I know a player who is anti-PvP because once she steps foot inside a PvP area, she basically has anxiety issues. She once said it affects her breathing, but I don’t know more than that. I once got her to play arenas in WoW a long time ago, which I think was her first actual PvP experience, but she only lasted around 10 games before quitting and saying she never wanted to do it again. We won a lot of the games even though we were severely undergeared (imagine blues vs exotics).
After finding out that world completion required PvP, she simply stopped logging in and hasn’t since then. She never asked for a refund or complained, she just uninstalled and walked away. She now saw the game as a PvP game and assumed that PvP would be forced on her in the future. For the record, she didn’t care about legendaries, she just wanted to explore the world.
Games seem to be forcing PvP more and more now, whereas it used to be clearly separated, like how PvE and PvP servers are. Even WoW is trying to force it.
The reason was because of “dedicated” players, which is what ArenaNet called them. Back at launch, the average “dedicated” player reached 80 in about a week. Like most MMO launches, a large portion of the players came from other MMOs, meaning a tradition end-game was to be expected, which is raiding and vertical progression. The problem was, GW2 offered nothing for these players, so they were the first to complain.
A lot of people play for the progression. If it’s only cosmetic, it doesn’t matter. I remember WoW polling players about a purely cosmetic raiding experience, in terms of rewards, for hardcore players around the time. The general response was no – that’s stupid.
The problem was, exotics were so easy to obtain it only took a few hours to get a full set. Personally, upon reaching 80, I had enough karma to buy 3 pieces, but I didn’t. Instead, I crafted a set after about 3 hours of solo farming over the course of 3 days due to DR. For those wanting progression, the game was over within the first 10 days after launch. The only thing left was doing dungeons for the experience. All open world content was just zergs.
Around a month after launch was when the forums started receiving more complaints over exotics being too easy to obtain and how there was nothing to do. Around a month after that, ArenaNet announced ascended gear along with the introduction of fractals. Ascended gear had to have higher stats because these people wanted progression. Some people just want to feel stronger than others.
After that, they tested the concept of the living story and then up’d it to 2 week intervals with the reason that something new drives players. If the living story existing at launch, it could have changed a few things, but in general, the progression complaints would have still happened and they will happen again, though not as much (I assume most have quit).
Personally, everyone I knew that wanted a traditional MMO experience quit within the first 2-3 months, making it one of the shortest MMOs we’ve ever played together. There was also no content that let us play together without splitting apart, which usually happens anyways due to dungeon group limits. Someone was always left out which made them quit that much faster. The idea of eventually being able to raid usually solved this. They have since moved on to WS and never looked back.
Any language that is capable of reading files and network access would be capable of automating that script. Visual Basic, Java or C# could do it fairly easy. Visual Basic is more human readable, which may or may not be more confusing depending on if you’d rather see “If x Then y End If” or “if (x) { y }”. Java, C# and JavaScript all use a similar style, with C# being easier to make Windows applications, whereas Java is easier to make cross-platform applications.
GW2Spidy uses PHP scripts which requires running a PHP capable web server. XAMP is an easy to setup all-in-one server if you wanted that. PHP’s style is similar to C++, which is a little more complex than Java/C#/JavaScript.
All languages use relatively the same style, so once you’ve learned one you should be able to figure out the others. Choosing which one you want to start with is more up to choosing what you want to create (websites, windows or cross-platform apps).
It automatically downloaded the required files from the internet.
I really wonder if you do the same for example with computer hardware ? You just bought a new video card from ATI or NVidia, and 3 months later the bring out a new better modell. Do you run to your computer dealer and expect he exchanges your old against a new ?
BiS is time sensitive. If something is said to be BiS, it’s only valid at the point in time it was said at.
The unlimited gathering tools were never future-proof BiS because they were limited to the Orichalcum level. What happens in an expansion when something greater is added? Expect new unlimited tools for that level.
The same goes for legendaries. They’re BiS level 80, but that doesn’t mean they’re BiS level 81+. Anything can happen.
I was in a overflow about an hour ago that was basically empty. The 5 minute countdown started with less than 5 people per lane. It probably averaged out to around 10 per lane a few minutes in. Mobs were getting through so much that the bar progressed an entire chain’s worth by the end.
… still did 4/5.
Around this time, I don’t even see overflows anymore. I login 10 minutes early to the main server and win a majority of the time.
can you or someone guide me how i can get the “Items im Selling” as a csv file?
Without using any additional programs, this is how you can pull the listings in a comma separated format:
I’m assuming you’re using Windows with IE7+, Firefox or Chrome.
