Showing Posts For FogLeg.9354:

Old maps, high population meta events

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Posted by: FogLeg.9354

FogLeg.9354

I have spent some time this last week repeating older content like LS2 and HoT on different alts. And sure, the Drytop/Silverwastes has no meta going on anymore. There are some people doing quests but nowhere enough to take out final champs.

There are also no people doing Verdant Brink anymore. Again, there are some people on the map doing map completion and HPs, and some events when they run around, but nothing about organising map-wide groups to take out final bosses.

Now, Auric Basin is different. there are more players around, and I have seen commander tags. I also did successful attack on Tarir from 4 sides well under time limit just yesterday.

Thing is, with new big PoF maps, there will be less players left on HoT maps. Even worse, there will be no experienced players left on HoT maps, and that is important, because these events require at least someone who knows what to do. Sure, there will be players on HoT maps even after PoF release, but these will be players who still need to learn the map mechanics. And learning while you have not enough people, is very difficult.

Path of Fire Preparation Pack...

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Posted by: FogLeg.9354

FogLeg.9354

It shows up in my Gemstore under Promotions and Upgrades, costs 3500 gems.

Reclaimed essence destroys minions

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Posted by: FogLeg.9354

FogLeg.9354

Thanks, I have not finished ley line gliding yet, so I did not know about that.

So non expansion Specs forever forgotten ?

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Posted by: FogLeg.9354

FogLeg.9354

While a certain degree of cynicism can be excused, I don’t agree.

The new elite specs aren’t better because they’re selling HoT (although this is subjective, I do agre that they are, overall, better) or PoF but because of their place in time.

One does not exclude the other.

Sure, designers could be better at this point of game, they could have better tools and better testing environment. They could also design new specs for specific maps and specific enemies in mind, giving them more boost to overcome challenges new areas provide.

And still, please try to sell expansion to the free game that would make all the existing characters WEAKER. Just imagine all the complaints from the players who payed actual money only to discover part of the stuff they payed for, is useless. I am not even trying to say Anet is specially greedy or intentionally sneaky about this, no, this applies to every similar game. There has to be something extra for people to pay for.

As far as I would like the idea of purely cosmetic expansion where you unlock new skins because they look cool and explore new maps because it is fun thing to do, while your character does not improve at all, this would only work on pure-PvE game. Players fight each other here, and even the smallest possible increase in strength, and so the chance to win, is heavily abused.

Reclaimed essence destroys minions

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Posted by: FogLeg.9354

FogLeg.9354

I am sure nobody is arguing Siren’s Landing is impossible to do with Necro. but because the essence kills minions, it is extremely annoying if you run minion master or you swap to different build. Annoying and stupid.

Why would mechanic is one map suddenly prevent one type of build?

Let’s suppose PoF map has mechanic that prevents all the shouts. Or all the hammers. Or hitting any enemies at melee range. That would be equally pointless and annoying.

So non expansion Specs forever forgotten ?

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Posted by: FogLeg.9354

FogLeg.9354

What do you expect? Each expansion HAS to sell for some reason, and one of the reasons is that the new elite specs it gives access to are simply better then anything you can achieve without the expansion. There is no point designing new elite specs that are worse then free classes.

Whatever new expansions has, will be better again. And everyone will run those.

And there will be even less balance between classes and specs, because of huge number of different combinations you have to deal with. With only base game you got 8 professions, with HoT you get 9 professions AND each class could use elite too. With PoF you have people who still got access to base game only, people who got HoT only, people who got PoF only and people who got both HoT and PoF. That is many times more possible ways to build and use your character, over 3 different gamemodes (PvE, PvP and WvW).

HoT maps post PoF query

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Posted by: FogLeg.9354

FogLeg.9354

Sure, there will always be some people who have not finished HoT for various reasons. But… while you can do regular maps at any time with any number of players, some champs you may miss because they too strong, but that is fine because maps do not require champs.

I was just running around yesterday killing bounty champs with some random people, there was usually about 5-6 once I put the apple out and announced in the map chat. It was actually fun and we killed them all.

