• Have you heard of the city? The ancient uru? Where there was power to write worlds •
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So for some time I didn’t get into this whole debate mainly because I felt the guild missions was a good thing but now understanding the way they work I’m really a bit disappointed.
I run a 100 member guild with about 30+ active on good days (time for an inactivity check again soon since there’s no last login option). So yes we’re a fairly medium sized guild.
We had saved up about 120k influence over the months sticking around the 100k mark thinking this would be more than enough influence for any new influence related things that may come out but it appears that I was wrong.
First off. We were very excited thinking we were able to pick the guild mission type that we wanted to do first. Turns out we can’t pick the ones we want because it requires all the other ones to be unlocked. Why? What’s the point in that?
Second. So despite that we thought okay well we’ll just follow the designated order then someone pointed out the unlocks said VI not V as in there was an additional level unlock for most of them. I mean why? There’s nothing even between Level 5 and 6 it’s just an unnecessary influence dump. Influence I wouldn’t have wasted on those guild buffs for months if I had known we would need THAT much influence. I felt like the 100k we kept aside was a lot!
To unlock everything you will need:
Art of War 5 = 20.000
Art of War 6 = 30.000
Bounty = 30.000
Challenge = 50.000
Economy 5 = 20.000
Economy 6 = 30.000
Trek = 50.000
Politics 5 = 20.000
Politics 6 = 30.000
Rush = 50.000
Architecture 6 = 30.000
Puzzle = 50.000
Total = 410.000
That’s an insane amount I mean if we were able to choose which mission we want to unlock then I wouldn’t have minded so much because at least we’d be able to do what we enjoy while we slowly work towards other missions. Now however we can’t do the ones we want most (Puzzle and Rush) because it will take ages to get them unlocked and influence we definitely don’t have.
My suggestions/plea would be:
- Allow guilds to choose which one to unlock first.
- Make it so that you need to unlock level 6 brackets to do tier 3 missions in stead of blocking complete access to the first tiers because only large guilds will generally have enough people to do them anyway and will have the influence to dump on the level 6 requirement. Smaller guilds who particularly like one mission type can invest in that specific one if they really wanted to (Maybe have tier 1 fall between level 3 and 4, tier 2 between 5 and 6, tier 3 after 6).
- Make it so the higher the tier the more merits and influence they cost to build/unlock rather than requiring a lot of merits for unlocking the mission type entirely (e.g. 0 merits/200 influence for tier 1 gmerits earned = 25 per, 100 merits/400 influence for tier 2 gmerts earned = 30 , 300 merits/800 influence for tier 3 gmerits earned = 35).
This would still keep long term progression that was intended while not blocking content entirely
As it stands I feel small guilds and even medium ones are treated unfairly. I understand needing to work towards unlocking them but I feel that a per tier structure makes far more sense than a ‘you are forced to spend a fortune on all of these and small guilds forget even playing them!’.
How are small guilds meant to be able to recruit people if they have no chance of growing without reasonable access to at least some of the guild mission content?
Also if it’s true (not sure if it is) that you can earn more commendations by guild hopping, then what was the point of guild missions? I thought they were intended to solidify community not fracture it more? If the reason for being in a guild was now also guild missions how does this help us medium and small guilds if the bigger guilds tempt away members because of their complete access to content not to mention making people guild hop even more for extra rewards?
I love guild missions, I love that there’s finally larger group pve content for our guild, the content is a lot of fun so far, the missions are just brilliant for bringing the guild together but some changes are needed so smaller guilds are not hugely disadvantaged. Also remove the ability to get extra commendations by guild hopping, rewards should be guild exclusive.
Thanks for reading,
Lilyfay
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If this is true then what was the point of making the missions to help guild communities if it still encourages people to guild hop. Just means another excuse for people to guild hop and not represent. Kind of defeats the point… The rewards should be limited to one guild.
If people can do dungeons naked then gear is certainly not as big a factor as elitists propose. To be honest I’m so disgusted by half the posts in this topic, the attitude that people think gear makes a dungeon go smoother is just…
I’ve seen newcomers and lower level people do far better in dungeons than most lvl 80’s full beserker speed run krew ‘oh I done this dungeon 10million times’ then die right away at first obstacle.
