There is no point in discussing it if you see that distribution system apart from the leaderboards, but oke. Who cares about PvE rewards anyway.
You have played many games. The glicko2 system should know by know where you should be placed. The ‘ratings reliability’- value seems to want to place you barely in the top 1000. In your case, it might not be the system, but you as a player.
Skins are not PvE rewards. Skins are prestige rewards. The kind of prestige only the big tournament winners deserve.
Apparently you don’t understand the point I tried to make; the system does not know where to place many players like me. If you are rank 400 one day and the next day out of the top 1000, the system is not sufficient. Therefore, the reward system ain’t sufficient either. You tried to make the same point by your example of all those players that are in the top 20 with just a few games played. Can’t see what’s your problem mate.
There is no point in discussing it if you see that distribution system apart from the leaderboards, but oke. Who cares about PvE rewards anyway.
Hope this will get better after the next patch. SoloQ rankings ar a joke atm. This week I lost a few matches in a row which made me drop like 500 ranks. Can’t be the purpose of a leaderboard.
Different problem. Please keep this thread reserved for the upcoming leaderboard-rank-reward-distribution discussion.
The problem is the same, namely that the leaderboard is broken. If you drop fast you can increase fast in rank as well, and therefore obtain this ‘’special armor’’ very easily.
The OP is that noob again from twitch chat. Comon, Nos is probably the only necro that made a real difference the last year in PvP. Necro lacks a lot of things and are not overpowered in any way. They have a nice spot now in PvP. Finally, I would say. You’re just crying cuz they are strong versus engi’s.
Oh, and necro are good for decap but not for defending a point. No stability, no vigor, warriors stance, ele AoE = dead.
Hope this will get better after the next patch. SoloQ rankings ar a joke atm. This week I lost a few matches in a row which made me drop like 500 ranks. Can’t be the purpose of a leaderboard.
A dps necro probably shouldn’t use Plague. Maybe the necro is tankier, but it also has less options to get out of a fight. If the blood magic traitline would be tweaked we might have options to become a truly effective bunker like you say, bit like a staff ele probably.
I dont think unholy sanctuary is in the wrong place. Its just not good enough to justify going that far into a bad traitline. Although i would say it fits slightly better in soul reaping. But meh.
It would have much more synergy if it was put into Blood magic. Maybe that this traitline gets some purpose then.
As is Unholy sanctuary.
If you’re nabbing Dhuumfire, you’re putting 6 points in the Condition duration line. How is that a waste for condition builds?
You mean, aside from the fact that there aren’t many usefull condition build traits in that traitline?
This is true. However, that does not suggest that Dhuumfire is in the wrong traitline. Rather the rest of the traitline doesn’t aid condition builds much.
So it is in the wrong traitline.
You miss a lot of other traits you might need, if you need to put 6 points into Spite traitline. Having that extra condi duration is nice, but I think the dhuumfire aspect is not necessary. You build DS up too slow with s/d to make dhuumfire more effective than other condi build.The traitline gives a valuable stat for condition builds. Ergo, any condition traits in that line are not “in the wrong traitline.”
Renewing Blast and Unholy Sanctuary can both be argued to be in the wrong traitline. Dhuumfire is not. The fact the rest of the line is not so helpful for condition builds is irrelevant to the fact Dhuumfire is in the proper location.
Since you said that ‘’the rest of the traitline doesn’t aid condi builds much’’ I say it is in the wrong traitline (… to be truly effective). I should have clarified that there is not any better traitline to place dhuumfire apart from Curses, but that probably would be out of balance and so not optional. Simply put; Im not a fan of dhuumfire and I wouldn’t use it because it is a Grandmaster trait in a traitline that demands too much from a condi build.
If you’re nabbing Dhuumfire, you’re putting 6 points in the Condition duration line. How is that a waste for condition builds?
You mean, aside from the fact that there aren’t many usefull condition build traits in that traitline?
