So…i always play with 2 friends of mine in wvw. We usually roam as a 3-man team. Our setup is guardian/thief/bunker ele (or shatter mesmer). As a guardian i play a balanced shout based build to support my team and help with dps as well. Our thief is basically the main dps, is really useful to take down hard targets. He usually plays a backstab build d/d (or d/p) with shortbow as secondary weapon. As utility b powder, the refuge and ofc shadow step. Venom as elite (or d storm). I’m not totally sure about his traits. 30 in shadow arts for sure (and i suppose 30 in the crit tree as well). As gear a mix of valk and bers. It works very well but ofc he’s a really good player with lots of experience in spvp and 1v1. In a full party i’d probably use at least 2 thieves.
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I agree with Amins in saying that Warriors need a buff against Guardian, so yes, I do find this very fitting. It’s absolutely absurd that so many of you can just stand and tank like you do because it requires zero skill to walk around with a ton of defensive boons and passively mitigate damage while whittling down your opponent. This is what makes bunker builds so OP at the moment. If not “boon hate”, I think Guardians need a higher skill ceiling demand to keep such powerful boons up perpetually.
Actually warriors need a buff against everything. Higher skill ceiling? Lol do you play a thief and you weren’t able to wtfpwn a guardian? You seem a bit angry dude, what’s up? The bunker problem is not only guardian-related. Also all classes are really easy to play, but hey maybe that’s not true for everyone, probably for you this game isn’t so easy, who knows…
Tbh this “boon hate” mechanic seems quite stupid. My opinion is our beloved devs are to afraid to fix their own mistakes (like bunker issue, op specs…) so they are introducing new totally broken game mechanics like this boon hate kitten. Ofc this will make the game even worse. I suppose they will realize too late how bad the idea is and, again, they will be afraid to change it.
Dev 1: “ kitten i can’t kill this kittening bunker guardian with my thief, i’ve even broken my #2 button during that fight!”
Dev 2: “ye i play a thief too. We should introduce a new boon hate mechanic so other players will have no chance even when bunker specced ahah”
Dev 1: “c0000l! Shouldn’t we test it before?”
Dev 2: “nah we are too busy working on the new event, no need to balance things. Also i don’t want thief players to qq too much”
Guys you are wasting your time. There are tons of threads like this and guess what…nothing is gonna happen. Devs don’t consider wvw balance important (hey you devs you could prove me wrong on this point eheh…). Anyway it’s too late to balance classes in this game, lots of work should be made and they are way too slow at making changes.
Ahah tonight i was fighting a thief while on my guardian. He attacked me from distance at first, spamming sb #1 like a boss. The strategy didn’t pay off much so he switched to melee. No luck for him sadly…perfect time for a shadow refuge. I pulled him off ofc but i couldn’t finish him fast enough…he stealthed again. Last time i spotted him he was running away while spamming c&d on random mobs to keep himself stealthed, no way to catch him ofc. Working as intended.
Mobs are there to help thieves so they have always a static target they could use c&d on. But hey they consider wvw as pve so…Tbh i think they added them just for the lulz, cos they look c00l.
I’m fine with repair costs tbh, i always run with a small party and i rarely die. Ofc happens sometimes cos we aren’t always able to avoid zergs but i have no problem with that.
I agree with the post but, just to clarify, what’s wrong with playing wvw?
Nothing wrong with playing wvsw…but posting bs in the spvp forum coming from a totally different enviroment (WvsW has pve skills, gear, levels, gold and so on…) claiming you’re so pro and stuff is just lol…i think i can find lots of good bunker guardians who can stand vs 3 glass thieves (Not for a long time for, but at least negating all the 3 bursts for sure) and this smart one comes from nowhere every single time without knowing wtf ppl are talking about…i don’t go on wvsw forum trying to troll ppl and stuff….and others should do the same. Spvp forum is for spvp not wvsw.
Ok, sorry for my misunderstanding.
On a lighter note though, at least they are trying. We are very fortunate to have a dev team that cares so much about the success of the game and its PvP.
That’s true. J Sharp in particular seems like a smart guy and he definitely does care about the game. Let’s just hope the changes they are working on will improve pvp. Last but not least i also hope those changes will be introduced in this decade, and not too late.
This is not arehundel’s imaginary world (Well you know wvsw, nough said), there are actually some basic rules like:
I agree with the post but, just to clarify, what’s wrong with playing wvw? Ah wait are you one of those pro elitists who specify in every post they write on this forum they play tpvp only? Lol @ zergjoins (meh, that’s kinda true but the sense of superiority in your post is quite childish anyway).
