Showing Posts For Geiir.7603:

My sPvP build

in Thief

Posted by: Geiir.7603

Geiir.7603

First of all: welcome to the thief glad to see more people choosing thief, even though we have a date with the nerf bat regularly.

First off I want to say that pretty much all shadow arts traits are close to useless in sPvP. When you are in stealth you won’t contest the point you are fighting on, thus being at no use while you are in stealth. Therefore stealth is used more offensively in sPvP than in WvW. I use it to set up burst, sneak around unseen or to position myself – not to heal or hide.

A popular build currently are the panic strike 6/0/2/0/6 build. I want to recommend it since it has ok condition removal, good control and good damage. I want to tell you right now that thief is squishy. We will die if focused in any team fight. Therefore it is our job to control the fight, stay on the sideline and wait for the right moment to strike. It is hard to learn, but when mastered, one of the most rewarding professions in the game!

Secondly: have Shortbow as your second set. The control, AoE damage and positioning tools this set give you is so valuable that it is almost mandatory on all sPvP builds!

Improvisation: this trait is too unpredictable, which is why it is rarely used. I would rather take dagger training over that trait.

i will write more later when I get back from work.

Melder – Thief

(edited by Geiir.7603)

Revealed Training

in Thief

Posted by: Geiir.7603

Geiir.7603

Ok so sounds pointless in pve thanks. Know what to trait now

Good choice, the +3 initiative will do more for you than 200 revealed power. Especially since the GM minor crit trait gives 10% damage when over 6 ini.

Not with daggers in boss fights. D/D have no use of the extra initiative, so the increased auto attack damage will actually add up quite much.

Melder – Thief

Last Refuge Trait!! ....whyyy??

in Thief

Posted by: Geiir.7603

Geiir.7603

They should have the trait stop everything the thief is doing so it won’t accidentally kill the thief. And not prof when the thief already have the revealed debuff.

Melder – Thief

[Guide] Book of Shadows: The Thief Handbook

in Thief

Posted by: Geiir.7603

Geiir.7603

There, updated all skill and trait facts to match the recent patch and added some of the input from you guys! Thanks for helping me make this guide as good as it have to be!

The current leveling guide is out-dated and I am working on creating a new one. I have created a new thief and will level him with the new system. I need to learn a lot again since a lot has changed since I leveled my first Thief, so I’ll play through 1-80 and release the guide as I have done that.

Melder – Thief

(edited by Geiir.7603)

Glassy WvW build

in Thief

Posted by: Geiir.7603

Geiir.7603

Revealed Training works excellent if you pre-cast backstab into steal. It’s also a nice damage boost with auto attacks and shadow shot between stabs or while I get revealed from Sic’em or Analyze. I still like Hide in Shadows because of the condition removal (which this build highly lack) and the stealth it gives me (and removes yet another condition).

I just fancy traveler runes, but I agree that they are not optimal.

As for Executioner vs Hidden Killer; I really think this boils down to personal preference. My biggest concern is getting those stabs, which is why I stick with HK. Again, this boils down to player preference and style.

Melder – Thief

[Guide] Book of Shadows: The Thief Handbook

in Thief

Posted by: Geiir.7603

Geiir.7603

Thanks for the feedback guys! Yep, working on updating it in the coming days.

SirVincent:

Thanks for the clarifications and adds. It is true that initiative need regeneration and work as our cooldown, need to clarify that a bit better. But on paper we don’t have cooldowns on weapon skills, which is what I am meaning. This mean that we need to think what skill we should use at any given moment during the fight, since using one ability may make it impossible to use another in a few seconds due to initiative cost. I am going to write a more in-depth explanation of initiative.

Doesn’t Elementalist have lower health pool than us? Have to check that one out before adding ^^ Thanks for the feedback!

Melder – Thief

Invulnerability skills and capture points

in PvP

Posted by: Geiir.7603

Geiir.7603

Yet stealth doesn’t cap and is far from any sort invulnerability. If someone is really having trouble finding that stealthed thief on such a small node I wouldn’t blame that on stealth.

Melder – Thief

Glassy WvW build

in Thief

Posted by: Geiir.7603

Geiir.7603

Gw2skills.net isn’t on my side today…. I run travelers, not altruism. Ah, pack runes should work great too! Let me know your results.

Melder – Thief

Glassy WvW build

in Thief

Posted by: Geiir.7603

Geiir.7603

Updated the name to fit more. Was initially running only berserkers, and the name was just put there since this is far more glass than most WvW builds we run.

I have played the signet build too, but that is really a one trick pony. This has more sustain and chances of surviving after the initial burst.

I do not use traps. That trait was supposed to be Mug, just a wrong click on my phone. Thanks for noticing btw ^^

As for runes; I know there are better alternatives for damage, but I just like the 25% movement speed bonus.

