No matter how people says no to this, this is going to happen, conditions are just to powerfull, the devs cant allow that their game is dominated by one type of damage only, and if they do, then this game has no future in pvp, which is not their goal, you better get accustomed to this and accept it, conditions are going to be brought in line even if its not this way, they are going to be toned down, so abuse them while you can right now, because they are broken.
Well its stupid. Condition Damage + Toughness + Precision is amazing damage.
Power + Toughness + Precision = Crappy damage.. because you need critical damage otherwise the damage is no good.So you have to sacrifice your defensive stats for power, but not condition damage?
Same with Healing power+Condition damage+Toughness vs Healing power+Power damage+Toughness.
Power damage with that combination of stats do crap damage, but not conditions, they can do a lot of damage with no effort, so you have better options to manage your stats with condition damage than with power, like you said, with condition damage you are never loosing.
No matter how people says no to this, this is going to happen, conditions are just to powerfull, the devs cant allow that their game is dominated by one type of damage only, and if they do, then this game has no future in pvp, which is not their goal, you better get accustomed to this and accept it, conditions are going to be brought in line even if its not this way, they are going to be toned down, so abuse them while you can right now, because they are broken.
Conditions are broken anyone can abuse them right now.
You will need to tone down the condition damage too if there is going to be a critical chance on conditions, apart from the stat/boon reductions, also you need a boon that reduces condition damage, ill suggest not protection, fury suits better, we cant allow another bunker meta, bunkers need to be weak to conditions so the game stays balanced.
Protection would reduce condition damage. Why would fury reduce condition damage? O.o
Also, at the poster above. You should not be able to just grab healing power/toughness/condition damage and be an amazing super condition thief that can’t die. You should have to make sacrifices for your damage.
Fury is a status when you are like enrgaded making you to ignore the pain you are suffering from the conditions, that is not really important, the important thing here is that making protection more powerfull makes bunkers more powerfull, and there is no point in making them more powerfull and more popular, they need a counter, and that is condition damage, you cant allow a class that just cant be killed by anything, they are strong to direct damage, make them vulnerable to condition damage, its for the sake of balance.
You will need to tone down the condition damage too if there is going to be a critical chance on conditions, apart from the stat/boon reductions, also you need a boon that reduces condition damage, ill suggest not protection, fury suits better, we cant allow another bunker meta, bunkers need to be weak to conditions so the game stays balanced.
The problem with tanky condition damage dealers is not the warrior but first of all im going to point something:
WARRIOR CANT BE A BUNKER… it has no protection, no matter how much regen, burst will kill you you have no way to mitigate the damage, bunker means to tank more than 1 person, so you cant talk about bunkering if you are only fighting one person, and even with one person, if that person is a zerker thief, you are done for good the burst will kill you.
Now about the tanky condition builds, its not a warrior problem its GENERAL problem of the game mechanics, conditions have no stat or boon that reduces their incoming damage, so you have people that can take a lot of punch dealing at the same time great condition damage, this is not balanced, that is why the meta turned out to be a condition meta, because is the best option to deal damage right now, that is why the necros feel over powered too, this is the source of all the problems right now.
This in spvp compared to the skull crack build that everyone is crying about is way more OP, because of the state of the conditions right now, they are broken as hell.
Put condition duration runes, instead of bleed, that will increase the time your foes are in weakness and they will do a lot less damage to you for more time if you do that, it will affect all of your conditions not only weakness.
1 stat that mitigates condition damage and one boon that reduces condition damage, like toughness/armor and protection, voila the conditions are not broken anymore.
Warriors were over buffed that is why the meta is runing around them, every team has at least 2 warriors…. OH WAIT!.
This happens because conditions have no mitigation, no stat that reduces its damage, no boon that reduces its damage, so you spec for a bunker with condition power you will have a lot of defense and offence, this will not be balanced until conditions gets a proper stat and a boon that reduces their effective damage, until then conditions will be the bettet option.
i get the regeneration from dogged march, dwayna runes and converting poison, Fenrir. Also i said dwayna runes are just my idea to capitalize on regeneration (you cant have healing shouts and banner reg, you know..), other choices can work aswell. As for dropping the 50% duration when using a 1h sword.. might want to reconsider. also where is the power in this power build? it features no crit damage whatsoever and a very low crit chance (34% with current setup).
About shaman – actually that seems indeed a good option, if not the better one. though more vulnerable to spike damage and also less healing. keep in mind this is not a condition build, but i see you guys really care about perceived low damage. i havent found it a problem so far since i have all the time in the world to wear the opponents down and the various damage sources add up, but i will think about it and see what suggestion are put out there.
