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ArenaNet Communications Manager

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January 2016 Episode

Guest: Narrative Designer Peter Fries.

Featured Artists:

  • DusK
  • anarrowthroughme
  • penthesilence
  • Fizzmatix
  • the-poop-tart666
  • stuffsyrdraws
  • frimu
  • Astin-The-Silent
  • Manna The Kasha
  • Doncpauli
  • P. M. Lucian
  • mistercatnaps
  • misvia
  • vxsapphire
  • Valerie
  • kaiyelablogs
  • Nola Alima
  • talaasa 
  • millalock
  • Micah
  • Rai
  • Aevinkorr
  • Cangrejo Volador
  • Lavren
  • primescore
  • pinkrainbowswithsnow
  • fernhounds
  • John H
  • thesylvanhound
Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Community Showcase Live Archives

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Posted by: Gaile Gray

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December Episode
Featured Artists:

  • Martin Sims and priest-of-dwayna
  • DusK
  • sisi-doodles
  • ryuukodan
  • kokabel
  • kraitkiin
  • Krewe Leader Eexa
  • displacedtimetraveler
  • dark-serenity-sama
  • frimu
  • sbslink
  • thiannonfrater
  • Nola Alima
  • theraccoonteur
  • lucieferie
  • thefractalbeyond
  • Ben
  • Fern Hounds
  • Skydis
  • Koreena Anchalis
  • alphazi
  • Corvus of Morlich
  • Xeloren
  • Sildar
  • Setius
  • Gaiscioch (guild)
  • li1a
  • my-ears-how-are-you
  • adalheiart
Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Community Showcase Live Archives

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Posted by: Gaile Gray

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ArenaNet Communications Manager

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November 2015 Episode
Featured Artists:

  • Liz Liu
  • Vitakorpen
  • Simon
  • Sanna
  • Gears2Gnomes
  • Isvoc
  • Hatari S
  • Shilane
  • Domain of the Gamer
  • Benjamin K
  • Vega / Renaur Branco
  • Andrige
  • Smoogle
  • Korlynn
  • Rowenhebing
  • Illusionary Yakslapper
  • Rai
  • DriveSkull
  • Rustage, Sharm, and Sammpo
  • Lyraheart
  • Black Arcanine
  • Hello Trickster
  • Kedemel
  • Memetka
  • Sarah M
  • Naraia
  • Ashton T
Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Community Showcase Live Archives

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Posted by: Gaile Gray

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October 2015 Episode
Featured Artists:

  • Sildar
  • Taylor E. Rose
  • Nat 20
  • Yubriamakesart
  • Eexa
  • Correllis
  • Oakenshades
  • Victoria
  • risen chicken lover
  • Unfathomed (lilacfulgar)
  • Chris
  • Risen chicken lover
  • Leviathan
  • aianeart
  • Bakura Phone
  • takalonti
  • Clarisse 2D Art
  • Mauricio Alejandro G
  • DulcineaCosplay
  • Selana Firestone
  • Steficorn
  • DShad
  • Maudebb (aka Aimebebe)
  • gimmesylvari
  • Skydis
  • CookieFennec
  • Koreena Anchalis
  • Neil Chapman
Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Game settings reset with patches

in Bugs: Game, Forum, Website

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It does not reset every setting. It resets:

- The language.
- Your login information.
- The UI size (small / medium / large).

I does NOT reset the rest (key-bindings, graphic or audio options, etc).

And yes that’s annoying.

Super helpful information, thank you!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Game settings reset with patches

in Bugs: Game, Forum, Website

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I’ve passed this along and the team is investigating.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Update on Primordial Legend

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Distribution should be complete now, but again, any individual concerns will be reviewed by CS, so please don’t hesitate to get in touch with them.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Update on Primordial Legend

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Just found out today another batch of items are being sent out (starting about… now!) by CS. As a few of you noted, there actually were two situations:

  1. Someone earned the achievement and never got credit
  2. Someone got the achievement and credit, but then appeared to have lost it

We’ll get these taken care of and I’ll update if there are any other quirks to this, but it seems it’s all going to be take care of with this second distribution.

(For those curious, the item will not given unearned or double rewards, it will just reset so that the account is precisely where it needs to be, and that hard-earned achievement is recognized and awarded.)

Thanks for understanding and, again, for your patience!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Game Update Notes - January 26 2016

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Bug Fix:

  • Fixed a bug that prevented progress in the Gliding Mastery line for new players.
Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

January 26th Update: Your feedback

in Guild Wars 2 Discussion

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Outstanding feedback!

I hope ANet reads it carefully..:)

Count on it!

Haven’t had a chance to read the whole thread, overall I’m very happy.

Just one suggestion/question. What happened to the 5 fractal key purchase and can we get it back, or can we at least get rid of the confirmation of buying one key at a time? It’s really annoying to have to click yes 20 times to get 20 keys. Thanks and keep up the good work!

I can answer that. It’s a bug and it will be fixed in a future build. Apologies for the inconvenience!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Shatterer Discussion [merged]

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Really?
People have issues with disconnections and crashes usually only after arena-net does patches and the first thing you point to is hardware?

No. I point to hardware issues when someone else stated that disconnects are seldom related to hardware. My cases prove that such a statement is not accurate, and I wanted to share in case it was helpful to others.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

January 26th Update: Your feedback

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@ Gaile Gray – However by that logic if lots of people are saying something on the forums or in game and we don’t see it in the patch notes is it reasonable to assume it’s not being listened to? Because that’s what it feels like much of the time. And since there’s no way to tell without dev comments what’s being payed attention to people tend to assume they’re not being listened to unless told otherwise, and then when patch notes hits and doesn’t list a change to what they were talking about it confirms they’re being ignored instead of perhaps something just not being ready to release yet.

No, it’s not reasonable to make that assumption. If changes are not made, that is in no way an indication that (1) the devs are unaware of a situation or (2) they are willfully choosing to ignore reasonable and practicable feedback.

The fact that something is not changed could be related to the fact that the suggestion is not reasonable, is not practical, or or cannot be achieved in a specific timeframe but may (or will) happen in the future.

Random examples:

  • Not Reasonable: I say “Give Ranger pets +1000 to their skills!” Ok, clearly that’s just not reasonable.
  • Not Possible: Someone says “Give everyone access to limitless inventory space.” This is technologically impossible. Or, someone suggests, “Give everyone who bought your base game in 2012 every expansion pack for free, forever.” That completely ignores the costs of development over the years and the general costs of keeping the lights on.
  • Not in This Timeframe: Someone says “Make changes to ZYX!” Well, as you know, changes happen all the time, and the fact they didn’t happen in January doesn’t mean they are dead in the water, simply that more time is needed to develop them.

As I said, those were off-the-cuff examples, but the main point is that feedback given is not an order placed, but an idea shared. Whether it comes to pass is dependent on many factors, as I’m sure you can appreciate.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

January 26th Update: Your feedback

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Getting feedback in posts like this is very much appreciated, it shows that you are listening, and are very much open to feedback. I really hope you do threads like this in the profession forums before the next balance change.

That sounds like a really solid idea to me! I’ll ask the balance team members if that would be helpful, or if they would prefer a single balance thread.

Thanks for the idea!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

January 26th Update: Your feedback

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My feedback is about how feedback actually works.

It’s great you guys ask for feedback. I really do appreciate that. However if you hang out in the forums long enough you start to feel that the feedback isn’t going anywhere. This needs to be more of an ongoing and reciprocal conversation. Out of our feedback I would expect a post addressed to the player base saying " We heard you on the following points, we will be looking into them as resources allow. [followed by a list of points]." Then perhaps later or with the same post: “Points 3,7,12, and 15 are going to be a higher priority for us. Points 5,8, and 9 may not be something that is possible. Again this information is tentative and subject to change.”

