Showing Posts For Fortus.6175:

Fix my Howler please....

in Guild Wars 2 Discussion

Posted by: Fortus.6175

Fortus.6175

its called doing research :/

I myself know ALL the effects, sounds, particle, ingredients and animations of the 3 legendaries I want all thanks to ONE click into wikipedia…..

No, seriously, before you commit to something that big you have to know exactly what you are bargaining for

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Ele's and Orr

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Posted by: Fortus.6175

Fortus.6175

sigh, another “bragging” thread in which the OP is deluded in thinking he is the best ele out there and probably the only ele who can survive Orr…

@OP; I “survive” just fine in Orr with my ele, fully ascended, I go on a gathering run every day lately, I can take out almost any mob except for some ranged veterans who hand my butt naked when Im facing more than 1. I end up getting killed by some champions in closed spaces when the ores are hidden there and I get ganked by 3+ mobs who all CC me, but other than that I also survive.

I only had my ele with the Orr map, but since I now want to craft ascended, I decided to take my guardian and get the Orr map too.

Boy oh boy. Same equipment, fully ascended, exact same zerker gear with exactly the same trinkets in the exact same order and everything (beautifully matched). I faceroll, my health never drops from 80%, I can take 3+ veterans on myself and come with at least 1-2 utilities without being used. Stuff dies, and dies fast.

Im not a new ele, 15xx hours played, 13xx of those on my ele, staff ele mostly, beat liadri, 2 on my guard with, I sh]it you not, gree/yellow equipment with random stats, an exotic scepter and rare torch with conditions damage on it and only chest and shoulder pads exotic with soldier stats, trinkets were green lvl 20 with power on them and a random ascended ring with condition damage on it from a FoTm run I had with my ele, used a shout build first and then an AH build, both copy/pasta from a random website. My ele? only once with and had to buy a full condition set and barely made it till the end..

I will let you decipher this “complicated” reply and make sense of my point.

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(edited by Fortus.6175)

Superior Rune of the Sunless

in Guild Wars 2 Discussion

Posted by: Fortus.6175

Fortus.6175

This also caught my eye. Wonder what it will do…

It will put a time limit on your next encounter.

bunkers finally godlike

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Positive thing of Conection Issues

in Guild Wars 2 Discussion

Posted by: Fortus.6175

Fortus.6175

Today’s maintenance brought something I hadnt seen in a while; since everyone got disconnected from the guild and party chat, suddenly LA chat went alive, people were being civilized, were actually talking to each other and the city felt alive.

Im not being sarcastic or anything, usually LA chat is dead or has 2-3 random people blabbering some senseless stuff, but this was different. Perhaps we can have more of these “updates” more often?

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Longest auto-run

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Posted by: Fortus.6175

Fortus.6175

I barely use it, you have to pay attention to the surrounding anyways, only use it when Im really lazy and running in queensdale and there I would much rather just Wp around.

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Counter Invisibility, not Stealth

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Posted by: Fortus.6175

Fortus.6175

Tell that to all the guards that shrug off a group of four and keep running….

Soldier runes shout guard in WvW traited for cleanse. Try it.

and hit for…..wait for it; 10 damage! can follow up on people…..wait for it…..nope, oneone.

basically a meatshield that you can….wait for it….Ignore! yay!

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True thieves are suffering

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Posted by: Fortus.6175

Fortus.6175

also if u see a thief stealth on u… just RUN AWAY on dodge. they only have stealth for about 3 seconds and probably cant catch u

O_o What are you talking about? I never have any issues catching up to anyone, i got plenty of gap closers, movement speed on stealth and also dont do the obvious stealth in front of them thing (thats low skills, once again…lol).

Why do you keep treating me like I was fighting a thief? I have been exposing everything from a thief point of view, which is what I have been playing lately, and i have to agree with many true thief players that the class attracts too many unskilled players which abuse of OP mechanics which in turn nerf the mechanics that make the thieves fun to play agaisnt and as into crap

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(edited by Fortus.6175)

True thieves are suffering

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Posted by: Fortus.6175

Fortus.6175

Here is the screen shot, this is with PVT amulets rest zerker,

Attachments:

[GoM] Gate of Madness Server Elementalist|Guardian
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True thieves are suffering

in Thief

Posted by: Fortus.6175

Fortus.6175

just dodge the CnD… its not that hard… there is tons of counterplay. Also, backstab doesnt hit even the glassiest class for 10k. a warrior or guardian its about 4-5k

hmm, somehow I get the reassuring feeling you didnt bother to read, yep, you didnt. This isnt about how to play against said specc.

Also, if 4k is the maximun amount you can get on a guardian you might want to reconsider your specc, I have consistently hit hit guardians for over 6-7k and when they go full squishy 8k. Cloth I usually hit 8-9k depending on their stats and the amount of health they have.