Kicking people for not being lvl 80 not having full exotics or full berserkers gear or not even the right profession is just…
Gear does NOT make a good player in the slightest. NO to gear checks because it supports a bad attitude. If you want to do your elitist speed runs be my guest but do not ask for implementation of a horrible system to force your ways even further making it impossible for those who don’t to enjoy the game as is already a problem in this community as it stands making experiences for newcomers to the game absolutely dreadful.
Anyway there’s a lot I would like to say as these kind of people really irritate me but I don’t think there would be anything constructive to come from it.
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Issue with pre-nerf Simin wasn’t dps requirements, it was “dps forgiveness”. Having a party with a really high dps allowed you to make mistakes during sparks run or just plow through her with 4-1. If you had average dps, this fight was fully doable but harder because you had to pull sparks properly which most teams couldn’t do.
On the topic of Subject Alpha, he’s okay, but stacking in melee shouldn’t make this fight autoattack fest.
Not really true even with perfect spark runs if you didn’t have enough DPS it wasn’t going to happen.
I don’t think a DPS race equals skill. I think the fight could do with an additional mechanic to make up for the healing being nerfed but at least people can now complete the longest dungeon in game without having the perfect setup in professions/builds.
Dungeon difficulty should never be directly related to how much combined DPS a party does. In stead what the encounters need is more teamwork, more mechanics. Kind of like the new final AC boss on path 2.
I think simins mechanics are pretty good as they are just needs something more now that it’s no longer a DPS race all the other bosses on the same path are more about taking down health points slowly than actual mechanics. I think if they were all made more interesting with more mechanics, real teamwork and reduced in health points the dungeon would be more challenging overall. Except for lupicus of course he’s bang on the mark.
All Arah bosses should be like lupicus/subject alpha and/or the new ac path 2 boss. Unforgiving, requiring tactics and teamwork, impeccable timing and player skill not ‘Need 10k DPS to kill it, need full zerker warrior team with mesmer!’ That’s not difficulty that’s just the wrong type of mechanic for this game.
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When people first started to do dungeons everyone was shouting the same thing ’It’s too hard! We can’t do it!’ then with time people learned the best way to approach encounters (or skip them because they couldn’t do the encounter). Then everyone complaint it was too easy.
Now AC has changed I wouldn’t really say it’s harder just different. The encounters are more interesting. The general public just needs to get familiar with them again so it goes back to ‘AC is too easy’
Can pretty much guarantee this will be the case, just wait a couple of months.
Best is to work together and put condition removing fields down, revive anyone who goes down and try fighting him first before attempting the next bounty. At least we managed him with about 25-30 people. Other than the painful burn I can’t think of anything that was particularly tough to deal with unless he was bugged for us?
Calling it a cheat implies the person using it is breaking the game in order to gain an advantage not available to those playing the game without breaking it.
That isn’t what’s happening. The lob skill is being used as intended by the devs, the problem is that the lob skill is ridiculously overpowered and required very little skill to the point where it is the only effective way to play.
It kills teamwork, and creative gameplay.
It should be rebalanced.
But this doesn’t make it a cheat, it’s a development issue, not an exploit issue.
You might want to read my post again….
“Since I found out that apparently it’s not a cheat”
At the time it appeared to be a cheat/exploit/bug because you weren’t able to do that beforehand and it gives a huge unfair advantage thus in my 3 month old post I called it a cheat.
I used the term cheating in the the context of abusing a possible bug or exploit that Anet may not have been aware of. Therefore the term ‘cheat’ would still apply but since it appears to have been intended it isn’t a cheat as there is no bug or exploit involved at least none that Anet has stated or fixed.
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Here’s a 3 month old post about keg brawl complaints that I made:
https://forum-en.gw2archive.eu/forum/support/bugs/Keg-Brawl-Cheating-Issue/first#post893710
Since I found out that apparently it’s not a cheat but how is being able to throw across most of the field and score in anyway fun or fair? Not to mention mismatched team numbers and inability to play it with guildies/friends.
It’s a shame I love keg brawl, it has so much potential and for similar games but other than the daily there’s just no point in playing it as it stands and even then the other dailies are preferred.
