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Legendary armor: medium vs heavy

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Posted by: FogLeg.9354

FogLeg.9354

Why would you spend your time and money on something that will be changed within month? Just wait for PoF to get released, and then decide which class is more fun to play. Even if you do not buy PoF, it will still change core classes, and HoT elites too.

The Issue With PoF

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FogLeg.9354

You bought HoT and got HoT masteries that work in HoT area. HoT and PoF are different products, with different areas built for different means of transport. If you do not like anything in PoF you are not forced to buy it, you can always return to the HoT maps and play there, nobody is closing down HoT areas just because new expansion gets released.

You can of course use gliding in PoF maps too. There are no updrafts and everything can be reached without it so it is mostly about chilling and looking around after jump. So if you want to fly, just climb on top of building and mountain and go for it! Nothing in PoF maps stops you from doing that.

What you are basically asking is to make PoF expand only on the HoT, so it is bought by only those who own HoT, have finished everything in HoT and in general enjoy HoT content. That is really bad business plan, as it cuts down your potential customers to fraction of total playerbase. There are huge number of players who do not own HoT, do not plan to buy it, do not like HoT maps and have never finished HoT masteries. Making each new expansion based on the earlier, failed experiment, would just show developers are unable to learn previous mistakes.

I am happy to see they have managed to leave HoT disaster behind and are now able to provide content for those players too, who do not enjoy HoT design, instead of simply ignoring them.

Need help for character and build

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Posted by: FogLeg.9354

FogLeg.9354

New expansion is going to be released next month, and everything will be changed then. You can check new elites on the preview this weekend. Wait until expansion, do not make huge changes until that. It also depends if you have bought HoT/and/or/PoF or not since the lite specs change most classes.

In general open world PvE Necro is always good. The overall whining always happens when some OP meta skills/traits get nerfed to normal levels.

PoF Guild Upgrades

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FogLeg.9354

I think everyone agreed the way Guild Halls were implemented and the horrible grind required to upgrade them was one of the worst parts of HoT.

No, there is no need to repeat anything like that.

Do not give us pay to win

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FogLeg.9354

Regardless, new classes have always been overly strong when Anet’s released them, in GW1 and in HoT.

When HoT was released Revenant had crazy OP Coalescence of Ruin so WvW turned into groups of Revenants hitting each other with dozens of CoR and everyone dying instantly. Good old times

I expect similar stupidly strong skills appear in PoF, which will also be nerfed little later when every player starts to run around using only single skill.

Mobs in PoF beta undertuned for demo?

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FogLeg.9354

One more time. The enemies in the story mission are really easy to fight, the problem appears when players pull more than they can handle. Initially those mobs are engaged with npcs, so you can pull them in really small chunks and destroy them without problems.

What is easy for you, could be difficult for others. Depends on what class you play and how well you have trained yourself. Your “NPCs” will usually die very fast and no enemy remains engaged with them.

If you get pulled by the dog that knocks you down and instantly applies invisible damage field – you will die. If you have very little condi removal and hit the boss too many times – you will die. If you get between veteran dogs throwing firefields at you – you will die. All these things will kill you too fast to even understand why you died.

It is not difficult to do when you know what goes on but it could be difficult for players going into new area first time.

And of course, HoT preview was much-much worst. Considering how terrible HoT still is, there is hope that PoF will be playable, unless they decide to ruin this expansion too by making everything too dofficult.

In PoF, What Reward Does UnID Gear Replace?

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FogLeg.9354

In PoF preview UnID Gear replaced SOME gear drops. You still got green and yellow gear too. I am not sure if it replaced event rewards, drops from monsters or randomly everything.

UnID Gear is not worth to identify, just like it is not worth to throw stuff into Mystic Toilet. Paying for identification will always lose you gold. That is also why it is green rarity and will be salvaged auto when using auto-salvage command.

From the hundreds of UnID Gears I identified during the preview I got 0 exotics, and only rares specific to the PoF area.

