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Please look at Sigil of Paralyzation.

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Posted by: Fenrir.5493

Fenrir.5493

Classes should not rely on CC to hit things, that is just bad design.

They designed the warrior that way, and i dont see that they are going to redisign it, so if they listen to all the patethic cryes of people that can no use a single stun break then the warrior will stay useless forever because they like i said not going to rework the class.

About the sigil of paralysation:

If you use 2 sigils of paralysation that is 3.90 seconds… where is the problem again?

It doesnt stack.

It stacks actually is like every other permanet sigil like 5% more damage and crit chance.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Please look at Sigil of Paralyzation.

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Posted by: Fenrir.5493

Fenrir.5493

Classes should not rely on CC to hit things, that is just bad design.

They designed the warrior that way, and i dont see that they are going to redisign it, so if they listen to all the patethic cryes of people that can no use a single stun break then the warrior will stay useless forever because they like i said not going to rework the class.

About the sigil of paralysation:

If you use 2 sigils of paralysation that is 3.90 seconds… where is the problem again?

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Please look at Sigil of Paralyzation.

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Posted by: Fenrir.5493

Fenrir.5493

If something is too strong, it doesn’t matter if it is intended design or not. A nerf is a reduction in overall power, and this needs it.
But then again, a mere 15% increase does seem a bit short on pretty much all short-duration stuns. “Look at” is the best term, yes.

Its pretty ridiculous that you think this is too strogn but then you RISE your condimancer flag when someone talks about conditions, pretty hypocrite.

I think sigil of paralysation is fine, no one abuses it, also whoever cryes about stuns or skull crack in particular really needs to lern how to use the tons of stun breaks, evades and invulnerabilities that the game provides.

Also if they nerf skull crack then make all warriors abilities movile including hundred blades without reducing its damage because you know, pretty much this class relies on stunlock the opponents before he can land a burst, where other classes like thief just spam the hell out of backstab until it lands no matter how much you block, or spam blinds, spam heart seeker that follows the target till the end of the world, spam evasion full time, teleport, steaalth, full cheese gamplay and blinds to complete shut down melee users, and lets not talk about necros with complete OP abilities that dont even have a proper animation so you are burst down with no clue of how to avoid those things, you dont have the opportunity to avoid any of that, and do tons of damage in use and in time with conditions, engies just throwing granades like there is no tomorrow doing a lot of damage and condition damage, there are a lot of things in this game that are not balanced compared to skull crack or any stun ability.

I really find hilarious and patethic the hypocrite attitude of the people that cry for nef the warriors when they use super cheese clases with very op mechanics, while warrior is the only balanced class of the entire game, its the only class that offers fair gameplay to those who really know how to counter warriors abilities, because you know?, they actually can be countered, not like the insta-gibbing crap other classes have.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

(edited by Fenrir.5493)

Unsuspecting Foe should be moved to GM

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Posted by: Fenrir.5493

Fenrir.5493

Another nerf warrior QQ topic.

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Condi warriors are too much

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Posted by: Fenrir.5493

Fenrir.5493

Conditions are broken right now, they have no stat or a boon that reduces their incoming damage, like power has toughness/armor and protection.

Vitality/Regeneration/Condition Clear

Low health isn’t an excuse because all classes with a low HP pool have access to either regen or easy condition clear. High health classes will ultimately have less of an issue with conditions because of their health.

Vitality > Toughness

Fact: Vitality does not reduce condition damage nor it has to do anything with condition damage either.

Period.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

The true problem with animations and asura

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Posted by: Fenrir.5493

Fenrir.5493

You couldnt see it but i just used a skill that will metl your hp to half…. very skillfull gameplay.

