It is natural to finally hit a wall with one’s skill level.
I am currently hitting my wall at legendary tier5/6. Almost every second match I got matched against some ESL names, Ostrichegg, Eura, Supcutie, sunfish. My team just doesn’t have the ability to overcome that obstacle.
Which wall are you talking about?? Did you even read the OP thread, if so what’s his wall?? T2 diamond or T1?? Or T5?
Diamond T2 since he stucks there.
What happens is that at current stage, majority of players you are facing are better than you. So more likely you are going to lose than win.
After those better players win enough, they will move outside the pip range then you will start winning again.
It is natural to finally hit a wall with one’s skill level.
I am currently hitting my wall at legendary tier5/6. Almost every second match I got matched against some ESL names, Ostrichegg, Eura, Supcutie, sunfish. My team just doesn’t have the ability to overcome that obstacle.
Completely agree with OP. The elite specs offer too much of an upgrade over any of the core traitlines, which is killing a lot of build diversity. I suppose A.net’s long-term goal is to have multiple competing elite-specs, which would make sense when we reach that point.
If you didn’t like how well D/D ele was able to perform as a bruiser pre-specialization, then I’m not sure why you would like this meta with scrappers and revs doing everything better (except healing teammates I guess).
Within that new specialization meta, D/D ele was performing way better compared to scrapper in this meta. More damage, more escape, has a fair chance against necro.
The problem with that is it punishes you for having a high MMR by pairing you with players with really low MMR to make the teams average out.
Is it really punishing them? All these great players have all been telling us how hard they carry so presumably it is still an easy win for them and a better, dare I say it, more competitive, match for everyone.
Isn’t the current system more “punishing” for lower MMR players by stacking the odds continuously against them?
There are lots of sports with a handicap system designed to make the match, or race, more even.
This is after all a game that people play for fun at the end of the day, a small number of professionals aside. The devs lost sight of that fact this season and I am sure will fix this problem for next season or there will a very very small pool of players left in the Mists.
Should good players get some reward for carrying? I would say yes.
All it takes is really a league system similar to all other games out there: league rank that reflects your MMR.
To be honest, some below-average players are asking too much. They are basically asking both a prestigious rank AND a carry from high skill-level player.
why strip boons if you can play necro and turn them into condis
True, necros can do that, but at what cost? The necromancer is at a much better place than Mesmer in the current meta. Having stated that, mesmers can do it equally well and that without any negative effects to themselves (e.g. if necro does it via corruption). The point being, that mesmers can reclaim a vital role in team play by reconsidering something that, imho, is a real asset. Can’t tell you how many times I have seen elementalists go down quickly after removing their regeneration, protection; especially if they are trying to bunker on a point and refuse to disengage. So, its about finding things Mesmers can do to help themselves and help their teams in the long run; rather than reducing a great profession to a moa/portal bot or getting into an “insta” kill mentality when Mesmers are capable of a whole lot more.
You prioritize stronger aspects of your profession.
For mesmer now, it is portal and double elite cast, not boon strip/
Here is the real problem:
With the current matchmaking system, the worst players will likely be losing. Those players tend to rather quit than trying to improve so they end up quitting.
This puts the next group of second worst players at the bottom again. They will probably repeat such pattern and also quit.
In the end, a large amount of below-average players will just quit. It is fair? It is in a competitive sense as you get eliminated because not being good enough. But is it really healthy for the game? I don’t know.
Cannot understand your weapon choice at all.
I really can’t think of any good reason of going other weapon sets rather than staff, sword/shield in a bunker support build.
The problem with bunker build now is the support you provide is pretty much limited to bountiful disillusionment. It is still a very strong trait but not good enough to carry the rest of mesmer now. I would suggest try playing with illusionary inspirtaion rather than mental defense and see if you still can survive.
If you can, it would still be a decent build with support. Your probably need to take portal as well. But I suspect lacking mental defense can make your build too squishy to play effectively.
Sometimes I feel really bad for Anet that they spent a lot of time developing this new PvP gamemode but then completely left it behind w/o enough polishing, balancing and advertising.
I block ppl who are both rude and bad. It just completely kills the fun for me playing with those ppl.
