If you need to accomplish something other than fun in your down time, if you need to be spoonfed go here and do this, go here and do that to keep you going, if you need to constantly test yourself to try to prove something, then you might be well playing the wrong game.
Show me where I told people to stop complaining and leave.Would you like me to show you where I’ve complained about the game?
One of many examples:
If you need to accomplish something other than fun in your down time, if you need to be spoonfed go here and do this, go here and do that to keep you going, if you need to constantly test yourself to try to prove something, then you might be well playing the wrong game.
Might well be playing the wrong game is not saying you should leave. It’s a simple statement of logic. It’s a suggestion that if someone isn’t finding what they want in a game it MIGHT be the wrong game for them.
Dude… So maybe I’ll just put it this way: what do you suggest me to do if you think that any of my suggestions can’t be considered as good for the game? Because they are pretty deal breakers to me. So? What should I do? Leave?
I’m pretty sure that’s the answer is: YES. And there you have it… Your not telling me to leave, you are just leaving me without a choice and this is what wrote about you: “your telling people to deal with the flaws of the game or leave”.
Show me where I told people to stop complaining and leave.
One of many examples:
If you need to accomplish something other than fun in your down time, if you need to be spoonfed go here and do this, go here and do that to keep you going, if you need to constantly test yourself to try to prove something, then you might be well playing the wrong game.
Would you like me to show you where I’ve complained about the game?
Yes please.
Or answer my questions (that would be even nicer):
And if you think that the game is completely fine then I have a few questions for you:
- how could I ever be able to see Karka Queen if no one want’s to do that anymore? Because there is no reason to?
- if the gear grind is so bad for you. Then why it’s ok to make grind mechanics like tokens in dungeons (do the same thing 20 times and you can choose your armor).
- if the exploration is so fun for most of the people playing. Then why I see literally crowds of people entering cof and never meet anyone in that beautiful world exploring?
- do you think that it’s ok that all rewards that are put into the game are gem store based and the best way to acquire them is to farm gold?
(edited by HiddenNick.7206)
You’re completely out of touch with this community and this game.
Do you realize that what you’re complaining about was a selling point of this game. That even the slight upgrade to stats that ascended gear gives you caused a significant percentage of the game’s population to walk? That people are claiming that the addition of ascended gear was the equivalent of Anet lying to us?
Guild Wars 1 lasted 8 years with a much smaller gear ceiling than Guild Wars 2 has. It had only 20 levels, and it was MUCH MUCH easier to get max armor and weapons. In Guild Wars 1, you were fully geared in a much shorter amount of time and there was no way to get better stats ever on anything PERIOD.
And this was what Guild Wars 1 players wanted. It’s also why a lot of people came to this game. No stat creep. No gear creep.
In fact, Guild Wars 1’s only true expansion raised neither the character’s max level nor the gear cap.
What you’re asking for would literally destroy this game for people who waited for it for years..and you’re trying to make it sound like it’s unreasonable.
Maybe you should have done a modicum of research before you brought the game. Your post would be like me going into the WoW forums and complaining that the game has gear progression.
It’s completely against the design decisions upon which this game was sold.
Vayne you need to stop talking for the entire community! I did play Gw1 and bought this game hoping that it’s going to be different in many ways – also I know dozen of other people that feel exactly the same way. Why do you keep talking in my name when we disagree?!
We don’t need better stats on gear. But we need some kind of goals and rewards.
I know there some people that still play this game and are totally fine with it’s current state. But as you said earlier there are many that aren’t ok with it. Including me and many other players. Those still playing the game now and those that stopped. Your a type of conformist who is ok with the status quo and you persist to claim that players should be either happy about it or leave. How does that sound to you?! I think it’s insolent.
And if you think that the game is completely fine then I have a few questions for you:
- how could I ever be able to see Karka Queen if no one want’s to do that anymore? Because there is no reason to?
- if the gear grind is so bad for you. Then why it’s ok to make grind mechanics like tokens in dungeons (do the same thing 20 times and you can choose your armor).
- if the game is so cool for most of the people playing it. Then why I see literally crowds of people entering cof and never meet anyone in that beautiful world exploring?
- do you think that it’s ok that all rewards that are put into the game are gem store based and the best way to acquire them is to farm gold?This is the game you wanted so much?
You misrepresent me. Obviously you don’t read my posts as carefully as you think you do.
I have never said people shouldn’t complain. I have said that people shouldn’t complain about the core game that was created as it was intended to be created.
I wouldn’t go on a WoW forum and complain about raids, gear grind or mounts, because that’s what that game is about as an intentional design decision. People who play that game want those things…or should.
And Guild Wars 2 was designed without gear grind being the most important thing in the game. Those who require gear grind to be added to the game (more than it already has) are asking the designers of the game to change a core concept of the game….and that’s not rational.
It’s like buying a chess program and asking the designers to put in more RNG.
Developers have a view what the game they’re trying to make. Why is it wrong to remind people of that?
I didn’t misrepresent you because all I wrote about you is true.
You are telling people to stop complaining or leave and you call anything that you want a “core game”. But that’s just an excuse. People that say the game is boring and needs some goals are not always demanding gear grind or raids and changing the “holy core of the game”. But you appear to be always thinking this way.
