It was probably always in the game. It probably just drops off a lower level event. How many 78+ characters run, for example, level 35 events. The event that drops it could easily only be ran once a week among all the servers.
Now when someone does find it, if it does drop off of something like Zho’Qafa, then yes, it probably wasn’t in the game to begin with.
Zho’Qafa is always up because it resets like 30 minutes after it’s completed. But I don’t think Zho’Qafa drops it since at the beginning of the game, I used to be in zergs of 50+ doing that event. Unless it doesn’t drop for level ~73’s, surely every server was like that at the start and someone would have found it by now.
However, it probably only drops if you’re 75+, assuming Final Rest is level 80, meaning all those people who did it a week after launch while leveling didn’t count.
1100 hours in (around december) and I saw my first exotic drop. 10 minutes later, another exotic dropped, off the same type of mob.
Around a month after that, I got an exotic world drop off of dungeon trash and and another one off a dungeon boss within the next few days.
A few days ago, I got an exotic drop off a veteran in malchor’s, then another exotic from an event chest the next day.
This might be purely a coincidence, but I started seeing exotics drops after the WvW bonuses were fixed. Prior to december (I think), my account wasn’t affected by the bonuses at all. I still remember looting a plant 2 times in a row for the first time and then seeing it happen again and again throughout the day, thinking it was a bug, but then finding out it was a WvW bonus.
For some reason almost every time I pulled him so he’d hit a wall he wouldn’t do rush, but then would resume when I moved/dodged around him and left a big gaping opening behind myself.
It only charges when you or someone else is out of melee range. Just stand right next to it, watch for the swing and step through. You should never get hit and it should also never charge.
I’m seeing this more and more, players turn up see you doing an event then join in do a bit then run off leaving you to either fail or do it solo, happened twice to me yesterday, its really annoying and if i see it again i’ll fail the event just lower their rewards…
I see this all day I’m out in the open world. Just 1 person won’t cause the event to scale however, so if you were already soloing it, they shouldn’t cause you to fail.
Unless they simply happened to be passing by, the reason people do this is to get rewarded for doing nothing. Since you were soloing it, it’s extremely easy to get gold contribution by just hitting a few of the mobs and running off.
2 days ago, I killed a few mobs near to the risen giant in straits of devastation. I did other stuff around the zone and eventually went back to lion’s arch. I then logged out. The next day, I logged in and headed back to straits of devastation. After AFKing for a bit… I got rewarded for killing the risen giant. When running around a zone gathering and killing random enemies in the way, I usually get rewarded for at least 3 events, even if the mobs I killed weren’t part of the event, within the hour as other people do them. Contribution at its finest.
Dynamic events scale based on how many people are within a certain distance of the event, up to a maximum limit depending on if it’s a normal, group of meta event. Only players that are killing mobs or participating in the event are counted. Events labelled as group events scale a little differently and start at around 3 to 5 players minimum.
Events don’t spawn based on how many people their are. For example, if you’re alone in a zone, group events will still appear.
Maybe they were talking about the order gear that was improperly available through random items that just happened to share the skin. Those skins were changed, which caused anyone using them to have their skin reverted to the changed model.
Answers from support is second hand information.
GW2 isn’t installed like usual programs. All you need is Gw2.exe and Gw2.dat in the same location. You either moved or deleted Gw2.exe or Gw2.dat, or on the rare occurance Gw2.dat can become corrupted. In cases where Gw2.dat becomes corrupted, you can attempt to repair it (Gw2.exe -repair), which in most cases is faster than starting from scratch.
When starting from scratch, all you need is Gw2.exe, which will download the full game including all patches.
Laurels will also come from other achievements. If you base the price on other items, it would be around 1000 – 1500 laurels.
Now you’re thinking Legendary, not Precursor. And what other achievements provide Laurels? Source, please?
