I have a feeling that people wouldn’t purchase any of the RNG items if we knew the odds.
That guy is an amazing artist.
Can we expect the patch today?
He said next week on saturday, so yes, that would be today. Unless there is another patch this week.
SPvP is already on It’s last breath. Adding a gear grind to it would completely destroy it.
They already said they would be bringing it back.
You can’t put legendaries in the forge. It does not show up as an option and you cannot drag them in.
The only legendaries you can put in are Sunrise and Twilight – combining both gives you Eternity.
/case closed
Why is this still open?
PvE problem is that loot is kitten and bosses are too easy. You go auto attack some dragon down, get rare, use salvage kit and get ecto. Then you go and do it again, again, again and again. After while this could get boring.
If you insist on doing nothing but meta events, I’d agree. But there are more events in this game than the 20 or so meta events. Some of those events are really tough, particularly without a crowd.
Try soloing the Krait Witch if you’re bored. Let me know how that goes for you.
It’s even worse if you’re doing other events. You don’t get guaranteed anything. You’re likely to get a bunch of blues, grays, and greens that are worthless and you just NPC them.
Right, because you play for rewards and that’s all that matter to you…and there’s nothing wrong with that.
Those who only play for rewards (instead of fun) are going to feel that way. There are sure a lot of you. There are also a lot of me, people who don’t play for rewards…or at least not in game rewards. Having fun doing what I’m doing is my reward.
Being rewarded is part of the fun for many people. Just because they don’t play like you, doesn’t mean they are wrong.
Do you get paid by the hour or per post?
That said, Guild Wars 2 differs from a lot of other theme park MMOs in that you can do things here you can’t do in most MMOs.
I strongly agree with this as well.
Sure you can do whatever you want with a toy like an MMO but in a themepark mmo, how the game is designed is everything.
Arena Net specifically said, more than once, that Guild Wars 2 is not a themepark MMO. And as to subjective opinions; this isn’t your game. You didn’t make it. Arena Net did. It is their game, we just play it. Their opinion is the one that counts; not mine and not yours. If they say endgame in GW2 is X, then it is X, you insisting that it should be Y is completely futile and meaningless. And before you talk about what MMOs are again based on other games; what other games say endgame is is also completely futile and meaningless.
Wow, if you really think GW2 isn’t the themepark MMO then just… I don’t think there’s a point of debating with you. I could probably give you any single player and tell you “its a sandbox”, and you would believe me, look you don’t HAVE to beat the main quest in Zelda, you can do sandbox stuff like stare at walls and examine the texture work, make up challenges like running a circle around the town fastest, and stare at the TV screen for 3 days until you start hallucinating! So many options with limitless entertainment!
Now you’re just being insulting. And getting reported for it. But I digress.
Clearly there is no point in this conversation as you are dead set on refusing to admit what kind of game Guild Wars 2 actually is due to some archaic notion of what MMOs have to be. Completely disregarding that MMO isn’t even an independent genre, but rather a multi-player mechanic that could conceivably be applied to any and every genre.
Themepark games = Mostly dev made content
Sandbox games = Mostly player made content.
Facts. You are wrong, not subjectively, objectively wrong, GW2 is a themepark game with incredibly negligible sandbox elements.
Developer intent for their individual project supersedes industry generalizations. Fact.
Also a fact is that I explained what GW2 is in a post just after that one. Know how to work a scroll wheel? Or just click and drag the little bar at the side of your screen.
I hope this is a joke… That is as stupid as the developers of Call of Duty saying that their games are turn based rpgs. Just because the devs call it something doesn’t mean it is true.
GW2 is a themepark mmo with very few sandbox elements, no matter how you spin it.Obviously this doesn’t apply to cookie cutter squeals to existing genres. But when you create new genres or sub-genres it is only logical that naming conventions be the right of the creator. And as to the “themepark with sandbox elements” thing, since everyone is too lazy to scroll up, I’ll re-post the explanation here.
———————————————————————————————————————————————————————One of the developers (and again; it is their game so their views supersede all of ours, including yours) sated that Guild Wars 2 was “a sandbox full of themeparks.” It may seem an unimportant distinction, but it really isn’t. What that means is each type of content in the game is self-contained; there is no overriding “endgame” or “progression” or universal goal of Guild Wars 2 at all. Instead we are supposed to pick an element of the game we like, or a type of content, and stick with that.