Yet, if you try same thing on the HoT maps… you run into huge problems. not only because they have always been, and still are, impossible for solo players, both because of enemy density/difficulty but also because how extremely annoying it is to travel around. You never know if the area you are trying to reach is on the same height or you have to do huge walkaround over half the map only to discover you have not yet unlocked the required mastery. Having 5-6 players on the map, even when playing as group, is not enough.

Remember, players left to play on the HoT maps are most likely those who do not know what to do, where to go or how meta event even works. The all-knowing-tagged-up-I-have-finished-this-thousand-times-already-guys are all left to new maps where there are better rewards. Which will return us to the HoT problems again – maps are simply terrible to travel around, they require specific number of players who know what to do and coordination and very specific times to gain more rarer rewards. Same problems will remain, but after new expansion is released there will be just fraction of players on the map.

HoT maps post PoF query

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Posted by: FogLeg.9354

FogLeg.9354

Will it become hard/impossible to get groups for meta-events?

And is there a plan ie HoT dailies to keep people interested in this content so latecomers can experience collections? So far I’ve only done North Wind which required beating the Mouth of Mordremoth. I’m happy with that but post PoF release will newcomers get to do this? Or defend the city in Auric Basin?

Yes, it will be even harder to find any group willing to go through the large meta-events that happen at certain times only.

If you want to check how HoT maps will be like after next expansion, just go to Dry Top a or Silverwastes at random times and try to finish big events. The maps have few people around but nowhere enough and nobody really even attempts the big events anymore. That will be fate of all the HoT maps too. People will play mostly on the new expansion maps, some will still do LS3 maps, and whoever is left is spread thin around all the remaining maps.

World Linking Beta

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Posted by: FogLeg.9354

FogLeg.9354

GH has been facing much larger enemies constantly in this beta (not this week as we dropped to last tier). This means usually people log into WvW once a week, see that there is nobody but enemy spawncamping and then they log off again, not bothering with it for the rest of the week. And yet, for reasons unknown, GH is still marked as FULL server, meaning it should have more players then the servers constantly outnumbering us. Either population marking has been broken or there are hunderds of GH players hidden around the maps invisible to everyone, just sitting there for 24 hours.

This problem with unbalanced and unfun matches is partly caused by reduction of servers. When before you had 1 tier with equal servers, 1 tier up with slightly more populated server and 1 tier down with a bit smaller servers, now in EU you have only 6 matches (just 4 in NA! 4). That means in every match you will be mixed up with MUCH larger server and/or also much smaller server. Every server just has to end up in some matchup and there are no better matches.

And honestly, it is not fun. It is not fun to fight servers who constantly throw 4 times the players at you. The fights are not fun because enemy will run around with more players and the simple damage spike will kill half your group at first contact. The scoring and points capturing is not fun when against each of your group there is 4 enemy groups taking back every objective you manage to capture.

I think some of the changes in this beta have been good. But for example time and effort wasted on removing much better Desert maps and restoring these broken and boring Alpine maps should of been spent fixing actual problems. Population balance is ruining the game, not map with some cliffs and sand.

So, I will list the things that need to be addressed to actually improve WvW:

1 – locked size and number of maps. As long EVERY match is taking place at exact same size of battlefield half the matches will be overcrowded (queues) and half the matches will be empty where you simply can not find an enemy cause they can swap maps faster. Lose this idea already, it does not work. Give more maps for larger servers and less maps for smaller ones. I found the mention of “balance” in the map rotation pretty insulting when main source of unbalance is not how far your entry WP is from the center but number of enemy players.

2 – unlimited transfers. Nothing will help to fix WvW unless this gets removed first. EVERY battle is easily won by bringing more players. EVERY match is, again, won by bringing more players. As number of toal WvW players is same, the winning formulae is to transfer from smaller server into bigger server. Meaning smaller servers will ALWAYS lose players and bigger servers will always keep growing. Making some servers full is not real solution, specially when Anet has failed to fix problem with linked server NOT being marked same. And while queues are annoying, they will never solve anything either. As long anyone can transfer to any server at any time, no balance can be achieved, drop it already and spread the WvW players equally between every server so the fights and matches become meaningful again. It really should not be about how many players you got but how good they are.

