If you’re selling dungeon spots, you should clearly state your intentions in party chat or a whisper to the person and get a confirmation before clearing the dungeon with the player. This way, if you have to kick them, you’ve left a paper trail for ArenaNet to find. You want an acknowledgement from the player so they can’t claim they never saw it.
If you don’t bother mentioning it’s a paid run, and require them to kill stuff throughout the dungeon and then finally ask for payment just before the last boss, that would be considered griefing, since from ArenaNet’s point of view, there was no deal. Deals made out of game cannot be verified, and as such, do not exist.
If you clear the dungeon to the last boss youself, then invite other players without any notices (in-game) about being a paid run, it’s 50/50. If ArenaNet can tell when players joined, you’re fine. If not, it will look like you’re griefing.
The NC support account and GW2 support account actually use the same account and send the same email with just minor differences.
If the link was http://en.support.guildwars2.com/app/account/setup_password/…, it was from GW2 support.
If the link was https://help.ncsoft.com/app/account/setup_password/… it was from NC support.
The email is only sent if they’re trying to contact you, for whatever reason. If you manually make an account, you can put in whatever email you want and they don’t even bother confirming it. They don’t even bother sending you an email confirming that an account was made, so if someone was trying to make an account in your name, they would have already done so. Phishing a support account is pointless anyways, since proof of ownership and identity is required to do any harm.
The email originates from https://help.ncsoft.com. It’s like support.guildwars2.com but for NC accounts. If you send an email to support@ncsoft.com, they should automatically reply with that email.
The only other case I found mentioning the email is https://forum-en.gw2archive.eu/forum/support/account/Support-Account-insists-I-don-t-exist/
Someone could have sent them an email with your return address, but the email you received would have had a legit link in it, like the one in the above thread. Maybe you accidently forwarded, replied or sent an email to them, or they found a ticket you made years ago.
It says an account was (automatically) created for you because you sent them an email. Did you send them an email / support.guildwars2.com?
There has been gospel truth from Anet directly that MF only affects what loot is on a corpse when it is killed.
Source please. im looking around for it.. i’ll post my source if i find it before i get a response.
thanks
https://forum-en.gw2archive.eu/forum/game/dungeons/Magic-Find-Chests/597487
Their stance on YouTube monetization is that it is not allowed under their terms of use, however, they will not purposely hunt you down for doing it. Their stance on streaming should basically be the same.
https://forum-en.gw2archive.eu/forum/support/account/Policy-for-posting-videos-on-Youtube-others
GW2Spidy scrapes the trading post data and uses GW2DB for everything else while GW2DB uses GW2Spidy for the trading post data.
The data GW2Spidy gives is not in real time because there’s only so many items they can process. They could make thousands of requests per second, but ArenaNet would most likely blacklist their connection and ban their account for DoSing.
If you make your own however, you can request the item listings in real time and even place buy orders.
If what they’re selling is basically just information, then they’re free to do so, in the same way that players sell their own guides (ie, leveling, gold making guides).
You can’t – online population numbers are not available.
Stacks are 250 max for a very good reason – a technical one, so no that change wont happen.
What is this technical reason which would allow stacks of 250 but not stacks of 999?
If the stack count was stored as a single byte, the limit would be 255. 999 would require 2 bytes, raising the limit to 65k.
Dueling in the open world was something they were willing to do, but is a low priority. Dueling can be achieved in custom arenas, which will be available “soon”.
Tokens should be changed to a currency, either being treated similar to gems or given a special infinite token-only bank tab.
If they follow the current dungeon trend, in a few years, there’ll be hundreds of different tokens and you won’t have any space.
You only have to login to view the forums if you were previously logged in and didn’t logout. Logging out will allow you to view the forums again.
Whenever I walk into the room of the 1st boss, 9 out of 10 times I’m the only one bombarded with red circles.
Not sure if this is intended or not, but what I quickly figured out was that whoever is getting shot at just needs to line of sight. After that, the wurms just sit their, only doing their ground pound and rarely spewing at what appears to be the NPC. The person hiding can either afk or do the red circle dance. Since the 1 person is dealing with everything, everyone else is free to kill the wurms and then just the champ, ignoring the rest, when it spawns.
You are requested to login if you were previously logged in and the session has expired, which occurs once a day. To view the forums, you need to logout by either logging in then out or by clearing your session.
For the most part, cancelled. They plan on releasing an API so that the players can make their own apps.
The last word on it is probably this. ETA unknown.
No they announced 3 random items each day. That’s it. They never mentioned character slots were going on sale. And in fact I didn’t even know they were having a sale until they showed up in the store.
