need to be a lot more specific, any and all professions can be good at pve, and more o rless same counts for wvw. as for tanking that dont really exist in gw2 (no holy trinity here), but anyone can be durable. and there is more than enough content that any class can solo.
So yeah its not so much what you want to do, but how you want to do it, we need to know, either that or as others said read up on the professions and pick one that sound promising
have you done ANY testing, or have you only looked at tooltips? cause the tooltips are in quite a few cases known to be incorrect, including in regard to condition and boon durations
just drag the 10 slot to the slots of your old 8slots and it should replace and have your items be in that new 10slot you replaced it to. yes if you have something in a bag you cant unequip that bag, since the items would have nowhere to go, but you can replace bags fine
having never played wow or others MMORPG’s can in fact be an advantage, in this game, due to how a lot of things work a lot different, specially the combat.
If you want any kind of help with what profession to pick, you need to give us some idea of what kinda of playstyle you want (and please be a bit specific, just saying something generic like “I want a ranged dmg dealing with big numbers” wont help at all, as pretty much all professions can do that etc)
mesmers are one of the harder classes to play right, due to the nature of it being built on tricking the opponent, into thinking you are somewhere you arn’t, but can be very powerfull, when done. being one of the classes with the most confusion, a very strong condition in wvw, and nice reflects can be a good asset to any team. and then ofc there is the portal skill that well should not be too hard to see how good it is in wvw if you look a bit around on forums.
engi’s and rangers i dont know a whole lot about
As for thief, if you want the keep siege part of wvw then yes thief are crap, have only a single 1200 range abilty and that is a ground targeted abilty (shortbow’s cluster bomb). However if you more want to roam around killing “innocent” prey or taking and holding supply camps they are fine really, and can sport insanely high dmg if you build for it, though at the extremes you sacrifice pretty much all your survivability, so if you don’t down an enemy right away in such build, you are likely toast yourself. Can build it a lot more defensive if you want some more safety, no problem in that too
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most likely is you switched weapon sets on accident. you can have two sets of weapons equipped, and are switchable with a button-click (I’m not sure what the default is… I remapped mine to T). Anyways, if you have dagger/dagger on one and dagger/nothing on the other, the 4 and 5 key spells will go away if you switch to it.
actually that is not true, if you have 2 weps in one hand and only 1 1handed in the other it will take the hand you lack from your other set. However yes OP you might have had a 2handed weapon (ie for thief that be the shortbow) and then only 1 weapon 1 handed weapon in the other hand and then swapped accidentally. also the default key for weapon swap is the key to the left of 1.
also the #3 skill on all the 1handed thief weapons if there is no offhand weapon is plain crap, the 3# with offhand are nice enough though
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yeah the level requirement of runes etc refer to the level of the item, not the level of your character
on a side note in regard to the hero’s band i wouldn’t use it past a lvl 30-40, the amount of stats you get past that point is just insignificant on the band then. The exact lvl to replace would depend on your class/build some make better use of many different stats where other get more out of more but fewer different ones
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I SUGGEST they do something about bots, and actaully investigate who they are trading with. Better?
except i’m pretty sure they are ALREADY doing that or something similar
for bleeding, confusion and other conditions and boons that stack in intensity it just adds that extra dmg on top until 25 stacks. conditions and boons that stack duration well stack duration infinitely (could in theory stack a year of condition on a mob, well if it wouldn’t be dead long before that happen).
