6. Players can still keep playing the way the like.
And those who collected all the items and went through all the work are disappointed.
Irrelevant to the matter at hand. You can never have too many precursors in your account
——
Irrelevant? If someone would make something for free or easy to get for something I spent a year farming I would rage quit the game for quite a while.
It would also help for dungeons if you do not care what language the other person speaks. Sure through overflow you can already team up but that’s about it.
1. You are already working on turning APs into a currency.
AP can’t be a currency if it defines your place in a leaderboard.
3. They will still be rare bc so few people have 5K points (5% of the community)
I have 3.6K AP and there are 10-20% better than me. I don’t think that’s 5%..
5. It’s time gated content (which you love).
How is it time gated?
6. Players can still keep playing the way the like.
And those who collected all the items and went through all the work are disappointed.
Thanks Sacrai, I don’t have to pack loads of magic find gear do I?
Please say no.
Magic find does amplify the rate to find it but honestly. I’ve done well in finding them without (or at least with what I had 9-89% depending on whether I had 25 stack luck, used a campfire or ate omnom bars or not)
All I have to say is to Necromancer + Whip is: Castlevania.
Enough said.
Some ideas: (expecting the whip to be 1 handed)
Elementalist + Whip:
<Fire
— Dragons Hit – Hits the enemy with a burning whip, enflames the enemy
— Flaming Ground Pound – Hits the ground creating a long AoE of fire
— Fire Circle – Damages everything around your character creating an AoE fire ring
+ Burning Cannon – Throws your enemy away inflicting knock down and burning damage
+ Dragons Claw – Holds the enemy tight inflicting fire damage as well as immobilizing
<Water
— ?
— Water Pitcher – does multiple hits healing yourself with each
— ?
+ Cold Ram- Transforms your whip in a ram of ice to hit and knocks them down
+ Frozen Cage – freezes your enemy on hit immobilizing him/her
<Air
— ?
— Critical Shock – attacks your enemy with 100% shocking on hit
— ?
+ ?
+ Amplifier – collects enough energy to create an explosion where your whip hits.
<Earth
— ?
— ?
— ?
+ Thrown Dirt – Throw up dirt with your whip to blind your enemies.
+ ?
Necromancer + Whip:
— Scourge – dmg and bleed target extra damage if you attack from behind
— False Penance – flog yourself to gain might and fury small chance of inflicting fear on nearby enemies
— Hangman’s Noose – channel dark energy through the whip to immobilize and damage your foe (maybe the new condie depending on its final theming)
+ Snakes Grab – Transforms the whip into a snake immobilizing and poisoning your enemies.
+ Dark Domination – Sends fear upon your enemies.
(edited by GreenNekoHaunt.8527)
I’d like my achievement points to be used to give me some bonus, for example the hall of monuments being rebuild. I heard from what they did in GW1 and I liked the GW1 system more than the GW2 system. Currently it’s only a number.
You don’t leave the guild however you might run into problem with guild missions.
However the mats is the major thing besides the precursor that you have to get for the legendary. It’s pure farming. And you come way better by selling those T6 mats than crafting those infusions. We’re comparing ~4g-24g with +5 on some attribute. (let’s ignore the +5 agony we can all agree that agony infusion itself is cheap)
I’d restrict to 20 or 25 not 15. I don’t know I don’t think you get a lot out of the traits with 15… though traits are one of the most important in the game as it determines your play style.
I think the only problem here are non-violent- or non-offensive-intended-names.
Sometimes there are names that seem inappropriate to one but meant was something else. A three day ban seems unfitting in this case in my opinion. There again such names can actually throw up heavy discussions about inappropriate or appropriate so we’re where Anet is or was standing. Every person has a different experience and opinion.
For example I only think sentences or words are offensive if they’re referred to a person or animal. If they’re referred to an object (e.g. “kittening computer”) it’s not offensive to me.
After all words are just words they mean what you give them.
If we would use “player” as a swear and “ kitten #8221; instead it would seem ok to call everyone “ kitten #8221; and it wouldn’t be ok to call someone a “player”.
(This is quite interesting when thinking about swapping the meaning of words with others.)
I’d rather apply 20% magic find. Unfortunately that only works on the amulet yet.
But it seems much more useful than the +5 stuff. I wonder if they’ll add good infusions that are actually worth it (not just +5)If I look at the recipes or the price I just have to say “It’s not worth it”.