They did hint that the slots would be on sale. It is after all one of the example pictures used on the announcement: https://www.guildwars2.com/en/news/3-day-new-years-sale-in-the-gem-store-new-items-each-day/
They don’t plan on using the GW1 style standalone expansion model. With the comment on level cap increases, a traditional expansion style where the max level content is increased is highly probable.
The original interview about no standalone expansions can be found here. Note that they misunderstood what having no plans for standalone expansions meant, so the later half of the article is incorrect (they assumed it meant no expansions at all).
Cancelled. They’ll release a public API instead so that the community can make apps. They probably will release the one app though, as an example of the API.
This is the only response you will get:
https://forum-en.gw2archive.eu/forum/support/account/Policy-Third-Party-Programs/
But…
… you logged off just after I captured it… and logged back in just after it reset.
You only need to find like 2 other people to capture it yourself, assuming competent players.
What is that?
You seem to be grasping at straws. You do realize their blog post stating the game will have a level cap of 80 means for the initial release right? The post is also from 2010. The level cap increase announcement came a year after.
You must not have been following GW2 for very long. ArenaNet chooses to release information via 3rd parties, no matter how small they are.
Since you want a direct source, here’s Mike O’Brien’s user page on reddit: http://www.reddit.com/user/Mike-OBrien-ArenaNet. See the 4th post, or search for “level cap”
If they were going to add them, they would come in the black lion chests and they would be more rare than the existing permanent items.
Their value would be closer to 8000 gems, not 400. Because of this, they’ll never add these items directly, since it would look overpriced. The current value of the permanent bank access for example, is 28k gems.
They have 3 options:
1. Scale legendaries to your level, therefore always being the best-in-slot item regardless of level. This would mean that once you obtained one, you would be set for life, never needing to obtain another weapon again. Now, less people have to buy, craft, grind or run dungeons for weapons, resulting in less trade and time spent.
Legendaries would become optionally optional (you only want because you like the skin) content for those already with one. Why then even bother adding new legendary weapons if those who are willing to grind for one had already gotten one. If they chose this route, to make more people grind the content, the next legendary would not be a weapon, but some other slot. Eventually, this would lead to the problem of no item progression, ever. GW3 would be out by that point however.
Scaling legendaries would also be considered an advantage, since it wouldn’t be possible to obtain level 81-89 ascended weapons and a level 90 ascended weapon would probably come months later. But all is fair in war (WvW) so…
2. Legendaries remain best-in-slot items, for their level range. With everyone needing new weapons, more people are out grinding, resulting in an increase in trade and player activity.
Since legendaries are supposed to be for “hardcore players” which I assume means grinders, to give them more content, they would definitely want you to grind out a new one.
3. Upgradeable legendaries. Why? It would probably be far easier/cheaper to obtain an ascended weapon and transmute it.
A level cap increase won’t be for another 1.5 – 2 years. They still have to go through all the ascended slot items first, which is planned to take roughly a year.
Depending on what an expansion covers, they also still have to release the currently locked zones (ie, crystal desert, ring of fire, deep sea), unless they’re going to be considered an expansion.
It is possible however that they think ascended gear is a bigger mistake than they originally thought and planned not an expansion, but a level cap increase with the unlocking of the zones to reset it. Then they could properly implement a slower gear progression. I doubt they would do this however, since it wouldn’t be something that was originally planned for and a lot of things would have to be changed or redesigned because of it (skills, traits, legendaries, crafting).
Didn’t sound like him. Link?
You would have to go through a lot of useless garbage (youtube comments, twitter, whatever else) to find the specifics, but you should be able to get the jist of it out of these two.
https://twitter.com/Totalbiscuit/status/198519938959417344
https://twitter.com/Totalbiscuit/status/200577409525878785
It’s a bug. Sometimes the wall is slightly underground and sometimes it’s not.
Stacking AoE is by far the fastest way to bring the wall down. Elementalists stacking meteor shower, glyph of storms, frost bows and any other AoE over times can easily take the wall down in under 60 seconds. 5 or more doing it could probably take it down in under 30s.
Someone did a few guides a little while ago:
1. Chef 1.4g
2. Artificer 1.5g
3. Jeweler 2.2g
4. Leatherworker 6.9g
5. Tailor 7.4g
6. Armorsmith 7.6g
The armor crafting profressions can be reduced by about 3g if you can buy cheap insignias, rather than crafting them yourself.
I imagine weaponsmithing would be #4, if you went with wood primarily.
(edited by Healix.5819)
what made him blow off GW2 anyway? he was hardcore into it pre-release.
He said something about GW2 the viewers didn’t like. As a result, he was flooded with angry people. He called them rtards and quit showing GW2 – was around the final betas.
So then I ask. Wasn’t this game built around the idea that all builds were viable, and useable in all cases?