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Animations, main source of imbalance

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Posted by: Fenrir.5493

Fenrir.5493

So much instagibbing damage in this game that is ridiculous, the necro signet is just OP.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Healing Signet needs to be toned down

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Posted by: Fenrir.5493

Fenrir.5493

You cant “facetank” with a warrior because he is no bunker, he cant mitigate burst damage(no protection no bunker), if a warrior is “facetanking you” then you SUCK plain and simple, you are a bunker with terrible damage who spect to nuke another kind of “regenbuker” doing 5 damage per second.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

The true problem with animations and asura

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Fenrir.5493

Its just increadible ridiculous when you think about this and all the abilities that are instant, look at mesmer chaos storm… instant, thief backstab, isntant ok it probably couldnt be other way but IT CAN BE BLOCKED and still not reveal the thief wtf????….

Seing all the necros staff animations its just plain stupid, its like if warrior would do autoattack animation for lets say… hundred blades… that signet on the necro its too OP.

Why do we have blocks and dodges if we cant see the animation to do so, and why do we have this either if a thief can spam forever until it conects his hits???

This game will never be took seriously if this aspects are never addresed.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Lets take a look at the hammer. (again!)

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Posted by: Fenrir.5493

Fenrir.5493

Actually the devs are planing on remake the animation of Staggering blow so it can be casted while in movement or something, they said that in a live stream where they where showing some warrior builds (one of them was one of the variations of the skull crack build so this says that they know the build every mediocre guy its complaining about and still recommending it to use it, so i dont expect a nerf on that either) there they mentioned that about Staggering blow.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

The true problem with animations and asura

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Posted by: Fenrir.5493

Fenrir.5493

Suggest change the topic tittle to “Animations main source of the imbalance” or something similar so it gets more attention.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Animations, main source of imbalance

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Posted by: Fenrir.5493

Fenrir.5493

Very good video i recommend fellow warriors to see it, becase its always have been known that warrior is the only true balanced class in the game, but maybe some people dont know why, then you should see this video:

http://www.twitch.tv/helsethgw2/c/2696189

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

The true problem with animations and asura

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Posted by: Fenrir.5493

Fenrir.5493

I just recently found this guy’s stream and he makes a EXCELLENT point about the state of guild wars 2. I strongly suggest you check it out before Anet removes this post lul

http://www.twitch.tv/helsethgw2/b/441180799

Indeed, the most telegraphed class its warrior, hence why its the most underpowered class, but the warrior is actually balanced because of this, nor the other classes.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Condi warriors are too much

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Posted by: Fenrir.5493

Fenrir.5493

I love wall of text, because a wall of text is not a fact, facts are short and concise, a wall of text means that anyone is trying to convince you to BELIEVE, its like a religion, you just have to have FAITH.

Fact: Vitality dosent reduce condition damage nor it has to do anything to do specifically to condition damage period.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Mace/shield GS build = Overpowered

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Posted by: Fenrir.5493

Fenrir.5493

Its funny how everyone is bringing up Thief and mesmers as viable counters. And you STILL need a particular weapon set for it.

What if im a D/D or D/P thief, should I roll over and ide? What if I roll with GS/S/F mes. Same argument. And if I play ele and ranger??

This thread should be called “The most stupid arguments against warriors”.

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Competitive Pokemon is more eSports than GW2.

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Posted by: Fenrir.5493

Fenrir.5493

Very good battle, but i will say that paralysis and sleep are very OP in pokemon.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Allow Conditions to Critical.

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Posted by: Fenrir.5493

Fenrir.5493

Please quote yourself countering my argument, I’d like to see it.
Note: Saying “Nuh-uh!” does not constitute a counter-argument.

Bye, im not wasting my time with you anymore, you want that information you asked, then open your mind and re read all of my posts.

Are you reporting me for not wanting to continue a pointless discussion with you?

Should i remove all my post so you are happy and i dont get a report?

Im done.

In advance “whatever you say condimancer”

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Allow Conditions to Critical.

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Posted by: Fenrir.5493

Fenrir.5493

If anything i should be reporting you for spread lies on the forums.

You are yet to counter a single one of my arguments.
In this very post, you ignored the entirety of my input and once again claimed that condition damage requires only Condition Damage in order to work, which is flat out wrong.

