because gratitude is a burden and revenge a pleasure.”
because gratitude is a burden and revenge a pleasure.”
Cripple won’t affect movement skills either.
As for chill – I doubt devs who made this change are the same ones that designed Reaper. I’ld like to think they were aware of Reaper’s existence… but who knows…
because gratitude is a burden and revenge a pleasure.”
Main issue people have about SH is too much npc killing and not enough actual PvP combat.
You’re suggesting limiting the player combat even further and forcing mob farm.
Sorry mate, but you should be glad this thread got overlooked. Doubt anyone would have anything nice/polite to say.
because gratitude is a burden and revenge a pleasure.”
Finally a post with some thought behind it. Seems those are rarer than precursor drops on these forums.
One issue is, movement skills are not equal in diffirent game modes. Judge’s Intervention might be a bit meh when doing world completion (for ex. when you don’t want to go into combat), but it’s amazing in pvp, since it’s pretty much a wallhack.
Same with staff blink on mesmer – it’s too short to be of much use in pve, but in pvp it opens up tons of shortcuts.
This just reinforces the point that more skills should get pvp/pve split.
I mostly agree when it comes to necro. Wurm dies from a sneeze with air/fire procc, I always kill it whenever I see one, rarely having the stop moving for it. Death’s Charge… it’s a step in the right direction, but 600 units can be covered in about the same time by running with swiftness.
Spectral Walk should stay as it is though. Necro shouldn’t really be blinking around.
because gratitude is a burden and revenge a pleasure.”
I don’t recall SALT winning vs full lineups of oRNG and TCG without Frostball and Trebax. Would be pointless games.
We have beat Orng many times without frostball and trebax, and i have it all on recording, We have strong chanses against them dont worry man.
Stop whining publicly and send Grouch a private message about your issue.
I don’t think causing even more public drama will solve your issue.
Even if I can understand your concern, it’s not something that needs to be discussed in the forums.
But… but drama = esports!
because gratitude is a burden and revenge a pleasure.”
Counting respawn time on enemies
No need to count, deaths and respawns show on the right side of the screen.
because gratitude is a burden and revenge a pleasure.”
Cmon guys, believe in Evan, he has done the impossible before.
because gratitude is a burden and revenge a pleasure.”
let us revive dead npcs with supply
—- once a team’s npcs are dead they are forced to dedicate more and more resources to keeping enemies out which makes it easier for the other team to stay on the offense-Victory or Death!
—-PLEASE end the game with this. At 10 minutes the lords start their march and all living npcs joim them. Matches that ended like this in GW1 were super intense! It also rewards teams who managed to keep npcs alive.
Soo… where exactly is the reward for keeping npcs alive if you can revive them with supply?
because gratitude is a burden and revenge a pleasure.”
Since it’s based around support, the odds are it won’t be high DPS. That would make it quite OP.
Yup. There is another weapon set more focused around ‘High" DPS, but can’t talk about that yet.
Lemme guess…. Sword/Sword + Shiro legend.
because gratitude is a burden and revenge a pleasure.”
Here we go again. Henry complaining about everything but condi necro. I see not much changed on the forums during the past two years.
because gratitude is a burden and revenge a pleasure.”
if anything, they should make the map a bit longer/larger so it takes them longer to run back, so respawned players can either run back or go to another/closer objective.
Then you’ld have as much extra distance to run to their lord. Would be even more impossible to counterattack after wiping enemy team in your lord room. Bad idea.
Honestly, all mobas have increasing respawn times as the match goes on, players there seem fine with it.
because gratitude is a burden and revenge a pleasure.”
Signed. 1 game of conquest and I’m already bored as hell.
because gratitude is a burden and revenge a pleasure.”
They’re meant to keep the game balanced a fair, it makes the game more about player’s skill than about their builds/equipment/profession.
This made me giggle, thanks.
because gratitude is a burden and revenge a pleasure.”
Maybe have respawn time increased after dying past the 1st enemy gate? Like +5s between 1st and 2nd gate, +10s in lord room.
because gratitude is a burden and revenge a pleasure.”
Seriously? Then what’s the problem? Just break their stability and move them.
See, many clueless people posting their “accurate solution” without actually playing the game. That’s why many QQ threads are really hard to take it seriously.
Plague Form and similar other Elites pulses 3 stacks of stability per 3 seconds in 20 seconds. You have to remove the stability in 3 seconds, meaning 4 interrupts in 3 seconds or 1 remove and 1 interrupt to do so. (1 remove and 1 interrupt is a luck base because you can be unlucky enough to remove it at the last second of interval, wasting your boon removal at the process)
Main problem is even after interrupting them, they can just start the channel again with brand new stability, as long as elite is active. That’s why I see Well of Corruption as the only counter right now – you can turn their stab into fear 2-3 times, possibly buying yourself enough time for elite to end.