Melder – Thief

Glassy WvW build

in Thief

Posted by: Geiir.7603

Geiir.7603

Rune of the Wurm looks a good choice too. The reason I’m running travelers are because of the movement speed really. Glad to see that there are other than me who do this too! Have a ton of fun with it currently

Melder – Thief

Glassy WvW build

in Thief

Posted by: Geiir.7603

Geiir.7603

So, I have been playing around with this build for a few nights in WvW. My first thought when creating this was that I would have some serious trouble fighting pretty much anything, but boy I was wrong. There are, however, little chance of ever trolling a group of 4 or more and pretty much impossible to kill them (granted that they are on an equal playing level).

The pre-cast of backstab and then mug combo gave me some awesome backstabs and a quite nice boost in damage. I even laugh when encountering Rangers and Engineers since they usually try to reveal me or nuke me from range (I swap signet for smoke field to handle their initial ranged burst). This is where the real fun begins. I stack on them and blind them with +200 power auto attacks from revealed training and shadow shots – which enhances my damage quite much.

The constant in and out of stealth usually deals very well with conditions due to the 2 points in shadow arts. This build is very high risk and very high reward if executed right. It is very hard against condition heavy or burst classes, but played right it worked out well! The lack of Initiative from trickery is noticeable, but it works somehow. I dare any other thief out there to try this in WvW! I loved it and I hope others will too! Would love some feedback on this.

Ps: if you’re comfortable with it you could go with full zerkers instead for even more out of stealth pressure.

Melder – Thief

(edited by Geiir.7603)

How do I rank up fast in PvP?

in PvP

Posted by: Geiir.7603

Geiir.7603

So a PvE player want a PvP finisher. Why? It is meant as a reward to show off rank and determination as a PvP player. So if you want it you should farm soloq as everybody else does.

Melder – Thief

Denying capture

in WvW

Posted by: Geiir.7603

Geiir.7603

A small roaming group should have zero problem killing or send a thief fleeing inside such a small circle…. I take it we are talking about thief, right?

Melder – Thief

Decrease In Thieves

in Thief

Posted by: Geiir.7603

Geiir.7603

Thief is my main, haven’t touched him for a month.

I feel you bro… Logged in the other day and jumped into WvW. My first encounter: one engineer and two rangers. Instantly got 6 seconds of revealed and rapid fired. Took 23.000 damage within the next two seconds. Went back with my ranger, full zerk with longbow. Doing on average 10k or more with each RF. And people seriously complain about a backstab of 4-8k?! That RF can be done from 1500 range and tracks targets. Backstab require you to be right behind your target. Yeah.

Melder – Thief

"Revealed" skills game breaking for thieves.

in Thief

Posted by: Geiir.7603

Geiir.7603

Kite? On a thief? You’re kidding, right? The only thing we can do is run. Shadowstep and shortbow #5 and never to be seen again.

So what would you call it when the ranger uses “Sic ’Em”, and I infiltrator’s return, move around a corner to obstruct the longbow, wait a few seconds for the pet to come to me, then Infiltrator’s strike to the ranger and continue attacking him while keeping away from the pet? What would you call it when the pet goes back to the ranger to attack me, and I evade it a couple of times while still dealing damage and positioning myself on the opposite side of the ranger as my return spot, then use infiltrator’s return out of range of the pet and to once again obstruct the ranger’s line of sight? What would you call it when I then wait 2 seconds while the ranger turns back around to face me and the pet makes it’s way toward me, away from the ranger again, and I shadow step back to the ranger, down him, cloak and dagger, and stomp him?

If you can’t handle a pet that has a few seconds of +40% damage without stealth, why was this post not made last year regarding 2v1 scenarios? A pet is less of a threat than another player. It actually tells me before this patch that you’d have been tanking the pet which is something that should be worked on. I mean, what’s the point of building for survival through evades and mobility if you don’t use it?

What you are describing here is not kiting. Kiting is keeping distance between you and your enemy while you deal damage to him and he can’t do it as effectively as you. P/D is a great example of kiting weapon sets. What you describe is running away, baiting his pet and breaking los. That has nothing to do with kiting.

Your idea again pressures everyone into sword builds. You think it is fair that ANet make stealth dependent weapon sets useless because some scrubs cried about stealth? Sic’em isn’t the worst, since that skill actually can be countered, but Analyze is borderline op. 1200 range instant cast – in other words; no counterplay at all.

As an end notice: when I play my Sword builds I regularly do what you described. But that is not kiting.

Melder – Thief

On the bright side...

in Thief

Posted by: Geiir.7603

Geiir.7603

On the bright side… you’re revealed.

Revealed Training builds going to be a new thing?

Melder – Thief

Open Letter to the developers

in WvW

Posted by: Geiir.7603

Geiir.7603

I know what the thief is about to do and how to counter it.

Still have to find a SINGLE PLAYER explaining me how to kill a thief with anything but another thief or engi.

Not much different against a warrior…except the war ignore the engi, but has less Killing potential itself.

