Showing Posts For Exciton.8942:

Please Open Blackgate Server

in WvW

Posted by: Exciton.8942

Exciton.8942

It is really annoying being constantly full, it just burns out players who have to fill coverage gaps outside their playtimes. Especially frustrating when you see your opponents constantly running with blobs everywhere and having links, while your constantly stuck with full status and being unlinked. Servers need to recruit and attract new blood in order to stay competitive this is nothing and should not surprise anyone.

By competitive, you mean the competition of who’s server have the most numbers right? Now now look at the thread, it is base line that’ll change this ugly M-E-T-A (Most Effective Tactic Available) in WvW atm. Into something more guild/friend based coordinated play.

https://forum-en.gw2archive.eu/forum/game/wuv/Mindless-zergplay-needs-a-big-nerf/first

Not most numbers, a server needs coverage that can compete with their 2 other opponents in order to remain competitive, especially at the tier 1 level. Despite what some people like to believe, BG does not have massive blobs running all day, we have a lot of coverage issues which opponenets are always very quick to take advantage of. Keeping in mind we are constantly fighting servers that have links and never seem to go full despite running large numbers throughout the day. Every server that wants to stay competitive needs to bring in new blood, that is nothing new, and it needs to stave off player burnout.

If the most populated server in NA feels this way, isn’t it time reduce the number of tiers again?

Easy there, its only personal opinion I am not a spokesperson for an entire server lol. I dont know why anyone would find it surprising that a server needs to bring in new people from time to time in order to remain competitive. When you see a server rise up now its because of links or transfers (or both) but that server cannot remain competitive if it cannot sustain that population, I mean its not complicated.

In regards to tiers, Ive already made my suggestions about tiers and linkings in other posts.

Your server needs more players. And the players have to come from other servers. Then where do those other servers get new blood?

They can’t and will lose players and gradually become ghost town. So there comes my proposition of reducing the number of tiers futher.

Can u not see the relation?

You do understand we do not force anyone to come here right? We are not responsible for your server, we only play for ours, same as you do for yours. The bias in some of these posts is beyond ridiculous, to imply that there needs to be unfair treatment of a server that is simply trying to remain healthy and competitive just like every other server.

You people do understand it can also happen to your server right? When you advocate for these kinds of interventions, your the same people coming here to whine about anet destroying your server. The hypocrisy is through the roof. How about some of you put aside your bias and learn to think objectively for once.

BG loses matchups, has coverage gaps, is constantly locked as Full, and is always fighting servers that are open with Very High status and have links. Please explain to me, if this was your server in that position that you would not want to see it open up occasionally to get some new blood in so you can remain competitive. And I know you would because I see the posts constantly complaining about your servers being full or not getting a link, and fighting servers with links. The bias is getting old.

Wow, I don’t understand how you are such an over-sensitive person.

The only thing I suggested is to reduce number of tiers if you want more players.

And somehow I was biasing against your particular server. I srsly don’t know how you can come up with all these bullkitten.

Did a say a single word that is offensive? Plz, did I?

I don’t know why u need to be so passively aggressive to other players.

Please Open Blackgate Server

in WvW

Posted by: Exciton.8942

Exciton.8942

It is really annoying being constantly full, it just burns out players who have to fill coverage gaps outside their playtimes. Especially frustrating when you see your opponents constantly running with blobs everywhere and having links, while your constantly stuck with full status and being unlinked. Servers need to recruit and attract new blood in order to stay competitive this is nothing and should not surprise anyone.

By competitive, you mean the competition of who’s server have the most numbers right? Now now look at the thread, it is base line that’ll change this ugly M-E-T-A (Most Effective Tactic Available) in WvW atm. Into something more guild/friend based coordinated play.

https://forum-en.gw2archive.eu/forum/game/wuv/Mindless-zergplay-needs-a-big-nerf/first

Not most numbers, a server needs coverage that can compete with their 2 other opponents in order to remain competitive, especially at the tier 1 level. Despite what some people like to believe, BG does not have massive blobs running all day, we have a lot of coverage issues which opponenets are always very quick to take advantage of. Keeping in mind we are constantly fighting servers that have links and never seem to go full despite running large numbers throughout the day. Every server that wants to stay competitive needs to bring in new blood, that is nothing new, and it needs to stave off player burnout.