My problem isn’t really with the elites – they always needed this reapplying stability and it was definitely a change for the better. There just needs to be more than 1 skill which can counter them.
because gratitude is a burden and revenge a pleasure.”
(edited by Harrier.9380)
Used to be like this. You could run mixed runes, amulets actually had gem slot, so you could have a tiny bit of stat variation.
Apparently was too confusing for new players. Or something.
because gratitude is a burden and revenge a pleasure.”
- Rampage / Rampage as One / Plague Form – extremely hard to deal with when they’re channeling heroes. So far only managed to reliably deny them free channel on Necro with Well of Corruption.
You know, this likely won’t be an issue once the Stability changes go in. It really is a bit pointless to be testing balance when major gameplay changes haven’t made it in yet.
Stability changes have been in the game for quite a while now.
because gratitude is a burden and revenge a pleasure.”
2-3min in Q tops for me, all night long.
because gratitude is a burden and revenge a pleasure.”
So, I’ve played 20 or so games on the new map… At first I thought “So that’s the new ‘challenging PvE content’, huh?”, but eventually changed my mind. I haven’t had this much fun in pvp in ages. Contrary to what many people complain about, I’ve had much more timeout games than 3min ones. Once people start noticing there’s a treb on the map, those should become a rarity.
Bunch of random thoughts:
- Players deal too much damage to guards. At the start you can easily spend your supply, rush the gate and kill off guards, even with someone defending, way before your npcs get there.
- Guards should focus npcs rather than players. You can just tickle them and they’ll completely forget about doorbreakers bombing the gate.
- Due to the above two, archers hardly see any use. Having to use archers to kill guards reasonably quick would probably be more interesting, as you’ld have to alternate between them and doorbreakers, rather than simply summoning a skritt army.
- Rampage / Rampage as One / Plague Form – extremely hard to deal with when they’re channeling heroes. So far only managed to reliably deny them free channel on Necro with Well of Corruption.
- Some proper ingame tutorial (in the form of cutscene in HotM or something) would be useful. It seems no one actually reads the popup one.
I still have some reservations about this mode, but after couple thousand conquest games it’s really fun to play something new. It will probably be a bit easier to watch as well, once shoutcasters start understanding just what the hell is going on.
because gratitude is a burden and revenge a pleasure.”
(edited by Harrier.9380)
- Automated tournaments with divisions <— do gem revards.
Yes – That is if we can buy gems (tickets) for in game tournaments rather than having a third party set Tournaments up. ESL is a big esports site but they’re only really needed for sponsorship and advertisement purposes. I rather receive cash prizes rather than lame gem rewards. Remember, they don’t want to give away Gems because the Store is how they make most of their monies.There used to be Paid Tournaments that required tickets and gave gems as reward. Probably my favourite period of gw2 pvp. Those didn’t really work out though, as only a few teams ever made it past the first round. Everyone else was forced to farm Free Tourneys for tickets.
Having tons of gems was cool, facing same guys all day – a bit boring.Oh, I had no idea. Could you buy tickets in game or was this strictly outside the game?
It was all ingame. There were two types of tournamets – Free and Paid. Both required 8 teams (so quite long q’s). For Paids you also had to join as full 5man premade. 1st-2nd place in Free gave you tickets to enter Paid. 1st-2nd place in Paid gave gems + some tickets back. They were avaliable for gems, but barely anyone bought them, choosing to farm Free instead.
Facing same team 10 tourneys in a row in Paid in 2nd-3rd round was really common.
because gratitude is a burden and revenge a pleasure.”
- Automated tournaments with divisions <— do gem revards.
Yes – That is if we can buy gems (tickets) for in game tournaments rather than having a third party set Tournaments up. ESL is a big esports site but they’re only really needed for sponsorship and advertisement purposes. I rather receive cash prizes rather than lame gem rewards. Remember, they don’t want to give away Gems because the Store is how they make most of their monies.
There used to be Paid Tournaments that required tickets and gave gems as reward. Probably my favourite period of gw2 pvp. Those didn’t really work out though, as only a few teams ever made it past the first round. Everyone else was forced to farm Free Tourneys for tickets.
Having tons of gems was cool, facing same guys all day – a bit boring.
because gratitude is a burden and revenge a pleasure.”
Grouch and I were asked to talk about GW2’s competitive program at a local conference and if your interested you can watch here:
Steve
Thanks for confirming HoT will release in the summer ^^.
because gratitude is a burden and revenge a pleasure.”
