[Skol]
and up for this, we want a nearly bugfree class
[Skol]
Simply posting here as well for the red tag visibility.
This was indeed the systemic change that I was referencing before.
If you refer to this
“Gyros are going to be affected by a systemic change that should increase their survivability quite a lot”
i hope you have thought about WvW and gyros survivability.
[Skol]
Mh, this could make gyros indeed more reliable, at least in PvE. Gotta see how often they happen to get aggroed, though. And how cleaving attacks work against them.
Edit: ok, cleaving attacks that don’t target them directly have their damage reduced. Fine. Gotta test about the aggro when the changes go live then.
Edit 2: I missed the line about minions being in a good place for PvP. Guess they forgot already what they did to turrets. Or just never tried them after that change.
They do not want minions to be effective in PvP. That has been obvious for years.
Short of a complete re-work, I think turrets are mostly dead in PvP.
Truth be told, I can live with this.
They are dead in every aspect of the game besides healing turrets or maybe rifle turret for there tollbelt skill none uses turrets in PvE or WvW, there are so much better options.
[Skol]
i will prolly try this first
i wont really be there for damage, ill be there as a cc bot more or less. it prolly looks like its all over the place.. but i thought about it pretty carefully. nomad + a commander tag might be better than soldier + depending on someone else to tell me when to engage. inventions might be better than tools, but its hard to really take advantage of the heal reset with SRD. and gadgeteer might be too bad to take over adrenal, even though a big slick shoes can be a complete rout.
If you not focus on damage than i would change HGH with Iron Blooded you only have 3 Elixirs in you build. And the reduced cooldown is not needed cause you have the elixir s trait too.
[Skol]
If you do that no one will ever use gyros, turrets or gadgets, we need more funcionality on gyros, turrets and gadget.
Anet need to see the need of usefull turrets, gyros or gadgets, often a kit is simply better than any gadget or turret, this should not be so.
I would make another suggestions.
Give us a weaponswap as every other class, but let us only equip one kit into it, no weapon.
[Skol]
Yes
15 chars and so
[Skol]
Level 30 Scroll and 50 Tomes of Knowledge and then go to WvW to learn the class to play
.
First i wanted to play a scrapper but they made him very bad, so rev will come.
[Skol]
Yea, don’t change the elementalist icon, change the engineer one. /sarcasm
As always beat the engi, he can endure it
[Skol]
As a Frontliner i think this could work:
[Skol]
(edited by Haralin.1473)
I feel this is the most relevant problem with the Scrapper. Everything else can be adjusted and improved. This needs a TOTAL overhaul…
Thats why it was a bad decision to reveal the last two classes so close before HoT release, they should have revealed them all at the same time, so they have enough time to think about the Spec. Or they should have talked to the community about there thoughts.
Now we have a Spec that is bad designed, they already said the mechanic will not change much for release, but as always such workarounds they do now will last very long and none will look at the scrapper after release. There will be some changes, but i thing they will not change the mechanic they gave to us.
[Skol]
Frontline Zerging is not so good, if you are in a guild and have guardians in a group then it can work. For Zerging i would stay on mesmer with wells, i can see it be part of the meta.
It is to early to say what build is good, because there may be some changes at release.
I played this Build (iron blooded can be switch with hgh if you need more might, elixier s can be switch with elixier u if you need more wall of reflections/smoke walls)
and a heavy gyros focused build for cc Build.
You can also play with flamethrower but with retaliation it was not so good for me, but you have high might up and stability which is needed if you dont have a guardian in your group.
This was my build with flamethrower:
But it has no swiftness out of combat.
[Skol]
(edited by Haralin.1473)
both will trigger at the same time i think.
[Skol]
So it is now:
Bypassing Coating:
- Proactive: engage the enemies fast for the whole group
- Reactive: fleeing from enemies
- Reactive: stunbreack
[Skol]
I like the changes with the cooldown cause i used Final Salvo alot in WvW as CC support with the last changes it was not so good now they are useful again.
[Skol]
Engis have nearly no stability Elixir B Throw or be in Flamethrower all the time both is bad, so a Scrapper is a bruiser without stability. You can have your cooldown starts at summon but why get a class that have already good stability uptime more stability, makes no sense.
I for my self play at the moment only Guardian or Ele in WvW cause none want a engi for frontline or backline. I hoped HoT would change it but they are to much focused on the pvp bs.
[Skol]
(edited by Haralin.1473)
Would also be nice to removed the direct damage portion of traps and add that damage to the condition portion. No one uses ranger traps for direct damage anyways. Plus the direct damage doesn’t synergize with trapper runes at all.
