GW1 HUD best Ive seen in any MMO (not game but MMO) and they should have kept it that way, It was the very 1st thing I did when i got the game and I sent 20+ emails to them about it b.c it is a very important feature IMO that should have been added from the start.
All that pvp armor is already available in PvE.
IDK why it didnt link to the actually armor, Im talking about the Voodoo one and it is not for pve, it is pvp only.
I redid the link to clearly see.
http://wiki.guildwars2.com/wiki/PvP_Masquerade_armor
This needs to be Pve so much, Ive seen players asking for it months ago and I dont wana re up a older post b.c Ive seen anet remove posts that way.
But this armor is so beautiful and needs to be in the game more often.
(edited by Faux.1937)
Where is it? We need it for ascended dire weapons do we not?
I feel the same and have the same concerns, in a week, 2 weeks or even a month or 2 from now, would will be willing to put hours of there time into 1 fight with almost no reward that has a very high chance of failure?
I hate wow now days, but they did make some kitten good boss fights and the loot that dropped imo was very well balanced (Im talking pre wotlk). That being said, it was an instance and I truely feel we need hard fights, much harder than this.
BUT open world is no place for it. It just puts a bad taste in the mouth and no one will do it in the future.
Sorry , are you talking about the 40 people raid where maybe 4 people go any ITEMS at all? Talking about no reward there vs difficult content. At least you get something!
Even 1 month after Scarlet , maps still go overflow So I think Teq will be fine , once people get used to it.No not AQ40 and stuff I was talking about 10/20 mans or even like GW1 dungeons from EotN those where amazing dungeons and good rewards too. GW1 where 12mans (I still go on gw1 sometimes and try to do frostmaw, UW, FoW and SoD b.c they’re more than what gw2 has).
I want nothing more than hard 10+ man dungeons in this game, I love hard (not long and boring fights with 1hit kills, thats not hard just annoying, I mean hard has in takes real coordination and trial/error to learn the fights) dungeons, but it seems anet doesnt know how to balance a game.
We have auto attack zerk gear content for along time and then BANG! content that is p/t/v tank gear that needs so much coordination 1 person can fail it for 80.
I understand where you coming from , and I would like to see 5 man dungeons that are as hard. his fight is he hard fight , a real fight. Don’t like it , don’t fight. Just don’t complain about rewards, GW2 have the least selfish rewards. WoW , 3 people out of 10/20 would get some sort of upgrade or reward, I used to go for months without any usable equipment dropping.
Yeah 3 out of 20, well we had 3-4 out of 130 at teq get “good” rewards. 3 our of 20 is GREAT compare to teq.
No to instancing. Then we are back to raiding which this game was not suppose to have.
Why not? Why cant we have something close to a raid? or 10man dungeons? What is the problem with that? GW1 did it, some of the top games in the world does it, we can have open world bosses that are hard and long, just dont make it so dependent on failure are 5-6 players, or at least if a player is afk kick them out of the area after 5min instead of 60min. If a player is dead give them a 30sec timer that will respawn them at a res shrine (kinda like gw1, but not at a WP, just have 1 shrine per zone), and can still have raids too.
Many people chose this game because it did not have raiding. These other games are raid or be left out. No this is not the game for it. GW2 was suppose to be different from everyone else. Unfortunetly they are heading towards that direction though. Raiding just reinforces elitism which can be seen quite clear from just this event alone.
And they are different, having raiding NOT endgame is different, you can still have raids, just doesnt have to give new Tier items all the time, its just another content to add.
No to instancing. Then we are back to raiding which this game was not suppose to have.
Why not? Why cant we have something close to a raid? or 10man dungeons? What is the problem with that? GW1 did it, some of the top games in the world does it, we can have open world bosses that are hard and long, just dont make it so dependent on failure are 5-6 players, or at least if a player is afk kick them out of the area after 5min instead of 60min. If a player is dead give them a 30sec timer that will respawn them at a res shrine (kinda like gw1, but not at a WP, just have 1 shrine per zone), and can still have raids too.
Thats why it needs to be an instance so the players that are organized can do it all they want without 20 players that dont listen, dont know what they are doing, dont have correct gear and/or just trolling can leave us alone.
How hard is it to make 20player party sized instances ? its not, Anet just doesnt want to do it and they blame us for QQing b.c we have 30 afk’ers in the zone making it harder while 20 ppl stay dead b.c they are lazy and think they helped.
Sorry , are you talking about the 40 people raid where maybe 4 people go any ITEMS at all? Talking about no reward there vs difficult content. At least you get something!
Even 1 month after Scarlet , maps still go overflow So I think Teq will be fine , once people get used to it.1 month after Clockwork Chaos Aetherblade Captains still spawn like crazy. Maps rarely go to overflows over it anymore. Teq will be fine until Meta achievements are achieved. It is a simple as that. Once they are done you simply will not get the bodies to do it and succeed often.
But thats one of the problems, ppl wont do it b.c it is “meta” for them and will take alot to get enough players to do it, we will not be able to kill teq daily at all, it will be a weekend event or a every other week and on low pop servers a monthly event (like Karka queen used to be) On my server the karka queen wasnt killed for 1900+hrs once.
