-Mike O’Brien
Because we can’t be angry about both?
Dungeon team has been disbanded. Precursor crafting has been delayed. You don’t have to pay for living story content, you can join another player’s instance to go through it for yourself, and it’s certainly better than season one, where if you missed it, it was simply gone forever.
No promises were ever made about raising the level cap or adding professions/races, as far as I am aware.
Cooking and jewelry… I got nothin’.
Can you imagine there is something YOU like to do that another person doesn’t?
Can you imagine there is something another person likes doing that YOU don’t?
If you can then you must see that dailies cannot please everyone all the time.
But…. they actually can. If they’d stop reducing the number of dailies for artificial reasons, there are plenty of things to please everyone, or at least most of everyone.
What’s the problem with the title?
Ugh. They also predict mounts, but not player housing. I’ll take the new weapons, though.
Third build since the patch, and no fix or even a comment on this?
https://www.guildwars2.com/en/the-game/releases/
https://www.guildwars2.com/en/the-game/releases/feature-packs/
why expand the wallet when they can $ell you more bank tab in the Gem $tore. ?
next $tep is allowing more than 12 Tab
Or they could’ve never implemented the wallet at all, and sold way more. #notaconspiracy
I just wanted to let you know that your feedback on this is really appreciated. I understand how this immersion breaking bug is severely detracting from your enjoyment of Guild Wars 2. I assure you, Radiobiology, Bluefox. We have Top Men working on it right now. As always it will be fixed When It’s Ready™.
Somebody give this man a raise! FINALLY. This issue has been eating at me since I first learned of it.
It’s way less obnoxious than elite skills were in GW1, the traits all come from zones about the level each trait tier is unlocked, and a lot of the requirements are things you should be doing anyway (like map completion).
That is blatantly false. Unless by “about the level each trait tier is unlocked” you mean “within 20 levels of when each trait tier is unlocked.”
Yeah, it’s all currencies, too, as far as I can tell. I’d prefer that currencies go in the awesome wallet, but it’s certainly an improvement.
After leveling a post feature patch character, the only changes I think the trait system needs are to remove trait unlocks from the wubwub and to make sure all the associated events work properly and happen often.
It’s way less obnoxious than elite skills were in GW1, the traits all come from zones about the level each trait tier is unlocked, and a lot of the requirements are things you should be doing anyway (like map completion).
Why should I have to do map completion on my thirteenth character? Also, I’ve said it before and I’ll say it again: Arguing that the system upon which this one is based was worse is hardly a credit to this system. It just means the original system was terrible.
Are you sure that they are actually lower level and not downscaled?
Right click any of the finisher bags, sigils, bottles, etc, hit destroy. Problem solved.
Solve all your clicking problems with more clicking!
“I want to get a legendary by just farming Queensdale. Anet will not allow me to do this. How dare they not let me play how I want.”
But getting legendary by just farming Queensdale is possible. Might take a while though.
“But I want it now!”
“I should not have to grind to get what I want!”The point being that certain players pigeon-hole themselves to only certain content and then are upset when they are not rewarded like those that are willing to experience all content.
Seriously what is up with you people who take “I want choice” and twist it into “I want everything handed to me just for logging on”. It’s dishonest. You know that’s not what people are saying so stop trying to make it seem like they are.
Please read my post again. I bolded the part you missed. There are 12 daily avhuevement options and people only have to do 3. The people complaining about the lack of choices are for the most part the group who focus solely on PvE achievements only and flat out refuse to do any other type. They’re the ones limiting their choices.
I might agree with this assessment if the game itself hadn’t changed to be more restrictive. See, what they’re actually complaining about is that previously, there were more options, and now there are fewer. Why is there this constant need to take stuff away? Nobody is saying, “Hey, hand me a precursor” or “I shouldn’t have to grind for a precursor!” they’re saying, “I got handed a precursor for over two years and now that’s not happening anymore, and why is that?” No, this is not a literal statement. Nobody got handed a precursor. I’m just trying to explain it as clearly and unambiguously as possible. And I’m not sure why I’m bothering, because people will still straw man this argument into something it’s not.