For example; unlike in WoW you don’t PvE as a way to gear up for PvP. PvP and PvE are self-contained content that do not require any overlap on the part of the player. As such if you are the type who wants challenging content and endless progression you are supposed to play Fractals. Just Fractals. Fractals is its own game, and its own endgame. It is the place for progression in the same sense that the Living Story is the place for “lore hounds.”
It doesn’t matter what the developers say, if it isn’t true. It appears you have no idea what a sandbox mmo is, so I’m not going to discuss this any further.
Sure you can do whatever you want with a toy like an MMO but in a themepark mmo, how the game is designed is everything.
Arena Net specifically said, more than once, that Guild Wars 2 is not a themepark MMO. And as to subjective opinions; this isn’t your game. You didn’t make it. Arena Net did. It is their game, we just play it. Their opinion is the one that counts; not mine and not yours. If they say endgame in GW2 is X, then it is X, you insisting that it should be Y is completely futile and meaningless. And before you talk about what MMOs are again based on other games; what other games say endgame is is also completely futile and meaningless.
Wow, if you really think GW2 isn’t the themepark MMO then just… I don’t think there’s a point of debating with you. I could probably give you any single player and tell you “its a sandbox”, and you would believe me, look you don’t HAVE to beat the main quest in Zelda, you can do sandbox stuff like stare at walls and examine the texture work, make up challenges like running a circle around the town fastest, and stare at the TV screen for 3 days until you start hallucinating! So many options with limitless entertainment!
Now you’re just being insulting. And getting reported for it. But I digress.
Clearly there is no point in this conversation as you are dead set on refusing to admit what kind of game Guild Wars 2 actually is due to some archaic notion of what MMOs have to be. Completely disregarding that MMO isn’t even an independent genre, but rather a multi-player mechanic that could conceivably be applied to any and every genre.
Themepark games = Mostly dev made content
Sandbox games = Mostly player made content.
Facts. You are wrong, not subjectively, objectively wrong, GW2 is a themepark game with incredibly negligible sandbox elements.
Developer intent for their individual project supersedes industry generalizations. Fact.
Also a fact is that I explained what GW2 is in a post just after that one. Know how to work a scroll wheel? Or just click and drag the little bar at the side of your screen.
I hope this is a joke… That is as stupid as the developers of Call of Duty saying that their games are turn based rpgs. Just because the devs call it something doesn’t mean it is true.
GW2 is a themepark mmo with very few sandbox elements, no matter how you spin it.
So GW2 lets people play their way, unless that way is how most people play mmo’s?
Actually, kinda yes. GW2 is trying to be different, to shake up the stagnate genre.
If you’ve played GW2, you’ll notice its just a different take on WoW, Anet’s take on it, but there is clear inspiration in EQ-like games rather than in GW1. There are dozens of kill 10 rats quests, and the interesting quests just got moved out into the open world. That’s it, that’s really the main “shaking up” GW2 did, right until you reach max level, where Anet says “the game is over guys, make an alt until we make new content you can beat in a few hours.”
From my perspective what’s happening is that the devs are not industry veterans in MMO’s, since GW1 was hardly an MMO, and thus the game has very muddled core design goals.
Except that the founders of Arena Net also made a little game called World of Warcraft.
The founders of Arenanet did not help create World of Warcraft. They worked for blizzard in the making of previous games like Warcraft(not the mmo) and other games before WoW.
If I’m not mistaken only one of them are actually left with Anet. One of them left to make his own gaming company.
The game ended for a lot of people once they hit 80.
I think a Hardmode world…thing would be really cool. Make it kind of like a overflow when you go into hardmode in open world.
Vayne no offence but for som reason i really think your a under cover anet field operative,
I thought that was common knowledge around here.
NCsoft should take a look at the amount of money generated from mount sales in WoW.
The dungeons work for some and not for others, I am one of the others. They have a bit of an uncontrolled chaos feel, and that I’m not a fan of. I am a trinity guy and would have loved to see it in GW2.
