Showing Posts For Halcyon.7352:

Ode to the unsightly kit backpacks...

in Engineer

Posted by: Halcyon.7352

Halcyon.7352

I know it’s a bug, but I’ve come to… actually appreciate the fact that back slot items clip through kit backpacks.

When I have my Mad Memories book on, the flames give the appearance that my FT kit is on fire. (As hazardous as that may seem).

And with the new Karka Sclerite piece, my kits have tentacles emerging from them.

Almost seems like a form of ghetto customization. Still, a way to actually have some measure of control over this would be ideal.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

If Southsun has taught us anything...

in Last Stand at Southsun

Posted by: Halcyon.7352

Halcyon.7352

You do know MF doesn’t go past 100%…

If you got it set at 200% you are just being even more of a burden to yourself.

Ok, on that I definitely need a Dev Quote from you, or I´ll continue viewing it as yet another MF myth. :/

I’m sure they added that Negotiator 200% MF buff to the game, just to throw out big impressive looking numbers then, right?

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

If Southsun has taught us anything...

in Last Stand at Southsun

Posted by: Halcyon.7352

Halcyon.7352

ITT: Complete misunderstanding on how randomness and statistics works.

Guys, just because you don’t get consistently better loot with MF doesn’t mean that it doesn’t work. It increases the chance of getting higher-tier loot, but that doesn’t mean that you will always get better loot. Farming for an hour isn’t a large-enough sample size to determine whether MF works or not. MF is only noticeable over long periods of time.

At which point DR kicks in, if you don’t change things up a bit.

Rotate your characters and mob farming. You’ll notice a drastic difference with MF gear.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Strange colour effects

in Last Stand at Southsun

Posted by: Halcyon.7352

Halcyon.7352

I noticed this as well today in Southsun. I actually redid my equipment several times trying to track down what was the cause, as I figured it might be one of the new back pieces or something.

I tried changing my graphics settings, to see if it would change things, but it was still visible.

I thought perhaps it was a visual effect for the Gold or MF buffs from the negotiators, but I ran out of time to test this theory. (Unlikely I know.)

Just a strange pinkish purple cloud that emits from my character.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Priest of Melandru is too easy now

in Dynamic Events

Posted by: Halcyon.7352

Halcyon.7352

The heal phase is still very much active and in the game currently.

I’m not one hundred percent sure on what triggers it, but I’ve heard that apparently you will get the heal phase if the last attempt to cleanse the temple failed (or possibly the legendary fight).

I went through the heal phase bit as recently as two nights ago.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

The Battle of Claw Island Trebuchet Bug

in Bugs: Game, Forum, Website

Posted by: Halcyon.7352

Halcyon.7352

I’ve leveled a few alts through it and had no issues personally.

The treb mechanics take some time to get used to – Skill 1 and 3 will aim you left and right, and two must be held to build up a ‘charge’ which affects how far the projectile will go.

Apparently six months ago, there was a bug where the projectile would hit the boat, but would not trigger the next scene and/or do damage to the ship, which has been fixed. (The work around was to ‘leave’ the trebuchet after firing, just before the round hit the boat)

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

How ton counter confusion engies?

in Engineer

Posted by: Halcyon.7352

Halcyon.7352

Concussion bomb (5 stacks) and prybar (5 stacks) require melee range. Also, there’s a delay after the bomb is dropped before it detonates.

Static shot applies 2 stacks per bounce. It’s quite hard to read or expect, as it’s an instant cast and quite a fast projectile. Obviously, an engi will need to switch back to pistol to use it however.

Hopefully you can draw your own conclusions from that on how to deal with ’em!

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Menders Purity + Prayer to Dwayna Broken

in Bugs: Game, Forum, Website

Posted by: Halcyon.7352

Halcyon.7352

Racial skills have no skill type

Then I want to equip Prayer to Dwayna on my 7, since it is not a HEAL type skill.

If you’re going to talk nonsense, just don’t talk.

Bugs aside, skills are defined by a skill ‘type’. Scroll over any non racial skill and you’ll see what type that is, which is what defines how traits modify that skill.

Things like Glamour, Illusions for Mesmer, Shouts and Consecrations for Guardian.

So there’s a definite degree of truth in what he said – Racial skills have no skill type OR have their own copied skill type. (ie Norn transformations)

That being said, there are traits that should affect global stats and variables that in theory would work with racials. Things such as on crit traits, flat damage boosts, etc.

A quick forum search says that for example, Healing Seed’s regeneration is increased by Ranger’s regen increasing trait.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

rune of altruism only works on #6 heal skill

in Bugs: Game, Forum, Website

Posted by: Halcyon.7352

Halcyon.7352

Heal skill. Defined as being a skill in the heal skill slot, you know, #6.

