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I does not matter if it’s for personal use only.
Within a few months people will have determined the best builds and professions and then it will be put on a website. And once that website goes live it will become common knowledge.
And once it is common knowledge that x profession isn’t up to par with the others it is bye bye to invites of any activity that requires a certain amount of damage.
Hello October 2012
This is already in game, been there for a year. Gear ping requirements, zerker warriors only, on and on. Elitist jerks don’t wait to be created, they are born.
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I can get on the bandwagon of a personal DPS meter, but a DPS meter that displays party DPS I am against.
Improving your dps, great, fine by me. Beating players with a DPS meter stick, no thanks.
There is a DPS display, but it is a static stat currently in game.
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Here to say, PvE gear used in WvW.
I like to use only gold for gearing for wvw, so removing their availability from the PvE market would remove this access to all other players that do the same.
/closed
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Because having 10 guardians on my trophy screen would look a bit silly.
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Here is the thing about levels in games like GW2.
PLAYERS want them.
Thats right. GW1 had a massive 20 levels. This wasn’t good enough for players who wanted to chest thump their WoW buddies. How can you compare your paltry 20 levels to their 70 or 80?
Believe it or not, a lot of the issues with GW2 is due to player feedback. Players railed against the need for Healers in GW1. Response: No trinity in GW2.
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Not on BG, not in Orr. However most do Temple/World Events now for Orr maps and others. BG still has the Queensdale/Frostgorge champ zergs.
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I have no idea where you are coming from on this topic, OP. While the shear number of parties has dropped over time, I still constantly see active LFGs for various dungeons and fractals.
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Uh….if there isn’t open world ganking (PvE) I can hardly see why there would be any complaints. GW2 and it’s predecessor seperated PvP and PvE completely.
If you have an issue with Achievements in WvW for general world completion, that is a seperate issue that should be addressed specifically (and has been brought up many times).
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There are times, and it seems random, when I can NOT revive someone. They are beside me or I move to them, they have the chevron above them, and I get the Revive (F) UI option. I can not revive them by either selecting F or selecting the UI option with my mouse.
It happened again tonight at Golem Mark 2 and I asked if this happened to anyone else. Others spoke up saying it is a bug and it occurs in their case most often during the Scarlet invasions.
I have had this randomly occuring for over a month now. Is there an ETA on a fix?
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well… one of those times we were right and there was an accidental nerf.
A broken clock tells the right time twice a day.
And if stealth nerfs didn’t repeatedly occur, accidental or otherwise, you wouldn’t have conspiracy theories either.
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Which NA servers would be free? I need to get out of the T1.5 zergfest.
The thing about being on high pop servers which has enough players to have zergfests is, you have the OPTION to utilize said zergfest or not. I like options.
Will be sticking to my high pop server I’ve been on since pre.
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I did feel there was a nerf at some point after I left the game for about 6 months. Then again it is RNG and I can never really be sure. Often I get 0 ecto after 8 or more rares, highly suspect. Then again I get max ectos out of 3 rares in 8, with a few 1-2 ecto occuring. It’s just RNG messing with me.
The mystic salvage kit is no better with chances than the merchant bought one, it just has more charges. So if you have an issue, it isn’t with the salvage kit itself, it’s with the RNG and any suspected changes.
I think you are just experiencing the downside of RNG.
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Are you confusing trolls with negative feed back?
No, he is confusing Trolls with statement’s he doesn’t agree with.
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You need to come to a simple understanding from Anet’s perspective: Over deliver, under-reward.
Tweak later.
That’s the methodology.
You forgot simplifying programming by adding extrinsic difficulty in the form of timers rather than intrinsic difficulty in terms of mob objectives. Also, using scaling ranges that ensure that only groups containing x players or more will have a chance to succeed, and which also cap, allowing players who can muster truly large numbers to overwhelm an event.
I included everything that was necessary.
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You need to come to a simple understanding from Anet’s perspective: Over deliver, under-reward.
Tweak later.
That’s the methodology.
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- Passive sigils of the same name don’t stack
Yes they do. Except for Sigil of Force and Sigil of Accuracy.
To exemplify what I quoted, 2x Bloodlust will allow the Stacks of Bloodlust to build faster, 2 per kill. They will still leave you capped at 25 stacks and the power gained is not doubled.