Not less OP for that…issue is being immortal.
If you are immortal even doing 1 Damage is too much.

If you really think thief is immortal, then you can’t have ever played one. A thief with dagger main hand probably have between 14-18k health in WvW. Any focus can and will kill the thief, unless he run away.

What I said is true, but I do that on all my alts. On my thief it is just a game of hide and seek, but I don’t have problems with thieves on my alts either. As I said; thief is insanely easy to predict. Once you learn their rotations you will find them much easier to deal with, unless you meet a very skilled player – but those are far between.

Since it comes from many known WWW thieves in thief section i would try a better answer maybe….

Show me these well known thieves that think thief is immortal… You just made a blind statement without any proof, so please, show me the proof. When I look at the thief forums now I see nothing but thieves, well known and unknown, sick of being weak, have our weapon sets destroyed and getting hard countered by silly abilities. Please, show me these thieves that claim that we are immortal.

Melder – Thief

Would this be considered a second exodus?

in Thief

Posted by: Geiir.7603

Geiir.7603

This time I don’t even think people will shelf their thieves, they will simply leave the game. ANet talked about this patch bringing lots of interesting stuff to PvP and WvW. We got commander tags with colors, golem mastery and standardized models for teamq. So. Game. Breaking. Omfg.

I for one are seriously starting to doubt that we will ever see any communication between devs and players. A lot of players are giving good and constructive feedback that the devs seem to just ignore. It feels like they live I a bubble with unicorns and rainbows where terms like “everything is working as intended” and “we are working on it” are well used. Their whack-a-mole balancing and all these hard counters just make this game very boring and takes the skill level down.

I heard Wildstar had transparent devs and a good community. Guess I’ll give that a chance… Very sad, because this game has so much potentional. Just too bad the devs won’t listen to their players.

So my prediction is that we will see a mass exodus from the game, not the profession.

Melder – Thief

Open Letter to the developers

in WvW

Posted by: Geiir.7603

Geiir.7603

I know what the thief is about to do and how to counter it.

Still have to find a SINGLE PLAYER explaining me how to kill a thief with anything but another thief or engi.

Not much different against a warrior…except the war ignore the engi, but has less Killing potential itself.

Not less OP for that…issue is being immortal.
If you are immortal even doing 1 Damage is too much.

If you really think thief is immortal, then you can’t have ever played one. A thief with dagger main hand probably have between 14-18k health in WvW. Any focus can and will kill the thief, unless he run away.

What I said is true, but I do that on all my alts. On my thief it is just a game of hide and seek, but I don’t have problems with thieves on my alts either. As I said; thief is insanely easy to predict. Once you learn their rotations you will find them much easier to deal with, unless you meet a very skilled player – but those are far between.

Melder – Thief

"Revealed" skills game breaking for thieves.

in Thief

Posted by: Geiir.7603

Geiir.7603

Wonder when we get a 1200 range instant cast skill that remove ranger pets for 6 seconds and take away the engineers ability to use toolbelt skills and kits for 6 seconds?

Melder – Thief

Are thief nerfs really that bad?

in PvP

Posted by: Geiir.7603

Geiir.7603

The thief nerfs wasn’t as bad. But the indirect nerf we got from engineers analyze buff is just plain stupid.

Melder – Thief

Skyhammer

in PvP

Posted by: Geiir.7603

Geiir.7603

I love to stealth and then pull people to their death with scorpion wire. Then I realize I feel like I am cheating, because there is literally no counter play to what I am doing.

Oh, I also love to afk in spawn with other people who feel the same and just get a good conversation going about how much we “love” this map.

Melder – Thief

Open Letter to the developers

in WvW

Posted by: Geiir.7603

Geiir.7603

99% of the time they should be able to just keep going and ignore the thief.

It was told too many times already why this statement is totally wrong.
If you ignore a roamer your server lose points.

Also explain me how roamers build themselves for zergs…
We already know since forever why many classes can go full berserker in WWW like stealth professions do.

I know you fear anet balance, because their answer is usually nerfing to the ground rather than giving you a balanced gameplay, yet is not a good excuse.

As i said many times, if you are in a guild, you almost certainly had some beginners using a thief, and for sure you heard what they said when they tried an alt in WWW.

If you ignore a roamer, then yes, that player will cap a camp or kill some dolyaks, or even scout for his servers zerg. I mean ignore when the thief do nothing else but teasing the zerg, trying to occupy them. And as I said; every zerg should have no problem locking down and killing a thief. Especially post patch when engineers have Analyze that can reveal the thief for 6 seconds. Chain cc, analyze and some burst should kill the thief within seconds.

I never said that roamers build themself for zergs, they build themself for dueling and surviving. And thief was designed to excel at that role – and they do. Which is why I said that they have little trouble killing zerg builds – which is also why zerglings shouldn’t complain when their zerg build got wrecked by a dualist build….