No. The idea was that all classes are viable and in dungeons, although it may not be optimal or easy, the possibility to run with any combination.
If all builds were supposed to viable at all times, then there wouldn’t be any anti melee.
The event ended with Toypocalypse. That was the finale. The only reason it’s lasting so long is because this event is supposed to be very casual, giving everyone more than enough chances to participate.
I’m assuming you’re having a problem with the double red circles?
When the double red circles are placed (O), look at the ground in the middle of the O. If it looks misty/icey, wait a second and dodge out because an ice spike is coming. If there’s nothing, just stand in the middle because a rock ring is coming inbetween the 2 circles.
All your melee can stand on top of eachother to prevent circles intersecting circles from happening.
If you’re constantly moving, it’s possible to run out of the red circles before the damage happens, allowing you to completely ignore them.
If crystals are a problem, stand closer to the boss so they can be AoE’d. You can also teleport out of them or just wait for them to break themselves – bring a defensive skill though so that you can use it in cases where you’re going to get AoE’d while in a crystal.
Feel free to edit the wiki to reflect in game behavior then, unless we can prod a dev to detail their planned behavior of condition stacks. Because the claimed observed behavior and the wiki described behavior are wildly divergent at this point.
The bleeding example on the wiki is correct.
The duration section is just a mess, giving three different possible outcomes with only 2 expected.
From the description, it states that:
1. If the sources are the same, the highest condition damage is used for the entire duration
2. If the sources are different, the highest condition damage is consumed first, then the next
From the notes:
3. They will be consumed in the order they were applied
The guardian example would be #1, since all burning is from the same ability. This sounds like a bug/limitation where the game can’t tell the difference between the same ability from different people.
Your example is #2 or #3.
#2 and #3 are conflicting. If #2 is correct, damage is either not queued and the player with the highest damage will see theirs popup first, or the player with the higher damage who applied theirs last is increasing the damage of the other players.
Since the example given for #2 is healing, maybe only healing is #2 whereas damage is #3.
All this could be avoided by simply implementing normal trade window between players (like in ANY MMORPG out there – it obviously isn’t rocket science) – but noooo we have to implement silly toys and holiday events first !
One of the reasons for not having player trading was to prevent scamming, which GW1 had a problem with. By choosing to remove trading, they can shift the support that has to deal with bad trades to somewhere else.
The reason is in no way a benefit to the player, it’s a benefit to their costs.
Actually, each unit of bleed (or confusion, the other damage dealing intensity stacker) operate independently. So your example would be 1250 for 3 seconds and 500 for the last second (and during that second it would show only a single unit in the bleed stack).
And the burn example would be 750 for 3 seconds followed by 500 for 4 seconds.
This is how it should be and what was observed during the betas when it was initially tested.
Other things to note,
Any bleeds applied after 25 stacks are ignored. A player with 0 condition damage stacking 25 bleeds is screwing over a player with stacked condition damage.
The damage of conditions change in real time with your stats. For example, stacking might after you have already applied bleeds will increase the damage of the bleeds.
If you switch any of your tools to a lower quality one that doesn’t meet the requirement of the node in the process of gathering, you have a 100% chance of failing.
For example, if you’re mining orichalcum and equip a mithril sickle, it’ll fail. As a bonus however, if you run out of orichalcum picks, you can begin mining with any pick, equip an orichalcum sickle or axe and mine the orichalcum using the sickle or axe instead.
You get the deluxe for free when purchasing the Wizard Edition of the game. Since that edition is purchased through buy.guildwars2.com, I doubt you have it.
The deluxe upgrade is purchased through the gem store, it’s currently on sale for $20.
It takes more skill to play with magic find gear than it does without, assuming the one with magic find gear is performing equally or better than the other.
Legendaries should have been aquired through a quest-like approach though, where all materials must be achieved and not boughten. This is already somewhat true and would have been if the boughten materials weren’t so rare and so many were required.
One of GW2 features is that you should be happy to see another player, which is why mobs and nodes can’t be tagged. Unfortunately, this also means that skillful play isn’t rewarded, however zerging is. Only instanced content can get around this, fractals being the first attempt at a challenge mode.
Skill in general isn’t really required nowadays because – see the clock tower – it causes complaints from those who can’t do it.
From my point of view, the current legendaries aren’t legendary at all. I imagine getting the title “Legendary Farmer” for obtaining one – “so what?” if you have one. I would definitely like to see legendaries aquired though individual skill checks so that by just wearing one, you can tell who’s an above average player. Only the 1% would have one though, and it would quickly turn into gearscore. They could even dumb it down the next year to be fair.
Put KS instead?
If the game was F2P, things would be a lot different. Repairs? Canisters only. Trait manuals? Gem store only. Legendary components? Gem store. etc etc.