If the most populated server in NA feels this way, isn’t it time reduce the number of tiers again?

Easy there, its only personal opinion I am not a spokesperson for an entire server lol. I dont know why anyone would find it surprising that a server needs to bring in new people from time to time in order to remain competitive. When you see a server rise up now its because of links or transfers (or both) but that server cannot remain competitive if it cannot sustain that population, I mean its not complicated.

In regards to tiers, Ive already made my suggestions about tiers and linkings in other posts.

Your server needs more players. And the players have to come from other servers. Then where do those other servers get new blood?

They can’t and will lose players and gradually become ghost town. So there comes my proposition of reducing the number of tiers futher.

Can u not see the relation?

Please Open Blackgate Server

in WvW

Posted by: Exciton.8942

Exciton.8942

It is really annoying being constantly full, it just burns out players who have to fill coverage gaps outside their playtimes. Especially frustrating when you see your opponents constantly running with blobs everywhere and having links, while your constantly stuck with full status and being unlinked. Servers need to recruit and attract new blood in order to stay competitive this is nothing and should not surprise anyone.

By competitive, you mean the competition of who’s server have the most numbers right? Now now look at the thread, it is base line that’ll change this ugly M-E-T-A (Most Effective Tactic Available) in WvW atm. Into something more guild/friend based coordinated play.

https://forum-en.gw2archive.eu/forum/game/wuv/Mindless-zergplay-needs-a-big-nerf/first

Not most numbers, a server needs coverage that can compete with their 2 other opponents in order to remain competitive, especially at the tier 1 level. Despite what some people like to believe, BG does not have massive blobs running all day, we have a lot of coverage issues which opponenets are always very quick to take advantage of. Keeping in mind we are constantly fighting servers that have links and never seem to go full despite running large numbers throughout the day. Every server that wants to stay competitive needs to bring in new blood, that is nothing new, and it needs to stave off player burnout.

If the most populated server in NA feels this way, isn’t it time reduce the number of tiers again?

Another Balance Patch, More Power Creep

in PvP

Posted by: Exciton.8942

Exciton.8942

I disagree.
Stronger specs does not mean less skill.
Many meta spec currently take more skill than dd ele, shoutbow/hambow warrior before patch.

Patch is slightly better then I expected

in Mesmer

Posted by: Exciton.8942

Exciton.8942

SoI has 600 radius while tide of time and well of action have much smaller AOE.

It requires better coordination between mesmer and the group to get enough quickness.

Patch is slightly better then I expected

in Mesmer

Posted by: Exciton.8942

Exciton.8942

So, If I am understanding this correctly, Mesmer is now a portal, moa quickness bot in meta pvp and raids?

Well, portal and moa require clever usage in PvP. I don’t think a bot can handle that yet.

Gift of Battle Reward Track

in PvP

Posted by: Exciton.8942

Exciton.8942

Original idea of legendary weapons was to have players go through all parts of the game. If it’s too bad for your health, then don’t make one. :/

so where is the spvp requirement to get a legendary?

There used to be none.
New legendaries now require gift of glory which is a PvP thing although you can buy it through TP cheap.

Elem too weak, needs a buff

in PvP

Posted by: Exciton.8942

Exciton.8942

The meta healer build for tempest is still pretty strong.

But I do think ele needs massive underused trait/skill improvement. The class simply lacks diversity.

Necro GS and melee two-hander

in PvP

Posted by: Exciton.8942

Exciton.8942

Necro GS has been a major disappointment among all new elite weapons and it is safe to say it will not be very useful weapon in PvP w/o some serious overhaul.

I think the main reason that the weapon is underwhelming is that most of its skills focus on damage rather than utility. Skill 1-3 are pure damage skills, 4 has a bit of utility still mostly just an AOE attack, 5 is the only strong utility skill.