I don’t believe Anet has any intention on changing or improving keg brawl any time soon. So we will just have to wait a very long time to actually enjoy keg brawl again
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I didn’t read anything other than the OP but to put my opinion in this.
NO
Gear/Level/Profession demands are already rediculous. If you allow people to check stats things will go to hell. Just a big NO
NO
NO
The convenience of seeing what someone is wearing versus the negative impact is off the scales. It’s NOT worth it by a mile. The only acceptable thing was if it were a preview of skin/base name of skin only as in ‘Exalted Boots’ not ‘Carrion Exalted Boots’ as the carrion part would give away stats nor should it show runes.
The community is already dealing with enough elitist behaviour and bad attitude as it stands any more and it would destroy any enjoyment for the rest of the playerbase.
It takes about 15ish minutes to run from one side of tyria to the other, from east to west. Compared to other mmo’s where taking a flight path from one area of the world to the other side can take half an hour+ I think it’s quite reasonable.
Gonna have to call BS on that one. I suppose if there were no mobs it might be possible and it was somehow a straight line without any obstacles like zone walls or impassable mountains, etc.
Though it is complete BS, arguably he’s correct, in that you can go to mists, LA, then zone to any capital you want to access almost all areas easily (remember DR to get to Ebonhawke) very quickly, for free.
Though I know that’s not what he meant.
She* and we did a naked run across tyria twice and it really did take about that long to run across without waypointing or going into cities from ebonhawk, blazeridge, plains of ashford, diessa, wayfarers, snowden, lornar’s pass, gendarran, kessex hills, to the very west side of brisban (varied between how fast peoples loading screens were but between 15-20 minutes).
Love the idea of a beginner selection guide except I don’t entirely agree with your summary of the mesmer profession. I would’ve made it more like this:
Melee damage: * *
Ranged damage: * *
Area damage: *
Support: * * *
Survivability: * * *
Mobility: * *
Beginner friendly: *
Weapon of Choice: Greatsword or Staff & Sword + Pistol (Focus for WvW only)
Essential utility skills: Blink, Signet of Inspiration, Decoy, Mirror Images (In PvE swap last two for nullfield and feedback), Timewarp
Most of mesmer abilities are about surviving, you survive by hiding behind clones, using CC’s, teleports, stealth. So I would definitely put three * * * in survivability.
That said I would definitely not call mesmers beginner friendly or even average, they are hard to master and don’t really come into their own till they have access to higher level traits. Not to mention to play one well isn’t easy. We have lots of survivability but to use it effectively is another matter requiring impeccable reflexes, timing and skill/utility management.
I would also recommend putting staff there as a good choice because it gives a lot more added survivability for newcomers than a greatsword does. It’s kind of more a personal preference whether someone prefers condition/support or power playstyle.
Utility is a bit trickier because it depends a lot on whether you go for a power build, condition or support build as well as whether it’s pvp or pve.
I would say signet of inspiration is a pretty safe bet for a newcomer as it gives boons passively and when used copies your boons to those around you. Blink is very much a must for newcomers it’s great for stun-breaking and getting out of trouble much easier than portal or veil would.
Then both decoy and mirror images are great for actually confusing enemies and if not at least for extra shatter material. Though if it’s in PvE dungeon settings you’d want to go for more supportive utillity like nullfield and feedback as decoy or stealth abilities will be mostly useless.
To put it short, mesmers are very utility and trait depended specialists. What weapons you use and what gametype you play as well as which roll you prefer to fulfill (damage/condition/support) alter what traits you would pick and what utility you’d equip entirely and therefore you’d work your utility and traits around your preferred gameplay style & weapon choices rather than the other way around.
You can see why I would put only one * for beginner friendly. It’s very complex to fully get your head around the profession and get the best out of them.
the (lower) degree of grinding in this game is offset by the rather long amount of time it takes to get from point A to point B (or the cost of it). Just picked the game up again but quickly realized how boring it is jogging everywhere you need to go – even if you’ve discovered the waypoint. and After a good GW2 session, I’m easily out 50+ silver from using way points – if I don’t penny pinch.