Cleric amulet is power stat oriented, sword and bow are condition damage oriented weapons , having clerics amulet is gimping your damage output hard, im not saying you should drop the 50% more bleed duration, i said that with that and a clerics amulet you are geting nothing from it since you have kitten condition damage anyway.
Also the runes are bad you should get something better rely on warhorn boons is a bad idea since they are random, if you dont give a dam about damage put soldiers runes to have shouts remove conditions, also more vit and toughness, or you can go with some condition damage runes with the combination of shamans amulet
Conditions are broken right now so if you want to have high defense and offense condition are your friends.
Bad build, why you have 50% bleed duration if you dont even have condition damage?, a power build with… sword? and longbow?… swich to shamans amulet to at least annoy with conditions.
You have runes for regen duration?… where do you get regeneration again?.
I suppouse is a good build for killing warriors only.
This happens because conditions have no mitigation, no stat that reduces its damage, no boon that reduces its damage, so you spec for a bunker with condition power you will have a lot of defense and offence, this will not be balanced until conditions gets a proper stat and a boon that reduces their effective damage, until then conditions will be the bettet option.
I’m gonna admit that spiked armor sucks but what you propose is BS.
project 5 sec CD 20 – 25 sec would sound ok for me.
I just going to say to you one thing, and i hope you research, “Prismatic Understanding” of mesmers, then come back and repeat that again.
I could recomed that this trait applies protection every time the warrior blocks or gains immunity and this will aply protection at the end of those status, it can be too every time the warrior uses a stance.
Edit it also could work like prismatic undersanting but instead give aegis,protection, or retliation every second while blocking or while using a stance.
What with that?
I was today in a tourney and i was facing a mesmer, i destroyed the poor mesmer that first was chasing me and i runed because the coward tried to kill me while i was at 30% hp, then when i reached a safe point i ambushed he and another guy that was with them obviously with another team member, then i soloed the mesmer and killed him, he raged so bad, that the next time i saw him the first thing he did was MOA me, i didnt noticed his presence in the fight and burst me down to 0 while i was in MOA form, then when he got the stomp put /dancing on his character… all i said was “cheap moa kill” and he raged again, and nonetheless my team won.
I’m gonna admit that spiked armor sucks but what you propose is BS.
project 5 sec CD 20 – 25 sec would sound ok for me.
I just going to say to you one thing, and i hope you research, “Prismatic Understanding” of mesmers, then come back and repeat that again.
I could recomed that this trait applies protection every time the warrior blocks or gains immunity and this will aply protection at the end of those status, it can be too every time the warrior uses a stance.
Edit it also could work like prismatic undersanting but instead give aegis,protection, or retliation every second while blocking or while using a stance.
(edited by Fenrir.5493)
Warriors are the worst pvp class at the moment, if you are new to this game you will need to learn a lot of things before you really know why is this, for now you should trust people, warrior for pvp right now is not a good option, you can be carried by another profession, and learn game mechanics.
But if you like so much the warriors then play it, but expect the worse when you enter pvp, first the class, and second your inexperience at playing and building.
Also one thing is pvp and another is WvW, in pvp everyone gets fair equips and lvl, no one has better anything than anyone, its like when you play a private server of WoW for example.
WvW is another area where gear matters and you should get better gear and foods etc to gain advantages, so this is not a balanced fair game, in this area warriors are a bit better because of the acces to a lot more equips, so they can stack more stats and compensate with that.
(edited by Fenrir.5493)
Spiked armor is a great trait, integrated in many of my builds. This gives 50% retal uptime with a little bit of boon duration. Add in a bit from a guardian or whatever and you have 100% uptime, retaliation is still incredibly strong. Especially in WvW. It even helped me win a lot of 1on1 fights in WvW.
It is the best Grandmaster trait we have for Defense.
Still has a very long cd and i have used it with boon duration it really does not help that much.
That now that they are bringing a bit a bit, because they are still underpowered, no team is running with warriors, warrior is still kind of free kill, but if some people manage to make a good build or have some skill with the warrior, people start to over react, they are just to accustomed to the warrior beign a free kill that their egos wont tolerate anymore loosing to a warrior.
Where is the problem then?, the problem is their egos and the picture of warrior they maked on their minds beign an useless and fre kill class, now when they loose to them they think that should not be possible because warrior its suppoused to suck, but the reality now is that warriors are comming back slowly and they should adapt to that because its happening, like i said, slowly there are so many things to do.
