yeah the rabid in generally the better condition damage build setup and it is right there, a stat combo that in fact is very tough to find as exotic normally on jewelry
with full rabid gear, i too sit around 15-16k HP (depend on wvw bonuses) with a staff condition build too and i must say it is more than enough, not unusual for me to be the last man in my group that stands in dungeons in fact
well a lot of utilities i dont use, but that not becasue they are bad, but rather there are better for my playstyle.
One i LOVE that a lot of ppl seem to disregard i signet of inspiration, combine it with a 6th set rune of lyssa to gain all boons on elite (usually time warp) and then hit the signet of ins, and you whole group got all boons and swiftness, such a lovely combination
most other games that have guild taxes yeah does like taobella states, so you kill a mob, and then a certain amount of the money you get from that mob goes to the guild bank, so anything that you do in the game that generate money would take that % to the guildbank
well sure mesmer dont apply a lot of different boons, but can keep quite a few might and fury up on ppl, and yeah try a full set of lyssa runes with time warp+signet of inspiration active… not to mention again feedback, making those archers etc hurt themselves quite badly, since projectiles that get reflected combo with the filed too giving confusion on top as well, so a chance for even more dmg their (admittedly rarely in PvE) and then noone have near the amount of etheral fields that a mesmer have(imo one of the best combo fields generally maybe except of water fields), if i want i can keep up an etheral field on the enemy with about 75-80% uptime (sometimes i might choose to hold back a bit due to the other uses of the skills ofc, but that another case) and well mesmer provide more targets more reliable than any ele, and even most necros can do (minion masters excluded), meaning less chance mobs hit the actual players, so yeah is imo very different form of support, and maybe not near as obvious as that of ele and necro, kinda like the burglars do in LOTRO for those that played that
yeah this suggestion would be one of the many things a lot of ppl suggest to “stop bots” which in the end will only be a huge annoyance to legit players, yet a minor if at all inconvenience to the bots
lol the jumping puzzle one was easy. All you had to do was walk into eb puzzle with all of your characters, each day. With those days, collect some ori, and get some free tokens from teleporting mesmers…
or take each of your character on a tour for each of the 3 JP’s in LA each day even, meaning with 5 characters (default slot number on an account) you could do it in 2 days, hell i even hear some say you could do it once in overflow and then again on the same day in your servers real LA, if that true(didn’t test it myself) you could do it in a day with 5 characters, without leaving LA.
So yeah the JP monthly was the easiest monthly EVER
I really like the ideas about dungeon types. I love the very idea of large scale raid play with a guild. I know many people cringe when they here that but it promotes the most social play for players such as myself.
I brought 12+ players over and it’s sad to see that there is little to no end game for us hardcore players that want an incredible challenge regarding PvE. We don’t play much anymore because it’s not drawing us in to playing as often. Most haven’t even returned because they feel something is lacking.
ArenaNet, please broaden the scope for players such as myself that want really challenging content that isn’t easy to master. It’s a plus for developers to test there skills script wise and making incredible boss mechanics. It sounds great for them to innovate and think of new ways of drawing players more into the game.
I read Colin’s recent articles and it seems he knows the community cringes when they here the word “raid”. It’s practically become cliche for little reasons.
What’s wrong with progression within a raiding scenario if it will bring more players into the game? It would sure bring most of my friends back. You all have the perfect tools to innovate beyond any company in regards to event systems.
sound to me like you should try and get to highlevel fractals
if you’re looking for condition based damage mesmer is not even close to that play style. if you are looking to provide a mix of boons and conditions id say the elementalist is better than both. that being said, it think mesmer is more fun than both necro and ele
Obviously you’ve never used the scepter/torch and staff weapon set for mesmer.
