Showing Posts For Ganzo.5079:

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Ganzo.5079

Ganzo.5079

all my guildies(n.d.r that are my friends in real) are already leaving, im the only one remain, because i want to understand what anet want to do. (but now i have 2 choices, change guild or change game).
IM concerned about these stats increasing for sure, if the new tier follow the old rules, there is no harm (crafting? karma vendor?Dungeon tokens? WvW badges?)

now the example we have its only of a ring, thats is better than the exotic ring and have the infusion slot.
But what about armors or weapons? infusion will replace runes and sigils onl for fractal purposes? we have 2 slot on the same item(1 for rune\sigil and 1 for infusion) ?is the ascent gear usable on WvW?
Anet is keeping to many mistery to us, and the blog post dont reply to our answers.
i really dont know what to think, but i dont like invest my money on mysteries.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

why are you all focusing in that magic find? its only and example between the explorer ring and the equivalend ascent ring! There are 3 (+2 that fits the enchantment) stats increased on that gear + the infused slot.

and and 8% value increasing on every stats, for every item you can wear, is a huge stats boost! and this is bad! REALLY BAD!

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

I’m very excited and gonna pwn a lot of people in WvWvW w/ my new Ascended gears to whoever doesn’t want to do the new dungeon & QQers!

<3 Anet!

This is my other concern, this can create pvp imbalance.

I actully hope it does create an imbalance, this will force them to make a change to remove the imbalance – they can’t just say “well if you want an even playing field in WvWvW, go do dungeons”.

It will create imbalance for sure!
Think about a mirror match (same class, same build) with 2 equally skilled players! Better gear = WIN

WvW was never intended to be balanced…

It never intended that a WvW only player must have a gear less strong then a dungeon runner. Not the badge gear is less avaible then dungeon gear, but its still there… with ascend items, there is no choice.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

I’m very excited and gonna pwn a lot of people in WvWvW w/ my new Ascended gears to whoever doesn’t want to do the new dungeon & QQers!

<3 Anet!

This is my other concern, this can create pvp imbalance.

I actully hope it does create an imbalance, this will force them to make a change to remove the imbalance – they can’t just say “well if you want an even playing field in WvWvW, go do dungeons”.

It will create imbalance for sure!
Think about a mirror match (same class, same build) with 2 equally skilled players! Better gear = WIN

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

I like WvW. Will ascended gear’s better stats count in that? A year from now am I going to find myself at a distinct stat based disadvantage against somebody with all ascended gear in WvW because I don’t want to spend my time grinding for it?

And that is another huge problem with the game. Currently you can buy or craft the end tier stuff or even get it from Karma vendors. If you have to do dungeons to get the new ascended stuff then your forcing PvPers to do PvE and welp we all know how that goes. To the next game!…..or back to others.

Great point, if the new ascent tier is obtainable with all the usual methods
WvW badges
Karma vendors
Crafting
Dungeons token…

i dont see the a real problem.
But if in addition to this, we need to change our items every one or 2 months… there is a HUGE PROBLEM!

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

BUt legendary have THE SAME STAS as EXOTICS… why create a new type of items with different stats???

Why dont simply let people infuse their exotics items, instead of create this big mess! People claim for new skins and better looks, not for higher stats!

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

One of the promisies made to US , was that no matter how we play, but we can have the better stats item with various methods and without grind for months:

Crafting, Dungeon tokens, Auction house, Drop, Karma, WvW badges… and this methods is wonderful for me, i can focus on what i like to play, without being oppressed by the NEED to have the better gear.

If these ascended item are necessary to improve the game,(and i really doubt it) at least, give to us the same choices as before, maybe with higher prices, but dont make ascended item only for dungeons or mystic forge! its not fair!
Make us craft em, make us use our karma to buy em…

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

forum users are about 5% of gw2 community....