I understand the player base takes things literally so you have to be carful what you say. But it feels like we have all these threads about good feedback and very little comes out of them. I’m not sure what this disconnect is but it has become apparent to anyone that frequents the forums.

If you read this I genuinely thank you for your time and thank you for making a great game. I hope we can work together to keep it that way.

I understand your thoughts, and perhaps we will be able to do that for some topics in the future; I agree it would be great! But what’s important to note is that we all — as forum members — have a certain level of visibility into our how feedback is handled simply by our participation here on the forums and our involvement in the game.

Here’s what I mean: I’ve seen the request for “gliding in central Tyria” hundreds of times on the forums. I’ve heard it in the game a hundred times, too! So when I see it come to the game, as a player and a forum member I know that ArenaNet listened to player/forum member feedback. I don’t need someone to come and tell me that, I can actually see it in the update notes and in the game.

So while I’m not discounting — believe me, I would be absolutely the last person to discount the potential or the value of further communication; trust me on that! — I like to think of an old expression that my granny said, “The proof is in the pudding.” In this case, take that odd expression to mean that we, as players and forum members, can see through actual game development that the feedback that we give is being read, reviewed, analyzed, and often implemented!

Again I do love communication, and I positively adore when devs post, or when they ask me to post on their or their team’s behalf. But I’m also aware that communication comes through many forms, including that demonstration through actual game changes. And because of that, I like the idea of productive threads like this, which you should know will be shared with every single member of the ArenaNet team as highly-suggested reading.

Anyway, I hope that makes sense. It’s just a personal opinion, but I like to think it has a certain logic.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Update on Primordial Legend

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Update:

The item in question has been distributed to the impacted players, and all should now be well with the Primordial Legend achievement.

If you have individual questions, please don’t hesitate to contact Customer Support.

Thanks for your patience!

I did not receive the item. When I reached legend I got the achievement + title but the January 26th patch removed the achievement (and the 6AP it awarded). I still have the title unlocked, but the achievement and AP are missing. Did you already send out the item to everyone or are you still in the process of sending them?

I was informed that all impacted players received the item. Please contact CS so that they can help you.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Update on Primordial Legend

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Update:

The item in question has been distributed to the impacted players, and all should now be well with the Primordial Legend achievement.

If you have individual questions, please don’t hesitate to contact Customer Support.

Thanks for your patience!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Fractal Encryption Key 5-Packs gone?

in Fractals, Dungeons & Raids

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Hey all!

The removal of the ability to purchase 5 Fractal Encryption Keys at a time is a bug; it was not incorporated as an intended design change. This is not something we will address with a hotfix related to the January 26th build, but the issue will be corrected with our next release. We apologize for the inconvenience.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Glider Suggestions? Share Them Here!

in Guild Wars 2: Heart of Thorns

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There have been a lot of good suggestions for glider designs. Let’s use this one thread to gather them all together so the designers, programmers, and artists can see all the ideas coming in!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Moderator)

Glider Suggestions? Share Them Here!

in Guild Wars 2: Heart of Thorns

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We’ve seen a lot of great suggestions come in lately about gliders. Whether you have ideas on a new design or a different skin suggestion, or even functionality feedback, we’d like to read your ideas.

Please feel free to post your thoughts about gliders in this thread, and I’ll include it in my next report to the devs.

(I should note that I’ve twice tried to merge some great suggestion threads into a core thread, but the process has failed. So please forgive me if your thread was lost, and do post again so we can share the ideas with the team.)

Thanks a bunch!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Moderator)

January 26th Update: Your feedback

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This is great info, and I like the variety of areas covered.

Thanks so much for the help so far, and I hope others will keep it coming!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

January 26th Update: Your feedback

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Every week I prepare a forum report for management. For while many of us read the forums every day, a once-a-week report is helpful to the various teams as a sort of overview of what’s happened recently and as they consider what might be a focus in the future.

I’d like to ask for some help with this week’s report, because the January 26th build was huge, and it had a lot of components that touched on nearly every part of the game. Because it did, feedback could appear in any of our sub-forums instead of in an overview thread.

So could you share (or re-share) your top reactions to the build in this thread? If you’re posted elsewhere and simply want to repost in this thread, that’s fine. But if you’ve posted a long set of comments and could give the Cliff Notes here — maybe a one-liner for each of your top several thoughts? — that would be marvelous!

I’m asking for your appraisal of the quarterly build: likes, dislikes, etc. I’d like to not veer off into debates about what wasn’t included, or suggestions about what should be coming, but a snapshot, or “This was the dinner, what’s your restaurant review of the meal?”

Thanks so much to those of you who choose to post!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Shatterer Discussion [merged]

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Computer hardware definitely can influence disconnections. I speak from experience. I was a beta tester for StarCraft (the original) and I experienced frequent — i.e., every few minutes — disconnections. After replacing a couple of obvious components, the issue of overheating continued. I partially resolved it by opening the box and blowing a fan at the machine. Interestingly, though, the culprit was not my mother board or my video card — it was a near-death’s-door power supply. Once I replaced that, things settled and I was back in business.

And while I was not experiencing a lot of disconnections in relation to GW2, I will say that I had a few, and was noting increased slowdown in GW2 during boss fights. After investigation we learned my machine — while above min spec — was pretty obviously lacking in the RAM department. Pulled the RAM, added improved components, and things are going along swimmingly now.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

January 26 Patch Notes - Thoughts?

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I think the shatterer needs buffs. I beat him with pugs first try and had like 5 minutes left. But so far I enjoyed what I’ve seen, gliding and lunar year.

Please read this dev post to better understand your experience.

Gaile, I’ve sent in bug reports on this already, but the jump pads around mount maelstrom are currently seriously borked. Every time you jump on them, they prompt you to “train the basic gliding mastery” in order to use them.

Have you posted this somewhere here on the forums? May I have that link? I’d like to point to a thread when I pass this along. Thanks.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

January 26 Patch Notes - Thoughts?

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I think the shatterer needs buffs. I beat him with pugs first try and had like 5 minutes left. But so far I enjoyed what I’ve seen, gliding and lunar year.

Please read this dev post to better understand your experience.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Game Update Notes - January 26 2016

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Bug Fixes:

General

  • Fixed a client crash.
  • When each player in a raid enters combat, their boon prioritization will be locked in based on the composition of the subgroup they are currently in. That prioritization will not change until the player has left combat, even if their subgroup composition changes while they are in combat.
  • Added messaging for swapping squads in the Enhanced Squad UI.
  • Fixed the Shatterer’s defiance bar text.

Skills and Traits:

  • Necromancer:
    • Wells: Fixed an issue that caused these abilities to go on full recharge when interrupted.
  • Dragonhunter:
    • Wings of Resolve: This ability is no longer able to be activated in midair.
  • Warrior:
    • Wild Blow: Fixed an issue that caused Wild Blow to not remove all weakness.
  • Thief:
    • Flanking Strikes: Fixed a bug that caused this trait to not have a reduced cooldown when paired with Trickster.
    • Staff Autoattack—Staff Strike, Staff Bash, Punishing Strikes: Increased the damage by 36%, 15%, and 33% respectively.
  • Ranger:
    • Moment of Clarity: The effectiveness of this trait has been reduced from 100% stun and daze durations to 50% stun and daze durations.
  • Druid:
    • Ancestral Grace: This ability is no longer able to be used in midair.
  • Elementalist:
    • Ride the Lightning: This ability is no longer able to be used in midair.
  • Engineer:
    • Static Shot: Fixed a bug that prevented the correct number of confusion stacks from displaying when the Chemical Rounds trait was equipped.
  • Guardian:
    • Shield of Courage: Added text to the effect description to indicate the active block.
    • Smite Conditions: Fixed an issue that was causing this skill to remove only 1 condition instead of 2.
Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Fan Music - Shattered Steppes by Corvus

in Community Creations

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This is great! Love the images AND music!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Issue with Rallying on Friendly Deaths

in Bugs: Game, Forum, Website

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The Team is aware of a bug related to condition damage and the source combatant. The team is currently investigating a fix for this issue and will roll that out as soon as it has been developed and tested. In the interim, thanks for your reports and your patience.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Dungeon Mentors [Noob] v2.0

in Fractals, Dungeons & Raids

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Please see new sticky thread and join in!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Ebonhawke Vista inaccessible

in Bugs: Game, Forum, Website

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Good to know this is apparently more deserving of a response than other, more urgent issues related to todays update.