I dont want teq to be the same and have to wait 3-4 months for a nerf b.c it is dead content.
I feel the same and have the same concerns, in a week, 2 weeks or even a month or 2 from now, would will be willing to put hours of there time into 1 fight with almost no reward that has a very high chance of failure?
I hate wow now days, but they did make some kitten good boss fights and the loot that dropped imo was very well balanced (Im talking pre wotlk). That being said, it was an instance and I truely feel we need hard fights, much harder than this.
BUT open world is no place for it. It just puts a bad taste in the mouth and no one will do it in the future.
Sorry , are you talking about the 40 people raid where maybe 4 people go any ITEMS at all? Talking about no reward there vs difficult content. At least you get something!
Even 1 month after Scarlet , maps still go overflow So I think Teq will be fine , once people get used to it.
No not AQ40 and stuff I was talking about 10/20 mans or even like GW1 dungeons from EotN those where amazing dungeons and good rewards too. GW1 where 12mans (I still go on gw1 sometimes and try to do frostmaw, UW, FoW and SoD b.c they’re more than what gw2 has).
I want nothing more than hard 10+ man dungeons in this game, I love hard (not long and boring fights with 1hit kills, thats not hard just annoying, I mean hard has in takes real coordination and trial/error to learn the fights) dungeons, but it seems anet doesnt know how to balance a game.
We have auto attack zerk gear content for along time and then BANG! content that is p/t/v tank gear that needs so much coordination 1 person can fail it for 80.
This is buggy. I got it when I was running away feared from him (so no dodge for sure). I was even not at his back but more to the side.
Yes I know about that too and heard the same thing, but that doesnt mean the correct way doesnt work either.
Now IDK if the way I said is the correct way, but I watched, timed, learned then dodge and got it.
Ive notice he does it whenever he does the Waves attacks, I then dodge when I saw that animation and got it.
I feel the same and have the same concerns, in a week, 2 weeks or even a month or 2 from now, would will be willing to put hours of there time into 1 fight with almost no reward that has a very high chance of failure?
I hate wow now days, but they did make some kitten good boss fights and the loot that dropped imo was very well balanced (Im talking pre wotlk). That being said, it was an instance and I truely feel we need hard fights, much harder than this.
BUT open world is no place for it. It just puts a bad taste in the mouth and no one will do it in the future.
CoE does have it, they replaced one of the armor sets that was there. I knew about Errols and didnt want to pay 20g+ for it.
But thanks.
Dire comes from drops. Also obtainable from Crucible of Eternity token vendor.
Was just wondering if there is a new insignia with all the updates, I didnt see any sadly
But thanks.
Where can I find/get Dire recipe/Insignia to make Armor for it?
(edited by Faux.1937)
The problem is almost ever server i know of only took him down 10-20%, think about it.. 10% with 100+ ppl when it is scaled for 80 players? WTF really? 10%?
At that rate it would take 150mins to kill him.
I agree, they made the cannons to important to have to little of them…. the karka queen was fine b.c the eggs fell all over the place all the time and good players could pick them up and use them.
How about this:
Remove the dragon’s health bar. Instead, allow us to target subsections of the dragon, each with their own health bars and condition caps. When, say, 75% of them are dead, the dragon dies.
This kills two birds with one stone.
1) Condition classes are happy because there are multiple areas to target, each with their own condition stacks, so if an area is being focused hard, a condition build can just hit something else.
2) Dragon fights become more interesting than just “stand there and beat on a foot until it dies.”
Thoughts?
The problem isnt the dragon fight its the whole game, if you have multi condition characters anywhere is the problem.
While a good basic idea Nar it doesn’t address the problem at all. I don’t think many people understand the problem unless you play a condition damage character. The problem isn’t that having 20 condition users hurts each other. the problem is that having 2 Just 2 condition damage specs on one target, lowers each others damage. Having 20 just makes the problem insane.
As I said in the forum already too, 1 player can put 25 on easy, 2 can keep 25 on for a full fight easy, any other condition player after the 1st 2 it really lowers the over all dps to an extreme.
At BP right now Teq is up and there are lots of player afk and not afk waiting, but very little to none is fighting for the fear that we will not get rewarded for the new teq fight.
I feel ya man.
How about this:
Remove the dragon’s health bar. Instead, allow us to target subsections of the dragon, each with their own health bars and condition caps. When, say, 75% of them are dead, the dragon dies.
This kills two birds with one stone.
1) Condition classes are happy because there are multiple areas to target, each with their own condition stacks, so if an area is being focused hard, a condition build can just hit something else.
2) Dragon fights become more interesting than just “stand there and beat on a foot until it dies.”
Hitpoints in games have always been an attempt to simulate real wounds without all of the necessary computing that actually simulating real wounds would take. In real life, if you stab someone in the foot, it hurts them, but if you keep stabbing them in the same foot, eventually it’s not going to hurt them any more than it already has. Eventually, there isn’t anything left there to destroy. Hitpoints don’t accurately reflect that, especially with very large targets – and we accept that abnormality because hitpoints have been around for so long and no one has ever seemed to come up with anything better.