They’re talking about infusions with AgonyResistance, not the Laurel ones.
@topic
I don’t think the developers floor the critChance at 1%, only the display. So even +5 Precision will increase your chance to crit (by ~0.24%), regardless of the hero panel showing it.The big infusions are like legendaries in terms of additional effects. Long way to finalize your character bit by bit, without overshadowing those without.
Well I guess you’re right, (sorry about me talking about the MF infusion I mistook it for having agony protection as well… dunno how though)
Still it’s price is way too high. Legendaries at least have a different skin and there are plenty of achievements. For these infusions you pay 250 of a T6 material and all you get are 5 small points to the respective attribute using the respective T6 mats. I guess it’s good to not give an advantage that’s too high but still it’s something I’d say “That’s not worth the costs.” in my opinion.
CD isn’t as good as normal damage. Plus I’m not a fan of putting some dots on my enemy and see them die slowly… it’s too slow to me.
I prefer direct damage. It’s high and can be higher and you can hit the enemy directly being all “TAKE THAT! And this! and this! and this!” etc..
If CD changes in damage I might MIGHT play my necro on CD but currently I stay on hybrid (bersi soldi)
I’d rather apply 20% magic find. Unfortunately that only works on the amulet yet.
But it seems much more useful than the +5 stuff. I wonder if they’ll add good infusions that are actually worth it (not just +5)
If I look at the recipes or the price I just have to say “It’s not worth it”.
Did you check whether or not the 2 divings in the secret garden jumping puzzle count?
I had to do them a second time for them to count even with using the skills and landing in the deep water.
As another alternative you could say: throw 4 ascended items in the forge to get 1 ascended item. This way you could get the other ascended gear for farming 4 rings.
Sounds fair to me at least.
Good idea, titles like centaur slayer could add the centaur-tonic buff , so that other people can get this bonus as well, but have to use a tonic for this.
Centaur Slayer is not a title it’s just an achievement. You have to differ titles and achievements.
+1% fame (= +1% Magic find | +1% Gold find)
I got 8 titles that would be 8% MF and GF that’s not too much and it’s something.
Personally I disagree to this idea. The problem you have is that some titles and achievements are only temporally thus only few people can get them.
Dwarfs would be awesome <3
Tengu would be cool
Skritt.. sad that this is so unlikely…
Kodan.. ice bear race? sounds.. interesting
Ogres nah no way
Largos that’d be interesting probably below fire ring I’d guess.
Wouldn’t this make a few JP’s and such unreachable? Also defeating Zhaitan is not the end unfortunately. Even with Zhaitan dead, the undead is fighting us. (Don’t ask me how) and yes other dragons still need to be defeated.
It would be cool if you had some call for charr like “For the iron legion!” or something into this direction.
Apparently following achievements aren’t do able yet:
- Canach Trapper
- Subdirector Noll Demolitionist
- Lair-Light Foot
- Crazed Karka Queen Killer
- Contractually Obligated
-facepalm- What kind of idea is this?
-facepalm- I support it
It’s a common and by now widely spread emotion on the internet. It’s not offensive at all. It only shows someones desperation or frustration as reaction on another ones action. So definitely add it.
1. Send him the gold requires
2. Give or send him the real life money or a card to redeem.
There’s no other way to send him the gems you have (or a part of it) however.
Something into the direction of the hall of monuments but with character and account stats of GW2 giving an extra option for “Public, Server only, Guild only, Friends only, Private (only access through URL)”. That’d be awesome. You could then also show everything as you can choose which one it should be.
It also depends on your personal level. If your personal level is 10 and you do a level 20 run it’s your level 10 daily not your level 20 daily!
You can only get your level 20 daily once you reach your personal level 20.
I think it would be helpful to the developers if you give the following information in case this is a bug:
- Story quest name.
- Character race.
- Full Story description. (optional)
- Story quest level. (optional)
- Your character level. (optional)
WvW, PvP, fractals, other dungeons, leveling up new characters, jumping puzzles, general achievements, crafts, bosses and events/world events.
There’s always something for me to do if I don’t wanna do something else.
(edited by GreenNekoHaunt.8527)
I thought the letter from Trahearne is considered within the 10 maximum limit from other players, so i suggested him to clear his mailbox.
Anyway what does it say on the top right hand corner regarding the quest for forging the pact?
Nope, luckily the mailbox only limits player mails. However you can still delete all mailbox content even the story quest letters. This might have happened as it seems.