Looking at other melee 2-handers. They usually provide way more diversity in its skills in terms of the utility it provides. For example, with a guardian hammer, you do damage through 1-2, 3-5 are all strong utility skills. Or look at ranger greatsword, again, you do damge through 1-2,3-5 are utilities. This seems to be the pattern for a successful melee weapon.

It is fine to have multiple damage-focused skills on ranged weapons like mesmer GS or dragonhunter longbow but not so for a melee weapon.

I think for necro GS to be viable. They need to completely redesign skill 3 into some strong utility skills that provide either movement or range CC.

Class limit

in PvP

Posted by: Exciton.8942

Exciton.8942

I would love to see some class limit in ranked play.
But I really don’t know how to implement this.

Sometimes the profession distribution just drives you crazy. Enemy team gets 3 DHs 1 druid 1 scrapper while your team has 2 thieves and 3 mesmers…

Is power mesmer still a thing ?

in Mesmer

Posted by: Exciton.8942

Exciton.8942

You can still play power mesmer to be effective to a certain degree. There are actually quite a few different ways to build a power mesmer these days but none of them is as strong as the condition variant.

The strongest power mesmer build when roaming in a group is probably chaos/inspirtaion/chrono boon spamming build. It is a support build, nothing like the bursty shatter we played for years before HoT came.

If you want to go for the old Bursty style, you probably want to take dom/chrono/X. X can be inspiration for sustain, can be chaos for PU, can be illusion for more burst, can also be dueling for dodge clone or mantra spam. They all somewhat work. It really comes down to your preference.

People who complain about DH, Git Gud Breh

in PvP

Posted by: Exciton.8942

Exciton.8942

It is nice attempt to advertise your stream.
But I am sorry to say the level you are showing out there is not worth my time.

link Li 200+

in Guild Wars 2 Discussion

Posted by: Exciton.8942

Exciton.8942

The best thing Anet can do is release Legendary Armor. Let’s see how many people have 200 Li once they do :P

Now link 200 Li or full set of legendary armor.

pvp issue of extreme importance

in PvP

Posted by: Exciton.8942

Exciton.8942

Just to let you know, anyone who has a decent knowledge on this map should not waste his time on the treb.

I feel bad the moment I see someone going on treb at the start of the game.

Have mantras grant stability while channeling

in Mesmer

Posted by: Exciton.8942

Exciton.8942

This won’t happen.
Could potentially create some crazy multiple mantra bunker builds.

More PVE Creatures in PVP

in PvP

Posted by: Exciton.8942

Exciton.8942

Stronghold seems to be the mode you will enjoy

What if we get a new map...

in WvW

Posted by: Exciton.8942

Exciton.8942

They need to find a way to make DBL smaller and less complex.
It is very clear people do not like complicated mechanics and terrain.

Reasons to vote yes at the poll by Helseth

in PvP

Posted by: Exciton.8942

Exciton.8942

Its a team based game not a solo/duo game, either get more friends and pt up or stop qqong about “I’m solo blah blah , I lost blah blah” yeah I run in premades but we don’t use comms of any sorts cause we already know what to do, if this does get implemented you think the ques will be any better?

Edit, spelling, kitten auto correct, when auto correct, corrects stuff that doesn’t need it

What you are essentially saying here is ‘please quit if you don’t have people to queue together with’. This is probably the fastest the way to make sure the game mode die.

You need to eliminate as many excuses of system failing as possible for a game mode that is designed to be competitive.

If you allow premade playing against solo/duo queuers, players will never be able to move forward and the scene will never grow.

Can a football team have random players who want to play solo participating in a world tournament? If that can happen then football is same as lawn tennis where Solo or Duo players play.

Yes Anet Development team just needs to understand and create different game modes, so players who want to play solo lawn tennis game mode and teams who wish to play a more competitive prestigious “team” game mode of football as a “team” can do as per their choice and expertise.

How can you compare this game’s pvp to football?

If we have as many pvp players as football players, then I am also gonna support full team queue instead of solo/duo.

The current problem is that we don’t have teams and we don’t even have enough players. The sole goal of changing should be encouraging players to join pvp and compete.

If you allow premades to come into the mix in a dynamic queue, then solo players will feel frustrated because of that and will not keep playing.