3 – 24 hour coverage. I know, some of this is being hopefully addressed already with scoring changes but I do not think the changes are going far enough. It is just one of the ideas that sounds really great on paper or design doc or whatever developers write, but in real game it has proven to be horrible. Players will always find a way to win a match by NOT actually fighting an enemy but gaining points when and where no enemy is around. As long it remains possible, as long there are times when same amount of points can be earned by playing pure PvE instead of fighting real players, this will constantly ruin every match. Speically, when combined with previous points where fixed number of maps allows to leave the map to avoid enemy and when quickest path to victory is just bringing more players. We have seen how bad this is, just bin it already.

World Linking Beta

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Posted by: FogLeg.9354

FogLeg.9354

Or, instead of trying to create new maps, that half the people will hate anyway, just limit number of maps on low tier matches.

I will use EU with 6 tiers for this example:

Tier 1-3 will remain same, they still have 4 maps.

Tier 4 gets 3 maps – these are all BL maps, they have no EB map.

Tier 5 would get 2 maps. They get no BL maps at all but they will have 2 similar EB maps instead. So, half the maps.

And tier 6 only gets 1 EB.

Adjusting Scoring Won't be Enough

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Posted by: FogLeg.9354

FogLeg.9354

I actually feel the upgrading, specially keeps, should be much-much slower. Capturing higher tier keeps is just boring waste of time.

Phat Seals latest commentary on ANET Scoring

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Posted by: FogLeg.9354

FogLeg.9354

I did enjoy this video commentary too, and for most parts you still on right tracks so I will push about 2 points I sort of disagree about:

1 – Upgraded Objectives give more points per thick.

Yeah, you don’t like that because it makes players defend more and “sit in that stupid tower for whole day”. Perhaps, but again, it would apply to lower tiers too where taking Tier 3 keep is already so much work and takes whole day so nobody actually bothers with it. I think this change could be for the better if we also consider next bit “capturing objectives gives you points, more for higher tier”.

Now, this is about numbers in the end but lets assume Tier 3 objective ticks 3 points instead of tier 1 AND capturing Tier 3 gives your server 300 points while capturing tier 1 objective provides 50. What I think Anet is trying to change is this “let’s skip this fully upgraded objective and go capture the one we lost 5 minutes ago and has not got any tiers yet”. Both of these changes together, by making sure defenders defend harder and attackers have more reason to attack upgraded objectives, there should be more fights around them.

2 – WvW seasons

Well… no, no chance until any player can transfer to any server at any time with just few gems. If you want to continue with NFL analogy, currently one of the teams has several times more players on the field compared to other team. So, who will win the match? The one with more players. Do you seriously expect servers from last tier, even after linking, be able to compete with tier 1 servers? Not because one is “better” but one simply has 24 hour coverage, people around every time you log into WvW, while other has barely enough to create queue for few hours at prime time.

It is pointless atm. If you want to have competition, it needs to be fair. Every server needs to have a chance to win, if they are good at it and if they try hard. And it just wont work until servers are still so very much unbalanced by player population. You can be greatest player ever but if you only got 5 players and enemy server has 50, you will lose.

I honestly can not see any season EVER happening until server populations are actually balanced up (everyone could be divided randomly between every server) AND transfers permanently removed from the game. But I am also sure you can imagine how unpopular such measures will be.

Suggestion: Move Crafting Stations

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Posted by: FogLeg.9354

FogLeg.9354

I agree with this proposal too. There is no need to stand and “craft” stuff in WvW when you should be fighting.

Server re-link

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Posted by: FogLeg.9354

FogLeg.9354

Can we please do server re-links or something? To keep things fresh? Because right now tier lock is really kittening making the match ups boring. With the server links or merge I was thinking a lot of serversleep moving up and down shuffling a lot but these tier locks are making the match up pale especially in lower tier

It usually helps when you mention which server you are playing in, since there is not “tier locks” as far I can see. In every match after the WvW beta we have had completely different servers to fight.

How about we HIDE the total score

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Posted by: FogLeg.9354

FogLeg.9354

If anything, the entire concept of matches and score could be removed from WvW and it would change nothing. The score doesn’t matter, winning or losing doesn’t matter…

While none of that matters to you, for other players winning the match could be sole reason to play WvW. Some players are fine with mindless open field brawls where blobs run into each other for hours without any other reason. For others the purpose is taking objectives and scoring more points. These are both activities players enjoy, one is not better or worse.