The thing is that i countered everything of your false propaganda, everything you throw is BS, and i proved that with simple explanations not like you that put walls of text expecting to people to believe you only because you talk so much, i put things straight and simple, and that is why you are quoting me then when i answer your post you report me so i get banned, you are in rage with me and that is a fact of me doing something that you dont like, i think i hurted your ego with simple and straight facts.

Now go and report me again, because i can see you doing it right now.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Condi warriors are too much

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Posted by: Fenrir.5493

Fenrir.5493

Noone ever said vitality reduces condition damage.

Conditions are broken right now, they have no stat or a boon that reduces their incoming damage, like power has toughness/armor and protection.

The post with the sponge bob character…

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Allow Conditions to Critical.

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Posted by: Fenrir.5493

Fenrir.5493

Fenrir, your entire post is full of misinformation. I hope they are accidents.
Power damage gets more damage with Power. Condition damage gets more damage with Condition Damage. Mathematically, Power influences power damage slightly harder than Condition Damage improves condition damage.
You don’t need Precision or Critical Damage for better power damage. But you would do well to take some.
Similarly, condition damage doesn’t need Precision or Condition Duration for better condition damage. But a player would do well to take some. The big difference here is that, when compared with Critical Damage, Condition Duration doesn’t get gear stats, and is capped at 100%.
Do you even math?

Do you even play the game sir NECRO?

Try a power build with no critical chance and no critical damage and try to get the results of condition build with that crappy build.

Its not a supposition its FACT:

Power build needs:

Power+Critical chance+Critical damage

Condition Damage:

Condition damage

So, please stop your crusade against the truth and facts and spreading false propaganda.

I hope you stop please quoting me and then put reports on my post please, if you dont want to have an argue with me then dont quote me or ignore me, if anything i should be reporting you for spread lies on the forums.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Healing Signet needs to be toned down

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Posted by: Fenrir.5493

Fenrir.5493

Lies, if you are a bunker how do you expect to damage anyone?, i can kill with ease any warrior with healing signet, and its impossible to a warrior to outheal you unless you are doing the worst dps EVER, they dont have protection, and 400 eaxh second its a joke if you cand do 2000 damage each second, if the warrior its outhealing you it means you are doing a really crap damage..

Ele damage isn’t the highest, but the signet allowed my warrior to even tank against a burst thief for quite a while

I stoped there… LIES, i have played with a high regen and shout build warrior and a single backstab from a thief was needed to put me on 20% health, then he did another move, heart seeker i suppouse and i was downed, even with the minor burst heal of shouts and the passive regen i couldnt stand a burst like that, and you are not suppoused to if you dont have protection.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Allow Conditions to Critical.

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Fenrir.5493

I made this as a suggestion over 9 months ago, all i got is nerd rage. In current meta I DO NOT WANT condi to crit because all there is, is condis. But back when there was more than necros/engis/spirit rangers, crit damage on condis would’ve been awesome. Remember the times when everyone was saying power builds>>>>>>>condi builds? These were the times where condi crits would’ve made perfect sense and balance power builds nicely.

This now is a need, the games urges to have a balance between the damage types, its bad to have 1 type of damage that requieres 3 stats in order to shine and the other one form of damage only requires 1 stat, so you really not have to be an expert to know what people its going to do, and that is going full condition builds right now, having to care only for 1 stat opens the world to you because you can build your stats with more options like the tanks with a lot of condition damage….

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Condi warriors are too much

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Posted by: Fenrir.5493

Fenrir.5493

Conditions are broken right now, they have no stat or a boon that reduces their incoming damage, like power has toughness/armor and protection.

Give one screenshot or a piece of official information that clearly states this:

“VITALITY REDUCES CONDITION DAMAGE”

If you can not do that then please stop spreading your BS propaganda.

The fact of the matter is that vitality reduces direct damage just as much as toughness does (actually, at least at the start of build creation, by more than does toughness), but when it comes to conditions all that really matters is vitality, as toughness has no effect on condition damage done relative to your health anyways.

That you can’t see through this incredibly simple concept is just… Mind-blowing, really. It takes a supreme level of ignorance to try and leave out this important concept from your mind.