I think it takes skill to get the Dungeon Master title. Maybe not as much skill as you’d like. In Guild Wars 1, I can’t think of many items you could get that required skill. Maybe the skins from the Historic mission pack when it was first released.
I hope you’re joking… I pugged this with zero issues shortly after launch. I can’t think of anyone that has had any issues pugging it. If you are having difficulties, I would suggest gw2lfg.com.
That is of course you are saying time=skill? It does take a bit of time.
I really like the grouch fella, I was a bit annoyed by the other guy casting though. It’s not a big deal though, as other casters will pop up.
That is my absolute favorite armor in the game!
http://www.xfire.com/games/gw2
Guidelines
9 viewers, that doesn’t even count. Does anybody even use xfire anymore?
I tuned in on twitch and had multiple issues with the guy casting it. Was very awkward at times. If GW2 grows, we can expect to see decent casters pop up.
Warrior is going to be the one to play if you want easy access to dungeon groups.
They are definitely going to want to have an expansion waiting in the wings with TESO, Wildstar, FF14: ARR, Archeage, etc. on the horizon. I hope they don’t think that the living story is fun and compelling enough to hang on to players.
Well, not Wildstar, as that is an NCsoft game. If anything they will not want to overlap with that game.
Also, if you are just barely into the game, you can delete all of your characters and transfer to a higher populated WvW server for free.
When you enter WvW, look for a commander symbol on your map, its a blue symbol. There is usually a group following them.
So basically from what people posting are observing it sounds like WvW and PvP are getting some growth but not yet back up to what it was at launch, and PvE is pretty much only people running Dungeons and living story?
And the world zones are barren, because people are only doing the challenging or rewarding content, so hearts and DEs have pretty much fallen off the face of the game from the perspective of the majority of the player base? Which is kinda sad, because that’s where ANet would have spent a huge portion of their time.
That’s what it sounds like is going on to me.
SPvP nearly died completely. Now its just barely alive, wouldn’t call it growth.
No overflow in southsun on TC today.
1. New game modes
2. Solo queue
3. Diversity in builds
I would actually play SPvP if these were brought to the game. I don’t see myself being interested until then.
I really like your #2, I can’t believe it’s not possible now.
I think that no loot is fine, as long as the gameplay itself is fun enough. Honestly, GW2 isn’t fun enough by itself, it needs some kind of reward to keep(seems like everyone) people interested. This is the very reason you see people zerging meta events and not other events like escorts etc. If you are one of these people that are partaking in 45 sec meta events that are literally spammed down and enjoy it, kudos to you. I might interest you in thousands of other games that do it just as bad.
In short, if the game was fun enough, people wouldn’t be as desperate for rewards. Many games successfully make games that are extremely entertaining for countless hours without requiring rewards all the time.
Sorry, we are coming close to the one year mark. This is not a new mmo anymore, not in my book at least.
I play on arguably the most populated US server, and there is not an overflow for southsun.
I´ve been sent to overflow on Southsun plenty of times during the event. So either you are not on the most populated server or you are not playing on your server´s prime time.
I’ve logged in and played a couple different times today and haven’t been sent to overflow. There is a large group of people farming the castigator(i think thats what they are called), but not many people in other places there. There was about 2-3 other people messing around with the jumping puzzles with me. This is on Tarnished coast.
I do think the the population is healthy, not flourishing with people, but decent. I just think that Anet needs to do something to spread the people throughout the world, as they seem to be all just zerging the meta events. I would like to see these events be more random or something.
(edited by Fernling.1729)
Southsun Cove (multiple overflows)
https://www.guildwars2.com/en/the-game/releases/may-14-2013/Meta events (new API was just released)
http://v2.gw2stuff.com/Dungeons and Fractals (millions of groups forming within 2 minutes)
http://gw2lfg.com/More people than ever are playing.
What server are you on, OP? I’ll show you where everyone is
I play on arguably the most populated US server, and there is not an overflow for southsun. “millions of groups forming within 2 minutes”…. that is worse than people saying the game is dead.
@op
I’ve been wondering the same thing. I think it’s a mixture of a huge population drop and people only farming meta events. Meta events are somehow always packed, nearly every zone but queensdale seems to have taken a pretty big hit over the past few months.