Back to the proposal of this thread – if knowing the score bothers you, don’t look at it, ignore it completely but let other players who play for the points enjoy their gamestyle.

How about we HIDE the total score

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Posted by: FogLeg.9354

FogLeg.9354

I just gave you a reason to hide it. The devs say people get disillusioned about the prospects of winning (even though they do have a chance to win) based on seeing the score itself.

You assume every match is completely unbalanced, which is not true. Some matches are, obviously, and then players may try little less since it does not matter anymore. But there are also many matches where scores end up being close, in those cases knowing the score actually helps to try harder.

Let’s Talk Scoring…

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Posted by: FogLeg.9354

FogLeg.9354

I think people will stop playing skirmishes once they know they’ll lose because they know they can influence the activity level to stem any PPT losses.

It was covered in the leaked doc. Activity level does not change that fast, it already had several systems to make sure doing anything is worth more then doing nothing.

Let’s Talk Scoring…

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Posted by: FogLeg.9354

FogLeg.9354

Some people suggest that people will stop to play a skirmish if they feel that it’s lost.

And some players stop playing even now when they feel match is already lost. But with skirmish system they stop playing for 2 hours, while atm they stop playing for 6 days. It is huge improvement.

ArenaNet Polls and WvW possibilities

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Posted by: FogLeg.9354

FogLeg.9354

Hi Everyone, I’d like to share my thoughts on the current happenings on Anet polls and my ideas for possible wvw additions

I’m a tier 1 fight commander from Blackgate. Enjoy!

Did not expect much because I suspect tier 1 to be different enough from anything I have played, but you make good points and I have to agree on most of them:

  • are polls about WvW future a good thing? – yes. You also have to remember how long WvW was being neglected, so for many players any interest from Anet is such a blessing. WvW is all about being in community and polls are great as they give everyone a chance to affect WvW.
  • stop wasting time developing stuff you can not deliver – yes. Devs should rather do smaller fixes they can finish.
  • the scoring vs QoL poll – Yes, scoring is MUCH more important for lower tier servers where nobody can provide 24 hour coverage. The feeling that nothing you do will actually matter because there will be some fairly small group taking everything when you go to sleep, that is just so disgusting.
  • QoL won? – nope, scoring won.
  • Reward track poll – honestly, I don’t understand that either. Yes, put it in the game already.
  • Standard WvW items and stats – Yes! I completely agree, and there was recent thread about same idea with many players opposing it for just one reason – they have spent so much time and money crafting and gathering all those ascended pieces, they want to feel stronger now. That is such nonsense, PvP is great because you don’t have to grind items for it, because you win or lose based on your skills, not your equipment, and WvW would absolutely benefit from same idea. I have done my ascended stuff and I still hate all the time I wasted, I would much rather spent all that time in WvW instead.
  • WvW-only skins and sets – sure, I would play WvW without them but I also know people who would go nuts about exclusive items. More players = more fights.
  • Increase Points per Kill – In theory I agree but this works only well enough with fairly equal servers, like in tier 1. In lower tiers it is common for one server to have much more players available and so the kills become much easier to gain. I would prefer this to be based on number of players logged into WvW, so it awards more points for kills for the smaller server.
  • Commander tag colors – uh, I really do not understand why it is not in the game already. It can not be possibly that difficult to change the tag color, just add 50 of them and let everyone pick whatever they want.
  • Private commander tags – yes, these would be handy too. Then again, I look at previous point about color and if that is too much work, what is a chance we get this in near future?

Why can't WvW builds be like sPvP?

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Posted by: FogLeg.9354

FogLeg.9354

I will post this video since he talks about WvW standard stats and items and why these would improve WvW. I really think this needs to be done:

https://youtu.be/lMoY-_-8Nt0?t=440

How about we HIDE the total score

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Posted by: FogLeg.9354

FogLeg.9354

There is no logic in this proposal. Take for example soccer, you want to say players will find it more interesting and fun when they do not know what current score is? They just all run around the field and kick the ball because, you know, they like to run and kick?

No. Score is important factor. Some players play ONLY to increase the score, some play to have fights and increase score and some don’t care much about it but there is NO reason to hide it.