Now the next part im not 100% sure on, but my impression is for 25 stacked of condition/boons that stack intensity or for duration stacking ones, it is the hardest hitting one that counts as for its duration (so say you put a 10sec burn on that do 50dmg per tick, and then another put a 5sec burn that deal 100 dmg per tick(100% made up numbers) and you will get 5sec of 100dmg per tick, and the other 5 second of 50dmg per tick)
start by telling which skills you mean maybe?, cause there is multiple skills that fit your criteria, and i doubt they are handled by the universally by the same number of bounce distance
Last thread closed yesterday, they said they are looking into this right now, but this seemed to be a simple problem to fix still…
stuff that may seem “simple” to most users don’t necessarily always is it in the code etc
your best bet would be to send a ticket to support about it
to of the same sigils does increase the chance to proc, but the 2nd sigil increase the chance of it to proc by that chance of the sigil (so in your case with 30% a seconds sigil of same type would increase it to 30*1.30 = 39% and not 60% as you might think, 2 different proc sigils would be sharing their cd so whichever ones happen to proc will put both of the sigils on that sigils cd
ive noticed people seem more likely to refresh arrow carts and ballista than trebs and golems for some reason…
maybe cause the are a LOT cheaper, even lowlvl players have the moeny pretty easy for some arrowcarts and even balista’s, but they are lucky to be able to afford treb’s and golems
the transforms are random, sometimes you get transformed sometimes not
Its funny because even harvesting nodes is faster, in addition to the skills and reviving etc…and considering Time Warp is an aoe….op lol :p
haha never even considered taht option, gotta try that sometime just for the lulz
yeah as victory said moa is useless in like 99% of situations, in a 5v5 you can either moa morph one person making it 5v4 in your favor for 10 seconds or you can cast a timewarp, and make your whole team deal about double the damage effectively making it 10v5… i know what i would pick (and does pick every time)
Yet I never had any of those problems, my skills always fire when i use them (well unless im in some sort of conditions that dont allow me ofc, likes stuns etc :P), nor had any problems with dodges either
yes please, with how weapon cost up to 390 tokens for once that can be a LOT of bank slots if you have all types or tokens, or some ppl might even enjoy runign the dungeons so much they keep getting tokens after they have anymore use of them
Reading comprehension check: Original poster said he/she already used up all of his/her frames, so can’t make another mini.
Oops thanks for pointing that out.
It would be nice to know what the OP used them all for, 250 cogs left means only one Mini made if all 5 instances/dungeons have been completed.
Amaris, what did you do with all of the Frames?
Again. The OP said the frames were used to make the tonics. If you make an endless tonic, it consumes the frame.
where exactly did OP say he used them for tonics?…
There are only two uses for frames.
He wouldn’t have leftover cogs if hadn’t been using his frames to craft tonics.
well not all ppl might now that, i didnt know you could in fact craft anything but mini’s with them nor seem it that thord did, but even so the op never directly said it either it was the case or not
Reading comprehension check: Original poster said he/she already used up all of his/her frames, so can’t make another mini.
Oops thanks for pointing that out.
It would be nice to know what the OP used them all for, 250 cogs left means only one Mini made if all 5 instances/dungeons have been completed.
Amaris, what did you do with all of the Frames?
Again. The OP said the frames were used to make the tonics. If you make an endless tonic, it consumes the frame.
where exactly did OP say he used them for tonics?…
griffon
ventari
soldier
princess
golem
i would say
those are most likely a character your computer cannot display
I think it must be something like a dot such as •It’s probably due to your language settings or something like that.
the first picture i think but is not sure it should be (’s the 2nd should be a • as you said, and the 3rd should be |, cant really think of any language settings that should not be able to show those, except for a bug with the game in translating the codes for those characters, so yeah i would say a bug (that said i dont have it, but i sen reports about it before), though likely a quire low priority since it is only visual and it not even that bad of a visual bug (not saying they should not fix it at all but they might have more severe bugs they need to fix first)
sound more like a latency issue if you ask me
How about get rid of the moa and have the replacement ability be that you create a phantasm that mimics the targetted enemy?
Phantasm mimics.
Warriors become melee aoe phantasms.
Guardians become melee heals/shielding phantasms.
Rangers become archer phantasms.
Thieves spawn the down skill assassin phantasm.
Engineers become flamethrower wielding phantasms.
Necromancers create necro phantasms that create phantom pets (there are illusions in game that do this already in story quests, kill the master the pet dies) the pet is unshatterable.
Mesmers create phantasms that use chaos storm and chaos bolt.
Elementals use rain of fire and fireball.NPCs are built using base classes and that information should be easily grabable for purposes of this skill.
These phantasms could even be unshatterable themselves, not take up one of the 3 illusion slots, and last 30 seconds like any other summon skill.
Thoughts?
I like that idea, moa morph in the big picture is useless anyway, where this could be a very nice replacement
I think it has something to do with you being on overflow map and you try to invite players your home server is currently matched with in WvWvW. Thats the only reasonable explanation i can come up with, but its still a bug.
cant be that only, i get it sometimes too with a RL friend that is on same server as me :P
most of the stat combos on the amulets is yes quite easy to find in pve as well just put out on armor and other accessories as well as the amulet, just the amulet itself in pve have less stats to make up for it.