Except they moved the rewards from the daily completion chest to the login reward system leaving only the AP which was them lumped as a daily reward by doing just 3 achievements instead of 5. Nothing was really taken away unless you wanted a checklist to make you feel like you accomplished something but then you don’t need the game to create one for you.
I’m not going to get into the precursor although people have actually they shouldn’t have to grind for them and that they should be widely available.
You are changing the argument. I’m not talking about rewards. I’m talking about everything. I’m talking about choice.
Also, am I misunderstanding you here? You’re saying that the daily system isn’t something that should be engaging to me as a player? That is some terribly shoddy game design, if that’s the end result.
The intent of the daily system was to get players to experience other areas of the game. Why did people do the dailies? For the rewards or for the accomplishment? If it’s for the rewards, they’ve been moved. If it’s for the accomplishment, you don’t really need the came to track that for you. This goes to my question that I continually ask which is why people really do the daily. With the rewards gone, why would it matter if there are less PvE choices?
In fact, why play the game at all?
Okay, but seriously. Your argument is that the change is fine because now there’s literally no reason (rewards or accomplishment- unless there’s another reason you didn’t list) for anyone to do the dailies? I hope anet is reading this thread.
Missing from your list, pdavis;
Pros:
Equal representation in all modes of the game.
Cons:
Removal of choice in how to accomplish the dailies.
It’s just… seriously. Why are you defending the design choice to diminish the options in completing the daily? Yes, they’ve expanded the other game mode options, and that’s grand. I highly approve. But what made it necessary to be at the cost of pve dailies? Why not give everyone’s mode 6 or 8 choices? What would that possibly harm?
“I want to get a legendary by just farming Queensdale. Anet will not allow me to do this. How dare they not let me play how I want.”
But getting legendary by just farming Queensdale is possible. Might take a while though.
“But I want it now!”
“I should not have to grind to get what I want!”The point being that certain players pigeon-hole themselves to only certain content and then are upset when they are not rewarded like those that are willing to experience all content.
Seriously what is up with you people who take “I want choice” and twist it into “I want everything handed to me just for logging on”. It’s dishonest. You know that’s not what people are saying so stop trying to make it seem like they are.
Please read my post again. I bolded the part you missed. There are 12 daily avhuevement options and people only have to do 3. The people complaining about the lack of choices are for the most part the group who focus solely on PvE achievements only and flat out refuse to do any other type. They’re the ones limiting their choices.
I might agree with this assessment if the game itself hadn’t changed to be more restrictive. See, what they’re actually complaining about is that previously, there were more options, and now there are fewer. Why is there this constant need to take stuff away? Nobody is saying, “Hey, hand me a precursor” or “I shouldn’t have to grind for a precursor!” they’re saying, “I got handed a precursor for over two years and now that’s not happening anymore, and why is that?” No, this is not a literal statement. Nobody got handed a precursor. I’m just trying to explain it as clearly and unambiguously as possible. And I’m not sure why I’m bothering, because people will still straw man this argument into something it’s not.
Except they moved the rewards from the daily completion chest to the login reward system leaving only the AP which was them lumped as a daily reward by doing just 3 achievements instead of 5. Nothing was really taken away unless you wanted a checklist to make you feel like you accomplished something but then you don’t need the game to create one for you.
I’m not going to get into the precursor although people have actually they shouldn’t have to grind for them and that they should be widely available.
You are changing the argument. I’m not talking about rewards. I’m talking about everything. I’m talking about choice.
Also, am I misunderstanding you here? You’re saying that the daily system isn’t something that should be engaging to me as a player? That is some terribly shoddy game design, if that’s the end result.
C’mon, guys. Ms. Gray is just relaying the information she’s given in the most positive light she can. That’s her job. Let’s not be nasty to her.