I dont want another ghost class!
[Skol]
Now even Guardian get stunbreak on traps and stability on one trap and engi have less stability and dont get a stunbreak or even stability in gyro line, nice one.
“Fragments of Faith: Fixed this trap striking multiple times. Base damage has been reduced by 40% and is no longer unblockable. This ability is now instant and breaks stuns, as well as granting 3 stacks of stability for 5 seconds when triggered. note: The design of this trap is moving back toward its defensive nature and has much more functionality than before, thus the reduction in overall damage.”
[Skol]
(edited by Haralin.1473)
The dodges are only allowed to be this strong BECAUSE they are traits.
Why do people insist on mutual exclusivity…
Reaper Shroud is far more powerful than the dodges. Celestial form is farm more powerful than the dodges. Most elite spec mechanics are either significantly stronger than or about equal to the dodges and none of them are traits.
In general, traits are weaker than profession mechanics.
As a engie i say a 3rd dodge is not so bad believe me
[Skol]
Dont want to create a new thread, i have crafted a stealthless dardevil build for WvW Roaming, but dont have much experience in playing thief at the moment.
maybe some thiefs can tell me if this can work or not
[Skol]
(edited by Haralin.1473)
It is funny because everybody apologize for being “salty” about their thoughts on the elite spec design. But if the tweaks do not meet the expectation in 9 days, it is going to be a pepper engi forum
As the history shows we will get maybe in line with other Elite Specs in about 3 Years or maybe 2 Years and then we get nerfed
. They dont know what to do with the Engi, that we get a second AI Utility line shows how much they care about the engi community.
[Skol]
Solid changes all around, but as long as Glyph’s don’t have a single stun break I will never use them. And no, the stunbreak while in celestial avatar form only does not count.
Seems Irenio dont like stunbreaks, same for engi with gyros there are also no stunbreaks
[Skol]
So a nerf to gyros in WvW because they die instantly now they have 5 Second more cooldown. I used them for Lightningfields in Zerg massive CC.
No changes to stability so no frontline without guardians in group and they even want more guardians and no scrapper.
Scrapper seems to be only created for PvP, so iam dissapointed about the changes. I hoped for more group support from gyros, stability on call or some other boons for allies.
Anyway thanks for the Info.
[Skol]
Maybe make events and farm Mobs
[Skol]
Just run another mes and spam PU. If you lose you’re bad.
This
[Skol]
My Counter is Scrapper´s 900 Range AE Reveal.
[Skol]
I love the Mecha Anchor and it is cheap
[Skol]
and up to avoid to many Bugs at release
[Skol]
Did you try this build and it worked for you?
It seems very squishy for a frontliner (only 18k HP)and no stability or elixir s in it, to avoid massive incomming damage or leap through the line of wardings and lightning fields.
[Skol]
For PvP scrapper is very good thx for sharing the video. Maybe use more hotkeys you can be much better without klicking.
[Skol]
(edited by Haralin.1473)
More AOE reveal for all classes, i loved the scrapper AOE reveal.
[Skol]
As topic says. BETA testing has no place in WvW. Use the new BL tests to test WvW for beta characters. BETA characters are unbalanced and have no place in WvW matchups.
No they must be tested in WvW, i tested the Scrapper only in WvW, cause i want it balanced and where can i test it the best? In a live situation where i can see how it works and what the class maybe need or what is too op.
[Skol]
hope they fix such trivial things at last, we have way greater problems than confetti grenades.
[Skol]
If you go frontline with this build you will die in seconds. For roaming good but for 20vs20 you need more hitpoints.
[Skol]
Just a troll look at his other posts, dont feed him he gets too fat
[Skol]
as always for engis we must live with it. Look at the buglist no other class has so many bugs and for a so long time. After HoT release even more bugs will come only for scrapper cause of no chance to test it, only 1 BWE is so a stupid decision i cannot understand it.
[Skol]
Thanks for the solid feedback and spotting some unintended behaviors that I’ll be going over and modifying or changing, including things like the hammer autoattack aftercasts.
I’ll be checking what we can do on the AI side to help the appropriate gyros keep closer to you – this feedback and that rocket charge felt erratic are high on my list for today and tomorrow as modifying animation and AI can take a lot more work than other changes.
I’ll also thread in as many more easily implementable tweaks and bugfixes as I can (to several things like rocket charge being affected by movement-affecting boons and conditions). I’ll review gyro durations/recharge start times as well.