HOwever the “rapid” stat combo is really hard though not impossible to obtain in pve (precision/toughness/condition dmg)
Yes please, fix, in fact i cant stand leveling up my asura characters cause of this, so they kinda “stuck” due to that at a low lvl, zojja is just way too ugly without her headgear to look at (when she normally is so cute and funny)
you still keep getting skill points for each “level up” after level 80
this in fact about double the dps of anyone affected by time warp, making it in terms of raw dps output the one of the best (likely THE best in fact) elite in the game
djtool, i get quire easily get about 15 stacks of bleed as well on my stack between sharper imaigne +me and my 3 staff clones spamming wind of chaos (about 45-50 crit rate), and i get a little burn on top of that too consistently, add some poison weakness and chilled together with daze once in a while from chaos storm, or even confusion, cripple and blind from chaos armor if they try hit me… AND i put boons all the time on me and/or my allies too… so how did you say gs was better condition weapon again?
hmm ther eis really only ONE fractal where you HAVE to jump really (and those jumps are so easy), any other jumping puzzle thing in the game is 100% optional
Imagine the sigil transferring a stack of 25 bleed to your opponent. That’s what it would be good for.
ehmm if you ahve 25 stacsk of bleed on you, you should not rely on something like this to remove it really, as 25 stacks really kill about any players in a few seconds, you would barely have time to land 2 deffo not 3 crits before you dead, so if the proc fails at the first crit, you as good as dead
while i agree, why do you think that a box had better chance of having all files rather than a dl’ed client?, a download mirror is easier and faster to update than a boxed copy for the publishers
If all else fails/in the meantime, try rebind the profession skills to some other keys in the game’s options
Downscaling makes this less than ideal.
I wnat to run AC on my 34 Elementalist, so I fire up the chat for that level range to find a group.
My 80 guardian wants to do the same, so I need to look in all the channels from 30-80.
It is easier to either go to the dungeon or Lion’s Arch to find a group. 80s would face the spam of everybody’s level-range chatter, everywhere. Or, if they are excluded from it, can’t find groups with lower-level players.
Well dungeon groups should be in a LFG tool rather than chat tbh, but that is a whole other topic, also you should be able to freely choose if you want to join or leave a chat channel that is same or lower than your level
bad idea leveling is simple and quick enough you dont need to artifically divide the community by level. esspecially since everyone is the same level once the get to a certain zone unless theyre far under its req.
ehmm there is at least a 2-3 zones for same lvl range, and then add that you can be in town, or in a area that is lower level than you and this system would unify more than divide
Get level 80, get full exotics. There, there’s the stop point. (Since legendaries don’t give more power, just skins)
And then comes ascended and who knows after that they might introduce something else too like Divine or something like that, and on and on we go
because it got moved to the top of your screen quite a while ago
Yeah the level dependant chat channels in Rift were very good i agree, would love something like that. As for gold sellers, spamming chat even in LA is very low currently so shouldn’t be a big problem i think
imo swap the old orb bonus and the overpowered bonus, that would give a chance to fight for the servers with lower numbers, and controlling the orbs would give you more xp/karma etc
but a new weapon is not the same as giving a weapon swap, so sure give ele some new weapon, i dont mind, just no weapon swap, they dont need that
While Yes i have played a thief enough to know the #3 no offhand skills SUX, my main is in fact a mesmer… so maybe don’t jump so much to conclusions?
So no, im not QQ’ing or anything like that (in fact i rarely if ever used the skills that was a bit over the top, when i do play/played my thief), but trying to talk about the #3 no offhand as actually being viable skills is just plain silly, since they don’t even match up to the other #3’s on same weapon let alone justify not using an offhandStill misses my point and yes you are QQ about. Above all, doesn’t justify axe for thief. In fact maybe you are right! Maybe thieves do need axes, and mesmers do need daggers, and elementalists do need weapon swapping, and necros and guardians need dual pistols, warriors need pistols and staff, engineers need swords and axes, rangers need rifles and pistols…
… your post about thief #3 dont evne ahve anything to do with axes for thief, truth be told i dont care much if they get or dont get axes. daggers for memser well mesmer DO need another ranged main hand option other than scepter, so if daggers will fit that that then sure, otherwsie same as for thief axe. ele weapon swap, oh god NO they already got more than enough skills to use in combat…warrior/engi/ranger i ahvent played enough to say…
… but most (of not all) classes in fact have traits that make you proc some sort of condition when you crit, …
Yes, and then, I would argue, you are not focussed on condition damage. Then you have kind of a mixture. So yes, it’s true, I didn’t list the full variety of reasons for and against high crit chance values…
how is that not focusing on condition dmg?… get higher crits = get more stacks of conditions… you do have 3 stats to put on your armor, take my mesmer as example lvl 80 with the clones cause bleed on crit trait. Using 3 staff clones i go from around 8-10 stacks of bleed without that trait to about 14-16 stacks with about 45-50% crit chance and that trait… that is a LOT of more dmg from condition
and did YOU notice that the #3 skill on ANY main hand weapon when using no offhand completely SUX, in any and all situations. For example the pistol #3 with no offhand is basically just a worse version of Unload (p/p #3)
As for enginneer’s they got kits to make up for the limited amount of weapon’s so they are fine on that front (and can even have as much as 35 weapon skills to use in combat if they go all kits in all slots)
No offense but why rage? First of all, I don’t realize how did you managed to miss my point. (that was not a question). Second, you make it as other profession’s have always better abilities and thieves only the worst.