Also you didn’t even try to explain yourself that you keep talking for the entire community when you don’t have a right to.
Why don’t you respond to any of my other questions? If you think that’s the “holy core of the game” is so important and perfect for the real “COMMUNITY” you keep talking about.
Also… I want to remind you one more time: I’m NOT talking in any part of any of my posts that I want gear progression, raids or mounts! So just stop referring to that!
(edited by HiddenNick.7206)
After getting a character to max level I was saddened and stunned to realize all you had to do was have a maxed out profession to craft some exotics, browse the auction house for your other stuff you weren’t able to craft and you were done for 80% of your “gearing”.
Then iirc (it’s been a while since I quit) you had to get fractal level ten to get access to the ascended items, was only a matter of time till you had that one, if you already didn’t had it by doing those monthly/daily “achievements”.
There, you’re geared. Now what?
No other activity what so ever in this game will give you better stats. Every kittening exotic is the same. The only reason to run dungeons is to get vanity skins. Jezus kittening Christ, even the legendary doesn’t have better stats.
…
This is were I realized this game isn’t for me. I want to be challenged, be rewarded, be able to be min-max and kitten around with my gear, try out other things. A new dungeon? Cool! New gear? Ah no… No… But yay there’s a new backpack and new vanity items. That’s great for people who like that but that won’t help my dps or make my char grow, get better, push it to the limit. We don’t want all that, we want everybody to be the same and stay where we are… How does that make sense?
Oh yeah, it’s not about gear, it’s a bout skill, right? It’s about the experience?
Well… why not ALL of it? So everybody can have fun.You’re completely out of touch with this community and this game.
Do you realize that what you’re complaining about was a selling point of this game. That even the slight upgrade to stats that ascended gear gives you caused a significant percentage of the game’s population to walk? That people are claiming that the addition of ascended gear was the equivalent of Anet lying to us?
Guild Wars 1 lasted 8 years with a much smaller gear ceiling than Guild Wars 2 has. It had only 20 levels, and it was MUCH MUCH easier to get max armor and weapons. In Guild Wars 1, you were fully geared in a much shorter amount of time and there was no way to get better stats ever on anything PERIOD.
And this was what Guild Wars 1 players wanted. It’s also why a lot of people came to this game. No stat creep. No gear creep.
In fact, Guild Wars 1’s only true expansion raised neither the character’s max level nor the gear cap.
What you’re asking for would literally destroy this game for people who waited for it for years..and you’re trying to make it sound like it’s unreasonable.
Maybe you should have done a modicum of research before you brought the game. Your post would be like me going into the WoW forums and complaining that the game has gear progression.
It’s completely against the design decisions upon which this game was sold.
Vayne you need to stop talking for the entire community! I did play Gw1 and bought this game hoping that it’s going to be different in many ways – also I know dozen of other people that feel exactly the same way. Why do you keep talking in my name when we disagree?!
We don’t need better stats on gear. But we need some kind of goals and rewards.
I know there some people that still play this game and are totally fine with it’s current state. But as you said earlier there are many that aren’t ok with it. Including me and many other players. Those still playing the game now and those that stopped. Your a type of conformist who is ok with the status quo and you persist to claim that players should be either happy about it or leave. How does that sound to you?! I think it’s insolent.
And if you think that the game is completely fine then I have a few questions for you:
- how could I ever be able to see Karka Queen if no one want’s to do that anymore? Because there is no reason to?
- if the gear grind is so bad for you. Then why it’s ok to make grind mechanics like tokens in dungeons (do the same thing 20 times and you can choose your armor).
- if the exploration is so fun for most of the people playing. Then why I see literally crowds of people entering cof and never meet anyone in that beautiful world exploring?
- do you think that it’s ok that all rewards that are put into the game are gem store based and the best way to acquire them is to farm gold?
This is the game you wanted so much?
(edited by HiddenNick.7206)
Vayne.8563, CrossedHorse.4261
You both seem to think that you cracked the code and know everything. This forum is about describing flaws of the game. Not about saying that it is ok for some people and tap each others back.
Problem that I’m describing is the major issue of the game. It appears that everyone knows about it but some people (like you two) are refusing to acknowledge that by saying that it is actually ok and fixing this will break the game! But what kind of game is one without a goal?
Let me put it this way: You know when depression starts? When you can’t find a purpose in your life. And that’s how the gw2 is: depressing!
PS. Would you be even bothered by the fact that there is a challenging content in the game? More or less like the one I described? I’m asking about your opinion – not a hypothetical gw2 community.
Man, if you find GW2 depressing, then I would 100% say to find a different game. I don’t know who would subject themselves to depression just for the heck of it. I, personally, don’t find GW2 depressing at all. I’ve enjoyed it since the beginning. I accept the game for its flaws, but the “no goal” thing isn’t really obvious to me.
I really don’t see how it is any different from the other MMOs I’ve played: UO, AC, WoW, CoX, AoC, Aion, Lineage2, Rift, etc. I find I am doing the same things in this game that I did in those games (minus the WoW style “?” and “!” questing system). No joke, I really don’t feel like GW2 has less of a goal than any of those other games.