To be exact, they didn’t say achievements would award laurels, they left it open. They said achievements would offer additional rewards. For the most part, they will probably offer a currency as a reward, which would either be laurels or something new, or they could go with an unlock system, purely based on total points.
https://forum-en.gw2archive.eu/forum/game/gw2/January-2013-Flame-and-Frost-prelude-Merged-Discussion/1264140
https://www.guildwars2.com/en/news/new-rewards-and-the-achievements-system/
My number was based on market prices and the fact that the tonic costs 100 laurels. I went with a high price of dye @ 20s each, with a 500g cost for the precursor. With 10 dyes = 5 laurels, that would make that 500g precursor worth 1250 laurels. Using the boxes instead, at a generous worth of 1g each, is also 1250 laurels.
The cheaper precusors would be around 200 laurels based on the above.
Since the tonic is 100 laurels, a precursor would have to be at least 100 laurels. For it to be under 1000, that precusor would have to be account bound.
Laurels will also come from other achievements. If you base the price on other items, it would be around 1000 – 1500 laurels.
If you solo and don’t just AoE farm in 1 spot, it’s not easy to hit DR. Of course it’s much easier to be half AFK while spamming AoEs in a zerg while getting more rewards, but you’ll hit the DR faster as long as you stay in the same spot.
If you buy gold through gems, that is only because someone buys gems through gold. All gold you buy has been farmed by someone. No gold is created through buying gems and because of that, your post makes no sense.
That’s not exactly true. Players only influence the exchange rate. There is a minimum and probably maximum cap that it can reach. If all the gems were purchased or sold, you’d still be able to exchange gems, at which point they would be created out of nothingness.
If the current step tells you that a strike team has crashed and there are no NPCs next to the crashed copter, then it’s bugged. Normally, there would be a group of NPCs there, with one of them acting as the event starter with the icon over its head. If it’s bugged, you can’t start the chain. Also, it’s commonly bugged.
They disabled the drops a while ago because bots would farm in the turorials for days. Yes, they could get to 80, but the purpose of doing it was for the bags.
The thing about Zhaitan is, you kill off his power sources prior to fighting him. In a weakened state, you clip his wings. Stuck clinging to a pillar, he doesn’t have very many options available.
So really, when you fight him, you’re kicking him when he’s down. Not very fair of you.
Plus at the end, you don’t actually kill him, he just falls into the abyss, waiting for the day to rise up and once again corrupt the heart of Orr, leading to the fall of Trahearne.
If you stay in melee range and step out of the way of every attack, it will not use the rush ability as long as there is no one else out of melee range.
Also…
PSA: If you see someone soloing a champion risen abomination, don’t run into melee range, have melee pets or rez any dead NPCs. If you do, you’re just going to fail, causing the person soloing to either walk away, die or put a great amount of effort into trying to recover once you’re dead. Everytime the abomination lands a successful hit, it moves and attacks faster.
This is insane, ok i agree that the various stuns – pullback / knockbacks where not needed and are gone for good
They shouldn’t have been removed, especially the pull. I had to put in a little effort, basically dodging once, when AoEing a group of putrifiers, but now, I don’t even have to care, because their pull does nothing except immobilize themselves…
The CC wasn’t even an issue, it was simply a dodge check. Anyone who complained about it was basically admitting they were either new or didn’t know how to dodge.
They can’t make rewarding open world mobs that require skill to take down because there is no skill in zerging. As a side effect, soloing is made very unrewarding.
There is a problem when you can gear up in WoW 50x faster than you can get full exotics in GW2.
If you’re going to make the comparison, then you’re going to have to say that raid gear = exotics and heroic raid gear = ascended, and raid gear takes 50x longer to get than exotics.
If you actually play the game and bother to craft, you can get your first set of exotics fairly quickly. For example, when the game first came out, I hit 80 about a week in, at which point I instantly made 80 rare gear, which would be the equivalent to WoW’s dungeon gear. I then decided to make a set of exotic cleric gear, so I farmed grawl for about an hour a day in 20 minute intervals for about 4 days. I then fully crafted a set of exotics. Got a problem with ectos? Make rare gear yourself and salvage it. You should never actually buy ectos directly, unless you simply don’t care.