I prefer to think of it as “Mouse Destruction 2014”
“I want to get a legendary by just farming Queensdale. Anet will not allow me to do this. How dare they not let me play how I want.”
But getting legendary by just farming Queensdale is possible. Might take a while though.
“But I want it now!”
“I should not have to grind to get what I want!”The point being that certain players pigeon-hole themselves to only certain content and then are upset when they are not rewarded like those that are willing to experience all content.
Seriously what is up with you people who take “I want choice” and twist it into “I want everything handed to me just for logging on”. It’s dishonest. You know that’s not what people are saying so stop trying to make it seem like they are.
Please read my post again. I bolded the part you missed. There are 12 daily avhuevement options and people only have to do 3. The people complaining about the lack of choices are for the most part the group who focus solely on PvE achievements only and flat out refuse to do any other type. They’re the ones limiting their choices.
I might agree with this assessment if the game itself hadn’t changed to be more restrictive.
See, what they’re actually complaining about is that previously, there were more options, and now there are fewer.
Why is there this constant need to take stuff away? Nobody is saying, “Hey, hand me a precursor” or “I shouldn’t have to grind for a precursor!” they’re saying, “I got handed a precursor for over two years and now that’s not happening anymore, and why is that?” No, this is not a literal statement. Nobody got handed a precursor. I’m just trying to explain it as clearly and unambiguously as possible. And I’m not sure why I’m bothering, because people will still straw man this argument into something it’s not.
Reason for edit: Emphasis and bolding.
(edited by Guhracie.3419)
I imagine they’ll patch it in at some point.
I still don’t think I’ve ever had anywhere near 3500 skillpoints.
Went in to see doc, got news that it was malignant. Gonna start chemo as soon as I.ha e recovered from surgery.
Thank you for all the positive vibes and feels, I am hanging onto them pretty hard right now.
You can beat this! I’m so sorry your news was bad.
I must be mysteriously logging into an old version of the game then, because I’m still playing how I want ankitten ot being forced to do anything I don’t want to.
Must be a hack…apparently no one can “play how they want” anymore…
Shhhh. Don’t tell anyone that I’m using the “Play how you want” hack! Other people might start wanting to find out how to play how they want, then they might patch it out!
Oh right!! My bad!!
Although I haven’t had a chance to log in and check out the new daily system for myself. Just reading the patch notes doesn’t give me any sense of not being able to do certain things, or being forced to do certain things.
I am a frequenter of these forums. I see the same type of thread for each and every patch. Even on bug fix updates. Something was changed/updated/fixed/etc. and yet there will ALWAYS be a group of people that swear that this will break the game, that it will make it more difficult to do anything, and is a terrible direction for the game to go. As someone said earlier we don’t know what the whole picture is, what Anets goals and vision for the game is. The manifesto is quoted (way out of context BTW) as proof that this game is moving in direction that isn’t consistant with what the devs have in mind.
People in general fear change. History has shown time and again that younger generations are more likely to accept and embrace change than older generations. In this game, it’s the vets who are most resistant and more likely to complain about changes then a new player. Change means progress. If you don’t adapt, and change the way the game is played there can be no progress. People are already complaining about the game being stale. If Anet didn’t ever change anything, then the game couldn’t progress and get better. Does Anet make mistakes? Of course. But they DO learn from them and do it better the next time around. (Living story season 1 vs season 2 anyone?)
This change only changes a few minor things I will need to do in order to get the AP. It’s not going to completely change the way I play the game, the way I approach doing certain things, or have to radically alter anything about my preferred play style. You eather adapt and move on, or find yourself quickly becoming irrelevant. I for one don’t want to be phased out, so I will adapt and move on. The game is still fun, and I still enjoy it, and will continue to do so for years to come.
Did you read the OP? This thread is not specific to the new daily system, so why are you responding as if it is?
I just did my daily, and my monthly completionist didn’t advance. Is this intended?