Vitality doesn’t lower any damage. Heres a flaw here….

Vitality will not slow down incoming damage. As you pointed out earlier, toughness actually IMPROVES the effect of healing, which is why healing has to be so weak. If I can cut down the damage incoming by even 20% that makes my heals 20% stronger over the course of a fight, because it takes less of them to replenish the damage I took…because I took less damage as a result of that toughness.

Vitality however doesn’t slow down the rate at which you take damage, it just initially says you can take more damage.

So in a battle of attrition, condition damage is ideal because it ignores toughness (you will have some of this no matter what) protection boons, weakness condition, etc.

This is why certain abilities actually remove conditions. That’s right, they had to put in abilities to get rid of conditions because otherwise your only counter would be as you put it vitality (which I proved does NOT really counter it at all in an attrition sense….which is very real because everyone can heal themselves and many can avoid damage for quite awhile to buy time to heal 2-4 times per fight or more depending on how much access they have to self heals).

Mind blown? I can break it down more into formula if you like, but I think its basic enough knowledge that it shouldn’t warrant that.

with all that said, classes that have higher access to CC and means to stay in the fight longer benefit more from the condition meta than others, which is apparent by who is dominating right now in matches.

At least someone that says things straight, no more Vitality reduces condition damage FALSE PROPAGANDA.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Healing Signet needs to be toned down

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Posted by: Fenrir.5493

Fenrir.5493

I have been playing as and against warriors lately, and my problem with healing signet is that it is a great heal regardless of healing power. This is a problem, b/c it means that a warrior can run Berserker’s and instantly cleanse off any damage that it done to it, passively unless he is fighting a profession that is glass-cannon. It provides way too much sustain (combined with the inherently higher armor, and dolyak signet, which is take as it is a stun-break as well) regardless of the spec. It should be worse to start, and scale up higher with healing power if they want sustain. As it is now, balanced builds just can’t even scratch warrior (I landed ele Dragon tooth + phoenix, then air burst with a solider’s ele, and it was all wiped away a few seconds later).

This may not be a problem in pvp where big teamfights happen and warrior is subject to aoe’s (like every melee profession), but it is a HUGE problem in WvW.

This signet requires poison to counter. REQUIRES poison. Meaning that most classes can’t hope to keep up with such a warrior, as they don’t have easy access.

Lies, if you are a bunker how do you expect to damage anyone?, i can kill with ease any warrior with healing signet, and its impossible to a warrior to outheal you unless you are doing the worst dps EVER, they dont have protection, and 400 eaxh second its a joke if you cand do 2000 damage each second, if the warrior its outhealing you it means you are doing a really crap damage.

I dont use healing signet because its crap against the condi meta and burst damage, you are not getting anything of healing signet passive if you dont have other healing abilities like regen banner and a lot of adrenal health with healing power or shouts, healing signet alone its really patethic, and get all of other healing complements means that you are going to do really crap damage, and you cant bunker with no protection either so, going full regen sucks so hard that i dont even have words to say how much it sucks.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

(edited by Fenrir.5493)

Best looking Warrior race

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Posted by: Fenrir.5493

Fenrir.5493

I’ll be the lone voice for Sylvari then.

Now that you mention it, i never have seen a sylvari warrior!

:)

This is the first time i see one, and im not lying.

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Healing Signet needs to be toned down

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Posted by: Fenrir.5493

Fenrir.5493

Actually i like to fight warriors with healing signet, they have no burst healing and when they get into trouble its priceless to see how much they freak out, and they are so easy to kill because of that.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Best looking Warrior race

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Posted by: Fenrir.5493

Fenrir.5493

I’ll be the lone voice for Sylvari then.

Now that you mention it, i never have seen a sylvari warrior!

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Best looking Warrior race

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Posted by: Fenrir.5493

Fenrir.5493

Asura
Why?
T3

We are talking about warriors not megaman.

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12.8k eviscerate?