Gear doesn’t even matter that much. The difference between a “rare” and “exotic” in WoW is massive. In GW2 it’s not so much. I can remove all my armor and still play effectively, something you can no longer do in WoW.
From what I’ve seen, people who think exotics are hard to obtain think exotics must be obtained from dungeons only, which only takes about a week of doing 1 dungeon a day to obtain a full set.
You said you wanted to try level 10 with 3 80s. It’s easy. I do it as a elementalist, ranger, necromancer team with no agony resistance and no use of exploits/spy kits/etc. I debated on going to 20, but there was really no point.
Old Tom is probably the hardest boss to 3 man at 10, because 1 person has to run crystals to turn on the fan while the encounter itself is a dps race.
How hard is it to grasp an idea that thousands by thousands are playing the same game and not a single
and I repeat
A SINGLE person has found it yet? It’s obvious as hell at this point the devs are making fools out of all of you.
How many level 80 players actually go back and do hidden or long event chains in lower level areas though? Because these events need to be done at least 1000 times, by 80s, due to the exotic drop rate.
Since events can be triggered by interacting with unmarked objects or by using emotes, there could easily be hundreds of events in-game that have never been seen.
Based on chat, the 2 guild members and the 1 PuG had a reason to be against you, with the guild member stepping in and telling you to be quiet when talking to the 1 PuG.
When you engage the boss, the other PuG asks hole or pillar. One of the guild members responds around 25s later, long after you and what looks like the PuG go in the hole. Judging by their 4 dot response, they probably didn’t like what you were doing. I’m guessing the other person that was kicked was the PuG that asked the question in chat.
Based on the fact that they allowed the 1st PuG to switch characters, and bothered to step in, in chat for them, they probably didn’t just kick everyone without reason. With that guild tag however, I wouldn’t exactly expect them to be nice.
I’ve progressed that meta event to the final stage, but never actually completed it myself. I have seen it completed (I arrived just in time to see the conversation the wiki notes follows completion of the last step). However, I don’t think you can ever use the portal, and suspect there’s no chest from the boss.
Doing the final event (Destroy the Mark II golem) spawns a “Secure Container” chest and grants you access to the asura portal, which teleports you outside to the EVAC-U-ATOR 9000 karma merchant.
A few missions haven’t even been completed by our internal testers yet (but they came extremely close).
Yeah ! That’s the spirit ! Keep on this path please
fyi, the same thing was said about explorable dungeons.
Were they toned down that much ?
I didn’t do any dungeons during the betas, so I don’t know if they were nerfed during, before or if QA is just, the “average” gamer.
Originally, explorable dungeons were announced as the hardest content in the game designed for a group of coordinated players. QA even said during one of their streams that they had yet to complete some of the explorable paths, but that was okay, because they knew there were more hardcore gamers that would be able to do it, and that was who it was designed for.
I still remember going into my first explorable dungeon, keeping in mind of what they said above. A few minutes in, I remember thinking “this requires a coordinate group?” but I was glad, because the group I was with wasn’t exactly the greatest, or coordinated. I also remember laughing to myself, when after the dungeon they talked about how hard it was (we didn’t wipe at all or anything bad).
(edited by Healix.5819)
A few missions haven’t even been completed by our internal testers yet (but they came extremely close).
Yeah ! That’s the spirit ! Keep on this path please
fyi, the same thing was said about explorable dungeons.
ill go visit grenth then. i was getting a bit disillusioned by open world (as endgame only!).
If you want to do Grenth because it’s “very hard” note that it’s only hard when you zerg it and a majority don’t know how to kill shades. If roughly 25% of the people know what they’re doing, Grenth is entirely a stay out of the red circles encounter, making it not that difficult.
If you are an average gamer, Grenth is very hard. If you are however an actual gamer, Grenth is medium, with most events in-game being easy or below.
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I complete all the dailies every day without doing anything outside of my normal play style and without trying to complete them, with the exception of daily crafter and laurel vendor. The people that actually go out and have to grind the daily just aren’t playing the game.