Here’s what it boils down to for me: Before April’s feature patch, I played how I wanted and got stuff I wanted for it. After April’s feature patch, I could do some of the play how I wanted stuff that I could do before, and I could do some new stuff that I couldn’t do before, but my personal favorite part was deeply affected. Then the September patch made the thing I used to enjoy the most even less fun.
So, I don’t want to fly, or have precursors rain down from the sky, or wear capes or any of the other straw man arguments that are being constructed. The point is that the game is moving away from a design philosophy that clearly allowed people more choice and freedom than the present system encourages.
So, looking at the new mystic forge recipe, this topic seems relevant.
They didn’t fix lunatic inquisition balance issues, so why would they bother fixing toypocalypse?
Hey… people talking about needing to join a jungle wurm guild, or never wanting to do jungle wurm… this is not the triple trouble jungle wurm. It’s the world boss in Caledon Forest that gets killed every two hours, like clockwork. I mean, my first thought was that it was triple trouble, too, but then I hovered over it and saw that it was the one in Caledon… Just a belated PSA.
Why are we assuming 20 laurels in the end chest?
PvP is win as those classes, not play. Just to clarify.
Thank goodness. Can you imagine if it were just play one match ?
I wasn’t complaining, I was pointing out that it wasn’t accurate.
I love how most of the people defending the trait system are probably people that never had to bother with it. Yeah, because I want to map complete Lornar’s Pass, Dredgehaunt Hills, Blazeridge Steppes and three other zones on multiple characters just to access 6 of their low level traits.
What’s that? You say I can buy the traits if I want them so badly? Yeah, you might’ve noticed my signature. It’s pretty great. I’ll wait, if you want to look at it. My 11 level 80 characters cost me 28g60s prior to April for traits. If I wanted to buy access to even half of their traits now, it would cost me over 236g AND almost 2000 skill points. So, c’mon. Tell me how that’s a reasonable change.
I defend the trait changes, at least parts of it, and I have used it. I have 4 (might be 5 now, I stopped keeping track) post TC characters. Some traits I hunt, some traits I just buy.
I don’t think it was ever intended that someone buy all the traits for all of their characters. However considering how much gold people claim they have (someone posted a screenie last week for something, and they had 7k freaking gold), and how readily available skill point scrolls seem to be , the price tag of 43g and 360 skill points for a full profession set of 65 traits isn’t too bad, imo. It’s definitely harder on newer players than on established players.
I have always agreed that a single trait should never be tied to an entire map completion, though. That’s probably my biggest complaint.
Okay, I’m not trying to be combative right now. I mean this earnestly, because I appreciate that you took the time to discuss this in a reasonable tone with your own personal experience about it, but I do want to clarify one thing before I ask you a couple of questions.
I’m saying that if I had hunted down half of the traits and purchased the other half, it would’ve cost me almost 2000 skill points, and more gold than I currently have banked on my main account. I’m not talking about buying all the traits for all my characters. I’m talking about buying half of them. Or do you mean that Anet doesn’t intend for everyone to access all of their traits? Because that doesn’t seem like something to defend.
And that is what I’m wondering about overall. You said you defend the trait changes, after going through the system four or five times. Could you tell me specifically what parts of it you enjoyed/feel is improved over the old system? Did you find the old system objectionable in any way? I wish I could impress upon you how very sincere and not snarky I am being when I say this, but I just have to hope that it comes across as I intend. (Sorry, I’ve been misunderstood a LOT lately, and I tend to go for snark frequently anyway, so… I just really want to be clear that I’m intending to get your perspective, and I’m not being snide.)
Achievement Points-
Now you only need to do 3, any 3 dailies to get a flat 10apI’m not clear on if that’s any three from one category, or any three taken from all of them? Can I get it with two PvE and one PvP?
That’s my big question at the moment, because I forgot to try it to check, and did the three easy PvE ones right away.