Spvp in this game is boring and repetitive, and tbh wvw is usually more enjoyable. Ofc the balance is even worse there.
That said i think thieves are kinda balanced in spvp, even more so in tpvp. Their class design remains bad tho.
I’ve heard some people here and perhaps Anet too say that the game is supposed to be balanced around team play and not 1v1
That’s just an excuse cos they weren’t able to balance the game around 1v1. There’s no way to balance a game around team play imo, there will always be op and up classes.
Class design in this game is good for some classes and terrible for others. Too bad devs are strong in their position. They will never admitt the thief class (just an ex here) was poorly designed. It’s like that in every game i’ve played.
Dev 1: “hey we should let mesmers teleport away and swap with their clones, let’s give them some inv skills too. Too c0000l”
Dev 2: “wait this way the game will be terribly unbalanced 1v1, what can a poor warrior do against that?”
Dev 1: “nah you just don’t understand, this game is balanced around team play, who cares if the warrior has no way to win 1v1. This idea is too c0000l we must do this”.
Dev 2: “how about thieves? Their ini mechanic is too noob friendly imo, also their stealth seems a bit op”
Dev 1: “pvp in this game is about flag capping, and this game should be balanced around that game mode. Thieves cannot cap points while stealthed so who cares. They are assassins! They must be invisible! That’s c0000l”
I think that the longbow is very suitable for a Guardian.
Tbh i don’t think so. It doesn’t fit the class at all. It’s more a warrior weapon. Just my opinon tho.
They just need to rework the scepter #1 to make the weapon better at range.
Thieves by far lol. I got accussed and personally offended so many times by raging thief players i got used to it. It’s probably the most entertaining part of the game. They seem to be the rudest here on the forum as well. We could discuss about the psicology behind this…i have my opinions tbh but i don’t wanna be banned ahah.
They are not all like that ofc. A friend of mine has played a thief since launch and he’s a really quiet guy.
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If your talking about Shadow Refuge and putting it in the elite skill, I personally would see this as a buff to thiefs, even if the CD duration was increased. I don’t use it often enough to warrant its short CD at present and its quite well countered by alot of classes IE guardians can pull you out, Necros can fear you out, Eles can AoE you, warriors can knock you out etc etc. And yeah, Im aware im agreeing with you
Absolutely, i know it would be a “buff” but tbh that’s the right thing to do. I don’t want the thief class to be nerfed to the ground, i want this game to be balanced and fun to play for everyone. Sr as elite would promote more setup variety since atm it’s pretty much a must in wvw.
This is a L2 kitten ue for everyone whining. I almost never lose a 1v1 fight against a thief in wvw. ( I play a mesmer ) Every class has his own tactics to defeat a thief, if you don’t what they are, then just ask a thief friend to duel you and you will find out eventually.
for example, me as a mesmer, whenever a D/D thief stealths, I just dodge, decoy = stealth for me and 2 clones up, so he wastes his backstab on my clone, or he pops out of stealth searching for the real me or I just pop my invulnerability, F4 or #2 on sword, and yet again he wastes his backstab or heartseeker spam. Or I can blink/phase retreat#2 staff, away, so he can never reach me. It mostly never comes to this since glasscannon thieves are so weak I mostly one shot them, but when I screw up my chance to one kitten him, look above, 3-3-2-mirror images-decoy-F1 with sword main hand. Even if the thief uses stealth, he will still be immobilized and I still can use all of my skills to hit him since its AoE.
When the thief uses shadow refuge, I just blast him out of it with GS #5 or pull him out with focus #4. Not a problem there.
Lol a mesmer. A class based on npcs to do most of its dmg. A class with multiple teleports and stealths available while being free to simply smash buttons and stay at range while your clones do all the job. Ok. Ofc is hard for a thief to beat a good mesmer 1v1.
As for thieves guild, I’m not entirely sure how you think it is OP, they do very little damage and I only use them for blind/pull, and very rarely. Anyone would ditch it for SR tho, and honestly I’d prefer it as an elite anyway, so I’m all for it, room for another more practical utility.
I don’t think it’s op at all. It simply has no reason to exist. It’s just a stupid skill. Sr would be much better as an elite skill (and the cd should be slightly increased, 90 sec would be fair) plus as you said this way you could use an utility slot for something else.