TL; DR – OP makes a valid point.
It takes about 15ish minutes to run from one side of tyria to the other, from east to west. Compared to other mmo’s where taking a flight path from one area of the world to the other side can take half an hour+ I think it’s quite reasonable.
+ guild missions can now allow you to reduce waypoint costs as well.
The problem isn’t with confusion. The problem is that a lot of people do not use condition removal in pvp in favour of other utility skills. Every profession has ways of dealing with conditions if you have trouble with confusion carry condition removal.
Alternatively if you really don’t want to use condition removal keep in mind that confusion is the only damage condition where you can control the damage done yourself. Every other damage condition will do the damage regardless.
With confusion however you can time your major damage attacks to fit between the confusion stack usages. while in between you could kite, dodge, heal or otherwise control the fight while it runs out.
I have fought confusion mesmers and it can be hard without condition removal but not impossible. Best way is to wear them down slowly and use burst/heavy damage when not stacked with confusion.
Every profession has builds that are their weakness to fight against. Which is the entire point of the game being team based. In pvp assign someone to do the condition removing, healing, support etc.
As for PvE I really feel confusion needs a buff in PvE, it’s completely useless and nobody who wants to be effective in PvE will use confusion builds it might be a good idea to separate them.
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I mean just look at this on Desolation! So many people everywhere! Before there was maybe 20 at most between bank and trading post. Now there are 100 or so all around lions arch with no overflow
!
I absolutely love this improvement and can’t wait for the culling fix now
If you really spent 2000 hours on this game since it launched late August 2012, you have bigger problems than this thread is about. That’d be over 83 full days of gaming of an entirety of 184 – that’d mean you would’ve played all day 45% of the time since launch – without eating, sleeping or going to the restroom.
Why come on the forums and respond off-topic just to insult someone? If you have nothing nice or constructive to say don’t say it at all (not to mention inaccurate & judgmental).
I really hope they will fix it for you Tiger, I’d be devastated if it was me. I get the feeling they wont though so I hope you can get in touch with this person whom the leadership went to and they are willing to help.
I would love if you could add skins for Staff and Torch in the style of Whisperblade, The Anomaly etc.
If anything I would love to see all weapons available in this style but especially those two as nice staff and torch skins are lacking right now
Seriously though, Thank you for this improvement! It makes such a huge difference! I can see so many people around (not counting culling) it makes thing feel so much more lively. I can’t wait till culling is fixed in cities it will actually feel like an MMO then
They would have to fix the problem of not being able to play with friends/guild members and the cheating some people do in it.
Edit: Title said Keg Brawl before
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Try Arah, The spaces there are massive with huge structures in the sky. Very beautiful in it’s own macabre way.
The only dungeon that is problematic with size is probebly Caudecus Manor for norn/charr characters at least. Can’t say it ever bothered me on Asura/Human!
Why can’t we have both?
This is why I keep suggesting a hardmode!
Again, if you are in full level 80 exotics and you go to a beginner dungeon you should be too powerful. You’re farming the wrong spot (theoretically). I don’t want to be further scaled down in AC because right now people who are true lvl 35’s in all greens are not going to make it, provided they are allowed to go with a group in the first place.
I don’t do dungeons to farm, I do them for fun.
Suddenly I can see about 50+ people around the bank and trading post on our server Desolation without being put in overflow. I rarely see overflow now and when I do it’s very short and our server is really busy. While before you’d be placed into overflow all the time for an hour or so at peak times and when you got into non-overflow there were maybe about 20 people around.
The Question:
Did server capacity for Lion’s Arch get increased? It wasn’t in the patch notes.
(I love how busy the city feels now! Now only to get rid of culling and it will be so lively!)
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It just mostly sounds like you don’t like large guilds. Maybe a smaller guild where everyone knows everyone is a better option for you? It’s just not feasible to expect everyone to know you and vice versa in 200+ guilds.