Melina’s response in no way indicates that this issue was prioritized above other bugs or issue reports. She simply offered insight into one bug, something that a forum member sought in the OP. This is a good thing.

Communication is something we all desire; it is something that forum members ask for often. Therefore, a forum member making a rude comment in response to a ArenaNet team member’s well-intentioned and informative post is absolutely counterproductive. That is a bad thing, and it can actively discourage the very forum participation we’d all like to see happen.

I am posting this publicly to cast a light on this situation and to attempt to improve communications in both directions. Let’s all do our best to show respect to one another, whether that’s another forum member or player or a dev team member.

Thank you.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Info about Lunar New Year Vendor

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Phaedra is back in business for everyone, ready and willing to help you with your Lunar New Year vending needs.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Info about Lunar New Year Vendor

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We’ve temporarily disabled Phaedra, the Lunar New Year vendor, for Play for Free players while we investigate and fix an issue with her. You can still participate in the Lunar New Year activities and collect envelopes, but will only be able to use them at this vendor once she’s enabled again.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Game Update Notes - January 26 2016

in Game Release Notes

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NEW FEATURES AND CONTENT

Enhanced Squad UI

  • Squads will now have access to squad markers.
    • Squad markers can be placed on a location in the world as well as on targetable items, players, and NPCs.
    • There are eight marker types, each of which has a unique color and symbol.
    • See the Squad section of the Control Options menu [F11] for key bindings related to placing and removing markers.
  • A new Groups category has been added to the General Options menu [F11]. This contains the following options:
    • Select whether to show all commander tags.
    • Use the Simple Party UI (moved from User Interface options).
    • Clear all squad markers regardless of key binding as opposed to having to clear location and target markers separately.
  • Squad Commanders can now appoint lieutenants to take care of administrative tasks. Lieutenants will have the authority to perform the following tasks:
    • Invite and dismiss players.
    • Arrange subgroups (except for moving the commander or other lieutenants).
    • Broadcast messages.
    • Place and remove squad markers.
    • See the chart attached to the bottom of this post for a comparison of the actions available to commanders, lieutenants, and squad members.
  • In the chat channel filter list, a new check box for Squad messages has been added to the Game Messages Options. Checking this box will allow informational messages relating to the squad, such when a lieutenant is promoted or a marker is placed, to show up in your chat panel.
    • See attached table for details

Gliding in Central Tyria

  • Gliding is now enabled in Central Tyria. Gliding masteries earned in Heart of Thorns will function in allowed Central Tyrian maps:
    • Gaining the Basic Gliding Mastery now allows for the glider to be used in Central Tyria as well as Heart of Maguuma maps.
    • All cities and open-world maps have gliding enabled. Specific areas will still prevent glider use in order to limit exploits.
    • Gliding remains disabled in dungeons and story instances in Central Tyria.
    • Gliding remains disabled in all PvP and WvW maps, except for the Heart of the Mists.

Lunar New Year

  • Come celebrate the Year of the Monkey in Divinity’s Reach!
    • Lunar New Year festivities have returned with the wily and curious monkey.
    • Collect and open lucky envelopes to earn essences of luck, delicious foods, fireworks, valuable items, and a chance to find the new Monkey Lantern backpacks.
    • Speak to Phaedra in the Crown Pavilion to purchase very valuable Divine Lucky Envelopes.
    • Trade extra essences of luck in to Fion in your guild hall to purchase Red Lantern decorations.
      • Red Lanterns can be used by scribes to craft six additional festive decorations.
  • Bash and kick your way to victory in the Dragon Ball Arena!
    • Speak to Finolla in the Crown Pavillion to enter the arena and prove your mettle.
    • Win rounds to earn Tokens of the Dragon Ball Champion that can be used to purchase extra Divine Lucky Envelopes.
  • Festivities are scheduled to end February 9.

Eldvin Monastery Brew of the Month Club

  • A new item collection has been created for Tyrian beer lovers to enjoy! Speak with Master Brewer Desch Metz at the Eldvin Monastery in Queensdale to join the Eldvin Monastery Brew of the Month Club. Once a month, when visiting a major city, club members will receive a package in the mail containing that month’s finely crafted brew. After collecting all twelve brews, club members will receive a title, a backpack skin, and a guild decoration in recognition of their devotion to the craft.

BALANCE, BUG-FIXING, POLISH

World Polish

  • Tangled Depths:
    • Fixed a bug that allowed veteran chak to spawn under level 80 in the event “Clear the chak out of the beetle larvae feeding grounds.”
    • Fixed a bug that prevented the bat matriarch from turning hostile in “Kill the champion bat so Nokta can return his pets to camp,” which blocked the event.

General

  • Supporting your allies will now contribute toward earning rewards for killing enemies and damaging event bosses. The actions listed below now cause a percentage of the target ally’s damage dealt for the next several seconds to also count toward your participation. In addition to that, damaging an enemy’s defiance bar will also grant you some participation toward receiving rewards from that enemy. In order to discourage AFKing with boon-applying auras, you must still be actively attacking targets to receive rewards from them.
    • Applying boons to an ally (small percentage).
    • Removing conditions from an ally (small percentage).
    • Reviving an ally (large percentage).
    • Healing an ally (percentage scales based on how much healing is given).
  • Added a Show All Usable Objects check box to the General Options tab of the options panel.
  • Added new optional key bindings under Control Options—Targeting:
    • Toggle Autotargeting: Turn skill autotargeting on or off.
    • Disable Autotargeting: Turn skill autotargeting off while the key is held down.
    • Toggle Snap Ground Target: Turn snap ground targeting for ground-targeted skills on or off.
  • Added a new optional key binding under Control Options—Camera:
    • Disable Action Camera: Turn action camera off while the key is held down.
  • Fixed incorrect art used by the Arena category button in the guild storage panel.
  • Changed some map bonus rewards to provide a more straightforward method of acquiring many types of cloth and leather crafting materials.
  • Fixed an issue with skill retargeting that allowed players to retarget a finisher skill to another enemy and cause the skill to fail.
  • Fixed an issue that prevented player minions from damaging treasure mushrooms.
  • Adjusted the score threshold for the Haywire Punch-o-matic Battle adventure in Tangled Depths from 230 to 200. The timer for completion has also been increased from 2:00 to 2:30.
  • Pact Supply Network merchants now clearly state which Mastery is needed to access their wares.

Fractals

  • The fractal scale can now be set inside Mistlock Observatory by interacting with the control panel near the entrance.
  • The daily fractal achievements will be displayed instead of daily achievements when in the Fractals of the Mists.
  • The next tier of fractal difficulty scales can be selected 5 levels earlier in Looking for Group (Y).
  • Increased the deactivation timer on the Reflecting Crystals in the Solid Ocean fractal from 1 minute to 5 minutes.
  • Fixed a bug that caused the Grawl Shaman in the Volcanic fractal to be immune to control effects.
  • Fixed a bug that caused a “world is full” message to be incorrectly displayed.
  • Fixed a bug that caused the Jellyfish Beast in the Aquatic Ruins fractal to remove agony resistance from players when eating them.
  • Fixed an issue that allowed players to duplicate Reflecting Crystals in the Solid Ocean fractal.
  • Fixed an issue that allowed players to duplicate Infused Stones in the Volcanic fractal.
  • Fixed an issue that allowed players to skip the Molten Effigy boss in the Molten Boss fractal.
  • Fixed an issue in which players could stand on the roof of the Mossman’s hut to avoid damage in the Swampland fractal.