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

keep in mind that forum users have a guild, and they talk to guild… usually only few members of a guild read the forum and then they refer to the whole guild.
So dont understimate that 5% that read and reply to the forum, because it can become a 50\60% of leavers or angry player.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

We totally understand that you are nervous what awaits you. But this is no reason to break our Community Code of Conduct. We removed several Off-Topic postings and links to pages, that are not related to Guild Wars 2 in any way.

We reopened the thread again, but please read our newest blogpost about the topic of the thread: https://www.guildwars2.com/en/news/linsey-murdock-unveils-new-high-end-ascended-gear/. These are the most recent information about this topic. Thank you for you understanding.

Dear mod, people know about that arcticle since 15 pages of discussion AGO, and we are all still here to complain.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

so for you its good if Gw2 become a pay to win? absolutely no! kitten /p>

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

if its infusion is only needed to overcome the new type of dungeons, simply make it avaible to the old exotic gears instead of create a new tier with better stats!

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Lets talk about infusion

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

ok before start im sorry for my “non native english”.

So, i dont want to talk about the ascended items, if you have to talk about it, there is a good tipo with 60 pages of replyes.

Now i think that infusion can be a good idea for the pve progression, but its not good add it on a set with better stats then the existing exotic gear.

Why don make something like 2 types of item?

infusion slotters: that can create an infusion slot on you existing gear (only ONE per item)
infusion upgrades: that can be used on a slotted item.

with this concept, if infusion work only for dungeons, no one will be harmed by the new update… the ones who have grinded for their exotics gear, are fine, and they can do what they wish to do, if you want to go on the new fractal dungeon, you have to upgrade you existing gear with the infusion.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

Really NO, im not exicted bout this! im not excited abount the new plans of gear progression!

at beginning of the game, when i payed my 50€ for the game… it was clear one thing: You can acquire the gear with the best stats in a small amount of time, and then you hasve to “grind” to have a better estetics of it. this GOLDEN rule is dissapering even if its a mere 1% to stats, because its still an improvement!

and:

As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game. EVENTUALLY you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content.

EVENTUALLY? EVENTUALLY???

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

i have to say that in really worried about the new patch… i buyed this game only for its horizontal progression. THe only think that really upset me of the presente game is the unbalance of dungeons\spvp\WvW… i never thought that we need new items with better stats.
And reading that blog really concern me…that description can fit for jewellery, but WHAT ABOUT the future ARMOR AND WEAPONS?
have i to choose between infusion or runes?
have i to choose between infusion or sigils?
They have better stats + rune slot + infusion slot?

i dont know, but i really dont think this new type of gear is good… its gamebreaking

I hope that anet rethink their decision, if they have to make this new type of items:

1)same stats of the existing exotic, NO MORE STATS PROGRESSION PLEASE!(only better look)
2)make infusion aviable only for dungeon endgame, dont brake WvW please it already unbalanced.
3)or if people have to use this new items to be competitive in all the type of gw2 gameplay, make the new ascended stats avaible without hours of grinding.

that blog for now its only killing my hope for this game… no real answer, and only more secrets about the future of the game content.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

does no one on this forums play gw1? its just infuse armor >_<

That would be fine, but no of those articles sounds like that.

We have to wait for the official statement and until then we can’t do anything expect showing Arena Net that we won’t be happy if they would add a new tier of gear.

speak for yourself. I would be very happy.

Except you stopped playing after a month like you did TSW and went to WoW. Not to mention all the badmouthing you do about this game.

Gear treadmills is the worst type of content to keep people playing. As it is that’s exactly what they open the doors for with what is said.

Do I know you? I’m still subbed to TSW. What does any of this have to do with me being happy that Anet listened to it community and added progression?

What community your talking about ? Because Guild Wars was always played because it has horizontal progression. No gear progression in team of tiers or better stats ..

If you are talking about wow community .. okey then

What is the #1 complaint about this game? Lack of progression. Ascended armor is the answer to the question. Good for them for listening.

