You can’t exchange gold for anything less than 400 gems now? I really don’t understand this change. Is this another simplify to avoid confusion case?
I feel that the current updates would be acceptable if we had large updates every so often as well. Whether that be DLC every 6-12 months or a large expansion every 2 years. The game has been out for over 2 years and is in need of large amounts of new content.
*I cant really afford a better computer system (PC and OS) so Im stuck with lesser graphically demanding games.
*I would love to run other games but cant afford to. Im thinking of trying a few other MMOPRPGs but waiting to see if I get a new job soon or lose even my broadband.
*I have tried a few other less graphically demanding mmorpgs and have not been happy with them.
*My guild in GW2 is friendly.
*I have tried some fps of late but frustrated with the big difference in play due the power of a pc, and also with cheaters and with pay to win featuresI’ve found GW2 to be a really good stepping stone into other MMOs. Recently my drug of choice has been WoW, and if you haven’t tried it and you like GW2 then I recommend it. Granted some of the older content (lvl 1-70) feels a bit dated.
Yeah, it’s my favorite mmorpg. With the expansion, it’s a good time for new people to jump on board.
I really don’t think it’s a game for the majority of GW2 players though. I remember some earlier surveys of why people were playing GW2 and no subscription alone was one of the leading reasons.
The reward for the dungeon (the pop-up) will not happen until the final cutscene is over for everybody. That’s what they were waiting for and getting annoyed with.
That so? I had always thought that that all the rewards were given post final boss. You learn something new everyday. Anyway, even if I concede that fact, that doesn’t change that we’re playing story mode. The rewards aren’t THAT amazing that it HAS to be rushed. The only thing worth getting from them is the ability to play explorable, which you can skip entirely by playing on an alt if you’re in that much of a rush to get tokens. And what if you’re with playing someone who is new? Shouldn’t they be allowed to see the story?
The issue I have goes beyond just this incident though. I’ll admit that I was a bit irritated at being rushed, but why is it that these kinds of things are being rushed in the first place? Again, isn’t enjoying your playtime important at all? Are roleplaying and soaking in the “feel” of the story worth nothing at all?
I’m always a little annoyed when people watch the cut scenes in the dungeons, I never say anything though.
You say that the issue goes beyond this specific incident. What else is there?
Lack of content. When they force you to spread your time out over many days it gives the illusion that there’s more content.
This is the real answer. It is pretty common among mmo games.
I keep bouncing in and out. I like many aspects of the games, there just isn’t anything left for me to do. The season 2 updates are all completed in less than a couple hours.
The game needs some serious content updates. I can’t help but feel like the amount of content released is much lower than other mmos I play. Until we see some large content updates, I won’t do much more than log in to do the occasional dailies/world bosses. Luckily I have other games like Destiny(just got this, it’s amazing. I hope they release it for PC too), new WoW patch/xpac and some others.
The GW2 forum takes up more of my time than the game itself.
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I think FF14 looks way better than gw2. Overall, I think Archeage looks better as well. AA has beautiful trees/grass and water. Kinda hard to compare, but Eve Online is absolutely stunning as well. GW2 has a great art style, the graphics themselves aren’t too impressive.
OT: I don’t understand wanting to disable the foliage. Yeah, it’s not the best, but disabling it completely would make the game look like kitten.
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I’m not a huge fan of the Elementalist profession, but the little I played I enjoyed D/D the most.
I think the SPvP part of the game going F2P would be pretty awesome for the game. Right now SPvP is dead. If they did do that, they should find a way to heavily monetize it.
I just want magic find to make a difference.
Magic find makes a huge difference.
I think he meant a meaningful difference. I’m sure across the board there are noticeable differences, but as a single player I don’t notice anything.
It sucks when you use magic find booster, birthday booster and food etc. to boost your magic find and not run into a single exotic.
I’ve ran down entire 24 hour birthday boosters without a single exotic drop.That’s simply a perception issue … that only a player can change. Birthday booster didn’t guarantee exotic drops. It’s the same argument that JS referred to as this clustering phenomenon. Based on other players experiences AND the confirmation from JS, MF does work.