Any interest in a "How to PvP" thread/sticky?

in PvP

Posted by: Exciton.8942

Exciton.8942

Those topics are not easy to cover just by some random advice from pvp veterans.
You need some ESL caliber players to give advice.
90 percent of advice given by those who thought they are decent is actually not that good.

Reasons to vote yes at the poll by Helseth

in PvP

Posted by: Exciton.8942

Exciton.8942

Its a team based game not a solo/duo game, either get more friends and pt up or stop qqong about “I’m solo blah blah , I lost blah blah” yeah I run in premades but we don’t use comms of any sorts cause we already know what to do, if this does get implemented you think the ques will be any better?

Edit, spelling, kitten auto correct, when auto correct, corrects stuff that doesn’t need it

What you are essentially saying here is ‘please quit if you don’t have people to queue together with’. This is probably the fastest the way to make sure the game mode die.

You need to eliminate as many excuses of system failing as possible for a game mode that is designed to be competitive.

If you allow premade playing against solo/duo queuers, players will never be able to move forward and the scene will never grow.

Nerfing condi to the ground

in WvW

Posted by: Exciton.8942

Exciton.8942

There won’t be.
Condition builds are not fun and not strong at all in WvW.
The only thing they excel at is 1v1 and annoy other roamers.
They have poor killing potential. Just leave them alone and let them quit the game themselves feeling bored. If you keep feeding to them, it will only increase their number.

Did you ever ran into a bunch of condi spammers? If so you wouldn’t say theyre not strong in wvw. And yeah just leave em alone thats all you want to do when doing wvw….

As a bursty power spec, I don’t think they are that bad.
All I do is to try to catch them off guard. If I fail my burst, then I just leave them alone.
There is literally nothing they can do to kill me in a short amount of time.

If you see a bunch of them, why do you even fight them if you are alone.

Idea for solo/duo and team queue

in PvP

Posted by: Exciton.8942

Exciton.8942

There had been community organized weekly tournaments for a long time.

The problem is not that we don’t have people facilitate team competition. It is that we are totally in lack of teams.

I don’t think there should be any problem organizing such events as a community as long as there is enough interest

Nerfing condi to the ground

in WvW

Posted by: Exciton.8942

Exciton.8942

There won’t be.
Condition builds are not fun and not strong at all in WvW.
The only thing they excel at is 1v1 and annoy other roamers.
They have poor killing potential. Just leave them alone and let them quit the game themselves feeling bored. If you keep feeding to them, it will only increase their number.

Reasons to vote yes at the poll by Helseth

in PvP

Posted by: Exciton.8942

Exciton.8942

Isn’t helseth the guy who insults pretty much everyone who disagrees with him? Why should anyone care what he has to say.

Nope.

He is one of the most successful gw2 pvp players in the competitive scene and I would say he is the most fun streamer of gw2 nowadays.

I have watched his video and it made perfect sense and definitely convinced me that a solo/duo queue will be good for the pvp scene of the game.

Arken's latest video on guardian

in PvP

Posted by: Exciton.8942

Exciton.8942

The second part of F1 pull simply needs to be evadeable. It can remain unblockable but shouldn’t interrupt one’s evade.

Prepare for baseline healing nerfs

in Ranger

Posted by: Exciton.8942

Exciton.8942

PvP menders meta build will probably be the least affected.
You have 1050 healing power from the amulet and I don’t see big impact.

PvE healer druid will probably be affected the most depending on gear. You probably won’t put out as much healing as before with your current set of gears.

WvW druid roamer will also be affected a bit. Most druid roamer don’t heavily invest in healing power. The baseline survivability for druid is already very high. So most would invest in damage and boon duration instead of healing power.

The Poll.

in PvP

Posted by: Exciton.8942

Exciton.8942

There is no need for separate team queue at the moment. There are not that many organized premade team to begin with.

There are only two types of premade you see in ranked these days:
1. A few good players decide to team up to farm the queue and climb up rank quickly.

2. Average or below average players just team up casually for various reasons.

No.1 is exactly what ppl don’t like playing against. It should not exist in a competitive queue system where majority are solo/duo queuers. No.2 should just go play unranked. If you want to chill and have some fun, why join a queue that is designed for competitiveness.