Well, guess what? This changes that. Now, you can beat on the foot for a while, but when the foot reaches damage saturation (the foot runs out of hitpoints), you have to target something else, and the dragon doesn’t die until 75% of the targets on its body are dead. So instead of three people beating on a foot, you have a warrior smacking the feet, a ranger hitting the head or the tail, and a necromancer making it spray blood from its abdomen. More interesting.
Thoughts?
The problem isnt the dragon fight its the whole game, if you have multi condition characters anywhere is the problem.
everyone/RAGE
My Conditions aren’t doing as much damage as the guy in melee getting stomped by the enemies. I’m angry. Why am I not doing Damage for being lazy. Why am I not doing damage for applying a Burning skill then running away? HULK SMASH!!!!!!That is what you guys sound like right now. You should consider the reason why Ranged does less damage than Melee, then after thinking about that, consider any possibility why Condition damage does less than Direct Damage. Condition damage skills are ‘fire and forget’ in this game right now, and if the limits on Condition damage are removed, then that term will just become even more relevant. Why do you think you should be rewarded the same damage for doing less work than the guys doing direct damage?
…and Im not talking specifically about world bosses where every condition spec is totally useless. I’m talking about all parts of the game for this.
Who said condition builds are ranged builds? and as for necro, it is only a ranged class even its zerk builds.
My thief d/d is all close combat, with caltrops, death blossom and dodge caltrops I have to be in the fight just as much as any melee class/build.
Yes I may be able to run away and still do damage, but a zerk warrior 100b can do 40k damage in 2sec, my 25 bleed stack has to spend the 20sec plus I have to reapply it 10x! to even do that much damage, and the whole time I still need to be in melee to reapply.
Against a world boss, yes you will not be able to crit, but your still doing 14-15k damage. That is 25 stacks of bleed and then needed to reapply them 3 times, so that 1min to do 15k damage where a zerk build did that in a few second. I know that is bust damage, but they can do it every 8sec.
(edited by Faux.1937)
Useless in “Most of the game’s content”? Really? Rubbish.
OP is getting a bit polemic. This problem is fairly minor.
Its not Minor at all, 1 person can stack 25 bleeds solo but its hard to maintain those stacks, with just 2 condition build players you can keep 25 bleeds on sonetime very easily.
Every other condition build player after the 2nd.. maybe 3rd is completely useless, they will not be putting any conditions on that mob at all.
Out of the 80-100 players that will be there a good amount will be condition spec. that means the fight will take longer b.c more and more players are dealing less and less damage.
I know there are Add’s but 1/2 the condition specs/classes have a good amount of aoe (theif and necro comes to mind with good bleed aoe).
Ive completely went zerk on all classes b.c I am tired of no doing damage in parties bue to others being conditions or they just apply them even tho they are zerk b.c it is apart of there skills and then I can only add 15 bleeds on and deal less damage….
Do you know what an exploit even is? Your taking advantage of a mechanic that should not be used, the game wasnt made to use a dead body as a way to help you get pass a section.
Um, yes. I do know what an exploit is. I also know how basic physics works. If you stand on a pressure plate to cause a mechanism to trigger, it shouldn’t matter if you’re dead or alive to trigger it. The weight of the person standing on it is what triggers it. If you could place a rock or some other heavy object on it that would also work. My point is that this isn’t exploiting a game mechanic to get past the puzzle. It’s how the mechanic works. It wouldn’t make any sense if a dead body didn’t trigger a pressure point in the same way as a living one. Calling this particular physics “trick” an exploit is ignoring the very core of the way the mechanism works in the first place. It would completely defy logic to not have the pressure plates work when downed or defeated. You don’t weigh any less when you’re dead. These pressure plates should be functional regardless of whether the person standing on them is alive or dead. This seems like a fair and legitimate strategy. It may not be the best strategy since you have to die but it works. At the same time it also takes 2 out of the 5 players completely out of commission and puts the group at a possible disadvantage.
Teleporting through walls, jumping over invisible objects, climbing to locations not intended to be reachable, and stacking in strange locations to take advantage of enemy AI is not fair strategy. That is exploiting because you’re taking advantage of a game bug to progress. Standing on a pressure plate is how this particular mechanic was designed. It’s even in other parts of the game and you often need to place other objects on them to proceed. Alive or dead doesn’t matter. The plate is still pressed and the puzzle is solved.
Im saying no matter what you do lots of members of your party will die or wipe unless you have certain classes, and changed to those classes shouldnt be the only way.
The way I see it is quite simple. If you start doing high level scaling content that’s also intended to be challenging, then having to swap certain classes out to get past certain sections without using exploits may actually be necessary. Not all classes have the necessary tools to achieve certain goals.
But thats way Im so mad, we should be able to take any class to do this content at any level. If we start forcing a type of class or build then isnt that the same as the “holy trinity” and isnt that the complete opposite of what gw2 stands for? I dont want another WoW were we are stuck having to take a set build type of classes to complete content and leaving some classes in the dirt.