Nero.3654:
8. Karka raid should start one a day and reward should reset weekly
Don’t know what this means
This Karka event that was few months ago look like raid and ppl complain of lack content like that. This event can be start once a day and reward will be reset weekly
Nero.3654:
10. Short way but nice for casuals players – Alliance Battle from GW 1 can be implements as a GVG
Not experienced with Alliance Battle
Ab in gw 1 was smililar to spvp but got bigger maps and 12 vs 12 players in ( 3 teams for 4 in one side ) and mobs on camp spots
http://wiki.guildwars.com/wiki/Alliance_battle
8. No reason for making the karka event reappear the next weeks or months. I heard the next living story is about the secret of the sunshinecove. Maybe we’ll finally find some information about the karka’s.
I agree with Molten Facility as fractal.
u are supposed to receive a letter from trahearne after u entered lions arch. Maybe your mailbox is full and u have to clear it.
The mailbox can’t be full. You can have a max amount of 10 letters from other players you can however have almost infinite NPC and story letters.
Reminds me to the Necro’s ability to get 10 might and 12 second bleed and give your opponent 42 seconds bleed.
Make Fire orange. If you don’t have much time to look at it you might mistake it for an enemies circle.
Or just throw some orichalcum and some ectoplasm into the recipe. Oh how about some lodestones too? And there you go.
Or give those craftable repair kits only a chance of repairing.
- 25 Bolt of Jute – 25 Stretched Rawhide Leather Square – 10 Pile of Glittering Dust – 10 Bronze Ingot
= 25x repair kit with 6% repair chance
- 25 Bolt of Wool – 25 Cured Thin Leather Square – 10 Pile of Shimmering Dust – 10 Iron Ingot
= 25x repair kit with 12% repair chance
- 25 Bolt of Cotton – 25 Cured Coarse Leather Square – 10 Pile of Radiant Dust – 10 Steel Ingot
= 25x repair kit with 25% repair chance
- 25 Bolt of Linen – 25 Cured Rugged Leather Square – 10 Pile of Luminous Dust – 10 Darksteel Ingot
= 25x repair kit with 33% repair chance
- 25 Bolt of Silk – 25 Cured Thick Leather Square – 10 Pile of Incandescent Dust – 10 Mithril Ingot
= 25x repair kit with 50% repair chance
- 25 Bolt of Gossamer – 25 Cured Hardened Leather Square – 10 Pile of Crystalline Dust – 10 Orichalcum Ingot
= 25x repair kit with 66% repair chance
- 30 Bolt of Gossamer – 30 Cured Hardened Leather Square – 10 Glob of Ectoplasm – 20 Orichalcum Ingot
= 25x repair kit with 75% repair chance
Tailor and leatherworker can not craft ingots so they use the respective Spool of Thread depending on the tier.
This is on purpose as it brings the feeling of the area to be “war”. Each way point being contested means Tyria is fighting the undead in orr. It gives orr the feeling of danger and war.
Plus as already said there’s always a way point for you to use.
Honestly, anyone who would take the time to switch the pick between characters might as well just use that time to buy some picks at the vendor and not worry about the infinite pick. IMO this was meant for people who would prefer to equip it once on a character and never have to worry about buying new picks.
You however still have to worry about buying new picks with your other characters. So the problem stays and this makes the pick seem more than just useless.
1) Living story – dredge and flame legion has combined powers getting to an end soon.
The Super Adventure Box – A Dungeon that reminds of the old video games it may reappear once living story is over.
Many character changes. And that’s all I saw but I’m fairly new (started in February)
2) Ascended gear is the gear you can get partly from and for the fractals.
It has the highest attribute stats and provides an infusion slot that can have 3 different types: offensive, defensive, utility. Depending on the type of infusion slot you can place in an infusion:
offensive – damage, crit etc.
defensive – toughness, vitality etc.
utility – gold bonus, magic find etc
omni – agony (matches in all 3 slots)
See wiki for more information:
http://wiki.guildwars2.com/wiki/Ascended_equipment
3) There are plenty of dungeons the most liked are fractals of the mist and citadel of flames. There are plenty of bosses out there you can fight (golem mark II, megadestroyer, dragons) and WvW as well as PvP are still liked by those interested in it.
4) If you have a level 80 char you should start the living story right away before it’s gone. You’ll probably regret missing it.