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(edited by Fortus.6175)

Counter Invisibility, not Stealth

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Posted by: Fortus.6175

Fortus.6175

Actually I find the opposite to be true. When i’m playing my thief I have 0 room for error, one mis-timed dodge and i’m done (even in soldiers gear in wvw) you have to play perfect to succeed. Guardian; ACTUAL INVULNERABILITY! not to mention highest armor, some of the highest healing, aegis, protection, massive aoe cc, highest damage specs is there anything that guardian and warrior dont have?

Im sorry but you are wrong, if you are dying in WvW more often as a thief than as a guardian you are doing Oh so very wrong!.

Guardians have no disengages and the only invulnerability they have at command cannot be used while CC’d and has a veeeeery long CD, longer than any stealth skill of thieves. No amount of aegis or protection will save you from a focused fire of a zergs, once you commit to a fight as a guardian, thats it, you either win or die. But as a thief you have the short bow and several stun breakers on top of perma stealth to keep you alive, unless you are going head first into the fight in which case thats just unskilled playing of the class.

My guess? Lets hope you were lying because otherwise you will appear as not only a liar, but a very unskilled player.

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True thieves are suffering

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Posted by: Fortus.6175

Fortus.6175

I can only feel pity for them, not because of the recent changes to the class mechanics, but rather the concept at which they were first created. At first I used to hate them, then I started playing the class to learn it and realized that while OP, they are a victim of their own strenghts.

A class created to be evasive, hard to pin down, but that offered some good counter mechanics and trade offs that could be fun for the opponent to beat. They are actually suffering from a subset of skills (which sadly attracts very unskilled set of players for the stupidly low skill ceiling) and make them take the easy and unfun way out by abusing two mechanics that are pulling the thief down; Stealth and Backstab.

I have seen well played thieves that dont rely on neither of these mechanics to be effective or annoying. They use teleports, poison, calculated skills, skillful use of teleports, tactical stealths. This thieves are fun to play agaisnt, they have skills which are difficult and slightly frustrating to fight agaisnt, but beating them feel rewarding because you have to outplay them, they have to make decisions, you are constantly playing whack-a-mole but you can kind of expect where it will pop, with the twist that the mole can fight back.

The problem arises when the thief has D/D and can burst you for 8-10k hp without absolutely no counter. Aegis wont block the damage nor reveal them, blocks wont work either. Basically backstab is a guaranteed 10k burst that if you are an ele (12k hp) or a guardian (12k hp too) you will most likely die to it if you arent at full health, or the HS following the BS will kill you for sure. There is absolutely no counterplay to that, not even dodges can save you because you cant dodge what you cant see.

Thats what needs to go away, no class should have a 10k nuke without any counterplay. The other issue is permastealth and how “newbs” rely too much on it to survive. Every now and then you see these “new players with low skill” threads popping up everytime their “sacred” completely balanced and full of fun counterplay mechanics is touched. We had them first when revealed was applied. Was the class uesless? no. Then when the duratio was increase? were thieves useless? No, once again. Now the rangers pet apply them. Will it be useless? I bet no, because unlike most of the population, not everyone plays ranger, in fact I dont play ranger, and if I were to play ranger I wouldnt go for beastmaster.

Point is, for most people the problem of lowly skilled thieves who rely too much on the annoying stealth mechanic and OP uncounterable backstab the QQ will never stop.

Once we rework backstab to have a maximun %hp cap and have a long internal CD, and stealth to be a skill of tactical use rather than just spam it for everything, then we will have a more balanced class. The class should be about timed dodges, timed teleports, timed blinds, timed skills, timed poisons, not spam 1222161228112, heck most people dont even get past the first set of 2s.

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Counter Invisibility, not Stealth

in Guild Wars 2 Discussion

Posted by: Fortus.6175

Fortus.6175

I dont care about thieves too much, personally, after playing them for a month I felt so cheap that I had to quit it. It isnt that they are overpowered, it is that they have 2 overpowered mechanics; stealth an backstab.

I have seen well played thieves that dont rely on neither of these mecahnics to be effective or annoying. They use teleports, poison, calculated skills, skillful use of teleports, tactical stealths.

The problem arises when the thief has D/D and can burst you for 8-10k hp without absolutely no counter. Aegis wont block the damage nor reveal them, blocks wont work either. Basically backstab is a guaranteed 10k burst that if you are an ele (12k hp) or a guardian (12k hp too) you will most likely die to it if you arrent at full health, or the HS following the BS will kill you for sure. There is absolutely no counterplay to that, not even dodges can save you because you cant dodge what you cant see.