Here’s my setup:
F1-F4 as default, 1-5 weapon skills,
Q – heal, E – elite, R,F,V – utilities,
T – mark target, X – interact, Z – weapon stow, C – about face,
Shift – dodge, Alt – look back
Mouse4 – weapon swap, Mouse5 – assist target
Barely changed anything since launch, works pretty well.
because gratitude is a burden and revenge a pleasure.”
Playing only humans and asura… Hearing ‘I can outrun a centaur!’ constantly makes my ears bleed.
because gratitude is a burden and revenge a pleasure.”
So I thought for a second about playing pvp/wvw in first person… Only one question comes to mind.
Will first person camera come with a huge epilepsy warning splash screen?
because gratitude is a burden and revenge a pleasure.”
Also on topic I think the revenant specialization will be a greatsword. I just feel it.
Please yes. Greatswords make everything better.
because gratitude is a burden and revenge a pleasure.”
I think it’s gonna be like:
Thief – Rifle
Warrior – Pistol/Torch
Guardian – Longbow
Ele – Sword/GS
because gratitude is a burden and revenge a pleasure.”
I also hope those UI changes get spread to other classes too. They looked pretty
You’ll likely see more of it on specializations.
How about all this shiny new tech you keep mentioning? Would like to see some interesting twists put on current skills, not just the ones coming with specializations.
because gratitude is a burden and revenge a pleasure.”
I wouldn’t get your hopes up… It’s been brought up number of times ever since those traits got moved from 10p to 30p. Hell, it was one of the points of my giant rework post back in 2013 (https://forum-en.gw2archive.eu/forum/game/pvp/Warrior-Redesign-Project). I think everyone who wanted solution like this have given up hope long ago.
Then again, if there’s hope for some good balance changes, expansion is probably the best shot we’re gonna get.
because gratitude is a burden and revenge a pleasure.”
@Conaywea See the problem with this game is that any build which is difficult/fun to play is very weak. If you’ve made a build which allows you to eat, watch a tv show, play some guitar or paint the garage while you’re playing it, you can be pretty sure it’s among the most powerful builds in this game. If, on the other hand, it requires a perfect focus, spot-on combo executions and general flawless play, it’s guaranteed to be medicore at best. Seems main balance prority over last year was to substitute player skill with passive traits and conditions.
As for builds, running this myself atm, quite fun. In current meta feels kinda like playing Dark Souls with doubled difficulty:
http://gw2skills.net/editor/?fJAQNAR3ej8cU2ZbIOewJagggycDEAR/x/+CUuGpBA-TZBFwAFuAAOOIAl2foaZAAPBAA
If you’re not the masochist type, you could try this, works much better in current meta and still rather fun:
http://gw2skills.net/editor/?fJAQJARTj8cU2ZbImhwJaAggCZtvCGfgAQdcsGjBA-TZBFwACeCA02fYxhAoaZAAXAAA
because gratitude is a burden and revenge a pleasure.”
(edited by Harrier.9380)
Likes:
- Open Field Fights
- Well designed maps, lots of interesting places to fight in (choke points, high grounds etc).
- Golems (I love mecha!)
Dislikes:
- Arrow Carts
- Superior Arrow Carts
- Arrow Cart Mastery
- Badly designed Lord room in Hills – very small cap area, with long choke leading into it (and the ability to put 10 Arrow Carts in it) – probably easiest point to defend in game.
because gratitude is a burden and revenge a pleasure.”
No one. 70→80 takes more than all earlier ranks combined, and since people can’t exploit their way to high ranks anymore, it’s gonna be a while.
because gratitude is a burden and revenge a pleasure.”
I think 30 HPS is a good starting point. I wouldn’t mind slightly bigger nerf to heal sig, but if stuff like Adrenal Health or Cleansing Ire is also shaved off a bit, it might be actually decently balanced.
I hope this change will be PvP-only though. Healing Signet is not really a problem in PvE and WvW.
@OP – write up comparing HPS between diffirent classes’ heals is completely useless, as all classes have their unique tools. Shelter is nearly impossible to interrupt and blocks all damage during the cast, which is often more important than heal itself. Withdraw on Thief is very similar with it’s evade, but also creates distance. Ranger can leap through Healing Spring and use Drake to blast it to double the heal. Also removes conditions. Not to mention elite spirit which pretty much gives whole party Healing Signet+Adrenal Health, clears condis and can res. Apples and oranges.
because gratitude is a burden and revenge a pleasure.”