Nerf Conditions

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Posted by: FogLeg.9354

FogLeg.9354

Honestly, it was a huge mistake making confusion tick for damage regardless. I can see the original confusion as a mechanic to tone down mindless skill spam but what’s the point when it’s getting heaped onto you relentlessly and you’re taking damage anyway? This seems purely like more PvE changes draining into WvWvW.

Yes, tick damage was added to confusion PURELY because PvE players complained how useless it was. If I remember correctly the complains were mostly about world boss trains and how you can not get enough xp and no chests because your confusion never kicks in.

Complete rubbish ofc but we still have to suffer because of that.

Suggestion: Auto repairs

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Posted by: FogLeg.9354

FogLeg.9354

I was thinking on it could nice, that out side of siege event, the keeps and tower will repairing it self acording the doyak that came in. Even the if the siege weapon (like cannons, mortars and oils) are not destroy it.

No.

There is enough auto-upgrading already. If you want cannon to be repaired, go and capture a camp, bring sups and repair it yourself.

Ninjas getting marked after capturing

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Posted by: FogLeg.9354

FogLeg.9354

I don’t like stealth. And I don’t enjoy looking for enemies. Every enemy around objectives you own should be marked, always.

I miss tier 9

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Posted by: FogLeg.9354

FogLeg.9354

We from GH+FoW are currently in a match against RoF+WSR (and one german server) and we are running over them. When we were facing BB, JS and AR earlier we had much trouble to get players in and our prime time was horrible, now we have queue in EB every night and our home BL is basically untouchable.

What I am trying to say is that number of active players looks to be changing A LOT based on current matchup. One week there is hardly anyone around, next week we being called “blobby”.

Will server population clear up?

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Posted by: FogLeg.9354

FogLeg.9354

Does anyone know if AN has plans of increasing world max population sizes? If not I think I’m screwed…

Not until prime time queues remain. There is no point increasing server population caps when people have to spend hours to even get into WvW.

Let’s Talk Scoring…

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Posted by: FogLeg.9354

FogLeg.9354

I’d like more details on this “skirmishing” idea. As a person who does not play Blob Wars, I roam with a small group and hope to still be effective.

Here is how I understand this system (and, as usualy, I could be completely wrong).

First we will have 2 different scores: Skirmish Score (SS) and Match Score (MS). SS is reset every 2 hours, whoever has earned most SS during those 2 hours will get most MS.

Example time!!! We will use 1 map, just imagine this covering all 4 maps.

Red holds 2 keeps and 2 towers. Blue has 1 keep. Green has 2 towers. Keep ticks 10 points every 5 minutes, tower ticks 3. Within 2 hours we assume nothing changes, no new objectives are captured. So.. 12 ticks per hour, 24 ticks in total.

Red SS = 24 * (2* 10 + 2 * 3) = 624
Blue SS = 24 * 10 = 240
Green SS = 24 * (2 * 3) = 144

This would be plain addition to each server score with current system. However, with new system, Red does not increase MS by 624, they get just 5 MS. Blue gets 3 and Green gets 1.

Now after 2 hours SS is reset. We now assume both Blue and Green get up and capture 1 Red keep. So for next 2 hour timeframe SS is ticking like this:

Red SS = 24 * (2 * 3) = 144
Blue SS = 24 * 2 * 10 = 480
Green SS = 24 * (10 + 2 * 3) = 384

And now we award the MS for each server: Red gets 1, Blue 5 and Green 3.

And total standing of MS after 2 skirmishes (4 hour total): R = 6, B = 8, G = 4.
Compared to matchup score current system would end up with: R = 768, B = 720, G = 528

This change alone (not even considering all the other changes) will have a lot of interesting effects to the matches. Even when you are not able to cover each timezone against more populated server, you can still strike at certain times to catch up much more easily since the score is not ticking constantly for 24*7 hours. Also notice how it does not matter by how much you win each Skirmish, it does not matter if you had 100% of map or just 1 more point, you still get exact same amount of MS.

Consider enemy group at keep 10 minutes before skirmish time is going to end. Just being able to slow them down for few more minutes, just having 1 player in the Lord room to prevent capture may be enough to win the current skirmish. Even more when the upgrade bonuses are included.