Yes I am in a guild, and we have all had players trying out thieves. One thing all say first are that it is easy and stuff. Most because they face up levels (free kills) and zerg builds. But the second these guys meet a seasoned roamer or a havoc group they rage and delete their thief. All players that are new to this game is having a hard time against thieves – but this is until they learn how to counter us. Thief is by far one of the easiest professions to predict, and therefore counter. As I said; I wreck thieves with my other professions. Simply because I know what the thief is about to do and how to counter it.

Melder – Thief

Open Letter to the developers

in WvW

Posted by: Geiir.7603

Geiir.7603

"
It, and much of this post, demonstrates how little time WvW players spend in the sPvP arenas.

Pointless.
Only balancing factor is you lose point if you stealth in PvP.

Welcome to capture point balance.

Thieves in WWW will forever be OP until they do something about stealth.
Its not only the burst.

Just stealthing and equipping some defensive items let you troll and slow down entire zergs at their spawnpoints.

Can get easy points on doliaks and camps.
Can keep a player in fight.
Can kill easily zerg builds.
Can use traps
Can scout with total impunity.
I’m not even saying what happens if a thief stealth other professions…).

Unless you are going to tell me a whole map can t play WWW on SFR you can t really defend that point.

You can survive a thief if you are good often (not Always).
You CAN’T kill a decent thief (as thief forum says, if you kill a thief in WWW its a bad thief).

Its not that ANET doesn t know it since even in the past a dev said “if you make a thief run away, you won” (shortsighted and unexperienced statement imho…. because www woarks differently).

Its more 100% balance is pvp centered disregarding everything else.

Thief is not balanced much around PvP imo….

There is a good reason why thieves have little trouble killing zerglings; because we spec ourself for duels! A zerg build is usually built for something completely different than a 1v1, which means that when a zergling meet any roamer of any profession they are most likely to be defeated. Thieves are best at this because we pretty much have only 1v1 builds. The fact that a single thief can keep an entire zerg occupied for more than a few seconds just show how unorganized or simply bad the zerg or players are… 20+ players shouldn’t have any trouble locking a thief down and kill him. Any form of coordination and brain usage should make it possible to chain cc the thief and just nuke him (Analyze from an engie and Rapid Fire from one or two Rangers should be sufficient). If a thief effectively can troll a zerg, then it is the commanders fault for letting the thief harass them. 99% of the time they should be able to just keep going and ignore the thief.

Melder – Thief

Open Letter to the developers

in WvW

Posted by: Geiir.7603

Geiir.7603

Just because you have a lvl 80 thief doesn’t mean you have played him enough to understand the profession thoroughly. Not saying that you don’t, but having a lvl 80 does in no way say that you are experienced.

1. As I already said: in 1v1, if you go down you have already lost. And as you said, 1v1 quickly turns into a 2v1, whereas it should be very easy for your ally to pressure or cc the thief while he tries to stomp you.

2. The thief can heal/revive while stealthed. But as you said, if this end up in a 1v2 and you down one of the players and he suddenly start to revive; just pressure or AoE fear the thief. We have very little hp and are therefore easily pressured away.

3. Heartseeker is OP? Long time since I have heard that one… Dagger Storm OP? Never heard that one!

4. I play both on a regular basis and I have no trouble fighting thieves on any other professions – simply because I know what to do and how the thief thinks. Thief is very predictable and easy to counter if you know how.

And how much damage do the thief do while he keeps popping in and out of stealth? If he damages you from stealth then he will get revealed for 3 seconds, so he can’t immideately restealth. No, daggers do not hit harder! Their damage coefficient hasn’t changed at all. What we got was the same as necros did; cleave on dagger auto attack. Not higher damage, but cleave.

Here is how to counter his so called perma stealth:
See a thief dropping black powder and you know he will repeatedly use heartseeker in it to gain as much stealth as possible? Move into that field and see the thief cry as he land a heartseeker on you from stealth and reveal himself. Heartseeker while you are above 25% hp also hits for close to nothing, so don’t be afraid of the damage. I for one would rather eat a heartseeker than a backstab.

Melder – Thief

Skyhammer

in PvP

Posted by: Geiir.7603

Geiir.7603

They have removed PvP maps before, why not remove this piece of kitten that most of the player base doesn’t want?

What they could do to “fix” skyhammer is to add map voting before the match starts, which would in turn pretty much delete skyhammer.

Melder – Thief

"Revealed" skills game breaking for thieves.

in Thief

Posted by: Geiir.7603

Geiir.7603

Yes, they’ve only increased the duration by 50%, no big deal. Same ’ol, same ’ol…????

Your suggestion is to use “obstructions”? Seriously? Is this some new skill I don’t know about? So every time I get hit with Sick ‘em or Goggles I’ll just duck behind the nearest wall? LOL!!! Of course, why didn’t I think of that???

“Obstructions” aside, in my experience, 6s is a LOOOOONG time when you’re actually in a even-skilled fight. How many dodges/evades/dazes do you have to pull off in order to survive revealed for 6s? The answer is “too many”.