(edited by Harrier.9380)
@Sigil stacking – I guess we didn’t make it clear enough on stream – many of the sigils will be rebalanced to compensate for the ability to stack two of the same type.
because gratitude is a burden and revenge a pleasure.”
I know it’s kinda rare in PvP, since there are barely any Eles left there, and even less of them use staff, but happens now and then still. It is an issue in WvW though.
Meteor Shower always spawns same thoughts in my head:
- “What the hell is hitting me?” (If I can’t see animation due to general firework show)
- “Is it our Ele doing it, or is it theirs? Hell, better not risk it.” (If I can see the animation)
- “How the hell do I get out? Which way to go? I need answers!” (If I can see the animation and know it’s damaging me)
All of those issues can easily be solved by simply adding a green/red AoE ring around it. Pretty please?
While we’re at it, Time Warp could use one of those as well (always hate that I can’t instantly tell which team used it while watching streams / sitting in observer mode).
because gratitude is a burden and revenge a pleasure.”
Tbh I don’t really get the whine about Pin Down. This skill is already telegraphed enough and easily dodgeable. I doubt animation changes will help in cases it currently is hard to notice (3v3+ fights, too many pets, too much particle effects or simply firing from outside field of view).
Yes, silentnight, I’m pretty sure people will still complain. I’m convinced you could replace this skill with bolas, and people would still complain, just because hammobw OP.
I agree it is and that something must be done about it, but this is not really the way.
IMO this whole thing is like trying to cure cancer with aspirine and hot tea. The real problem here is not the Pin Down, it’s the visual clutter all over the place that obscures completely obvious animation. If anything, more skills could use clean and simple animations like this instead of being a firework show.
because gratitude is a burden and revenge a pleasure.”
1. Particle effects everywhere – New armor – add particle effects to old one. Boss-unique weapons – add particle effects to old ones. New skill animations – use old animations, just change particle effects. I know having shinies is cool and all, but (however unlikely it might seem!) you can make a game with nice visuals without turning the player characters into christmas trees and boss\WvW fights into epilepsy triggers.
2. Passive Skills – For a game which advertises intense action combat, there are way to many passive and generally AI-related skills which allow classes to pretty much play themselves. Ranger spirits. Necro Minions. Mesmer Phantasms. Don’t get me started on traits which do stuff for you when X happens. (Usually ‘X’ being CC or health threshold, and ‘stuff’ being stability, stealth, dozen boons or immunity to damage/conditions/falling pianos/hatemail/shame for using all this passive crap)
3. Domination as the only PvP mode – And yes, I realize everyone here calls it conquest. It’s boring. It’s probably least played mode in history of PvP games. Hell, even Smite deleted theirs recently because no one wanted to play it. Players kept saying they hate the mode. So why make it not only the main, but the only PvP mode in the game? 1.5 year post relase we got confirmation of other modes sometime in the future. Kinda late now, when 80% of PvP population does it only for the dailies.
4. Grinding Story – a.k.a. Living Story. A game which covers lack of proper new content by always adding new stuff mixed with grind in 1:50 proportions and feels more like a chore or fulltime job than something you do for fun is… Well, it’s just another MMORPG, so let’s move on.
Aaaand…. I actually have trouble thinking of #5. Sure, there are some more issues but nothing so serious to qualify it as design-level mistake.
because gratitude is a burden and revenge a pleasure.”
(edited by Harrier.9380)
Would be cool if you talked about GS on Warrior, since it slowly becomes a hipster weapon anywhere outside of PvE.
Couple ideas:
- Bring back 360° Bladetrail. Or at least make the cone a bit bigger. Kinda sick of failing it when my target moves 1° too far to the side while I’m throwing it.
- Replace Rush with Ranger’s Swoop (minus the wings, we don’t want those), so our #5 actually hits stuff.
- Replace F1 with skill that’s actually worth using. There are plenty ideas for that on the forums (probably buried under ‘HAMBOW OP PLS NERF YESTERDAY’ threads atm)*.
So… you know… stuff we’ve been saying for the whole 2013.
*Disclaimer: I’m strong supporter of slight Warrior nerf in sPvP yesterday. Or two days ago. Or a week. Basically any day War goes without nerf in sPvP, this mode dies a little.
because gratitude is a burden and revenge a pleasure.”
(edited by Harrier.9380)
I’ve seen this robot before…
because gratitude is a burden and revenge a pleasure.”
You are pretty much spot on regarding passive play. Many people (including me) keep saying build power should be proportional to how difficult it is to play. While easy, passive builds should not be nerfed to oblivion, their power should be much lower than it is now. Ranger who choses to go 5 spirits and spam 1 on shortbow all day long should NEVER be stronger than say D/D ele who chains 10-15 skill combos.