Boss Resets

  • The Jellyfish Beast’s health now resets when it goes out of combat in the Aquatic Ruins fractal.
  • Old Tom’s health now resets when he goes out of combat in the Uncategorized fractal.
  • The Thaumanova Anomaly’s health now resets when it goes out of combat in the Thaumnova Reactor fractal.
  • Mossman’s and Bloomhunger’s health now resets when they go out of combat in the Swampland fractal.

Raids

  • Increased the quantity of magnetite shards awarded for failed boss attempts and successful boss kills in Spirit Vale.

Items

  • Auric sharpening stones no longer use name confirmation to delete.
  • Predator IV—Assassinate Captain Wiley: Defeating Captain Wiley will now give credit even when not part of the event.
  • Fixed various text on legendary collection collectibles.
  • The Oni Blade can now be obtained from the Mystic Forge.
  • Ydalir: The icy dragon scale sold by Rojan now sells for the correct amount of karma.
  • The Preserved Queen Bee no longer shows icy effects.
  • Hope IV—Enraged Spider Queen’s Venom: Fixed a bug that could cause the spider queen to not always appear.
  • Using the Gift of Magnanimity will now properly deliver the Gift Tree to the user’s home instance. Players who didn’t have the tree delivered when they used it will have the tree there now.
  • Achievements related to Grawnk are once again able to be completed outside of Wintersday if they were started during Wintersday.

Profession Skills
General:

  • Vigor and other endurance-regeneration effects (such as traits) now stack up to a maximum of 100% bonus regeneration rate.
  • Attuned and Infused Attuned trinkets are now salvageable.
  • “Finish Them” Finishers: The stomping effect will no longer be time-scaled through effects like quickness and slow.
  • Reviving: Reviving characters will no longer be affected by time-scaled effects like quickness and slow.
  • Quickness and slow will no longer affect most defensive abilities. Abilities that are offensive and defensive simultaneously (such as Blurred Frenzy or Pistol Whip) will still be affected by time scaling for the time being.
  • Each profession has had their default ground-target decal interchanged with a new profession-specific decal.

Elementalist

  • Diamond Skin: This trait now removes conditions when you are struck while above the health threshold. The health threshold has been reduced from 90% to 75%. This effect has a 1-second internal cooldown.
  • Churning Earth: Reduced the casting time of this skill from 3.25 seconds to 2 seconds.
  • Auras: The durations of all skill-activated auras have been reduced to 4 seconds.
  • Powerful Aura: The durations of auras this trait applies have been reduced from 5 seconds to 4 seconds.
  • Elemental Bastion: The duration of the frost aura this trait applies has been reduced from 5 seconds to 4 seconds.
  • Unstable Conduit: The durations of each aura applied by this trait have been reduced from 5 seconds to 4 seconds.
  • Fire Shield: The recharge of this skill has been reduced from 40 seconds to 25 seconds.
  • Rock Barrier: Reduced the aftercast delay of this skill by 0.6 seconds.
  • Rock Barrier—Hurl: The damage of the rocks thrown has been increased by 10%.
  • Shatterstone: Reduced the time for this skill to explode from 2 seconds to 1 second. Increased the recharge from 2 seconds to 3 seconds.
  • Gale: The cooldown of this skill has been reduced from 50 seconds to 40 seconds. This attack is now unblockable. The skill facts have been updated to correctly display the knockdown duration difference between PvP (1 second) and PvE (2 seconds).
  • Fresh Air: In addition to its current attunement recharge, this trait will now grant a ferocity bonus of up to 250 points (based on level) for 5 seconds when attuning to Air.
  • Lightning Rod: The attack that this trait produces will now trigger after a target has become disabled rather than simultaneously.

Tempest

  • Overload Earth: Fixed a bug that caused this overload to deliver extra protection per pulse rather than the intended 1 second per pulse. Fixed a bug that caused the lingering damage to follow the elementalist around after the overload had completed.
  • Lightning Orb: Updated the skill fact to indicate the correct damage per strike. Increased the launch radius for missiles from 300 to 360.

Engineer

  • Health Insurance: The outgoing healing of this trait has been increased from 15% to 33%.
  • Automated Medical Response: The cooldown of this trait has been increased from 90 seconds to 120 seconds.
  • Autodefense Bomb Dispenser: The recharge of this trait has been reduced from 30 seconds to 20 seconds.
  • Over Shield: The radius of this trait has been increased from 240 to 360.
  • Soothing Detonation: The healing contribution of this trait has been increased by 100%.
  • Medical Dispersion Field: The radius of this trait has been increased from 240 to 360.
  • Power Wrench: The recharge reduction of this trait has been increased from 20% to 33%.
  • Takedown Round: The damage of this trait has been increased by 33%.

Scrapper

  • Rocket Charge: The recharge of this skill has been increased from 10 seconds to 12 seconds.
  • Sneak Gyro: This skill’s recharge has been increased from 20 seconds to 40 seconds.
  • Expert Examination: Fixed an issue that prevented this trait from functioning with gyro explosions.
  • Stabilization Core: This trait has been merged into Final Salvo.
  • Perfectly Weighted: This trait is now on the adept tier. Decreased the stability granted by this trait from 2 stacks to 1 stack.
  • New Trait—Applied Force: Gain quickness when you gain might above the threshold.

Guardian

  • Zealous Scepter: Increased the might gain from this trait from 1 stack for 10 seconds to 2 stacks for 10 seconds when justice is triggered.
  • Wrathful Spirit: Increased the retaliation gain from 3 seconds to 4 seconds.
  • Stalwart Defender: Increased toughness gained when wielding a shield from 180 toughness to 240 toughness.
  • Invigorated Bulwark: Increased the duration of this effect from 10 seconds to 30 seconds.
  • Protective Reviver: This trait now also increases the revive speed of the guardian by 10%.
  • Smite Condition: Increased the number of conditions removed from one to two.
  • Contemplation of Purity: The cooldown of this skill has been reduced from 60 seconds to 40 seconds.
  • Bane Signet: The cooldown of this skill has been reduced from 40 seconds to 30 seconds.
  • Signet of Judgement: The cooldown of this skill has been reduced from 30 seconds to 25 seconds.
  • Sanctuary: The cooldown of this skill has been reduced from 120 seconds to 90 seconds.

Dragonhunter

  • Wings of Resolve: This skill is no longer affected by movement-altering effects, such as cripple and swiftness. It also no longer queues and will activate immediately when possible.
  • Test of Faith: The initial damage of this skill has been reduced from 66% of the trap’s full damage to 50%, for a damage reduction of 25%. Updated the effects of this trap to cull less frequently.
  • Dragon’s Maw: Increased the barrier radius from 90 to 120. Reduced barrier duration from 6 seconds to 4 seconds. Updated the effects of this trap to cull less frequently.
  • Procession of Blades: Updated the effects of this trap to cull less frequently.
  • Piercing Light: The daze duration of this trait has been reduced from 1 second to 0.5 seconds. The daze from this trait is no longer unblockable when used with Test of Faith.