I’m not sure how much clearer it could be made really.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Menders Purity + Prayer to Dwayna Broken

in Bugs: Game, Forum, Website

Posted by: Halcyon.7352

Halcyon.7352

Do any traits work with any racials?

As far as I know they don’t, which is an intended design.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Sclerite Karka Shell no animation

in Bugs: Game, Forum, Website

Posted by: Halcyon.7352

Halcyon.7352

I’ve heard this is happening, but I was able to see it moving just fine on other people. (Don’t have one yet).

Please do not spread misinformation like this. What you’ve seen is the slight inertia from the character moving. Not the animation of the item.

This is a known bug as mentioned by a moderator here:

https://forum-en.gw2archive.eu/forum/livingworld/southsun/ScleriteKarkaShellAscendedtentacledont-move/first#post2040244

“Hi everyone,
The team is aware of this issue and working on solving it. Anyway we are going to remind them about the tentacles only moving in the item preview.”

No? The tentacles were moving even while he was holding still.

I’m not sure if it’s a display setting/rendering issue, or if it’s something that for some reason something ‘client’ side (ie, others may be able to see it where you may not).

All I do know is that it’s not broken in every case.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

orr dead no karma event chains

in Dynamic Events

Posted by: Halcyon.7352

Halcyon.7352

I still see people at all hours on TC, in Orr… Not nearly in the numbers though, sure. Part of a latenight/oceanic clear of Melandru and Dwayna just last night.

But I’ll be glad when they finally fix the broken event scaling. Things are just painfully broken, quite literally.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Sclerite Karka Shell no animation

in Bugs: Game, Forum, Website

Posted by: Halcyon.7352

Halcyon.7352

I’ve heard this is happening, but I was able to see it moving just fine on other people. (Don’t have one yet).

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Loot Bags very, very hard to see...

in Bugs: Game, Forum, Website

Posted by: Halcyon.7352

Halcyon.7352

I only noticed the little loot bags when I happen to run over one and the “search” popped up. I have no idea how many I actually missed before hand as I was not looking for them.

I was pretty disappointed that none of the bodies I “looted” actually gave me anything. If I was to pick up those little loot bags after defeating my adversaries, they need to be more visible.

Push left CTRL

I wish you a nice day

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

New Charr Hair?

in Charr

Posted by: Halcyon.7352

Halcyon.7352

Hopefully this is a sign of things to come.

Along with Rox’s hairstyle please!

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Uncontested Temple Of Grenth

in Dynamic Events

Posted by: Halcyon.7352

Halcyon.7352

Grenth open on TC as of five minutes ago

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Super Shield Skin Animation

in Bugs: Game, Forum, Website

Posted by: Halcyon.7352

Halcyon.7352

You’re an engineer using the shield, yes?

For whatever reason, the only way I’ve found to get the full animation to play on my engineer is to equip and unequip a kit. Then the full animation with the ‘flying sword’ will play when the kit is stowed and your shield comes back out.

Simply drawing your shield only triggers the spin as engineer.

+1 engi bugs!

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Is Airblast bugged?

in Engineer

Posted by: Halcyon.7352

Halcyon.7352

Sorry, but they could hire a high school intern to update the text of tooltips.

Given some of the proper engrish in the game, I’d be kinda surprised if it wasn’t already done by one.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Crit chance doesnt show - meant to be?

in Bugs: Game, Forum, Website

Posted by: Halcyon.7352

Halcyon.7352

I said the same thing… Sigil of Accuracy doesn’t show on the hero’s pane, but it does work. And like any other sigil, you can’t benefit from two of the same kind.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Crit chance doesnt show - meant to be?

in Bugs: Game, Forum, Website

Posted by: Halcyon.7352

Halcyon.7352

Yes, and i have 5% crit chance in my dagger? So i should actually have 5% more crit chance than i already do?

Unless that dagger has a Superior Sigil of Accuracy, it’s not possible for it to have a flat 5% crit chance. (And even if it did, Accuracy’s crit chance boost doesn’t show on the Hero panel)

There’s no dagger in the game that grants crit chance, outside of precision.

There are however, daggers with 5% crit damage

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

(edited by Halcyon.7352)

Magic Find % going down and down...

in Bugs: Game, Forum, Website

Posted by: Halcyon.7352

Halcyon.7352

I’d like clarification if these are merely UI bugs too or not. It seems to stop counting the food buff (not talking about the boon MF food here) in the ui, as well as some pieces of gear after a down.