Doesn’t the game prompt you with an “are you sure” before you purchase the item? If that’s the case, and you still bought the wrong item…that seems like a mistake that’s no one’s fault but your own. A suck it up and deal moment.
For some reason that window didn’t appear for me (probably because of lag or bug). Still no refund, but I’m not whining. 7 more days of farming and I got my fractal relics again.
I’d say MF. The monster’s I kill never drop any gold silver or copper except bosses.
wow im already trying to win tournament for 2 and half hours and just cant. ANET PLS CHANGE THIS FROM DAILY TOURNAMENT MATCHES WON TO DAILY TOURNAMENT MATCHES PLAYED SO THAT WE ACTUALLY DONT SPEND 5 HOURS ON 1 DAILY ACHIEVEMENT THX.
Maybe you should simply become better at PvP?
Since that actually seems to be the issue.
Well if you’re in the team where 3 out of 5 people are bad PvP players and the other group consists only of good PvP players it doesn’t matter how well you are..
The only thing dramatically wrong about having full MF gear is that you’re weaker than a full berserk (I’m playing hybrid that means with full MF gear I actually hit more damage or at least more crit damage when with my few percent)
Plus MF gear has no defense or vitality. This means if you play on MF gear you have to be able to dodge and avoid most of the bosses attacks but you’re stronger than a hybrid.
I don’t understand why you people complain about full MF gear players being weak. They’re stronger than a hybrid version of them so be happy with that and expect them to be good players.
It’s like someone saying “I rather go on damage than agony resistance” and doing a fractal 20 run with 0 AR. He might be able to survive till jade maw by only dodging and avoiding. MF is no big difference hear.
You have no Major stats with MF gear. A substantial drop in stats reguardless of how you look at. As I’ve said before players thinking it doesn’t make a differnce just highlights the need to have it shared so that it’s not a useless stat to the rest of the party.
The only players NOT wanting this changed are the ones that will lose the ability to leach off other players.Yes it’s major stat is MF still it gives you power and precision. As a hybrid user half my gear is based on power and precision the rest is based on power defense. My precision is suffering from this thus my total end damage is lower without MF but I stand longer and survive longer. MF gear decreases my damage by about ~300 and my health and defense by ~400 and increases my precision by at least +40%.
If I crit more often I don’t need as much damage anymore as almost every attack hits heavily. Plus I stack might for 30% chance on critical hit thus magic find gear gives me an extra might boost.
Then just use rampagers and be even MORE effective.
Why should I go on rampage? I don’t want condition damage. I want damage, precision, defense, vitality and optionally crit or magic find.
Plus I’m not the person who leech other people. I just think that the idea of group based MF is just weird. Plus I too am one of the magic find people that are the last standing (at least if I only go on MF with gear else I’m pretty much on the ground almost all the time)If you don’t want condition damage then take Berserker’s. Not only does it replace MF with something useful (crit damage) it also bumps Power up to a major stat instead of MF, so you now have more Power too. So you will now always deal more damage, especially on crits.
And yeah, you kind of are leeching when you go MF. You’re passing on the burden of some of the damage you ought to be doing to other people, using up everyone’s time, in order to get more money for yourself only.
For some reason I do use berserker. No seriously I already mentioned I use berserker-soldier-hybrid. But then my damage is – as I already said – not as high as the total I reach with MF, however with berseker-soldier-hybrid I am able to stay alive even longer and even take some hits from the enemies.
It’s hard to balance a multiplayer dungeon for solo play, especially when mechanics that require teamplay are involved, and special solo player dungeons are way too much work for the limited audience – it would simply be a waste of time.
Take the SAB as example. It solved solo and multiplayer very well.
(Maybe intended?)
Agreed. It’s really annoying that the clothes change on fall damage.
The only thing stealth needs is a glimmer like in starcraft. That balances it perfectly, puts in the skill for both thief and opponent.
It would be awesome if you could see the thieves movement if you concentrate on the ground where he’s walking. Stealth doesn’t make you disappear only invisible. This doesn’t mean something you hit, walk on, move or interact doesn’t get affected.
The only thing dramatically wrong about having full MF gear is that you’re weaker than a full berserk (I’m playing hybrid that means with full MF gear I actually hit more damage or at least more crit damage when with my few percent)
Plus MF gear has no defense or vitality. This means if you play on MF gear you have to be able to dodge and avoid most of the bosses attacks but you’re stronger than a hybrid.