Mesmer

  • Feedback: This skill is now ground targeted and no longer requires a target.
  • Mental Defense: The cooldown on this trait is no longer affected by Signet of the Ether.
  • Ether Clone: This skill no longer generates a clone if the player has the max number of illusions. It instead applies 2 stacks of torment for 5 seconds.
  • Chaos Armor: This skill no longer blinds enemies. It will instead apply weakness to them for 3 seconds. The applied duration for swiftness and confusion has been increased from 3 seconds to 5 seconds.
  • Chaotic Dampening: The duration of protection has been reduced from 5 seconds to 4 seconds.
  • Duelist’s Discipline: The chance to bleed has been increased from 33% to 50%. Bleed duration has been increased from 5 seconds to 6 seconds.
  • Restorative Mantras: The healing attribute scaling of this trait has been increased by 400%. The healing from this trait will now be listed in the combat log.
  • Furious Interruption: The cooldown of this trait has been reduced from 5 seconds to 3 seconds.
  • Evasive Mirror: The duration of this trait has been increased from 1.5 seconds to 2 seconds.
  • Mistrust: The number of confusion stacks this trait applies has been increased from 2 to 4.
  • Malicious Sorcery: The attack speed increase from this trait has been increased from 15% to 20%.
  • Bountiful Disillusionment: The duration of resistance applied in a radius has been reduced from 5 seconds to 2.5 seconds.
  • Temporal Enchanter: The duration of resistance granted by this trait has been reduced from 3 seconds to 2 seconds.

Chronomancer

  • Well of Precognition: This well no longer grants invulnerability. It instead grants 3 seconds of aegis with every pulse.
  • Alacrity: The effects of this buff have been reduced from 66% recharge reduction to 33% recharge reduction.

Necromancer

  • Dark Pact: This skill now also converts up to 2 boons into conditions along with its innate effects.
  • Putrid Curse: This skill now also converts up to 1 boon into conditions along with its innate effects.
  • Corrupt Boon: This skill now converts up to 3 boons into conditions. The recharge of this ability has been reduced from 40 seconds to 15 seconds.
  • Enfeebling Blood: This skill now converts up to 1 boon into a condition.
  • Weakening Shroud: The effect triggered off of this trait now converts up to 1 boon into a condition.
  • Leeching Bolts: Projectiles created from comboing with Dark fields will now heal through your shroud.
  • Spiteful Spirit: This trait’s recharge has been removed. The attack from this trait is now referred to as “Spiteful Spirit” in the combat log instead of “Unholy Feast,” and its particle effects have been updated.
  • Chilling Darkness: The internal cooldown on this trait has been reduced from 5 seconds to 3 seconds.
  • Unyielding Blast: This trait no longer adds piercing.
  • Life Blast / Plague Blast: These skills now pierce by default.
  • Chilling Nova: Fixed an issue that prevented this trait from firing when jumping or underwater.
  • Soul Spiral: Fixed an issue that prevented this skill from triggering whirl finishers while underwater.

Reaper

  • Chilling Nova: Reduced the recharge from 10 seconds to 8 seconds. Fixed a bug that caused the nova to have a smaller than intended radius.

Ranger

  • Healing Spring: Fixed an issue that allowed this skill to double-activate the healing spring.
  • Nature’s Vengeance: The boons granted by this trait now use the ranger’s boon duration.
  • Hidden Barbs: This trait’s increase to bleeding damage has been increased from 20% to 33%.
  • “Search and Rescue”: This skill has been reworked. It now commands your pet to teleport a nearby fallen ally to your location and then begin reviving them while granting regeneration to allies.
  • “Guard!”: This skill has been reworked. It now commands your pet to guard nearby allies, taking a portion of the damage directed at them and granting you might.
  • “Protect Me!”: This skill has been reworked. It now breaks stuns on allies, grants you protection, and causes the next foe to attack you to be taunted by your pet.
  • Resounding Timbre: Increased the radius affected by this trait from 360 to 600.
  • Instinctive Reaction: Increased the attribute contribution from healing power to power from 7% to 13%.
  • Primal Reflexes: Increased the duration of vigor applied by this trait from 5 seconds to 8 seconds.
  • Expertise Training: Increased the condition duration aspect of this trait from 20% to 33%.
  • Vigorous Training: Increased the duration of vigor applied by this trait from 5 seconds to 10 seconds.
  • Strider’s Defense: This trait’s chance to destroy projectiles while executing a melee attack has been increased from 25% to 50%.
  • Honed Axes: The ferocity bonus this trait grants has been increased from 150 to 250.
  • Predator’s Onslaught: Increased this trait’s damage bonus toward inhibited targets from 10% to 15%.
  • Fixed a bug that could cause the pet selected during character creation to be replaced by a river drake upon log-in if the original selected pet was nonamphibious and the character had not unlocked any other underwater pets.

Revenant

  • Preparation Thrust: The damage of this skill has been reduced by 11%.
  • Brutal Blade: The damage of this skill has been reduced by 20%.
  • Rift Slash: The damage of this skill has been reduced by 10%.
  • Unrelenting Assault: The number of attacks this skill makes has been reduced from 7 to 5. The damage of each strike has been increased by 10%. The strikes from this skill are no longer affected by animation time-scale, as quickness provided no benefit and slow would cause the attack to never hit.
  • Precision Strike: This skill has been reworked and will now always fire three projectiles at up to three targets. If fewer than three targets are available, the remainder of the projectiles will be launched at the available targets. The chill duration has been reduced from 2 seconds to 1.5 seconds.
  • Coalescence of Ruin: The recharge of this skill has been increased from 2 seconds to 4 seconds. Enemies are now able to be struck by this ability only once every 0.5 seconds.
  • Unwavering Avoidance: This trait now has a 5-second internal cooldown.

Herald

  • Crystal Hibernation: The base healing per level from this skill has been reduced by 36%. This affects Soothing Bastion as well.
  • Facet of Light: Activating this facet is no longer instant and now has a casting time of 0.25 seconds.

Thief

  • Withdraw: The healing values of this skill have been increased by 10%.
  • Double Strike: This skill’s damage has been increased by 42%.
  • Lotus Strike: This skill’s damage has been increased by 29%. The attack point has been increased by 0.06 seconds and the aftercast delay has been reduced by 0.35 seconds.
  • Shadow Shot: This skill will now trigger Assassin’s Reward correctly, even if it misses.
  • Shadow Strike: This skill will now trigger Assassin’s Reward correctly, even if it misses.
  • Slice: The attack point of this skill has been increased by 0.16 seconds.
  • Slash: Reduced the aftercast delay of this skill by 0.1 seconds.
  • Crippling Strike: Increased the attack point of this skill by 0.08 seconds. Reduced the aftercast delay of this skill by 0.48 seconds.
  • Basilisk Venom: While under the effects of this venom, your attacks are unblockable.
  • Hidden Thief: This trait now grants 50% bonus movement speed while in stealth.
  • Fleet Shadow: This trait has been renamed to Instant Reflexes. This trait no longer grants bonus movement speed while in stealth and will instead grant the thief evasion for 2 seconds when struck while under 50% health, with an internal cooldown of 40 seconds.
  • Feline Grace: This trait’s vigor duration has been increased from 4 seconds to 5 seconds.
  • Pain Response: This trait now also removes torment in addition to its current removals.
  • Guarded Initiation: This trait now removes confusion in addition to its current removals. The health threshold has been reduced from 90% to 75%.
  • Swindler’s Equilibrium: This trait now also grants 5% bonus damage to sword and spear attacks.
  • Assassin’s Reward: This trait’s base healing per level has been increased by about 50% and its healing power contribution has been increased by 70%.
  • Upper Hand: This trait now grants regeneration for 6 seconds when the initiative regain occurs.