Thats what needs to go away, no class should have a 10k nuke without any counterplay. The other issue is permastealth and how newbs rely too much on it to survive. Every now and then you see these “new players with low skill” threads popping up everytime their “sacred” completely balanced and full of fun counterplay mechanics et touched. We had them first when revealed was applied. Was the class uesless? no. Then when the duratio was increase? were thieves useless? No, once again. Now the rangers pet apply them. Will it be useless? I bet no, because unlike most of the population, not everyone plays ranger, in fact I dont play ranger, and if I were to play ranger I wouldnt go for beastmaster.

Point is, for most people the problem of lowly skilled thieves who rely too much on the annoying stealth mechanic and OP uncounterable backstab the QQ will never stop, so all I can say is ignored these threads.

Once we rework backstab to do a fixed and capped % hp of enemy and have a long internal CD, and stealth to be a skill of tactical use rather than just spam it for everything, then we will never have a balanced class. The class should be about timed dodges, timed teleports, timed blinds, not spam 1222161228112, heck most people dont even get past the first set of 2s.

[GoM] Gate of Madness Server Elementalist|Guardian
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Whats the point of support?

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Posted by: Fortus.6175

Fortus.6175

The point of support is to make your dungeon runs smooth. Fury and might stacking for faster kills, aegis and protection for partes to continue bursting even under attack, reflects again to take pressure off the party, vigor so that your party members can dodge more frequently, positioning mobs with pulls so you can kill them quicker through cleaving. There’s plenty of support in the game, not just watching health bars like all of you guys are thinking of when you think “support”.

I play both zerker guard and zerker ele.

I have access to vigor, fury (not guard though) , reflection, might, protection, regen by only investing 10 pints in the ele and 5 points in the guard.

I arguably bring as much support (by your standards) without inverting 30 points into any specific tree or getting any specific equipment, which is what is being argued here.

Almost all classes have access to these buffs or utilities without the need of having fullly dedicated to it. In a dungeon you do (for the most part, sadly) better killing stuff fast rather than lasting longer.

I used to be all about “play how you want” but as a glass cannon zerker never have I needed someone to keep me alive in dungeons, Im self sufficient. Once again, the point of support is mute when everyone can do a little of their own….

Anet intends to increase support, but once again, whats the point of it if CC is not viable due to defiant and zergs AoE cap, healing is a straight out no-no for Anet (an aspect of the game completely negated to many of us who love seeing big green numbers rather than white-red numbers) and everyone can bring their own utilities and heals…

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Staff Elementalist

in Elementalist

Posted by: Fortus.6175

Fortus.6175

more “support” for the iconic weapon of ele… just what we asked! yay!

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Whats the point of support?

in Guild Wars 2 Discussion

Posted by: Fortus.6175

Fortus.6175

Whats the point of CC if Defiant/AoE cap negates it completely?

Whats the point of healing if it has long CD, usually does not heal more than 5-10% of the targets health and most people can heal themselves?

Whats the point of buffing support skills (Oct 15 patch) if it is just not worth it, it usually carries low damage and you cant outlast damage dealers nor conditions, just delay them?

Anet, while buffs sure are welcome, whats the point of wanting support in the game if you keep making content easy for Zerker to faceroll, for Zergs to overcome, for damage dealers to ignore.

Perhaps I have been playing the wrong game, perhaps staff ele is supposed to be a God. But, given how most of us would love to have a viable damage dealer staff, I cant see whats the point of keep gutting it into this “support” role which nobody reall wants/needs to roll.

[GoM] Gate of Madness Server Elementalist|Guardian
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Guardian Discussion

in PvP

Posted by: Fortus.6175

Fortus.6175

Guards always been a brain dead class. Low skill floor, low skill cap, high reward. I don’t think they should be tweaked in all honesty because anyone can pick up a guardian and be good at it the moment you know how to peel for your allies and pay attention to your allies hp and conditions.

Supports in most games are just meant to be easy and effective. They really shouldn’t touch Guardian anymore unless every class has to be touched for more variety.

This describes every class in game currently. Low skill floor, high reward.

except eles.

Eles are highest risk/usually no reward

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October 15th balance/skills updates preview.

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Posted by: Fortus.6175

Fortus.6175

Lava font should get Geyser treatment (radius wise), and make the first tick be instant or(and?) at least make it higher damage.

Air #3 blowout is so underwhelming and fails 4/3 times, please make it more like shockwave or a small cone with reduced range.

Burning retreat (#4 fire) should be a blast finisher on cast at the place it started, and remove either roots/chills/slows or 3 conditions and a small heal considering how thats our only active “defensive” skill for staff.

Oher than that maybe increase the radius on water auto attack to match that of the bow, it would be very frustrating when we have to rely on niche weapons to do what a skill should had been doing from release.