I realize it’s a perception issue, but that really is the biggest issue here. They need to find a way for us as individuals to perceive that we are being rewarded fairly for our time. Whether we are really being rewarded or not, it doesn’t matter as long as we feel like we are.
I doubt many people can currently say they feel like the rewards are appropriate.
My point is that MF find might be technically working, but it doesn’t appear to make a difference as an individual, which is the real problem with it.
I just want magic find to make a difference.
Magic find makes a huge difference.
I think he meant a meaningful difference. I’m sure across the board there are noticeable differences, but as a single player I don’t notice anything.
It sucks when you use magic find booster, birthday booster and food etc. to boost your magic find and not run into a single exotic.
I’ve ran down entire 24 hour birthday boosters without a single exotic drop.
I’d be fine with transmutation working the same as the way dyes do.
Agreed.
I’d rather pay a charge to unlock a skin that i can then transmute whenever I wanted for free.
Also a good idea. It’d be great to have an unlock for your favorite pieces. Maybe a different kind of transmutation stone as an uncommon drop from Black Lion chests.
The less put in those chests the better off we will be.
It sounds like you two should get together and make a guild.
Not to be a meany but you know this is a really bad reason that is kinda nonsense. When you expand a world you might not allow people in that part of the game if they don’t have the expansion but in the rest of the world everybody still plays together. Also in reality most players who are actively playing will buy the expansion.
This reasoning is really something that has born on these forums here and are based on an interview Anet once gave where they said they didn’t want the expansions as in GW1 because that would divide up the player-base. That where however standalone expansion. Anet then even said they would have normal expansions for sure.
Anyway: this game needs an expansion. It needed an expansion when the game was a year old and we needed a second expansion about now and a third next year. And then no focus on the cash-shop. That would have been great.
Is it though? How often have you seen a largely free-to-play game use the traditional box-selling expansion model? (e.g. where you buy the expansion and that gives you access to all of the new content, including any new maps and so on) I mean, yeah, this game is technically box-to-play, not free-to-play, but once you have the box, you have access to everything. It’s a one-time purchase.
A box expansion, even with a game like this, definitely could (plausibly) fracture the playerbase. It’s totally plausible that there are players who: Could afford the original box but can’t afford more, put a lot of money into the game but their financial circumstances have changed, etc.
Don’t get me wrong. That’s not necessarily a reason to not release an expansion. It’s just a reason why the traditional sub-game-box-expansion model will probably have some revisions to it, if Anet releases an expansion for this game.
SWTOR is largely F2P and has expansion packs that they charge for. DCUO also have DLC they charge for. Everquest 1 is F2P and has expansions. Not too sure what their F2P is like though.
I’m sure there are more. I only pay attention to a small amount of mmos these days.
I think WoW is a great example of what an expansion can do to reel in new/old players.
Since the last investor call they have increased their monthly subscription average by 600k players. Imagine what it will be when the expansion actually launches.
Nothing happened for an increase of that size besides the hype of a new expansion. The game was stale for people playing since MoP and just like that, an expansion rejuvenates the entire game.
The charges are so easy to get in game. I don’t know exactly where, but I have 4 level 80s all transmuted(some pieces multiple times) and still have about 10-12 charges left. My highest map completion is on my warrior at 55%, so I don’t think I got charges from that.
Even if I didn’t get enough from playing, they are super cheap to buy from the cash shop. They are actually one of the items that I think are priced nicely.
You’ve spent more hours playing a game over the last 2 years than the average full time job. I can’t believe anyone could play a game for that much time.
Tequatl got himself a new ability.
Umh. Are there Turkeys in the game somewhere? I don’t remember seeing any.
There are turkeys in the game.
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An expansion is made to make money, making it buyable through gems would be absurd and I don’t wish it, ’cause the price for gems would explode.
I agree. I don’t think they would even consider it.
They are probably working on systems to ship the expansion via a living world update. So that it doesn’t fracture the community.
Most mmos released have either released expansions or DLC that fragment the playerbase. I’m not sure I’ve ever even seen a complaint about it splitting the community. I mean, It’s as easy as making a one time purchase. The amount of revenue made from an expansion is substantial as well. Even if only 1 million people buy it at $50-$60 each.
Besides, GW2 is well equipped to deal with a split in the playerbase. Before the megaserver, not so much.