Daredevil

  • Driven Fortitude: The healing from this trait will now appear in the combat log.
  • Staff Strike: This skill’s damage has been increased by 36%.
  • Staff Bash: This skill’s damage has been increased by 16%.
  • Punishing Strikes: This skill’s damage has been increased by 44%.
  • Debilitating Arc: Fixed a bug that prevented this skill from functioning with Assassin’s Reward.
  • Bandit’s Defense: This skill no longer delivers a kick when you first block an attack. After blocking an attack, you will now gain access to a second ability, Reflexive Strike, for 6 seconds.
  • Reflexive Strike: Deliver a massive kick that knocks enemies down.

Warrior

  • Added a 2-second grace period between exiting combat and the start of adrenaline decay.
  • Mending: This skill’s healing value per level has been increased by 25%. Healing power contribution has been increased by 20%. Fixed a bug that indicated that this ability removed 2 conditions when it actually heals 3.
  • Healing Signet: The passive healing based on level from this signet has been increased by 5%.
  • “To the Limit!”: This skill’s healing value per level has been increased by 40%.
  • Throw Axe: The aftercast delay of this skill has been reduced by 0.5 seconds. The cooldown of this skill has been reduced from 10 seconds to 8 seconds.
  • Cyclone Axe: This skill’s damage has been increased by 57%.
  • Dual Strike: This skill’s damage has been increased by 33%.
  • Whirling Axe: The PvP and PvE versions of this skill have been remerged, resulting in a 52% damage increase in PvE areas.
  • Pommel Bash: The recharge of this skill has been reduced from 15 seconds to 12 seconds.
  • Crushing Blow: The recharge of this skill has been reduced from 15 seconds to 12 seconds and its damage has been increased by 20%.
  • Final Thrust: The recharge of this skill has been reduced from 15 seconds to 12 seconds.
  • Fierce Blow: The recharge of this skill has been reduced from 12 seconds to 6 seconds. Its weakness duration has been reduced from 8 seconds to 4 seconds.
  • Hammer Shock: The recharge of this skill has been reduced from 12 seconds to 10 seconds.
  • Staggering Blow: The recharge of this skill has been reduced from 20 seconds to 18 seconds.
  • Backbreaker: The recharge of this skill has been reduced from 30 seconds to 25 seconds.
  • Crack Shot: This trait no longer grants piercing to rifles or harpoon guns. This trait now grants bonus adrenaline when striking enemies with the base skills of these weapons.
  • Aimed Shot: This skill now applies 5 stacks of vulnerability for 8 seconds to struck enemies. The damage of this skill has been increased by 28%.
  • Volley: This skill now pierces by default.
  • Brutal Shot: This ability will now roll the warrior backward (about 400 distance) when the shot is fired. This ability now immobilizes struck enemies for 1.5 seconds.
  • Kill Shot: This skill now pierces by default.
  • Repeating Shot: This skill now pierces by default.
  • Forceful Shot: This skill now pierces by default.
  • Split Shot: Fixed a skill fact bug that indicated this ability only pierced with Crack Shot.
  • Berserker Stance: This skill now grants resistance for 3 seconds every 3 seconds instead of preventing conditions from being applied to you. Its duration has been increased to 9 seconds.
  • Adrenal Health: The passive healing based on level from this trait has been increased by 15%.

Berserker

  • Scorched Earth: Enemies are now able to be struck by this skill only once every 0.5 seconds.
  • Outrage: This skill now grants 5 adrenaline when activated and 2 bonus adrenaline for each nearby foe.
  • Shattering Blow: This skill now blocks all attacks for its duration and grants 2 stacks of stability for 2 seconds. Its adrenaline gain has been increased to 10.
  • Wild Blow: Increased adrenaline gain to 10 and moved adrenaline gain to occur on activation rather than on hit. Removes blind and weakness before the attack hits. Increased secondary knockback radius from 180 to 240.
  • Sundering Leap: This skill now grants 10 adrenaline when activated and an additional 20 adrenaline if it hits any target.
  • Blood Reckoning: This skill’s functionality has changed. When activated, this skill heals for a small amount (3,230 at level 80 with 0 healing power), grants 10 adrenaline, and recharges all burst skills. For 5 seconds afterward, 10% of all outgoing damage is converted to healing. Reduced recharge from 25 seconds to 20 seconds.
  • Headbutt: Increased range to 300.
  • King of Fires: This trait’s functionalty has changed. It now gives fire shield on a critical hit (15-second internal cooldown). Using berserker skills detonates any fire shield currently applied, inflicting 3 stacks of burning for 3 seconds to nearby foes. Increases outgoing burning duration by 33%.
  • Savage Instinct: The conditions removed by this trait have been increased from 1 to 2.

Structured Player vs. Player

  • Changed matchmaking to use games played per arena instead of rank. For example, matchmaking in Unranked Arena will consider total Unranked games played.
  • Changed matchmaking to not consider rating deviation. Deviation is still used when updating ratings as part of the Glicko algorithm.
  • Changed matchmaking to have a smaller fixed starting rating search range instead of using rating deviation.
  • Changed matchmaking to use inflated party ratings when scoring potential rosters against each other. Inflated party rating is still used when collecting the initial roster list.
  • Changed matchmaking to favor queue time less. This prevents other scoring factors from being obscured.
  • Changed matchmaking to not favor rosters with unique professions and instead disfavor rosters with duplicate professions. This prevents other scoring factors from being obscured.
  • Changed default rating to a lower value to account for the removal of deviation adjustments in matchmaking.
  • Fixed a bug in matchmaking in which rosters could be skipped when forming teams.
  • Fixed a bug in matchmaking in which guild teams were not properly favored to play against each other.
  • Fixed a bug in Ranked Arena matches in which players who never connected show as amber division on the scoreboard.
  • Fixed a bug in which players would unintentionally get dishonor.
  • Forfeits are reenabled. Losing a game in which a teammate received dishonor will result in a forfeit. Players partied with the dishonorable player receive a desertion on loss, but they will not get dishonor.

PvP Equipment
Sigils

  • Removed the Sigil of Demon Summoning.
  • Changed the Sigil of Energy (for PvP only) to grant 5 seconds of vigor on weapon swap (on the same 9-second cooldown) instead of giving 50 endurance.

Runes

  • Removed the Rune of Mercy.
  • Removed the Rune of Durability.

Amulets

  • Removed the Celestial Amulet.
  • Removed the Sentinel Amulet.
  • Removed the Settler Amulet.
  • Removed the Soldier Amulet.
  • Added four new PvP amulets:

Mercenary’s Amulet
1050 Power
1050 Condition
560 Toughness
560 Vitality

Sage’s Amulet
1050 Power
1050 Condition
560 Healing Power
560 Vitality

Paladin’s Amulet
1050 Power
1050 Precision
560 Toughness
560 Vitality

Mender’s Amulet
1050 Power
1050 Healing Power
560 Precision
560 Vitality

New Mist Champion: Tybalt Leftpaw

  • Tybalt joins the other Mist Champions as a new defensive hero who protects his allies with resistance and damages his enemies with poison.
  • War Cry
    • Apple Drop—Drops apples around allies on the map that, when picked up, remove a condition and apply the resistance boon for a short duration
  • Passive
    • An Apple a Day—Tybalt will apply resistance to all allies around himself for a short duration and also drop apples around allies that will remove a condition and apply the resistance boon for a short duration.
  • Elite
    • Rotten Apple—Tybalt drops a poisonous apple on all enemies’ heads in the lord room, stunning and poisoning them for a short duration. The skill guarantees 20% damage to the lord when used.