There would be so many bots that the prices of everything would be nothing. Gold would be worthless and the exchange rate would be extreme.
If being able to legally buy gold = P2W = should be F2P then…
Have you played WoW? Is WoW P2W? Did you know Blizzard sells gold?
P2W is when a player who spends $ is stronger stat-wise than a player who doesn’t or when the player who doesn’t can’t catch up to the player who does within a reasonable amount of time.
It’s only a matter of time before Legendaries get better stats than other weapons. It will happen with the first paid expansion when the item level of all gear will rise along with maximum character level (confirmed by devs).
They said legendaries would automatically upgrade to the next tier – ascended – and adding a new tier is supposed to be a one time thing, if everything goes smoothly. They never said anything about legendaries scaling in level.
Sure they could end up scaling, but probably not. They’re way too cheap for a permanently “the best” item and they’ll only get easier to make in expansions, assuming the current material trend is kept.
A perfect example of an event that is not labeled as a [Group Event] but can’t be done solo is the event in Malchor’s Leap to retake the Eastern Colonnade.
That event seems to have some issues. I have solo’d it before where the mobs didn’t respawn, or at least, respawned much slower.
It’s also possible to solo it with the fast respawns however, it just takes a lot of effort, which you’re not rewarded for, but you’re not rewarded for soloing anyways. Basically, you have to rez all NPCs to 99%, while killing everything. When they’re all at 99%, you kill everything, then rez every NPC. You then guard the engineers only, keeping them alive as long as possible and rezzing them when you have a break. You must also kill any enemies attacking the structures since them damaging the structures will push back the progress. The other NPCs are just a buffer so you can ignore them. Also note it is possible to build the camp with just 1 engineer. If a veteran abomination happened to spawn, deal with it, since it will rage and wipe out everything as it attacks the group of NPCs and gets faster with every hit.
You can sort of cheat it by aggroing all the mobs and running to the back then jumping on the rock. This is a safe spot where the enemies will enter evade mode. You can then jump off and on to get them to run back and forth. I think you can prevent the mobs from spawning by keeping at least one of the mobs from the previous group alive.
For the average player however, the event is definitely unfair. Even when you kill the catapults, the servants spawn instantly and begin repairing it and as soon as you kill them, they respawn only to finish rebuilding it.
I do think it’s bugged though, as in someone forgot to put a delay inbetween groups, like every other event has.
Has to fully patch.
Sounds exactly like what my group just did.
I was using the pop gun running around spamming tab or ctrl and looking for red. If I caught them quickly, I could snipe 2-4 of them before they reached middle. In some cases I could do the entire group, especially if they were chasing someone.
I also saw a catapult strike almost 1 shot an entire group.
If a chest you haven’t looted appears open, sometimes you can walk away from it until it’s out of visible range, then walk back and it’ll be lootable (or relog).
If I walk into it (fall off the last present into the box) it’s a port to LA every time. Sometimes it even ports to the area with the chest first, then goes to LA.
Jumping into the center of the box is fine every time however.
Playing a whole round perfectly is 300
Like the example above, my guild’s guild lord on Seafarer’s Rest got hacked and the hacker emptied his own bank, the guild bank and even went so far to destroy stuff like his dungeon tokens, etc… pure sabotage.
Generally, someone that’s going to hack accounts isn’t going to waste their own time. They’re going to take what they can get and leave. They may even hope the account is recovered without changing the password, so they can do it again. What that sounds like is someone shared their account and the other person stole it.
A hacker would have used the tokens though, to forge/salvage/sell.
All of this doesn’t apply to me, so what do you think is wrong?
You logged in to account-guildwars2.com and didn’t notice. Phishing is an easy way to steal accounts. Phishing pages look identical to the real thing and when you login, they redirect you to the real page, logged in.
Do you have email authentication? If yes, your email also got hacked, you approved the hacker or the hacker is someone you know. If no, why not?
Do you have the authenticator? If yes, you either let someone gain access to your secret code or the hacker is really close to you.
Currently, there is a java vulnerability, so it actually is possible to get a virus without actually doing anything except browsing websites, as long as java is running.
First, watch a video.
You don’t actually have to speed jump through the puzzle. It’s possible to jump then pause for a second and still make it.
When jumping from a tilted snowflake to another that is higher up, jump from the highest part of the snowflake your on and not the lowest.
When reaching the popping presents, find a column that is mostly unpopped. Usually the one just before the far right is good. You can jump from box to box straight up, rather than going diagonally all over the place.
After the popping presents there is a gust of wind if you made it around the time a snowball is coming if you were to run straight down. It will blow you back, but the one time I ran into it, it just blew me to the edge of the platform.