What are the goals in those other games? Beat the dungeon boss? Then what? Wait for patch to kill next dungeon boss? Is that what you consider a goal? Maybe get max stat gear? Then what? Wait until the patch and get the new max stat gear? Are these the goals you are talking about? PvP has no goal if you don’t consider ranking a goal, so that obviously wouldn’t be one of your goals. I’m honestly curious.
You people are becoming so boring… Are you copy pasting all those posts from each other?
“WoW sucks… Leave gw2 if you don’t like it… Raids suck… Because they suck… I enjoy traveling through Tyria… Gear grinder! Gear grinder! Buuuuurrrrnnn him!”
If your so curious then read through ALL my posts in this thread.
Vayne.8563, CrossedHorse.4261
You both seem to think that you cracked the code and know everything. This forum is about describing flaws of the game. Not about saying that it is ok for some people and tap each others back.
Problem that I’m describing is the major issue of the game. It appears that everyone knows about it but some people (like you two) are refusing to acknowledge that by saying that it is actually ok and fixing this will break the game! But what kind of game is one without a goal?
Let me put it this way: You know when depression starts? When you can’t find a purpose in your life. And that’s how the gw2 is: depressing!
PS. Would you be even bothered by the fact that there is a challenging content in the game? More or less like the one I described? I’m asking about your opinion – not a hypothetical gw2 community.
(edited by HiddenNick.7206)
I love the game and have a lot of fun playing it, but Claw of Jormag, Shatter, and other world bosses should feel like world bosses. That way when you go to fight them you feel like you accomplish something. It should have awesome rewards for doing it and the fights should last longer then a few minutes. I wouldn’t mind chasing Claw around frostgouge some and taking him down over a little longer period of time. Now it is stand there and hit a button, no thinking required.
It’s not just about the world bosses. Everything in the game should have a meaning. Problem is that you can’t compare yourself with others in PvE or WvW. I know that are things to farm out there (ranks and skins). But I don’t admire people for the fact that they spend a lot of time in the game. Do something that I can’t achieve and that’s something to be admired for.
This is what the end game should be about. This is the only thing that gw2 is lacking. And it has nothing to do with gear grind or raids!
Gw1 PvE was about few skins to get… And it wasn’t so fun as some of you want it to be. Gw2 should be better then this!
I realise I may be playing devil’s advocate here, but it is possible that not everyone is playing the game in order to be admired by other people. I mean, I agree with you, I don’t think someone must be amazing at the game because they have X armour skin, as those will just as often be received as a result of time played over something achieved, but at the same time, I personally find I don’t admire that. I don’t look at people in game and think “ooh, they have X weapon/armour – they must be totally amazing!” That’s not the appeal of GW2 for me.
I’m not in any way saying it’s not the right attitude to have, simply suggesting that perhaps the game was designed more along different lines of thinking. I like to customize my chars because I like to do that – for no other reason. If someone else likes what I’ve done and comments, that’s lovely, but it’s in no way expected.
Naturally, others love to show off what they’ve done/achieved etc. Nothing wrong with that. At all. I really mean that. But I just don’t think that’s the demographic that GW2 has specifically targeted, and there’s nothing wrong with that either. I appreciate all the things you feel are missing from this game, and completely understand why you feel this way, but think you mistake GW2 for being the sort of game that will or SHOULD cater for that.
If you are ok with the lack of goals then that fact is not your problem. But if the game is about nothing it’s a major flaw of that game. There are numerous threads with people complaining about the lack of goal/achievement/reward. And that’s the thing that needs to be fixed.
I love the game and have a lot of fun playing it, but Claw of Jormag, Shatter, and other world bosses should feel like world bosses. That way when you go to fight them you feel like you accomplish something. It should have awesome rewards for doing it and the fights should last longer then a few minutes. I wouldn’t mind chasing Claw around frostgouge some and taking him down over a little longer period of time. Now it is stand there and hit a button, no thinking required.
It’s not just about the world bosses. Everything in the game should have a meaning. Problem is that you can’t compare yourself with others in PvE or WvW. I know that are things to farm out there (ranks and skins). But I don’t admire people for the fact that they spend a lot of time in the game. Do something that I can’t achieve and that’s something to be admired for.
This is what the end game should be about. This is the only thing that gw2 is lacking. And it has nothing to do with gear grind or raids!
Gw1 PvE was about few skins to get… And it wasn’t so fun as some of you want it to be. Gw2 should be better then this!
Then you get into the game and the mechanics are MEH. The Dungeons are MEH. The Boss fights are MEH.
I love the world, but the character models seem to mannequin like. Movements/combat animations are pretty bad. Class abilities and overall specs are MEH.
That doesn’t seem fair to me….
My problem with the game is that there is no structure here. I really don’t know what I should do to be better then others in this game. One thing that a lot of people seems to be doing is gathering gold for something… Besides that there isn’t much to do. I know that there are some activities – parts of Living Story. And that is getting much better now. But still… I don’t know what is the structure of the game. And It seems there just isn’t any.