There is enough content for the “hardcore casual” give the rest of us something.

really no, the first complain is lack of endgame, and you can make an endgame when people are ready to reach that end.

now most of us are geared, its time for the challenges! (and if its only for skins, its good enough for me.) The new dungeon is the right thing, not the new tier!

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

READ. READ BEFORE YOU POST.

It says (even in your quote) ITEMS. not ARMOR. ITEMS. ITEMS. ITEMS.

Ascended ITEMS being better than Exotic ITEMS != GEAR treadmill. There has been no indication that any ARMOR or GEAR is Ascended. Just that there are NEW (leading to believe not things in the game currently) ITEMS that are of Ascended quality.

L2Read please.

Weapons are exotics, armors are exotics, jewels are exotics, so if theese ascended items are better then exotics, they can be only: ARMOR, WEAPONS, OR JEWELS.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

Personally, I’ve never seen a game fading out so fast, so IMO they drastically try to change one of their core philosophy in an attempt to stop this massive disinterest in the game.

Personally this is the first MMO ive played (and ive played most of them since the start) that ISNT fading.

I’ve spoken with over 30 guild leaders in last 2 weeks and even the guilds that had over 200 players are now barely see 5-10 ppl logging, so whilst I can’t speak on a large scale, I can at least tell you that players that swore that this game will keep them playing for years, have suddenly “disappeared”.

They need to bring a “carrot” to motivate ppl and skins it’s just not gonna cut it anymore, no idea if the new armor stats will change this, bu what’s interesting is that they at least acknowledge they have a problem, unlike the dedicated fans. -)

That carrot is PVP and PVE BALANCE… most of the player that are lefting are people that follow this project from the beginning, they was expencting something they simply dont have after the purchase of this product.
A new tier (if its exist) need only to make angry, other old follower of the project.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

Well, my optimistic hope is that the idea of ‘Ascended’ gear came about as a response to feedback from players who can’t maintain interest in a game without vertical character progression. It’s not hard to find people who share that sentiment, asking for upgrades to gear. And there are relatively few people, up until this point, who have posted to argue against those people – presumably because the people who are opposed to vertical progression felt there was no need to speak up, as the game was already (mostly) serving their needs.

Exactly. And then, people who need vertical progression to remain interested in the game, the basic rule of greed applies. To paraphrase:

Greed is not satisfied by possessing things, only by a acquiring more.

The same is true for people who want a gear treadmill. For them it is the acquiring of the gear that is important, not actually having it, because that bores them extremely quickly; while on the other hand, many who came here under the explicit premise that there is no gear treadmill, are very content with not constantly acquiring new gear. My main character has been wearing the same stuff now for some weeks, and instead of getting bored, I feel even more invested into the game, because my character, her looks, playstyle, trait selection etc. has gained a sort of permanency I thought I could rely upon (and for which I also paid real money to transmute my gear together, by the way!).

Exactly, people that have buyed this game, and now they are bored because there is no vertical progression, they have simply buy the wrong game. Most of us are here EXACTLY for the NON VERTICAL progression.
ANd add more and difficult events, dosent mean add stronger items to balance, but simply add situations were players have to study new methods to overcome its obstacle.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Some Retaliation observations and suggestions.

in Guardian

Posted by: Ganzo.5079

Ganzo.5079

Boon removal is a necromancer feature, and its ok with it…
But for example, if a wheel of you car is not at the optimal pressure, and you cannot drive well, WHY change all the engine! it dont make sense, simply pump that wheel! if the problem is retaliation, simply re address retaliation, and rebalance the guardians offensive skill to keep our overall damage. (you do the same damage but in a different way)

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

(edited by Ganzo.5079)

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

ITT People assuming the worst based off a very small trickle of information

at 3 days from the update, ppl expect to know all about the new update! if they give us only “a very small trickle of information”, its their fault for all this mess.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

They say the stats will be SLIGHTLY better and everyone is freaking out? What? We haven’t even seen what the stats on this stuff is yet. Also no old content is being made obsolete by this. It sounds like the gear is just a reward so people who enjoy the dungeon can do it more efficiently as it progresses in difficulty, which I think is a good idea. We shall have to wait and see though I suppose.