I’m not going to go through the list of possible thief builds and point out why most aren’t currently viable, but suffice to say that we’re running out of builds in a hurry. IMO, P/D condi is one of the last remaining builds that can hold its own, and tweaking it to withstand an unplanned 6s without stealth would make it no longer competitive to begin with.

You could, of course, make the argument that no one will run Sick ‘em or Goggles, but that’s a pretty weak argument. Thieves are prevalent in roaming and small group engagements, and running either of these two utilities is essentially a hard counter to the entire class.

All I’ve done is attempt to help rather than simply saying “you have x,y,z defenses”, “this is no concern”, or “L2P”. Given that you made this thread you have a genuine issue, so it might be worth listening to people when they offer guidance rather than attempting to mock it. I say attempt, because if you did indeed know to do that already, you wouldn’t have made this thread; thus your mockery has backfired. If you want to play a berserker class you need to know how to kite and obstruct if you want to survive. Your opponent isn’t going to reduce their damage or toughness for you, so why should you reduce your mobility for them? You don’t have to evade attacks for 6 seconds (you could of course), you merely have to evade your way to a corner for obstruction or a drop that the AI won’t jump down, or a wall to shadow step up that the opponent can’t directly follow. It’s nothing new. Anyone who has clocked a lot of time on their thief will have done this while low health just to escape and wait for their heal on a number of occasions.

These skills are shutting down our main defensive and offensive mechanic as well as rendering an entire trait line useless (good bye shadow arts). How can you even start to defend a 1200 range, instant reveal?! It has absolutely no counter.

Kite? On a thief? You’re kidding, right? The only thing we can do is run. Shadowstep and shortbow #5 and never to be seen again.

Melder – Thief

"Revealed" skills game breaking for thieves.

in Thief

Posted by: Geiir.7603

Geiir.7603

To make it fair we should have a skill that sends their pet away for 6 seconds or prevent the engineer from using any kits for 6 seconds.

ANet didn’t want any hard counters. Yeah right… That is pretty much all this game has evolved to. The fact that they give skills to other professions that completely shut down the professions main defensive and offensive mechanic as well as an ENTIRE TRAIT LINE is just so kittening stupid I don’t even know where to begin!

/rant

Melder – Thief

Skyhammer

in PvP

Posted by: Geiir.7603

Geiir.7603

+1 for removing skyhammer or at least get map voting to the game (which will pretty much remove skyhammer from soloqueue).

Melder – Thief

Open Letter to the developers

in WvW

Posted by: Geiir.7603

Geiir.7603

First of all: Ask the thief community if we think any of the devs have even played a thief. Short answer: No. Dagger doesn’t hit harder, the fact that you believe this just show how much time you have spent reading the patch notes. We can now hit two enemies with our auto attack chain only, which is easily countered by not stacking on top of each other. This is also completely irrelevant in 1v1 (unless we are fighting mesmers, but this will actually hurt the thief more than the mesmer).

1. Thief’s should not be able to spike while stealthed. No other class has this ability and it makes defense against a thief while down impossible.

All professions can stomp while stealthed, if they have access to stealth. Mesmer, thief, guardian, ranger and Elementalist have a counter to stealth stomp. In 1v1 it is cheap, but if you are downed you have already lost m8, so crying about this in 1v1 is just stupid. Have a friend close? He should be able to pressure the thief enough to get him off you or just use AoE cc.

Also want to mention: stability stomp. Immunity stomp. DS stomp.

2. Thief’s should not be able to heal others while stealthed. Again, no other class has this ability and makes it impossible to defend against this tactic.

Again, not relevant to 1v1. Very easily countered by pressuring the thief at his location (if a person is revived, where’s the thief at?) or just some cc.

3. Thief’s are able to remain virtually invisible 100% of the time. There are various threads on the internet that confirm this. Your team needs to take the time to read a bit.

This got nerfed long ago without using long cooldowns or completely wasting all initiative. Not a problem since the thief need to blow his cooldowns and doesn’t do anything to harm you or your friends while he is invisible.

4. It is not uncommon for a single thief to overpower and defeat 4 or 5 experienced WvW players, and that is simply not right. It demonstrates how overpowered the class is.

Agreeing with the previous poster: this really show how much time WvW players have spent in PvP… The only build I have seen that can do this effectively without he thief being one of the top players are P/D condition tank, but thief isn’t the only profession that can do this. The normal glass cannon builds can’t and should not be able to take on 4-5 opponents and actually win. Funny how people complain about the thief while I wreck thieves regularly on my other professions. Is it a l2p issue? I honestly think so.