There are 4 dailies For Pve, WvW, PvP you can do any of them for the 10 ap, if you want you can do every daily for extra chest rewards, you can do any combo of achieves. I will add this to my original post.
Thank you. Now, I just need to see a better sample of what kinds of tasks we’ll get for our dailies, and then I’ll be able to decide if I really like this or not. So far, I’m liking it.
If I remember correctly, today’s dailies are:
PVE:
-Use the Mystic Forge one time
-Do 4 events in Queensdale
-Harvest 4 plants in Maguma
-Defeat the Great Jungle WormPVP:
-Play 1 match as a thief
-Play 1 match as an Engi
-Conquer one Point
-Defend one PointWVW:
-Conquer a fortress
-Conquer a camp
-Conquer one of these areas defended by one guard
-Conquer one ruinAny three of these count towards the 10AP daily.
PvP is win as those classes, not play. Just to clarify.
Has anyone figured out if the laurel/mystic coin situation is consistent with the previous rewards? Aside from this, my take on the system is largely positive, for how I play. Got my daily done for the first time in a week today, and the reward chests are nifty.
I’ve been in a similar position, where my gaming family has circled around me when I needed the support. It’s an amazing feeling. I hope your biopsy shows much improvement and that you start feeling better soon. All the best!
I hope ANET makes the ambients there into friendly critters that are unkillable, like they are in every other city map. That makes more sense.
Thanks, ANET!
The point of dailies is not to dump items into your inventory. The point of dailies is to incentivize players to participate in specific content.
By trimming down what can be done in PvE, you create the impetus for players to participate in WvW or PvP.
Huh. Can you tell me where ANET made this statement about the “point” of dailies?
…
indeed, but according to those who participated (or said they did) in that CDI, there is very little, or not at all, correlation between what was suggested and what was implemented.
…But why were they looking to change the trait system at all?
They weren’t. It was suggested as a change to acquiring new skills.
i don’t recall games giving you skill right away.in lotro you had to visit a trainer and buy the skills.in swtor the same.i think it’s the same for wow and rift but haven’t played them for sooooo long so i don’t remember.but yeah in gw2 you should get those free.sure well done bad feedback here
I’m not actually sure you know what OP’s talking about.
In SW:TOR, yes, you buy skills, but OP’s not talking about skills. OP’s talking about traits. And in SW:TOR, the analogue would be the specialization trees that you quite definitely do get a point for for free every level.
Also, I think it’s a safe bet that you started post-April 2014, because you don’t seem to know how the system worked before then.
i know well how the system worked before.i have all the traits with no effort at all just lvling.just didn’t really found the change that bad it just make you play the game.and if you are bored you can buy them.maybe it’s just me but i think many of us have plenty of gold just sitting in our wallet
don’t get me wrong i just found the skill unlocking way to easy so unlock traits via playing the game or just visiting the trainor doesn’t seem hard and bad change
So you unlocked the traits tied to bugged events that aren’t completable without any effort at all, eh? Just through levelling, eh? Beat the Overgrown Grub no problems, no effort, and just through levelling, eh?
almost got all the traits for my alts.the only traits i don’t have are those i don’t need.as for the bug events it’s something anet should work.or even rework the system if they can’t fix the events.
and yeah it’s safe to complaining when you are just power-leveled.where’s the effort exactly in powerleveling?people have skipped many aspects of the game and they are complaining.pretty good feeback here “hey i skip your game but want the traits”Except they already said that they have done 100% map completion in the game, just on another character. So they didn’t skip the entire game. They already completed the map.
And, since the game puts such an emphasis on account-wide unlocks rather than character-specific, what with account-bound gear, account-wide bank, account-wide wallet, account-wide skins and minis, etc., it’s actually quite logical that trait unlocks should also be account-wide. It’s actually illogical and out of sync with the rest of the game to have it be restricted to character only.
i can accept that solution. the problem here is that every trait does not require the same objective.