You see it as a grind for gear, I see it as a bonus for doing something I’ve always done.
Considering all fractals up to 10 can be easily 3 manned, I’d just assume any group that kicks someone because of their class is just so bad that they have to min/max the setup to succeed, yet still wipe.
They’re not going to give an official statement on whether the use of the program is ok or not because it’s against their policy to do so.
You have to make your own judgements based on the facts. Putting a kitten in a microwave isn’t wrong. Making a judgement call to put a well kitten in a microwave and sealing or turning it on however would be, because you’re acting on intent to kill. If the person in question however didn’t know what the object was and lacked common sense due to age or whatever reason, it would most likely be considered an accident, with the blame being shifted to the person in charge.
1. It has been confirmed by ArenaNet that parsing the TP is ok.
2. Obtaining an in-game session key is done by either reading memory, reading storage or intercepting network traffic. All 3 of these methods are a violation under the user agreement. An in-game session key is only needed to access the buy/sell listings and personal transactions. A normal session key can be obtained by simply logging in to the site, in the same way you do the forums. Obtaining a normal session key does not violate any part of the agreement.
Only the act of obtaining the in-game session key would be considered wrong. Using it however is considered ok. Because these programs use legally obtained data and what the program provides is just a view of that data, these programs are legal, whether official or not. ArenaNet would have to first revoke the ability to parse the TP for it to considered wrong.
If they were to give an official statement, all they would say is what they have already said – that parsing the TP is at this current time is not considered a violation. Even if they were to go a little further, the most direct answer you would get would be full of time sensitive maybes open to interpretation, making the statement mean nothing.
Don’t count on an official yes or no, because people have been asking for one for 3+ months now. The only thing they could really clarify is if obtaining just the in-game session key is ok. I doubt they would even do that however, since doing so would make a public exception in the agreement. They would be more likely to add another way of obtaining the key.
You could always parse gw2db instead of using their API.
Personally, I went with parsing the raw data on wiki and caching it. Depending on how the future goes, the wiki will probably win in the end, since Curse can be very spotty on what they continue to support.
All they can really do is confirm that parsing the data from the TP is not a violation, and they’ve pretty much already done that. They will not tell you that using these programs are ok, since it’s against their policy to do so. https://forum-en.gw2archive.eu/forum/support/account/Policy-Third-Party-Programs. If these program were not ok, the threads talking about them would be censored and locked or deleted.
“Gold Wars 2” is a joke aimed at people with money that don’t know what they’re doing and think by purchasing it, they’re getting into something exclusive so they do it. You’re really only paying for forum access, since their program does nothing special.
Since they haven’t confirmed yet, assume no.
If it was going to be upgraded when transmuted, they would either have to make it a feature that a legendary skin causes whatever weapon you put it on to turn into a level 80 ascended item or all transmuted legendaries would have to be untransmuted back to their original state as a feature of the patch.
It’s technically against the rules. However, they don’t actively go out and request take downs. Back when people were getting their videos removed, it was not just because of monetization. When it first happened, it was around the time other videos were being removed due to NDA breaches.
https://forum-en.gw2archive.eu/forum/support/account/Policy-for-posting-videos-on-Youtube-others/
I’ve only had the suit once or twice since the change, but from what I’ve seen, the bombs explode faster, with the last one exploding roughly a second after it lands, but they do less damage as a result. They also used to be thrown around randomly, but now, they seem to be thrown out in an X shape. Because of that, I’m not even given the chance to reflect and don’t even have to dodge or avoid them at all.
OP just wants to play the way he wants. Isn’t that the goal anet? Why can’t he trade a porous bone for a dusk at the precursor vendor?!
406250 porous bones and you got yourself a deal.