To be safe, I always relog after a down, before I begin building stacks again.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Is this a bug?

in Flame and Frost

Posted by: Halcyon.7352

Halcyon.7352

It summons three lesser elementals, not two.

As others have suggested, I don’t advise fighting in the tunnel, both for lack of room, and because they will reset if pulled too far down.

I’ve honestly never seen more than 6 lesser elementals up at one time, they usually die very quickly to any form of AoE. A single of my Engi’s flame blasts is enough to dispatch all of them if they spawn together.

You’re definitely going to wind up moving around a lot, but try and avoid separating the silver/champ embers, so you can take them down faster.

Also keep in mind the silver portrait embers are still very susceptible to any form of interrupts. Daze, stun, fear, external movement (knockback/down blowout), which can be helpful for keeping the amount of lava fonts down.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Is Airblast bugged?

in Engineer

Posted by: Halcyon.7352

Halcyon.7352

It adds 2 seconds to pre-exisisting burn condition.

Works fine here.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

What's up w/ the vet. chaos beast in Metrica?

in Dynamic Events

Posted by: Halcyon.7352

Halcyon.7352

Some of the mobs that look like the Shadow Fiend have the Massive Damage tag. When they get bigger, they are using their massive damage ability. Unless you are going to in-out quickly, it’s better to range them and use CC to slow, cripple etc.

Yep. I find it kinda odd that not all do, yet they all seemingly use it.

Look at the ones spawned as part of the Fire elemental pre-event. Like a dozen or so, that all hit incredibly hard for non vets. Seen even 80’s rush in to melee range and go down near instantly.

Simply not a mob you want to take hits from when possible.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Champion Orge Chieftan in Blazewood Steppes

in Bugs: Game, Forum, Website

Posted by: Halcyon.7352

Halcyon.7352

I reported this long ago, a few months after release. Both ingame bug report and here.

Both Ogre Chieftains as part of this event chain can and often will reset seemingly at random. I find it funny that they fixed a bug related to the events that halted progress, but seemingly overlooked the fact that the chieftains are simply unkillable unless you have decent damage (or a couple people helping), as they simply reset after a time.

I think it may have to do with getting stuck on the terrain, and resetting, as they seem to do it more if they’re moving around a lot.

Isn’t this the event where you damage it until it heals and summons pets (making it invulnerable until they’re dead, I think) and then repeat until it runs out of pets and you finish it off?

I think it is.

You’re thinking of the named Ogre Chieftain in Fields of Ruin. Different fight, different zone. (Although the same type of champion).

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Kill ten rats

in Flame and Frost

Posted by: Halcyon.7352

Halcyon.7352

I thought this ‘kill 10 rats’ post was going to be about, you know, actual cliched mmo fetch quests. They do exist in GW2. (I’m looking at you Sonic Periscopes and Volunteer).

But the objective (in a dungeon no less) to rescue ten prisoners, many of which offer varying dialogue hardly counts as a fetch quest… They even help you to fight.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

What's up w/ the vet. chaos beast in Metrica?

in Dynamic Events

Posted by: Halcyon.7352

Halcyon.7352

I think this is suffering from some of the same issues Orr is seeing with over-powered vets. I’ve done this several times before with different chars, and while more challenging than convincing nearby skritt to drop the toxic stuff they’re running around with, it was still soloable. I went in there the other night with my necro and I didn’t even see it attack and I was suddenly downed. Couldn’t have been more than one or two hits tops, but I didn’t see anything indicating it was even attacking, nor what the attack even was — just WHAM! Its hits hurt before, sure, but I don’t recall it ever having an attack like a one-shot.

Definitely not.

The issue in Orr is that damage scaling rises exponentially with the number of players, due to a non functioning difficulty scaling cap.

The Chaos Beast here has always hit pretty hard.

Honestly, I’ve never had issues fighting it regardless. It’s only a veteran and susceptible to any range of control effects you can throw at it.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

No rares from regular chest?

in Dynamic Events

Posted by: Halcyon.7352

Halcyon.7352

RNG with a definite touch of DR.

If I stop doing dragon chest events for a while, I seem to get a higher incidence of rares when I start again. If I’ve been doing a few, days in a row, I get to the point where I get one rare out of perhaps 3 chests.

Then again, I got a chest yesterday that had three rares, plus the bonus rare inbetween a stretch of four green/blue chests…. Just a lucky anomaly with RNG, I assume.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

(edited by Halcyon.7352)

A game thats about balance????

in Engineer

Posted by: Halcyon.7352

Halcyon.7352

I’m actually quite pleased with where the engineer is currently.