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Posted by: Fenrir.5493

Fenrir.5493

50% + chance to crt while stunned
Destruction of the empowered
10% crit damage with axe main hand
signet of rage
5% more damage on sigil axe main hand maybe another 5% on shield
More damage per boon you have
All the Discipline line gives you more damage with burst skills
15% more crit chance while adrenaline is full

Some of the things that can pump the damage of eviserate, there is a guy that made a video in WvW downing people with i think 20k eviserates i dont remember the excact number but it was a lot of damage.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Healing Signet needs to be toned down

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Posted by: Fenrir.5493

Fenrir.5493

Honeslty i think healing signet on warrior is deserved but im kind of afraid knowing anet that they might not end the warriors buffs here :P

Oh you are so affraid of warriors.

And they will continue to buff warriors until they are usefull, right now they are not no matter if a few mediocre players cant kill them because they got accustomed to treat them as free kills.

Trust me ..they wont continue to buff warriors untl the last warrior player on earth can become usefull.I know its hard to believe it but if you are still underperforming in this meta it might..just might be a l2p issue

This applies more to you being outhealed by a warrior than me that i know the limitations of my class.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Condi warriors are too much

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Posted by: Fenrir.5493

Fenrir.5493

Allowing conditions to crit fixes anything how? Most conditions builds are running Rabid amulet already, so they have a decently high crit chance. It just further hurts hybrids or power builds that pick up a little extra damage from conditions.

It would be also reduced by toughness/protection.

…so the entire POINT of condition damage (steady, reliable damage that bypasses passive defenses) would be entirely lost?
Why would anyone choose to do damage slowly if they can do it fast?

Maybe there shouldn’t be “steady, reliable damage that bypasses defenses” in a competitive game at all since it encourages lazy, inattentive gameplay.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

(edited by Fenrir.5493)

Allow Conditions to Critical.

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Posted by: Fenrir.5493

Fenrir.5493

Still in the condition meta here…

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Healing Signet needs to be toned down

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Posted by: Fenrir.5493

Fenrir.5493

Honeslty i think healing signet on warrior is deserved but im kind of afraid knowing anet that they might not end the warriors buffs here :P

Oh you are so affraid of warriors.

And they will continue to buff warriors until they are usefull, right now they are not no matter if a few mediocre players cant kill them because they got accustomed to treat them as free kills.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Condi warriors are too much

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Posted by: Fenrir.5493

Fenrir.5493

Conditions are broken right now, they have no stat or a boon that reduces their incoming damage, like power has toughness/armor and protection.

Give one screenshot or a piece of official information that clearly states this:

“VITALITY REDUCES CONDITION DAMAGE”

If you can not do that then please stop spreading your BS propaganda.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Condi warriors are too much

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Posted by: Fenrir.5493

Fenrir.5493

Oh AND THE BLINDZZZZ!!!!….

I Find very funny how people are complaining about this when you have a class than can perma blind anyone… yes the THIEF and their SPAM cheese mechanics…

But hey lets nerf the warrior, they are suppoused to suck right?

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Healing Signet needs to be toned down

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Fenrir.5493

I will trade this for protection anytime.

No you wont..you wont because you can get protection from teammates and become truly unkillable.
Btw why is resto signet weaker (and heavily nered) for ele??Last time i checked d/d elementalist needs to be in close range as well and i dont see anywhere a berserkers stance..You know using your heals requires having control of your character..a d/d elementalist will probably end up stun locked or feared with almost half warriors health less armor and active defences that cant match up of the new toys warrior got..and protection wont mean a thing when you die to bleeding and burning
(offtopic but i wanted to get it out of my system :P )

So you are an elementalist having healing problems?… i think i have seen everything right now.

And i will trade healing signet for protection… I WILL.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Healing Signet needs to be toned down

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Posted by: Fenrir.5493

Fenrir.5493

I will trade this for protection anytime.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Condi warriors are too much

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Posted by: Fenrir.5493

Fenrir.5493

yes im aware that condi is out of control, but coupled with the warrior healing signet/high toughness/naturally high hp… you can barely put a dent in them before they melt you away (in seconds without condi removal)

i see high lvl condi wars and they completely decimate everyone. most their team follows them around like stink on poop cause they never die, so it turns into a ridiculous invincible zergfest and you can do nothing but just leave.

if you can melt people away in seconds, than you need to be able to die without a 4man focus

I already told you what is the issue here, and explain why warrior class is not the problem, its the condition damage stat that allows people to make tanky offensive characters, that has nothing to do with warrior, if conditions were balanced then this couldnt have happened.