Some of you is telling me that’s the problem with me… And I’m a just next WoW fun… Which I’m NOT! Just listen to yourself! It’s just a total absurd!
I don’t wan’t a better gear then others! Just something that I can achieve! That’s what I expect.
Like fighting shatterer. It shouldn’t be only about a slight chance of getting a precursor. That fight should be about putting me at my limits to kill that dragon! Spend an hour fighting it and only using all my skills and with the help of hundreds of other people I would be able to defeat it. And maybe I would be also required to obtain a certain item (not like better stats gear, but more like agony resistance) to be able to even fight the dragon. To get that item I would be required to travel all over the world and complete numerous events. That would give me a reason to play! No gear grind or farming here! (from my point of view) Just a goal to follow!
And there isn’t ANYTHING like it in the game! Just some scattered farms all over the place. The problem is that 99% of them sucks and none want’s to farm them so all of those places are empty.
PS. I wonder where you all explores are running… I didn’t see any of you…
(edited by HiddenNick.7206)
I’m must say I’m getting hooked by the living story.
I know alot of people dont want mounts in GW2 and i am(was) one of these people till i came up with a idea that i think would be realy awesome if done right!
The suggestion is:
Unlocking mounts when 100% map completion is achieved!I think this would be realy cool and awarding for players and would realy give people a big reason to farm 100% map completion!
But there should be both some restrictions and progression!
-Speed increase should be around 50-70%
-No mounts in WvWvW, SPvp or Cities
-Unability to summon mounts inside buildings (Jumping puzzles etc)
-Dismounted when the mounts HP reaches 0 (mounts have low HP maybe 2000 at lvl 80)
-Some sort of level progression with mounts (gain 1% speed every lvl from 50% to 70% = 20 levels etc)
-Unability to summon the mount when in combat
-Should be able to jump with the mountThis is just a quick suggestion and I could easily live without mounts in this game so you can bash me all day long if you want without me getting upset!
Hope some of you liked the idea!
Thank you for reading!
Mounts that are about speed boost will never be added into the game. I think that they will add mounts but as a weapon of some kind. Which gives you new skill set and possibilities.
Every other MMO I’ve played has goals. This is one of the few MMOs I’ve played that really has none. Or at least your goals are yours.
How is that a good thing? Because it’s different? That’s your argument?
You do know there are WvW ranks, passive unlockable abilities, and unique titles to be achieved strictly from playing WvW. Is that also not enough recognition?
But I can’t win in any way! I know that there is sPvP but I don’t play it. Either way it’s the only part of the game that has a goal – be the best.
Have you ever played an MMO in the past that allowed for 2000+ hrs that wasn’t repetitive in some way and involved some kind of grind? Please enlighten us to what game you’ve poured thousands of hours into that had absolutely no grind and that GW2 should use as an example of how to do it right.
I’m not saying that Gw2 is most grindy of all games… Here it’s just pointless. And you never feel achieving something.
GW2 should be given the credit for doing something different. Many seem to hate it, but I sure as kitten think its a breath of fresh air from the garbage that has been coming out in the MMO genre. Constant re-hashing of the same basic “WoW” format content, but with different lore.
I don’t care what format the game is. I really don’t. And will never give credit only for doing something different.
Everyone wants to recapture the nostalgia of past MMOs, but when presented with something similar to what they enjoyed in the past the nostalgia disappears or is never experienced at all because everyone remembers why they quit those games in the first place.
I think that is at the heart of the problem with new MMOs. At this point, most MMO players are likely in the 10-15,000+ mark in terms of hours played across all MMOs in their lifetime. It’s why they get bored easily when a new one comes out that is even remotely similar to what they’ve played.
I don’t play any other MMO. I don’t know if there are any better games in this genre. But right now the game has no goal. And that’s the problem for me.
Everything in this game is more or less: do it a thousand times because it’s “fun”. When it aren’t. And a goal could change that.
I don’t know why people here are trying to tell me that the problem is on my side when at the same time you acknowledge that the game has no goal! You all sound more or less like this: “The game has no goal… But it’s a good thing! And you should be happy about it!”. That kind of arguments just makes me sad.
Do you want to join a WvW guild, follow orders, learn how to command and make sure that your server will beat the others?
Can I win the battle? Or does my guild does get any recognition or anything by participating?
Do you want to try all of the professions and have one of each?
Grind with 8 characters?! Is this what’s the game about?!
Do you want to level up one of each race?
More grind… So no!
Do you want to get rich and outfit multiple characters with legendaries?
Even more grind… Definitely no!
So this is what’s the game about! Thanks…
Why does a game need a reward for you to play it? Can’t you just play it for what it is… a game? Can’t you just play it, because it’s fun?
I’m asking about the goal of the game… Why? Because it is a game! I have fun playing it. But without a goal… I just don’t see any reason to. It’s just like with any other game. I had fun playing Assassins Creed 2 and AC:Brotherhood. Game play was almost the same so why wouldn’t I just play AC 2 second time instead of buying and playing AC:B? Explain it to yourself and you will know why I’m asking for goal in Gw2.