Feels sorta like Elementalist 2.0. Nerfnerfnerf, build diversity shrinkage. Yet we find a way to make it work.

Now I’m just waiting for the next patch, where they don’t hold back with the nerfs, and do to us what they did with Ride the Lightning and other ele nerfs last patch…. sigh

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Power/Survivability Build

in Engineer

Posted by: Halcyon.7352

Halcyon.7352

Indeed on testing in the mists, Flamethrower #2 is not an explosion in any way. Doesn’t benefit from any of the traits, because it isn’t an explosion. Neither the pass through damage, nor the detonation.

I think you may be mistaking the Short Fuse cooldown reduction for Fireforged Trigger’s.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

POLL: Which Sylvari face(s) do you use?

in Sylvari

Posted by: Halcyon.7352

Halcyon.7352

Female #3 for my Necromancer, and more recently, Female #1 for my Thief.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Sigil Stacks not working

in Bugs: Game, Forum, Website

Posted by: Halcyon.7352

Halcyon.7352

Which sigil and rarity? Doesn’t seem to be a problem with Major/Superior Bloodlust and Superior Luck.

Superior luck does not begin to stack for me about 50% of the time on down.

That in combination with the fact that MF mysteriously vanishes after a down, unless I swap gear around, makes me just relog after being downed and rallying… It’s quite annoying.

No idea if the latter issue is just a tooltip think, like MF on Boon foods.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

What is your ideal end-game Toughness?

in Engineer

Posted by: Halcyon.7352

Halcyon.7352

Power Hgh/Juggernaught build here, sorta glassy. Exotics, no ascended.

Power 1976
Precision 1842
Toughness 1310
Vitality 1241
Condition Damage: 345
Crit Damage: 40%

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Power/Survivability Build

in Engineer

Posted by: Halcyon.7352

Halcyon.7352

Afaik that sigil has 5s cooldown so you cant have 500 every second:-)

This is what happens when I math at 2 am based on incorrect wiki pages.

On testing, yep Blood is a 5s cooldown. I’m still healing for 583 on blood, and 380ish on ghost proc, which equates to around 300 a sec, not given non casting down time/missed crits. Still better than Kit regeneration!

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

my runes dont work and i spent almost 20 g!

in Engineer

Posted by: Halcyon.7352

Halcyon.7352

The reason most won’t take 6x Runes of Lyssa Halcyon, is even if it worked on Supply Crate (the only good Elite we have), it’s a very loooong CD Elite skill, and we wouldn’t get as much out of the 6th runes as say Warriors or Necromancers

Which is why I didn’t suggest taking 6x Lyssa? I did say 2x Altruism!

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

New, not liking my eng. Would like feedback.

in Engineer

Posted by: Halcyon.7352

Halcyon.7352

One thing that I think you’ll find is true regardless of profession is the fact that certain skill types that may seem weak at first glance, can be traited to become so much more.

There’s a reason that Elixirs (HgH) is currently the most popular engi build – because they can do so very much with said elixirs, while still retaining flexibility and damage.

The game as you level is very different from what you’ll experience at endgame, and sadly, the leveling experiencing varies wildly based on profession at the moment.

I suggest you play around with builds in the Heart of the Mists – It’s a good step for learning any profession, and any builds that might appeal to you. It’ll help you figure out the direction you want to take as you level, as well.

I will say though that definitely, even given recent patch buffs, turrets alone are not the engineer’s strong suit. (Partly because many turret traits are broken currently)

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

(edited by Halcyon.7352)

my runes dont work and i spent almost 20 g!

in Engineer

Posted by: Halcyon.7352

Halcyon.7352

I’d never put Lyssa runes on an engineer, but this is good to know just in case.

Precision, condition duration, and a boon on heal to game with Medkit? Even more if you pair with Altruism.

Not sure what’s a no go here, although personally I have switched from Condition builds.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Power/Survivability Build

in Engineer

Posted by: Halcyon.7352

Halcyon.7352

I’ve actually just switched to a similar PvE build a few days ago.

I went 10/30/0/30/0, however. Full zerker, Rune of Flame Legion (for now, I actually thought it was might duration. whups. May keep though) Bloodlust to max stacks, then Blood and Force offhand. Omnom ghosts + quality maintenance oil (Only cause it’s so much cheaper than master)

Honestly, I get better healing from my leeching than I’d ever hope to get with kit regen, crit rate winds up at around 75%, so I’m healing for nearly 500 every second.

I can switch between 409 and HgH depending on needs. Deadly Mixture is a must as I usually have both FT and EG, and even EG does a surprising amount of damage with Deadly Mixture and a high crit rate/damage.