I really understand what you mean, and true its not feasible at all to expect to know everyone. Im actually in a pretty large guild. I love the influence of being in one of the most successful guilds on my server. Im actually quite popular in my guild also. But my concern if for the people who are new to the whole Guild Wars 2 experience. I started playing GW2 on the release date so when I started and finally joined a guild it was basically made from the ground up. It started with a handful of people and during that time you really got to know people. and before I knew it it was over 200+. But for the people who are just starting they are really missing out on the whole close knit feeling of a guild in my opinion. I mean yes they can look for or join a small guild, but we all know they really don’t last very long in the GW2 world. (Not saying all. I know forums people get offended very easily lol) But most. And again it’ll really help people who really enjoy playing with people with the same play style. I really think if done right it could really help out a lot of people.
I think it is always hard to join an already established guild where everyone knows each other already and you don’t really fit in yet. I think effort needs to be made on both the newcomer and existing members to work towards establishing friendships. It’s not always easy but it’s kind of what you need to do if you want to fit in or get to know people.
As for smaller guilds I think it depends, some small guilds do fine because they all know each other but there’s also the option of a medium sized guild like my own (100 members) we keep the number around there to make sure we don’t grow too big to cause that problem but not too small so you don’t have anyone to do anything with.
We have about 20ish people online in the evenings, some days more than others and it’s a mix of people who play all the time like myself and those who can’t come on as often. People who all like to play the game in varying ways so there’s always someone you can get to know and play with that enjoys the same playstyle or amount of time you can play. Without the trouble of being in a crowd of strangers, you eventually get to know everyone pretty well from active guild chat/grouping up.
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Realm Avenger has no prestige either. Most just spam 1 in WvW. So skillful. >.<
It still takes months of work to get and you’d get it faster if you don’t spam 1
but I do admit running with a zerg tends to require not an awful lot of personal skill if any. If some of the most dreadful players I know can succeed within a zerg then yea.
That said Realm Avenger is still a very time consuming very long achievement that is not easy to get. I think nobody has it still? I guess a good way to make that more prestigious is to demonstrate death versus kills ratio.
Poor design of the troll is a good reason to be honest. You can’t reflect his projectiles (bug?) and fear causing boss near a ledge that just screams ‘reset bug’ is enough reason for me to stick them on eachother again.
If those two things were fixed though, then I’d agree.
His projectiles don’t do an awful lot of damage, shouldn’t need to reflect them though it might be a bug. His new stomp wave however I love that one. It wiped us the first time because we didn’t expect it at all it was hilarious but yea good dodge timing is the key there! (That or distortion as a mesmer, I can stay right on the troll the entire time pretty much!)
Experienced the same thing for me it was only really noticable on path 2 when you have to protect Detha from the waves of gravelings using the spikes. FPS dropped to 15 or so when I usually get 60-100 FPS. Though my party members said they had lag more frequently throughout.
It just mostly sounds like you don’t like large guilds. Maybe a smaller guild where everyone knows everyone is a better option for you? It’s just not feasible to expect everyone to know you and vice versa in 200+ guilds.
for pvpers and wvwers this kind of title has no meaning. this shows that you like to pve nothing more. Plus when did this title ever become prestige?
It’s kind of like how near launch CoF was already ‘The Farm’ dungeon and everyone was getting CoF gear and immediately it lost all prestigious attachment. Majority of people now wear CoF gear still. It’s a shame really it’s one of the nicer armor sets.
Now that those who really want DM title can pay to be carried or get carried by more skillful players dungeon master lost it’s prestige after about 2 months. Would love it if they made an additional difficulty hardcore mode with a separate title.
It seems odd how WvW has difficult titles like ‘Realm Avenger’ but the PvE ones aren’t really much of an accomplishment in comparison anymore.
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100% agree with OP, The only thing I would add to it is that they need to improve scaling for lvl 80’s in exotic/ascended gear as some of the fights are so easy because your team is too powerful.
I would love them to be scaled down more towards lvl 35 in all greens or maybe rares. At the moment it feels like you are three times as effective wearing full exotics which makes some of the fights feel dull and redundant but if you’d make those fights too hard then it would be impossible for lvl 35’s so, scale the gap more appropriately I’d say
Still give full exotics a tiny advantage but make it really tiny not a mile as it is currently.
That or make another difficulty level for those of us who like more of a challenge and then pugs can still do their farming and speed runs.