World vs. World

  • Automatic Upgrade Update
    • The Secured, Reinforced, and Fortified objective upgrade levels now occur after having delivered or received a certain number of dolyak caravans rather than being timer driven.
      • This change was made to increase the importance of both maintaining allied supply lines and denying enemy supply lines.
      • The dolyaks required are 20/40/80 dolyaks for secured/reinforced/fortified respectively at all objective types.
    • Camps upgrade when caravans are delivered to another objective. Towers, Keeps and Castles upgrade when caravans arrive at their objective.
  • Points per Kill
    • Each enemy player killed in WvW now grants 1 point of War Score to your team.
      • This change was made in order to allow players who focus primarily on killing enemy players to contribute more to the team’s overall success.
    • Points are awarded for kills and stomps equally.
    • Any team who has tagged the kill will get a point. For example, if the red and blue teams have both tagged a green player, and the green player dies, both the red team and the blue team will get 1 point.
  • Reduced Rally Cap
    • The number of players who can rally off a single kill has been reduced from 5 to 1.
      • This change was made to give smaller groups more of a fighting chance against larger groups and to make WvW combat have less sudden power swings in general.
    • Rally priority will be proximity based. The nearest valid rally target will be rallied.
  • Combat Revive Change
    • Players will no longer be able to revive defeated players while in combat. They will still be able to revive downed players.
      • This change was made to lower the staying power of large groups. If a player is eliminated from the fight, they stay eliminated until either the fight concludes or the player uses a waypoint and runs back.
  • General
    • Catapults, Superior Catapults, and Guild Catapults have had their supply costs reduced by 10.
    • Fixed a bug that caused the Packed Dolyaks upgrade to sometimes deliver 3 supply shipments instead of 2.
    • Items sold by the Heroics Notary no longer cost Badges of Honor.
    • Many superior siege weapon blueprints sold by the Heroics Notary have had their Proof of Heroics costs increased.
    • The Sabotage Supply guild improvement effect is now visible to the friendly team after it has been activated.
    • Added in-game (on-ground) animated capture progress visual effects for capture locations.
    • Fixed a few bugs that prevented proper repel event credit being given for repairing reinforced gates.
    • The announcement that displays when a guild claims an objective is now only displayed for players near the objective rather than map-wide.
    • Updated capture point boss and quartermaster placement to address the odd instances where the characters could get out of position over time.
    • Fixed an issue that could cause Keep and Tower walls in the Eternal Battlegrounds to enter a state in which they could not be damaged.
    • The “Leave the Mists” button no longer functions when dead or in combat.
  • Desert Borderlands
    • Fixed a bug with flickering and phantom walls.
    • Northwest Tower: Repositioned a floating mortar.
    • Northeast Tower: Reinforced Walls are now properly labeled.
    • North Keep: Fixed an issue that caused one of the East Keep guards to appear in and contest this keep.
    • North Keep: Fixed a bug that was causing the earth turrets to stay on even if a team lost control of the shrines.
    • West Keep: Updated guard patrol paths to stay near the middle of the keep.
    • West Keep: Champion Terza Bowsahr is now immune to lava.
    • West Keep: Repair and Banker NPCs now appear when the keep upgrades.
    • Camp Northwest: Fixed the Recruit Patrol upgrade guards so they will now appear and patrol properly.
    • Citadel: Fixed a bug with supplies that could cause supplies to not be subtracted from storage when players picked them up.
    • Citadel: The supply drop airship art in desert borderlands will now properly sync with team color for the green and blue teams.
    • Citadel: Fixed a bug preventing many of the Master Crafter NPCs from appearing.
    • Oasis Event: Reduced the number of Power Cores required to turn in from 20 to 12.
    • Oasis Event: Removed the map-wide ping when a new Power Core appears or is picked up.
      Fixed bugs preventing Repair, Banker and Merchant NPCs from showing up at the correct upgrade tiers at towers and keeps.
  • Eternal Battlegrounds
    • Veloka Slope Tower: Fixed a bug preventing the Tower Lord’s health from scaling properly.
    • Stonemist Castle: Removed a vulture raptor that was floating above the castle.
  • Guild Claiming
    • Guild Banners: Defiance bar regeneration has been slowed, and the cooldown has been greatly reduced, allowing the bar to be broken much more often.
    • Guild Banners: Profession skills like the mesmer’s Continuum Shift skill can no longer be used while carrying a banner.
    • Guild Banners: The player’s model is now scaled up by 20% while carrying a banner.
    • Airship Defense: This tactic’s damage has been reduced by 33%.
    • Chilling Fog: Fixed a bug where the effect tooltip was missing the effect name.
  • Turtle Banner
    • Shell Shock: This skill’s tooltip now displays its radius. The radius has been reduced from 360 to 300.
    • Shell-ter: This skill’s duration has been reduced from 8 seconds to 6 seconds. The maximum number of targets has been reduced from 20 to 10.
    • Saved by the Shell: This skill’s duration has been reduced from 4 seconds to 3 seconds.
    • Shell Wall: This skill’s duration has been reduced from 10 seconds to 8 seconds.
    • Bomb Shell: The protection and stability durations on this skill have been reduced from 20 seconds to 15 seconds. Its radius has been reduced from 600 to 450.
  • Dragon Banner
    • Dragon’s Might: This skill’s tooltip now shows the correct damage per strike. Enemies standing between two attack regions will no longer be struck twice.
    • Dragon’s Blast: This skill’s damage has been reduced by 40%.
    • Dragon’s Wings: This skill no longer deals damage.
    • Dragon’s Breath: This skill’s duration has been reduced from 15 seconds to 8 seconds. Its damage has been reduced by 40%. Its distance has been reduced from 2,000 to 1,800. Enemies standing between two attack regions will no longer be struck twice.
  • Centaur Banner
    • Stampede of Arrows: This skill’s damage has been reduced by 20%. Enemies standing between two attack regions will no longer be struck twice.
    • Spiked Barricade: This skill’s duration has been reduced from 20 seconds to 10 seconds. Its immobilized duration has been reduced from 5 seconds to 3 seconds. This skill is now usable while moving and should trigger more accurately when an enemy touches the spike ring.

Guilds

  • Trophy decorations for Mordremoth, the Shatterer, Tequatl the Sunless, the Chak Gerent, Triple Trouble, and the raid bosses have been added to the guild decoration vendor and scribe.
  • Essence of Light now is dropping correctly.
  • The Thorny Jack-o’-Lantern decoration can now be removed.
  • The Simple Shelf decoration is now using a different model than basic shelf.