We already have a problem with some classes being “undesirable” and more of that is not what is needed.
(edited by Faux.1937)
You cant just walk in the 1st area with 2 panels on the floor and tank, you have to let players die on the buttons, Im never seen a person live long enough to walk out from the panels (3k+ toughness High vit and healing with protection utilities and shield still isnt enough).
We dont have to Jump down, we can do all up to the 2 panels fine, and I dont think having the chance to wipe 3-4 times at the bombs is idea either, again in a 48 Ive never seen a group (with thief and mesmer, multi guards and war) be able to get everyone back and have the door open without dying, its not possible.
Dying over and over again just to win is an exploit, dying and staying dead on a button is an exploit.
Having to make player change to other classes to pass (again without dying or a character dying either on purpose or just so you can get pass) is an exploit. We shouldn’t be allowed to change classes in the middle of a Dungeon IMO.
Staying dead on a button is an exploit? Using terrain and AI glitches to win are exploits. Staying dead on a button isn’t an exploit. You’re using game physics to accomplish a task. You aren’t jumping through walls or using portals to get through objects or using other such tricks to bypass the design of the level. You’re pressing the buttons while the other party members work to get past the other dredge.
I didn’t say you didn’t have to die during that part. You pretty much have to die during that part in high level fractals. What I did say was that it can be beaten legitimately (i.e., not using portal tricks and terrain glitches or other similar bugs to your advantage). You made it sound like exploiting was the only possible way to beat that section. That isn’t true. What you described was indeed a terrain exploit. I said that exploit isn’t needed to beat it. In my experience, it’s often easier to just open the gates the way they’re intended to be opened as it’s usually faster than trying to get people over the walls.
I think you have a fairly large misunderstanding of what constitutes an exploit…
Do you know what an exploit even is? Your taking advantage of a mechanic that should not be used, the game wasnt made to use a dead body as a way to help you get pass a section.
Im saying no matter what you do lots of members of your party will die or wipe unless you have certain classes, and changed to those classes shouldnt be the only way.
In 48’s my group that Ive done it with we went a specially way to "fall into the room with 2 buttons’ (Not saying how) had 2 ppl get there thieves and the other 2 ppl ran down died on buttons, the 3rd person suicide too while the thieves stack Shadow Refused on each other (the 1 cast it 1st then press the gears after 10 sec the 2nd one cast his).
It is not at all how you are suppose to do it, if you HAVE TO exploit just to HAVE A CHANCE to win, then it is a poor design on Anets side.
I used to do a full tank build P/T/H and some P/T/V mix with over 3k Toughness and 1k healing power and to still be killed in seconds I just went full zerk now and we do better than when I have a tank, Tank gets 1 shot then what is the point?
You HAVE to exploit to have a chance to win in that fractal? Not remotely true. At all. I’ve done 48 runs using legitimate strategies to win in the dredge fractal and it’s completely doable. It also doesn’t take that long. You don’t need to use AI exploits or terrain exploits to win. You do, however, need to plan your group out a bit. Having a thief is extremely helpful. A mesmer can do wonders too.
My guardian is generally able to tank quite well in the dredge fractal. You can’t stand in place nonstop and there’s still some risk but you can definitely take some pretty heavy hits if you’re traited and geared right. Tanking in this game is intended to be risky and you really need to pay attention to the enemies you’re tanking to be effective.
My guardian uses Giver’s armor (mainly for the toughness and healing power) with 4 altruism runes and 2 water runes to get extra boon duration. Trait-wise, she’s using 0/0/30/30/10. I have about 3400 armor when using a mace and shield and about 3200 when using a staff. I have about 15K and 16K health, respectively. Shelter is probably your best bet when it comes to a healing skill since it gives you a full 2 seconds of blocking all incoming damage.
Having said that, I absolutely agree with those that have said that the reward system needs a major overhaul in fractals. Doing a level 48 run and getting all blues and greens from the Jade Maw chest and getting yet another infused ring that you can’t do anything with is just ridiculous. I have two full bank tabs full of infused rings. I don’t want to sell them to a vendor because it feels like a massive waste. But so is having them collect virtual dust in my bank. At the very least there should be a system that lets us buy unique skins or other items using pristine relics or even regular relics.
You cant just walk in the 1st area with 2 panels on the floor and tank, you have to let players die on the buttons, Im never seen a person live long enough to walk out from the panels (3k+ toughness High vit and healing with protection utilities and shield still isnt enough).
We dont have to Jump down, we can do all up to the 2 panels fine, and I dont think having the chance to wipe 3-4 times at the bombs is idea either, again in a 48 Ive never seen a group (with thief and mesmer, multi guards and war) be able to get everyone back and have the door open without dying, its not possible.
Dying over and over again just to win is an exploit, dying and staying dead on a button is an exploit.
Having to make player change to other classes to pass (again without dying or a character dying either on purpose or just so you can get pass) is an exploit. We shouldn’t be allowed to change classes in the middle of a Dungeon IMO.