If the devs listen to the feed back of the people that crying for unjustified nerfs to warriors and nerf them again, then thats it, because you know whats going to happen?, no?, let me tell you people, warrior is going to be officialy the free kill class in pvp, by nerfing the warrior its like sending this message to the community :
" Yes we agree, warriors are suppoused to suck and not beign able to be on par with others in pvp"
And if this happen you should jump out f this sinking boat, because warrior its going to stay this way, and this will mean that devs way to “BALANCE” game its around only a few classes, and with that in mind, WHY SHOULD YOU PLAY A GAME THAT IS EXCLUDING YOU???, you dont have to, so if this happens i told you, leave already, there are other games, other things to do.
I think warriors should have more acces to retaliation, guardians are protection right, well they are more a tank class, warriors are mored damage dealers, they should have more acces to retaliation.
This trait cd should be reduced.
To no cooldown.
Haha, that woulg be too much but skills like shield stance could grant retaliation, sword and mace block , f1 gs instead of fury, there is a lot of potentian, on my mark shout, endure pain, signet of rage, bulls charge or kick.
Then with that people would stop to go all out attack on warriors like is happening now that warriors dont have stealth, evasion etc like other classes.
I think warriors should have more acces to retaliation, guardians are protection right, well they are more a tank class, warriors are mored damage dealers, they should have more acces to retaliation.
This trait cd should be reduced.
Maybe the tax collector won’t have Stability.
Poor warrior even the thief its OP at this he just EVADES them.
The epic tale of the poor thief and the big bad warrior ^
Pretty much.
Yea lets change mace so its usless again. And while we at it:
I dont know how to avoid iZerker- make it have 5s cast time with purple storm and green thunder coming from pink sky.
Bacstab- it should look like in cof p2 when you defend asura there those charr assasins that stab him in the back but like in slow motion.
And lets change all the skill so the level on how they are telegraphed will match warrior level.
And remove all clons, pets, spirits, spirit weapons, minions, theif guild, elemantals from they game. Warrior dont have those. When you fight a warrior you fight Warrior alone and his weapon not game AI. Or better, lets not nerf. Lets buff.Give a warrior new elite- lets name it Call of warriorhood- you summon 7 warriors that fight at you side – all yousing different weapon (all being legndary)- use this ability again to make you brotherhood use weapon burst on your target.
And when we gona have army of pets try to dodge Skullcrack.
THIS, warrior is already the most telegraphed class, and it shouldnt become worse, other classes have very powerfull instant moves and they are not beign changed.
Poor warrior….
Skull Crack isn’t good enough….
Throw your mace at your foe, Stunning your foe with a skull crack. Effect increases with adrenaline level.
Damage: 999
Level 1 stun: 3 s
Level 2 stun: 6 s
Level 3 stun: 9 s
Range: 1500you forgot the it has an AoE radius of 600 and is unblockable.
and is unaffected by blind
Pierces by default, grants 1 bar of adrenaline per target hit, adrenaline gain happens after adrenaline is used.
Explodes rainbow arrows on hit just to assure that the skill looks cheese enough.
Introducing the new greatsword for warriors, now hundred blades(now hundred bullets) gets some range:
Introducing the new greatsword for warriors, now hundred blades(now hundred bullets) gets some range:
Is just too OP, i can believe it!, what a monster!
There are way to many players finding this build of war OP ingame and accross the forums, this is equivalent to the number of players who complained about DD bunker eles. It will be seeing a nerf, it’s not the end of the world. At best it gets a longer cooldown or a shorter stun duration which it much requires. Not game breaking for warriors.
Say to me, why are you ignoring all the facts and evidence that proves that this isnt OP.
Im going to tell you why, because all of you are kids that play the tactic of scream things and at the same time put your hands on your ears so you can not listen to the truth, while you continue with your tantrums.
Because the argument against this being OP is “use stability, stun break, dodge” As an ele my stability 90 sec cd for 8 secs of stability, my stun breakers, all 40+ sec cd. If i was to use all 3 in one build i’d be a failure. To dodge this depends on luck, it comes way to fast most of the time to see it coming. I did manage to dodge it the shield stun 5+ times in a duel recently because i have acceptional reflexes most of the time, you got about 1/8 a second to dodge it but no matter what i did as a scepter ele i did not have the damage to drop this war not even close and eventually his stuns got the better of me all defensive abilites on cd and i died.
This is just one example of how skill could not overcome spam.