Guild Wars is NOT a virtual reality where you have fun all the time. It’s a game! And as one it needs to have rules and goals.
And if you consider mini-games fun… Then play something else. You will just realize how wrong you are.
Developers gives you new ways to acquire more powerful items and then you can use those items to overcome certain challenges and receive even more powerful gear or other rewards like unique skins or mounts.
In other words, other MMORPGs are about rewarding time spent in gear treadmills. As flawed as GW2 is, I’m happy it’s not about that (yet). Regardless, this game has been released more than six months ago, had you done a minimum of research about it you would have learned that no, gear treadmill isn’t the focus of GW2. Buying without research = “a fool and his money…”.
So what is the focus in this game?! I’m trying to find this game goal and as far as I know there is none!
It’s not about leveling.
It’s not about any other type of character progression.
It’s not about cooperative challenging content.
It’s not about killing ancient dragon anymore – everyone already did it.
It’s not about gear grind – I get it that some people may consider gear grind as a bad thing. But give us something else to do instead! And ascended gear… Please… 5% of boosted stats without any purpose. Only agony resistance is something to work for. But it’s not even nearly as rewarding as it should be.
The only thing to do right now is to play some not always fun mini-games that would never sell on today’s indie market. Or farm gold… And this used to be something that only bots and Chinese farmers did. And it never suppose to be considered fun!
I mean… In most of other MMO’s it’s all about achievement. Developers gives you new ways to acquire more powerful items and then you can use those items to overcome certain challenges and receive even more powerful gear or other rewards like unique skins or mounts.
On other hand in guild wars 2… You just farm gold or look for better ways to farm gold (it’s the easiest way to earn all of the game rewards). Or participate in the new events with no particular objective. Just for doubtful fun? I mean… Are all those mini games worth playing? I have a lot more fun playing on my smartphone 1$ games.
There is not even a slight feeling of achievement here.
Hey four! Im afraid anet has stated that they will never add mounts sry but good idea tough.
When? Where?
7/10
I liked that the island has changed. It really gave an impression of true world. Karka event has some cool designs in it. I don’t care much about bugs… Their going to fix them so I don’t know why some people rage so much about them.
-1 for rewards – NONE for me (they sucked even more as in F&F).
-1 for storytelling – without reading about the story on some sites I wouldn’t have a clue what’s going on… And I’m still in a bit of confusion about it.
-1 for the canach dungeon – it sucked and was rather dull in comparison to F&F Rox and Brahm instances.
Ideally, the in-game story should tell you everything you need to know about the current Living World plot, context, and character motivation through a combination of scenes, clues, and gameplay. Blog posts, interviews, novels, etc. are supplementary.
One of the challenges of weaving a story into open world content is ensuring that players see the right details in the proper order. By nature, dynamic events are designed to be played as you encounter them, which makes story delivery especially challenging in that content type due to its non-linear placement. We’ve been experimenting on different ways to weave the story into the action with each Living World release, sometimes with mixed results.
We used a combination of letters, instanced cinematics, and achievements to tell the Flame & Frost story. While spreading details out among all those different UI elements was not ideal, it was the most effective means of directing people through content with our current tech. We are exploring some options that would streamline this experience, but we’re not ready to discuss the details right now.
There are various bits of story spread throughout the Southsun Cove content. Some are in idle scenes, whereas others are nestled in journals, conversations, or achievement lists (which, due to a bug, did not obscure later events and revealed some spoilers ahead of time). Having a few story cinematics at key moments would have certainly helped players piece together the plot, so in the future we will likely use them in ways similar to the F&F releases.
As always, thanks for the honest feedback. The Living World of GW2 is a new thing for us, so we appreciate your patience, understanding, and suggestions.
I think that your main problem is that you refuse to implement quest in a bit more standard way. Some form of quests would resolve all your problems with story telling. And what is so wrong with that approach?
And if anyone has not yet realized we already have quests in the game. They are called achievements. The only difference is that quests have some story description – this is the thing that the current achievement system is lacking.
(edited by HiddenNick.7206)
Some other ideas:
1. new hair styles – like suggested above
2. personal barber shop – that let you change hair styles freely in between those bought in the gem store
3. guild emblem options with glow or particle effects (or maybe things like larger boost banners).
All the things in the gem store should be about making some things in the game more convenient. And shouldn’t be about giving you in game rewards without playing the game. Because that really sucks.
So I really don’t like the idea about RNG boxes that are the only way to obtain new skins… This has to stop. But instead of making some silly threats I’ll just try to suggest a lot better ways to make people buy more gems.
1. Trait setup slots – character bound unlock that enables you to save and switch between more then one setup of trait lines.
2. Equipment setup slots
3. Skill setup slots
3. Lifetime reduced waypoint cost (free?).
4. Personal instance customization options (like a weapon and armor collection display).
Any other ideas?
(edited by HiddenNick.7206)
don’t you realize that most popular zones are the ones with dungeons?
What’s really popular in those zones are only entrances to those dungeons… So that’s pretty bad argument.
I guess it depends on what you find rewarding… as well as the two backpieces (which the majority of players seem to agree can be obtained relatively easily in a couple of hours) there are also titles, achievements, a couple of pretty nice free boosts to either Magic Find or Gold from Monsters which can improve your farming prospects for cash or mats.