I don’t understand why you people complain about full MF gear players being weak. They’re stronger than a hybrid version of them so be happy with that and expect them to be good players.
It’s like someone saying “I rather go on damage than agony resistance” and doing a fractal 20 run with 0 AR. He might be able to survive till jade maw by only dodging and avoiding. MF is no big difference hear.
You have no Major stats with MF gear. A substantial drop in stats reguardless of how you look at. As I’ve said before players thinking it doesn’t make a differnce just highlights the need to have it shared so that it’s not a useless stat to the rest of the party.
The only players NOT wanting this changed are the ones that will lose the ability to leach off other players.Yes it’s major stat is MF still it gives you power and precision. As a hybrid user half my gear is based on power and precision the rest is based on power defense. My precision is suffering from this thus my total end damage is lower without MF but I stand longer and survive longer. MF gear decreases my damage by about ~300 and my health and defense by ~400 and increases my precision by at least +40%.
If I crit more often I don’t need as much damage anymore as almost every attack hits heavily. Plus I stack might for 30% chance on critical hit thus magic find gear gives me an extra might boost.
Then just use rampagers and be even MORE effective.
Why should I go on rampage? I don’t want condition damage. I want damage, precision, defense, vitality and optionally crit or magic find.
Plus I’m not the person who leech other people. I just think that the idea of group based MF is just weird. Plus I too am one of the magic find people that are the last standing (at least if I only go on MF with gear else I’m pretty much on the ground almost all the time)
From what I read your main choice got stuck between guardian and necromancer.
Well as “necro” already says it has to do with the undead/dead but the necromancer is the only condition canon that can be played like all different classes.
You can play a berserker necromancer, soldier necromancer, hybrid necromancer, condition necromancer, minion necromancer, life steal necromancer, death shroud necromancer.
Guardian is a bit different. As guardian you can play support or damage depending on when and which skills you use. Your trait can help yourself or your friends.
They’re both great classes and I have both chars. (Necro 80, warrior 31, Guardian 16, Ele 11, Thief 5)
But I have to say the necro seems to be the easiest to play. I play on hybrid if you wanna know. Meaning I last long and do some pretty damage though not much condition damage but I’ve never been such a big fan of condition damage.
The most I like about necromancer is that you can switch the way you play with only few clicks and there are so many different playing styles.
I really like the guardian too but not as much. He has lots of skills to protect but the attacks are pretty slow that’s why I chose Warrior over guardian (plus guardian has hardly any health compared to warrior or necromancer)
It’s sad that you don’t like “necro”-styled stuff. Like sucking blood and all that.
After I got my warrior on 80 I’m probably going to do the guardian.
The only thing dramatically wrong about having full MF gear is that you’re weaker than a full berserk (I’m playing hybrid that means with full MF gear I actually hit more damage or at least more crit damage when with my few percent)
Plus MF gear has no defense or vitality. This means if you play on MF gear you have to be able to dodge and avoid most of the bosses attacks but you’re stronger than a hybrid.
I don’t understand why you people complain about full MF gear players being weak. They’re stronger than a hybrid version of them so be happy with that and expect them to be good players.
It’s like someone saying “I rather go on damage than agony resistance” and doing a fractal 20 run with 0 AR. He might be able to survive till jade maw by only dodging and avoiding. MF is no big difference hear.
You have no Major stats with MF gear. A substantial drop in stats reguardless of how you look at. As I’ve said before players thinking it doesn’t make a differnce just highlights the need to have it shared so that it’s not a useless stat to the rest of the party.
The only players NOT wanting this changed are the ones that will lose the ability to leach off other players.
Yes it’s major stat is MF still it gives you power and precision. As a hybrid user half my gear is based on power and precision the rest is based on power defense. My precision is suffering from this thus my total end damage is lower without MF but I stand longer and survive longer. MF gear decreases my damage by about ~300 and my health and defense by ~400 and increases my precision by at least +40%.
If I crit more often I don’t need as much damage anymore as almost every attack hits heavily. Plus I stack might for 30% chance on critical hit thus magic find gear gives me an extra might boost.
(edited by GreenNekoHaunt.8527)
Dancing warrior of balthazar? Break dancing skritt mini? Woahahaha that’d be awesome.
I bought the wrong fractal back by bad luck and lag, no refund. I got a new one and got it about half done.
You can’t remove them only overwrite. Salvage kits work for most armor but destroy them giving back the rune on a certain percentage of chance.