(edited by Faux.1937)
Just remember: higher hp doesn’t necessarily = more challenging content
I agree. Unfortunately damage and defense scaling reaches a point where it no longer conveys a sense of progression and challenge. For example, once creatures start one-shotting every player, it doesn’t matter how much extra damage they do. We’re also looking into how to meaningfully extend the scalability of FOTM.
how can increasing damage to the point that it can actually one shot a player still be considered a valid way of scaling difficulty?
I mean, it not only trivialize the content but also reduce your character and strategy to the minimum leaving nothing but a few stats that are worth (zerk).
Will this eventually change, having smarter and not deadlier fights? or is the idea of you designers to keep this escalation as basic as it is today?
IMO a smarter fight is a much more fun fight, killing 1-2 mobs out of 20 and dying to just rez and kill 1-2 mobs more over and over and over and over again isnt harder or more difficult in any way, shape or form.
Any player can do that, HECK you can do that without any armor or trinkets, if your going to die anyways why give yourself a repair cost?
Make a fight that make you think and have to do certain things to pass is what fractals should be all about, small/short mini dungeons that takes good teamwork to beat.
We would see a raise in the need for other gears and will make player skills much better.
Since i have my rings and backpack i barely visited Fractals, there is just no reason.
The only thing that made me run Fractals are the weapon skins but RNG is not really incentive.This I can’t understand. Every single RPG has RNG-based rewards in dungeons since Dungeons and Dragons. It can not be the problem.
You don’t see the point ;-)
Opening the daily chest feels like trying to get a Halloween Skin…
In 300+ Runs at LV20+ 5 people got a skin 4 of them got trident or warhorn…
If you are in a dungeon for 1-3 hours you want to see some progress at the end but after you have 2 rings and a backpack you are wasting your time in hopes of getting the skin you want.
There are 19 Skins, i think i don’t have to say what "Never"divided by 19 is…
They are Accountbound, they could have a higher droprate, you can’t sell them at all.
You did 20+ and dedicated a lot of your time for it, the Weapons only drop 20+ so only people who really did fractals could get the skins.
A droprate this low would only be acceptable if you could sell the skins.
I wanted the Greatsword for my Guardian so badly, but it was way easier for me to get a legendary than that skin…
Sad but true, I wanted a Shortbow, Sword, GS and Pistol, I crafted The Dreamer and Quip, Lord Taeres’s Shadow came out and I didnt want the Fractal sword anymore and just bought Lord Taeres’s Shadow before ever getting any of those weapons (and still havent).
If a Legendary is easier to get dont we think something is wrong?
Im only posting so much about this b.c I LOVE FRACTALS and I would love to see them improve.
An hour.. AN HOUR… that is nothing at all… 3hrs.. yer i guess… 4/5 hours sure… one hour… go home and cry in a corner..
Not everything should be 30 minutes long.. fractals deffiently NOT… Yer ok some maps are a bit too long tbf.. and as stated being looked into.. but an hour-2hrs is a nice time for fractals in my view.
Id love to know what level fractals your on and what you think 30+ 40+ is gonna be lik e lol
I love fractals, but after having multi characters in high levels and never once getting any weapons or rings out of it that actually benifits me. So, 2hrs for something that I no longer enjoy b.c of bugs, impossible odds and not getting the rewards worth it, when I could simply run Cof p1/p2, SE p1/p3 and maybe TA Up and f/f in the same amount of time (dungeons I also enjoy) and it is worth my time.
Yes its a game, yes play to enjoy it, but after 3k+ hrs and 9k + achievement points Im really trying to get things I dont have, and the idea of spending 1-3hrs doing something for a chance of a chance to get something I want that is just for looks while dealing with the fact that its a wipe fest over and over again, in the end there are problems and they need to be fixed.
We’re currently looking at a few things regarding individual fractal difficulty and length. A couple of options are reducing the length of unnecessarily long fractals (dredge) and modifying the possible sequence of randomly selected fractals so you don’t get the longest and most difficult ones all on the same run.
Please, change or scrap first room of dredge fractal. Those mobs 2shot you on lvl 48 difficulty. Last time I ran it I was insulted that I (guardian) am scared to tank. But how? I use my focus barrier, 2 aegises, heal skill and dodges. It let me live about 30-60 seconds and meanwhile they wanted from me to agro dredge who was constatnly running towards the guy who was opening the gate. It is just not possible to let one guardian do the whole job and agro 10 or so mobs which kill you with 2 shockwaves. Lower the number of dredge here or change it somehow for it to be more fun to play.
Everytime we get dredge fractal it’s like “aaaaaaw, again?!”
In 48’s my group that Ive done it with we went a specially way to "fall into the room with 2 buttons’ (Not saying how) had 2 ppl get there thieves and the other 2 ppl ran down died on buttons, the 3rd person suicide too while the thieves stack Shadow Refused on each other (the 1 cast it 1st then press the gears after 10 sec the 2nd one cast his).
It is not at all how you are suppose to do it, if you HAVE TO exploit just to HAVE A CHANCE to win, then it is a poor design on Anets side.