Also, you can’t gain benefits from 2 stackers like Bloodlust and the Precision stacker.
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This doesn’t deserve it’s own thread, you aren’t that special. This type of speculation posts have been here since release. Find one of those, tired of this regurgatation.
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And just why are you getting on this gear treadmill? Simply because there is no other END GAME.
You will grind for gear simply because……thats right…….there is no reason.
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New skills, traits, weapons will be revealed about the time EQN is announced to launch. Probably this time next year.
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Indigo’s comment is disturbingly accurate, I’m afraid.
Indeed. I would like to add EVERYONE who played MMOs in the past saw this coming. Last year, Sept/Oct., when the end game was revealed to be completely lacking, when Ascended was announced along with Fractals (the repetitive grind dungeon), when it was obvious Colin had flushed the sales pitches about no grind, no gear treadmill, down the toilet, we ALL saw this coming. Yet another grindy tread-mill laden MMO.
GW1 was stripped of names and some lore, and it was tacked on to this “game” called GW2, which the title itself has NO bearing on the product. Where is the Guild Wars in this Guild Wars game?
Still waiting on Landmark, very much sadly, and later EQN. At least I doubt Sony will try and do the bait and switch Anet has. Sony is pretty good at letting you know up front of the grind and gear tread-mill.
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Great I just used a makeover kit less than an hour ago….anet bleeding me for gems….
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When I read the following statement from the game’s lead designer,
“The answer can be found in the mechanics and choices made in subscription-based MMOs, which keep customers actively playing by chasing something in the game through processes that take as long as possible. In other words, designers of traditional MMOs create content systems that take more time to keep people playing longer. If this is your business motivation and model so you keep getting paid, it makes sense and is an incredibly smart thing to do, and you need to support it.
When your game systems are designed to achieve the prime motivation of a subscription-based MMO, you run the risk of sacrificing quality to get as much content in as possible to fill that time. You get leveling systems that take insane amounts of grind to gain a level, loot drop systems that require doing a dungeon with a tiny chance the item you want can drop at the end, raid systems that need huge numbers of people online simultaneously to organize and play, thousands of wash/repeat item-collection or kill-mob quests or dailies with flavor text support, the best stat gear requiring crazy amounts of time to earn, etc.
But what if your business model isn’t based on a subscription? What if your content-design motivations aren’t driven by the need to create mechanics that keep people playing as long as possible? When looking at content design for Guild Wars 2, we’ve tried to ask the question: What if the development of the game was based on…wait for it…fun?"
I thought, “now there’s an MMO I can get behind. The developers want to make a game that’s fun, not one that concerns itself with stringing players along with things like gear-treadmills or time-gated rewards.” A year latter, now that I’ve seen what the Living Story is all about, I’ve had a change of heart. The Living Story is essentially doing exactly what subscription-based MMOs do…keeping players logging often for the sake of “chasing something in the game”.
The Living Story introduces temporarily-available content. Tied to this content is temporarily-available in-game rewards and – not coincidentally – temporarily-available items in the cash shop. The developers are resorting to the exact kinds of tactics they intended to avoid…“wash/repeat item-collection or kill-mob quests or dailies with flavor text support, the best stat gear requiring crazy amounts of time to earn.” Between the Living Story and the time-gating of things like ascended weapons, we’re pretty much exactly where we would have been with a subscription fee.
The article goes on to say,
“If we chose fun as our main metric for tracking success, can we flip the core paradigm and make design decisions based on what we’d like to play as game players? Can we focus our time on making meaningful and impactful content, rather than filler content meant to draw out the experience? Can we make something so much fun you might want to play it multiple times because it’s fun, rather than making you do it because the game says you have to? It’s how we played games while growing up. I can’t tell you how many times I played Quest for Glory; the game didn’t give me 25 daily quests I needed to log in and do—I played it multiple times because it was fun!”
This is the part that gets me the most. I have no doubt the developers were passionate about making a fun game that got away from the genre-norms when they made this game. But with the Living Story, it’s clear they completely abandoned most of their core principles. I don’t think there’s anyone who would argue that the Living Story hasn’t been mostly filler designed to “draw out the experience.” I don’t think there’s anyone who would argue menial tasks such as breaking pinatas, collecting kites, and riding in hot-air balloons are “fun”. But that’s what we’re getting with each new installment of the Living Story.