Great post and I really hope we do more for eles than just that, they are in a dire state. Guardians access to fury is a great start, but lets not stop there, for low stats they should have a higher chance to lock down a target rather than hope i will stay for the fight

/cheers

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Staff Elementalist

in Elementalist

Posted by: Fortus.6175

Fortus.6175

apparently conjures are more important, all we get is some increase on geyser AoE, which will totally kill the enemy!

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Guardian Discussion

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Posted by: Fortus.6175

Fortus.6175

Rejoice, we are getting vigor!!

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October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Fortus.6175

Fortus.6175

EDIT:

Elementalist: We still havnt addressed the core problem of them. While conjurer are a nice gimmick and fun in LA, can have some good damage potential, this is not what has been asked by the ele community.

Right now we are sitting on the lowest hp pool of all classes. Without access to stealth (thieves) or clones/stealth(mesmers) nor aegis/protection(mesmer guardians) constantly being reapplying itself, we are FORCED (yes, you read that right, forced) to go with cantrips, water, some earth and 30 point arcana.

When you do the math thats pretty much all your traits, leaving us in a really bad spot.

Variation from this build usually means a hit/[mostly] miss play where yo unload all your arcanes in the hopes that it will kill the 27k hp warrior over there which used one dodge and cancelled all our damage, leaving us with 11k hp and no utilities, running around like a naked chicken.

Staff coire issues comes from the lack of reliable damage, sure golems are scary and stand still because thy are that bada[ss but the rest of the players dont and that has to be taken in consideration. Gust misses all the time even if the person literally just strafed. Risk/reward is just not there.

this is what I would recommend:

Increase base HP to 18-20k like mesmers. We dont have clones nor aegis nor protection nor stealth as often as they do yet they are allowed to be that beefy. Sure some consideration with bunkers would have to be taken, a good solution is; decrease healing coefficient of skills, increase base heal.

Lava Font, (fire 2) still very underwhelming, high delay for the avergae damage it does. Possible solutions is increase radius or make the first tick instant. Right now it is too telegraphed, too easy to avoid, and even when landed it does not have a good result

Lighting surge (lighting 2) Same as fire too, delay for average damage.

Gust (Air 3) Incredible hard to land, to the point that might as well not have it. PLease make it follow the target (lock on) or make it a PBAoE cone.

Overall increase a little the damage for non-fire elements, auto attacks ned to be more responsive and faster.

Support is a great start but we are very far from making the class viable
Let me copy/pasta some very wise words:

“Whats the point of CC if Defiant/AoE cap negates it completely?

Whats the point of healing if it has long CD, usually does not heal more than 5-10% of the targets health and most people can heal themselves?

Whats the point of buffing support skills (Oct 15 patch) if it is just not worth it, it usually carries low damage and you cant outlast damage dealers nor conditions, just delay them?

Anet, while buffs sure are welcome, whats the point of wanting support in the game if you keep making content easy for Zerker to faceroll, for Zergs to overcome, for damage dealers to ignore.

Perhaps I have been playing the wrong game, perhaps staff ele is supposed to be a God. But, given how most of us would love to have a viable damage dealer staff, I cant see whats the point of keep gutting it into this “support” role which nobody reall wants/needs to roll."

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(edited by Fortus.6175)

As predicted, nerfing dungeons has backfired

in Guild Wars 2 Discussion

Posted by: Fortus.6175

Fortus.6175

dunno what you are talking about. As a non-CoF farmer and a guy that do NOT enjoy running around in circles pressing 1 for countless hours I can tell you that dungeons are now QUITE profitable.

Laid off the gold making routine, try other things, gold is decreasing in value, accept it and adapt. I, for once, Im glad Anet is doing something to get rid of farming which gives an unfair advantage to people with too much free time in their hands and give people like us who have jobs a chance to catch up in the little time we can afford to put into the game.

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Radiuses. Radimooses. Radii.

in Elementalist

Posted by: Fortus.6175

Fortus.6175

While I sure would love this, imagine for a second a 600 radius geyser. No, seriosuly, imagine that, then image 10 eles casting it at the same time, then imagine 100 eles casting it at the same time….. wouldn t that be fun visually?! ahahahhaa. Jokes aside, our problem isnt so much that, it is that most (if not all) our moves are easily telegraphed and to top it off incredibly and stupidly easy to avoid even without using a dodge most of the time.

Add poor traits for damage and the little flexibility with triats and utilities and you get the mess that eles are.

When I play guardians I have so many options available, all of them awesome, I can play 100 in a row with different builds and combinations and each time feel different.

Staff ele? little to no flexibility at all..

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Estimate your Total WP/Repair Costs

in Guild Wars 2 Discussion

Posted by: Fortus.6175

Fortus.6175

Headstart too

Went through my most played characters, put /deaths, took away half of them since they were i PvP but left the other half due to WvW and dungeons

Given that I accounted for 600 deaths each costing 1.5 silver per both repair and wp thats 3 silver a piece, about 1800 silver or 18 gold.