I would also think new system really does work well against huge slow map-wide blobs. They are just going to be very inefficient against multiple smaller enemy groups who can capture several objectives same time.

(edited by FogLeg.9354)

Let’s Talk Scoring…

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Posted by: FogLeg.9354

FogLeg.9354

Hey guys, as most of your are probably aware, Scoring Improvements won over QoL improvements in the last poll. So now it’s time to delve deeper into what that means.

Hey, I wont quote everything, but it looks quite good to me overall. There are nice touches that should create more balanced matches and make players care more about scores (so they log into WvW more and they also want to fight more).

As with every change there will be players who complain but this is still going to improve WvW. All the best to WvW team

How about we HIDE the total score

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Posted by: FogLeg.9354

FogLeg.9354

And you only find out at the very end.

If it is hidden, it is meaningless and could be removed completely.

Nerf Conditions

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Posted by: FogLeg.9354

FogLeg.9354

Just remove rune of perplexity and tone down mesmer condition application. Simple fixes that would improve the health of small scale combat SO much, and not affect large scale combat.

I agree.

Downed system supports larger groups

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Posted by: FogLeg.9354

FogLeg.9354

Not sure how small/large groups we talking about. While we have been running with 15-20 guild group, we have fought big enemy blobs, larger enemy guilds, 3 enemy guilds ganking us same time etc. Some fights we have lost, and some we won. But it never looked to me we lost the fights because we could not kill off downed enemy, just throw ranged AoE on them, poison them and they will die. I have not noticed any enemy being stupid enough to go in and hard-ress their downed, banners sure but these have quite long cooldown.

There are moments when large enemy group manages to throw all the damage on one spot and that means instant death for squishies. Happens. If you fight larger enemy, you just must work harder but the smile on your face when you wipe them is also wider.

Who should call targets?

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Posted by: FogLeg.9354

FogLeg.9354

I also think it is job for group leader.

Escort & land claim as 1 player mission?

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FogLeg.9354

eh, I have totally forgot guild missions even exist

Population Balance Progress?

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Posted by: FogLeg.9354

FogLeg.9354

People tend to log in much more when server is winning. When we in GH+FoW had to fight much bigger servers, players simply stopped logging in and we had about 20 people over all 4 maps. It got so bad we did not even have any keeps at prime time. This week we rolling over AM and RoF and suddenly we have queue to EB every night again plus multiple guild groups in BL maps.

Nerf Conditions

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Posted by: FogLeg.9354

FogLeg.9354

In bigger group fights condis are not an issue.

Official Feedback Thread: WvW Reward Tracks

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Posted by: FogLeg.9354

FogLeg.9354

While the increased rewards are great, it still doesn’t really compare to that of PvE. I was talking to my PvE friend and he can make 80-100g in the same amount of time it takes me to make 10-20g. The one booster that provides a PvP reward track gain should also account for WvW now as well. Can’t wait to see what gets added next!

Yes but I rather do WvW for 10g then PvE for 100g. Actually I would still do WvW even if I had to spend 10g.

Dishonored by anti-gambling

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Posted by: FogLeg.9354

FogLeg.9354

The main problem with this is how to know when player closes game client intentionally and when the game crashes by itself. Because players should not be punished if the internet connection is lost or PC crashes.

Alt-F4 does not force the application to quit, it sends a close window message which the application can honor (the convention) or not. Essentially, the GW2 client could determine whether the connection was lost, the application crashed, or the user terminated the client.

Client can never determine if connection was lost on purpose (someone yanked the cable out once he was losing) or not.

Dishonored by anti-gambling

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Posted by: FogLeg.9354

FogLeg.9354

The main problem with this is how to know when player closes game client intentionally and when the game crashes by itself. Because players should not be punished if the internet connection is lost or PC crashes.

Sense of Scoring & asymmetric warfare

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Posted by: FogLeg.9354

FogLeg.9354

Nice ideas, looks interesting to me.

You should probably consider how to avoid following server behaviour:

Suppose server A rushes everyone into WvW at reset night. They get ahead by small points, they now decide nobody from server A logs into WvW for next 6 day. Because they have 0 players, servers B and C can never gain any points. Server A wins witht he score from reset night.

(edited by FogLeg.9354)

My scoring balance idea.