The stun reminds me of throwing darts at a board, you keep doing it until you finally get lucky and land the hit then you basically win. I think either wars need to have sustain lowered or the stun cd increased. To me it’s pretty ridiculous. Also Even while i wasn’t stunned he did acceptionaly high damage with the mace and the GS
Oh and thats not even mentioning the mace stun which yes did hit me a few times and of course i had to use my cds for that but its when both hit you that you just have to kind of give up and eventually both will hit you.
You expect to win just because you want so?, you need to spec for it if you want to gain defense against stuns, elementalist have stability EACH TIME YOU GO TO EARTH, you have to spec for it but you should try it, instead of going full glass cannon and not expect you to die to a burst…
You have protection each time you gain an aura and each time you go to EARTH AGAIN… , you can blind and stun the warrior aswell, you have even more sustain as an elementalist, IF YOU SPEC FOR IT.
What did you expected going full glass cannon?, you expected to tank burst just because you are an elementalist?… your logic its funny, you want to win to a spec just for the sake of it and not, you dont want to spec your build correctly to survive this build, you are not suppoused to outplay a build just because you want to, if you want to do that you need to earn it by making a build for it.
Any class can do very high damage to a glass canon you dont need to have a lot of power to do so, if you are dying because of this then its your fault for going glass and not have the propper skill lvl to play like that, maybe you should return to bunkering.
Oh and this part of the quote tells me exactly that yoo dont have any idea or are lying terrible, ITS HILARIOUS:
“Oh and thats not even mentioning the mace stun which yes did hit me a few times and of course i had to use my cds for that but its when """both hit you that you just have to kind of give up and eventually both will hit you""""."
both?………… BOTH?? so now we have 2 stun in the mace!!!
I think this guy was fighting a warrior with two maces main hand just like the other guy that was fighting with a warrior with a mace and a sword main hand, longbow and GS second set…. NOW THATS OP.
Respect to OP for admitting this mace/shield war is alittle out of whack atm. Change is required.
I do agree that for a long stun ability we Should be able to see it coming rather than just having to guess when a war is going to use it, and an experienced war is not a predictable one.
I like having victories handed to me I don’t even want you to be able to see the stun coming despite the low cooldown
QQ Nerf warriors plz im getting my kitten worked out hard, at least give me some lub anet.
Most people are suggesting a nerf, which I think is the wrong approach as the ability is not overpowered and more than that adds something unique that the warrior can do that other classes can’t. All I’m suggesting is to give people the opportunity for fair counterplay.
The problem is that this have fair counterplay, skull crack has very short range and its very easy to avoid and just miss, OP would be if it where an AOE stun then we can talk about OP, but is not, sometimes you dont even hit the desired target and hit their stupid AI (minions or whatever kitten the other classes have that warrior dosent).
Going to chime in on this as well real quick, If your first answer to someone saying your build is overpowered is to point to another class that is considered vastly overpowered and say “Well they’re overpowered” then guess what, You’re overpowered.
This isn’t about Warriors no longer being free kills as you say, But maybe just maybe, Anet overbuffed certain aspects of your class recently in regards to how powerful it is, Just like the Necro..Which if you think about it, Is quite hilarious since they said themselves it wouldn’t take much to overpower both of those classes….Yet they still managed to do it.
Coming from someone primarily who plays a Ranger..Trust me when I say you mine as well just admit to being OPed and take the lumps, because the nerfs you’ll have coming to you will end up completely decimating your builds.
I’ve had my builds eat it constantly for the past few months…and i’m pretty much expecting to eat it some more next patch.
There are 9 of pages with plenty of info and facts of how this totally have counters, if you are ignoring them is YOUR PROBLEM, and has nothing to do with the warrior class.
Tis easy. Have 2 buttons. [SoloQ] [TeamQ]
more than one in a party will be broken down and randomized when they click soloQ
solo people can still join teamQ by making them group with more than 1 but less than 5 parties.
Cool?
NO… solo its solo and keep your fancy and deceitful ideas for yourself, there is already a team game,so either play there or alone.
I cant believe this really.
Uhgh… no not another of this posts…
There are way to many players finding this build of war OP ingame and accross the forums, this is equivalent to the number of players who complained about DD bunker eles. It will be seeing a nerf, it’s not the end of the world. At best it gets a longer cooldown or a shorter stun duration which it much requires. Not game breaking for warriors.
Say to me, why are you ignoring all the facts and evidence that proves that this isnt OP.