Im pretty sure though I have spent WAAAAAY more than that

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Please buff conditions

in PvP

Posted by: Fortus.6175

Fortus.6175

necros are too OP, need more nerfs! (even though they have been nerfed 3 patches in a row LOL)

It isnt about how many times, it is about the effectivity. I know it might be a hard concept for many to understand, so let me put a simple demostration;

a skill hits for 1000 damage, but to be balanced it needs to hit at 600.

We nerf said skill 7 times, that skill now hits 993 instead of 1000.

It had been nerfed 7 times already!!! Please stop complaining about it

How it could have been fixed in one nerf? by taking away what needed to be taken away, 400 , not 1 each time.

Need me to explain again differently?

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Guardian Discussion

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Posted by: Fortus.6175

Fortus.6175

Lets not forget that plenty of bunkers exist now a day that can out tank the old an current guardian while still being able to straight up kill you; engineers, rangers, warriors with their innate 2x-30k hp, necros with innate 2xk hp on top of DS and on top of building toughness vitality ….

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Please buff conditions

in PvP

Posted by: Fortus.6175

Fortus.6175

A new condition called elementalist should be made.

Any thing you get elementalist you automatically give up and go make a sandwich.

lets add another condition like tormet; doubled effects if wearing staff!

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Simple fix to running past mobs

in Fractals, Dungeons & Raids

Posted by: Fortus.6175

Fortus.6175

I noticed how certain dungeons had this low hp mobs which if ignored would overwhelm you and kill you, but if killed they would drop like a normal mob would, so in a group of 5, killing them is relatively profitable if done right

Im talking about mostly Arah and pretty much all other dungeons. You skip them because their loot tables are terrible, they have incredible hit points and hit like a truck.

So my fix is simple; replace most of these veterans by giant amount of small to medium hp mobs with normal loot table, watch how dungeons get cleared every run. Dont replace all of them, mix a veteran or two every now and then, but not on heavy normal mobs population, just spice it on places where focusing the veteran first isnt so punishing.

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Strong Mobs vs Numerous Mobs.

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Posted by: Fortus.6175

Fortus.6175

I want more mobs, easy to burn mobs. I LOVE p3 CoE because of the two points in wchi you get to kill around 10 easy to kill mobs which drop amazing things. We need more of these in dungeons and less of the veteran tbh. People would bother to kill them instead of running them or lose 20-30 mins clearing them (Arah) just for some porous bones….. I believe both have the same impact when ignored; they kill you. I cant count the amount of times i have been killed in that undead spot in CoE by running head first.

Loots are fun. 9999999hp for porous bones IF you get a drop are not.

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Guardian Discussion

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Posted by: Fortus.6175

Fortus.6175

Hi,

I wanted to make a small unbiased discussion about guardians if possible, I would like to touch a couple of points which I believe is holding the class back:

-Everyone got buffed:

While arguably we have gotten buffed, everyone (but eles) have consistently gotten buffed in areas like damage and survivality, making other bunker classes not such a rare sight. It feels like a giant power creep that has left eles and guardians a little behind in terms of health and damage.

Base health and gamestyle

I think the hp nerf was justified at the time of implementation back in the early months of the game, given how guardians could build tanky and become monsters, but ever since then new builds have appear and many of them do no involve having increased regeneration and access to damage diminushers. Until now our only 2 “ranged” wepaons are staff and scepter, and while scepter has the potential to do a lot of damage, it is still slow and very unreliable, and staff hits like a wet noodle when built outside zerker. Meaning we have to go ham on them, and th curent hp does no reflect this, perhaps we could increase it to mesmer’s level?

Too many sacrifices

This is the major point I have. Basically guardians feel like one major sacrifice when you want to play them in PvP. Building damage pretty much guarantees that you wont be able to get alive out most encounters, unless you get heavy on cond clean and stability, mostly just to keep up with people. At that point you lack chasing tools. Most of the time guardians either end on 1) Bunkers with traits into retaliation, saying “dont touch me” or 2)healbots. Perhaps you can give me some insight on how you could fix this, either by giving them some counterplay to all the AoE condition and CC or maing more selfish cleansing spells which are on lower CD (i believe our spells have such long CD because they are team based, not self based)

Any input on this would be greatly appreciated, perhaps this is just a perceived issue but personally I have absolutely no problem playing any other class in the game but guardians and ele, I dont want to be forced into support/tanky, thats something I did not sign up for when I picked this classes.