The fact that you want thieves nerfed even more just show how much time you have logged on a thief. We are forced into either glass cannons that melt with any focus or a condition tank (boring). In WvW we melt if we are focused. In PvP we melt in seconds if focused. In PvE we were wanted for black powder, not sure about that any more…

Also want to mention that I have seen longbow rangers post patch that crit with Rapid Fire for over 13.000 at 1500 range, with haste in just 1 second… And people still cry about a backstab hitting for 4-7k…

Melder – Thief

(edited by Geiir.7603)

nerf the dagger pistol perma stealth rubbish?

in Thief

Posted by: Geiir.7603

Geiir.7603

First of all: if five people can’t pressure one thief enough to either get him running or stealth every time he can, then it is a serious l2p issue…

A thief can’t stealth 40% often or more, I mean; wtf?! We still have revealed, remember? So we can’t stealth more often than before… Yes, we took a big hit to this so-called “perma stealth”. That guy talking about taking Trickery for extra initiative; those very few thieves who play tPvP thief builds in WvW will not try to perma stealth – ever. These guys often know better than to waste all their initiative on staying invisible and not regenerating anything or doing any damage. And before you start saying that we can heal, clear conditions etc; try to scrap Critical Strikes on D/P in WvW and a wet noodle will hit harder. There are either x/6/6/x/x or x/6/x/x/6 builds for D/P in WvW.

This crying about stealth is just rubbish. A thief that stealth 99% of the fight is not doing any damage in that time. He is neither contesting anything (why stealth reliant builds are non-existent in PvP). Yes, he may regenerate hp and clear conditions, but if you pressure him enough he will just bolt off never to be seen again.

And to Sanduskel, our thief master. Please, post some videos of how easy it is to 1v5 people with this omfgop d/p build. And no, up-leveled players are not to be counted.

Melder – Thief

Thief get nothing

in Thief

Posted by: Geiir.7603

Geiir.7603

I personally think that the reason why they’re not buffing thieves is that everyone is just crying all the time about how they’re OP , which they’re not. But who cares, I’m still gonna rip them all a new one regardless of the changes. xD

Thieves aren’t OP as a whole, but Black Powder and S/D builds are. I have a thief toon and it’s kitten easy to get away from any situation with the BP + HS combo. This unlimited “Get Out Of Jail Free” card needs to be removed. Thieves have way too much leeway in those builds when it comes to getting unlimited resets. It’s not balanced whatsoever. Committing a mistake usually results in death on other classes, I’m glad you guys will finally feel that pain.

I still think the BP field should be changed to Dark to keep the blinding portion of the ability, while removing the “Get Out of Jail Free” card. Not to mention it buffs P/P’s sustain by giving it a field it can use for leech projectile combo finishers.

Doing so would completely destroy d/p since it will lose almost all of its burst by losing stealth. But this get out of jail free card you speak of are only true for WvW. Yes, the thief can bolt off, but it is not because of black powder and heartseeker. It is because of our amazing mobility through shadowsteps.

No D/P stealth spamming thief I’ve ran into in WvW has uses Shadowstep. They use Hide in Shadows, Blinding Powder, Shadow Refuge, Skale Venom, and Basilisk Venom. They don’t need to escape when they can easily make you try to in a single burst, and then down you while you try to escape. You can’t even stop the stealth spam if you tried because BP will blind you, and they stand in the smoke field for less than a second to HS from it.

They overload themselves on stealth because they know it’s all they need to escape with and kill the enemy with. I’m fine with heavy stealth use being caused by utilities, but not with a “No Risk High Reward” weapon skill combo.

A thief with no stunbreak? That will in most cases mean dead thief. One stun and the thief will be dead… Most thieves run shadowstep to counter stuns and as an escape tool. I have to say though, that I haven’t played WvW the last month, but as far as I know the old builds are still meta. D/P also lack burst compared to D/D.

Grumpy: Then how is it that I can wreck thieves in WvW on all my toons and you can’t? Thief is nowhere close to an immortal god, just try to play one and you’ll see. I have to say though, that P/D dire is a bit too survivable, but that is mainly because of dire gear and the condition food / crystals. P/D dire will btw be the new thief meta for WvW with the recent nerfs and buffs we get…

Melder – Thief

Thief get nothing

in Thief

Posted by: Geiir.7603

Geiir.7603

I personally think that the reason why they’re not buffing thieves is that everyone is just crying all the time about how they’re OP , which they’re not. But who cares, I’m still gonna rip them all a new one regardless of the changes. xD

Thieves aren’t OP as a whole, but Black Powder and S/D builds are. I have a thief toon and it’s kitten easy to get away from any situation with the BP + HS combo. This unlimited “Get Out Of Jail Free” card needs to be removed. Thieves have way too much leeway in those builds when it comes to getting unlimited resets. It’s not balanced whatsoever. Committing a mistake usually results in death on other classes, I’m glad you guys will finally feel that pain.

I still think the BP field should be changed to Dark to keep the blinding portion of the ability, while removing the “Get Out of Jail Free” card. Not to mention it buffs P/P’s sustain by giving it a field it can use for leech projectile combo finishers.