Omg, I’m sick and tired getting low ranks in solo que.
Guys do you agree with me? what you think?
You’re being matched up with low ranks? Well, the game supposedly has a matchmaking system in place, which means you are just at the same skill level as these people you are playing with.
I liked cantha for the most part, I just HATED the cardboard cities. The cities that looked like they were made out of cardboard. outside of the cities it was one of the better places.
Yeah…. I mean I loaned out 200 G before to others for their title, but that was before the bot ban. I heard crazy things about some people getting banned…
I’m sure Anet investigates before they ban people. I would hate to think they would just ban people that make large transactions before actually looking into it.
As long as you don’t buy the gold with real money, you shouldn’t.
I really don’t understand how we could have so little done to the game with such a large team. Anet has been very quiet about their plans, which makes me think we are going to see(hopefully soon) a blog post that will blow us away. Maybe they have 100 people working on a project that’s been going on since before release.
300 employees doesn’t equal 300 devs, though. There’s a Q&A department which just tests stuff. There people who answer phones. There’s people who do admin stuff. There’s marketing people. And of course artists and programmers. The programmers would be spread out. I seriously doubt the guys working on SPvP work on WvW and neither probably works on PvE.
So yeah, a lot of people, but it’s not surprising that progress is made incrimentally.
I do understand that, but it still seems like things are happening slowly. I’m mainly looking at you living story.
Trion is said to have about 200 employees, have you checked their patch notes on rift? They are also maintaining more than one mmo. They were recently hit with layoffs, so we will have to see how that affects them.
Wait, whats this about a server being shutdown?
Nah, I don’t think they are going to shut any servers down. They haven’t even hinted towards it.
I would like to point out that when I say the population has decreased, it is my anecdotal evidence from the amount of people I saw a few months ago in zones compared to the amount of people I’ve seen when I’ve logged in the last couple weeks. I’ve heard it’s because of everyone bouncing server to server for the chest events, but couldn’t say for sure.
I’ve tried many times to play more, I just get turned off by the lack of people talking in map chat and the lack of people around. Feels like a single player game with a bad story. If I want a single player game with a story I’d play a bioware game.
Not sure about Europe specifically, but there are no such reports (nor any evidence whatsoever) that sales are down globally or anywhere in America. Sorry you’re on a bad server, stop blowing it out of proportion though.
NCsoft already said that sales are down. 3 million copies were sold. If those 3 million people still played, the game would be heavily populated. The problem is that people in that 3 million are dropping off left and right.
Please show where they’ve said that. And so help if you say you ‘heard it on the internet’… I will not be responsible for my actions.
I could definitely be mistaken, as it was heard on the internet. I thought people were saying something about the NCsoft quarterly report stating sales were down. I would like to retract my statement about sales being down because I have no proof other than rumors.
Unless I’m mistaken their last quarterly report showed GW2 as being their highest profiting venture to date, with no signs of slowing down. Let me see if I can find it.
I am as clueless as could be when it comes to financial reports. Will need a translator to translate the one translating for me to understand.
Not sure about Europe specifically, but there are no such reports (nor any evidence whatsoever) that sales are down globally or anywhere in America. Sorry you’re on a bad server, stop blowing it out of proportion though.
NCsoft already said that sales are down. 3 million copies were sold. If those 3 million people still played, the game would be heavily populated. The problem is that people in that 3 million are dropping off left and right.
Please show where they’ve said that. And so help if you say you ‘heard it on the internet’… I will not be responsible for my actions.
I could definitely be mistaken, as it was heard on the internet. I thought people were saying something about the NCsoft quarterly report stating sales were down. I would like to retract my statement about sales being down because I have no proof other than rumors.
It’s kind of a moot point anyways. Are we talking about box sales? Of course those dropped. It is only normal for the sales to make a decline after launch. Or are we talking about gem store sales? I have no idea here. I would think these rng boxes are loading their pockets though.
(edited by Fernling.1729)
Since GW1 is going to be on automation soon. Does that mean they’ll focus more on GW2 if that was there distraction?
They aren’t really changing much with GW1, it has been mostly on “automation” for quite some time. If they can’t do better than what they are doing now with 300+ employees, adding a few more employees will do nothing but add more chatter to their lunch room.