If you really want to progress as a team, you should enter those small tournaments.

With a real more competitive queue, it will also be easier to recognize the better players to form your team.

How's ele doin - returning player

in Elementalist

Posted by: Exciton.8942

Exciton.8942

In PvE, ele is the best dps while still having good utilties. So a popular pick for sure.
In both WvW and PvP, ele is mostly used as a healbot. It is a strong healbot but it definitely starts to feel boring now.

The Poll.

in PvP

Posted by: Exciton.8942

Exciton.8942

The results so far are ridiculous. 80% of people want only solo or duo queue as the only option? I swear if this passes they need to ban people that whine about long losing streaks next season you have no more excuses for your awfulness. I’ve never seen a group based games where they have banned queueing as a group (not even a full group 3 or more) in pvp. This is nutty. I am astounded it looks like this is actually going to happen lol. The losers of the world are winning. Also, why isn’t this a poll on login? You would get way more responses asking all players as they log into the game this board is a magnet for the whiners of the world and only a small percentage of the overall player base in general ever comes here. How Mickey Mouse is it that this isn’t a log in poll? This whole thing is rigged garbage. I’ve played tons of MMORPGs over the years and when they poll players it happens IN THE GAME.

This is very much expected result no matter where they poll the players.
The vast majority of players queue solo or duo in this game. So restricting queue to 1-2 players is advantageous to the majority.

Eternal Coliseum Feedback

in PvP

Posted by: Exciton.8942

Exciton.8942

I don’t know why some ppl complain about small circles.

Small circle is an important balance factor between defend and assaulter.

We have large circles on legacy. But that strongly favors defensive builds holding point. It is very hard to drive away sustain build like druid or scrapper on the point.

The truth is the map already favors zerging and snowballing. Making the circle large could only make things worse. To win the map, you just win the teamfight. Then leave some tanky build holding the point while the rest zerg to the next point. The 3 points are so close to each other that it is easy for the zerg to move between them.

People also need to learn not to cluster into the point. You only need one member on the point to contest it. A lot of time, ppl stack onto point to take unnecessary damage. It is very obvious on Khylo where it is not a good idea to stand on mid point where you can get hit by trebu. Trebbing is useless on the map if everyone learns to not to stand on the mid point.

(edited by Exciton.8942)

What trait changes do you want to see?

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Would love to see an improvement on the trait Lost Time.
It is most underused trait in chrono line.

Difficult PvP meta for mesmer

in Mesmer

Posted by: Exciton.8942

Exciton.8942

I can’t think of a single reason to run scepter over sword tbh. The torment after the block is incredibly easy to avoid and at higher levels, you are never gonna land that because every ones first instinct is to dodge immediately and most will just sheath their weapon and not hit the block in the first place. Sword 3 locks down targets and can be used to kite, and blurred frenzy is a 2.5 second invuln on a short cooldown. You get your condi pressure from shatters, the idea of giving up a significantly better weapon because you want more damage when Chrono already puts out plenty of pressure is ridiculous. It would be like Daredevil running Dagger/Dagger instead of Dagger/Pistol.

As for the current meta, it struggles against DH and thats it. It absolutely destroys revenent making it the only class that really counters revenent and has so much utility with portal, AOE diversion, stuns, and Moa. Staff thief is just a gimmick build that just requires patience and honestly, I only see them like once every 5-6 games. Druid can only clear conditions from itself when it goes into celestial avatar, aka only once every 10 seconds. So you set up clones, bait out the cele avatar with low CD shatters like Mind Wreck and geo doom weapon swaps. Once he comes back out of cele avatar, he cant clear condis for 10 seconds so immob/stun into a full condi burst. Worst comes to worst, Moa…

So in short, Chrono gets countered by DH, but chrono also counters Rev… doesn’t seem that unfair…

I have seen Helseth streaming dueling staff thief, scrapper, druid. He lost way more than he won against those specs.

I think it is safe to say, the only favorable matchups for mesmers are against rev, necro and warrior.