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I did another video…
for laughs have a look at my HP ;o)
Squishy indeed
You joined the dark side. Too squishy. Way too squishy.
Played all the usual builds, played some crazy builds, tried em all. And yes, I do think dropping stealth on damage is an option. Stealth should be skill based not a blanket, press a button and then Im invisible no matter what. If people really want the class to be as skill based as the defenders make it out to be, then make stealth break on damage.
No. Sry but that’s not a good idea. It won’t make stealth skill based at all, it will just make the thief class terrible. Since you claim to be a thief player i cannot really understand how you haven’t figured it out.
A good idea someone suggested a while ago would be making c&d usable only on the back of the target. Also c&d shouldn’t activate on mobs in wvw (this includes ranger pets). Also they should remove thieves guild (“omg i suck so i call 2 npcs to help me”) and make sr an elite skill. It’s way too good to be an utility.
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Funny because a Ranger with good Vigor and endurance recovery can be a real pain to fight for thieves. Horn 4 is good for keeping a thief marked. Same with Longbow 2. You’ve also got Cone AoEs, circle AoE traps, a lot of evades, good healing, a block counter and some other AoEs.
Lol stop there pls. The warhorn is wasted in a trap based build, same for the longbow and 2h sword (on a side note….the longbow….really? lol). You are saying other ppl don’t know the game mechanics yet you seem not to know how the ranger class works. Rangers can obviously use every skill and weapon at the same time lol.
I agree on the first part tho. Is really hard for a thief to fight a good bunker ranger, and this is not a surprise, since the bm bunker ranger is kinda op in small scale. I admit that, i know that, and i play a bunker ranger.
Can a thief kill a good bunker ranger (in wvw)? Yes he can, but it won’t be easy at all.
Can a bunker ranger kill a good thief? No way, if the thief is loosing the fight can just run away and keep himself stealthed by spamming c&d on mobs. Luckily not all thieves are that coward.
the problem is, the whining scrubs don’t have a clue about game mechanics (as you can see in this thread) and making up numbers to feel better.
i’m quite happy that anet ignores them and only does small adjustments to balance.
the usual whiner (and therefore terrible at playing, adapting and understanding game mechanics) would leave after all (‘lol this game is kitten!!1’) or start crying about another class he gets stomped by.
imho anet should delete such whinethreads and give whiners an infraction. this way this forum could be usefull again.
You know your effort to defend your class is comprehensible. It really is. I myself defend the bm bunker ranger but deep inside i know how op it can be. But i like this game (not that much anymore but still a bit) and i want everyone to enjoy it.
Your “usual whiner” argument is so false it made me laugh. There are well known players around here who actually care about the game and try to improve it:
The problem with thief is apparent in both low and high level play; a lot of people have been claiming its an l2 kitten ue, but its not.
Thief is currently on the same pedestal as Mesmer, which is broken.
I really feel for someone who wants to start learning this game, constantly getting one shotted or shattered down without a chance to react; its in my opinion absolutely ridiculous that Arena net have decided not to address this issue and keep things as they are. A simple solution to this would’ve been to slightly nerf the damage on backstab and give it an initiative cost of around (5-6), largely nerfing the thieves damage output after landing a backstab.
Its sad that people are trying to defend this class or claim that its balanced or inline with other classes.
I could write a whole essay about why I think thief and mesmer are both broken classes and their damage ratios really need to be looked at, because you cant provide classes with invul invis and shadowstep/blinks and also give them a high damage output, this pretty much makes the way they will be played very one dimensional.
Anyways, if you really think thief is balanced or in anyway in no need of nerfs I would be happy to show you otherwise in game.
The thief is balanced in spvp (even weak) cos you cannot cap points while stealthed. Also the thief got nerfed in spvp (c&d dmg for ex). In wvw is a whole different story.
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After finally breaking down and leveling a thief to 80, getting it geared, etc… I have to say thieves are balanced. There is a huge difference between people who know how to fight a thief and those who don’t.
There is a huge difference between people who know how to play a thief and those who don’t.
And those who say OMG THIEF STEALTHS FOREVER AND DOES 15K damage! … you can’t spec to do massive damage and infinite stealth. Thieves that do 15K damage are shredded like tissue paper.
That’s not the point. Your argument there is quite true. However the problem here is a thief can abuse stealth a still be able to do dmg. In wvw even when glass cannon specced a well played thief can be much harder to kill than other classes (glasscannon specced as well ofc). A glasscannon warrior can do tons of dmg but it’s really predictable and has no way to reset a fight.