I blocked a total of three this season, I think.
I really think one reason for current condie mesmer to make the meta is that we can do enough damage w/o scepter.
Scepter does damage but that is about it. Sword is more versatile to make plays in most situations.
Replacing staff with scepter/x is really not that good of an idea in my opinion. Staff auto does just as much dmg as scepter while having way more kiting potential. Staff phantasm is decent and chaos storm is one of the best support field. We don’t have an offhand offering as much except for shield.
I try not to duel a DH as a chrono overall. It is in general quite a bad matchup for us.
The biggest problem is their traps cleave out clones too quickly and they still have a lot of blocks so you don’t have on-demand interrupt/burst most of the time.
It is also hard NOT to trigger their heal trap because of clones. Their trap heal pretty much full heals themselves.
It’s badly worded.
To put it simple, you need to cross a total of something like 10 divisions over all the seasons you play. So something like 2 ruby, 2 sapphire would do the job for casuals.
Hey guys, did you really actually look into OP’s report before blaming everything on MMR hell?
Please note the few things on OP’s report:
1. Matchup systems from both season 1 and season2 have problems. But season 2 matchup is better in terms of reflecting true player skills(even with MMR hell existing)
2. MMR hell is mostly due to login randomness. I interpret this as at certain times the system can’t find good meaningful games with limited amount of player in a certain pip region.
3. Uneven matches are bad but they shouldn’t affect MMR by that much. When you are in a losing streak against vast superior teams. It really shouldn’t punish your MMR ratings that badly.
Will you pre-order the next expansion? [Poll]
in Guild Wars 2: Heart of Thorns
Posted by: Exciton.8942
I will probably pre-order but not a guarantee. Depends on a lot on how much Anet can keep me interested in the game for the next year.
Thanks man. I try but am used to people lasting longer so my feel for switching to water was skewed and thought reflects were more appropriate at the time. Air has CC and a blind so I thought that might help while water feels kinda vulnerable. I still stand by the three/two split I recommended at start lol! Then you still have to bait interrupts so you have a chance at a safer water overload.
I knew going home wasn’t the best idea but I wanted almost guaranteed points because if your score is 0 you don’t even get 15 silver and I was on a massive unlucky streak.
Would suggest watch a few top streamers video to get an idea of the best way to play a class. Yeah I know some ppl might want to figure out a way themselves but it can be sometimes discouraging and painful.
I also watched your Rev play video. Overall, I would say your playstyle is not aggressive enough. In the first teamfight, you started in Glint and stay in Glint and staff most of the time. After you swapped to shiro, the fight is pretty much over. You noted you should be in Glint. However, what you should have done is start in shiro after stacking boons and play ultra aggressive on their squishy target. Then you swap into glint after using up your energy.
A lot of times you could shiro teleport on someone for a surprise burst but instead you walked up in glint. This is definitely not the best way to play shiro.
Just watched the first several seconds of first video.
You went into a teamfight and it didn’t start too well. Before long, your teammates are feeling the pressure. However, you were still staying in air/fire most of the time trying to do damage instead of actually helping them surviving.
Remember as an ele, your job is supporting and healing. Watch your teammates health bar and use your healing support at right time.
Start of the third video game: Again your team wiped at the start in the mid fight. As a support ele, you want to go to team fight at all times. So it is a bad decision to grab home. The best home grabber are druid/thief/rev/mes who has good mobility and decent 1v1.
I would suggest you playing d/f cleric aurashare tempest. It is much easier to survive and provides amazing projectile hate that hardcounters dragonhunter which a lot of newish players have trouble against.
(edited by Exciton.8942)
Most of the time, put down portal at mid point and roam to either far or close.
This way you have the most control of the map. It even becomes possible to play far and close on some map.
A WvW related legendary backpack would be great incentive for some players.
Let’ be honest. It is not just scrapper. Yeah, scrapper survives the best but all other meta specs have some ridiculous braindead sustain ability.
Even mesmer(which I main) and revenant which are supposed to be glassy dps can sustain for quite a while by just spamming skills.