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Posted by: FogLeg.9354

FogLeg.9354

I also suspect this may end up with people telling to other players leave the WvW so the tick increases.

Scoring Suggestions Thread

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Posted by: FogLeg.9354

FogLeg.9354

Yes, that sounds like a fair solution.

But maybe it all becomes slightly confusing to follow for average player. Are we losing? Are we winning? Why we losing and how to get better? If there is enough modifiers, specially hidden ones, whole score calculation gets hidden behind some weird math and eventually nobody cares about anything.

And no, I don’t have any better solution either

Roamer Rant

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Posted by: FogLeg.9354

FogLeg.9354

Currently I am on Gandara. Makes a server switch to a less populated Server sense or is it “thanks” World Linking all so bad.

It is not like that at all in last tier. You would have plenty of room in last tier where we are atm with GH. But I would probably not transfer anywhere as long the WvW is on beta and everything may change next week again.

So, I'm finally 80 [WvW help please]

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Posted by: FogLeg.9354

FogLeg.9354

Level 80 exotic armor will do fine.

You can get ascended trinkets from laurel merchant in WvW starting zone.

I would recommend getting ascended weapon, this means leveling up profession to level 500 (for example Artificer to make Staff) or hoping you get lucky and it drops in WvW.

@anet Suggestion for a new achievment

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Posted by: FogLeg.9354

FogLeg.9354

Why just SM? Could be any keep or tower.

Also I am not sure about “all walls and doors are destroyed” part. It is kind of impossible to even find all the pieces of wall, and I am sure there are parts that have never been attacked for years. What I think it should say is “both outer and inner wall/gate is open”.

DBL/WvW Change Suggestions

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Posted by: FogLeg.9354

FogLeg.9354

I think it would be difficult to make sure who is doing real commanding (which is hard work and should be awarded) and who runs around simply with tag on. In the worst case you end up with dozens of tags on the map, all just to get that sweet achievement.

Why can't WvW builds be like sPvP?

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Posted by: FogLeg.9354

FogLeg.9354

Yeah, I would like the enemy names shortened too.

As about PvP gear/builds in WvW, I dunno. There is no real reason for WvW to use PvE stats and gear. Maybe it was considered endgame for all the PvE players earlier so the ONLY reason you actually wanted all these ascended stuff was to get stronger in WvW. Since all the PvE content was easy enough to never bother with anything above exotics. I think it has now reached state where so many WvW players have crafted so many ascended and legendary items by wasting so much time and gold that any change would be fiercely opposed.

DC's, Lag, Freezes, what is going on?

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Posted by: FogLeg.9354

FogLeg.9354

Got dced 3 times from WvW at reset night. Never happens to me normally.

About WvW match ups

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Posted by: FogLeg.9354

FogLeg.9354

I have a feeling you are asking 2 different questions:

1 – how are servers matched each week
2 – how are servers picked for linking

The second question is easier so let’s start with that. For NA Anet picked servers for linking based on last ranking before the new WvW beta started. Server at rank 24 was linked to server at rank 1, 23 with 2, 22 with 3 etc rank 13 was linked with rank 12. Until there was 12 servers left. It was not based on server population, just the rank.

Now to question 1. Well, the rank of smaller linked servers is irrelevant now (not sure if it even exists anymore). Matches are picked from host server rank only, so 10-11-12. There is sometimes randomness too, you could go one tier up or down for some week.

Anyway, that is how I understand their system

Nerf to "night capping "

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Posted by: FogLeg.9354

FogLeg.9354

The plan is not to nerf nightcapping (and morning capping and daycapping) but to reduce impact of score gained while no enemies are in WvW and increase points when more players are around and capturing/defending objectives becomes more challenging.

World Linking Beta

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Posted by: FogLeg.9354

FogLeg.9354

The Kaineng folks are totally demoralized tonight. Kittening Blackgate?

We can’t even get out of the spawn, even with TC help. No good.

Your match looks ok so far based on the score only. Sure BG is on the lead, yet not too much ahead.

I would also like to thank the Anet (or the RNG god) who finally decided to put GH+FoW back into last tier with servers we can actually fight. Reset night we had queue again! Multiple comms! Fun fights, some we won, some we lost.