A simpler method to obtain the session key is by reading the cookie file.
const string KEY = "tradingpost-live.ncplatform.net";
StreamReader stream = new StreamReader(File.Open(Directory.GetParent(Process.GetProcessesByName("awesomium_process")[0].MainModule.FileName).FullName + @"\data\Cookies", FileMode.Open, FileAccess.Read, FileShare.ReadWrite));
string cookies = stream.ReadToEnd();
stream.Close();string sessionId = cookies.Substring(cookies.IndexOf(KEY) + KEY.Length + 1, 36);
You can further remove the process lookup by already knowing where the location of the folder is, but it really only matters if you want to do the lookup while the game is not running.
string path = null;
DateTime lastAccess = DateTime.MinValue;foreach (string dir in Directory.GetDirectories(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + @"\Temp\", "gw2cache*"))
{
DateTime d = Directory.GetLastAccessTime(dir);
if (d > lastAccess)
{
path = dir;
lastAccess = d;
}
}path += @"\data\Cookies";
It’s still technically a violation though, since reading the storage related to the game is against the rules.
If your in-game mail is full, you’ll need to delete all of them and check again.
Abuse the system. Don’t participate until the last 1% and enjoy the same rewards as those who just spent all that time and effort completing the event.
Currently, time and effort isn’t rewarded at all and zerging actually increases the rewards you receive. Additionally, the more people in the zerg, the less effort each individual has to put in. You’re actually rewarded for not trying. It’s the flaw with the shared, everyone is equal, loot system.
You sure you weren’t mining during the time when the ores reset? They change locations at specific times.
Nodes only change locations when a zone is initialized, which normally only happens when the server is reset.
Without completely redesigning the TP, I don’t think it matters what ArenaNet’s stance on it would be. They can’t tell the difference between an in-game TP request and a mimicked one. The only thing they could do is check timestamps, assuming they’re logging, to check the amount of requests per second, to see if it’s humanly possible.
Redesigning the TP would of course cost them, which they probably wouldn’t do anyways.
GW2Spidy and Zicore’s are on the cleaner side of things. There’s much more advanced programs out there. Did you know you can do everything you could in-game, except selling, along with data analysis all from your phone? I havn’t looked into “Gold Wars 2” much, but from what I’ve seen from the screenshots, it’s not worth a fee. I also assume their realtime data statement is false and actually using the cached data from ArenaNet, since I highly doubt they’re making 40k requests per minute.
I’ve only seen it happen with mithril, but I’ve never bothered to watch trees. I havn’t zone-clear gathered outside of Frostgorge and Orr, so I can’t say if it’s just mithril or all mines.
If you want an idea of how much it takes, I can probably gather around 200 mithril ore before it happens, which means I’ve gathered respawns multiple times, which may have something to do with it (maybe a maximum gather limit per area).
There is DR on gathering. If you have mined too much, for example, mithril, eventually all nearby mithril nodes will vanish.
I am pretty sure this is not true.
Run around a zone specifically going for nodes. If you’ve ran through most of the zone and find a spot that contains something like 1 rich node and 2 nearby regular nodes, while gathering the rich one, the other 2 will dissapear.
The DR seems to be based on number of gathers (a regular node being 3), since the DR can kick in while gathering, which will cause the node you’re currently on to dissapear. All nodes within a certain area will be gone when it happens. I’m not sure what the size of the area is, but nodes at the other end of the map will still be available. Nodes affected by DR seem to have a 24 hour lockout, which normally would reset every hour. There are also some regular mithril nodes in the game which by default reset every 24 hours (or maybe at the daily reset).
I encounter the DR after about 1-3 hours of playing normally, doing any nearby events, while gathering everything through the entire zone. Also note that the DR only affects the zone you were gathering in, so if you switch zones or don’t gather a lot, you’ll probably never encounter it.
Back when DR was first implemented, it was actually very easy to hit gathering DR. I’m sure you can still find the threads about it. All you really had to do was gather a rich node and a few others within a small timeframe.
There is DR on gathering. If you have mined too much, for example, mithril, eventually all nearby mithril nodes will vanish.
It’s very easy to completely negate the knockback by just constantly stafing left then right, causing the projectile to shoot off to the side. It does however become very annoying.