1. Alacrity was cancer. I applaud anet for doing what was right. [citation needed]
2. Once again going with the theme of cancer we once again arrive there. [citation needed]
I’m sorry if you disagree with the changes, but it was needed in the grand scheme of things. [citation needed]
So would you like to try and explain how what they did to well of precognition was justfied?
Was precog too strong? Of course it was. Was the series of nerfs they slapped it with justified? Obviously not. The skill barely performs a function now, it’s incredibly weak.
You’ve also failed to justify the alacrity nerf. Alacrity was nerfed due to PvE considerations, not PvP. You may want to touch up on your history there.
Through all the nerfs our mesmers are still in the meta. A meta which is leaps and bounds better than that cancer we were forced to sit through last season.
There were no over nerfs to mesmers. The bunker build had to die. There was no other way, and the fact that anet kept us in the meta post mortem is a testament to how well thought out the nerf was. One could even argue that mesmer was so broken OP that even after a drubbing with the nerf bat we are still very strong.
Food for thought
There ARE absolutely other ways rather than completely killing off skills and mechanics. It is just Anet being super lazy on this matter. Even if they don’t nerf precog well and alacrity. Bunker mes would be out of meta(not completely dead) because of quickness/slow change and removal of bunker amulets.
Also, I am not even asking a viable build comparable to the current clone spaming condie mes. I am simply asking for so-so alternatives I can sometimes play for fun. Why is clone spaming the only way to play chrono? Current iteration of such skills/traits don’t provide any value as an alternative.
There is a difference between nerfs and over-nerfs.
You need to ask yourself this simple question.
When has Arenanet ever killed a build off?
The damage chronobunker did to the game was why it got rightfully gutted. Doesn’t matter about the collateral damage because the whole health of the game is more important.
But we are still meta and everyone here owes anet an apology.
lol at ‘we are meta’ kinda mentality.
Did you forget the season 1 final where the scene is dominated by double rev composition? Mes are meta only because ESL enforced a no-stacking rule. If mes were better choice, why should Misha(a top tier mes) reroll necro?
Also, you keep ignoring the difference between nerf and over-nerf. To me, nerf something ppl don’t like out-of-meta is enough. To nerf something so that it will never be played in any builds is over-nerf.
Revs are a different story, and this thread is about Mesmers being meta regardless of the “sky is falling” crowd!!!!
So rejoice!!!!
As for over nerf. Nope I expected it and applaud Anet for it. There has never been a more cancerous loathed meta in the history of GW2. At the core of that was the chronobunker. It needed to die and be killed w/out mercy. It was done, and the game is better for it.
So no matter what you say, do, or feel I AM right in this. This isn’t a debatable…it is fact. I do hope in the future that anet can work what was nerfed back into the game. I just feel the complete nuking of the build until a balanced rework was the right course of action.
Why what your believe is a fact, is always correct? While views from other sides are all wrong and even need to apologize.
Hopefully you will never be in a position to judge the future of mankind.
1. Alacrity was cancer. I applaud anet for doing what was right. [citation needed]
2. Once again going with the theme of cancer we once again arrive there. [citation needed]
I’m sorry if you disagree with the changes, but it was needed in the grand scheme of things. [citation needed]
So would you like to try and explain how what they did to well of precognition was justfied?
Was precog too strong? Of course it was. Was the series of nerfs they slapped it with justified? Obviously not. The skill barely performs a function now, it’s incredibly weak.
You’ve also failed to justify the alacrity nerf. Alacrity was nerfed due to PvE considerations, not PvP. You may want to touch up on your history there.
Through all the nerfs our mesmers are still in the meta. A meta which is leaps and bounds better than that cancer we were forced to sit through last season.
There were no over nerfs to mesmers. The bunker build had to die. There was no other way, and the fact that anet kept us in the meta post mortem is a testament to how well thought out the nerf was. One could even argue that mesmer was so broken OP that even after a drubbing with the nerf bat we are still very strong.
Food for thought
There ARE absolutely other ways rather than completely killing off skills and mechanics. It is just Anet being super lazy on this matter. Even if they don’t nerf precog well and alacrity. Bunker mes would be out of meta(not completely dead) because of quickness/slow change and removal of bunker amulets.