How to make condi rev a thing

in Revenant

Posted by: Exciton.8942

Exciton.8942

It is not just torment but also confusion. Both are weaker than bleed in PvE but stronger in PvP.

Because they are considered stronger conditions. So their application is also more limited compared to bleed. It is much harder to stack high enough torment and confusion to do competitive dps in PvE. But you can’t buff them just like you suggested or they will be too strong in PvP.

sPvP Season 5 2016?

in PvP

Posted by: Exciton.8942

Exciton.8942

more skill based? I think it is too hard to reach legendary
can you sell a legendary division booster in the gem store? I would pay 8000 gems for it

Not everyone belongs in legendary – it should be hard to get into.

As for the second question – no.

Hard or Grindy? I want a hard game that I can play 10 to 15 hours a week and still compete.

You compete with your fellow PvP players. So if they practice more than you do the chance is they will get better than you.

Eternal Coliseum Feedback

in PvP

Posted by: Exciton.8942

Exciton.8942

Like all other maps, you have two exits from spawn. But both of them lead to the home node. It becomes kinda pointless whichever exists you take

This makes it really easy for enemy team to predict your movement after respawn and create snow ball effect.

Also, without teleport skills, if you want to leave one of those side nodes. There is literally one narrow path you can take. Again, it makes easy for enemy to predict your movement and snowball their victory.

Eternal Coliseum Feedback

in PvP

Posted by: Exciton.8942

Exciton.8942

The map has too few passages. It is very easy to predict player movement as long as they don’t have teleport.

The map creates snowball effect even stronger than Legacy of foefire.

In my opinion this is the worst map ever created for conquest mode and should not be used for ranked in any near future.

Dragonbrand - A Case Study in Sadness

in WvW

Posted by: Exciton.8942

Exciton.8942

They really shouldn’t rely on server linking as a band-aid to remedy the huge population imbalance in WvW.

There has to be a real mega-server system implemented for WvW.

Extended Off-Season and Other Updates

in PvP

Posted by: Exciton.8942

Exciton.8942

Not allowing full teams to play together is not a smart more if that whats planned. Playing together in pvp is one of the social activity`s our guild really enjoy. We are not particularly good and we have all from seasoned veterans to green rookies. No matter we still gather together to socialize while trying to kick the enemies buts….or run for our lives…

The only way I can see something like this working is changing to the old system with solo q and team q. Of course than population might become a problem… difficult decisions for you ArenaNet

You should still be able to play as a team.
But you can’t earn personal prestige by playing in a premade team.
I think this is fair.

Extended Off-Season and Other Updates

in PvP

Posted by: Exciton.8942

Exciton.8942

No team-based ranked mode seems like a bizarre choice.

I think having both a solo/duo and 5man team queue options, which are eligible for ranking (possibly on separate tracks) could be interesting. Whether that is viable in terms of playerbase though I am not sure.

I think, if they are going to have solo/duo queues, that immediately suggests they will have seperate queues for 5-man teams. If they decide not to have different queues for 5-man teams, then that means they have forgotten that they have a competitive scene to foster.

All you need is two types of queues.
1. solo/duo queue
2. queue for any party size

The full premade should just go for the real competition, tournaments.

(edited by Exciton.8942)

Glicko Temporary Manual Adjustments 10/7

in WvW

Posted by: Exciton.8942

Exciton.8942

The bad side of this is mainly public perception. Some people will start expecting this kind of intervention from anet, some will start their own conspiracy theories as to why X server was bumped up or down.

Nope. That’s part of it but not the meat filling.

The bad side is that it rewards stacking behavior. Just stack a server so it starts winning a match by a landslide and Anet will manually intervene regardless of whether players on that server want it or not.

Yes, I find it extremely ironic I posted four hours before McKenna on Snowreap’s thread sarcastically suggesting a glicko adjustment for NSP and here we are with exactly that.

IMHO there shouldn’t be a need to manually adjust. If manual interventions are felt to be needed, then it points to the implementation of Glicko needing adjustment. I’d also review the randomization roll.

A bigger motivator for stacking on a new server is bad matchups, if a group/player cannot have fun on their server, and this continues for a long time they will leave simple as that. Getting steamrolled for weeks, even months at a time with no hope in sight is a bigger danger to server stability.