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Meta makes sense!

in PvP

Posted by: Fortus.6175

Fortus.6175

i dont care about meta, leave my guardian and ele alone, they have had enough nerfs, and to top it off everyone has over powercreeped on top of them, now the only way for a guardian to play is to go PVT just to be able to get past all the condition AoE, the CC, be able to get to melee, and there is where the problems start again, no real way to sticking to anyone since you have to burn 1-2 condition cleansing spells just to not die.

Basically you are pretty much forced to playing support since you cant go ful glasscannon or you blow before you get to your target, and if you do get, 9/10 times everyone can outrun you…. I remember back in the days where we had an hp matching that of someone who has to get melee, it still baffles me how a mesmer get to have more health than us when we only have a couple of blinds and potentially 2 aegis on command….. mesmers have stealth clones more stealth more clones even more stealth and even more clones, and bam, they are gone, then BAM we are dead because our swiftness sucks balls :C

Of course it isnt all that bad and Im slightly exaggerating, but as a non-PVT damage dealer it is pretty much impossible for you to be effective….

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Dyanmic Events Vs Dungeons and Fractals

in Guild Wars 2 Discussion

Posted by: Fortus.6175

Fortus.6175

so basically you want to gt dungeon currency by not doing a dungeon? Kind of like; “yeah I was hanging around Orr like w/e and bam, 60 Arah relics, ez”

And ouch, before you even begin the thread you are already patronizing everyone who will disgree with you by calling them “screamers” and “wow players” ….great way to start ;D

Im neither of those and I took it nearly personally, dont expect to get too far with such a inflamatory tone, if anything expect this to get moved to the “suggestion” subforum.

Do dungeons, they are there for a reason, most of them arent that hard, give em a try, it is definitely better than going around farming bosses, which is waht you are asking for kinda

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(edited by Fortus.6175)

Most realistic GS damage build?

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Posted by: Fortus.6175

Fortus.6175

what about condition cleansing, do you guys wear any for PvE? specially dungeons?

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Please buff conditions

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Posted by: Fortus.6175

Fortus.6175

buff conditions? are u serious? i seriously hope not lol

another one skiped the post………

we should definitely have a way to filter out people who bother to read past the title and people who dont……

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Most realistic GS damage build?

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Posted by: Fortus.6175

Fortus.6175

Does power of the virtuous count 1% per each might stack or only one regardless of stacks?

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Most realistic GS damage build?

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Posted by: Fortus.6175

Fortus.6175

Hi, my question is simple, I want to maximize my GS damage but do it under very realistic conditions, like for example, knowing that having aegis up most of the time is not going to happen so you can skip Virtues I.

This is for PvE mind you, thanks i advanced!

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[Game Breaking Bug] Staff ele

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Posted by: Fortus.6175

Fortus.6175

Hi, the bug is qite game breaking since it affects balance of the classes and give a class already weak another weakness.

Bug: Upon casting any ability with staff and quickly pressing esc or dodging the animation goes on completely but no damage happens. I would be ok with it if it wasnt because it makes the skill go on a FULL cd everytime, making it less than desirable to use any skill if you have to dodge or cancel it, not only do you not do any damage but it goes into complete uselessness

Thanks, hope to see it fixed before the sept 17 patch, keep up the good work

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Please buff conditions

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Posted by: Fortus.6175

Fortus.6175

perhaps we should make it so the more hp you have, the more blood you lose. Why? because osmotic pressure in the blood vessels, maybe to balance it out we can make it so the less hp you have, the less bleeding, instead you start getting cold, slow down, change color to pale blue (cool effects!).

Oh my god, is this science?

perhaps, in that case only engineers might be allowed to use it, who knows….!

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I should buy a lottery ticket

in Guild Wars 2 Discussion

Posted by: Fortus.6175

Fortus.6175

I advice to get your tin foil hats in handy because Im about to drop a good one

Perhaps you havent played very often lately? Also, you are already mentioned that that was your 5th time doing a big boss, in about a year since release….. maybe, just maybe, it is because of that…

nah, Anet is a respectable company I doubt they would do something like that…..would they?

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Ele needs to be easier to play.

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Posted by: Fortus.6175

Fortus.6175

they should just give us a 5th attunement called stand there and die

we do, it is called “playing ele”

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Please buff conditions

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Posted by: Fortus.6175

Fortus.6175

110 bleed ticks is weak come on, 250+ sounds about right YOUR BLEEDING FOR CHRIST SAKE.

perhaps we should make it so the more hp you have, the more blood you lose. Why? because osmotic pressure in the blood vessels, maybe to balance it out we can make it so the less hp you have, the less bleeding, instead you start getting cold, slow down, change color to pale blue (cool effects!).