I agree that there are a lot of currencies now I think the main problem is that you can get a bit of ascended gear with each type of currency. What they should do is provide all gear types for all currency types but give them different looks.
I don’t get why people let kholer and cave troll fight each other. They’re too much fun to fight yourself
I love the new troll mechanics!
Judging from the general scrubiness of most DMs it never had much prestige to start with. You want prestige? Play well. That title never meant anything.
Yes, I seen a lot of bad dungeon masters. I think to be honest skill quickly flew out of the window after the second month of release when people had found out the tactics and just got carried through/copied what others had learned and done the hard work for trying to skip things and exploit.
The new AC fights are prime example of this with so many people complaining it’s too hard.
Edit: I think there just needs to be a better way to display the things a person has achieved better so people can more easily judge whether someone truly earned their titles or not.
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Most of them are grind based now anyway. You want Legendary? Don’t bother learning the game, reroll warrior and go CoF nolife style.
As I said, it’s the entire package
not just a legendary. Not everything can be bought and those who do it is plain as day to the community whether or not the player is actually any good if they care enough to find out.
Edit: Maybe on this profile page armory idea they could add how often you’ve done a dungeon path so people can see you’ve only done one of each of the others and a million of CoF.
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I think prestige comes in an entire package. Titles, skins, achievement points, time played, community involvement etc. I guess the only thing about it is that you can’t really display this as people can’t see your achievements or when you earned them.
I read that new article about some sort of armory type profile page. That would be nice
I wouldn’t want it to show gear though just achievements, date it was achieved, skins collected/legendaries, hours played, titles.
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I found another Landshark! He’s ‘swimming’ over land around Temple of Melandru in Cursed Shore
I got a total makeover kit in a black lion chest and decided to make over my elementalist with the new hair colour. Really cool!
Having the exact same problem. I’m in Lion’s Arch and getting disconnected every few seconds. I always get placed back to where I entered into Lion’s Arch (Coming in via heart of the mists).
I’ve disconnected about 20 or more times now.
Just started getting this, can’t stay in the game longer than maybe 2 seconds. It was after the 2nd small patch today. And then it was a long while after that patch. Didn’t lag before hand and my connection is working as normal. It just boots me to my character select screen, upon getting on another character it almost instantly boots me back out.
Same here I keep disconnecting every few seconds in Lion’s Arch. Exact same problem.
I loved the giant laser beam from the graveling king at the end of path 1! (not sure if it’s also there on the other paths yet).
So far I really like this patch
I’m looking forward to the guild missions which has boost life into my guilds community and it’s nice to see the changes in dungeons. I missed that whole novelty feel of new things. So thank you Anet for the hard work!
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Thanks for fixing the sounds of the lion statue fountain in LA, Brings back such nostalgia! I missed hearing it
Really one of those sounds that defines Lion’s Arch for me and so many interesting things have happened on the grand piazza.
Tricky thing to test really because it will work as it should about 65% of the time so you could just be getting lucky :P I’m sure if nobody is getting any more problems with it it might have been fixed but I haven’t used it enough to have really noticed.
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I read it wrong the first time around. When I gave it another read when someone pointed it out it made a lot more sense. It did seem a bit extreme to suddenly make portal completely impossible to use out of LoS. The new improvement is good!
R.I.P WvW zerg Mesmers! Every other profession is more useful in a zerg now than a Mesmer so have fun standing around doing nothing or being asked to swap to your more useful ‘Insert any other profession here’. Nor can you help your friends with jumping puzzles.
I do like the other tiny buffs though. Nice one one Mind stab and Mirror!
Don’t jump to conclusions.
The patch note reads:
“Mesmer Portals can no longer be interacted with when there is an obstruction between them and the player”
It explicitly states you cannot interact with a portal when there is an obstruction between you and the portal. As written, this doesn’t mean an obstruction between portals. You don’t interact with the destination portal after all.
It means am obstruction between you and the portal you are attempting to interact with. So no more portaling people out of walls or clever uses to go through a wall from one side.
Yes, it sucks that we can’t use it as a quick ‘unstuck’ ability, just like it sucked when they made Guardian wards not affect friendly NPCs (they were key for getting stuck NPCs unstuck). But one bug/exploit does not necessitate leaving in others because they can at times cancel each other out.