I used to do a full tank build P/T/H and some P/T/V mix with over 3k Toughness and 1k healing power and to still be killed in seconds I just went full zerk now and we do better than when I have a tank, Tank gets 1 shot then what is the point?
Since i have my rings and backpack i barely visited Fractals, there is just no reason.
The only thing that made me run Fractals are the weapon skins but RNG is not really incentive.This I can’t understand. Every single RPG has RNG-based rewards in dungeons since Dungeons and Dragons. It can not be the problem.
Just to add a bit of levity, it is a problem when you can’t save before a chest, and load the rng you desire. (I am long past that though.)
The problem is a 38+ can take 1.5hrs or more and you get (normally) the same reward as doing 2 meta events that may take 5-10min, the Fractal weapons (and now ascended chances) are the only reason to do higher level fractals (and for some the relics for Alt toons), so the good chance of not even getting a chance to get a weapon and also the idea you cant pick your fractal weapon makes it feel like you completely wasted your 2hours of time.
I dont like Cliffsdie b.c you only get 1 reward at the end, no seals have drops, the boss doesnt drop anything and it is alittle longer and harder if you dont know the “trick” to not killing 1 npc and running to other side stacking in the corner.
Grawl and Shaman you at least get chests/loot at checkpoints, Swamp and water is understandable to not get any, but Cliffside? come on.
Stop complaining and play the game.
/problemsolved
Why settle for less when we know and everyone knows it can be better? Not everyone can be happy with being less.
Honestly this was GREAT news and it makes me happier to do more fotms again, I would do more 38’s and 48’s (daily) if this came to pass.
It is only in SAB that Im getting crazy lag spikes… anyone else?
SAB is nothing like christmas, it is a little fun dungeon.
The if it is temp, let us the the rewards without 100 hours of grind.
(edited by Faux.1937)
Its being said SAB will be accountbound for big/chest in it and you cant get the old skins…
IDK wtf anet is thinking with that, they say its to stop grinding, but now I feel I have to grind it even more/harder to get the skins, so I only have a couple chances a day to get those 1/50 chance chests, I cant farm the Dig spots now. SOOO…. basically I will be running it an extra 500 times to get the 40-50 bubbles per zone
Thanks anet, that is helping.
PLEASE just let it stay year round with changed like this, is it really that terrible on the economy were it cant stay?
It could have just been over looked and they didnt notice it. I would still put it in the bug forums.
YES!!!!!!!!!!!!!!!!!!!! +1
This has been said many many times, and we need to keep saying it for anet to listen.
+1 for this.
I disagree with this. Some things should be soulbound because that’s the mechanic of the object. An example would be the iron tailpipe bandana. My Mesmer, Sawnec, is not in his gang, so why should he have a bandana?
Other example is weapons. If all the weapons suddenly stop being soul bound, there would be no reason for people to buy more than one or two of the same weapon, and the market would stall, if not straight up crash.
Do you every buy, or known anyone to buy used shoes, clothes, hats, etc… well the answer is yes you do.
Gear is just a heavy type of clothing, if 1 person can wear it, then someone else can.
I do wish Soulbound items where gone to, account is all we need, I can understand is you need a “tailor crystal” or sometype of new item to “Fit” the armor to your character, that would be better than soulbound as well.
With the new SAB coming back out, a activity that everyone LOVES, why not make it stay and let us go in when ever we wont?
With you only doing 1 world per 6months about with a quest of only 4 worlds that is still 2yrs that SAb will be popular.
The ability to make more Worlds or added achievements for it, Monthly and dailies I dont see any reason why it MUST be a limit time activity.
I can understand you not wanting players to get “bored” of it, but I do truely believe new players and veteran players would highly enjoy this always being around.
Its for both, they need to fix everything with dungeons, an I made a bug report too.
In Agrah path 4 the High Priestess of Dwayna, was bugged to forever stay at 50% health, she didnt wait the 45sec before teleporting away and healing, with 5 zerk playes she still wouldnt go below 50%.
We was on average (over 50 tries and even resetting her many times) it took 4-5 seconds to get her to 50% health from after when she teleported away and came back once we gather the elementals.
We was doing Arah Path 4 yesterday. We went a little slower due to we had 3 guardians all tank builds and most of us first time.
But we was doing good and having fun, only died to not focusing.
We got to High Priestess of Dwayna and she was bugged, she wouldnt go below 50% before healing.
So we all deciede to get Zerk warriors and dps her better….
Well she get to 50% health and when we get the Elements to the spot and DPS her again 4 seconds it took to get her to 50% again…. and she teleports/heals.
This went on for an hour, we are now experts on gettig the ele’s to the spots and dps’ing her now that 1-2% of life she gain.
5 players, 4 hours, late bed time, no reward.
ANET There are lots of problems in many dungeons, Please PLEASE fix some of these problems.
Like AC and CM too noobs are going into these dungeons and hating they’re life and just stopping the game or never doing them again leaving a bad taste in there mouths.