The latest information release also talks about rewards still to come, nobody can really clarify for you what some of them will be or how you will get them exactly, we will have to wait for the release on the 28th.
https://www.guildwars2.com/en/the-game/releases/may-28-2013/
New Southsun Cove Rewards
“Find your very own limited-edition Mini Reef Rider – a loyal floating friend available only until June 11! Dedicated defenders of the Southsun settlers can also earn the Settler’s Amulet, Keepsake, and Ring! Earn these rare new rewards from creatures and chests in Southsun Cove, and by playing Crab Toss! "So, let’s be honest, there are rewards there to be had and they are not all unobtainable by a regular player.
I rarely enjoy farming so if the newly announced rewards are from consortium crates then I’ll pass. Achievements are ok but it isn’t what I expect. I did collect most of them after an hour or so. And I didn’t felt like achieving anything… The only achievement I had fun with was the one that required to complete jumping puzzle.
Also the amulet and ring sounds rather pathetic… They will not affect your appearance or increase your stats. So why bother?
Take note that I do think that SoS is fun… For an hour at least. But there are no trophies there. When I see people using fractal weapons I take notice of them. And not because the skin is so remarkable but rather because it is so hard to get.
So what are they? Those two back items are all that I can look forward to?
I know about the new skins but let’s be honest… They aren’t so pretty and nearly unobtainable by regular player.
2 of the achievements
Which achievements?
So I’m just wondering around new Island. After a while a had this crazy idea to complete one of the events… Guess what! No one cares about them any more! Events seem like invisible to other people.
One of the events I did was about escorting a guy… He fell 20 times before arriving to his objective. And he did get there only because the monsters attacking him stand in the way of people doing new JP – and also because I revived him to watch him fall again and again.
The other event was about defending a victim from being beaten. Event took place near a WP so there was crowd of people there and guess what… Victim got beaten up.
This is just sad when the main feature of the game becomes useless.
Dungeons, world bosses, and other events need more incentive in general.
The only GOOD incentive system they have in place is for Fractals.Otherwise all other incentive system in place are terrible.
sPvP/tPvP
WvW
Dungeons
World BossesGuild Mission incentives are quite nice…
A agree in 100% with you.
ok what i mean is that alot of mmo’s iv played there were certain bosses/dung etc etc that dropped certain things like weps/armour etc but these where like the top items going in that game. The chances of you getting 1 was slim but it gave you something to go at. i love GW2 but i dont get why every1 wants to have the same stated items as every1 else. Dont u remember when u used to play games and certain members stood out because they had a certain item. ok yes we got leg weps but for what benefit to look good, pfft.
i know what people are gunna say it comes down to skill when every1 has same stuff but really what skill?… im just saying that i miss that sense of when u’v just fought an epic battle with a boss to see what loot ur gunna get and im fed up with that sense on gw2 of woow i got anouther exotic.
I really don’t like the concept of being weaker just because I can’t spend so much time in the game as others. That sucks. But I know what you mean. Rewards and loot is disappointing in gw2… When I get exotic I don’t even check stats – just salvage it for ectos.
What I’d like to see is Ascended Weapons with unique stats. Just like Sigil abilities but tied to certain weapons.
The entire rest of the storyline is soloable content, at varying levels of difficulty.
MMO’s shouldn’t be about just encountering random people… There should be some reason to group with others. And as you said… Dungeons like Molten Facility is the only reason left.
I do like playing with others. It’s the only reason keeping me playing MMO’s. Making all dungeons soloable would mean a lot of problems with finding other people to play with.
Repeat after me: ‘Playing with others does not exclusively mean forced-grouping.’
Dungeons are not about playing with others! It’s about cooperation! Content that’s soloable CAN’T BE designed for cooperative play! That’s just not possible!
PS. Playing Rox or Braham mission solo is BORING.
(edited by HiddenNick.7206)
I personally am still 100% loving Guild wars 2 even with my lvl 80 fully geared out and seeing updates like this really puts a smile on my face. I was just expecting some f/f retribution update but WOW guild banners, new guild missions, a new dungeon, custom arena’s, spectator mode and more WvW abilities. Anet is doing quite a fantastic job at keeping me into guild wars 2!
I’m not so impressed about the PvE stuff tho… It’s more or less: one new guild jumping puzzle (15 minutes of gameplay), bunch of new markers on the ground and temporary dungeon that lasts about 45 minutes. So it’s about an hour of gameplay there… One afternoon and I’m done.
But the sPvP gets really good stuff. I could finally check that out.
My 0.02$.
You sound like a guy that will NEVER install the game again. I don’t think that people like you could be ever satisfied.
What you really ask for is the removal of all cooperative play from the game and that’s the kind of thing that would be a deal breaker for huge majority of people! There needs to be content that REQUIRES cooperative play or only few people will continue to play it! That’s because people need to have reasons to play together. That’s a huge thing for every MMO.
I am really really not asking for the removal of all cooperative play. That really is quite extreme and twisting my words.
