Can also be used to venom share which is pretty strong with ele and necros.
roam
The most prominent roaming class because of its access to stealth and unparalleled mobility. May have some trouble fighting tanky opponents. But with the ability to constant engage/disengage. It is not hard to find your prey.

7. elementalist
zerg
Staff ele is one of the most important backline member providing soft/hard cc, damage, water field. Have very good build diversity depending on what your focus is. Also capable of running frontline/midline with tempest. Aurashare and shout provides quick heal, damage reduction and condition cleanse. Also have good damage, defence and mobility to be a good frontline.
roam
Great to roam with a group. Also an okay solo roamer. Lacks a bit in the mobility department but can hold its own in most fights.

8. mesmer
zerg
Access to key utility including veil, portal and null field. Also strong at boon sharing to stack long duration of boons on your teammates. Not very useful after the fights start.
roam
Condition mesmer is one of the strongest 1v1er in the game. Also have decent mobility and disengage with stealth. But very bad at chasing down opponents. Very its bad reputation. Expect very few ppl willing to actually fight you. Usefulness decreases as group gets larger.

9. necro
zerg
The walking artillery of the zerg. The main damage dealer of a zerg. Very strong AOE damage and boon corruption. Can also walk up closer to frontline with reaper spec and providing a lot of chills. Capable of helping pin sniping with corrupt boon.
roam
Decent in 1v1 but has terrible disengage. Expect to die when being chased by a larger group. Condition reaper is very good in group fights.

Best class for every role in WvW

in WvW

Posted by: Exciton.8942

Exciton.8942

Probably a mesmer. Lots of utility that translates good in all aspects of wvw

Cant say I have ever seen a decent mesmer frontliner. Or a backliner for that matter. Last I checked mesmers held a very niche role in the zerg, counting for maybe 1 out of every 20-30 player and the rarest class in the game outside of its primary use – perplexity roamer. Once, it was a true backliner with glamour confusion bombs but that was a loooooong time ago.

How on earth this suddenly translate to best class for every role I have absolutely no idea.

Mesmers have wells now(tbh have no idea how good they are being i have never played mesmer)…i would say they are far off from best frontline tho(even full defensive would be hard to stay alive

Wells are all pretty meh except for maybe gravity well.

Mesmers are most valuable for its boon share to zerg at the moment. Together with guardian and revenant, the frontline party can stack long duration of almost every boon in the game.

Other than that, it is still mostly the old utilities including veil, portal and null field. It is probably not the most fun class to play in zerg.

Mercenary Amulet Being Removed for S3

in Mesmer

Posted by: Exciton.8942

Exciton.8942

so with amulet changes i think we’ll see more warrior

although good mesmer can still be good with carrion or rabid just have to play more careful

I don’t think mesmers need to worry about warriors. With phase retreat and blink, it is easy to kite warrior for days unless they go for rifle.

The real threat to mesmers are still revenants and thieves.

PvP Season 3 Amulet Changes

in PvP

Posted by: Exciton.8942

Exciton.8942

They are very afraid of the sustain meta…But they don’t want to nerf profession’s defensive abilities.

Next up in the nerf line would be paladin and cleric I guess.

WvW survey: defining the meta.

in WvW

Posted by: Exciton.8942

Exciton.8942

I don’t quite understand the way the survey is set up.

The role of each profession is already defined by you at the top of page. But that role is not all that accurate. Mesmer is defined as single target dps, but it is more used for boon share. Ele is listed as backline dps but it can also serve as a frontline/midline support. Rev is listed as backline dps as well but it is fully capable of being a frontline.

Let’s Talk Scoring…

in WvW

Posted by: Exciton.8942

Exciton.8942

I think PPK should be just as important as PPT personally. I don’t play for point ticks as a roamer. Sure I take camps and towers when I can, but my primary focus is defeating my foes in WvW, the fights – not the objectives. Making PPK matter as much as PPT caters to everyone in WvW because then we all have an equal role in our world score.

I don’t think it is a good idea to raise the importance of PPK.

Currently PPK matters little in total score. So ppl generally play freely and come out fight a lot. But if PPK’s importance gets raised to a level that matters, ppl who loses fight will now either hide in objectives or go back cap instead of engaging enemies.

Population Balance Progress?

in WvW

Posted by: Exciton.8942

Exciton.8942

WvW always tends to go into a state of attrition war in the long run.

Initially, the larger and stronger server will only have slight advantage here and there. But gradually this advantage builds up and frustrates the smaller server. So you will see more ppl quit on the smaller server.

The initial ,say, 5:4 population ratio can then easily snowball into a much more lopsided difference.

Much like what you see in a hotjoin PvP game. Ppl will quickly see which side is going to win and gravitate to the winning side.

Power glyph build for WvW roaming/zerking?

in Ranger

Posted by: Exciton.8942

Exciton.8942

I would probably try for a GS remorseless build. The other weapon can be staff.
Glyphs work best in melee fight providing condi cleanse and blind. But you probably still want heal as one and strength of the pack. They are just too good to give up.