A subscription fee, at this point, might have been the lesser of two evils. If I’m going to get a bunch of “filler content meant to draw out the experience” I’d rather get it i one large chunk (as many other MMOs offer in content updates) than in bite-sized portions fed to us one at a time over the course of months. At least with a large content update the developers can work to ensure the content is polished and story (where applicable) is coherent and presented to the players in a way that makes sense, and the players can usually consume the content at their own pace. There’s no pressure to “do it now lest you miss it forever”, and there’s no “guess we’ll have to wait a few months to see where this goes.”
Welcome to October 2012.
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The Koreans do it all the time when they wake up on BG.
Don’t recall seeing it in map, but they do do it in say.
On a side note I wish there was character support, i would rather see the characters than a blank.
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They never said anything about removing fractals. If they did, it would probably be the long ones, like Dredge.
But they talked about reworking the long ones and also adding a logarithm so that you don’t get 3 long fractals in a row. Can’t remember the thread it was in, but it was a red post.
Indeed it was an official post that mentioned something along these lines, don’t remember where either.
Didn’t realize the new TA would replace F/U, thought it was just a Path 4 being added.
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Level ups, hears, map completion, etc. I do not get any “dings” anymore. Looked all around Sound options, adjusted things to see if it made a difference. Were these sounds moved to a controller? For instance, I have player instrument off and music off, whi,ch, in the past did not affect these “dings”.
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Chop-It-All Logging Axe
Molten Alliance Mining Pick
Consortium Harvesting Sickle
These are soulbound? Ridiculous.
Another boneheaded item. When will Anet get off this horse.
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Are you certain that deleting all characters currently will open access to EU servers?
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Once a topic leaves it’s first page, no one reads, including me. Posting out of boredom.
In GW1 you couldn’t do missions or most content without a monk. Many players, including monks wanting to play their non-monk alts, disdained this requirement. Thus the feedback to Anet was: Please, no required roles in the future. And they listened.
Now GW2 was totally designed around never, ever requiring a healer or even a full support. Due to this I do not see any healing role ever being added. It would require an almost complete overhaul of the game.
I will note I could see a DPS healer in GW2. A class with skills that healed party/self/area based on your DPS output. Close combat, monk type (not GW1 type monk). However it would be a matter of seconds of such a class being put in the game before it would get promoted to required for any party. Something no one wants to see happen.
That sounds more like a misuse of the word “required”. A class would only be required if the content is impossible(or close enough) without it.
Did you play GW1? I am betting you did not.
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The game was not designed with full ascended and it is causing and will completely cause the game to be completely restructured. Even now world events/bosses are being reconstructed due to this.
Anyways just hanging around til a better game appears.
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That certainly is a nifty looking controller. Touchpads vs Ye Olde Sticks is a way to go improvement.
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I don’t see why dungeons can’t be scaled to 3 players, with all rewards scaled down accordingly (mainly tokens). Most would still run the 5 man to maximize reward/time, but allowing smaller groups to run it if that is what they want, don’t see a problem.
The issue is will Anet be willing to put forth the effort? Answer: no.
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Once a topic leaves it’s first page, no one reads, including me. Posting out of boredom.
In GW1 you couldn’t do missions or most content without a monk. Many players, including monks wanting to play their non-monk alts, disdained this requirement. Thus the feedback to Anet was: Please, no required roles in the future. And they listened.
Now GW2 was totally designed around never, ever requiring a healer or even a full support. Due to this I do not see any healing role ever being added. It would require an almost complete overhaul of the game.
I will note I could see a DPS healer in GW2. A class with skills that healed party/self/area based on your DPS output. Close combat, monk type (not GW1 type monk). However it would be a matter of seconds of such a class being put in the game before it would get promoted to required for any party. Something no one wants to see happen.
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Why do people posts complaints about something they don’t do? How is this impacting your game?
I don’t do fractals, never have. I simply won’t be herded like a sheep to play content anet wants gamers to play. I don’t go about posting complaints about others who did Fractals for 6-8 months until they burned out completely on it. That’s their issue, why make it mine?
TL;DR – If you don’t do it, why complain? It isn’t impacting you.