You have the power to destroy GWEN in WvW
No serious thanks for the info, nice to see on what you are working at the moment, i bet you have much to do now with engi and ranger in the short time you get.
[Skol]
Uh, no? We have plenty of sources. More stability—especially more AoE stability—would actually be OP.
Yeah because screw anything that would actually create a viable alternative to GWEN, and screw anyone who realizes the pirate ship meta is worse than the hammer train. :p
Lets not also forget that we have pulsing stability on elixir X which is very handy in zerg on zerg action. Nevertheless, hammer block, tool kit block, elixir S and hammer evade all supplement your needs far greater than actual stability in WvW.
Hammer block only attacks infront of you, not sure but a line of warding you cannot run through with block and necro fear field are mostly unblockable, elixir s is good, but you cannot do anything while it is active.
[Skol]
let elixir B give also stability on use and increase the radius on throwing elixir to 300.
[Skol]
But still none wants a engi in there melee group, none invites me in wvw i ended up in a mixed goup and there is no guardian with stability.
Why should i take an engi if i can have a warrior or guardian?
Because engineer can be a mixture of guardian and warrior!
You got a lot of condi -> boon conversion which is done by warriors as far as i know, you can stun your enemies several times (also warrior), you can buff your party with might (guard) you can give them stability (guard), you can provide water fields (neither of them can), you can attack from afar and you can heal your party for great amounts.I might have forgotten a few things
OK in a real scenario for stability ur group must be in a 180 radius around you Guardian 600 around so forget the stability.
Stack might for others only if you have many elixirs with you and it only works with the throwing elixirs and here is the 180 radius.
healing condition is ok but still here is the guardian better, and you need healing turret and elixirs, Guardians and warriors just shout and use horn (btw horn radius 1200) 
why should i attack from afar, when i should stay in the frontline, only good thing is a range ae stun?
I hope there will be places for a engi frontliner, but as long as none wants a engi in a frontline group, he has nothing special. Superspeed can be such a thing, but it dont stack and this makes it not so good.
I play a Guardian too, and i have to say it is way easier and more efficient than a scrapper in frontline and Warrior with the banner is a must have. With the reaper we will have a strong competitor for a forntline slot.
[Skol]
(edited by Haralin.1473)
the scrapper need more ways to gain stability.
[Skol]
You are not using the correct wvw build because you havent thought of what role to fill.
Melee train scrapper can be a thing. I’ve tried it and with a proper melee party and raid setup it will work great. The unique feature it can provide is superspeed, which lets the melee train to hard push casters or push through chokes at full ooc speed.
Here the build click
Stability is provided by guardians and by dodges, it has two blocks with 20s CD, a ranged hammerstun which also acts as a damaging necro well, a low cd high dps skill (hammer 2), -93% duration on immob, cripple and chill, AoE superspeed on demand, heavy CC via slick shoes and bigwaters. Blast gyro is useless, but the toolbelt skill is mandatory.
But still none wants a engi in there melee group, none invites me in wvw i ended up in a mixed goup and there is no guardian with stability.
Why should i take an engi if i can have a warrior or guardian?
[Skol]
Be lucky not to get another AI thing like we engis
[Skol]
Defense Field has not the 240 radius testet on small asura
[Skol]
Defensive Shild has not 240 meter Radius on an asura not even 130 did you even test this elite Spec i am so frustrated
[Skol]
If someone kicks the downed player the function gyro will not go after him he just dissapeared
[Skol]
if i stand besides a downed target and i want to finish him my self i am forced to first call the gyro and then can finish myself often it is a waste of the gyro and it needs more time.
[Skol]
Function gyro does not use the finisher i have
[Skol]
Stabilization Core should give stability for every gyro you call with a 60 sec cooldown
Gyros should daze when they die not only when i destroy them
[Skol]
(edited by Haralin.1473)
Function gyro is total crap, i activated it and it comes back to me, instead of stomp the target, so useless this thing. For rezzing in WvW useless too, it dies so quick. In PvE you can not rez NPC with it O.o. You can only rez downed players if the die you cannot rezz them.
Bulwark toolbelt on a little asura is a mini reflect shield no Norn can take cover under it
.
Destroying gyros should be instant.
Stealth gyro is way to slow (good thing is Mobs do not attack it)
Tried WvW as a Frontliner, but i was more aware of stunbreak and healing me instead of focusing on the enemy, still not enough stability, switch on Guard and it is easy mode compared to the engi. And rocketcharge is not a so good gap closer as i thought, but hammer is still fine. The Stability Mastertrait should trigger on dodge not after an evaded attack.
[Skol]
(edited by Haralin.1473)