There was no sign of Anet listening though, or planning to change the situation. Hell, even Clik, who always kept saying ‘Give them more time, it’ll be fine.’ couldn’t stand dumbing down the game anymore and left to look for something new.
As for halting strike, imo main problem is the same as with any ‘on interrupt’ effects, where interrupting auto attack is enough to trigger them, this should’ve changed long ago.
because gratitude is a burden and revenge a pleasure.”
>stun
>makes you move
Think more, post less stupid posts.
Daze allows you to move too. So? In all cases you lose control of your skills.
Think more, post less stupid posts.
As for immobilize, it’s a root, not a stun so why should it be covered by stunbreaks? Unlike with stuns, you can still use all your skills while immobilized.
because gratitude is a burden and revenge a pleasure.”
You forgot something.
Warrior:
Earthshaker: Doubled AoE Radius.
Combustive Shot: Doubled AoE Radius, renamed ‘Run, You Fools’.
Ranger:
Greatsword replaced with wet noodle.
because gratitude is a burden and revenge a pleasure.”
I know i will eventually fall and roll a war or a necro and start spamming random skills for easy wins…but not today…not yet, never went fotm since launch…I….must…resist the dark “noskill cheese ftw” side…but i know that darkness is coming…all is vain..
Right, but imagine sticking to your guns and playing your original UP class, and then that class gets buffed to the point where it becomes faceroll, easy to win, lol. They’ll call you a monster because ANET over buffed you!
You can avoid seeking out the cheese, but what will you do when the cheese comes for you?!
If cheese comes to me i’ll get my revenge…i don’t blame wars who kept playing it even when it was trash (Like phd just to name one of the few) playing it now that is godmode, he deserved this period of faceroll for sticking to his class no matter how bad it was…i blame all of those running cheese and rerolling fotm at next patch (Plenty of them there on “top” 50 ladder) I won’t go cheese but if my main classes eventually become godmode my revenge is gonna be terrible…cause i won’t be the one who joined the dark side, dark side just joined me
I stuck with Warrior through the worst, then dropped it as soon as it got buffed, looking for some difficult to play underdog builds, like power ranger…
Well, maybe it is time to let the Dark Side join me…
because gratitude is a burden and revenge a pleasure.”
Just remembered.
“You have to actively react to all the passive stuff that’s going on.”
because gratitude is a burden and revenge a pleasure.”
I’ld actually like some official post confirming they won’t be adding anything new to those chests. Something I can screenshot and show in case they suddenly add legendary mats to them.
because gratitude is a burden and revenge a pleasure.”
Actually rolling your face on keyboard with fotm build is the best strategy for Skyhammer.
Ain’t not like they’ll avoid anything on those narrow ledges.XD
Well played, sir, well played.
because gratitude is a burden and revenge a pleasure.”
I guess people complain about Skyhammer because rolling their face on keyboard with fotm build is not enough. You actually need a brain to not get outplayed and avoid long drop and sudden stop.
because gratitude is a burden and revenge a pleasure.”
Low Casttime:
-Healing Spring (Ranger)
-Healing Turret (Engi)
Healing Spring is totally interruptable. Just ask Vanish, he loooooved doing this to me.
because gratitude is a burden and revenge a pleasure.”
Get some sleep, Vuh.
because gratitude is a burden and revenge a pleasure.”
People asking for ress when they are at less than 10% hp and two enemies focusing them.
Aka: they want someone else to share death with.
http://www.imdb.com/title/tt0354766/
As for funny things…
- I remember this one guy ‘doing tryouts’ for ‘a new pro team’. Me and 3 other guys joined in for one game out of curiosity. Guy was like ‘ok you make strategy, I’m just here to watch’, then he completely ignored what we settled for. Kept running into 1v3’s, walking around where he could port (a Thief), going far and getting killed there over and over… in general being more of a liability than an asset to the team. Needless to say no one stayed for another round of tryouts.
- Got accused of macro and/or hacking couple times after doing backstab combos with double shadowstep… Guess people forgot spamming #3 on S/D is not the only way to play thief.
- After killing some guy with 30/30/10/0/0 GS/LB Ranger – “Yeah, spam 1 all day. Noob spirit ranger”.
- Symbolic, defending me like a lion, when my guildmates started trolling on map chat and accusing me of macro, farming Skyhammer and whatnot. (Love you <3)
Could probably write a book with quotes from Desolation Mists chat, but that would get me instabanned.
because gratitude is a burden and revenge a pleasure.”