I’m tired of seeing thieves using c&d on mobs in wvw and being able to stealth again and again. A p/d thief has no need to risk his life in melee range, he can just hide in a group of stupid useless mobs and press button 5 when needed. Why to risk initiative using c&d on a player while you could stab a mosquito?
But tbh this whole thread is just useless. I believe the devs already know the stealth issue in wvw (after all at least one person reminds to them the problem by opening a new thread every day) but it seems it’s working as intended. Remember their goal is to balance the game for a capture-the-flag 5v5 mode (funny thing they are not even close to that goal).
Imo devs are afraid. Every time they fix something (by “fix” i mean nerf) tons of whiny kids start qqing. Imagine what would happen if they nerfed stealth in wvw. What the devs don’t realize is those qquers won’t quit the game, they will simply reroll to the new fotm class. Also i believe there’s no “balance testing” at all for wvw. For them wvw is not balanced in the first place. It’s always the same stupid excuse “the game is balanced for 5v5”. No it’s not. It’s not even balanced for the stupid “capture the flag” spvp mode. They are not introducing new game modes in spvp and do you know why? Cos a different game mode will show how imbalanced this game is. They promised they were going to revamp some weapons and nerf some builds. They did pretty much nothing. Well, they fixed the guardian staff, ye that was a good change. It tooks them a whole month to make line of warding castable on the move. At this rate in 2016 every weapon in game will be viable. Maybe in 2017 or 2018 steath in wvw will be fixed.
Spvp rules are differend and you used a bunker ranger D; Try it in wvw and with a build that can’t constantly fix up / soften mistakes you make.
Is not easy to burst down a bunker ele with a bunker ranger. Also a non-bunker ranger has no chance vs a bunker ele. Ofc in wvw is a diff story, but you know wvw is not balanced anyway, those amazing devs consider wvw pretty much pve, that’s why some of the few nerfs they included in the last “huge” (lol) patch were for pvp only. That said a bunker ranger is even stronger in small scale wvw (i have much more crit chance for ex). But we are going ot.
Dagger dagger ele is the spammer class #1. You just spam skills till no tomorrow… If you screw up, switch to water, and again spam, spam spam those heals and remember to jump while doing it!
Thief at least needs precision since you are quite exposed if you miss your cloack and dagger.
Sorta like the abilities noob tube and martyr in a certain famous arcade shooter: with the noob tube you at least have to aim.
Bs. I’ve fought countless eles 1v1 on my bunker ranger in spvp and it’s easy to tell the difference between a spammer ele and a good one. Ofc the ele is definitely a strong class (even op but that’s debatable) so ye even a mediocre player can do something playing one, but an ele can be much better than that. Against a mediocre ele is easy to make him waste his cds and then burst him down (he can run away ofc). The same thing is true for thieves. Still a thief is easier to play at an average level.
? Clips so heavily? Do you mean the gauntlets clipping on the sides of the leggings?
Imo is the only good looking heavy armor in the game (except for the sylvari ones…which ofc look good only on them).
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Stealth doesn’t need a nerf. It’s fine, even in WvW.
I understand your point there. Not everyone is good at the game and knows how to use a class mechanic to its full potential, so yea for most average thieves (are you one of them?) stealth is fine in wvw.
Oh btw i came to a conclusion. Imo the biggest problem with thieves in wvw is the presence of those stupid mobs around the map they can use c&d on. Isn’t that funny? Those mobs are just a nuisance for everyone, except for thieves ofc.
Those smart devs need to realize wvw is not pve.
I dunno if this has been said, The only Nerf I think that is really needed is, The stealth mode finisher.
Nope, steath finishers are fine imo. There are even stronger finishers, like the mist form one. A ranger can stomp finish every 15 secs (not counting qz here). The problem is not the steath here, the problem is a thief can steath stomp at will just cos c&d has no cd. So yea it’s not something that can be done once in a while like the mist form stomp.
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Good thread i hate this thing as well, it doesn’t make any sense. Lol i remember months ago when i was levelling my lil ranger the first time i noticed my bear was following me underwater i was like wtf. Tbh at first i thought it was a bug or something. Then i got an aquatic pet as soon as i could, cos having a bear swimming with me was totally annoying.
Its cause Anet got lazy with the pet system and didn’t finish it.