Im going to tell you why, because all of you are kids that play the tactic of scream things and at the same time put your hands on your ears so you can not listen to the truth, while you continue with your tantrums.
Stun breaks, dodge, evasion, stealth, protection, fear , the elite that roots you in place, criple, chilled inmovilize, not every warrior is using movile strikes, someone trade that for some more damage, one very good thing a ranger can do is when they become like enraged and gain STABILITY for a long time, you will be immune to the warrior cc for a long time.
I find funny how this loosers are ignoring all the constructive post we made to suggest counters and put the facts on the table that this build has counters, then prefer to still crying and not having a mature discussion just claiming things like “its OP” , “thief must be better than a warrior” and a lot of more BS claims, but when the facts are put on the table and try to get a mature discussion this guys just ignore them and keep spaming their BS.
If anyone here plays guilty gears, Warriors are the Sol Badguy of GW2 now.
anyway, Warriors have gotten better and better every patch, but other classes have gotten nerfed hard. Rangers and Guardians have no reason to complain, they are also on the side of smiles. Mesmers are becoming COMPLETELY worthless in both WVW and PVP. I see this Daec fellow (Sorry forgot your entire name) bashing thieves and such and saying we/they need to learn how to play. Let me explain something to you.
Thief class has been nerfed extremely bad. We have exactly two ways to play. Dagger/Pistol with constant stealth and back stabs, or sword/dagger with evades and much less damage. Warriors regen so much now that we cant use our pistol or shortbow against you, its literally a waste of time if we go the sword/dagger build. So now we go back to dagger/pistol which is effective against most every class, but now we all have to run it and a lot of us dont want too. Stealth isnt as amazing as you think it is. We get maybe 3 seconds of stealth unless we use shadow refuge, and using a Dagger/Pistol build we have low hp and low armor. Using Shadow Refuge we’re trapped for about 3 seconds in a circle and we almost always get hit, and a lot of the times die in their and you dont even know it. Any Hammer or Stunlock warrior with patience can completely own us. How do we beat a warrior? With sword/pistol and constant blinds. Thats our real way out, but it sucks against almost every other class so walking around with it is a kitten . You can say whatever you want it doesnt really matter because you seem to know better than everyone else, but before coming at thieves go play one vs a decent warrior now and see how horrible it is. Better yet, pick up Mesmer and fight a warrior. Its a good laugh
You REALLY need to L2P… you sound like you got too used to Back stabbing your way to the top…
Thiefs got nerfed constantly cause they were unstoppable killing machines, none of their weapons compared to d/d and short bow for mobility. In fact nothing in the game compared to that kitten. Oh well Pistol whip did for a while but it got quickly nerfed, in case you weren’t around when that happened, thiefs could shadow step behind you/ quicken > spam pistol whip and stack like 4 into the same animation then stomp you before you could even press a key. That was Op. Then came the back stabs for 17+k that was op. Mesmers being technically immortal and destroying every class via confusion + other conditions was op.
Warriors are both hard and simple all at once, we don’t have any advanced tricks, this is the very reason why playing a warrior is so hard, even landing a shield bash is a feat of might. Sure warriors can hit hard, sure we can sustain decently but is nothing any other class can’t do. Rangers long bow got buff along their pets now they are fun as hell to play and fight against, necros became abominations and every other class was somewhere around these levels so the only thing preventing you from winning fights is yourself.
So L2P before you force Anet into kitten nerfing mode to please the bad players who want to pvp only when a face roll class is available.
They still can do the OP backstabs.
Has anyone else noticed the whirl finisher on whirling axe not working?
The other day i was using it with longbow combo field and it trigger the heart name of the combo but im not sure if it did any difference or just the combo field sucks.
The current state of the meta is unfun. Spammable, abusable, mindless.
This is called Power Creep, and is the result of overbuffs. There’s a reason why nerfing is as important as buffing, which is to prevent power creeping. To prevent the game from ever breaking a “pre-defined limit” between what is fun and what is not.
There’s this popular belief that nerfing makes the game less fun (it certainly will, when it’s poorly done or/ and it destroys viable and fun builds), but nerfing can also make the game much more enjoyable by toning down all the spam this game’s combat is riddled with.
Well, lets talk about spam…. THIEF.
Funny thing is the other day i was in tpvp and a thief just land a backstab on my char taking away 80% of my health in a single hit and then use another skill wich i suppouse was Heart Seeker, and i was downed, he did this 2 times, and i didnt have the chance to land a single skull crack on him.