Doing so would completely destroy d/p since it will lose almost all of its burst by losing stealth. But this get out of jail free card you speak of are only true for WvW. Yes, the thief can bolt off, but it is not because of black powder and heartseeker. It is because of our amazing mobility through shadowsteps.

Melder – Thief

Thief get nothing

in Thief

Posted by: Geiir.7603

Geiir.7603

Lol @ all these tears. Ok for 1 most classes have only 1-2 viable builds to run with in WVW roaming. I hav played all classes except thief, and I am sorry but no class should be able to blind/stun and poof your dead before you could react, not to talk about the cheap exploits you use to kite a whole zerg and still stay alive after getting 100 hammer stuns lol. Thieves are OP I am sorry you have 1 build that is OP that no one can TOUCH. No class has anywhere near what thieves do. There are other builds just theory craft. PU mesmers are for mesmers that have no skill, and still thieves can rek them, it was much better before the clones nerf bat and that was the biggest homerun anet has hit any class with. Rangers suck point blank period they need buffs. Warriors makes sense with adrenaline with the patch. Engineers are getting to where they need to be. Guards are getting some nice buffs. And Ele’s well there pretty much the red headed step child, so dont give me the thief gets nothing QQ some more….

1. No thief (except those very rare ones that sacrifice all utilities, heal and elite for a one shot) can just poof and you’re dead. Unless your reaction time are ten seconds…

2. Exploit by kiting a zerg? You mean stealth? How is that even an exploit? Funny thing here is that yes, we can tease and kite a zerg. But this only show how bad these zerglings really are… When I have no trouble killing a thief on any profession, how come an entire zerg of 40-50 people can’t? One well placed stun and bye bye thief.

3. Rangers are getting crazy buffed next patch. Eles are still strong in PvP and will stay there. In WvW they are priceless in Zergs. In PvE they are welcome everywhere, so don’t give me that crap.

4. Thief literally gets nothing. Not even some simple fixes. This “OP” build you are crying about is the shadow arts trait line. It is too forgiving, I agree, but stop complaining about the weapon sets being op. That being said, I don’t run shadow arts in WvW – and I still wreck most people, by simply out playing them.

Melder – Thief

Bow suggestions

in Thief

Posted by: Geiir.7603

Geiir.7603

I think you are using the shortbow wrong if you are having trouble with it. For PvP it is the best weapon we have! We can easily damage multiple targets and proc sigils, lay down some debuffs with poison field (heal and ress 33% less effective), get from a to b faster than any other profession (reach hard to get areas too) and access to the single best blast finisher in the game.

It is not my main source of damage, but it is priceless as a utility, both solo and in team play.

Melder – Thief

September 2014 Feature Pack

in PvP

Posted by: Geiir.7603

Geiir.7603

Yes this was primarily a PvE patch,
Yes we’re probably going to have to wait 6 months for any new features.

Sucks, I know.

Probably won’t see any changes to things that matter for PvP before the three year mark… This is just ridiculous! They stated before launch that they wanted to be an esport. We all know how that went. Living Story ftw! -_-

Melder – Thief

"Steal Bug" Making thief unplayable

in PvP

Posted by: Geiir.7603

Geiir.7603

And btw, i really think an instant teleport every 20s that steals boons, does damage, daze, heal yourself and steals a counter profession skill is really too much for this short CD.

Ehm. That steal you speak of have devoted an entire trait line, four adept, two master and one grandmaster trait for that to happen… Still op?

Melder – Thief

I alt tab when in Queue..

in PvP

Posted by: Geiir.7603

Geiir.7603

I don’t think there are any way right now, but I too would love to see one.

My solution has been to run the game in windowed mode and just resize the window so I will hopefully see when the queue pops.

Melder – Thief

"Steal Bug" Making thief unplayable

in PvP

Posted by: Geiir.7603

Geiir.7603

I agree that these bugs are annoying (steal is kind of very annoying), but not game breaking. At least not for me.

Melder – Thief

Vee Wee's PvP Suggestions!

in PvP

Posted by: Geiir.7603

Geiir.7603

Just writing so this post won’t get lost.

Melder – Thief

this is a joke?

in PvP

Posted by: Geiir.7603

Geiir.7603

Ill answer this for you , SPVP makes no money for them so they dont care simples really

But they could. If the PvP community were to grow and they added more features and more regular balance patches this could turn into an esport. Then the game would grow all over and they would earn money through more box sales and even more gem store purchases. Maybe even through merchandise too…

Melder – Thief

Dilemma, I'm fed up of deciding! Help Me!

in PvP

Posted by: Geiir.7603

Geiir.7603

High mobility, decent 1v1 capabilities and masters of escaping? Thief. It has a tough and steep learning curve, but once mastered it feels pretty good…

Thief is simply unparalleled when it comes to mobility. We can travel across most PvP maps faster than any other professions. Our 1v1 capabilities are quite good, if played well that is. And our escapability is far ahead of the others. But holding a point? Not so much…

A good thief against a not so coordinated group can pretty much carry the match by decapping, back capping, turning team fights and getting buffs. But this require the thief to have very high awareness and keep good track of his own team and the enemy team. Good knowledge of the map and its mechanics (like buffs on temple) are a must if you want to carry.