why in the world would you ever even considering using torch + anything in pve
wouldn’t say torch is the most optimal choice usually but the blast finisher is nice sometimes, and well if our phantasms were actually affected by condition duration, i could see the mage being really good too. That said condition mesmer is still really viable, with a staff and scepter/any offhand really, i can easily stack about 15 bleed consistently with my mesmer and burst up to about 10-13 (depend on how well i execute it) stack of confusions. So yes mesmer can be nice condition builds, and really good suppor too with things like feedback (reflect bubble), null field (boon and condition removal aoe), not to mention timewarp (10seconds of quickness, the best dps increase skill for a group in the game, by FAR)
knight gear are power/toughness/vitality, and berserker are power/precision/critical damage. Yes dungeon armor and a few others aren’t actually called this by the game, but are still refereed to as this by ppl if they have the same stat combination
EDIT: got kngiht and soldiers mixed, as stated by bri below power/thoughness/vitality is soldiers where knight is actually power/precision/toughness
(edited by GummiBear.2756)
as others said every even level have a 4th fractal, meaning if you do an even+ and uneven full level run, that is enough to get the fractal achievement (and could ahve you progressing another 2 level’s on top then if you do it at your max possible
I would like however to see an arena style dungeon where the players compete against the AI of random mobs to the death and the rewards will be gold/loot. additionally you could add a competitive edge to this by displaying who got the furthest number of rounds
I like that, and should be easy for Anet to do, afterall a mini version of that is already in effect as part of one the hearts in plains of ashford (charr starter area)
Yes we need this ins some form, dont really care too much if i still ahve to pay or not, just an abbilty to swap between saved builds (and armor and weapon set swaps would be nice too), preferably without having to go back to a town all the time
Sword #2, hide in shadows, roll for initiative, is even a trait to remove conditions while in stealth… i wouldn’t say thief have it hard in this area…
Yes i can support this idea too, really nice idea
As someone who is in parties all the time, the benefits of being in a party don’t seem obvious, but they actually do help you. Some of the reasons are:
- You have people watching your back so that you don’t get overwhelmed.
- If you come across a Veteran or a Champion, you’ve got it covered.
- Events are a lot more fun with people you know.[/b]
- If you get downed, you have people to revive you while continuing to get things off your back.
- You clear out content much, much quicker. You will level faster and you will fail at things less.
- Sometimes another set of eyes will spot something hidden that you miss. That’s how I’ve often found hidden caves or other things.
- Party chat can be hilarious.
- If you need to pop off to town or something, a party of people you know will wait for you…or maybe even go with you.
- People in your party will sometimes find items. If they are nice or they know you, they may ask you if you want it instead of selling it for a few silver on the trading post.
- It’s fun.
To the people saying there is no point…well, I could argue that there’s no “point” to playing an MMO in the first place. Most people do it for the fun. It’s the same with being in a party. Do it for the fun and reap benefits you may not have realized were there.
bolded part imo is all the reason ever there need to be for a party to be viable, there need no more really, and those reason are as long as you have a game always there, you cant really take them away
I don’t really get why so many ppl today online need a reward for doing x y or z, why cant you just do it FOR FUN?
Thieves have high dps output; they’re not supposed to be out that far from their enemies doing a ton of damage. Having the dps output they have must be compensated in something; which is their defense. However, if you have that damage at a further distance, plus stealthing and shadowstepping, the low defense becomes negligible; you couldn’t even hit them at that rate. That would give melee users a huge disadvantage in confrontations. Thats just how I see it. Many people can play a thief the way it is now perfectley fine; there is nothing wrong with their range, and should not be adjusted.
well of that would truely be a probelm the solution is VERY simple… give whatever weapon with the 1200 range less dmg than the others (whihc generally is the case already for the other professions anyway. I really do wonder if those ppl saying thiefs dont need 1200 range weapons have ever tried to do any real keep sieges in wvw? 900 range as attacker will get you killed in a few seconds, as a defenders you simply wont hit anything but those that stand almost at the base of your walls
Thats not really the answer to the issue at hand. Thieves are meant to have high dps. Take that away and give them more range? Thats pretty much taking away from what the thief is supposed to be. The high dps is a feature of the class, and should not be touched either.
You have to consider things other than WvWvW and taking down doors. PvE confrontations, pvp in WvWvW, etc. The thief’s range is perfectely acceptable to that dps that is guaranteed from playing the class. I like my thief the way he is now, I really don’t wish to see this implemented.
most likely it would have to be a new weapon added, like rifle or longbow, so your thief wouldn’t really change at all, you would only get ANOTHER OPTION, that would be a weapon with longer range but less base dmg ON THAT WEAPON, meaning the dps on all your other weapons are still as high as always.
And i certainly consider other aspect too yes… im am in fact mainly a PvE guy that does do a fair share of WvW, and well the lack of a proper siege weapon was in fact the main reason i swapped away from thief and made mesmer my main instead
lol mesmer is awesome, hell for mesmer it could be a viable strategy to be downed intentially really, 2-3 clones +youo spamming number 1 downed skill would be SICK constant confusion
Thieves have high dps output; they’re not supposed to be out that far from their enemies doing a ton of damage. Having the dps output they have must be compensated in something; which is their defense. However, if you have that damage at a further distance, plus stealthing and shadowstepping, the low defense becomes negligible; you couldn’t even hit them at that rate. That would give melee users a huge disadvantage in confrontations. Thats just how I see it. Many people can play a thief the way it is now perfectley fine; there is nothing wrong with their range, and should not be adjusted.
well of that would truely be a probelm the solution is VERY simple… give whatever weapon with the 1200 range less dmg than the others (whihc generally is the case already for the other professions anyway. I really do wonder if those ppl saying thiefs dont need 1200 range weapons have ever tried to do any real keep sieges in wvw? 900 range as attacker will get you killed in a few seconds, as a defenders you simply wont hit anything but those that stand almost at the base of your walls
i still fail to see a charr hug an asura even while kneeling without crushing their arm alone is as long as an asura is high almost, and kneeling to do a highfive… kinda kills the point… xD
all racials are generally weaker than similar professions skills, so just deal with it tbh, for a warrior char battle roar is kinda subpar yes, but for most other charrs that are not warrior it is in fact one of the better racials
If I’m bad at dodging, and I take knights, I’ll have more toughness, but I’ll still likely die because I’m bad at dodging. If I’m not, I’ll take the explorers, and likely not die because I’M NOT TAKING DAMAGE IN THE FIRST PLACE. Thus, the explorers is just like the knights, only I’m benefiting myself more than I would be with the knights, and benefiting the team just as much.
or you could take the beserkers and deal even more damage, and thus helping your team even more
no skill is not part of any dps comparison formula, since we talking about the individual player, YOUR skill doesn’t change whether YOU run in beserkers or mf gear, YOUR dps does however decrease if you run the mf ones (apparently you survive fine so berserkers would make more sense as alternative to you), which means in turn that mobs dies slower if YOU run mf, maybe leading to that some of the OTHER plates that you live longer than might not have died in the long run, which then means you helped the TEAM do the run FASTER and will LESS casualties
So, basically, what you are saying is…s/he is not carrying others enough and should do even more. And that’s…selfish?!
did you miss the part about doing the run FASTER, wihc means everyone yourself AND the rest of your team can go on do others stuff (or maybe have time for another run) earlier, thus helping everyone, both himself and the others…
what biofringe said, and that does in fact makes crest useless, in fact havent seen a single crest i think go for more than 1c over vendor price in market
What? How does that make a crest useless? You’re increasing 3 stats a total of 288 pts instead of 2 stats for 215 pts. Personally I prefer having an extra 73 attribute points affecting every weapon skill, utility and auto attack to health regeneration. But you’re right about one thing: the crests are very inexpensive when compared to superior runes of the dolyak.
only 260 stats (20/14/14*5)
and dolyak the msot defensive rune in the game, other runes give thing like extra conidtion duration (something that cant be found on crests at all), or higher critical damage (neither on any crest), a random boon when you use a healing skill, boons duration, lifesteal if you are hit or summoing various things when you are hit, etc etc etc, the pure stats is only a little higher on crest conpared to a full runeset, where the runeset can provide amazing utitity, and im pretty sure there is a rune out there tath supplement about every single build you can make somewhere. Do you really not think there is a reason crest are so cheap? cause they are useless
@gary yes lvl 60 is higest runes
You’ll get like 5 Black Lion Chests
Oh, and it had nothing to do with YOUR birthday, but the creation date of your CHARACTER.
Since beta characters were wiped we’ll have to wait until November 28th of this year (3 days earlier for headstart characters that still exist) to see what they’re going to do for birthday presents.I’m cool with mini-pets, but since they get shoved into the collections when I send all the rest of my mats, I don’t ever have one with me. Would love it if they put a mini slot on the hero tab and a button to click to show/hide it on the skillbar or somewhere.
just put your minipet in an invisble bag, anything in there wont be affect by deposit all, or compact
I was thinking it would be cool to have a mini slot on the character tab. Since you can only have one out at a time anyway.
while what i said above does solve it somewhat would be nice, and then have it always be out, as it now you have to take it out in each new zone, means i often forget about it untill im in town xD
Its not so hard to teleport yourself to the heart of the mists from virtually ANY spot of the map, even WVW and then get you back to that same spot.
Are you botting?Do you get back to the same spot? I thought you only got to LA by going into Mists?
HoM Portal Stone sounds like best bet so far.
Rather than the confirmation box, maybe there could be a quick setting that you could enable to make yourself unrevivable?
E.g. you have to go AFK -> click F11 for options then check ‘do not allow others to revive yourself’ and if someone comes along, they won’t get the Revive (F) option showing? Ofc, you’ve got to remember to disable it again, but seeing as you’re making the call, it’s ok that the responsibility is yours too?
yes if you go to the same window as you enter into the mist and press that same button (that now says “Leave the heart of the mists” you get back to where you were when you entered, if you use the portal in mist yes you go to LA)
distortion from sword and even from a shatter, so always be able to get some, as long as you have at least and illusion up (or even without if you take the trait that give shatter on yourself too), and then you have both utilities and a couple weapons skills that give teleports, as well as some stealth skills, so yeah plenty of survivability.
Yes i may have quite a bit of toughness (but no vitatlity), but that becasue i run condition so toughness helps quite a bit in my dmg as well due to the converting of toughness to cond dmg from both trait and food (and can from runes too but chose lyssa there for more support from the 6th set bonus+sig of ins), but even with all that toughness, i rarely ever get hit, so wouldnt change much if i had different gear
Yes please i can support this, have to almost all the times to find a time converter up, as i can never remember what the time difference is between PST and CET
Hall of Monuments portal stone is a great way to get in a safe AFK spot. It’s free, you don’t have to logout, it teleports you to a safe place and teleports you back right there where you were when you are back.
This thing:
http://wiki.guildwars2.com/wiki/Hall_of_Monuments_Portal_StoneOf course that does not help the situation when you are unable to even touch your computer anymore, but helps if you have few seconds to prepare for your afk.
can get it from the 2nd tab at the karma vendor in the very NW cave in LA, and is free, dont even think you have to have a gw1 account at all, but yeah as Ravenmoon said you can port to heart of the mists too for same effect really
agreed 100% hearts get boring the 2nd or 3rd time usually (depend on whihc heart it is)
@Teofa the keg catching for some reason i just cant figure out between having done it one 2 or 3 chractes tried a lot with all of them i think i managed to catch 3-4 barrels total, but i dont mind is fun trying, so one of the better ones imo
they are generally the best but also by far the most expensive (likely for that reason alone), which could make it not so much worth it as you may kill slower you would need a lot of time to make up for the extra cost (and each time you die/logout/dc etc the time you need to make up for cost increases)
not to mentiong you can only guest 2 servers per 24 hours, so then you would be restricted to 3 areas (the one your own server is for(which would be static too), 2 for your 2 guest servers)
Certainly you should look at your rank permissions, and set up a rank for new players that only allows bank deposits.
Honestly I find those set up discouraging, either give them access to withdraw and deposit or deny them both. The other way just reads poorly/greedy/unfair/etc
we have it set up like that BUT any member can ask an officer if they can use something from the guild bank and we mail it to them, so noone can steal all the stuff, yet everyone can put off the stuff they don’t need but want to share with the guild. And ofc we make sure to notify any new member that joins about it. Cant see how that is discouraging, it is a pure safety net, and since there is no need for security as it cant really be abused, everyone might as well have access to that
to the OP, as others said already really tough luck, and learn form your mistakes and only let leaders and officers withdraw, but allow members to request items from the guild bank from them
That entire formula is missing not only the player skill, but player uptime. That’s assuming both players are playing at optimum skill, and shows you’re grasping at straws saying that in “all premium conditions, this is what will happen”. I’m not gonna argue that, because you’re right.
However!
The real world is not all premium conditions. As a full-set MF user (bite me) I can safely say I’ve out-DPS’d half to two thirds of the people I pug fractals with, as well as I am consistently the last to die in unplanned wipes, and I frequently wind up tanking as a Mesmer (again, in full MF gear) because people don’t know how to fractals. Not only can I tank and survive, we down the target.
So what if ‘you’ do less DPS? It’s not like you’re doing NO DPS. If you want premium everything, run with friends. You can’t control what other people do, so don’t try to. QQing to ANet about it is an attempt at controlling, by the way.
tl;dr:
You’re ignoring skill to make yourself look better. Stahp ;~;
no skill is not part of any dps comparison formula, since we talking about the individual player, YOUR skill doesn’t change whether YOU run in beserkers or mf gear, YOUR dps does however decrease if you run the mf ones (apparently you survive fine so berserkers would make more sense as alternative to you), which means in turn that mobs dies slower if YOU run mf, maybe leading to that some of the OTHER plates that you live longer than might not have died in the long run, which then means you helped the TEAM do the run FASTER and will LESS casualties
If burst means the amount of damage you can do in an instant, the Mesmer is best.
If you’re one of those weirdos that considers a 16 button combo carried out over 10+ seconds to be a burst, then the Elementalist.
if each 16 button press is a littel dmg as you press them then no it is not burst, if however each 16 presses in some way enhances the dmg of the 1-3 skills max you pull at the end then yes it is burst. a burst is how much dmg in a low time frame come, but dont ahve to be instant delivered, biggest burst usually always conbines several skill activations that add together to boost one or two skills at the end
good example here, a lot of button presses yes but all the dmg is delivered in an instant
http://www.youtube.com/watch?v=bgREXEk2kD0
(hmm what is the codes for embedding youtube vids on these forums?)
(edited by GummiBear.2756)
The best solution would be a system that will give prestige for killing opponents. In my opinion:
Prestige for defense = ppl afk inside a keep (like WAR)
Prestige for cap = bandwagons avoiding real fightsI hope they will put in prestige for kills in the way that the more ppl attack a target the less prestige they get.
prestige for kills =ppl specced for mainly support is kittened
where if for defence it will likely to tied to the DE that comes up when defending against ppl, where if you just stay afk in keep for it… well you dont get reward for that and thus likely wouldnt for prestige either so really is the best option imo
what biofringe said, and that does in fact makes crest useless, in fact havent seen a single crest i think go for more than 1c over vendor price in market
tbh the JP’s that have vistas are kind few and those that are ther is the very easy ones. and if you absolutely need that world completion for some reason and cant do them, ask (or even pay if you are THAT desperate) a mesmer that can do it to portal you up…
- In the starting zone of Eternal battleground there is jumping puzzle too. Again no achievement or anything. I let you discover them.
- Have you reach the bottom of rata sum from the inside? There is a way down!
- Have you reach the lowest part of the cube of rata sum from outside without dying? There is also a way down, find it!There is many place that are nice to explore like that and they should get more attention. We need to have some sort of achievement or vista or chest to make people aware of these places.
:O i gonna try find those, sounds very awesome
yeah pointless with stat combos withouer at elast 1 offensive stat, since a full support, or a full defence build in a group is deathweight, everyone should be doing some dmg, all the meanwhile they support the group and ensure they themself can survive
we would like to be able to do a setup of “pure tank, pure support, pure dps” build as we like the maxing and perfecting of one aspect of the team, we do not want to be the “all in one build of superheroes” we do not find it fun…
if you disagree there are planty of sets which you can choose but we would like the ability to choose this one for us
personally i think the sets should be able to have the stats that you like them to have (3 different stats of x value depending on the stat.).
a team of 5 all doing some dmg, some support and some control would be far more effective than a team of 5 where 2 deal ONLY dmg, 1 ONLY do support and 1 ONLY tried to tank (and in the end likely fail horribly at it, as aggro is not predictable in this game). That is simply how the game is made to work
thats kinda the point none of us likes to be “a bit of everything” its NOT fun and makes every one play the same without roles..
we like feeling specialized, and you never do ONLY one thing, but you got a primary role which you specialize in.and yes you can do it in this way and yes its not the most effective at all, but we would like at least the ability to feel somewhat specialized.
i do see it as a major issue though that the game is made in a way where you have a very hard time doing this becouse they wanted to not force you into a role and by doing so they forced EVERYONE into the same role -.- which is more fail then the triologi role system since this is just the 1 role system
Speak for yourself, cause i LOVE the way the “roles” are in this game as do i know quite a few others that do, so your “we” is not really a we, but a “you” i DESPISED in every other MMO to play a DPS character, so freaking boring, but in turn taht meant i was forced to be one of the slow solo leveling characters, as tanks and healers both tend to be mostly (how bad it is vary from game to game, but pure dps classes were always the fastest), so i love how well dpsing is fun in this game, it not just spamming 123451234512345. and now i can be support while being jsut as effective in solo open world pve as everyone else
Yeah, I agree. That would be pretty awesome. Imagine how sweet a /highfive would be!
again asura and norn highfive’ing? either the asura would ahve to jump insanely high (and they almost look like they stumble already every time the jump) or the norn would have to bow down, which kinda ruins the whole “high” part of it
With the massive height sizes between character races I just fail to see how this would work and look properly
I cant understand why they write “improving the looking for group tool”, when there isnt any. They have written the same thing before.
there is the 2nd or 3rd tab (cant remember whihc of them it is) on your friendlist, though it sux, only shows player loogking for groups in your current area, and no option to tell what you look for, so yeah untill the improvments come i suggest you use gw2lfg.com too
well actually not neesarily, could just take bigger amount of gossamer/orichalcum/echto etc, in fact that tier fo crafting materails currently makes less different lvl AND quality of items currently, so would kinda make sense needing just more of that
well never used a spy kit myself so miht be wrong woouldnt you brak the stealth as soon as you begin to harvet the node? ie giving the boss a target (you) to hit, so you be lucky then to get more than 1 or 2 swings on it befre you dead if you tried then
Is this going to require a Salvage kit level above Master or Black Lion?
rest of your points are valid but this one not really… ofc there would be no more need for any more salvage kits, masters ones are not a lot lower chances from black lion and black lion… or would would youg t out of this extra one? 120% chance to salvage upgrades? xD
a lot of intresting idea in here tbh, and imo i think most of them EXCEPT the passive RNG block could work
i would geuss it is tbh (and not at all the same as using a spy kit, since those are in fact an item meant to drop aggro and well cost money to acquire. so i geuss Anet eitehr placed the boss to far away from node or made it ahve too low aggro range, chaing those so it would completely aggro anyone while mining would fix any potential abuse of both methods (loggin out and spy kit) for the purpose of mining it in peace
yeah pointless with stat combos withouer at elast 1 offensive stat, since a full support, or a full defence build in a group is deathweight, everyone should be doing some dmg, all the meanwhile they support the group and ensure they themself can survive
we would like to be able to do a setup of “pure tank, pure support, pure dps” build as we like the maxing and perfecting of one aspect of the team, we do not want to be the “all in one build of superheroes” we do not find it fun…
if you disagree there are planty of sets which you can choose but we would like the ability to choose this one for us
personally i think the sets should be able to have the stats that you like them to have (3 different stats of x value depending on the stat.).
a team of 5 all doing some dmg, some support and some control would be far more effective than a team of 5 where 2 deal ONLY dmg, 1 ONLY do support and 1 ONLY tried to tank (and in the end likely fail horribly at it, as aggro is not predictable in this game). That is simply how the game is made to work
Yeah, trident clones are insanely powerful, but my own trident autoattack is very weak. It does about 100 damage and gives me a boon, that’s it.
Trident needs to be balanced somewhere in the middle, not be a weapon with one overpowered attack and all other skills being crap.
Under water as a condition mesmer I can only kill ppl who are actively attacking me (and thus hurt themselves by confusion). Those who just swim away don’t take confusion damage at all. Trident has nothing else to offer but confusion from clones, the other skills do negligible damage.
well have a blind (#2) and sink (#5) the blind evne with a full condition dmg is okay dmg, but yeah the clones are the only really good damage you can do as condition mesmer