I’d settle for the search feature getting fixed.
While I’ve had some good times on these forums, and I understand that they have certain inherent ups and downs as the official forum for the game, they have always felt unusually impersonal. There are just so many users that come through it (because it’s the official forum) that it’s difficult to build up a sense of the forum regulars without something extra to put a face (literally or metaphorically) on the person posting.
I don’t know if somehow pulling character data to generate profile pictures would ever be possible or practical, but it would be a neat feature, anyway. I’m not going to hold out hope for any significant changes to the forum software, however.
It’s something blizzard does that I’ve always thought was neat.
If we’re talking about GW2’s longevity, shouldn’t we be talking about games likely to arise in the future that will pose a threat? (instead of MMO titan’s like WoW, that have been around longer than GW2’s inception — and yes, as much as you all hate them, and many other people do, even with numbers dwindling, they still trump GW2’s fanbase)
I don’t think WoW is a threat to GW2. From my experience most WoW players hate GW2 and most GW2 players hate WoW.
I think as far as future mmos go, Everquest next is the one that is closely related to GW2. It remains to be seen if SOE is all talk.
Adding a picture of our in game characters would be cool. Get to choose which one to represent.
Warriors are super easy. You just plow down everything in your past with no problems.
Rangers are kind of more fun. My big issue with rangers are their terrible pet AI.
If you always want to be accepted in anything PvE I would pick a warrior.
I take lots of breaks from GW2, it keeps things from getting too stale to play. I play WoW, Swtor, and other single player games in my free time as well.
Talking about expansions .. and WoW .. wasn’t WoW also the game where people had
to wait for over 2 years for an expansion .. while we in Everquest 2 got 3 expansion in that time ?Normally WoW should also have been dead alread because of their lack of expansions.
WoW does big patches in between the expansions. The patches are pretty significant. This is in addition to the expansion packs that are very large in content.
Yeah, when you consider that FF14 is also on consoles (and is cross-platform), meaning there will be a lot of players not counted under PC measuring tools like Raptr, saying GW2 is close to it is misleading.
But more on topic, Vayne is right regarding raiding. Look at how Anet did commander tags and traits, and you will understand how they will possibly botch the job (eg. by attempting to make a money sink out of it).
I like to think ff14 played on consoles should count when comparing it to PC only mmos. Especially considering they all get to play together on the same servers.
I would rather not see these “feature packs” at all. I most definitely want the features added, but would rather see them drip fed in the content patches.
Please stop spreading fake data about how GW2 is just behind WoW.
WoW is measured in active subscriptions and GW2 is measured in sales. Games likes GW2 and League of Legends are hard to measure with a subscription based game.
Both LoL and GW2 post data about “active” players that should really taken with a grain of salt, because the definition of an active player is vague.
It’s blatantly obvious that WoW is miles ahead of all MMOs still, which shows in many small things.. ie. more twitch viewers, EU WoW forum being more active than NA/EU GW 2 forum etc.
Anyway, both games are totally different MMOs. I have quit WoW long ago as I don’t have the time and disagree with its direction, but GW2 is nowhere near WoW level right now.
There are only a few sites that can measure MMO popularity. Raptr, Overwolf, Xfire and even Google Trends (which measures searches) all put Guild Wars 2 as either the game behind WoW, or the game behind Final Fantasy, and very close to it even then.
I’m not counting active subscriptions. I’m counting hours played, or in the case of Xfire unique log ins during a month period.
Guild Wars 2 is the #10 game right now on Xfire. The only MMORPG that’s higher is WoW. It’s the #7 game on Overwolf. The only MMORPG higher is WoW.
Did you have some actual evidence that this data is fake?
Hell even Google Trends shows Guild Wars 2 as the #2 searched for game. Where’s your data?
Edit: Just checked, Guild Wars 2 is #11 on Xfire. SWToR is just above it and only WoW is above that (as far as MMORPGs go).
It’s always second or third on all these lists.
I’m actually getting gw2 as #5 for the last 1-2 months on google trends. Thats because of archeage being in there too. Not surprising considering it just came out.
For the entire year before that I’m showing gw2 as #4, with ff14, WoW and runescape ahead of it on the google trends.