Lots of glitches/bugs and exploits, Players are exploiting b.c they dont wana “grind” something annoying and to do a 1hour run for 1/20 of a reward (talking about full set of armor).
Those players invested money and time into NOT GW1! But into Anet in the GW franchise.
Why does everyone seem to think that by buying and playing GW1 they funded GW2?
At the beginning, a company invested money to program a game, set up servers and pay the maintenance costs (hardware, software, personnel). Then players come in and start paying for the game. Then after a certain amount of players bought the game (and some other stuff) once those investments paid off the company starts making money (companies are about that sort of thing, be assured). But while they get money from their customers they still have to pay their personnel and maintenance, so what you pay there is mainly used for maintaining the current company infrastructure (and some profit, too).
Then after a while their current cash cow is starting to dry up, they start investing money in the next product and the aforementioned cycle starts again.
But… This actually means that only those players who bought GW2 and gems in the GW2 store actually paid for GW2 and made GW2 possible… Surprise!
Thats because original players kept the franchise alive if no one bought the game you couldnt sit at your pc on the gw2 forum and complain that life isnt fair. O no leaderboard((((( lmao
Im not complaining life isnt fair other are saying that.
500 points is not really alot, it doesnt get you from the bottom % to the top %, only the hard core achievement point players does it really matter to,
You people sound like your 127,970 ranked spot is doomed to be at 128,837 b.c of of 500 achievement points..
I have less than 6k AP for what matters. But it’s a matter of principle… If someone that wanted to be nº1 and didn’t play Gw1, he can’t be nº1 because someone who played Gw1 that also wants to be nº1, had achieved things in other games!
Its not like 500 points matters, Im glad anet gave it to them, BC you know the leaderboards actually effect the game.. wait? NO THEY DONT.
It don’t matter to you, but you don’t have the right to speak for those who cares…
And, If they don’t matter, why to give 500 at all. Better to give nothing… Would this be alright for you?
Are you still whining about this? What do you care if someone else has these points?
Also one of the selling points of the eye of the north expansion in gw1 was rewards in gw2. Everyone knew this.
Geez Anet please revert the points back to the old amount because I am getting pretty sick of these whining kids…
LOL.
I’m standing by my point of view, different thing from whining. I could be if i really cared about Ap Leaderboard, which i don’t… different story!
Let’s tell again, since the HoM elitism is blinding you:
-No one is saying, that they shouldn’t receive rewards from their hardwork in GW1. I’m saying that the rewards should not be related to Ap whatsoever!
For me HoM could reward:
- Several weapons/armor skins, titles, that were in fact relevant in GW1;
- Special Dyes that have somesort of different color/effect;
- Special relevant GW1 NPC’s mini’s (dragons etc…);
- Special picks, harvest and axes with unlimmited amounts;For me HoM should NEVER reward:
- AP;
- Gold;
- Karma
- Any other form of currency!
/cheersCan you understand the difference?
If you don’t have anything valid to say to this discussion, then it’s better to don’t say crap like you have said.
/cheers
Doesnt matter what they give to gw1 players, someone will QQ about it, and if they give nothing then gw1 players will QQ about it..
Its a lose/lose situation no matter the way we look at it.
Anet by doing this (boosting AP for HoM) felt it was a good decision and they have they’re reasons for doing it.
I’ve supported the development of gw2 since 2007! Way before the hype and even the dragon logo.
Oh? You gave them a substantial amount of money? You wrote some GW2 code? Or did you just talk about a game that would eventually exist, if its development fit into the company’s business plan?
Most GW1 veterans just played a game and got what they paid for. They did not put a single dime more into the development of GW2 (which is a completely new product, in business terms) than everyone else who bought GW2.
ANet had the brilliant idea to launch the new product with a link to the old one so their existing customers would most likely transition over to the new product, making the new product much more likely a success, yes.
But this does in no way mean that the GW1 player achieved anything more than a non-GW1 player in GW2. And since those are achievement points, they should only be some measure of how much someone achieved in GW2 compared to other players in GW2 – all other “returning customer bonuses”, like skins, titles, etc. are independent of those points.
And if ANet wants to hand out some more presents (items, gold, boosts), well, by all means give everyone with HoM achievements an appropriate chest by mail containing those presents, but keep the points out of it!
I only read the 1st part and stopped right there, anyone in Business/Marketing knows how Important “Word of mouth” is and would never dismiss it, your lack of knowledge in understand this is unsettling, and makes any of your comments invalid to me.
- Limited Time Content
- Requires 30 days
- Requires Crafting Mastery
- Anyone who doesn’t get it crafted will be subpar until they decide to release it again.LAWL.
‘Release it again’? As long as you get the meta achievement (crstyal node) and get the recipes (which you can collect and throw in your bank until you can use them), you can craft it as you produce the materials. It isn’t going away….
However new players after this event will NEVER be able to get the recipe or armor after the recipes are all sold out.
Now if there was a way to keep up the supply of recipes for example the vendors were available outside of the event area and there permanently this would be a non-issue.