Death caused by bleeds make the body stay in the ground longer (since bacteria cant decompose a body lacking fluids as easily)

ye

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Please buff conditions

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Posted by: Fortus.6175

Fortus.6175

Poison should slow you down, make you miss skills and act very erractic, I mean, I have yet to hear a case of someone bitten by a very venenous spider and still walk it out like nothing

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Please buff conditions

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Posted by: Fortus.6175

Fortus.6175

Hi there,

It has come to my attentions that conditions don’t really have a place in this game, so i wanted to propose the following change; how about if conditions ignored armor and toughness?

Now now, before you get the pitchforks and the torches let me explain myself.

I believe that given how most classes have access to at least 1 or 2 ways of removing conditions on a small 40-75 cooldown it is kind of hard to keep conditions up when your skills have 5-10 cooldown, it completely negates the damage you can do in that time.

Something else I was think was; how about if condition scaled out of only one stat rather than needing 3 stats like we have been using (pow/pre/cri%) , it inhibits us from using any defensive stat like toughness and vitality, so I propose to create a new stat; condition damage. That way you only need to worry about having only one offensive stat while the rest can be for even more offensive stats our simply stack some defense of our own!

Lastly, it has come to my attention that many classes have large Hp pools, perhaps if you could bring them to the balanced state of elementalists and guardians? I mean, how else am I supposed to melt them? Also, please give more classes ways to cleanse conditions so that we are justified to carry this much power, that way they have to forsake any way of dealing damage just to be able to keep up with us.

I believe this will bring condition to a healthy place and keep the rock/scissor/paper game alive

/cheers

-A condition lover who cant find a place in this meta and who believes eles are too OP, need more nerfs!

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Ele "alts" trends

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Posted by: Fortus.6175

Fortus.6175

It has come to my attention give my friends’ own experiences and mine that all people who rolled ele as the first and main tend to roll guardian next followed by mesmer, those two change order for some.

I just wanted to see if that trend also applies here, anyone?

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Aggro mechanic and eles

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Posted by: Fortus.6175

Fortus.6175

For lupi I have been taking my guard which takes considerably less aggro, though I feel like Im cheating when Im using said gained tokens to buy my ele stuff (sort of like I show off Liadri on my ele when it was my guard who defeated her, my guard is my slave of effectiveness and my ele is ripping the benefices….lol)

I encourage you to push your limits and try out stepping away from your comfort zone. By doing that it helped me play better.

Here’s one of our simple arah p3 runs, it’s definitely one of our longest/worst ones (thus the title arahahaha). We pretty much do this daily and we sometimes just go on casual mode.
Arahahaha P3
Lupi Part

But basically that’s how i’ve been playing ele for arah and lupi.

starting the lupi fight, i didnt immediately nuke to take away some aggro and watch out if he kicks immediately. Phase 3 i tried moving around less and just being stationary if nothing is hitting me.

im gonna try that!

Just out of curiosity, what are your traits, runes, stats?

Are you using Scholar or Ogre? I have been using Ogre lately since I cant seem to be able to stay above 90% hp when everything is targeting me. I have been using 3020/0/0/20 staff but I might give the conjures a try given how high the damage I saw there

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Eles cant find roster

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Posted by: Fortus.6175

Fortus.6175

yah it is sad to see eles are in that state, but Im sure we can bring them up to par with others by simple fixes which im sure are not that hard to implement programming wise considering how they did many new skills for the elemental minigames (which I so fondly loved and was sad to see it go)

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Staff Elementalist

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Posted by: Fortus.6175

Fortus.6175

^

ok, maybe my post needed some more, but yours is wayyyy to much, pretty much everything is a blast finisher, even I can see how OP that would be, considering that you also increase damage.

Blast finishers probably should be fire #4 at the poitn where it started, some cool things like casting lava font on yourself or geyser and then using that can be something I can see happening.

Ice spike (water 2) has a pretty decent damage coefficient laready, perhaps make it a blast finisher isnt too bad but I would rather have a blast finisher on command that another delayed one (earth 2), so I would say for water I would like to see ice spike on lesser detonation, maybe a little less damage and 10 vulnerability instead, that way Im not increase my damage but instead doing a blast plus some nasty group buff for my allies.

As for lighting, for being a single target element is definitely underwhelming, perhaps #2 should hit harder, a LOT harder, enough to justify the long CD.

I know we all want more ways to be able to use our fields (the reason why we are so weak is “justified” by Anet because we got too many fields) so maybe reduce the CD on blasting arcane spell to 15-20 CD, and the projectile to 10.

Would create some cool mechanic and allow us to make use of the fields by ourselves.

It is like having a bakery and as the owner you cant get our own cakes unless you sell them to someone adn then they are resold to you for a higher prices, a net lose.

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Eles cant find roster

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Posted by: Fortus.6175

Fortus.6175

I wonder if devs want ele´s to be a burster or a sustained class

The devs wanted GW2 to not be a burst based game.
They wanted the thief to be a tricky non-assassin class.