First, you need to know your session key. Start GW2 and open the trading post. Press CTRL+SHIFT+ESC to bring up the Window’s Task Manager. Under Processes look for a process named awesomium_process.exe. Note that the trading post window must be open in-game. Right click awesomium_process.exe and select Open File Location. This should bring up the gw2cache folder that stores the trading post’s cache files. In the folder should be a data folder and within that folder should be a Cookies file.
Open the Cookies files using notepad. Search for the text tradingpost-live.ncplatform.nets. Your session key is the series of character between the s in nets and the /. Copy it. It should be in the format XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX. Note that there may be more than 1 unique session key in the file for the same domain. If this happens, you’ll have to use trial and error or close GW2, delete the Cookies file and start again.
In IE7+, Firefox or Chrome, open the following url:
https://tradingpost-live.ncplatform.net/ws/me.json?time=now&type=sell&offset=1&count=100
You can replace the &count=100 with however many listings you want to pull. The page should display the text ERROR: Invalid authorization.
In your browser, press F12 to open the developer tools. Look for the Console tab. Under the console you should see an area to input text, noted by the >. To run a script in the console, you either need to press enter or click a run/play button.
The first code you want to run is to set your cookie. Take your session key from before and replace XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX in the following code with your key:
document.cookie = "s=XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX";
Run the code and refresh the page. If using IE, you’ll need to close the developer tools and reopen it with F12 once the page has been refreshed. The page should now display a bunch of text instead of invalid authorization.
Next, run the following code to format the JSON into CSV:
var o = JSON.parse(document.body.childNodes[0].innerHTML || document.body.innerHTML) var s = "#item_id, name, rarity, quantity, unit price, listings (buy), offering price, " + "listings (sell), asking price, date posted<br/>"; for (var i in o.listings) { var l = o.listings[i]; s += l.data_id + ", \"" + l.name + "\", " + l.rarity_word + ", " + l.quantity + ", " + l.unit_price + ", " + l.buy_count + ", " + l.buy_price + ", " + l.sell_count + ", " + l.sell_price + ", " + l.created + "<br/>" } document.body.innerHTML = s;
(edited by Healix.5819)
Evon is funding Scarlet using the profits earned from TP taxes. War is an investment.
The problem with challenging open world content is that the rest of the game basically teaches you to be bad. From day 1 players have been zerging in PvE and bypassing mechanics because of it. I used to see groups of around 10 players sitting outside of world events requesting for more people because they thought a huge zerg was a requirement. I don’t know if they were just bad or didn’t know about scaling, but a lot of them were hesitant when I would start soloing the event right in front of them. Earlier today I saw one of the platforms for chain 2 saying they had no chance of beating the champ because they only had 3 people.
If they didn’t heavily nerf the difficulty during the betas, the game could have turned out very differently. However, zerging would have just become a requirement for many people, but soloing solo content is already discouraged anyways.
If they want to take a zerg of players and challenge them in smaller groups, like what the Marionette is doing, then they’re going to have to discourage large zergs in general. They should have never implemented an uncapped personal looting system. If only 5-10 players were eligible for loot, zergs would break up.
The ability to publicly view someone’s achievements is something that would be done through the API. I think you can figure out why it was moved there.
I think they originally did cut out levels in the beginning (early alpha), but dropped that concept because leveling adds a sense of progression, which most people like. In a game where leveling truly isn’t needed, people are able to rush the end game on day 1, beat it and then feel like the game is over.
I saw some quote recently (not sure where from) indicating the possibility of tiers of gear “beyond ascended” (and making sure Legendaries are always whatever the BiS is).
This has practically been known long before the game even launched when they said that they would like to eventually increase the level cap.
WvW holds something like 100 players per side, so they could increase the caps if they really wanted to. Each additional player however exponentially increases the amount of bandwidth and processing required by the server and each visible player to the user increases their bandwidth and lowers their FPS.
Large scale events (teq, wurm, marionette) are balanced around the map population cap. If they further increase the cap, they would also have to rebalance these events, which would make it that much harder for lower pop servers.
Also, if a few hundred people show up and look at each other in WoW, or less if they’re fighting, the entire continent they’re on crashes. People have done this on purpose to crash servers, which results in a permanent ban.
Sure… when the living story wraps back around to the Karka / deep sea arc.
Braham: That was fun. I actually thought we might not win against that thing.
Rox: I’m starting to think Scarlet doesn’t care whether she wins or loses against us.
Marjory: What does that mean?
Rox: She doesn’t fight like she wants to win. She sacrifices her weapons to take some of us out. It’s like she’s culling the herd.
Kasmeer: Our herd.
Rox: Yeah. Tyria’s defenders.
Braham: What do you think about those devices she’s left around?
Rox: We don’t know that Scarlet dropped those off, do we?
Marjory: Who else? I keep waiting for one of them to explode.
Kasmeer: Or spout toxins like the Tower of Nightmares.
Taimi: You can stop worrying. They’re not offensive. They’re probes. She’s looking for something.
Braham: Or open up and spew dredge into the surrounding area.
Rox: Whatever they are, I’m convinced they’re dangerous.
Taimi: (sigh) Nobody ever listens to me.
Marjory: Did you hear about the wurms acting up in Bloodtide Coast?
Rox: Someone was saying something about that. You going to go check it out?
Marjory: Nah. I’m so tired, my pillow’s already snoring.
Kasmeer: Mine too.
Rox: Soon as we’re done here, Braham and I are heading back to Lion’s Arch.
Braham: Yeah, I’m starving.
Marjory: We’ll meet you there.
Marjory: Kasmeer, you okay?
Kasmeer: Yes. I’m fine. Don’t worry.
/end
/Taimi scene
Logan: You’re a child.
Taimi: You’re a super genius.
Logan: What are you doing out here? Who are you with?
Taimi: I’m not supposed to talk to nosy strangers.
Logan: Where are your parents?
Taimi: Dead.
Logan: Um’ okay. You’re obviously a long way from home. You come with me.
Taimi: By whose authority are you ordering me around?
Logan: By the authority vested in me by Queen Jennah of Divinity’s Reach. Now, come with me.
Taimi: I’m not going with you until I know where you’re taking me.
Logan: To Lion’s Arch. Then, to Rata Sum. You’ve got no business out here on the battlefield.
Taimi: Are you paying the waypoint fees?
Logan: Yes. Now, come on.
Taimi: You seem like a pleasant enough travel companion. C’mon, Scruffy. This nice human is taking us home.
/walks through zone portal
Evon approves of this.
If a majority of the people are guesting, then the home server is the equivalent of an overflow. The only problem with overflows is the attitude of people in them. Some people see an overflow and immediately expect it to fail, so they don’t bother. Additionally, people who show up hours in advance to avoid an overflow are more than likely going to try harder since they wouldn’t want to be wasting all that time.
If regular, always done, world events are always in overflow, it’s not because of guesting. People guesting are probably going to choose a server that isn’t always in an overflow because they wouldn’t want to risk showing up to nothing. If the server has a low risk of an overflow, it’s much easier to abuse the system and collect rewards for doing nothing.
Are you getting credit for the event? At least 1 chain severed (I’m assuming is required)?
Failing the event does progress the story, at least it did yesterday. If you’re not paying attention, the tracker shows 2, one for bloodtide coast and the other for lornar’s pass. Only one will change when completing the marionette.
Basically, they have a series of computers acting as a cloud that dynamically creates instances of maps and balances processing between them. An inactive map may use 1% of the processing power of 1 server, whereas a heavily active map may use more than 1 server’s worth of processing. All worlds are virtual and exist in the cloud, compared to the older concept of each world having its own dedicated server. Both NA and EU have their own clouds.
For simplicity, you can think of maps as a virtual machine and the cloud as a computer. The computer can run many virtual machines with different types of operating systems (in this case, maps for the specific build ID). When an update occurs, new instances are created with the new build while old ones are set to be destroyed. They don’t have to worry about old instances being created, since it can’t happen, and it doesn’t matter if an old instance crashes, since it will just force an update. If an update is major however, to a point where an old instance can no longer communicate with the system, such as a modification to the character database, then a full reset is required, which is when the servers go down entirely. From the virtual machine perspective, this would be when an update to the software running the virtual machine is required.
When logging in, you connect to the login server which processes your build ID and either passes you through or requests you to update.
If all you want is the meta reward, simply participate in the event each day for the daily, which will raise your meta progress.
For the power cores, all you need to do is find a spot, loot it, guest to another server, loot it, guest to another server, loot it… wait 5 minutes and repeat or go somewhere else.
I don’t think they would want to say how long it’ll last, because that’ll giveaway the ending. If they say 2 weeks, we’ll know the ship either moves or gets destroyed. If they say 4 weeks, we’ll know it or she will still be there.
I think humans have potential for background appearances… but I don’t have one.
Attachments:
By making it only count when successful, it’s just another reason for continued participation. If people finish too quickly, then nobody is going to get those achievements. As more people learn the encounter, the achievement should be easier to get as failing is not as common. Next week though, it’ll probably be harder as people move on like usual.
Who says it’s an individual achievement? If the text specifically said that you had to sever a chain while avoiding the attacks, would you still say that? You could just assume that when failing, you are automatically hit by the attack which forces you off the platform. If they wanted to make it easy, you’d only have to dodge a single attack.
That + [&AgH5WAAA] = WoW style vertical progression expansions.
… they use these items to test scaling.
It should last until the thing is destroyed, and that depends on what the next living story is. I could see the marionette lasting anywhere from 2 weeks to 6 weeks.
When it comes to events like this however, assume you only have 1 week to finish the event, since a lot of people stop participating after that. In general, you should assume events will only last for 2 weeks and any dailies will be gone a day earlier.
The only problem with overflows is the people in them thinking they’re going to fail simply because they’re in an overflow. Unless you’re on a server where all the good players show up an hour early to secure their spot, there’s no difference between the home server and an overflow. Both will be full of random people. Overflows can in fact be better, especially when the home server is full of terrible players, or if they ever make one of these events take place in Queensdale.
If they increased the population caps, they would also have to increase the event’s difficulty to account for more players. Since they seem to be no longer scaling these events, that means that the event would be scaled for 100+ people instead of 100, making it even more difficult for lower population servers.
They’ll probably get rid of servers entirely one day and only use overflows…
4/4/14 never forget
… which is what ESO is doing.
There was this from the BWEs: http://i.imgur.com/inYDU.jpg
Last year though, they said that dueling was a low priority, wasn’t in development and custom arenas could be used.
If you try to pickup an object and it disappears in between the time your character begins to pick it up and when you actually grab it, like when multiple people try to pick something up at the same time, your character can get stuck where all skills will fail to activate except for those with 0s casts. All you have to do is pickup another item or interact with something like a gathering node.
Although they say the reason is performance, which is true, the more likely reason is that they didn’t want to start balancing around using extra items.
Performance may not only mean client performance. All the extra objects in an already object heavy area could have caused problems on the server side. Unfortunately, this probably also means that they will never give minipets a QoL update for the same reason.
The only catch is that “1 – …” in the y-coords in my opinion.
The trick is that map_rect is given to you in a rectangle format that has been converted from x/y coordinates, causing the y-axis to be inverted. Instead of reading it as a rectangle [left, top], [right, bottom], it’s the axes [west, south], [east, north] where the x/y point [0, 0] is the center of the map and z<0 is above sea level.
If you prefer it, instead of going “1 – …”:
coord.y = (map_rect.y2 – y) / (map_rect.y2 – map_rect.y1) * (continent_rect.y2 – continent_rect.y1) + continent_rect.y1
For Astorea Waypoint, I get the coordinates:
-6819.29x, -39774.16y, -192.28z
According to the API:
continent_rect.×1 = 9344 px
continent_rect.y1 = 16128 px
continent_rect.×2 = 11264 px
continent_rect.y2 = 20096 px
map_rect.×1 = -21504 in
map_rect.y1 = -46080 in
map_rect.×2 = 24576 in
map_rect.y2 = 49152 in
coord.x = 9955.92 px
coord.y = 19833.2 px
Using the formula to convert pixels to in-game coordinates:
x = (coord.x – continent_rect.×1) / (continent_rect.×2 – continent_rect.×1) * (map_rect.×2 – map_rect.×1) + map_rect.×1
y = (1 – (coord.y – continent_rect.y1) / (continent_rect.y2 – continent_rect.y1)) * (map_rect.y2 – map_rect.y1) + map_rect.y1
x = -6817.922 in
y = -39772.78 in
In reverse, using the in-game coordinates to find the pixels:
x = -6819.29 in
y = -39774.16 in
coord.x = (x – map_rect.×1) / (map_rect.×2 – map_rect.×1) * (continent_rect.×2 – continent_rect.×1) + continent_rect.×1
coord.y = (1 – (y – map_rect.y1) / (map_rect.y2 – map_rect.y1)) * (continent_rect.y2 – continent_rect.y1) + continent_rect.y1
coord.x = 9955.863 px
coord.y = 19833.26 px
Living Story is going to end by all of us finding out that it was all a dream and that Bobby Ewing is still alive after all!
Screen fades to black, every character in the game wakes up as a level 1 human saying they just had a strange dream… the game starts over. All classes are replaced with things like farmer, guard, cook, etc, and everyone is locked to the human zone.
There’d be so much rage.
… then a few days later, or earlier if you happen to find the glitch, you wake up.
And I’m not about to give ArenaNet any more cash just to get a playable game out of this. Server population says “high”, and that is a complete fabrication. No way I’m giving these guys $20 more just to find another dead server.
Guesting is free, allowing you to temporarily transfer to any other server in your region.
Having a % increase on gear was always a bad idea, something which was learned from crit chance a long time ago due to the lack of scaling. Since they like the stat to look pretty, instead of properly budgeting the item, they would give a flat 1% instead of something like 0.8% or 1.2%. Ferocity will allow them to do this, but at the same time make it more complex since you’ll have to calculate the % yourself. Wonder how long it’ll take them to add the %s to tooltips, as in "+32 ferocity (2%)".
(edited by Healix.5819)
During the BWEs, one of the devs said that dueling in the open world was a feature that they would like to add. It would be a very low priority feature however, even more so since custom arenas were added.
If they did sell them separately, I doubt they’d all be the same price. It’d be something like gloves/boots for 100, helm/shoulders for 200 and chest/leggings for 300.
I doubt they’d actually sell them through the store though, since it would make quite a large mess. They would be forced to sell it as a box allowing you to select whatever piece, which would also mean the price would be balanced around the chest/leggings. The other option however is introducing a black lion armor specialist along with armor tickets (copying how weapons are handled).
Is that voiceover supposed to sound like a ‘dragon’ speaking or something?
Sounded like the voice of a typical dragon or larger monster, so probably. With the wording, it sounds like they’re the master, the kind that can’t act on their own due to being locked away or something.
And what is with the constant zerg content?
In general? Majority participation.
Depends on what you’re sorting the search by. If you’re not sorting the results by a static field, such as the item’s name, the order of the results can change as listings are added or removed.
The progress simply shows how many files you’ve downloaded. It doesn’t represent how much you still have to download in terms of file size. Although you may be 1GB at 10%, you could finish anywhere between 1GB and 20GB (full client).
Also, only dead MMOs have small patches to download when installing from a disk.
His inventory is on the left side of the screen. He has resized it to be as tall as his screen and made it wide. It has then been dragged past the left side of the screen, allowing you to only see the right side of the inventory. The inventory appears partially transparent because the wider it gets, the more the background fades away.
They switched billing to be handled by a 3rd party. Either they tax everyone now, your location was bugged, or your local tax laws changed.
Assuming US, you can try amazon.com to buy gem cards without being taxed. If they however apply taxes, it’s because of your location. You can get free shipping by ordering a certain amount (2 cards).
Or… proxy.
Personally, I’d rather have new content every 2 weeks than an expansion that took 1-2 years to develop and only offered a week’s worth of content, assuming of course I want to continuously play the game. If I was mainly playing another MMO however, I’d rather have expansions so I could play it like GW1, where I’d play it for about a month every expansion.
An actual boxed expansion isn’t needed and having one would only be for advertising. The living story is an expansion delivered over time. The temporary content is simply the daily life in Tyria. They have always said that there would be bigger releases throughout the living story, which I’m guessing is coming soon considering the current arc is coming to an end. You’ll have to wait and see what the big finale does.
Simply put, anything an expansion can do the living story can do. Look at the big picture.
Wait. Map completion requires WvW maps too? WTF?
I had a friend find this out ~5 months into the game after reaching ~70% world completion. They never logged in again.
Personally, I found the pre-API days of having to wait to play to be quite a boring experience. Being able to do a day’s worth of events in a hour, when compared to back then, offers a lot more free time.
If they were going to make it totally random, they had better also remove the incentive to do multiple ones.
I think ArenaNet should implement a “VIP” membership, not as a subscription, but as a bonus for actually buying gems. It would work very much like a yearly subscription, but you would only be buying gems. They could offer stuff like VIP discounts/special sales, priority support and titles for both the forums and in-game. VIP members would also automatically qualifying for any special offers, like the Wintersday one, or how they sometimes send presents for buying gems.
Basically, they should offer bonuses to people who continuously support the game.
If you stop moving and then turn, you will turn much faster. Additionally, you can bind “About Face” to turn 180 degrees.
Alternatively, you can look into hardware solutions, such as eye tracking, a mouse you use with your feet or a software solution, such as a mouse macro to turn by a certain amount.
ArenaNet knew this would be data mined and they would never allow this type of news to be introduced this way.
This is either a test to judge reactions, or a joke.
“Early January”
https://www.guildwars2.com/en/news/introducing-the-black-lion-wintersday-rewards-event/
Their vacation just ended, so they should be in the process of handling them. I’d guess they’d either be sent out soon, or starting next Tuesday.