Idd. I think that’s the reason.
What?
If you are condition specced your sword (power based weapon) attacks don’t hit hard, so your not forced to use the sword aa all the time. Still you need the 1h sword for its evasive skills since ranger without sword=gimped ranger.
I love how people defend a godawful mechanic.
A mechanic that roots you in place in a game where mobility is everything.
The only reason you don’t complain is because you already know it’s never going to get fixed, so you close your eyes and pretend it’s not bugged.
Sorry but i don’t really have problems with the 1h sword aa. I time my dodges just fine. I even play a power based build and i use the aa all the time, even with qz. Tbh the ranger 1h sword is my favourite weapon in the game.
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It is the best weapon we have. I’m not saying the ranger would be weak without it, but it isn’t far from truth. The 1h sword is a must for every build. Plus the animations are awesome.
I love that the rangers in this thread are saying “All you have to do is 2v1 us to win.”
LOL. Because having to have a second person to win is balance amirite? HAHAHA
Further, some moron on the first page tried to compare losing ALL CONDITIONS EVERY 10 SECONDS with losing 1 condition every 10 seconds and then claimed they’re equal.
And the last ignorance these skilless need-to-be-overpowered-to-win rangers are claiming is that “just completely adjust your build to have massive amounts of cc and you’ll win.” Ya kids, because butchering a build and being subpar against every other class we come across is viable. “Gee, I hope I fight 5 rangers in this tournie cause otherwise I’m kittened!”
Immune to conditions, perma vigor and protection everytime they dodge? Like seriously, THERE IS NO THREAD HERE, rangers are BLATANTLY overpowered. End. Finish. /thread.
Lol you are funny epsilon. Sry i cannot find the “All you have to do is 2v1 us to win.” part. Let me guess…you are a thief and you noticed you are not able to kill rangers by smashing random buttons anymore. kitten those rangers defo need to be nerfed.
Oh btw this game is not a 1v1 game. In a team fight just focus the pet twice and the ranger suddenly will loose the only condition removal he has. Also i don’t really understand the “all conditions vs 1 cond every 10 secs” part. It’s not like every class in this game can remove only 1 cond every 10 sec while the ranger is able to remove all of them. Take the thief (or w/e class you play) for ex, i’m sure you don’t consider its cond removal options op eheh do you?
Oh just to clarify we don’t have perma-vigor (unlike other classes) and the protection on dodge lasts only 2 seconds.
Also m8 you seem quite tense…just relax.
Just the result of a game with a terrible lack of features
I applaud those duelists who innovate the current hotjoin servers to cater their dueling needs. But yea, if players want to duel, they should be able to do so without compromising others who also want to do conquest modes on those hotjoin servers.
How the hell should I know if the hotjoin server I am about to enter was meant for duelling anyway?
Oh well you can always join another server can’t you?
I agree a dueling mode should be implemented. Atm the only option we have is to join empty servers.
Wasn’t that chopsomething guy destroying everything with axe offhand?
On a serious note, a blind on hunter’s call would be awesome.
Dagger, horn, and torch are all great, I have trouble picking one sometimes. I feel like Torch does the most damage, Dagger is the best for PVP (snare people with cripple, keep perma poison on to reduce healing effectiveness), and Warhorn is a mix of utility and good damage (and in my eyes, works even better with axe, at least compared to sword).
Torch works very well in condition based builds. Warhorn is better with power based builds. I’m not a fan of the dagger tbh, but it’s not bad, mainly for the cripple and the extra evade. You can combine the torch with a sword or an axe, both setups work just fine. The only weapon a ranger must always have atm is the 1h sword, so if you combine the torch with an axe, you should use sword/dagger as secondary set.
But yeh the fact their pet makes conditions vanish is a huge advantage as it means their pet isnt dying when he should be.
Lol who says the pet should take the conditions? You? A huge advantage…seriously? It’s the only good way we have to remove conditions. So basically every class in this game (well not every class…almost every class) has many ways to remove conditions while rangers to do the same must kill their pet. I got it.
Giving up 30% crit damage and fury on pets for EB?
I don’t need furious grip, there are other ways to gain fury as a ranger. You won’t always have fury up ofc but you will when it’s needed. PP is good on paper, expecially since birds have a high crit chance, i used to use it, but when i tested it out i dropped it. There are better options imo. If you wanna really increase the raven’s burst one option is to activate soth just before the f2. It has a really low cd too. I don’t use soth often tho.
https://forum-en.gw2archive.eu/forum/professions/ranger/The-Pet-s-Prowess-trait-30-crit-damage
QQ? You talk about joining a discussion to only QQ and it is you who is crying. I was talking about pet scaling off of the owners stats which prevents bunkering builds from having dps pets.
If it is such a widely known build then post it. I personally play the build I post and haven’t found much better, so I do play ranger as well as ALL the other professions. Not exactly sure where you’re going with this.
To be precise i was qqing about qqers qqing. I’m actually favorable about pet stats scaling. I can’t wait for my ravens to become pretty much unkillable while loosing a bit of crit (but gaining tons of power instead). On a side note i play 0/0/30/10/30.
I’m out, i don’t want NinjaEd to go crazy or the OP to uninstall the game.
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Please oh mighty ranger, show me a better build (moving 5 points back into BM) isn’t changing the build by much. Show me HOW to really play ranger…it won’t take you long, I’m sure you have tons of stored video to display your leet skillz.
Lol @ that stereotypical answer. I’m sure you can do better, i’m disappointed.
Actually it’s not only the 5 points in bm. And i won’t post my spec (it’s not like it’s that original or innovative anyway). Also sorry i have no 1337 videos to show you. I don’t need to boost my ego by becoming a youtube hero.
I’ve always been more than willing to help other players, but you know i don’t like those guys who join a discussion on a forum only to qq about something (you are one of them aren’t you?).
Ppl like Eurantien or Wanderer, who seem to know how the class works, are not complaining. This makes me think it might be a l2p issue for you. Or maybe they play ranger only and they are trying to defend the class while knowing how op it is. I’m more oriented towards option 1, but i might be wrong…
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The 5v5 format does not work in hotjoin at all. That’s because there’s always people leaving, making it 4v4 or 3v3 a lot of time.
That’s why i like 5v5. 3v3 is better than 4v4. 4v4 is better than 5v5. 5v5 is better than nvn, 8>=n>5
I think that this is often overlooked by people who don’t understand rangers. This mechanic to me is broken. Pets should inherit the traits of the owner, bypassing the limitations of a bunker build to only have pets doing that kind of damage is off base.
People are running the 0/15/15/15/25 BM with cleric’s amulet and just evading and surviving while pets do all their damage is bananas
0/15/15/15/25? Lol. Evading while the pet does all the damage? Dude as a bm ranger if you wanna burst someone down you have to time everything right. Also this doesn’t always work since f2 abilities are unresponsive.
Actual dps pets are strong enough to be an already “scaled” per for a full dps spec…aswell as a bear is already good as a bunker pet….right now rangers already have high dps or high toughness pets the problem is that they can get the opposite of what they’re running to compensate build’s lacks. Using scaling pets doesn’t mean that those pets are going to get buffed…it means putting limitations on pet choices and make dps ones aviable for dps stats only (Or setting all pets like a 0 stat character gaining the same power/prec/tough/healing and so on of the owner) A bunker ranger just must not be able to take a pet made for a dps one…like pretty much everyone do
Compensate build’s lacks? Do you realize how bad dps rangers are? They are bad even with a bear actually, it’s not like using a “high toughness” pet (as you call it, but tbh the bear has pretty low toughness and high vitality, but w/e) will improve the spec, quite the opposite.
a bunker with low power/crits can’t have a pet critting for 4k+ following you everywhere
Lolwut? Low power bunker? On my bunker ranger i have over 2k power, not even considering bloodlust or might bonus. So following your argument as a bunker ranger with over 2k power it’s ok for me to have a pet with high power, since its stats should scale with mine. Ok.
No offence guys but it seems to me you are contradicting yourselves, and most of you don’t really have knowledge of this class.
Seriously this forum never stops amazing me. So the ranger used to be the worst profession ever and was considered pretty much a joke. Then some guys realized how to play it (oh and that’s pretty much the ONLY spec we have) and now people are qqing about the ranger. Got it.
I’m not saying bm bunker ranger is bad. I’ve played it for many months and i know it’s a strong spec. I also know this spec is good in some situations only. And i also know the pet can be killed (not an easy thing to do 1v1 in 15 sec, but this is not a 1v1 game).
Edit: and pls anet nerf fiery great sword and tornado. Other elites just pale in comparison.
I wouldnt say Tornado is THAT OP, it is a tad but pretty useless unless its a group fight. Fiery Sword i have to agree with the Auto attack is WAY to powerful.