Not necessarily disagreeing with the popularity of gw2, I just wasn’t able to get gw2 to show as #2. I tried switching from trends around the world and trends just in the usa.
It does appear that Swtor and GW2 are closer in popularity(gw2 being a tiny bit more popular) than GW2 and FF14 are.
I should probably put my results in.
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Because whenever something was shown to us before completion, people would rage and never let go when it was cancelled or delayed.
It makes me wonder how other mmo developers manage to make it work.
Blizzard with their dev watercooler blogs. It’s not an all the time thing and not very detailed, but it is really cool.
GW2 was doing the same thing prior to release. Find examples of companies that have a released product.
Easy
Warframe
If you watch the whole thing, you’ll notice that a fan even ambushed them with a pizza order during their devstream.
That’s one cool team.
Doesnt the “full”, “high” status mean the current online players instead of total population?
As far as I know that’s how most mmos handle it, but it’s not like that in GW2.
It’s been confirmed by two different Anet posts.
And it isn’t “I died in 20 minutes” it’s “It took me 20 minutes to die”, so yeah.
On my screen the title is, “I died in 20 minutes,” not, “it took me 20 minutes to die.”
I had the same thing typed out. I just didn’t think it was worth posting haha.
I’m pretty sure they specifically said they didn’t try a tutorial because it would be too difficult to make. I don’t think it was Colin that said it, don’t remember who, but it was in one of the recent interviews.
I could be wrong, I feel like I even remember people talking about.
I was referring to this post.
https://forum-en.gw2archive.eu/forum/game/gw2/Game-Updates-Traits/page/43#post4359120
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We have 2 weeks until the event starts.
- mechanics that don’t require vocal communication or precise coordination.
can just as well join the cursed shore champ zerg and run in circles + spam 1 mindlessly.
raids are pretty much all about:
- mechanics that require vocal communication or precise coordination.
I completely agree.
I don’t think GW2 will get better or see an increase in people unless we start getting regular expansions. The living story is much too little content for an mmo imo.
I think the addition of raids increase the chances of GW2 having a positive future. I find easy content not very fun to replay. I am hopeful that raids will offer difficult content for large groups with a high replay value.
I think a few people are missing the point.
Is there a point?
I’m a little surprised by this as well. I don’t see why they didn’t just make it active for the entire month of October. It’s not like it would conflict with other releases and it would be quite appropriate.
I don’t use them and can’t imagine them ever being useful. They are a huge dps loss.
I am speaking strictly PvE. No idea for WvW or SPvP.
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We don’t know exactly how accounts affect server population. We only know that server population isn’t based off of people currently logged in, it’s based off of accounts attached to the server. Do accounts not count when not logged in for 3, 7 or 60 days? We don’t know.
Couldn’t you just go to downed state and not heal? I guess I still don’t get it haha.
Nevermind, I checked the spot out. I thought it put you into downed state. It just deals 1 damage each time.
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According to Reddit there are over 3 million active players. If true the npe really wasn’t needed. Over 3 million players from 4.5 million sold is incredible retention.
With all due “respect” to that reddit post, the discussion was 3 million accounts…and what that actually means. The general consensus was that, yes that many “boxes” or copies were sold but that in no way means “active” or current.
We are talking about different things. I’m referring to the post that talks about how Anet claims they have over 3 million players in present tense. I don’t have much input on it other than Anet says “over 3 million players”.
From the amount of down votes on the posts that say they don’t have that many active players, i’m inclined to believe that some part of the playerbase truly believes what Anet says.
Edit
Kind of interesting. I looked up the job ad and it looks like they changed the wording to indicate that they don’t have 3 million active players. Probably just bad word choice on their part and didn’t realize until reddit brought it to their attention.
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I don’t get it. I’m not familiar with what you’re doing either.
According to Reddit there are over 3 million active players. If true the npe really wasn’t needed. Over 3 million players from 4.5 million sold is incredible retention.
It’s sad to see a part of someones family die, but this all seems a little unnecessary. Adding anything into the game because of an employees dog dying just seems like a little much. Next people will be wanting every employees marriage somewhere in game too.
Colin already said that it’s something they would like to do, its just not a priority.