Also, I don’t realize how it is possible that player who plays thief profession QQ the most about everything? Thief is profession that is easiest of all to pick up and you constantly QQ about this and about that, others have this, we don’t… Seriously, thief players used to faceroll and now they got a bit nerfed to make them use tactics and combinations of abilities and all the sudden we get QQ wall.
Sure, engineer’s have such possibility yet it doesn’t mean it is always good. I rolled eng, played for a while and quit as I realize it requires more effort than I am ready atm. So when I went to SPvP I met only ONCE an engineer that was really good and was able to defeat me. Statistically – it is quite obvious they are difficult class to play. On the other hand, most players roll thief as easiest way to gain score in SPvP.
It is easy to watch other’s how use their skills, but to use them yourself is totally different thing. I leveled ele to 80, warrior to 80, ranger to 80, necromancer to 80, tried mesmer and engineer for a wile and now I am leveling thief – so far easiest profession of all.
While Yes i have played a thief enough to know the #3 no offhand skills SUX, my main is in fact a mesmer… so maybe don’t jump so much to conclusions?
So no, im not QQ’ing or anything like that (in fact i rarely if ever used the skills that was a bit over the top, when i do play/played my thief), but trying to talk about the #3 no offhand as actually being viable skills is just plain silly, since they don’t even match up to the other #3’s on same weapon let alone justify not using an offhand
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In the wiki there’s a table of damage increase by critical chance vs. critical damage. I learned from it that critical chance is to prefer. My own limit for permanent increase therefore is 80%, for the remaining 20% “Fury” is responsible.
The other case is if one focusing on condition damage. Because this damage cannot crit, one can leave out precision and critical damage more or less… so in that case 40% would be too much, in my opinion.
critical damage is useless for condition builds, but most (of not all) classes in fact have traits that make you proc some sort of condition when you crit, so you want to in fact have a good critical chance even with a condition build due to that
As for people saying it not realistic, i dunno could easily be explained that you slow down to be able to better aim, your attacks, but than again WHEN have this game ever been about realism?
1. I think so, and yes racial in general are not as good as their class counterparts (though there is a few exception for some builds/situations)
2. Depend on your definition of “pet”, mesmer have illusions (clones and phatasms) for instance that server more as distraction and disappear, when you shatter them or the target they are attached to is killed, but with the right build you can pump out clones constantly. necromancer have some undead pets too, that actually stay more, but ofc you sacrifice other skills to summon them, but neither have the control of their pet a ranger have.
3. again how big are you looking at? the salamander drake imo seem rather big, and well not had a ranger very high myself i havent really seen all ranger pets in the game
Would likely depend a lot on your class/build, some builds it would be utterly wasted, where others would have a GREAT benefit of it imo
As for thieves, did you notice that thief is the only profession that has skill 3 different when off hand is empty and occupied? Maybe it encourages players to use only one weapon with thief, maybe they want to mimic acrobatic nature of thief having free hand for better balance. Seems logical to me.
and did YOU notice that the #3 skill on ANY main hand weapon when using no offhand completely SUX, in any and all situations. For example the pistol #3 with no offhand is basically just a worse version of Unload (p/p #3)
As for enginneer’s they got kits to make up for the limited amount of weapon’s so they are fine on that front (and can even have as much as 35 weapon skills to use in combat if they go all kits in all slots)
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