To put another example i have a bunker mesmer that relies on the same mechanics of this kind of warrior, the thing is mesmer has acces to a lot of protection so.. just so you think about it.

thats why i didnt say warriors are op, i said condi warriors are op. warriors just have a huge advantage with healing signet/toughness/hp on top of oppressive condi damage. even heavy condi necros could get cc’d, but tanky condi warriors are nearly invincible . necros got nerfed but this ridiculous warrior spec has gone seemingly unnoticed. personally i think the healing signet heals for too much. with banner regen/dolyak runes/healing amulet… you can hit almost 700 regen per second, and I wouldnt care if they werent dropping me like a cheap filipino massage therapist. so yes this mainly concerns condition proliferation, but coupled with warrior survivability its way over the top

So this is a dirty propaganda to nerf warriors?

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Condi warriors are too much

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Posted by: Fenrir.5493

Fenrir.5493

yes im aware that condi is out of control, but coupled with the warrior healing signet/high toughness/naturally high hp… you can barely put a dent in them before they melt you away (in seconds without condi removal)

i see high lvl condi wars and they completely decimate everyone. most their team follows them around like stink on poop cause they never die, so it turns into a ridiculous invincible zergfest and you can do nothing but just leave.

if you can melt people away in seconds, than you need to be able to die without a 4man focus

I already told you what is the issue here, and explain why warrior class is not the problem, its the condition damage stat that allows people to make tanky offensive characters, that has nothing to do with warrior, if conditions were balanced then this couldnt have happened.

To put another example i have a bunker mesmer that relies on the same mechanics of this kind of warrior, the thing is mesmer has acces to a lot of protection so.. just so you think about it.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Condi warriors are too much

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Posted by: Fenrir.5493

Fenrir.5493

People who complain about warriors have no idea how patethic they look.

Now with that clear i will explain to you why this is not a warrior problem.

Conditions are broken right now, they have no stat or a boon that reduces their incoming damage, like power has toughness/armor and protection.

Condition damage is so easy to achieve because you only need one stat, and that is Condition damage, while power damage requires Power, Crit chance and Crit damage.

So you can wear a shamans amulet and have all you need to do great condi damage, have healing power and amazing toughness, the result is a tank that can do amazing condition damage.

This is a serious problem right now with the game ite clearly unbalanced towards condition damage because of this, but this is not a warrior problem its a general problem.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Allow Conditions to Critical.

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Posted by: Fenrir.5493

Fenrir.5493

You know what, OP’s ideas would solve a lot of problems maybe end the era of dps junkies.

But you know, once you are addicted to crack, it destroys everything you and others love.

lol…

still this game needs a balance.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Allow Conditions to Critical.

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Posted by: Fenrir.5493

Fenrir.5493

Allowing conditions to crit fixes anything how? Most conditions builds are running Rabid amulet already, so they have a decently high crit chance. It just further hurts hybrids or power builds that pick up a little extra damage from conditions.

It would be also reduced by toughness/protection.

…so the entire POINT of condition damage (steady, reliable damage that bypasses passive defenses) would be entirely lost?
Why would anyone choose to do damage slowly if they can do it fast?

Maybe there shouldn’t be “steady, reliable damage that bypasses defenses” in a competitive game at all since it encourages lazy, inattentive gameplay.

/clap

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Allow Conditions to Critical.

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Posted by: Fenrir.5493

Fenrir.5493

I liked the part where he said he wants to be able to block the damage from hits after they’ve already landed the best.

When he said that?

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Allow Conditions to Critical.