All current meta thief builds are pretty strong, and will stay as is after patch. If you are up to the task of learning other professions key skills (what to interrupt, evade and so on) and animations, all maps and their mechanics, how to rotate and how to generally stay alive on a profession that will melt with any focus in fights – then thief is the profession for you.

Hope this helped, and best of luck!

Edit: Didn’t catch the part where you said you didn’t want thief, but my opinion stand. Thief sounds what you are looking for.

Melder – Thief

(edited by Geiir.7603)

Please fix 4v5's

in PvP

Posted by: Geiir.7603

Geiir.7603

It#s not a problem the devs can fix.
Seriously, you have that in many other games too + sometimes ppl get really disconnected.

And profession check pre-game is useless, unless you would allow ppl to not login using another character after a game pops, which can also be a problem, if queues take to long and ppl get bored on their pvp-only toon …

The only, and most usefull solution is to play teamQ, with a full team.

It would be soo cool if they (Anet) would have a team ladder instead of the current TeamLeaderboard.

Perhaps automated tourneys and boom, there you go problem solved .
Because noone who accepts an invite to a teammatch randomly leaves, or he will leave the team forever.

How is this not a problem the devs can fix? Every other PvP game out there have a system to prevent unbalanced match starts…

They should simply add an “I am ready” button that has to be clicked by all participants within a given time frame. If one or more haven’t clicked they get dishonored and all the other players go back into queue – simple as that.

As for those times where people get disconnected or whatever they should force one of the players from the team with most players to stay in base until one teammate die and then he have to wait. Or simply a volunteer system where no one loses rewards.

These are all basic stuff that GW2 should have had since launch…

Melder – Thief

More than two years of the immobilize bug

in PvP

Posted by: Geiir.7603

Geiir.7603

if its been 2yrs then its no longer a bug, but a feature.

working as intended

This made me laugh and cry at the same time. I am not sure how I feel….

Melder – Thief

Come on. Can we get serious??

in PvP

Posted by: Geiir.7603

Geiir.7603

I agree. Why this hasn’t been fixed yet is just beyond me. The only thing those company take seriously are their gem store and living story crap.

Melder – Thief

Need help being a better Thief

in Thief

Posted by: Geiir.7603

Geiir.7603

I do not consider myself a pro thief, but I have played this profession since beta. For PvE it is really straight forward Sword/Pistol, drop Black Powder and auto attack = win. In almost all cases really. :p

As for PvP. All high tier thieves have learnt other professions by either dueling them or playing them. The thing is to know that to do at key moments. We are squishy, and we always will be. Therefore it is vital for us to know when to dodge, what to look for and where we stand – position and awareness is everything! Look up Sizer, Menzies the Heretic and Caed on YouTube and Twitch – these guys definitely know how to play this profession in PvP! Also, our role is roamer, like 90% of the time. We have burst and mobility – use it! We can get around maps to decap and easily burst down weak targets. Start from there and learn as you play.

For WvW I dare say that Yishis is one of the best thieves around, at least with daggers. You should also check these forums because there are quite a few roaming vids out there that explains a lot.

I can’t join up with you in-game currently since I am on holiday, but I hope this helped! Oh, and check out my under construction guide that I have linked in my footer.

Cheers and best of luck!

Melder – Thief

Add again 8v8 HotJoin servers.

in PvP

Posted by: Geiir.7603

Geiir.7603

I dont like 8v8 at all. zerg zerg zerg.

However Anet should bring it back since a lot of ppl call for this.

A lot of people want Skyhammer removed from soloQ, new game modes, new maps, eliminate 4v5 and a ton more – for like a year. So don’t get your hopes up….

Melder – Thief

Attacking people in spawn prior to the match

in PvP

Posted by: Geiir.7603

Geiir.7603

or just stay in base and out of combat

This.

Melder – Thief

Improving TeamCom

in PvP

Posted by: Geiir.7603

Geiir.7603

Both Kito and Vee Wee’s ideas sound great. I for one may like the latter best because I actively check my chat already, and it will be very easy to keep track of.

However, having a VoIP would be amazing! Make it so yu can mute / block people. Having that on top of the Kito’s ping idea or Vee Wee’s chat wheel would just be amazing and would definitely help taking this game to a new level for me!

Melder – Thief

Forest of Niflhel kill stealing

in PvP

Posted by: Geiir.7603

Geiir.7603

I think it add some depth to it that you can actually steal it. If your team really need the points you should have to people attacking it. I sometimes steal it and sometimes I lose it because some other dude stole mine. So it goes both ways.

Melder – Thief