If SLIGHTLY is not a problem why don’t they make these new items SLIGHTLY WORSE than exotics?

Because why on earth would you go backwards? The game doesn’t need to be easier lol

lol even if they are slightly better, they are BETTER, and on a WvW duel, if you are as good as your enemy, if you have a better item, you win! and if the item hard to get, the chance for you enemy to beat you, are = 0 !

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

(edited by Ganzo.5079)

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

But the change to legendary weapons (now they have better stats then exotics, look the DB) keep people think that this new ascended items, are a new tier (the red tier)…

I hope that this blog come out very soon. Too many question to answer!

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

Is the community overreacting?
Yes

Should the developers be more transparent and communicative?
Yes

Do we need tier 3 gear 2 months after release?
No

i dont know if ppl are overreacting, i have followed the project for about 4 years before the release, and one statement was:
no gear progression.

now, im not angry for this, but i have some question that NEED a clear answer.
I left wow to follow that 4 years of magnific blogs, that simply are not represented in the actual game, and instead of keeping that promise, we are going in the “big no” zone. So, ok some PPL are exagerating, but i understand clearly that concern .

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

This new tier its not a problem if its:

1)the real maximum level of GW2 items
2)if it accessible to all in a decent amount of times (ex: no droprate 0.001% only from bosses, let the grind only for skins!)
3)if its accessible to players that dont do PVE and dungeon(to not unbalance WvW)

for the infusion slot, i dont know, maybe it will replace runes, and it will be fine…
but if its like a second rune slot, it can create a lot of mess with WvW players if its not accessibile to not hardcore players. (or player that can play only 1 or 2 hours in a day… this was the strengh of the actual tier sistem)

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

WvW is a huge problem of this new tier thats incoming… there players that do only WvW and Spvp… and if there is no other way to get this new type of gear beside dungeons, WvW will suffer a lot.

But my concern in not for the new stats (i hope that di difference is minimal) but the new infusion slot, if a player that play only WvW cant have the infusion on its gear, he will be always less strong than a pve player that do sometimes WvW. i the new slot is accessible to exotics too, i think that the balance will be “fine”. we need only to grind some more, i have no problem to this, but one of the promises was “no grind for stats, but only for estetics”

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

(edited by Ganzo.5079)

WvW Guardian feels weak

in Guardian

Posted by: Ganzo.5079

Ganzo.5079

I have to say that guardian on WvW are not weak, i lost only when they attack me in 3 or more persons, against 2 enemy i win 75% of the times, or i simply dont get the kill because they run away and i cant catch them.
But yes, guardian on WvW is a bit out of place… WvW is a very mobile type of gameplay, and guards are the less mobile class in this game

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

No more guardian nerfs plz...or make them pvp only

in Guardian

Posted by: Ganzo.5079

Ganzo.5079

So, OP, if anything needs to be nerfed its the pve side, not the pvp side. I think you got it all wrong.

Sorry but this is wrong from all the point of view you see it.
The extreme suvivability of guardian is accessible to PVP and PVE, and if devs have to nerf this, they nerf it on both sides.

For the Pvp side, there arent so much glassy guardian, must of us play bunker, because they can to damage simply healing themself and protecting and this is really OP… the nerf must be done on retaliation side here, and maybe pump the overall skill damage (so or you defend, or you do damage, but you can do both at the same time)

For pve side: all the pve is unbalanced, and at least one tanky guardian is needed on a dungeon party (especially if its a pug party) if you dont want die too often. Nerf tanky builds must be equilized by a general pve tweaking.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

The truth is, dungeons are unbalanced.

in Fractals, Dungeons & Raids

Posted by: Ganzo.5079

Ganzo.5079

like the paralizing spiders on TA, why all the spiders can paralize, i run a shout guardian with rune of soldier, and my team can resist no more then 4 or 5 sec.. poison is ok, but hard controls must be placed ONLY on few rare and hard mobs.

Only the Stonetouch cause the ‘petrification’ effect.

even if its that ability, there is no reason to give that ability to minor enemy like a little spiders, because they come on good number. YOU are paralized, you breake it, and you are paralized again after a second.

or Caudecus manor (asura path) whats the sense of all that silver bandits after gunpowder morgan? they are immune to all(we tryed to block em with ring of warding\line of warding or barrage) , and stability dont work to protect team mate from tha bomber blast. So here where is the strategy? where is the teamwork?

At that point, Bandit Thugs start to appear in the trash groups and they can grant aoe stability to the other mobs. Not sure why stability isn’t working maybe you’re mistaking Stand Your Ground ad being an AoE stun break and using it too late? Bear in mind Bombers actually throw their bombs and counts as a projectile that can be reflected. Saboteurs place bombs at your feet and you can move away from them. (could be other way around.)

in that part i was running with stand you ground, and halloweed ground and wall of reflection… im not sure about the effect of wall of reflection, because in that place, the camera is a bit messy, but im sure that all my party members was under the effect of stability 10 sec from halloweed ground.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

...retired my guardian.. rolled a thief

in Guardian

Posted by: Ganzo.5079

Ganzo.5079

Hmm, i would be happy with a small retaliation nerf for increased damage with Hammer and increased range+damage with scepter and staff. Though for me, they should leave retal as it is. Retal is basically the core of guardian class mechanic ;p. Or they should just separate pve/pvp and leave retal as it is for Pve and change it in pvp.

its really wrong this thing.
NO one classe on this game really need a static mechanic like this, on PVP it broke balance, and on Pve its without a real use because you dont have to keep aggro by damaging.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

...retired my guardian.. rolled a thief

in Guardian

Posted by: Ganzo.5079

Ganzo.5079

I thought that arenanet already adressed Retaliation btw, didnt they nerf a few retaliation based things a few patches ago? If they leave it as it is, Retal will still function fine.

They hit some skill, but the change was useless, build with 100% retal uptime, are still here! so i think they change something else to address the issue.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

...retired my guardian.. rolled a thief

in Guardian

Posted by: Ganzo.5079

Ganzo.5079

I would also state that if you are a Guardian who knows how to play pvp you will literally eat Thieves alive with permanent protection + retaliation and mass survivability. Makes you an insane bunker.

but retaliation is going to be addressed, so a bunker build is going to be only a meat shield, i hope at least they nerf the damage of all the classes as glass cannon.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Weapon skills revamped.

in Suggestions

Posted by: Ganzo.5079

Ganzo.5079

as for weapons skills, i like the fighting game-esque feel of looking at your enemy and knowing what to expect from him, and playing accordingly.

Yes but have more skill on a weapons, can help to develop your personal playstile(have a weapon with all fast CD skill, or keep only autoattack and use strong but slow skill, mix the two things…), and i have to say that not all skills must be tied to a single weapon, but for example if they make a skill for warrior like:

Cross slash: slash your foe twice and make it bleed, a skill like this can be tied to sword, axe and greatsword…

or

Heavy sweep: knockback all the enemy in front of you (180° on weapon range). it can be tied to greatsword and hammer.

Skill made with this method, can promote, build diversity (because maybe you want to take a skill shared between two particular weapon) and develop your traitline around that particular choice

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

The truth is, dungeons are unbalanced.

in Fractals, Dungeons & Raids

Posted by: Ganzo.5079

Ganzo.5079

the real problem for is not the challege (sure they have to make something new, and more challeging) but the must be calibrated to be overcomed with a good strategy or good teamwork. Now some part of dungeon are extremely difficult to pass, due to extreme control by some mobs:

like the paralizing spiders on TA, why all the spiders can paralize, i run a shout guardian with rune of soldier, and my team can resist no more then 4 or 5 sec.. poison is ok, but hard controls must be placed ONLY on few rare and hard mobs.

or Caudecus manor (asura path) whats the sense of all that silver bandits after gunpowder morgan? they are immune to all(we tryed to block em with ring of warding\line of warding or barrage) , and stability dont work to protect team mate from tha bomber blast. So here where is the strategy? where is the teamwork?

Gw2 is a game that have a balance for PVP fight, so pve fight must be similar to pvp match to be enjoyable or follow at least the same rules… Monster immune to controls are incredibly annoyng bacause a part of the non trinity concept is: there is no tank because all classes can control! Reflect about it ^^

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

hammer/scepter build?

in Guardian

Posted by: Ganzo.5079

Ganzo.5079

As a matter of fact if you do want to run a hammer build you’ll have to resign yourself to taking ten minutes to kill anything. You could go Hammer/GS and just never actually use the hammer? I dunno.

its ok if you dont like hammer, but take your personal taste as law, its not.
Im not an hammer lover, but im using it, and its really more viable then GS.
Yes its A BIT slower on autoattack, but its the most balanced weapon we can use now.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

(edited by Ganzo.5079)

Will Combat Mechanics be deeper ?

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

The skills sistem of GW, was more immersive, because the build was yours, maybe that wasnt i simple sistem to master, but is was really rewarding! and you had A LOT of possibilities to combine skills to have your real personal build. (fast skills CD, only autoattack and long cd Skill, its was you personal choice to do so)
Now we have 10 skills and the traitline, but the build played are always the same. have 5 skills tied to the weapon choice is not smart,bacause you build choice rely in the 3 utilities and the elite skill, but the thing that you have TO UNLOCK weapons skills by using the weapon, make me think that in the future they add more weapon skills, because with the actual sistem, unlock skill that are always the same, dont have any sense.

And about the Pve balance, i think that for now monster are not calibrated, if you make a game that is mostly balanced about PVP (on paper) you cant make monster totally immune to controls, or tiny monster that come in wave of 10 and the can paralize you, or push you away, with every single blow, because my character can have stability (sometime) can clean condition, but it cant have permastability or clean conditions every seconds, because normal mobs can control ME WITH EVERY SINGLE BLOW.

and for WvW… Now we know that devs are going to split some skill to make them balanced for Spvp and Pve… BUT WvW is a PVP mode that follow Pve rules…it dont make sense! is awesome have as concept, i love going around on WvW, but please Anet, if you make some change to balance PVP, make them effective on WvW too!

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

trying to find a good build for dps/support

in Guardian

Posted by: Ganzo.5079

Ganzo.5079

talking about pve or Dg run, for dps support i go with hammer\mace+ focus, but it can work with shield too (its less useful anyway) i change mace to scepter, and hammer with staff, for the fights i cant handle on melee range.
Dont focus on a single weapon set, but keep at least one weapon per type in your inventory.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Nov 15 is make or break time

in PvP

Posted by: Ganzo.5079

Ganzo.5079

its sad to read how pvp and pve world are always against each other.

pvp players think that game is unbalanced because is based around pve
pve players think that the game is getting worse and worse for the sake of the balance on spvp.

the real thing is that this game is actually a huge beta! and its unbalanced on both fronts.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Some Fun Venting (hopefully)

in Guardian

Posted by: Ganzo.5079

Ganzo.5079

The best thing about Leap of Faith is that there is no Z-Axis.

the best thing about leap of faith is that i can blind to death someone XD

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Thank you for this class

in Guardian

Posted by: Ganzo.5079

Ganzo.5079

dont take me seriously but its sound like : please dont nerf this class again ! its perfect! dont nerf retaliation too!!!! XD

ok now being serious, i love this class too and thats exacly why im one of the guys that propose change to balance or improve some aspects of guardian…

we have very different attitude, but we share the same love

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

(edited by Ganzo.5079)

My List of Guardian Problems

in Guardian

Posted by: Ganzo.5079

Ganzo.5079

First of all I know it is kinda offtop but stills it bothers me xD so :
Pls Stop thinking of Guardian as “Soldier type” class wich warrior is.
Guardian isnt Physicaly based STR class as Warrior, he is Mage (Battle mage of kind ) who uses his natural str + magic enchancments to use Heavy armors and weapons (and those use magic too :symbols/blinks/burning etc ), in that case his low HP pool makes perfect sense

Really no, guardian is a soldier that use magic to protect himself and the others.
The health pool thing is only for balancing purposes.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Some Fun Venting (hopefully)

in Guardian

Posted by: Ganzo.5079

Ganzo.5079

All the player that dont play a guard, are going to ask devs to buff us!

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

My List of Guardian Problems

in Guardian

Posted by: Ganzo.5079

Ganzo.5079

Stay tuned for the next big content patch. I’m willing to bet we’ll see changes.

i really really really hope this! but i have also fear, because problems on a great patch, are more difficult to fix instead of a lot of little fix relased in short time.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Consolidated Guardian Feedback Thread

in Guardian

Posted by: Ganzo.5079

Ganzo.5079

i reply only on some point, because i agree 100% to the rest:

2)i already create a suggestion topic, and i have proposed an idea like this… i hope staff take in consideration the idea to make simbols more punitive, because they are awesome for Pve, but for PVP they simply are images on the ground, all enemies go on your simbols, but no one is punished.

7)smithe condition is already a powerfull skill if traited… ok its not a great punish, but cure condition, damage, heals…with a 20\16 sec cd. for me its ok.

8) i dont understand why we cant use utilities when we summon the book, for me its the only tweak they need.

15) shelter is the only real block skill we have (beside focus #5), it dont heal too much, but i think its ok… for healing breeze i agree, its kinda useless in this actual form.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Funniest Moments in PVP?

in PvP

Posted by: Ganzo.5079

Ganzo.5079

This come from WvW, but its funny xD

I was running around with my guardian, and a couple of warriors, and an enemy elementalist was AOE us from above, on top of a pillar.
i placed my line of warding on the pillar, and he fall down...

"Fresh meat guys"

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

How to improve our defenses.

in Guardian

Posted by: Ganzo.5079

Ganzo.5079

What I don’t agree is that guardian is as fundamentally flawed as you seem to think it is.

I dont think guardian is broken, i continue to play it after 500 hours of gameplay. But he miss something and thats all.
If you look my proposal i havent propose Stunlock, knockback, daze, immobilize increasing damage or something else.
For what we have on hands NOW, we are a class that have limited way to move, because:
Not all players, pick the same weapon.(only 2 weap have a real close range skill,MB work only on close combat)
Not all players pick the same utility skill.
Our ranged options are… LOL

When i state “we lack of controls”, is because our major controls are tied to a long CD, and we dont have minor control options, the simbol proposal aim to that minor control component, and if i have to make some calcultation, it result something like:

Simbol of faith: -24% movement speed -16% effective heal
Simbol of protection(i take 3 seconds as cd): -9% movement speed, -6% effective heal
Simbol of swiftnees: -45% movement speed -30% effective heal
SImbol of wrath: -60% movement speed -40% on effective heal

Now if the less effective heal is overpowered i have no problem to reconsider this. and thats why i ask to PPL to be constructive instead of simply reply with:
No No No, guardian is ok, guardian is OP.
——————————————————————————————————————————————————————————
For the Virtue of courage proposal. I like the active blocks, and i really prefer to discharge that random use and choose when to use my def, it can become something like this and be similar to the actual VOC:

Virtue of courage:
NO passive effects.
When you use it you have aegis on you (cd 20 seconds)
you can use VOC another time before the 20 sec timer expire, to grant aegis to the party (60 sec cd to refresh the virtue)
———————————————————————————————————————————————————————————
and for the ward proposal, it only add mere tactical choice, you force to opponent to change direction by the use of double sided skills, but its nothing substantial.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

(edited by Ganzo.5079)

Some Fun Venting (hopefully)

in Guardian

Posted by: Ganzo.5079

Ganzo.5079

-SOW cd is still too LOW…

-My leap of faith have 100% accuracy!

- i use my judge interventions on bunnies because im lazy (ok this is real o.o)

-the best spirit weapon is the shield, i cant live without it.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

(edited by Ganzo.5079)

How to improve our defenses.

in Guardian

Posted by: Ganzo.5079

Ganzo.5079

This has absolutely nothing to do with guardians’ defense. None. You can survive just as long without retaliation, and bunker builds SHOULD struggle to do damage.
We’ve already been over the whole control thing, and guardians have plenty of it despite your claims to the contrary.

That famous post on the lack of ranged option, states clearly that guardians lack of something, my idea to have better control, aim to mantain the guardian what its now: an awesome close combat fighter, with limited ranged options(and without retaliation)… but if devs provide some kind of better ranged weapon to be capable of handle long range fighters\running foes, i can stop to make proposal, its really not a problem for me.

EDIT EDIT: And no, most hammer guardians are not glass cannon, they run toughness + altruistic healing.

hammes glass cannon go for berserk or knight equipment that sinergize well with AH due to high crit… thats because i write “glass cannon”, because a real guardian glass cannon cant really exist.

Edit: Now we are going OT anyway, you dont like my idea, ok! but i stated clearly one thing

Before start writing i state one thing. if you dont like the post, and you came here only to bash people, dont reply…
If you dont like something, and you have good ideas to improve our class, Whitout make guardian too OP, you are welcome here.

maybe my title is misleading, but as you can see, my english s.uck.

Edit: edited first post.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

(edited by Ganzo.5079)

mmo ...... RPG <--- forgotten

in Guild Wars 2 Discussion

Posted by: Ganzo.5079

Ganzo.5079

Neverwinter Nights was the only MMO actual roleplaying game I’ve ever played. Hell, people STILL play it and it’s over 10 years old.

I played on a Full RPG shard for about 5 years, im still crying for the epic death of my LVL 25 shadowdancer ç_ç

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

Pals with Warrior Question

in Guardian

Posted by: Ganzo.5079

Ganzo.5079

Simbol guardian with hammer, and stance+shout warrior…

best tanks ever xD

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

How to improve our defenses.

in Guardian

Posted by: Ganzo.5079

Ganzo.5079

Unless I’m crazy, retaliation doesn’t actually block or reduce incoming damage. It just damages people who hit you (the damage of which scales with +power), despite the wording. So it’s way more effective against a bunch of quick small hits than slow, hard-hitting skills, and still has nothing to do with guardian defense except that it synergizes well with it.

OMG me and you have some problem to undestand each other.

now why guardians are considered OP? because retaliation can do damage from every distance, and paired with an high defense make you a beast… when the uptime is near 100% you can only focus to heals. its Awesome with bunkers, but its still a good damage source for “glass cannon” guardians (they use all an hammer, so ret uptime is 100%) and even without hammer you have GS simbol, virtues, shouts, traits… all source of retaliation.

But with a limited ret uptime? can you still control an enemy that attack you from distance? im NOT SAYING that i want to slay an enemy whit a bunker build in a couple of hits (i dont use a bunker because a dont do spvp). but without this damage\control source you need something else, not strong as retaliation, but something else.

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL

(edited by Ganzo.5079)