[Feedback]Path of Fire Preview - August 11 - 13

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FogLeg.9354

One criticism I had with the Bounty system – they’re not particularly friendly for small-group combat. The mobs hit incredibly hard and are quite tough for small groups. It felt like the event scaling was not quite there. It almost felt like I was fighting one of the legendary bandits in Queensdale, except it was a champion target.

I actually had completely opposite thought about bounties. As the targets are champ-rated, I expected they all require large group to finish. But no. I did some with just 2 players, many with 4-5 players. I was just thinking how well they scale. They felt easier then the bandits in Queensdale.

It could be because of the random skills each bounty target can have. Or somehow they scale based on number of players on the map when the bounty starts.

Which game to buy! HoT/PoF or both?

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FogLeg.9354

Now, the original Guild Wars 2 package obviously provides the purchaser with all of the maps with the exception (or inclusion) of those which include Draconis Mons, Ember Bay and the Bitterfrost Frontier although I believe that they have to be unlocked by gem purchase, right?

Even when the Living World Season 3 maps could be accessed without buying HoT (unlocking them with gems), you can not do much there without gliding and mushroom jumping. I am not sure if CAN buy those LS3 episodes without owning HoT, but you CAN NOT finish LS3 story without HoT masteries.

Which game to buy! HoT/PoF or both?

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FogLeg.9354

Now I’m aware of the upcoming Path of Fire and that it unlocks the capability for the user to employ Mounts for the first time, but does it also include the capability to fly for those who do not have the Heart of Thorns game?

No.

can I purchase that and not the Heart of Thorns and still be able to fly

No.

Put simply, can a person purchase Path of Fire and be able with that package to unlock the regions provided in the first expansion simply by paying for them to be unlocked?

No.

If you want gliding and access to the HoT maps, you must buy HoT. Same way, if you want mounts and access to the PoF maps you must buy PoF.

HoT and PoF are 2 separate products. PoF is NOT upgrade to the HoT.

HoT Story in PoF ?

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FogLeg.9354

No, there is no need to do any HoT story, any of the HoT masteries or waste your time on HoT maps. You can, however, do some Living Story Season 3 content which you can get for few gems. LS3 and soon-to-be-released-PoF share similar map design and many gameplay elements. Also PoF story is directly continuing from LS3 story.

HOT Elite Specializations

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FogLeg.9354

HoT and PoF are 2 different products. There is no free HoT with every PoF purchase. PoF does not require any HoT content, and your HoT masteries are useless in PoF, so there is no reason to give away HoT.

Mobs in PoF beta undertuned for demo?

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FogLeg.9354

For players eager to suffer through difficult fights at every step there is still HoT and always will be. HoT will remain and for anyone enjoying those maps it remains available.

However, until PoF is released, there is no content for players who finsihed core game and find HoT maps annoying and the monsters too difficult. They just quit. Let’s hope PoF will not be HoT 2.0, providing game only for those who already have HoT maps to play in. It should be for those players who do not go for HoT maps at all.

[Feedback]Path of Fire Preview - August 11 - 13

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FogLeg.9354

I am going to compare PoF preview with HoT:

- PoF map was accessible and did not require grinding weird mastery system to unlock extra ways to travel around and get access to more content – good
- PoF enemies in the preview area were normal monsters and not champs disguised as normal difficulty the HoT has – good
- PoF veterans and champ fights felt winnable and did not require map wide effort from 6 different groups at very specific time – good
- unidentified gear to remove all the garbage gear drops – good
- sous chef mastery challenge – bad

Mobs in PoF beta undertuned for demo?

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FogLeg.9354

If you do raids daily, everything in open world will be too easy for you. Very few players however do raids so demanding ALL the content in the game to be equal difficulty is extremely dumb. The open world content is for people to run around solo, with weird builds and half naked. There is absolutely no reason for groups of champs lurk at every corner, ready to drag you into 30 minute fights.

HoT Elite Spec Needed Before PoF Elite Spec?

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Posted by: FogLeg.9354

FogLeg.9354

uhuh, I was wrong, sorry.

I would like to say the whole system is just way to complicated, but it could be just me not caring enough about HoT.

P.S. Had to check and it turns out my character has 361 unspent Hero Points

(edited by FogLeg.9354)

more adventures? really?

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FogLeg.9354

In HoT I never managed to grind any of the minigames above Bronze, and even Bronze I did only because they added mastery points. The adventure in PoF beta I tried was slightly different but if it does not give MP then I will never play it in real game.

If you did not play the adventure, here is how it worked:
- You are running on the mount
- You had very tight time limit to visit 6 NPCs in very large part of the open map
- The NPCs were chosen randomly from larger possible group (I think)
- You can see direction to each target on your screen but NO distance
- It is only possible to finish this within given time if you visit NPCs in correct order
- So, you must decide on correct path before starting to run
- Because they are randomly chosen the path is different each time (I think)
- Because you run in open world you can still get hit with random mobs, slowing you down
- You HAVE to know exactly how to get to each NPC before starting the adventure, some of them are located in places accessible only from certain direction

The time limit felt very tight to me, and I failed it of course. But the HoT adventures were equally horrible so I was not surprised. I am sure if you really want, you can do this in time, just for me there is no reason to do it.

The NPCs and their locations are always the same, so not knowing the distances or the best direction to approach them becomes a minor issue.
I also failed on my first attempt, but ended up getting gold after some tries. Time limit feels tight for gold, but I guess will get better with more mount masteries.
It also looks like you can unmount and use skills freely, so characters with good teleporting skills might have advantage if they can handle the mount/unmount thing fast.
I’m mostly concerned about portals. Have not tested if they’re viable or not, but you could save ridiculous amounts of time at some spots by external aid, moreso if you could have several mesmer friends along the full path. I guess it’ll not be a completely bad thing for an MMO, but kinda defeats the purpose of the leaderboards.

Ah, good to know they always remain same. It means you can simply draw shortest distance path on the map before starting it and always follow same path.

Not the way I would of designed that minigame, but it is easier this way, I guess.

HoT Elite Spec Needed Before PoF Elite Spec?

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FogLeg.9354

I think that people that own HoT will have an advantage. They can unlock the elite spec faster as they can gather HP in HoT and save them for PoF.

No. HoT xp and points are different from xp and points you get in PoF maps. Just like central tyria masteries and xp are different.

more adventures? really?

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FogLeg.9354

I’d be fine with them as completely optional content with some reward for those who enjoy doing them, but do such people really exist?

In my old guild one guy did every minigame every day until he was at the top spot in every leaderboard. Not sure if he actually enjoyed doing them…

HoT Elite Spec Needed Before PoF Elite Spec?

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FogLeg.9354

My bad, sorry.

Each set of elite specs comes with separate expansion. HoT elites are only available for HoT owners. PoF elites only for those who buy PoF.

Since all (we assume more could be released later) elites occupy same spec slot you can not have multiple elite specs active same time. If you got HoT elite and you then get access to and activate PoF elite, your HoT will be replaced with PoF elite.

more adventures? really?

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Posted by: FogLeg.9354

FogLeg.9354

In HoT I never managed to grind any of the minigames above Bronze, and even Bronze I did only because they added mastery points. The adventure in PoF beta I tried was slightly different but if it does not give MP then I will never play it in real game.

If you did not play the adventure, here is how it worked:
- You are running on the mount
- You had very tight time limit to visit 6 NPCs in very large part of the open map
- The NPCs were chosen randomly from larger possible group (I think)
- You can see direction to each target on your screen but NO distance
- It is only possible to finish this within given time if you visit NPCs in correct order
- So, you must decide on correct path before starting to run
- Because they are randomly chosen the path is different each time (I think)
- Because you run in open world you can still get hit with random mobs, slowing you down
- You HAVE to know exactly how to get to each NPC before starting the adventure, some of them are located in places accessible only from certain direction

The time limit felt very tight to me, and I failed it of course. But the HoT adventures were equally horrible so I was not surprised. I am sure if you really want, you can do this in time, just for me there is no reason to do it.

HoT Elite Spec Needed Before PoF Elite Spec?

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FogLeg.9354

Do you need the previous elite specialization from HoT in order to get the new elite specialization in PoF.

No.

You can still glide in PoF maps, but there are no updrafts and everything in these new maps is designed to be accessible with only PoF mounts.

Please let us skip Living Story Dialogue

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FogLeg.9354

Absolutely agree. If the achievements require to finish same instance multiple times there should be option to skip all the chatter.

Unidentified gear

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FogLeg.9354

Identifying gear from the Unidentified Gear is a gamble. You pay money for the chance you end up with something more valuable. Usually you do not. As with every gambling, you will lose money in the long run. However, you are not forced to identify anything, nobody is making you to identify, or to put it clearer – to gamble. This is something you choose to do.

Do not like to loose money – salvage Unidentified gear. You will get materials like from any item you salvage. You will earn money by salvaging the Unidentified gear.

Only thing currently wrong with Unidentified gear is that the description does not specifically mention the gambling aspect. It hints, but seeing how many players complain about it, the gambling with your money should be made much more clear. With big red letters. That blink. And dance. And make annoying sounds. Like, you know, real casino.

HoT vs PoF

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FogLeg.9354

I agree, and also feel a lot of this new expansion builds on the Living Story Season 3 maps. Excluding Draconis Mons, all other LS3 maps were surprisingly playable, even for players like me who 2 years later still has not finished grinding mastery points for ley line gliding.

I do expect some masteries to appear in PoF but at least in beta area finding and finsihing them has been mostly fun and enjoyable (the soup chef is not, but I truely hope it will be fixed before release).

(edited by FogLeg.9354)

POF Balance

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FogLeg.9354

Let’s try out new elites first, and then actual release of expansion, before deciding if something is wrong with balance or not.

Unidentified gear

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FogLeg.9354

What we currently have is bad. We have to spend a ridiculous amount of clicks and steps to sort our inventories. It shouldn’t be like this. Other MMORPGs laugh at us over this.

1 – Salvage All Masterwork and Lower
2 – Deposit All Materials
3 – Sell Junk

I have hard time trying to even imagine system which requires less clicks to clean up whole inventory.

mounts

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FogLeg.9354

You do not even have to finish the story in the beta. Exit the instance and you can instantly use the mount with X key (you are not properly given the mount in such case but it still works).

Unidentified gear

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FogLeg.9354

I feel most people completely miss the point of Unidientified Gear. There is absolutely no point to identify it. Ever. Salvage it all with automatic salvage system and forget it even exists. The Unidientified Gear is just in the game to trash all the garbage green blue and yellow gear you never wanted. Don’t waste money and time identifying it (after finishing simple collection about new skins).

Barrier update for core classes?

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FogLeg.9354

I am sure more ammunition skills will appear with PoF elites.

[PoF Spoiler] Puzzle MPs - Tips/Tricks

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FogLeg.9354

Yes, teleporter MP is confusing at first because you are facing in wrong direction and you have no idea something is even happening behind you. But once I faced other way, all I needed was piece of paper and pen to write down the sequence.

Issues with PoF demo

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Posted by: FogLeg.9354

FogLeg.9354

1.) Died way too many times at the beginning. This has been an ongoing concern for me with the Living Story, with enemies being really powerful and my characters feeling like they do barely any damage. I tried the demo with a Warrior, and it just reminded me how horrible the Greatsword is. Am I going to be forced to use weapons that deal bleeding, etc? Kind of defeats the purpose of “play how you want”.

It depends on your class/build. I created several demo characters with different builds and some were completely useless, dying easily before the 2 veteran dogs. While some (minion master necro is still completely unkillable and totally OP) had no problems in the story.

Also played through LS3 last week, and all the boss fights were using separate unique mechanics that did not require specific build or huge dps output.

In the end, there is not much balance between classes. Some are just very good and easy to play, others require very specific stats and/or skill rotation and some are still pretty much useless. Living Story has always tried to provide more challenging fights compared to the common mobs in open world, and even in the oldest instances of personal story some fights took several attempts before getting through successfully.

[PoF Spoiler] Puzzle MPs - Tips/Tricks

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FogLeg.9354

Soup Chef is really difficult if English is not your native language (like me). First you read/listen to whatever long, confusing and random sentence the chef throws out. Then you try to figure out which part of that was the required incredient. Then you try to find that thing on one of the tables. Once you actually understand which one is needed, several seconds have passed, and the whole thing becomes impossible to finish. It is basically a challenge of understanding English fast enough, on top of the challenge to get through the uncomfortable gameplay.

Barrier update for core classes?

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FogLeg.9354

By the way, I have not seen that “ammunition” update anywhere in-game when I switch to bows or pistols. Where do I have to look?

It is not related to firearms, just a different system to prevent spamming single skill while avoiding to put everything on the timeout.

Elementalist – Arcane Blast, Arcane Wave
Engineer – Personal Battering Ram, Rocket Boots
Mesmer – Mantras
Guardian – Spirit Weapons
Necromancer – Lich’s Gaze
Thief – Distracting Daggers
Warrior – Throw Axe, “On My Mark!”, Kick, Throw Bolas

Question for those doing beta

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FogLeg.9354

I have found condi builds more usable in PoF so far. The enemies in beta area, even the veterans and champs, are all killable. Some feature Fire area I think, that would apply constant Burn for anyone at melee range but nothing like horrors Verdant Brink had. The beta area does not remind me of HoT at all, to be honest, just normal core game map.

HoT now Cold later

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FogLeg.9354

What is being done to make sure completing story content or specific crafting in PoF, won’t have the same issues as in HoT or the core?

What issues are those?

Has Anet Remembered the Casuals?

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FogLeg.9354

Even if they make PoF more casual friendly, they aren’t going to get all those players back as they have moved on to other things.

No, but there is constant stream of new players, because the core game is free. Those, when finsihing free content and reaching HoT, were faced with the decision to pay or not. That also meant relearning how to play, forgetting the good things about core game and paying for things only fraction of players wanted.

Now with PoF it looks like Anet is providing a way to continue playing, and same time, pay for the game, while having same playstyle they all liked in core game.

I have seen many players being confused about this, they think since HoT was released earlie you have to play through HoT before starting up PoF. That is totally untrue, while you can buy HoT in the future too, and play in those maps like some twisted horrific alternative gamemode, the actual path to continue from free core game is to go into PoF areas.

PoF Demo Feedback

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FogLeg.9354

I doubt I will ever be able to finish Sous-Chef mastery point unless they fix it. It reminds me of the HoT minigames, where I had exactly 0 chance to get the gold. I really wish the timer would be removed from the chef, randomness of the movement and small target area plus annoying delay after you press the throw and actual throw is big enough challenge.

Or the timer should reset fully after each ingredient. In it’s current form, it ain’t fun to do. The randomness of ingredients means you just could be asked one from the other side of the room while chef runs away from you. Just this one bad luck, even if you can throw it in time, means the rest of challenge is alreaydy lost cause you run out of time.

The other mastery point where you do simon-says-touch-each-point-in-correct-order was fine. Since there you had all the time you need.

Some Thoughts On Bounties

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FogLeg.9354

I somehow agree. Once you activate the bounty there is a weird rush to the spot while someone else might be already killing the champ. Yes, it is part of the challenge, and sure, in the actual game there could be more or less players around… but if you really-really want to kill certain champ because it may drop very rare material required for legendary collection, best way is to do it with group. One player goes to activate the board while others already go to the spawn to make sure random people do not spoil the fight.

It may be better if after you activate the champ bounty you have 10 minutes BEFORE it spawns. This way you could tag up, call anyone on the map, and still have time to get to the spawn with all the help.

I did not mind the exact location, probably because map is still unknown to me and getting around takes time. I also think it is suppose to be difficult enough for single player to win, so eventually there will be champ trains roaming the map (good old times in the Queensdale champ train).

Has Anet Remembered the Casuals?

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FogLeg.9354

HoT was an appalling disaster for them. They did make some changes to be more casual-friendly. But, there are still major issues outstanding IN HOT, such as way more levels of maps than are actually reflected in the world map view, and trash mobs and individual enemies are still way too difficult.

However, in Living Story Season 3, they have corrected most of those flaws. Only one of the six zones is grossly under-mapped like most of HoT was. And, the enemies are further apart and less instantly killing you, like they were in HoT.

There are still grossly overpowering creatures, but you can mostly avoid them now. (Which makes me wonder why they bothered making them at all. ???)

Agree with this post.

I also quit because of disaster called HoT and only returned week ago to go through LS3 while waiting for PoF. While HoT was, and still is, even after they attempted to “fix” some of the more broken enemies and events, same confusing and annoying mess, I have been surprised how the developers have managed to make LS3 much better.

There are of course similarities between HoT maps and LS3 maps, but in LS3 the maps remain playable even when soloing or running around with some random people ins ame area. I feel the devs looked at what went wrong with HoT, and actually learned from their mistakes.

I also hope they continue to improve for PoF.

Gw2 after death

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FogLeg.9354

This will probably be swallowed by all the crazy stuff happening right now, but a question. I love gw2, it’s probably my favourite game. What happens after its not supported? In 50 years, will I be able to play this game somehow, or will it be gone forever after its servers close? I’m pretty clueless when it comes to this stuff, but at the same time it would be a huge bummer if I could no longer play my favourite characters anymore.

This is MMORPG. Meaning the game you have downloaded into your PC is only small portion of whole game. You need servers too, and they cost money to run. If the company is not making enough money, they can turn servers off very fast and there is no way to play the game after that.

Help me get a grasp of the classes again

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FogLeg.9354

Depends if you own HoT expansion and/or plan to buy PoF expansion. They both add elite Specialization that transforms nearly every class. They can be a pain to unlock by grinding in the HoT maps (not sure about PoF yet since it is unreleased) but those elites are all better and stronger.

You should play a class you like to play and not force yourself into playing something you feel weird about. Each class has also several different builds you can choose from so there is no actual “best” class.

Open world content (specially outside HoT maps) is easy enough for any class to enjoy.

Overcomplicating?

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FogLeg.9354

I just think that simplifying boons/conditions in this way would greatly decrease build diversity across the board and people already complain about build diversity as it is.

Thing is, current overly complicated usage of condis has also negative effect on build diversity. You can not build any character without enough condi cleanse, so any current build must include certain skills or traits. People complain about lack of usable builds BECAUSE of huge amount of different condis you are being spammed at constantly, so you are required to have counterplay against those.

By reducing number of condis it would be easier to cleanse them, and that would free up potential skills and traits for more different builds. Plus, nobody expect this to happen simply by swapping every current damage condi into one new. Balance updates and skill changes are still required. You could for example increase base damage of that DOT effect to compensate for reduced number of condis.

Having 5 different condis that all have separate icons, separate stacks, separate duration, but still do same thing in the end is just a visual clutter that makes screen more busy. During the fight you have no time to study each of these anyway so they all meld into one generic “bad stuff on me”, which is what has been proposed.

Option to unlock near full map completion.

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FogLeg.9354

Is there a reason to complete core maps? Sure it irritates you, but having map completed has no real value.

Has Anet Remembered the Casuals?

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FogLeg.9354

However, HoT with its mob density, abundance of mobs with break bars, coupled with no clear path to what was around you, including not being able to get POIs, and MP’s that were, as far as the map goes, right next to you, in some cases, paths were totally blocked till timed dynamic events opened them, with no clear way to know how or when these events would come about, made exploring the zones tedium to get through and an exercise in frustration to complete, for me at least.

Honestly, players who disliked HoT have long ago quit the game. Those who still play, and also post on the forums, are those who like the HoT content. (I have not played for a year myself, only checking new expansion out).

Most of the post in this, and similar threads, fall into 2 basic catgories:
- I like something so it is GOOD
- if you do not like it then you are BAD player

Yet, the beta content looks fine to me. Map is explorable, no stupid blocks for you to grind some mastery before you can continue. Enemies are normal, and not groups of veterans with crazy skills. There are normal events and so far none have required to play at exact time, use external websites to coordinate your login efforts or other HoT-specific garbage. Maybe these will appear later, but it looks really a lot like playing core GW2 so far.

If you can, try it out yourself. There is no need to torture yourself with HoT content once PoF is released.

Overcomplicating?

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FogLeg.9354

So here we come to the obvious solution (imho);
Remove ALL the clutter. Exactly as you suggest, take all the Dot skills and put them into 1, just call it “DOT” and in the describtion you can do all the (this is a fire, this is poisen, this is magic darkpower energy of doomgated terror, Mwuhahaha), and keep the skill effects so it looks cool.

I don’t see devs ever removing conditions or buffs. With HoT they added 6 more, none of which were asked for or have any real effect in the game:
- quickness
- resistance
- slow
- taunt
- alacrity
- superspeed

I mean if you were to remove all of them tomorrow, nobody would not even notice. Other then having less colorful icons on screen.

Not sure how many more will appear with PoF. There will be Barrier mechanics, another way to increase HP pool and make battles longer (as far I understand from only watching it in the videos).

Cute kitty tag vs. real commanders

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Posted by: FogLeg.9354

FogLeg.9354

Same thing happened when Apple tag was added. At first everyone was running around with it, now it is used to simply mark events and bosses on the map.

Updated build editor?

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Posted by: FogLeg.9354

FogLeg.9354

If the people who created build editor are still actively updating it, then it usually takes few days to change the skills. If there are new mechanics (ammo for example), it may take longer.

Overcomplicating?

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Posted by: FogLeg.9354

FogLeg.9354

i mean did we really need a “torment” effect, or couldnt we just have created same effect on the gameplay by mixing a soft cc+a dot?.

The problem with Confusion and Torment is that they originally were not DoT at all. Confusion only did damage when you used skills, and so you could just wait it out while not activating any skills. Torment did damage only if you moved, stay at one spot and you could avoid damage from it.

However, people complained, and complained, and complained. How these were useless in PvE. Or how confusion stack made AI not to use any skills. Both have gone over several iterations over the years, reducing their original mechanics, and with latest patch we got this:

“Confusion: Base damage has been increased to match bleed’s base damage; skill-activation damage has been reduced to compensate for this.

Torment: Base damage has been increased to match bleed’s base damage; movement damage has been reduced to compensate for this."

So now we have 5 exactly same Damage Over Time effects in the game:
- burn
- bleed
- poison, reduces healing slightly
- confusion, adds little damage when using skills
- torment, adds little damage when moving

They ALL do damage to you same way. You also counter them, clean them, avoid them exactly same way. Some have small additional effects, but there are no differences between them anymore. They are simply 5 different icons, and they should be combined into one icon.

It would be better to combine all these DoT effects into single damage, and split up the additional effects into separate non-damage effects:
- DoT, does damage over time
- poison, does no damage but each stack reduces healing, for example 10 stacks would reduce healing by 100%
- confusion, does damage ONLY if you use skills
- torment, does damage ONLY if you move

Has Anet Remembered the Casuals?

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Posted by: FogLeg.9354

FogLeg.9354

I took a year off too because how terrible HoT was and how I hated every minute playing in those maps. I still hate these, meta events are still awful and exploring the maps solo annoying.

But, HoT is not last content Anet has added. You should try out Living Story Season 3 to understand where the game is heading. I have tried both HoT maps and LS3 maps recently, and they have improved a lot. There are still meta events but they are not blocking your exploration anymore. There are still enemies, some pretty annoying, but groups of veterans do not jump on you every second anymore.

Draconis Mons is only new map designed by same madmen who did HoT maps, which makes it confusing and impossible to travel without guides. Luckily, it is just 1 map, and you can avoid it after going through the story, just like you should avoid HoT maps.

Are LS3 maps more casual friendly? Yes. We will also soon be able to test new expansion maps but from LS3 I have hopes again.