I am all for new dungeons in the game, despite my personal gaming preference to not play them.
I am against 5 man content being used to end a story that so far has been a completely solo activity. Do you think that is a reasonable request? (This is the issue I wish discussed)
Just to reiterate my opinion-> Cooperative, organised play should absolutely be in the game. Please do not misconstrue my goals here.
Just take note that original dungeons are all part of the personal story arc. So not just the final mission of personal story takes place in dungeon.
Just read over at massively that the living story ends with a 5 man instance. What a disappointment for all those out there who won’t go near that sort of content.
This feels exactly like the pain of the personal story.
You could do the entire 1-80 personal story solo except for the final mission where you suddenly had to go into a dungeon. I still don’t know how my story ends….
All the living story content has been doable solo so far, and I have very much enjoyed it – please don’t make this ending a 5 man! I am all for 5 mans being used for content just not for the culmination of a plot line that has been open to everyone so far.
I love GW2 but I would rather just logout then be forced into dungeon play.
What you really ask for is the removal of all cooperative play from the game and that’s the kind of thing that would be a deal breaker for huge majority of people! There needs to be content that REQUIRES cooperative play or only few people will continue to play it! That’s because people need to have reasons to play together. That’s a huge thing for every MMO.
You can choose 2 of 10 professions. And this choice restricts your other choices to 7 from about 200 skills and 1 from about 60 elite skills. I know that’s a lot of combinations but not so many as you stated.
Anyone can change their second profession, so everyone has access to every single skill. You may only draw from a combination of two professions at a time, so 125+125+60+81 for a single choice of two professions, or about 1300 for a single person across all possible choices.
This is exactly what I meant. You have access to all skills but you can’t pick skills from more then 2 professions at once. So your first decision is to choose 2 out of 10 pools/professions and that restricts you to about 250 skills. I’m not saying this isn’t huge amount of possibilities. Just saying how it really is in Gw1.
You also forgot to add that attribute distribution restricts number of skill pools to choose from. Like putting most of your attribute points into Sword Mastery restricts you to choose from sword pool.
It’s really the other way around.
I think that you wrote exactly the same thing as I did but with different words…
GW2:
-5 sets of 5 weapon skills with aquatic counterparts (on average).It’s not like that at all…
Elementalist:And even the Elementalist suffers from 5-most-important-skills-are-always the same-syndrome, they just have more of them at a time…but they still can’t change them.
False. They can change those 5 skills by changing weapon sets. Also you constantly forget that you can choose 2 weapon sets at the same time.
For example warriors can set those 5 first skills in 16 different ways and swap during combat between two of them. So that makes 16 × 15 = 240 different combinations.
That’s about right. You just forgot to mention that attributes are strictly tied to gear in opposite to gw1. But attributes still exists.
Attributes in GW1 have more in common with GW2’s traits than GW2’s attributes since they are a flexible part of build customization as opposed to something you try to stack the most of in gear.
I can’t understand why your saying silly things like that…
Attributes in gw1 is just a simple number that determine damage, duration or healing of skills. This is exactly what attributes in gw2 do. Traits are much more then that.
The only difference is that in gw1 you can reassign attributes by spending points from a pool and in gw2 your doing that by changing armor.
(edited by HiddenNick.7206)
Fixing all dungeons at the same time:
- trash doesn’t drop agro
As good as that sounds it could make matters even worse…
Instead of skipping enemies you would get exploiting enemies inability to move to some spots.
I don’t hate CoF p1, I really don’t. It’s great for some quick cash.
But I think the problem for me is that it is too easy. It’s not a challenging enough dungeon.
And having a dungeon so easily run in over 10 min, and <10 with the Dream team! Yeah, you know what I’m talking about: Warriors, Guards and Mesmers.
What CoF does is that it not only promotes speed running, but also does two terrible things:
1. Makes the aforementioned classes (and the zerker builds) seems like THE best classes and builds in the game and pulls away from variety.
2. Pulls away incentives from doing other dungeons. e.g: Look at LFG, it’s CoF all day.I’m not saying CoF is a bad dungeon, an average group can clear it in appx. 15min, which is an okay time for a dungeon. The problem I think is that you can clear it in <10min, which is bad.
Now, how would you nerf CoF to prevent speed clearing?
My idea is:
-that you can increase the distance in which the mobs on the bridge (after the Salve driver) can be pulled, so that it gives an incentive to kill them instead of skipping.
-Another method is to cause the regen crystals around the boss to cause additionally cause a condition to players (weakness, cripple, chilled, etc.) so that we have to destroy them.
-Improve the bosses AoE burn, which also causes knockdown or stun alongside a higher damage to promote dodging and use of range. (I’m talking about you hundred blades!)
-Make the boss hit harderNow, this may not neccesarily make CoF immune to speedclearing, but it does make it more Challenging! I think that is what this dungeon needs, a good challenge!
What do you guys think? I know that CoF is a box of worms to open, but I’m interested in it. I’m also looking forward to how Anet themselves make it more challenging!
Sidenote: Maybe running a dungeon can give a guaranteed rare (for the first run per day) to give incentives to run in general?