Did not know FT#2 counted as an explosion either. May have to toy with it some.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

(edited by Halcyon.7352)

Necro sigils broke?

in Bugs: Game, Forum, Website

Posted by: Halcyon.7352

Halcyon.7352

Sigil of Luck has had this same issue for far longer, at least a month now.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Uncontested Temple of Balthazar

in Dynamic Events

Posted by: Halcyon.7352

Halcyon.7352

Open on TC (NA). No idea how long it’s been open, however.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Spring Baby Animals - Account Bound?

in Black Lion Trading Co

Posted by: Halcyon.7352

Halcyon.7352

I would be willing to pay almost double in gems, just to be able to send this precious baby lion to a friend who’s wanted it since seeing it was going to be made available.

We already have weapon skins prompting a dialogue asking whether to make it PvP use or normal – I know it’s not at all the same thing, but perhaps the same interface could be used?

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Current bug thread

in Engineer

Posted by: Halcyon.7352

Halcyon.7352

@Deniara

I’ve personally never experienced Acidic Leap propelling me forward. And I’d say #2 missing is simply due to things moving out of the way of the slow projectile.

I’ve noticed that Grenade Barrage and Supply Crate do indeed seem to suffer more from skill lag too. They’re locked ‘longer’, somehow. When I recover enough from the lag to use my other F1 abilities and heal skill, I often still can’t use Grenade Barrage or Crate.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Uncontested Temple of Dwayna

in Dynamic Events

Posted by: Halcyon.7352

Halcyon.7352

Dwayna is now open as of the time of this posting, Tarnished Coast (NA)

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Uncontested Temple Of Grenth

in Dynamic Events

Posted by: Halcyon.7352

Halcyon.7352

Grenth is now open as of ~20 minutes ago on Tarnished Coast (NA)

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

~min players needed to open temples?

in Dynamic Events

Posted by: Halcyon.7352

Halcyon.7352

Melandru: ~4-8 people. You need at least 1 person per acolyte to prevent the boss from full healing. All 4 people also need to interrupt and drake’s breath, rather than just auto attacking.

Strangely, they reverted the Melandru legendary fight back to it’s previous state. Acolytes that heal are no longer spawned. The second half is a bit harder now, because the Champ spider spawns a veritable SEA of veteran hatchlings. But I’d say Melandru is the least affected by the last patch’s changes.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Scaled up event

in Dynamic Events

Posted by: Halcyon.7352

Halcyon.7352

Aside from the obvious of Grenth, I hear Lyssa is terrible now too.

I’ve only done Melandru twice since the patch, and neither time seemed particularly difficult… though both were not during peak hours. a sea of Veteran hatchlings yes, but they didn’t hit too hard, nor were too hard to CC.

I find it odd that they reverted back to the original version of the Melandru Legendary fight.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

The adds in Orr events are off the charts

in Dynamic Events

Posted by: Halcyon.7352

Halcyon.7352

So my guess is they gave some of the lvl 80 mobs new skills to make them less one dimensional, without actually considering how the new skills scaled in events. AT ALL.

This honestly, sadly, seems to be the case.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Elixir S (new) bug

in Engineer

Posted by: Halcyon.7352

Halcyon.7352

’nother Elixir S bug to add to the list: When you leave Elixir S form now, your current action is interrupted.

Used to do things like mine nodes or revive people uninterrupted previously. (Tested in PvE)

Is this an intended part of the nerf? Cause it’s definitely new.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Can't move after getting hit with Putrid Gust

in Bugs: Game, Forum, Website

Posted by: Halcyon.7352

Halcyon.7352

@RoyHarmon: Skills worked fine, hence the ability to free myself using a movement effect.

I have noticed a separate similar issue however, related to the immobilization condition – Sometimes if I get immobilized while I jump, I’ll be stuck in a state where I’m not quite on the ground and cannot use any abilities with a cast time, as if I was stuck in midair.

The only way to free myself in that state is using an instant condition removal skill to get rid of immobilization (as instant cast abilities work still), or let it wear off normally. This bug seems to happen regardless of profession or race, as I’ve experienced it on my human elementalist, Sylvari Necro and various Charr.

I’m beginning to wonder if the ‘stuck rooted in ground’ bug is perhaps something exclusive to Warriors.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Shield is inside arm.

in Charr

Posted by: Halcyon.7352

Halcyon.7352

My Charr Ranger has his aegis shield in the exact same position you describe Commssar – upside down and facing the wrong way.

My (female) Charr engi’s shields and aegis looks normal however.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!