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Should be able to use the mystic forge and combine several of them to get 1 level 80 transmute stone.
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The Heroic edition has a Mithril box, 10 xp boosters and a suit of legacy armor. Who needs that mithril box or those xp boosters? I’ve got tons. The only thing you miss out on can be bought in the gem store.
Heritage armor can not be bought in the gem store, unless I am missing something here you are saying. If it could, I would have the medium set on several toons.
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Everyone that bought this MMO based on what was advertised were swindled on delivery.
This is old news, welcome to October 2012.
Time to move on.
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Prefer to wait on EQN. Should be here about same time.
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4000 gems.
Kill topic from being reposted.
Profit.
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Basically you are asking for a LFG tool like WoW, where by rolling a random dungeon with a random group of peeps you can get a bonus reward (for those unfamiliar in WoW it would reward a blue item at the end and bonus xp for completion).
If you are gonna go this route might as well get a bonus for completion, since it would be random. Double Tokens once per day? Random paths can be completed for tokens without DR, another good thing to ask for. So if you get HotW P3 more than once, you get full reward as if 1/day completion.
Might get more peeps doing dungeons this way.
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You don’t get current games or their developers to change to a different OS. Instead you build the OS that brings the games to it.
Until you have a major adoption of an OS by gamers you will not get things to change.
Well, that’s sort of the point. Many people have been clamoring for a Linux port, but Linux isn’t an easy OS to port games to. Because of this, Valve creates a Linux distro specifically catering to gaming. The question now is, which developers will be on board at launch, and which will be waiting until wider adoption. Steam OS looks to be a pretty big game changer though. I’d consider this bigger news than the next-gen consoles.
Of course, this would require ditching DirectX and adopting OpenGL, which is probably the major hindrance to not only this, but the native Mac client too.
I am not in the loop on this OS, but if it fails to get developers of hardware to put out quality drivers, it’s not gonna make much of a dent.
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You don’t get current games or their developers to change to a different OS. Instead you build the OS that brings the games to it.
Until you have a major adoption of an OS by gamers you will not get things to change.
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Here’s my angle on it:
Open world is really meant for fun, casual play. Raid level coordination is not fun for casual players. If people want to run raid caliber content, it’s best to form an organized group (i.e. from a raid guild) and then run it.
So… players don’t go to south sun island because in general it’s not fun for casual players.
The same applies to the new Tequatl (and to some extent the revamped bosses). Most players in our guild (i.e. more than half) simply avoid tequatl because it’s not fun to them.
imho the tequatl should have been something like a raid dungeon — with a team of 25.
Your comment is SO on the money. Someone needs to inject it into anet’s veins.
Teq event specifically should be a Guild Raid. The loot table adjusted and the event should be weekly, not every few hours. Failure does not count towards the weekly being completed, and each loot threshold is awarded only once per week.
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(edited by GOSU.9574)
If this grind is your “game” and you find the “game” no fun, perhaps it’s time for a new “game”.
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The things you did while leveling? Same thing at 80.
Uh…no.
Levelling: Gain new traits, skills, increased effectiveness, more potent equipment, etc.
End Game: Grind to obtain the slightest improvement in effectiveness.
Unfortunately end game should have been horizontal progression, but instead it is baby steps in power (Power Creep).
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Maps die out when the reward:time ratio is off. Doesn’t matter what map, Southsun is just one example.
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The Orr dailies thing I mentioned at the start, the suggestion would be to add it to current dailies/monthlies for more options, not make a new grind category seperate.
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Zombie Apocalypse (kill 40 Risen in Orr maps, Orrian Killer basically)
Orrian Event Completer
Orrian Veteran Slayer
etc.
[Editing to clarify: This is to provide more options to the current daily/monthly categories, not make a seperate grind]
I don’t get why this isn’t in game now.
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(edited by GOSU.9574)
Have gone through 11 80s, had to delete one to get the 11th, only 10 slots. So I have 10 80s I play.
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Maybe it depends on someone’s graphic card, because for me, shaders on high looks terrible.
From my experience with low/bad graphics cards, mid quality and upper end graphics cards, indeed some high settings on lower grade cards render aweful bad. Use the settings that give you the best appearance/performance, this isn’t always max settings.
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