Also, I am not even asking a viable build comparable to the current clone spaming condie mes. I am simply asking for so-so alternatives I can sometimes play for fun. Why is clone spaming the only way to play chrono? Current iteration of such skills/traits don’t provide any value as an alternative.
There is a difference between nerfs and over-nerfs.
You need to ask yourself this simple question.
When has Arenanet ever killed a build off?
The damage chronobunker did to the game was why it got rightfully gutted. Doesn’t matter about the collateral damage because the whole health of the game is more important.
But we are still meta and everyone here owes anet an apology.
lol at ‘we are meta’ kinda mentality.
Did you forget the season 1 final where the scene is dominated by double rev composition? Mes are meta only because ESL enforced a no-stacking rule. If mes were better choice, why should Misha(a top tier mes) reroll necro?
Also, you keep ignoring the difference between nerf and over-nerf. To me, nerf something ppl don’t like out-of-meta is enough. To nerf something so that it will never be played in any builds is over-nerf.
(edited by Exciton.8942)
Ah, but it would be so easy to let scoreboard reflect more contribution.
Like… you get 5 points for every 10k dmg dealt/soaked/healed… and you get -25 points for every time you die.
Then score could be used to determine contribution to win/loss et voila… individual mmr.
So what if leaving portals isnt part of score? You get points for stuff that result out of it.
And the times where sitting on point afk was a thing, those times are long over.
What u suggested is still a bad metric.
Doing more damage =/= more contribution. I won a lot of games by doing only 300-400k damage because we coordinated well and got quick kills. I lost games I did 800k+ damage because we don’t have good focus fire and most damage got outhealed.
Also, you stick to a fight for long time you will do more dmg/soak more dmg/do more healing. But that fight could be a fight not worth taking(e.g. fighting a bunker on an enemey-captured node) which is clearly a bad fight to take.
Surely it is a bit disappointing but when you have to make for this tradeoff, I am all for the decision.
1. Alacrity was cancer. I applaud anet for doing what was right. [citation needed]
2. Once again going with the theme of cancer we once again arrive there. [citation needed]
I’m sorry if you disagree with the changes, but it was needed in the grand scheme of things. [citation needed]
So would you like to try and explain how what they did to well of precognition was justfied?
Was precog too strong? Of course it was. Was the series of nerfs they slapped it with justified? Obviously not. The skill barely performs a function now, it’s incredibly weak.
You’ve also failed to justify the alacrity nerf. Alacrity was nerfed due to PvE considerations, not PvP. You may want to touch up on your history there.
Through all the nerfs our mesmers are still in the meta. A meta which is leaps and bounds better than that cancer we were forced to sit through last season.
There were no over nerfs to mesmers. The bunker build had to die. There was no other way, and the fact that anet kept us in the meta post mortem is a testament to how well thought out the nerf was. One could even argue that mesmer was so broken OP that even after a drubbing with the nerf bat we are still very strong.
Food for thought
There ARE absolutely other ways rather than completely killing off skills and mechanics. It is just Anet being super lazy on this matter. Even if they don’t nerf precog well and alacrity. Bunker mes would be out of meta(not completely dead) because of quickness/slow change and removal of bunker amulets.
Also, I am not even asking a viable build comparable to the current clone spaming condie mes. I am simply asking for so-so alternatives I can sometimes play for fun. Why is clone spaming the only way to play chrono? Current iteration of such skills/traits don’t provide any value as an alternative.
There is a difference between nerfs and over-nerfs.
(edited by Exciton.8942)
i see still some ppl understand it all wrong
its not mesmer meta. as atm mesmer is being used as portal and moa bot.
if they gave thief little bit sustain or more ability to handle 1v1 better he could easily take this role
also you saw good rotations just shut down mesmer portal. and if being ignored mesmer rotation was shutting down the enemy team. you could see how mesmer usually got the first place in points as he mostly decap/cap/ contest points.
now rotation.
for every class and build there is some degree of counter build
watching the stream and comp scepter over sword is much better as you cant stack 2 necro and i didnt see guards.
thus memser could easily take down any ele as the ele need to watch out for shatters and weapon skills as well. sword hardly being utilize in the right way.
also you saw how pro players can handle versus moa ppl so complain about.
mesmer atm taking the part of thief with decaping points. and also with good sustain on point and good 1v1 . if thief could be great in 1v1 (not good as he doesnt have sustain) i think we could see thief instead of mesmer
if any nurf will come to moa or portal mesmer will be out of meta thus its not mesmer meta rather portalmoa meta.some teams fail to pressure the mesmer but when they do the enemy fell apart.
So which pro team are you on?
Mesmer is meta and the only way a thief could take our spot is if they get some serious power creep
again its not mesmer meta rather moa and portal meta. without portal and or moa mesmer would not have been chosen.
you saw teams without mesmer which also won versus the mesmer team as they knew how to counter the rotations. you saw how tempest could easily survive and support his fellow teammates and also evade the moa dmg…its like ele needed for their support cleanse and heals
engi for their sustain on a point
ranger for their sustain and res and bit dmg
necro for their condi skills on a point
rev for its dmg
mesmer for their moa and portal mainly (as if team just 1v1 unless its engi they bit fail with rotationsMore teams ran mesmer than teams that did not. The best teams ran mesmer, and i’m willing to bet week 2 will see most teams copying the composition that the last NA game ran.
As a mesmer main I can honestly say Anet did a great job with my class in terms of nerfing/balancing. We remain in the meta and not super OP. We can contribute in all aspects of a match. We as a class are FINE and need nothing.
If you can’t see this then you should look at the 3 classes that are actually hurting at this time.
Great job?
Please explain to me why the following changes = great job.
1. Alacrity gets gutted. Now alacrity-related traits are useless even if you go for full support. For the whole chrono line, the only usefull traits left are illusion spamming ones. That’s why condie becomes meta since it benefits a lot from more illusions.
2. Well of precog made completely useless. Long CD/long cast time/useless support effect. It will never appear on any decent player’s utility bar
3. Scepter trait buff. Most ppl still don’t use it even in a condie build. The trait buff is meaningless.
So I don’t understand how you can consider Anet’s balance patch did a good job on shaping out mesmer.
1. Alacrity was cancer. I applaud anet for doing what was right.
2. Once again going with the theme of cancer we once again arrive there.
3. Small buffs to see if they pan out is the proper way to go about things. Could you imagine if they just threw a huge power creep at scepter with Condi mesmer being as good as it is now? I think they understood this thus went with a slight buff on scepter to see how it pans out.
I’m sorry if you disagree with the changes, but it was needed in the grand scheme of things.
You hardly provide an argument sir. You simply claim something is cancer w/o provide any reasoning. How come those two are?!!!!!!
And let’s look at reality now. Alacrity improvement is worthless. Precog well is useless. Why do you think useless skills/traits are good thing?
If you don’t agree, provide a build that take advantage of alacrity or precog well and show me your success.
Very well done.
I suggested once on simulation would reveal everything on this simple matter and you put it into practise.
i see still some ppl understand it all wrong
its not mesmer meta. as atm mesmer is being used as portal and moa bot.
if they gave thief little bit sustain or more ability to handle 1v1 better he could easily take this role
also you saw good rotations just shut down mesmer portal. and if being ignored mesmer rotation was shutting down the enemy team. you could see how mesmer usually got the first place in points as he mostly decap/cap/ contest points.
now rotation.
for every class and build there is some degree of counter build
watching the stream and comp scepter over sword is much better as you cant stack 2 necro and i didnt see guards.
thus memser could easily take down any ele as the ele need to watch out for shatters and weapon skills as well. sword hardly being utilize in the right way.
also you saw how pro players can handle versus moa ppl so complain about.
mesmer atm taking the part of thief with decaping points. and also with good sustain on point and good 1v1 . if thief could be great in 1v1 (not good as he doesnt have sustain) i think we could see thief instead of mesmer
if any nurf will come to moa or portal mesmer will be out of meta thus its not mesmer meta rather portalmoa meta.some teams fail to pressure the mesmer but when they do the enemy fell apart.
So which pro team are you on?
Mesmer is meta and the only way a thief could take our spot is if they get some serious power creep
again its not mesmer meta rather moa and portal meta. without portal and or moa mesmer would not have been chosen.
you saw teams without mesmer which also won versus the mesmer team as they knew how to counter the rotations. you saw how tempest could easily survive and support his fellow teammates and also evade the moa dmg…its like ele needed for their support cleanse and heals
engi for their sustain on a point
ranger for their sustain and res and bit dmg
necro for their condi skills on a point
rev for its dmg
mesmer for their moa and portal mainly (as if team just 1v1 unless its engi they bit fail with rotationsMore teams ran mesmer than teams that did not. The best teams ran mesmer, and i’m willing to bet week 2 will see most teams copying the composition that the last NA game ran.
As a mesmer main I can honestly say Anet did a great job with my class in terms of nerfing/balancing. We remain in the meta and not super OP. We can contribute in all aspects of a match. We as a class are FINE and need nothing.
If you can’t see this then you should look at the 3 classes that are actually hurting at this time.
Great job?
Please explain to me why the following changes = great job.
1. Alacrity gets gutted. Now alacrity-related traits are useless even if you go for full support. For the whole chrono line, the only usefull traits left are illusion spamming ones. That’s why condie becomes meta since it benefits a lot from more illusions.
2. Well of precog made completely useless. Long CD/long cast time/useless support effect. It will never appear on any decent player’s utility bar
3. Scepter trait buff. Most ppl still don’t use it even in a condie build. The trait buff is meaningless.
So I don’t understand how you can consider Anet’s balance patch did a good job on shaping out mesmer.
Changes too dramatic that will never happen.
Would rather see suggestions on smaller fixes that are more possible to be considered by Anet.
I think it is a fair change but it probably won’t stop ppl from complaining about how hard to avoid getting moa’ed.
This is pretty easy to do. You simply need to do a simulation to see the result.
The simulation should be relatively simple but will need some information support from Anet.
Don’t forget our power spec is completely trash now.
I can’t disagree that power Mesmer isn’t all too good right now, but I definitely don’t think it’s trash. It has potent burst if set up correctly and good ranged pressure. It’s all I play in PvP and I feel like I do quite well with it.
I tested all power shatter build before season. Maybe I am exaggerating but to put in perspective, i think it is warrior level. Yeah, you can have some burst and contribute if you rotate well but you are outgunned by basically anything.
I dueled my friend’s necro many times with both my power and condie shatter spec(we are both average but were able to make into legend division with relative ease this season). The difference is night and day.
It is not surprising after they eliminated double rev composition by strict rule.
Mesmer turns out to be the most SAFE choice after rev since portal provides a lot of options.
But your should rather feel lucky instead of being joyful. Don’t forget our power spec is completely trash now. I do like the current condie meta spec but being over joyful can be dangerous.
After all, it is just the 5th best spec in the meta and lucky to get a place because of the no-stacking rule.
Judging from the screenshot. OP is definitely playing a pretty subpar build.
So many 300+/400+ loss. I feel your pain.
Scrapper and druid are the two best rezbot in this meta. They are very hard to counter in uncoordinated play.
The best way to counter is probably play a scrapper yourself. The sneak gyro belt skill is a reveal on low cooldown. Combine that with hammer 5 which is 1200 range AOE stun that can prevent rez.
Fay, have you ever fought a mantra PU burst mesmer in WvW roaming before? It is pretty cheese b/c PU is OP.
True that PU make them quite hard to kill but so are a lot of other roaming specs. Engi, ranger, thief, ele just survive as well.
The burst is probably high because of WvW stats but it won’t change the fact that they can’t burst very often and there is little damage from mesmer in between bursts. If you have problem with PU burst mesmer, the chance is that you will have problem with other specs too.
Revs were first designed as a class that has strong skills but limited by energy.
However, in the end, energy management is pretty much non-existent and they can still spam most of the time.
Some rev cc skill seem also to cause bug that I would be rooted at a location.
Had to type in /sit to be able to move again. Really really annoying.
lol, mass invis and PU builds are boarderline useless in PvP. It anything, they are actually underpowered choice….
Engi/Ele
Thief/Ele
Thief/Engi
Rev/Engi
well… its already powerful enough. if you put a sigil of torment on the scepter and run with the clone utility skills, it is powerful as kitten. ive stacked over 30 stacks of torment combining auto attack and shatters.