This is true. However, that does not suggest that Dhuumfire is in the wrong traitline. Rather the rest of the traitline doesn’t aid condition builds much.
So it is in the wrong traitline.
You miss a lot of other traits you might need, if you need to put 6 points into Spite traitline. Having that extra condi duration is nice, but I think the dhuumfire aspect is not necessary. You build DS up too slow with s/d to make dhuumfire more effective than other condi build.
Shaoginhttp://metabattle.com/wiki/Build:Necromancer_-_Dhuumfire
Condi build. Pretty well known fact actually. Maybe actually have some sort of idea as to what you’re talking about before making crazy claim? O.o
You consider metabattle the only resource for builds apparently. In fact you’re right that that build with scepter/staff is indeed a condi build, but there are more builds possible with the dhuumfire trait. And don’t discuss like a little kid pls.
So,actually,what you saying here is that Necro does have diversty in builds options hm……(?!)
Thought we were talking about viable build options. I don’t consider dhuumfire viable. You may think something else, idc. Many traits are in the wrong traitline for a necro, including dhuumfire. Putting 6 in a power traitline for a condi spec is a waste if you want to play a condi build. Again, this is my opinion.
Interesting data. Especially the divide between professions, Ele’s and Engi’s seem indeed the strongest.
Shaoginhttp://metabattle.com/wiki/Build:Necromancer_-_Dhuumfire
Condi build. Pretty well known fact actually. Maybe actually have some sort of idea as to what you’re talking about before making crazy claim? O.o
You consider metabattle the only resource for builds apparently. In fact you’re right that that build with scepter/staff is indeed a condi build, but there are more builds possible with the dhuumfire trait. And don’t discuss like a little kid pls.
I use it when I need to look behind my character most of the times.
Personally I think the racial choice has been too minor in this game yet, so yeh, any person of your race as ally would be nice in my opinion.
If GW2 started with all the races at war with each other then I can understand it, but it didn’t; trying to impose racial factions like that wouldn’t make any sense, particularly when both the personal story and living story is all about uniting people to fight a common threat.
I think the personal story sucks, so I wouldn’t bother. I just think it’s kinda bad that it does not matter which race you pick, especially not in end-game content.
Powermancer
Spectral
Terrormancer
MinionMaster
dhuumfire
and this is on top of my head builds,it have more,so Necro is in good spot.If we are talking about lack of builds you should check about Thief and Guardian sections.Power is about the same as dhuumfire, minion aint viable cuz the minions aint working, and spectral is kinda useless most of the times. So Terror and power it is, 2 builds.
ahm..dhuumfire is condi lol,power is about using DS to spike,and spectral is a more sustainish power build and MM works very well,proof is that most of the necros are MM(basically cheese build).
And Spectral is very very viable.I can one shot thieves with it and can maintain points.Necros have much more diversty than thieves for instance,when you see thief,you will know what his build just by the looks of his weapons set.You cant say it about necros.
dhuumfire is a condi trait indeed but in the power traitline. You need to be in DS to trigger dhuumfire, and your DS bar is filled much faster with using dagger and axe on mainhand. Those are power weapons, not condi like scepter. You can one shot thieves, , although other classes have much better ways to maintain a point. I have been using a tanky necro build for a while and they seem fine at first. But they lack too much stuff to be competitive. MM is not the most used build at all, I barely see them anymore these days, because the minions are still buggy. Maybe they appear in hotjoins, but I don’t play there so I don’t know.
I like the idea of having a PvE map where you can farm valuable stuff, but where is always the danger to get attacked by a group of enemy players. Many games have implemented this, and it can deliver good fun. The problem with GW might be however that there should be a group of allies which you can farm and raid with. And it might be hard to determine what this group should be; your party? your race? your server? Personally I think the racial choice has been too minor in this game yet, so yeh, any person of your race as ally would be nice in my opinion.
Burst them down before they condi you down.
There you showed that a necro ain’t so faceroll as all the whiners about fear might believe. It takes some practice, and certain other profession builds cen be very hard to beat as a necro 1v1. Necro’s might get less points in general because they are not very suited for on-point defending, cuz then you might get destroyed by decent warriors/eles most of the time. Take some more time to practice with necro, and they can be fine in pvp.
It is annoying yes, and worth a fix.
Powermancer
Spectral
Terrormancer
MinionMaster
dhuumfire
and this is on top of my head builds,it have more,so Necro is in good spot.If we are talking about lack of builds you should check about Thief and Guardian sections.
Power is about the same as dhuumfire, minion aint viable cuz the minions aint working, and spectral is kinda useless most of the times. So Terror and power it is, 2 builds.
Only useful when you have a power build using axe and dagger mainhand imo.
Condi necro’s rely too heavily on their fears to hold enemies off. There aren’t so many other ways because we have limited dodges (no vigor), no blocks or invulns, nor access to stability. Since fear is a condition (which the other hard CC’s are not), fears are easier to mitigate. I play condi necro for a while now and I think it is decent in most situations, but other situations needs to be terribly avoided. We cant perform any decent on-point deffing vs warriors or turret engis for example. This can be so annoying in soloQ.
Then there are Power necro’s, who need to bring someone down before he is brought down himself. This kan be hard when facing multiple enemies, cuz they will mostly focus down any necro and especially power necro’s. Im having less experience with this build, but I feel a power mesmer, ele or basically any other class with a dps/burst build are better at this job anytime the power necro’s has not access to Lich. Relying on one elite with a 3min cd looks not interesting to me.
I agree that necro’s could use more build variety, especially since the minions are bugged (although I don’t like a MM).
I saw someone capping topbuff (stillness) too, and nothing happened. After a short time it spawned again and then it worked. :S
Many engineers around these days because they can have different builds that are viable for their team. Especially the turret engi’s are a real pain in the kitten in 1vs1, especially versus condibuilds (no way to destroy the turrets first). Altough in a 1v2 they can be weak, but the main reason they flourish these days is the lack of any other game mode than the current one.
After the new season went live, with new areas to explore etc, it’s the turn of PvP again. We had to play one simple game mode over and over again, and still have to do that after this update. If there is one part of the game mode that needs an update first, it is PvP.
Necro is after mesmer and thief probably the least tanky class. The fact that you didn’t put engi or ele up there is strange. If you want some survivability go turret engi or staff/dd ele.
Try every class that may fit you, but both ranger and necro are probably the least used classes for PvP atm. Ignore the ‘’necro is tanky thing’’ cuz the most used build (condi) ain’t so tanky and is kinda squishy in a 1vs2. Ranger is fun to play and has more build varieties which are less hard to learn, and you will have fun with it. I started as ranger as well, and it is nice to play to get more familiar with the game.
Hi all,
I’m looking for a PvPguild/team to play with. I have barely played teamQ since my guild did not play much pvp, but got 1000 matches in soloQ. My highest rank on the soloQ leaderboard was ~400 if that matters. Although soloQ can be so annoying so I want to invest more time in a decent team to play with. I have a mic with TS/Vent/Raidcall/Mumble so that should be oke.
Hoping to find a guild that wants to improve its pvp performance while still having a nice atmosphere. You can send me a message in-game preferably. Usually I play condi necro all the time. Thanks in advance.
Also there isn’t a trait in a condi build to improve wurm or something, while I use the 20% cd reduce on spectral skills trait. Its doubtful, wurm has its pro’s and cons. If your team at soloq aint tanky I would still prefer spectral wall I think. Gives you some breathing space when you’re doomed to point deffing.
Wurm imo is amazing. It’s the only blink that doesn’t require los and it’s max range can over extend a bit while still Teleporting you near it’s general location. It gives necros more mobility around the map and some handy life force on return from the sacrifice. Basically the only “blink” that can teleport though solid objects.
Wurm is a skill that is only useful if you know the spots for its location and how to utilize to its fullest potential. If not your most defiantly better off with say something like spectral armor. My only wish is that they lower the cast time on summoning the wurm.
Edit: wurm is useful on everymap. The best on forest, khylo, and temple. Still great in legacy. Skyhammer isn’t in tpvp but it works there nicely too.
Could you explain to me why you think it’s better on forest/kyhlo/temple than on legacy?
I see pretty much players use flesh wurm as a condi mancer in sPvP on every map. I doubt if its more useful over other utilities on specific maps though, which is the reason that I prefer spectrall wall instead (also cuz of the fear damage). Apart from the stunbreaker I feel that wurm ain’t so useful on especially the maps Temple of Silent Storm and Forest. These maps have many obstacles and smaller areas which decrease the value of the wurm teleport I think, although the wurm might be more valueable than most other utilities on Legacy of the Foefire for example. What do you guys think? Still using wurm on every map, or use it only on specific maps? Or not using it at all maybe?
Spend the 2 trait points on Death magic and choose VI (Shrouded Removal). Gives you some nice bonus in DS (which ur build is using a lot). Try also sigil of energy.
Weapon combination of staff + axe/dagger is kinda bad, better use dagger/wh and spectral armor instead of spectral walk (cuz of wh #5). Using focus is also an option for the invulnerability stacking and the boonstrip, so you might be able to change corrupt boon for Blood is power.
In my opinion the flood of crowd control abilities are bad for spvp. Ofc it depends on which builds you have around in a match, but some matches can be so crazy. I am not talking about a specific class. I play necro, and I rely on CC-abilities heavily, but still I think the amount of cc-abilities available should be reduced in general. I was wondering what the rest of the community thinks about this, but all the stuns, fears, pulls, etc. make the game less interesting if you ask me. Especially if some CC-abilities are hard to counter, such as mesmer pull out of invis or necro passive fears. At the beginning the amount of CC was lower, because many builds evolved the last year to a more CC’ish build (turret engis, condi/fear necro, immo-stacking, etc.). What do you guys think?
I like that idea, but maybe the concept of the middle point should be changed, cuz with 3 teams of 4 that point will probably be contested all the time.
I agree that luck is too much involved in this ranking system on SoloQ. At one point I’m ranked #400 and the next moment I dropped to #950 after losing some matches and not playing for 1 day. If you are ranked for example at #200 it is supposed to mean that only 199 people are better than you at this part of the game. Unfortunately, this ladder system won’t tell you that.
Having 8 professions is kinda much compared to many other games. What they should improve is build diversity of the existing classes. And fix several other things before thinking about new races and weapons. And yes, I think the focus atm is way too much on the living story; I don’t know many people that care about it so much. Getting tired of those idiot Zephyrites.
Maybe a whole different question but still related to this topic: is there any way to move your character around the map by just using the mouse? By this I mean to click a location in the view of the character so it will automatically walk to that location? I guess there isn’t, but many games use this movement system, and in my opinion it is way more accurate than the one used in GW2. Atm I have the feeling that I need to use the mouse + WASD to be able to move around, while there is little space for other fingers and keybinds to use the skills/utilities. I would rather only use the mouse for movement and 1 whole hand free for utilities/keybinds. Any idea why Anet made this current and limiting movement system?
Then youre just lucky. Power necro ain’t OP. Yes Lich can be devastating, but countering it is really easy (boonstrip + fears/stuns).
People might forget that Fear is a condition, while knockbacks/knockdowns are not. Warrior’s zerk stance will outrule any condi necro, not to mention turret engi’s in a 1vs1. And other classes have a way better stability uptime than the necro. Boonstrip from focus #5 is rarely used as a terror necro which means you only have corrupt boon and MAYBE the grandmaster dark path trait to remove it. Terror necro’s need to sacrifice a lot as well but the whiners won’t see that.
Let your necro roam around the map and avoid node defending against specific opponents such as hambows, and you will be fine. And keep attention in any battles with more opponents than 1, they will be targeting you first.
I think necro’s aren’t bad but aren’t good either. In my opinion, the major problem of a necro is the game mode; we lack skills that are viable in a 1v1 on-point fight. Barrage, ele’s and engi’s in general and particularly warriors zerk stance can be devastating in such fights for condi necro’s. More roaming is probably required then, spectral walk is a must imo.
Failed topic. Adrenaline =/= DS
Corrupt Boon probably the most powerful utility a necro has atm; it can instantly turn a fight around in your favor if properly used. Focus #5 is decent, but the cast time is too high and not many builds are suitable for a Focus. Then Well of Corruption; I barely use it cuz im not a fan of a well build and I value this utility way below spectral skills, WoP, and so on. Imo, for a condi build Corrupt Boon + traited Dark Path is plenty, and I would maybe even consider taking Corrupt Boon pretty much on every necro build. So nahh, boon flipping is still worth it.
The only way necro feels ultra powerful is in a DPS composition imo. When playing in a bunkery comp you will just get focussed and die. It is fine for people who don’t play necro to talk about positioning. But in truth if nobody has the damage to kill the opposition quickly then you will die and no positioning can help you.
If you are “well positioned” in a bunker comp you will die anyway because the opposition can just run to where you are and kill you. Then you have to scramble onto and off the point to get peels and basically kite like a boss. The only realible “peel” for a slow/cooldown based class like necro is simply killing the opposition. Thus, I would recommend always playing necro alongside other dps classes. Necro in a 4 dps/1 hybrid set up is probably one of the most devastating things in the game.
Necro in a bunker comp is decent vs other bunker comps. But vs ANY thief/mesmer comp, when you are a necro in a bunker comp (when you play necro as the snowball/roamer class) you will just get farmed even if the thief and mesmer aren’t particularly good. No positioning will help you because of their massive dps, mobility and evasion. And you will struggle to get any kills because they will port out when low and you wont have any dps to just spike them out.
All in all, if you want to have fun playing necro in tpvp I recommend playing it in a full dps set up. a couple of dps guards, maybe another necro, maybe a power ranger, maybe an engi, a backstab thief. All these things will help you to spike people out.
Necro is the most unbalanced class in the game in that its either totally brokenly OP (with life force and when outnumbering) or totally useless (in those games where you never get life force).
I don’t really agree with this post. First of all condi necro is the most used build and the most useful at the same time imo (especially in TeamQ). Scepter and staff are used for these builds, good luck with that if you don’t take positioning into account.
Second, I could kill many opponents in a 1vs1 as a bunker necro, and protect the capture point at the same time. Unfortuneately, many other professions have a higher self sustain and bunkeriness such as warrior and engi, which makes necro not very suitable with a bunker build.
Third, your power build is is highly dependent on your team. As we saw in a recent NA ToG a power necro without Lich is dead before you know it, depending on its team to rezz him asap. Spiking one target with 2 persons, one of which is the necro, is therefore not really better than spiking it with a thief and an ele for example (in my opinion).
The only thing that a necro can do better than most professions is spreading condi’s, therefore a condi build has the most value if you ask me.
Although I like the focus skills on itself. That invulnerability from focus #4 ain’t worthless at all, and the boonstrip of focus #5 is decent, but indeed the cast time is too long. Still it seems more useful than warhorn to me. It depends on ur build ofc, but I nearly always use spectral walk, so warhorn #5 seems not so useful.
Positioning is important, especially as a necro. When you see a 1vs2 comming you should think about TeleWurming away or using spectral walk, or stay around while avoiding getting hit and wait for support. Rotate the hell out of them, Necro’s are very viable in 2vs2 and 3vs3.
Compare this to other runes, such as Rune of the Dolyak, with which a player is healed every second, and the ’’OPness’’ of Rune of the Nightmare ain’t really OP. A cooldown of 90 secs is a pretty kitten serious cooldown.
For PvE: no. For WvW: could be yes, but not optimal. For solo PvP: yes and no = average. For TeamPvP: yes.