This cheese mechanics are known from a long time now and the devs didnt nerf them, and i guess they ar not going to do it. But actually this is OP because these has nearly 0 counters it depends totally on luck because you cant see this coming, even if you block we all know what happens when you block an attack that comes from stealth… yes NOTHING.
(edited by Fenrir.5493)
COUNTERS: … if you cant use a stun break, a teleport a blind or anything that makes you invulnerable, then that is totally your fault and deserve to suffer the 100b damage, if you can manage to get rid of the stun or negate it by any of those many counters then you will have a really good amount of time to destroy the warrior completely because he has nothing, read, NOTHING to do, this build relies on other people stupidity, to land a full 100b, its their main source of damage, in the meanwhile they do nothing to you, and guess what?, in order to this build do good damage he needs to be using a berserker amulet that would hurt but if you manage to counter the stun it will die so fast that he will not have a chance to land another skull crack.
If the warrior is tanky, then the damage of the 100b will be a lot more forgiving and will not get a lot of your hp, unless you are a glass canon and then HOW IS THAT A WARRIOR PROBLEM in the first place, that is YOUR CHOICE.
I have been using this build to some extent and good players use teleports, stun breaks, chill,cripple to stay away, mesmers shatter to make themselves invulnerable or daze to interrupt, thieves spam blinds and makes you fail docens of skull cracks, elementalist use a lot of stability and of course stun breaks, necros and rangers put fear on you, i one time met a thief that put fear on me (idk how he managed to do that really), other warriors use stability or endure pain, guardians have aegis and a lot of blocks actually, the fact is that all classes have stun breaks, evasions, teleports something to make this build suffer a lot, you just need to exploit them.
Like i said, this build relys on other people mistakes, if the warrior is wining then for sure he is outplaying you and thats it, you need to learn to loose, and learn how to use better your class and abuse it.
Spazzcromancer runs a bunker build based around heavy protection uptime, and high life force recovery. It’s a very good bunker build, and was viable predhuum buff, but is even stronger now, with the capability of easily taking points from under people with Fear.
Well as you can see, necreo can bunker.
Yeah i never understanded the only pvp damage buff, no one uses it in pvp anyway…
I think it is, i remember using it with the trait that breaks inmovilize.
Bunker is all about sustain.
If you have only a single source of healing, you can’t bunker at all.
It’s not a case if the professions with best access to healing are the best bunkers.Protection is not everything. It just do the job of toughness, which warriors have by default thanks to heavy armor and a lot of toughness increase traits.
I won’t believe that a thief put your health on 20% with a backstab against a bunker warrior until I see it. It’s about 14k damage on a profession with 3400+ armor, plain impossible.
And necros not only have one source of healing all wells can heal if you spec for it, and for bunkering you need to learn one key thing:
You have protection its your primare defense but you shouldnt eat all hits like a mad, you should use blocks or invulnerability, dodges, etc whenever you can.
Now necros can do that with plage, and of course deathshroud, they have fear to make their opponents run away, so you are not meant to take all hits and faceroll everything every bunker knows that.
Toughness is never going to be protection, protection is much better, having 3400 armor and no protection is not as usefull as having 2800 armor and protection, warrior cant bunker, you dont see any warrior bunkering, thats because there is no bunker spec for warriors, no protection no bunker, toughness will not subtitute protection.
Now, about the backstab, yes, a full glass cannon thief got 80% of my health with a backstab, i was on a shout warrior with 3300- 3400 armor, i can have 3200 with 2 handed sword, but i was with a shield on, and that is because i dont have protection on him.
Now my bunker mesmer with 2800 armor can tank any backstab any day because he has protection, and he dosent even have good healing but he can bunker very good, i have been bunkering 2 thieves throwing HS spam at me at the same time and they runed away, they couldnt kill me.
1- Replace rifle with longbow, now that is a better condition weapon
2-Get cleanising ire, you now remove conditions on burst, on an AoE burst from longbow.
3-You now dont need mending to deal with conditions, replace it for healing signet
4-Get Oportunist in the Master Arms line, you know have synergy in the build you have savage leap inmovilize, burst sword inmovilize, and longbow inmovilize, because of your trait in the tactics line Leg specialist, you will have almost 100% fury uptime, not to mention For great Justice.
-5 get More healing power, you will need at least 900 to get good healing from adrenal health and shouts, shouts can heal for 2000 each if you get high healing power, and right now i doubt that every shout would be heling you right now for like 1500 each.
-Try to use shouts wisely dont spam them.
I would definitely get soldier runes to get the shout remove conditions, but that is up to you.