The Mining node and Quartz arnt account/souldbound neither are the Recipes. Just like Halloween Items, new players will have to pay alittle more to get the gear.
I Did Halloween but didnt know about the Crossing, 3 months later I bought the Recipes and materials.
I’m sure there will be people that get duplicate copies and hang onto them for sale at a later time.
I’m assuming at this point, that the merchants with the boxes that hold the recipes will be gone (at least temporarily) come the end of the event. However, with the story chatter about ‘securing a trade agreement’ between LA and the Bazaar, I do foresee this as becoming a recurring ‘event’ sort of like Darkmoon Faire in WoW. Now, how often it recurs is the big question. If it’s a relatively common thing, then there won’t really be too much issue with the recipes being ‘rare’ or potentially unobtainable.
With all the mats Ive been saving up (now they are all gone QQ) Ive bought over 100 supply boxes, I have some recipes that I got more than 20 of, I have a full 18 slot bag of recipes. after I short them out I too will hang on to the extras, not to up the price on TP but for friends and Guildies.
I have over 70 recipes right now (yes many are multiples) and honestly Im trying to get another 100+ Supplies.
I know some ppl with x10 the extra mats as me, I cant imagine how many they have.
I think they will stay in the TP for a long while.
By then Anet will have (Hoping) more recipes and ascended armor.
Well crap, I’m scrambling to gather materials so I can even buy the boxes. XD Hopefully I’ll have your golden luck (knew I should have worked on my lucky title in gw1!) because I need like 3 copies of all of them just for my use (my account, hubby’s account, son’s account)
I dont craft to level 80, I love saving all my stuff, never know when you will need it, I even save all Salvage materials for the dailies/monthlies I have 2 bank tabs just for materials and Salv goods.
It really comes in handing. I dont like to turn t1/2/3/4 into higher tier mats, they all kinda easy to get, if you salv lots of armors you will get the cotton, linen, wool etc… I salv weapons too on all my alts that I level, and I level them up by map completion, yes it may take a while but thats part of the fun, I have my 2 main level 80s the others are just to learn the other classes, to have fun and most of all, get all the mats/salv for my mains
I do understnad that +all stats armor is/sounds sweat! and 30% of the players that are playing 70% the time know its not he “best” gear and would rather have Zerk or Knights and they know when to dodge and when to attack.
But for the 70% of the players that only play 30% of the time, dont know all the tricks and mechanics of the mobs, they dont have the time to invest into the game like others.
IMO it is a great way for the 70% of players that only play 30% the time to have a neat little thing to do daily, (An actually easy to get reward) for armor fit for there needs, they need something that can help them do some damage (the high Crit dam) the power/prec something that can help them live if they fail a dodge (toughness/vit), something to help with sutain damage and to recover fast while still hurting them (healing and Condition) all at the same time giving them a better chance to get loot/money (MF) b.c of lack of playing.
IMO this is great for a perosn that likes to get on once a day for maybe 1-2 hours at most, do a daily routine and get off.
it has a long term goal, it doesnt take long to do, and its simple.
Dont forget that not everyone plays all the time and things need to be added for those players too.
I can see anet doing a few more of these in the future.
(edited by Faux.1937)
So you want to slap every gw1 veteran in the face?
Do you know how much I supported pre-release gw2?
I’ve supported the development of gw2 since 2007! Way before the hype and even the dragon logo.
I’ve told everyone I have known about this “awesome upcoming game” in a bunch of other mmo’s from 2007-2012 release. These mmo’s included CoH (rip ), Launch of Aion-2012 Aion, and many others.
To me, these rewards weren’t worth it, but I could care less.
I would gladly trade these AP for other skins like my Rainbow Phoenix or my mini Kunnavang and my Chaos Gloves
Me too, I got at least 20+ people into playing GW2 and even more into GW1, if it wasnt for the GW1 hardcore fans, GW2 release wouldnt been as good.
And if we could get the Rainbow Phoenix I too would trade those in that was the best pet ever!
Those players invested money and time into NOT GW1! But into Anet in the GW franchise.
Why does everyone seem to think that by buying and playing GW1 they funded GW2?
At the beginning, a company invested money to program a game, set up servers and pay the maintenance costs (hardware, software, personnel). Then players come in and start paying for the game. Then after a certain amount of players bought the game (and some other stuff) once those investments paid off the company starts making money (companies are about that sort of thing, be assured). But while they get money from their customers they still have to pay their personnel and maintenance, so what you pay there is mainly used for maintaining the current company infrastructure (and some profit, too).
Then after a while their current cash cow is starting to dry up, they start investing money in the next product and the aforementioned cycle starts again.
But… This actually means that only those players who bought GW2 and gems in the GW2 store actually paid for GW2 and made GW2 possible… Surprise!
I never said it funded it, Im just saying they are just trying to remain loyal to long lasting customers and it is good business for them to.
They may had other reasons for doing so (like get more players to GW1) But there could be other reasons besides money.
I love GW1, I love the lore and personally think its a better game over all. And I tell ppl all the time that they should play it to learn more about the game and have a good time, get to see things and lore most would not.