Trait line, take marksman/beast/druid

Gear wise, sacrifice some precision for toughness and healing power. You can repeatedly gain opening strike by GS trait and tiger F2. The other pet I would suggest smokescale.

Ridiculous unfair damage difference

in Guild Wars 2 Discussion

Posted by: Exciton.8942

Exciton.8942

As for OP, I can say your stats are definitely not optimal

If you playing full power shatter, go full berserker with rune of pack/strength/scholar.
Your damage stats are way too low to hurt the warrior.

But even after optimizing, don’t expect to beat the warrior consistently. But you should at least have a slight chance of winning if you outplay him.

That’s exactly it – you shouldn’t expect to beat him up-front by sheer numbers . Instead use the mechanics you were given to outplay.

Before HoT, I would say the same thing because skill can overcome a lot of things.

But now, I will only suggest players change their build first. OP’s build is simply not good enough. Build and counterbuild easily wins you these 1v1s.

Ridiculous unfair damage difference

in Guild Wars 2 Discussion

Posted by: Exciton.8942

Exciton.8942

As the two above me. Mesmer involve carefully placed burst with shatter. Mesmers also have a power of 40/60 for themselves and phantasms. So you hit lower with your weapon to make up for having phantasms. If you added up the damage of you and your phantasm dealing a crit at the same time it would be closer to that 8-10k dmg.

That in mind. Mesmers aren’t a pure dmg class either. They are more utility with burst potential.
All my opinion of course. But it is balanced. A warrior can run up to you and one shot you. But if you dodge it, they lost the fight.
Mesmers have so much utility that you would rather fight a thief with permstealth.

A good power shatter mesmer has slim chance against an equally good power warrior.

‘A warrior can run up to you and one shot you. But if you dodge it, they lost the fight.’ This is complete lie. You must have not played the GS A/S warrior at all.

‘If you added up the damage of you and your phantasm dealing a crit at the same time it would be closer to that 8-10k dmg.’ This is true. But that requires landing GS234 and F1. You will probably do 15k+ damage. But is is very rare to land all of them since even the slowest reflect can dodge a portion of the damaging skill. The worst part is that after that burst, the mesmer will have absolutely no skills left to do damage until the F1 CD is back up.

Ridiculous unfair damage difference

in Guild Wars 2 Discussion

Posted by: Exciton.8942

Exciton.8942

As for OP, I can say your stats are definitely not optimal

If you playing full power shatter, go full berserker with rune of pack/strength/scholar.
Your damage stats are way too low to hurt the warrior.

But even after optimizing, don’t expect to beat the warrior consistently. But you should at least have a slight chance of winning if you outplay him.

Ridiculous unfair damage difference

in Guild Wars 2 Discussion

Posted by: Exciton.8942

Exciton.8942

Guys stop it.

It is not about how much damage I take with a glassy build.
It is not about how good or bad we both are.
It is not about a l2p issue.
It is not about which builds we play or should play.

It is about both running very offensive builds and him doing 4x times more damage in less hits than me, both using highest damage skills available for each class.
It is about he can kill me with 3 hits and I need to land 12-15 hits to do the same.
It is about the burst disparity between professions is at 300-400%

mesmer probably has the highest burst or at least one of the highest bursts ingame. Burst not sustained dmg ofc. But you have to setup your spikes accordingly.
So it IS a l2p issue

It clearly is not.

1v1 in this game is pretty much build war. Even if there is skill difference, build’s advantage can easily carry worse player to a win.

In OP’s case, it is very clear his build just can’t match the warrior’s. Namely power shatter vs GS a/s warrior.

Anet Abandoned Power Shatter?

in Mesmer

Posted by: Exciton.8942

Exciton.8942

As I said, I really feel that the problem of power shatter is MOSTLY that there is no place for roamers in the current PvP meta (something which thief is also suffering from).

Every single build in the meta is currently too tanky to be killed in a reasonable amount of time, which prevents efficient roaming.

The main and maybe even only way to fix this is by nerfing sustain and reset potential across the board.

There is place for roamers in PvP. We have power revenant filling in that role. Condi mesmer can also somewhat roam with portal. It is just that other bursty power specs are not good enough to make the role any more.

Actually I would be very happy is power mesmer is just as good as power thief, power warrior or power dragonhunter. They still won’t have a place in meta but at least somewhat playable. But the current situation is that the only professions that have worse bursty power spec than us are ele, engi(but their bruiser spec already does a lot of damage) and necro. Before HoT, we were probably top 3 in that department.

(edited by Exciton.8942)

Why can't WvW builds be like sPvP?

in WvW

Posted by: Exciton.8942

Exciton.8942

Because you need to satisfy players who want the superiority by using OP gear and builds.

The average WvWers have a much lower skill level than average PvPers from my experience. You have a good chance to win a lot of outnumber encounters by using a strong build/gear/food combination.