The shades apply a debuff to everyone near them. Each stack of the debuff increases the damage you take. At around 25 stacks, you get instantly downed.
To counter people running towards Jonez when they don’t know what they’re doing, what you want to do is be the first one in, or hopefully, end up with someone that know’s what they’re doing to just happen to have aggro. The first thing you want to do is reposition the boss so that it’s back near the skill point, either directly their in the middle or more safely, on the side wall, which wall cause everyone near Jonez to be out of line of sight, forcing them to move. Back there, the boss can’t reach Jonez, so it doesn’t really matter if anyone’s standing next to him.
If someone that doesn’t know what they’re doing gets aggro and starts to run, what you want to do is snare and immobilize, trying to minimize the damage they’re causing as much as possible. Hopefully, as they run farther away, they drop aggro. If the boss was in the very back when this started, it wouldn’t have moved much. If that person never loses aggro and the boss passes the midpoint of the room, at which point Jonez is in range, you are pretty much screwed and that 1 person caused the event to fail.
question:
Is the drop-you-from-the-ceiling spell supposed to remove 80% of my health even before being dropped?
There’s a lot of damage going around at points throughout the encounter. A ranged add could have been hitting you, a shade, one of the few AoEs from the boss, which is all multipled by the shade’s debuff. Additionally, scaling causes the damage to be increased. The Grenth statue debuff also keeps a constant poison on you.
I’ve never really been hurt from the drop from the ceiling. It has always just put me a little bit above the floor, doing maybe a 1 second fall. But yes, I think the damage is done as soon as you touch it. I usually end up with around 50% health after the fall.
When you say the vortexes cover the floor, are they overlapping and are you sure you’re not also counting the red circles from the other AoEs. From the few times I’ve done it with more than 10 people, I havn’t seen the vortexes scale in number. They cover the floor even when I’m duoing it, leaving only a small safe spot in the middle of a square of 4 circles and on the edges. The sides and back of the room (where Jonez is) has always appeared to be a safe spot.
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Back when it was 20g, you could also make exotics in the mystic forge using level 65 rares. It was something like 30s per attempt.
You assumed correctly. The feature however is not yet implemented.
It should be available on Feb 26: https://www.guildwars2.com/en/the-game/releases/february-2013/
Grenth is one of the few events where at least 1/4th of the people participating need to actually know what to do.
There’s really only 2 ways you’re going to die in the encounter:
1) You stood in a red circle – the ice drops or the vortex.
2) You got 1 shot out of nowhere and can’t figure out why.
If #1, don’t stand in red circles. If #2, you let the shades live too long.
What they should do is make shades pulse damage around them, only hurting those that didn’t get the buff from the pools, while their physical attacks only hurt those that did.
The loot problem exists because everyone gets their own private loot. As a whole, the loot can be greatly increased by simply adding more people, while at the same time reducing the effort required for each individual. If you solo, which requires more time and effort, you get rewarded less, regardless of if the content was designed to be solo’d. It’s both a flaw and a feature.
They could make loot scale, rewarding time and effort, but since one of their points was that you should never not want to see another player, they can’t do this. The bigger problem is, because of the way the system is implemented, you can be rewarded without actually doing anything. Simply show up and particpate for the last 1% and enjoy the same rewards as those that put in the time and effort to push the event to the end.
The living story is just a side story. It shouldn’t make any major changes to the game. The only content you would miss is that which was added in one step of the story and then taken away in the next.
If your goal is to witness every single dynamic event in the game however, note that originally they stated that they would add new events and disable old ones periodically to keep the game fresh. With that in mind, you will probably never see them all.
Then someone explain how a ‘field of earth’ can work with projectiles to create combos.
First, you make a thin rock wall or more specifically, a wall made out of many tiny shards. Shooting through it causes parts of the wall to break off and shatter, spraying rock needles – bleeding – along with the projectiles.
A dust field is another example, but it would do the same thing as a smoke field.
Make sure your computer’s clock is set to the right date and time of your local timezone. If it’s not, you’ll see the daily for some other day.