In all honesty, I never hear people say they transfer because they want to win lol, and I have friends in a lot of wvw guilds who have been on many servers. Their reason was always bad matchups and a need for a better playing environment.

That is not true.
Truth is ppl love bad matchups as long as they are on the overwhelming winning side.
The history tells us, the top servers in T2 and T3 always become the choice of bandwagoners. Those who transfer always pick the server that is already winning and just snowball the effect to make their win even more dominating.

If a group or player wants to play in a specific tier why would they go to the server that is being steamrolled every week. Obviously they will go to the stronger server because it is working its way up and is more active, they are not necessarily doing it because they want to win, there’s no reward for winning lol. There is only the perception of an active server that is rising up in the ranks.

It is not about reward. Majority just want an easy ‘i win’ button. Simple as that.

And this is exactly the reason why WvW is always shrinking. Players transfer to bigger servers. The people left being severely outnumbered will stop playing. This will just happen again and again. Overtime, you lose population.

Why do you think it is a good thing to encourage players transferring to winning servers? The end result is always that the whole game mode will hurt.

Glicko Temporary Manual Adjustments 10/7

in WvW

Posted by: Exciton.8942

Exciton.8942

The bad side of this is mainly public perception. Some people will start expecting this kind of intervention from anet, some will start their own conspiracy theories as to why X server was bumped up or down.

Nope. That’s part of it but not the meat filling.

The bad side is that it rewards stacking behavior. Just stack a server so it starts winning a match by a landslide and Anet will manually intervene regardless of whether players on that server want it or not.

Yes, I find it extremely ironic I posted four hours before McKenna on Snowreap’s thread sarcastically suggesting a glicko adjustment for NSP and here we are with exactly that.

IMHO there shouldn’t be a need to manually adjust. If manual interventions are felt to be needed, then it points to the implementation of Glicko needing adjustment. I’d also review the randomization roll.

A bigger motivator for stacking on a new server is bad matchups, if a group/player cannot have fun on their server, and this continues for a long time they will leave simple as that. Getting steamrolled for weeks, even months at a time with no hope in sight is a bigger danger to server stability.

In all honesty, I never hear people say they transfer because they want to win lol, and I have friends in a lot of wvw guilds who have been on many servers. Their reason was always bad matchups and a need for a better playing environment.

That is not true.
Truth is ppl love bad matchups as long as they are on the overwhelming winning side.
The history tells us, the top servers in T2 and T3 always become the choice of bandwagoners. Those who transfer always pick the server that is already winning and just snowball the effect to make their win even more dominating.

Server Linking Discussion

in WvW

Posted by: Exciton.8942

Exciton.8942

More, smaller “worlds”, which would of course be easier with matchmaking.
Problems are heavily stacked servers.. what incentives would there be to destack from servers like BG?

As long as ANET doesn’t open up BG for transfers for a very extended period of time (a year or more) then it will destack naturally through attrition. ANET will have to stick with it though. Even opening it up for a short period allows the bandwagoners to jump to the easy mode blobship.

It is not just BG.
Top servers in T2 and T3 are historically the popular choice of bandwagoners. They completely kill the competition in their tiers. WvW really kinda worked like a massive scale of hotjoin PvP. People will always join the winning side to create a snowball effect.

Weapons/armor and stats for mesmer ?

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Commander or minstrel for coordinated fractals/raids
They also work for WvW group raid but require different rune sets.

For WvW roaming, a mix up of trailblazer/rapid/dire/viper works the best.

ideas around MH axe and Mirage trait line

in Mesmer

Posted by: Exciton.8942

Exciton.8942

If there is a condi focus, I see the axe as a melee cleave hybrid weapon, akin to Revenant mace. A ranged main-hand condi weapon makes no sense with Scepter and Staff already in our kitten nal.

would be nice to have a ranged power to compete with greatsword at mid range.

GS has the best damaging phantasm skill. We might struggle to find a good off-hand to go with axe.

ideas around MH axe and Mirage trait line

in Mesmer

Posted by: Exciton.8942

Exciton.8942

mirage sounds like some manipulation of light? So maybe stealth abusing can be some part of the elite line.