Actually, there is a set list of 65 tasks for all of the traits, by line. The only variation in that line is the fall damage trait, because it is in different lines on different professions, and it is always “Complete the Obsidian Sanctum jumping puzzle” which is… complete sadism.
New page. Old bug. Problem kinda solved.
Personally I’m only playing my guardian, who was grand fathered into this.
- What is this concept of “grand fathering” a character? Wiki has nothing on it.
Just to clarify what Guzzi said, it’s a general expression, which is why there’s nothing in the wiki. In this instance, any character created before April 15, 2014 has all their traits unlocked, except for the 5 new grandmaster traits that were introduced in the patch. Those characters are considered “grandfathered” in. They existed under a previous system, so they do not have to be burdened with the new one.
Any character created after the April 15th feature patch (so, anytime in the last 8 months) will now have to go through a convoluted list of tasks to unlock each individual trait, or pay 43g and 360 skillpoints.
I got a Ranger to level 80 after the April patch. I did not do EotM, tomes or crafting for levels. I did open world PvE. I managed to unlock a total of (I believe) 4 traits playing how I wanted. One of those happened to be a useful trait. I’ve gone out of my way to cobble together something like a useful build, but it hasn’t been fun. Especially knowing that I’ll have to do the exact same things again if I want to roll another alt, which I don’t. Not anymore.
I’ve actively discouraged my friends from getting the game. I haven’t spent money on gems since April. It’s not extreme, it’s honesty. I’m not even getting my dailies done anymore, and I have plenty of characters with all their traits. But for me, the fun part was making, leveling, outfitting and building new characters. This has had a severely negative impact on my experience of the game.
Why can’t you play WvW without traits, anyhow? It will make you a better player.
Eotm uplevel zergs forever!
Yeah, getting killed over and over again by people who actually have traits will make you a better… wait, what?
I’m sorry it wasn’t there from the beginning, too, because I never would’ve bought the game if it had been.
I love how most of the people defending the trait system are probably people that never had to bother with it. Yeah, because I want to map complete Lornar’s Pass, Dredgehaunt Hills, Blazeridge Steppes and three other zones on multiple characters just to access 6 of their low level traits.
Just started a ninth character. All the others are lvl 80. I have no problem with the change. Currently lvl 38 and maping a zone for a triat. It gives a reason to go out to zones. Plus your getting xp while unlocking traits.
Your ninth character since the April changes, or were your other eight grandfathered in to the new system?
I love how most of the people defending the trait system are probably people that never had to bother with it. Yeah, because I want to map complete Lornar’s Pass, Dredgehaunt Hills, Blazeridge Steppes and three other zones on multiple characters just to access 6 of their low level traits.
What’s that? You say I can buy the traits if I want them so badly? Yeah, you might’ve noticed my signature. It’s pretty great. I’ll wait, if you want to look at it. My 11 level 80 characters cost me 28g60s prior to April for traits. If I wanted to buy access to even half of their traits now, it would cost me over 236g AND almost 2000 skill points. So, c’mon. Tell me how that’s a reasonable change.
Most likely what this change will do is make progression even slower and earning laurels even harder along with even less daily rewards. Every change ANET has made to gameplay has resulted in slowing progression to date without exception.
Wrong. leveling is now faster after the changes back in Sept..
Only if you already have a ton of gold to unlok the traits. If you don’t and want to unlock the traits by doing the required tasks you’ll be 80 with a handful of unlocked and a ton of locked traits. So … you’re not really 80
Actually there’s no evidence whatsoever leveling rate has increased he is just making an unsubstantiated claim. In fact an argument can be made that leveling is slower since they nerfed the queensdale trains.
Low-Level Experience Curve
Reduced the amount of time it takes to reach level 15.Let’s not forget that they also stripped a lot of useful things from the starting area vendors, such as food and salvage kits. And removed resource nodes from those areas, as well. So, time wasted running into the city to get starting supplies, and EXP lost from not being able to mine right away.