World Bosses

  • The Shatterer
    • Fixed a bug that allowed the Shatterer to be permanently blinded, blocking progress for a Legendary Journey and an achievement.
    • The Shatterer now has its own achievement category.
      • Added a new “Branded Backpiece” as a meta-achievement reward.
    • The Shatterer’s daily chest now has two guaranteed rare items instead of one.
    • Collectibles for new guild-hall trophy decorations have been added to the chest
    • Claw Strike “Impale” waves go 360 degrees around the Shatterer’s claw impact, instead of only in a forward angle to mitigate safe zones on the sides of the dragon.
    • Healing Pulsating Crystals are now indestructible until the defiance bar is broken.
    • Healing Pulsating Crystals now heal the Shatterer for for more health per pulse.
      • There is now a longer delay between when the Shatterer enters this phase and when it starts regenerating.
    • Shard Storm phase is now preventable by breaking the Shatterer’s defiance bar.
      • If successfully broken, the Shatterer will fall to the ground and become vulnerable for a short time.
    • Shard Storm summons more Branded, strikes more points, and extends to the siege weapon areas.
    • Increased the number of projectiles, widened the firing angle and extended the range of the Shatterer’s Crystal Fire attack.
    • Expanded the Exploding Crystal patterns to remove safe zones near the Shatterer’s feet.
    • Crystal Imprisonment will no longer hit stealthed players.
    • The Shatterer’s Shattering Roar attack now seconds as a call for reinforcements.
      • A Branded lieutenant will show up with some allies on the right and left sides of the Shatterer. These Branded will attack toward the siege weapons.
    • The Shatterer’s Shattering Roar now taunts players.
    • The Shatterer’s Imprisonment Crystals now cause area damage to players if not destroyed before the Shatterer roars.
    • Reduced the freeze duration of Imprisonment Crystals from 20 seconds to 5 seconds, allowing entrapped players to break themselves out of their own prisons.
    • Reduced the health and defense of Imprisonment Crystals, making it easier to break them prior to the Shatterer roaring and the area damage.
    • Improved Mortars and Turrets.
      • Mortars now use ground targeting.
      • Improved Mortar Healing Rounds.
        • Leaves behind med kits in addition to the initial splash heal.
        • Applies 4 seconds of protection to allies within the initial splash-heal radius.
      • Mortars now turn 400% faster.
      • Attempting to fire at an invalid target no longer activates the recharge on the turrets.
      • Increased the firing angle of turrets from 45 degrees to 90 degrees.
      • Increased the attack rate of turrets by 33%.
      • Added control effects to artillery and to turrets so they can contribute to breaking defiance bars.
      • Turret 1 Attack:
        • Increased stun duration from knockback from 1 second to 2 seconds.
        • Increased damage.
      • Turret 2 Attack:
        • Shrapnel Blast now creates a bleeding and crippling field.
      • Mortar Attack:
        • Now causes knockdown.
    • Enabled gliding in the map and added launch pads that launch you into the air and give you a “bomber” bundle item
      • Drop Bombs:
        • Damage and knock down foes.
      • Drop Med Kits:
        • Grant healing and protection.
        • Leaves behind med kits for players to pick up.
      • Consume Med Kit:
        • Self-heal that grants regeneration.

BLACK LION TRADING COMPANY GEM STORE

New Items and Promotions

  • Every Black Lion Chest includes a bonus Personalized Homemade Lucky Envelope.
    • Added rare drop stronghold champion skins: Elite Glorious Tybalt, Steampunk Tybalt, and Orrian Armor Tybalt.
  • Returned Lunar New Year seasonal items to the Gem Store:
    • Red Lantern Kite in the Toys category for 250 gems.
    • Crimson Lion Dye in the Special category for 125 gems.
    • Confetti Mail Carrier in the Account Upgrades category for 300 gems.
  • To celebrate gliding in Central Tyria, we’ve returned the following glider combo packs:
    • Black Wings Glider Combo in the Style category for 700 gems.
    • White Wings Glider Combo in the Style category for 700 gems.
    • Bat Wings Glider Combo in the Style category for 700 gems.

Attachments:

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Moderator)

So, everyone's disconnecting now...

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Things are sorted how as far as the disconnections. We do know that a goodly number of guilds are having issues, and the team is working on that solution now.

Thanks for letting us know about the disconnection situation, and for bearing with us while that got resolved. We’ll get that guild glitch addressed ASAP!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

So, everyone's disconnecting now...

in Guild Wars 2 Discussion

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Yes, we’re very sorry for this, and are investigating the issue.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

[Art] Byo's Artsies - Possible Freebies

in Community Creations

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What a nice thing to do, byolith! Love your style, and your generosity is awesome! <3!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Art stuffs

in Community Creations

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These are such fun. Thanks for sharing!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(Music) Battle Song

in Community Creations

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I like this a lot! And as someone who fears Teq, I must also say “thanks for the inspiration.”

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Epic Charr cosplay

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

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lol Rengar, but still nice cosplay!

Here it’s me with some GW2 cosplayers ( Lucca 2014 i guess )

Those are really good! Do you have other shots? You should post them — maybe we can feature on Community Showcase Live!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

"Taken" names

in Guild Wars 2 Discussion

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Just this afternoon there was a new guildie in guild chat saying that he hadn’t played in 2 years and had just come back to the game. I bet he wouldn’t even had logged back on if he got to character select and found that all his chars had their names removed and he was expected to get brand new names.

That could happen, I agree. I remember something similar happening with a game I loved, body and soul. (In fact, I had an NPC named after me in that game.) I had a lot of responsibilities (including starting at ArenaNet) and I wasn’t able to play for a while. When I logged in after just a bit over 3 months, I found not only my name, but my character had been wiped. I confess it — I was gutted. I sat looking at the screen for a long, long time and finally thought, “Nope, I can’t do it.” I never played the game again.

I like that we don’t do name wipes. We did one, only, for Guild Wars, and that was after years and years. I believe it was in preparation for the launch of GW2. In that case, and I I feel sure we’d do the same in the future, we gave a lot of advance notice so players knew that they simply needed to log in to retain their name. But as I said initially, I know of no plans to clear names whatsoever.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Suggestions: Glider Skins [merged]

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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We’ve spotted a lot of great suggestions for future glider skins. I’m going to merge them into this thread and encourage you to add your own thoughts, if they’re not already listed.

The team that works on these things will enjoy seeing your ideas. Thanks for sharing!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Moderator)

[Suggestion] New Elite Specializations

in Guild Wars 2: Heart of Thorns

Posted by: Gaile Gray

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Please feel free to add your thoughts to the large and very productive thread that is already ongoing. Find it here.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Guild wars 1 22/01/16

in Account & Technical Support

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I assume you’re working off this page. Our CS agents answer tickets about our original games. You should consider opening a support ticket to get assistance.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Match Making Ratings are Frozen

in PvP

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This messy merged thread is what happens when someone posts duplicate threads in multiple forums.

Here is the combined commentary on this subject. If further information is needed, please answer Evan’s request for elaboration, but he may have answered this previously in the other forum on which you placed your report.

In the future, in the interests of not sapping dev time and of keeping the forums helpful, efficient, and on topic, please:

  • Post once, in one forum
  • Do not bump
  • Do not demand dev responses
Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Balance Patch Preview Today?

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The balance preview was last week. You could watch it here. This week’s show is about non-balance elements of the game build coming on January 26th.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Balance Patch Preview Today?

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Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

"Taken" names

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As I said some time ago, and thanks for finding that quote, Qugi, we don’t do “name wipes” on a regular or even irregular basis. It may be that at some point in the Guild Wars 2 future there’s a “reset” of names, but I have not heard anything of that being planned or even proposed on our side.

Lots of forum members have given some good ideas for naming your character and any work-around that may be needed for a taken name. I feel sure you’ll come up with something that suits you.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

[Suggestion] Key Ring [merged]

in Guild Wars 2 Discussion

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Gaile Gray

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Why make a new thread and not post this in the existing thread a few below your new one on the front page that even has a dev response?

I’ve merged the threads into the original post on this subject. We ask all forum members to please take a moment to see if there’s an existing thread on a specific subject, rather than creating a new one. (At least glance through the first couple of pages.) Having a merged or cumulative thread helps the devs, in that they can read your accumulated feedback in one thread, and not scattered in a half-dozen over multiple pages.

Thank you for your consideration of this request.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

[Suggestions] Future Elite Specializations

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I changed the title to include “[Suggestion]” within it so that it will be more easily spotted. Therefore, in case anyone had it bookmarked, I’m shamelessly bumping the thread to the top.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Seller beware? Avoid the TP?

in Guild Wars 2 Discussion

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Ok, this thread has gone ’round and ’round, and the pertinent information has been shared, with clarity, several times. Human beings might error, but good human beings make good on those errors with transparency and an explanation. Which the OP received, and with which the OP is more than satisfied, as you can see above.

We’ll close this thread to prevent further “Why didn’t they?” “But they did!” circular discussions.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

[Suggestion] Decorations and Scribe

in Guild Wars 2: Heart of Thorns

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Thought I’d mention that we do have detailed information on the first question that was asked, which is about guild hall decoration numbers.

Here’s that info.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet