I wonder is this some kind of overlook,or intended design to encourage people to do more fractals?
I have no idea what the rational is behind the laurel pricing. But I know this, there is nothing they could do to get me in fractals. Ever.
I am not sure what to make of this. I bought mine ages ago. It wasn’t possible to overbuy then. To buy a slot you have to click on the lock (on the bags and bank). When the limit is reached, no more locks appear.
What is the system now?
The system is the same. When I bought my last bank slot, the little lock icon on the bottom right disappeared. (edit: meant to say I just did this about an hour ago)
I have no idea what Anet is talking about when they say “don’t over buy”.
Anet already knows this, but the only way people will buy BL keys is if there is a compelling reason for people to want to open BL chests.
Right now, the chests don’t contain anything worth the cost of the keys. Lower the price of the keys, change the contents or chance of different contents – do something.
The BL chest/key concept is a good one, it just needs a major overhaul.
6. Fix WvWvW
- This is the true crown jewel of GW2. Give it the love it needs! Right now, not tomorrow.If this reflect a majority opinion of the game community, and i suspect it does, than it is the perfect example of the disconnect between ANet and said community (tho ANet may be slowly waking up to the fact).
That doesn’t reflect my opinion. At all. Not even close. They could completely remove WvW and I’d be perfectly fine.
I don’t see WvW as the “jewel” of GW2. So from this players point of view, this does not reflect my opinion and you suspect wrong.
I disagree, transport costs arnt really a issue once you hit lvl 80 and can farm orr for easy cash. And i still spend alot of time in my home city the black citadel just because im familer with it and love the artwork.
I disagree. Transport costs are high and ‘farming’ Orr does nothing for me to help that situation. I see no easy cash anywhere in the game. Except buying gems to convert to gold.
So, the “home instance” doesn’t count as our “house” then?
No it doesn’t since we can’t modify it, decorate it, add to it, put furniture, hang trophies, plant trees.
Can’t do anything really.
Guild housing or halls are a waste, in my opinion only. Player housing would be awesome! The possibilities from the gem store alone are staggering. Why Anet isn’t loooking into that is beyond me.
All I see is you want the holy trinity and don’t like that the game doesn’t have it.
Every other game has it, why ruin GW2 by saying it’s a flaw? It’s not a flaw, it’s a feature. One many of us are glad exists. If this game had dedicated heals, tanks, dps, I would not play it.
Direct trade. Not needed and does not make it any less or more of an MMO to not having it.
LFG tool isn’t needed. That is what guilds are for. If you can’t find 4 other people from multiple guilds to do a dungeon, that is a player problem, not a game design problem.
What I’ve been seeing lately are a lot of WoW players bored do death of that game and trying to turn GW2 into their new WoW.
This isn’t WoW, and thankfully, never will be.
The alternative to FOTM is to religiously finish your dailies . Meaning if you want X item, keep doing it for said amount of days.
Assuming Tom, Phallus and Harry all want an ascended ring. 30 laurels.
Tom logs in and does his achievements everyday. So it’d take him 30 days to hit 30 laurels.
Phallus comes once every two days which would take him 60 days to hit 30 laurels.
Harry often gets himself in a tangle and only manages to log in once every 3 days. Which would ultimately take him 90 days to reach 30 laurels.
With all the hue and cry for all the unnecessary things out there, why isn’t this a concern for any of you casuals or players who log in irregularly?
There are people who live rather sporadic lifestyles. They can be busy for a few and be stuck on the couch for the next.
There is no crying because there is guaranteed reward at the end. Only a player knows when they can log in and how long it will take to get 30 laurels. If they know it will take them 2 months, why not be happy. They are guaranteed in 2 months to have their ascended amulet (rings are 35 laurels).
This is what makes the players happy. If I do the work, I will earn the reward. There is no RNG. There is no guesswork. Every day I log in and do my daily I’m one step closer to my amulet. What is there to cry about? Nothing.
And how do you get stuck on your couch for days at at time?
I am not going to log into an MMO about being a hero and fighting to sit down in LA and play an hour of chess.
That would never happen.
But I can see going into different taverns across Tyria and playing mini games in the Tavern.
Many years ago, there was a mini game called Arcomage in Might and Magic 7.
Very simple, easy to learn, hard to master tiny little mini game. But it was addictive and great fun. You had to go to taverns to play and you had to be ranked by winning to be able to play the higher level games.
Things that fit with the game I can understand, chess and checkers I can’t.
Having our pets ‘age’ is fine, but please don’t make them bigger. I have a polar bear and that thing is already too big.
Or give us an option, even if it’s gem store, to shrink the size of your pets. I’m tired of my pet being as big as my character.
Oh and I’m tired of my pet running far ahead of me when I’m harvesting something aggroing things I’m no where near.
Fishing. Oh yes, fishing. For me, it’s a staple MMO activity. I love to fish in game. I also like to mine ore I don’t need. I can be odd like that.
But just fishing can add so much more to depth of gameplay.
There can be fishing dailies. If you don’t like to fish, don’t do them.
There can be cooking recipes you can buy with certain fish amounts/kinds.
Fish can be used as currencies for fishing poles, tackle boxes, lures, increase in catching rare fish.
The gem store can sell fishing related items, poles, fishing outfits etc.
Fish can become currency. Like tokens. 500 fish can be traded for laurels, or some other system where they can be currency.
Fish can be populated in the waters in WvW to make something happen, I don’t know, but teams can use it as tactics.
There can be oyster farms where you can harvest oysters for pearls. Pearls can be currency. Pearls can be traded in for other items, traded up.
When fighting underwater fishing recipes can give you underwater specific buffs to fight.
If there is ever personal housing, we can have plaques of fishing trophies for the biggest and best.
There can be fishing achievements.
There can be fishing titles.
There can be food traders who are in desperate need of fish to feed their villagers, and we can trade X fish for X of raspberries, or oranges, or something else.
We can put fish and other stuff in the MF for fish skinned weapons.
Some of these ideas are bad. There are probably some good ideas I can’t think of, but I can really see where fishing has a place in the game.
If you’ve played any true F2P, meaning no paying for the box game, just download and play – you’ll realize these games are anything but F2P.
Yes you can download free, you can log in free, but if you want to access additional content, you pay, if you want to do just about anything within the game other than log in, you’re going to be paying.
There is no true F2P game. Since the company is getting not a dime from you at the outset, they will certainly get it out of you for basic features and necessary items to play, that you have to pay for.
I think Anet has it right. You buy the game, other things are optional. You don’t need more storage space, you want it, so you buy it. Need and want are not the same thing.
Sorry for assuming that every one must have noticed that there is only an average of 5 people per Heart of the Mists.
I’m in Heat of the Mists dozens of times a day. It’s the best way to get to LA.
Maybe it’s a sign that the player base doesn’t like sPvP as much as some other players do?
Your many references to World of Warcraft, your experiences in that game and how you want GW2 to be like that game bother me.
This is not WoW.
Why are you saying mailing isn’t secure? How can it not be secure? You mail an item to someone and they receive it. If you’re saying it isn’t secure because you might get ripped off, that is part of the whole point of no peer to peer transactions.
I think no player to player trading is awesome. It isn’t necessary, cuts down on scammers. Cuts down on GM’s having to become involved in scamming complaints. And person to person trading just increases botting and gold selling.
With just the mail system and the TP, Anet can get a very clear picture of what the market is doing, who is doing it and what they are doing it with. With peer to peer, that becomes not so cut and dry.
I don’t know what server you’re on, but LA on my server is very sociable without using or needing peer to peer transfers. If you’re not part of an active guild, being involved, doing things together, having peer to peer transfers is not going to add “fundamental social interaction”.
I see no complaints, no one talking about it, no one worrying about it. Nary a peep.
Let the Dev’s spend their time and money on actual content instead of stuff that isn’t needed please.
Let me be clear too. I am seeing this population drop in-game! I’m noticing this myself, not just going off of the forum. The heart of the mists roster had less people, WvW was far less than I remember, Lion’s Arch same thing. This was all me experiencing the amounts in game.
Look at the new guesting feature to go to different servers and find one you like better.
The server I’m on is hopping, LA is full of people LFG’s, talking about builds and gear, every zone I go to I see people all over. In fact, in the last 30 days I haven’t gone to any zone and not seen other players. /map chat is active with questions, requests for help and just general gameplay stuff.
Dungeons are active. Fractals are active, event thought I don’t participate. WvW is active. I have no idea about sPvP, never go there.
You need to guest onto other servers and find one you like better because we are not playing the same game.
And I think the no direct trade is awesome. It isn’t necessary and eliminates a lot of headaches for honest players from the dishonest ones and relives the GM’s from having to deal with the thieves and lesser elements.
Now 3+ months in a row we have 2-3 rare / hour.
Consider yourself lucky. I’ve gotten 2 rares in the last 2 MONTHS. 2-3 per hour?
I’ll trade you.
this game isnt really based on “loot” anyway…
its there, its useful as a slow progression system, but by no mean you need or should farm tyria…proof of that are the new laurels; they are not grind based.
Really? Then how shall I get the materials necessary to make my crit build ranger 2x Ruby Orichalcum Earring of the Berserker with the intense mat requirements? Are ecto’s falling from the sky?
No, I need rares to drop during normal gameplay so I can salvage them for ectos so I can make rings and earnings for my characters.
You can’t buy ecto’s with laurels. Or orichalcum ore. If the game is not about loot, then how shall I obtain the items I require to do what I wish? Shall raspberries just appear at log in? Omnomberries just be plucked from the air?
Yes, farming for items is a part of the game. Is is both needed and necessary. The problem is all the anti-farming protocols in place make trying to do anything for yourself impossible.
I don’t want to buy earrnings from the TP. I leveled jeweling so I can make these things for myself and my alts. Same with tailoring. So I can make bags. But if I can’t farm cloth, how is that supposed to happen?
Your viewpoint baffles me.
Human Female Ranger.
Since this subject has been brought up, I’m wondering about other types of names being against the naming TOS.
Ice Cream Cone, Man Parts, Eleven Inches, Grilled Cheese, Naga Bike etc etc. Just stupid names.
Are these types of names reportable as being innapropriate?
I don’t even know a single person who does dungeons because they like them, they do the for whatever reasons they have to do them.
Once those reasons are finished, they never go back.
This month, my guild was super busy, everyone was in dungeons. Why? The Monthly. Once we all completed our monthly, no one has any desire to do the dungeons.
I don’t see why a LFG tool is needed. If you have 8 guilds and can’t find 4 people that want to run a dungeon the problem is the dungeons, not the players.
All the things going on in GW2 and this is the best you can find to complain about?
Loot has to drop from somewhere. Restricting it to only what would be “logical” would make it difficult to populate the game world with enormous variety while still having loot drop.
I don’t care if my rare drops from a rabbit or a veteran. As long as it drops.
Personal housing.
Mannequins that I can put in my house that will hold specific armor/weapon skins. When I’m not using them, they can be on display in my armor/weapon room.
When I want to use them, I can basically change my skins like I change my clothes.
Fishing. I would pay gems to unlock fishing on my character. More poles. Lures. Tackle boxes.
An orchard behind my personal house. Since we can’t harvest fruit trees, I want to plant apple trees, oranges, lemons, limes, mangos, bananas.
Rugs and wall art for my house that I can use dyes on to change the color/appearance.
Same goes for furniture.
Just offer the precursors in the gem store. The whole RNG and grind to try and get one has worn itself out now and it’s time to just sell them.
More boosters. I have gotten strength booster from I can’t remember where, but what about vitality, precision, etc.?
Lots of stuff I’d pay for. But things like town clothes and glasses don’t interest me.
the easiest way to create endgame is
-reduce Karma from event
-reduce reward from dungeon
-Cultural armors more expensive
-more gears
-new skills require a lot of skill point
What? I hope that is sarcasm. There is no way you’re serious.
Just keep them in your bank. GW2 is still very young and you never know what they will be used for in the future.
No sense selling them. You might change your mind some day about a Legendary.
But save them. You just never know.
Guild Wars 2 was a game that I didn’t feel like I had to log into every day. I could play when I wanted for as little or as long as I wanted. Now I feel required to log in every day to finish the daily achievment. Every day that I miss the achievment I miss out on a laurel which puts me one day farther from top stat gear. I often only have a limited amount of time in the day to play video games and it’s upsetting that in this “grindless game” I find myself grinding a daily every single day in order to keep up with gear in this game where “you dont have to grind for gear”. If Arena.net wants to implement currency like laurels they should learn from Blizzards implementation of the model. Blizzard gives you the entire week to grind your 7 days worth of dungeon points. You can do it all in one day or spread it out as you see fit. I just don’t want to be forced to log in every day to grind for top stat gear in my grindless mmo where you don’t have to grind for gear.
Log in when you want, do you daily, get your laurel.
If you don’t feel like logging in, don’t, and yes you won’t get your laurel, but it’s not like items cost 500 laurels or anything.
And no, the last thing Anet needs to do is learn or copy anything from Blizzard or WoW. Seriously. They need to stay as far away from that grindfest of a game as possible.
Let’s let Anet and their Dev’s do their own thing.
I love it but playing more doesnt do anything, it is just a total fail from Anet to not let players who spend more time to their game to not get the item they want….the guildy that I talk about doesnt even spend half the time that I do and still he has 1500 gold…. that is just stupid
So because you play more you should be more? That is not sound logic.
While I agree the whole precursor – legendary is a complete debacle, there is absolutely no reason why a player who plays more has more “rights” to anything in game than a player who plays less.
There is a problem when you can gear up in WoW 50x faster than you can get full exotics in GW2.
That can’t be a serious post. I think you mean that the other way around.
The grind in WoW is so massive, so repetitive and so boring that you don’t even want to gear up.
I have full exotic armor on my ranger and I didn’t even try. It’s not what I consider my “complete” set as I’m still looking for different pieces, but really, that statement is simply ridiculous.
P.S. I think they disabled drops in the starting zones because of people like me. The loot bags I was getting were ridiculous.
I just started a baby human mesmer and there is zero loot in the starter zone before you go to Queensdale.
I did once or twice, but unfortunately the contents of the boxes are not worth the use of gems.
I have stacks of useless tonics. The ones that turn you into a moa or something? What on earth are these even for? I have no idea.
Now, if they contained 250 stacks of harvesting tools that harvested every level, or some other things that were actually useful, I would buy them again.
The way it stands now, no, I’ll just let my boxes stack up because I know what’s actually in them isn’t worth finding out.
No interest in Guild Halls.
Huge interest in personal housing.
Nothing. I have no interest in Final Rest. But I’d sell it if I had it because apparently everyone wants it.
It’s really tough in Orr and Cursed Shore and those areas. When you are trying to run around, get a view of a vista’s location, respawn respawn respawn. You can’t even take the time to try and figure anything out.
Do they want us to just youtube vista’s instead of playing the game? Because that’s what’s happening, for me anyway.
POI’s are the same way. You can’t even take the time to figure out how to get up top in some areas because the respawns are so fast. you just fight in the same area making no progress.
As long as I can buy all the gems I want and trade them for gold, I can horde all the gold I want. This isn’t going to effect what other players can or can’t earn in dungeons, fractals or anywhere else. I can sell gems all day long, pulling gold out of the economy and there is nothing that will effect what other players can earn. Unless I sell so many gems, there are no buyers left. Gold going into the game from drops has nothing to do with gold being taken out of the game.
You don’t need a game play “style”. You only need a Paypal account to accumulate as much gold as you want.
The problem as I see it is that I should be able to earn whatever gold I want by playing the game, not buying it from the game. Just because I “can” buy it, doesn’t mean I want to.
Earning it is far more fun. I do thinks drops have gotten better though. I have seen some differences in the last day or so.
Make parts or the world seem less cheerful.
Go hang out in Orr for a few days. There is no place in the game less cheerful or fun then there.
I didn’t watch the video, I admit. Don’t really want to.
The game doesn’t feel hollow to me. If you talk to NPC’s, talk to scouts, read the books and different things that are laying around in caves and different areas of the world, it is a living world.
You can choose to race through it just looking for a reward or choose to peruse it enjoying what there is.
If you choose to just race through, only looking for rewards, then yeah, it will feel hollow because you didn’t spend enough time actually paying attention to the game, only to the rewards.
No. There gets to be a point where you just have to accept the decision you made. Lately I"m seeing name changes, race changes, now profession changes.
Pick one, play it. Don’t like it, pick another, play it. But getting to just “trade off” because you changed your mind is not a good compromise. You’re character name just can’t be that important to warrant a profession change because you don’t want to reroll.
Getting to trade around the one legendary weapon you made is wrong as well. You only have to craft one, then profession change to get the profession it matches.
Maybe I’m looking at this the wrong way, but I see zero benefits to profession changes in any way, shape or form.
Race change, no. Profession change, no. Change can sometimes be good, it can also sometimes be horrible.
I know for a fact (as I have used maybe 10+ stacks of Black Lion Kits now) that the droprate for Ecto’s using a BLKit is not 100%.
No it isn’t, I use the BLK exclusively for rares, and don’t always get an ecto. But sometimes I get 3, so there is sort of a balance.
If they aren’t planning to allow choice in monthlies as well as dailies, then they ought to be.
Yes, I agree completely. Anet has to know there is a % of the player base that doesn’t like PvP, won’t do PvP and trying to force them into it won’t work, they just aren’t going to participate.
Choices in the monthly like the above poster said is coming for dailies only makes sense for monthlies too.
What do you mean by power level?
Just you can get a guide online, buy the cheap ingredients, follow the guild like make 25x of this and 25x of that, next level, make 30x of this etc. and level cooking to 400 pretty quickly if that is what you wanted.
I’m taking the slow route. I’m a glutton for punishment. I think powerleveling really takes all the fun out of the craft, especially the discovery. Some of the recipes you’d never discover from a “power level guide” and that’s kind of the fun part.
I’m a cook and baker (home) in real life, so this craft is just so me. I can log in and for an hour just run around and collect coriander and vanilla beans and, search for rosemary, collect green onions and hunt for chili peppers. I’m easy to please
I think the reason that some foods are available from karma vendors only and cannot be bought and sold on the TP is because cooking is supposed to be this “elite” crafting skill. My experience, however, has been that chef is the easiest, cheapest, and fastest craft to level of them all. I just don’t see anything “elite” about it. lol
If they wanted it to be that way, they could have sold karma expensive fruit tree only harvesters. Then, we have to spend the karma, but still have the fun of harvesting our own fruits.
I’m still leveling cooking. After all these months, I think I’m only at 228 or something. Because I can sit there for an hour just putting random stuff in to see if I can make a dish.
Maybe easy to power level, but if you do it strictly through discovery, it’s pretty slow, but fun
It may all be in my head, or the RNG is being kind to me lately, but I swear I’ve been getting more loot. From dragon chests and from trash mobs.
Especially salvageable items, which is just in the nick of time with the Feb. monthly.
Population, I don’t know. I see players everywhere. I don’t use a lot of WP because they cost too much so I run to where I need to go and I see them in all zones. But Orr areas. I don’t hang out there much, trying to get the POI’s and vistas with the super fast respanws and mob density is just too frustrating.
More fun to hang out in the middle to low zones.
I think the laurel system is great and would love to see it expanded. I think if they are working on horizontal progression there will be long term stability. If they choose vertical progression, they will get players from other games who will play 15 hours a day for a few months and quit, never to be seen again, while having lost their loyal player base in the process.
And fishing. Seriously. The game will never survive without fishing :p
It’s also amazing to me just how many peppercorns and walnuts there are but 0 fruit off anything.
Ah this is so true. I have something like 386 peppercorns. And carrots. And onions.
But I can’t harvest cherries, apples, bananas, mangos, oranges, limes, lemons – nothing, no fruit trees.
I was just reading in another thread that the new guild challenges, one of the things a guild can earn is reduced WP cost. Awesome!
But I go to different zones, low, medium, not high so much, just too frustrating and I see players everywhere.
I really like the new dailies. I don’t have to go out of my way to do any of them, except the underwater one. I’d like to see that changed from 25 to 10, but…
It happens through natural play. I think they are great. And I never step foot in WvW for any of them, this month anyway.
I think I read next month has WvW, so I"ll be skipping that one. I don’t like PvP forced on me as a PvE player.
But maybe every other month will be like this one and I can actually get my monthlies done now and then! And I do my daily every day, because if you just play the game, it’s practically impossible not to.
There is no one spamming for looking for group or more for dungeons, no one forming for Fracs beyond level 3, no guild recruiting happening, and not even just useless talking in Lion’s Arch for hours. (This does not include overflow in LA 50% of the time).
This has to be server specific. On my server, there is nothing but chatter in LA for dungeon groups, there is /map requests for the dungeons on those maps, there is guild recruiting like crazy, to the point it’s annoying. There is fractal advertising, I’ve seen for 30+ fractals, there are questions being asked and answered. Some light general chit chat.
Thankfully, the only thing missing is the banal, nonsense, political, religious “I’m smarter than you” type chat. Other games have it and that just ruins being in any city, you have to turn off the chat channels.
All in all, CD is pretty healthy, active and groups, guilds, fractals are going non-stop.
How dissapointing… instead of raids we’re getting more mindless, super easy, open world zergs?
Yay we’re getting awesome, open world PvE instead of boring, mindless raids. I don’t think it’s the least bit disappointing. Now if they announced they were introducing raids, I’d probably quit.
Anet have repeatedly stated that they don’t ban people just on hearsay from players, but always look into the case themselves (…or whatever team they have looking into botting issues).
Then whoever their ‘first line’ is in the ban department reviewing these accounts need to be retrained or fired and new people hired who can do their jobs.
Just in this thread there are 3 players who’s accounts were found to be unjustly banned for botting so something is not right in the first step of the process. Especially when forum posters make up a small percentage of the player base.
How many other people has this happened to?
I play a SB ranger exclusively. I don’t have any alts I play. I have an ele, but only for tailoring/jeweling. Sometimes I take her out into Charr starter zone to hunt for chili peppers but I don’t play that char.
I have been on a quest for 2 weeks, starting my 3rd week of looking for powerful blood because I want to make my own exotic bow.
I’m going to be very upset if my quest for blood to make my insignia for my bow gets me banned as a botter.
Is this really a problem, though? When was the last time you said to yourself, “Oh crap! I’m out of lemons/apples/cherries/etc and I don’t know how I’m going to get more!”? It just seems like an answer to a problem that doesn’t exist.
It’s not that it’s a problem per se, but it’s depth of gameplay.
What is more fun, harvesting oranges and bananas from trees on tropical coastlines or buying them from karma vendors?
You can already with Laurels. Possibly more ways later on.
Oh really? Then my guildie was wrong. I was told only some of the fractal items were available with laurels.
Good news, thanks.
I have no clue. I’ve read that there is a % of stat increase, along with agony resistance, which is only needed in fractals.
But the problem appears to be the % to stat increase, however large or small that is perceived to be. This creates an imbalance in WvW where those players feel forced into fractals to remain competitive.
I think I got that right.
I don’t do fractals. Never will. I know this though, as a player, they should offer everything available in a fractal through laurels or other means.
Allow the players to play their way. I won’t be forced into content. I’ll quit first.