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Posted by: Fenrir.5493

Fenrir.5493

Allowing conditions to crit fixes anything how? Most conditions builds are running Rabid amulet already, so they have a decently high crit chance. It just further hurts hybrids or power builds that pick up a little extra damage from conditions.

It would be also reduced by toughness/protection.

And tanks will not have a lot of damage, they wil either tank or deal damage never both.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Allow Conditions to Critical.

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Posted by: Fenrir.5493

Fenrir.5493

I think the big problem is engi/necro are just way to strong in condi department.
They have the aoe/duration/to many skills that apply conditions.
Arenanet needs to focus on cutting down the skills they have to apply conditions same with the aoe they have. Possibly lowering the duration of all classes conditions that already have to high of an uptime without any added condition duration.

Making people have to spec runes into added condition duration to that specific condition making them loss out on more condi damage or more survivability.

They are not the problem, just look at the bunkers dealing high condition damge, that cant be good, its not balanced, and this is because conditions have no damage reductions.

I see what you mean by really no way to stop condition damage other then condition removal.

But i think reducing the condition durations of the skills at this time could help subside the condi meta a bit. Since by reducing the durations your essentially reducing condi damage by having fewer bleed stacks and other conditions that don’t stack have duration to get ticks off.

Also condition removal is still a way to negate condition damage or is it not?

Maybe areanet just needs to come up with more skills like warriors berserkers stance?

The game will stay the same because conditions are the best option for doing damage, then like i said you have this bunker specs doing great condition damage, there is practically no penalty for going tanky and condition, condition damage its too simple, you only need one stat to make it work, and with power you need 3 stats, so as you can see conditions are over the top, when conditions require critical chance, critical damage and condition damage then this game will be balanced, until then its not, also we need a stat to reduce its damage and a boon (not protection).

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Allow Conditions to Critical.

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Posted by: Fenrir.5493

Fenrir.5493

I think the big problem is engi/necro are just way to strong in condi department.
They have the aoe/duration/to many skills that apply conditions.
Arenanet needs to focus on cutting down the skills they have to apply conditions same with the aoe they have. Possibly lowering the duration of all classes conditions that already have to high of an uptime without any added condition duration.

Making people have to spec runes into added condition duration to that specific condition making them loss out on more condi damage or more survivability.

They are not the problem, just look at the bunkers dealing high condition damge, that cant be good, its not balanced, and this is because conditions have no damage reductions.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

lol warrior can't bunker

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Posted by: Fenrir.5493

Fenrir.5493

The guys are not even doing good damage to the warrior, they were poor damage dealers, the warrior of the stream was a cc warrior so no great damage on his part, and the other guy whatever he was, was doing poor damage too, so yeah in that kind of circunstances a warrior can bunker, but as soon as the real dps guardian got in battle the warrior started suffering a lot for not having protection.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Allow Conditions to Critical.

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Posted by: Fenrir.5493

Fenrir.5493

Why the hell are you even interested in this idea? What empirical evidence do you have to back up the idea that this little scheme of yours would be good for the game? Why should having to split what was originally condition damage into three different stats be considered a “good idea”? And where the hell did you pick those numbers from? Did you throw darts at a board or something?

Here:

Well its stupid. Condition Damage + Toughness + Precision is amazing damage.
Power + Toughness + Precision = Crappy damage.. because you need critical damage otherwise the damage is no good.

So you have to sacrifice your defensive stats for power, but not condition damage?

Same with Healing power+Condition damage+Toughness vs Healing power+Power damage+Toughness.

Power damage with that combination of stats do crap damage, but not conditions, they can do a lot of damage with no effort, so you have better options to manage your stats with condition damage than with power, like you said, with condition damage you are never loosing.

Also, pretty much the condition meta is self explanatory.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Allow Conditions to Critical.

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Posted by: Fenrir.5493

Fenrir.5493

Not a lot of rpleies because people know this has no counter arguments and they are scared of posting anything because of that.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Allow Conditions to Critical.

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Posted by: Fenrir.5493

Fenrir.5493

Not a lot of replies because people know this has no counter arguments and they are scared of posting anything because of that.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”