That would only happen to a golem and stacking one condition is meaningless as it can be cleansed easily.
For me staff auto is my go-to auto when I don’t have other cds. Scepter is slow and the damage is probably even lower compare to staff.
Report both players if it actually happens. Until then i would guess it was more of a troll attempt.
DH stacks are far from unbeatable. DH sucks, theyre good to kill nabs, nothing else.
Necro stacks are different. But in the end you only need good condi clear, good, focussed damage at one at a time or enough mobility to outrotate them.
Actually teams with 3+ of the same class are annoying, but usually loose, even if its necro or rev. Unless of course the rest of the composition happens to cover their weaknesses.
Not too long ago we had 4 eles in one team beeing a high-level viable team. Try that with necros, you will loose to most decent teams.
DHs are very limited but still powerful in most ranked play. As you said, it kills baddies but even after I hit diamond, players still don’t know how to counter DH and die left and right.
One more thing I would suggest to change
Inspiration line:
warden’s feedback should be moved to adept tier.
First focus is only an off-hand weapon. Moving to adept is in-line with other off-hand weapon traits.
Second it is unfair that iwarden cannot benefit from protected phantasms.
Persisting image can be moved to master tier with some kind of buff. Perhaps change it to an health increase of 50% and apply to all illusions.
Why I prefer sword:
1. Vastly superior survivability. Against necro, you want to negate their marks as much as possible. Sword2 is the best way to accomplish that so you can save F4 for later.2. Easier to lock down a target. Especially combined with moa, you can actually chase down a low target and possibly kill.
3. Autoattack already covered by staff. I would say scepter is not as good as a filler between burst compared to staff.
4. Scepter has high damage but extremely clunky to use. Scepter 2, a lot of times, require you tank some damage. Scepter 3 has a long channeling time which can leave you vulnerable during the time.
i get that sword is more defense weapon. but with insp line (not dueling line) you have much defense tool.
with scepter i dont need to chase moa ad scepter 3 does nice 2.5k dmg and confusion stacks. also most moa try to attack inbetween so block for 5 torment and clone for shatter is huge buff.i watch frostball twich and his dmg in 1v1 and group fight is very low in average 2 torment and 4 confusion. yes sometimes he manage to burst higher with 10 confusion and 10 torment. also most moa run away from him and immobilize is clancky with sword.
so basicaly more defense versus necro and engi…. so more 1v1 and less team fight dmg
I don’t know but I think if ppl don’t try to run away from condie mesmer when moa’ed, they are doing it wrong.
There is no chasing potential from condie mes outside of one blink. I don’t get how they want to attack into scepter 2 when moa’ed. They should also dodge scepter3 or even moa 5 so they evade and flee at the same time.
Why I prefer sword:
1. Vastly superior survivability. Against necro, you want to negate their marks as much as possible. Sword2 is the best way to accomplish that so you can save F4 for later.
2. Easier to lock down a target. Especially combined with moa, you can actually chase down a low target and possibly kill.
3. Autoattack already covered by staff. I would say scepter is not as good as a filler between burst compared to staff.
4. Scepter has high damage but extremely clunky to use. Scepter 2, a lot of times, require you tank some damage. Scepter 3 has a long channeling time which can leave you vulnerable during the time.
He can’t take you down. You can’t take him down.
Sounds very fair, so what are you complaining about.
And remember this is WvW. Ppl can still use rune of durability bullkitten and consume OP food.
I am in diamond and it is hilarious to see still 50% of players just random dodge when they see me pumping out a couple of clones. Ppl are spoiled that they just want to spam to win.
Before your complain about the condie pressure, count how many times you waste your dodge on clone attack. It is so funny to see so many players random dodge just because you pumped out 2 clones.
Before your complain about being moa’ed in a 1v1, did you know most moas are casted with F5 out which also has clear visual tell. The meta condie mesmer build doesn’t even bring stealth with it. I don’t know what is so hard about dodging/blocking/evading a 1sec cast skill.
The current meta mesmer condie build at its best can compete for the fifth spot on a team in tournament because of the new no-stacking rule.
It is plain ridiculous to complain about mesmer rather than the other four vastly superior meta builds.