Honestly, unless you just charge straight ahead and get through those levels as fast as possible, you lose as much as you gain. And if you ARE charging through them, why? To key farm? That hardly got faster.
I’m not defending anything here, except that there actually is evidence that the leveling process was made faster, and there is documentation for that. The person who originally said it wasn’t just making some unsubstantiated claim. That’s all. I’m not defending what ANET has done or will do. I’m not defending the NPE. I’m not saying there’s been a net gain in leveling speed. I’m taking one thing that was being picked to death and saying that it does have a basis in fact.
Your complaint is valid. More recently developed areas have started showering us in loot vs the original design of a severe lack of loot. Those that haven’t been touched since release, like map exploration, are far behind the most recent maps like Dry Top, Silverwastes, and EotM in terms of sheer rewards. Things are (very slowly) being updated to be more in line, like the daily/monthly changes coming up on 12/16, but updating map exploration isn’t something tackled yet.
The rewards in the new maps are a good point that I had overlooked. Also, doing events in Orr can be pretty rewarding, too.
It’s true that, compared to the old standards, Orr was pretty good. Only hardcore dungeons can compare to Silverwastes, though. The amount of money I’ve made there in recent weeks is quite obscene*, and I don’t mean running around chest farming.
*Obscene meaning I’ve made over 1.5 thousand gold from that area alone since the chest nerf.
That is obscene. It’s a shame I can’t play in the new zones. They stutter at 1fps for me.
Your complaint is valid. More recently developed areas have started showering us in loot vs the original design of a severe lack of loot. Those that haven’t been touched since release, like map exploration, are far behind the most recent maps like Dry Top, Silverwastes, and EotM in terms of sheer rewards. Things are (very slowly) being updated to be more in line, like the daily/monthly changes coming up on 12/16, but updating map exploration isn’t something tackled yet.
The rewards in the new maps are a good point that I had overlooked. Also, doing events in Orr can be pretty rewarding, too.
Why not log in and see for yourself? Rewards haven’t really changed that much in-game, but they are probably due for an overhaul in the next few months, seeing as they’ve been discussing it for the last year or so.
To be honest the best way to make the maize balm work for everyone is give the elementals that spawn from them much more health (make them veterans) so they take considerably much longer to kill even with multiple players around so the player that spawns them and surrounding players can all get a piece of the action for a win win situation.
Anet isn’t interested in making the maize balm work for everyone.
I don’t know why the ambient creatures in Rata Sum aren’t friendly greens like they are in every other city. Seems like a quick and easy solution, here. Which means it’s unlikely to be implemented.
Most likely what this change will do is make progression even slower and earning laurels even harder along with even less daily rewards. Every change ANET has made to gameplay has resulted in slowing progression to date without exception.
Wrong. leveling is now faster after the changes back in Sept..
Only if you already have a ton of gold to unlok the traits. If you don’t and want to unlock the traits by doing the required tasks you’ll be 80 with a handful of unlocked and a ton of locked traits. So … you’re not really 80
Actually there’s no evidence whatsoever leveling rate has increased he is just making an unsubstantiated claim. In fact an argument can be made that leveling is slower since they nerfed the queensdale trains.
Low-Level Experience Curve
Reduced the amount of time it takes to reach level 15.
I solved my problem. On my main account, I simply deleted all non grandfathered characters. Thats what Anet wants, right? Less choice disguised as more choice.
My second account only has 3 characters, all non grandfathered. I just wont bother to play them, or spend money to buy gems for them until this is sorted.
I’m contemplating doing this. Or just parking them at nodes, as Bernie mentioned previously.
For the sake of comparison, folks, my 11 level 80 characters with access to all of their traits cost me a total of 28g60s.
It costs more now to unlock a single character’s traits than it cost me to unlock 11 of them prior to April with the tier books. And, as always, that’s not even including the cost in skill points.
How is that reasonable?
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