This, is is something that heavily bothers me. Thieves have access to high burst, 8-9k backstabs totally and completely uncounterable other than running away and even then nobody cant out run a thief who wants to catch its target, thats a fact, except maybe warriors. But if that wasnt enough they can evade a LOT, have a LOT of sustained damage with HS and #3, the reason why they are viables bursters and sustained damage is how they have access to a very uncounterable mechanic in this game; stealth, in which you cant be CCed out of or damaged out of, so they have the freedom to do w/.e the heck they want and do everything on theirs terms.

Eles have access to, maybe not that same damage, but a decent burst, problem is, once you do that ALL you utilities will be on CD and you will be without any stealth, sustained damage, healing, escapes and will be the easiest target if the person dared to use one dodge or a defensive skill and you fail to kill said target on that rotation.

Thats one of the biggest issue, we have a giant trade off that other classes dont have to do and I guarantee you that if you were to take clones and stealth away from mesmers and thieves, or aegis from guardians they would ALL complain how now they have to be either kill or definitely die.

See the logic there? We are a half class, either or, no middle ground works because the numbers on everything have been gutted because we exceeded at either or. Now Neither or, at the current pace it will be neither nor…..

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Eles cant find roster

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Posted by: Fortus.6175

Fortus.6175

The moment we all feared;

Eles getting to the point where most people would rather have a thief for burst, a guardian/mesmer for utility or a warrior for straight-up burst, sustained dmaage and CC, not to mention the always-good necro spamfest.

I have had to opt to having a guild made team which, of course does not care too much about PvP. Of course, it isnt that everyone rejects the ele, but the vast majority will not actively try to get an ele and “ignore” you, it is a sad state and unacceptable!

Lets analyze in a civilized manner why eles are in such a bad state;

For some time elementalists had a really strong build, the D/D bunker build which was pretty much unkillable and could get away from anything (pretty much thieves nowadays) and could potentially kill you in an attrition war if you decided to stick for too long. The healing was nerfed (ratios on arcana water roll halved, then the icd and finally the water cantrip nerfs which were quite big, from 10 seconds to 6). This effectively affected healing, FOR EVERY NON BUNKER BUILD, including staves which depended heavily on this for some of their less damage oriented builds. Anyways. That wasnt enough and mobility was also hit, RtL from 15 to 20, then 20 to 40 seconds, range from 1500 to 1200.

Up until now we have seen nerfs to a weapon which nowadays does…ok.

At this point the class was cripple but still effective (if you played D/D). But to our dismay everyone else got buffed; warriors, necros, rangers, guardians, engineers, mesmers, thieves….. not once, not twice, but several times over 1 year. Bunkers for almost all classes have appear which are twice as effective as the old D/D bunker, but unlike d/d ele, these can actually kill you straight up in a fight.

Now the biggest issue and the one being blatantly ignored; STAFF

Up until now we are only talked about D/D, but I dont play D/D in fact, I hate D/D. Not because it isnt refreshing thing for a “mage” archetype, but because I was forced to play it for some time to be “effective”. I see D/D like I see conjures, a fun build, somethin that fit style, and that doesnt fit mine. I play staff, which guess what, have received all D/D nerfs and taken amost no atention.

Fresh air was meant for scepter, our attacks are too slow to take advantage of this, not to mention our attacks cant even land unless they are so distracted in a 4v5 that even a Scepter/focus warrior wearing a pink tutu wouldnt stop them from doing w/e they were doing.

Suggestions as to how address this;

Shove down classes to our level (thats a grand total of 7 classes) or simply take us to their level (only 1 class). Im gonna copy pasta a very wise thread on Ele forum since I know devs dont go there;

What do you think if staff ele gets a buff across the table for all non-fire spells damage increases by 25%, fire a 10%.

Fire #2 was more like necros mark where the first tick is instant, perhaps hits harder than the rest.

Air #1 could bounce off you.

Making air gust #3 a 90/120 degree PBAoE cone with 900 for 90 degre or 120 degree for 600 range

Earth #4 applying 5 stacks of torment

You could detonate Earth #2 earlier for double CD.

Thoughts?

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Aggro mechanic and eles

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Posted by: Fortus.6175

Fortus.6175

For lupi I have been taking my guard which takes considerably less aggro, though I feel like Im cheating when Im using said gained tokens to buy my ele stuff (sort of like I show off Liadri on my ele when it was my guard who defeated her, my guard is my slave of effectiveness and my ele is ripping the benefices….lol)

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Dev: Ele are ok...

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Posted by: Fortus.6175

Fortus.6175

I just cant get away from it though, regardless of how inneffective and powerless I feel, the gameplay, the flashiness, it is so catchy, so good for the eye! If only knowing im not a drag to my team could mend it!

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