They have 300+ employees o.O???
The last I heard. They’ve been hiring for a straight year or so now too, so no telling how many more they have picked up.
So you don’t have proof? You just guesstimating the amount you think they have -.-?
Lol it has been said by devs about 300 times :P
Hey the dude said they had 300 workers then comes up with something else instead of saying yes they do. Now he comes up with another guesstimating number of 100 workers. The dude just rambling random stuff like the OP just to get facebook likes….go figure.
I posted the proof you were requesting. The 100 number thing wasn’t related to the amount of employees anet has…wasn’t even the same post.
You might have missed the link saying 300+, so i’ll post again.
I really don’t understand how we could have so little done to the game with such a large team. Anet has been very quiet about their plans, which makes me think we are going to see(hopefully soon) a blog post that will blow us away. Maybe they have 100 people working on a project that’s been going on since before release.
Since GW1 is going to be on automation soon. Does that mean they’ll focus more on GW2 if that was there distraction?
They aren’t really changing much with GW1, it has been mostly on “automation” for quite some time. If they can’t do better than what they are doing now with 300+ employees, adding a few more employees will do nothing but add more chatter to their lunch room.
They have 300+ employees o.O???
The last I heard. They’ve been hiring for a straight year or so now too, so no telling how many more they have picked up.
So you don’t have proof? You just guesstimating the amount you think they have -.-?
You didn’t ask for proof and I never said it was a guess.
http://en.wikipedia.org/wiki/ArenaNet
Took me about 3 secs to google arenanet and click on the link. If it was something difficult to find, or something absurd, I could understand asking for proof. Something this basic you should search yourself and not be lazy.
I truly don’t mean this in a rude way. Read it while smiling.
Since GW1 is going to be on automation soon. Does that mean they’ll focus more on GW2 if that was there distraction?
They aren’t really changing much with GW1, it has been mostly on “automation” for quite some time. If they can’t do better than what they are doing now with 300+ employees, adding a few more employees will do nothing but add more chatter to their lunch room.
They have 300+ employees o.O???
The last I heard. They’ve been hiring for a straight year or so now too, so no telling how many more they have picked up.
Since GW1 is going to be on automation soon. Does that mean they’ll focus more on GW2 if that was there distraction?
They aren’t really changing much with GW1, it has been mostly on “automation” for quite some time. If they can’t do better than what they are doing now with 300+ employees, adding a few more employees will do nothing but add more chatter to their lunch room.
Not sure about Europe specifically, but there are no such reports (nor any evidence whatsoever) that sales are down globally or anywhere in America. Sorry you’re on a bad server, stop blowing it out of proportion though.
NCsoft already said that sales are down. 3 million copies were sold. If those 3 million people still played, the game would be heavily populated. The problem is that people in that 3 million are dropping off left and right.
(edited by Fernling.1729)
The population is dropping fast. It is/was the devs job to retain players and bring new ones in. They should start by adding meaningful content instead of devoting everything to their rng, asian, f2p-esque cash shop.
Obviously there is much more, but tired of typing with one hand.
These are not the same GW1 devs you are looking for. /waves hand
(edited by Fernling.1729)
The point is that every one of these “complain about RNG threads” forgets about the obvious: gold can be used to obtain gems.
I don’t think i’ve seen one person complain about the real money cost to obtain these boxes, It’s the nature of the rng in itself. I think you might be in the wrong place with your answer.
I was way too hyped for this game hehe. I was turned off by the zergy gameplay, which made me immediately realize that the trinity is necessary for me, and I realized this just by playing at a convention before release! I was really expecting DEs to be great content that I could repeatedly do, I quickly realized(about 30 levels in) that it feels like everything is stuck on repeat doing the same thing over and over again. They would have been a good replacement to mobs around the world, but not even close to good/fun enough to be considered meaningful content and not something I should be expected to do more than a couple of a week. I personally would rather see strategic/difficult content over what we have now.
Dungeons would have been a lot better if we had the trinity. Anets definition of fun is too just add more adds with more life and call it a day. That is boring and further encourages the zergy gameplay that the game is littered with. meh, I’m done ranting… GW1 is close to being reinstalled and will play their masterpiece.