Aaah! That makes a lot more sense. I read it wrong. That is good then!
R.I.P WvW zerg Mesmers! Every other profession is more useful in a zerg now than a Mesmer so have fun standing around doing nothing or being asked to swap to your more useful ‘Insert any other profession here’. Nor can you help your friends with jumping puzzles.
I do like the other tiny buffs though. Nice one one Mind stab and Mirror!
I’ve updated the list with all more recent builds. Let me know if I missed any. Been very busy trying to get my PC fixed and some other things. I also had to re-order the list between two posts as the condition/damage builds list is getting really long!
When I got some spare time I will see if I can go through to check for any builds that aren’t detailed in description or ones with the same traits/weapons. I feel that each build provided should have a good explanation with them to describe what they are about and not just a simple post.
Hope everyone agrees
Just for the sake of keeping the list filled with quality builds.
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Hardcore players are the bain of MMos – and I personally despise most of them. The problem is, isn’t really to do with being a hardcore player, but the attitude of one. The average hardcore playing simply puts more time into playing the game than say, a casual or core player – thats fine. I’m a hardcore player too, I know alot of hardcore players – most of decent people, however..
The problem is when they start to demand more and more – they demand significant changes to the game, often at the expense of casual/core players. Quite often, developers decide to fall into the HC trap and cater for these players, and that is when MMo’s show the first signs of death. I could list a metric crap ton of MMos which developers listened to Hardcore/Elitist players and the game rapidly went down hill shortly afterwards. So really, the name hardcore player isn’t really the correct name to use for them – lets use the classic wow term and called them Elitist Jerks.
Alot HCs are the players who feel the most self entitled and often look down on casuals/core players as being inferior or unworthy. I’ve often done battle against Hardcore players in various games and communities – because honestly, in the end – they are bad for anytype of MMo unless the game is aimed at the hardcore market to begin with. Essentially put, pitting casuals vs hardcores is never a good idea.
I’ve seen some truly bitter forums wars, especially during the classic WoW period which really started the whole casual vs hardcore debates.
That’s absurd. I don’t see casual players or newcomers as inferior the only difference is that I have more time and so it’s a good opportunity to help them giving advice, helping with anything I can and do all the boring bits of running a guild,
Hardcore does not equal Elitist and I’m certainly not a jerk. I’ve been one of the ones opposed to the attitude of for example the whole ‘Level 80, speed run & exploit’ crowd who refuse to take certain professions or people without the right gear/level (and a lot of them are casual players).
Nor have I demanded anything other than wanting to see bugfixes and UI improvements mostly. Things to improve the community and the game as a whole. Not ‘GIEF ME NEW CONTENT’ Your theory is moot and hypocritic. You call people ‘decent’ and then ‘elitist jerks’ right after and if anything it’s condescending/insulting.
(edited by Fay.2735)
I would love to see another one of those graphics that was done right around release showing which professions were most played, which race, gender and crafting professions.
Female Asura Mesmer 80
Female Human Thief 80
Female Sylvari Guardian 62
Female Human Elementalist 48
Female Human Ranger 25
Female Human Necromancer 13
Female Norn Warrior 10
Female Charr Engineer 8
I don’t play male characters, being female I find it weird to play as male characters. I can’t really relate very well so I feel disconnected. If I were male however I’d play mostly Charr and Asura.
I love my asura but my asura mesmer is so special to me I don’t really want to make another one or I’d have far more asura. I like sylvari but my problem with them is that they are too tall. I wanted them to be a head shorter than the smallest human, they feel too chunky and big from what I had imagined them to be like.
I could only really play a norn warrior, I don’t really like huge characters for female as I’m small IRL but she’s cool for a warrior. As for charr, engineer just feels really nice for them and who doesn’t like kitties!
Most my characters are human simply because I like their gear better, more interesting looks as well and they aren’t massive like norn.
(edited by Fay.2735)
Just spend gold on gems when exchange is off peak time as in not holiday/discount period. Then you will have a stash of gems at the ready for when a discount happens or you want to get items for holidays. That or you can of course spend some real money to support Anet
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