I can think of funny trait, say, all illusions are in stealth for 1 sec after they are generated.
Or something like, when you dodge, all illusions receive blur effect.

One part of chrono line is about rapid clone generating and shattering. I would love to see mirage line being more about clone sustaining and surviving.

And of course, some stealth detecting skills would be nice.

(edited by Exciton.8942)

Mostly support mesmer in T4 fractals viable?

in Mesmer

Posted by: Exciton.8942

Exciton.8942

I tend to disagree. Mesmer has a nice tool box for high level fractals, especially for those where reflects are useful (underground, uncategorised and chaos spontaneously come to my mind). Some wells and null field also offer great utility. At least in groups that aren’t fully optimised and organised, I’ve often had the impression that runs are more smooth with a mesmer than without.

With regard to commander gear however, I’m a bit more sceptical. If you already have it, I guess you can simply try/use it, since mesmer dps isn’t great anyway. But be aware that there’s quite a bunch of cases where you won’t be able to give out any meaningful buffs because your group is all over the place.

Reflects are not needed. Other professions have plenty projectile hate.
Wells and null field are hard to use because players 9 out of 10 times don’t stack and 99 out 100 times they will leave the well before the final tick as if it were something harmful.

In PUG run, mesmer is unfortunately my least want-to-see profession. A well-played mesmer is still a nice addition but it seems majority of the mesmer players don’t know what they are doing these days. So many of them just camp Greatsword and think they are doing amazing damage. There is no focus pull, no timewarp, no alacrity/quickness and no distortion share.

if anet nerf boonshare ,new meta build??

in WvW

Posted by: Exciton.8942

Exciton.8942

Dmg condis have never been meta in zerg fights, even after the condi stacking changes (which was pre HoT and pre boon spam meta). Resistance is mostly used to combat soft cc – and because it is easier, if you can just ignore all condis, instead of having to cleanse them actively. And even if condis would become zerg meta for once, what would be wrong with it after almost 4 years of power meta?

Exactly this and I don’t see condition becomes meta even if resistance is completely removed from the game.

Some ppl are underestimating a coordinated group’s ability to cleanse conditions and sustain health. It is very hard to apply spike condition damage like power and healing can offset the slow-ticking condition damage.

The only conditions ppl fear in zerg are control conditions like immobile and chill. Many profession nowadays have traits to deal with them.

Mostly support mesmer in T4 fractals viable?

in Mesmer

Posted by: Exciton.8942

Exciton.8942

I don’t like playing mesmer in current T4 fractals.
In those harder fights, players tend to scatter and run around. It is very hard to give out consistent buffs to them as a mesmer.

if anet nerf boonshare ,new meta build??

in WvW

Posted by: Exciton.8942

Exciton.8942

So uh, how did you guys think groups handled conditions before when resistance wasn’t around and boon shared to no end?

The amount of condition access and damage since has increased so much that I don’t think a few light fields and purges once per fight are going to do be enough to negate it.

That, or we just see a pure revenant meta.

Condition spam has never really become uncounterable in WvW zerg fight. Rather condition damager is usually considered unviable in WvW zerg.

Even w/o resistance sharing, you still can form frontline party with guardian and tempests wearing trooper runes to consistently cleanse conditions.

Charge warriors(defense+tactics), eles are to pron to get killed on initial clash

It is impossible. Warriors have endure pain and eles have obsidian flesh to get out of the heat.

if anet nerf boonshare ,new meta build??

in WvW

Posted by: Exciton.8942

Exciton.8942

So uh, how did you guys think groups handled conditions before when resistance wasn’t around and boon shared to no end?

The amount of condition access and damage since has increased so much that I don’t think a few light fields and purges once per fight are going to do be enough to negate it.

That, or we just see a pure revenant meta.

Condition spam has never really become uncounterable in WvW zerg fight. Rather condition damager is usually considered unviable in WvW zerg.

Even w/o resistance sharing, you still can form frontline party with guardian and tempests wearing trooper runes to consistently cleanse conditions.