I had a fight with a Tornado using Ele and he went down FAST. I had 3 clones up used CoF giving him confusion and me Retal popped 3 more clones and used Mind Wreck (also gives Confusion from 3 clones and me) and with GS finished him off, it was great lol
Ahem i was not seriuos…
I know i’m not good at irony
The last professions that are allowed to talk about “skill” are mesmer and thief, 3/4 of your skills are auto-face , auto-aiming and automatic homing.
Mesmers spend over 60% of their time exclusively avoiding enemy attacks while your clones/illusion do all the work, then you press a button and you auto-face the target while your clones auto-homing from distance.
On the other side there is the thief with skills like HS= leap-auto-face-finisher all in one skill.
That’s actually true. There’s some skill involved anyway tho. Some mesmers are much better than others, same for thieves, you can’t deny this. Also this is a team play game. Being able to play well in a team involves skill as well.
Thing is, you can easily C/D the ranger pet right now, which is basically a mob that doesn’t dodge.
But yea, I’m not sure how well the setup would work without condition duration food.
I mean, you’d probably lose some bleed stacks I imagine…
Ye i was talking in general. Our pet doesn’t dodge ofc.
Err ive been saying this like 4 months ago and no one listened. Even posted my ranger build that everyone ignores and look where we are now.
Not exactly. They didn’t ignore your build. They actually made fun of you and called you a troll. I used to think posting a good build on the ranger forum was a bad idea, cos everyone would have copied it, but i was wrong. On ranger forum page 1 or 2 you could fine someone who has suggested a build with lb and bear…
As for counters for the Trap builds, i imagine Venom P/D specs would work well against them as well as they do the BM Bunker Specs…, not sure how well that’d do in a group fight. Venom Sharing would be good counter to it I think but problem is Venom Sharing Radius is low, and you basically have to give up the Heal while in stealth which isn’t simply an option in my opinion.
P/d is quite bad in spvp. You can’t use cond dur food in there. Also p/d is strong in wvw mostly cos as a thief you have tons of mobs around you can use c&d on. So if the opponent is good enough to dodge every c&d you don’t have to worry, just target a stupid mosquito and you are safe. Clearly a good game design.
And imo trap specs are not that good, mainly cos you have to waste 30 points in the crit tree. Atm the bm bunker is the best spec (actually the only good one) ranger can use.
Edit: and pls anet nerf fiery great sword and tornado. Other elites just pale in comparison.
(edited by Fjandi.2516)
GS is not bad. Actually the block is really good in some cases. To bad the 1h sword is so much better there is no reason to use the gs. Ah ye i swap to gs in wvw sometimes just to move faster.
If you need to defend a point having a gs as secondary weapon (instead of a sb) is a great choice tho, this way you have 2 leaps (combos) at your disposal.
Trap builds are not the best 1v1 builds rangers have. And no ranger is not fine, like most classes are not fine. Why? Cos ranger is forced into 1/2 builds. Ofc lots of other builds can be played, but they are not competitive. Warriors have pretty much the same problem, the difference is warriors are not that good even 1v1.
I’ve not changed my ranger build in the past 2 months or so, that’s depressing.
And ye ranger is really good in spvp and small scale wvw, it gets boring after a while tho.
Stop with the “anet is understaffed” story pls. It wouldn’t be so hard even for a single person to understand spirits needed more than a (lol) 25%hp buff. I don’t know tbh but i feel like this spirit buff was just a teasing.
make their passives and abilities weaker.
Ahahah sry ahahaahh. Are you serious? As they are now i wouldn’t use spirits even if they were invulnerable. Tbh they are useless. Plain and simple. They could remove them from the game at this point, since they are clearly not able to fix them or at least make them playable.
Hey X, keep the videos coming. Couple of questions. Do you own a human toon ? If so have you ever used Prayer to Lyssa ? If so, how do you find it vs PI ? I have been using it the past couple of weeks. A buff…sometimes 2 every 12 seconds has been very nice. Aegis and Retaliation are two of the most common. Anywhere from 5-10 seconds. (also adds a condition on the enemy if in a fight)
i’ve not really looked at it, what does it do exactly?
How long are the buffs and conditions? Because that ability could actually be very good.
Pray to Lyssa, granting a random boon to yourself and a random condition to target enemy.
12 second cooldown
3/4 cast
buff lasts 5 seconds by default, not 100% sure on the condition
1,200 range
Look like a girl using itJust tested it 17 times.
5 Retalition for 5 seconds
3 Regen for 9 seconds
4 swiftness for 12 seconds
3 protection for 3 seconds
2 Aegis for 11 secondsPlus two times I had 2 buffs, each for 5 seconds.
Opponent usually gets a confusion or some type of bleed.
Yes, you look and sound like a girl using it but it’s nice that it is up every 12 seconds. Even when travelling I pop it. 12 seconds of Swiftness never hurts.
Prayer to lyssa is bugged (in a good way). I used it in the past and i noticed a few times i got a bugged protection buff which lasted like 40 seconds. I don’t know how that happened but it was definitely bugged somehow.
Nice vid as usual. LoL @ the ranger with the murellow at the start.
Trap build ranger with Flame Trap, Frost Trap, Signet of the Hunt, Healing Spring, and Entangle, run with group/zerg. You provide the combo fields and long range support, the group/zerg pulls off the combos.
Congratulations, you contributed something to WvW.
/thread
Lol theorycraft more pls. Entangle? Really? In pve maybe. I might agree mobs are better than most wvw players, but still…
like our pets lol
Ye lol.
PVT/knight’s/berserker gear is ok, but you wont have enough sustain to fight a good mesmer, thief, or ele. two will ruin your world.
i rolled cleric’s with raven and owl, using my tpvp bunker setup. as i mentioned, u can tank 10 scrubs, but you cant really kill anything. with two ravens, the build would rock pretty hard. but that extra 4k burst is necessary.
this leaves us with a tanky BM condition build, which is great cuz u can tank a few people while doing decent damage
I’m using full soldier armor and knight/soldier jewels (soldier quiver). 0/0/30/10/30. 1h sword/warhorn/sb.
Burst is gimped compared to spvp cos i can’t use two ravens (cos the white one is not available in the gem store, tks anet, i love you too). Using raven/owl or raven/jaguar atm.
Eles are not a problem.You won’t prolly kill them if they are specced full bunker, but they won’t kill you anyway. Luckily most of them are just kids who found the “iwin” build on the forumz and don’t really know how to use it properly. They just spam the same rotation over and over and when you interrupt their button smashing they just panic and run away or die.
D/p thieves are a problem, mostly cos wvw is full of stupid mobs they can use c&d on.
Bumping this thread. They “fixed” the corrupted bow somehow (they took the longbow and made the skin smaller, which would be fine but sadly the bow handle is now too small on the shortbow, but w/e most people don’t care about such small details i guess since everyone seems happy with the new corrupted shortbow).
Anyway they haven’t fixed the pirate shortbow (aka pirate needler). So pls anet fix this bow since it’s pretty much the only realistic looking shortbow left in this game. Thanks.
Well tbh i have to agree with the op. I started playing wvw a while ago cos i got bored of spvp. I always play with 2 friends (thief and mesmer, both very good players). I use the same evasive tank spec i use in structured, with a few small changes. Works fine in small scale fights ofc, in bigger fights i pretty much do the tanking since everyone loves focusing the ranger. What i bring to the party is pretty much my warhorn buff. Meh. Oh and quickness stomps, too bad stealth/mist form stomps are better. In even bigger fights aka zerg fights rangers are totally useless. Traps are pretty much the only usefull tools we have in this case, too bad some smart dev put them into the crit tree, and i won’t gimp myself in other scenarios by taking away points from ws or bm.
I might reroll something else, but tbh i hate pve with passion and the ranger is the only class i really like (to be precise, i like the class idea, its realization is a whole diff thing).
I have to correct one point tho:
- a decent duelist in 1v1-3 situations, condition build only
You are wrong here.
(edited by Fjandi.2516)
Good to heard that Linsey. But pls don’t make the corr shortbow a smaller version of the longbow, keep the 2 skins somehow different, equally elaborated, shiny etc, but different.
so player of 8 years old have to study english when their mum are still pregnant?
o.O what? Aside of the absurdity of that sentence, do 8yo kids really play this game? What are they playing? Backstab thieves lol?
Anyway if some guys are willing to translate the whole game in italian then cool, but don’t expect anet to do the same.
stuff
Lol i love theorycrafters. Sadly the “real” game doesn’t work that way. Pets are good/ok in small scale fights. That’s all. Are you one of those “i’m a ranger, lvl 20 atm, the pet is awesome!!!111” guys?