Balancing is pointless. People would just abandon cof p1 and farm some other dungeon/path.
How can this be fixed?
Random dungeon + great reword mechanic. It doesn’t even need Dungeon Finder. It could be handled just like daily achievements.
GW1:
-7 of 1026 normal skills (roughly 125 per profession, everyone has 2 professions, second profession can be changed. 81 skills are common across all professions).
-1 of 293 elite skills (you can choose to drop an elite for a normal skill instead)
-200 attribute points (to distribute across 1 primary attribute and 8 of 36 secondary attributes)
To add to that:
You can choose 2 of 10 professions. And this choice restricts your other choices to 7 from about 200 skills and 1 from about 60 elite skills. I know that’s a lot of combinations but not so many as you stated.
You also forgot to add that attribute distribution restricts number of skill pools to choose from. Like putting most of your attribute points into Sword Mastery restricts you to choose from sword pool.
GW2:
-5 sets of 5 weapon skills with aquatic counterparts (on average).
It’s not like that at all…
Elementalist: Choose 2 of 5 combinations. Each of this combinations has 4 versions.
Other classes: More weapons instead of attunements.
So it’s more like: choose 2 of about 16 weapon combinations(that you can swap).
-3 of 22 utility skills (2 racial)
-1 of 4 healing skills (1 racial)
-1 of 6 elite skills (3 racial)
-70 points (to distribute across 5 trait lines)
-7 traits (1 for each 10 spent in a single trait line)
That’s about right. You just forgot to mention that attributes are strictly tied to gear in opposite to gw1. But attributes still exists.
(edited by HiddenNick.7206)
why would you buy it with any kind of money?
In real life earning money for that pick takes me less then 30 minutes – and i’m from not so rich country. How much does it take you to earn the gold needed while playing?
The bottom line is… The reason why people buy it with money is to save time. For some people it has greater value then any kind of money.
http://i46.tinypic.com/i72bfc.jpg
So, what is the exact reason after all these months devs did nothing knowing people will have tones of ascended rings? Is it because they’re too easy to get? Please don’t tell me because they’re ‘too easy to get’ when it took many people week(s) to get 2… This is just ridiculous that i need to make a character just to store ascended crap and its not like i will ever merch ascended level items (i did merch 7 cuz they were soulbind to one character on which im not using them anymore). How many more months until i can do something useful with these!?
If AN makes asc rings tradeable then the price will drop to about 20s(or less) for most of them in a matter of days. Getting your first asc ring is something special. And getting the right one is also very rewarding. That would change if you could just buy them for 20s at a trader.
Some items should be just accomplishment(not profit).
I don’t think price would drop THAT low when there is a tone of lev80 exotic accessories worth way more but only letting us salvage them for ectos (if they chose to not let us sell on TP) would be good enough against the joke 4 silver they worth when merching.
All exotic prices would also drop.
As you said… Your a single player and have 70 of them. So how much can they be worth on TP? Not much… For you they are worth about 4s.
(exotics are worth more because they can be salvaged for ectos and everyone needs ectos)
(edited by HiddenNick.7206)
http://i46.tinypic.com/i72bfc.jpg
So, what is the exact reason after all these months devs did nothing knowing people will have tones of ascended rings? Is it because they’re too easy to get? Please don’t tell me because they’re ‘too easy to get’ when it took many people week(s) to get 2… This is just ridiculous that i need to make a character just to store ascended crap and its not like i will ever merch ascended level items (i did merch 7 cuz they were soulbind to one character on which im not using them anymore). How many more months until i can do something useful with these!?
If AN makes asc rings tradeable then the price will drop to about 20s(or less) for most of them in a matter of days. Getting your first asc ring is something special. And getting the right one is also very rewarding. That would change if you could just buy them for 20s at a trader.
Some items should be just accomplishment(not profit).
What are your expectations for the final chapter: Retribution?
Mine are:
New Underground Area
New Dungeon
New World Boss
Hearts aren’t quests.
That’s true. The only thing that they have in common with quests are some tedious objectives(like kill ten rats).
Hearts are a way to draw people to were Dynamic Events are occuring and to encourage them to stick to the area long enough to maybe partake of them.
Quests could fill the same role. And bring more awesome stories into the game.
To sum it up:
Tedious objectives = Quests and Hearts
Story telling = Quests
So why on god sake stick with the Hearts?! Because they are different?!
I really like a lot of things about fractals. And I would like to see more dungeons with random levels and increasing monster power. Also the loot system from fractals should be used in all new dungeons (dailies, random asc items and unique skins at highest levels).
I also think that adding new Fractals would be a waste of time.
There is story tied to the Hearts, if you speak with a Scout. They tell the story of the area.
Are you serious?! Those dialogues are plain simple and they DONT tell any worth reading story.
And traditional quests do?
The text is practically the same.
“Oh, we’ve been having trouble with so and so, can you thin their numbers out?”
“Oh, the camp just North of here is having trouble with so and so, and the camp to the West is a bit short on hands to help gather stuff. Maybe you can help them out?”
Please explain how these are any different?
So hearts are exactly how you describe them. How quests are different? There is story tied to every single quest. And a bunch of quests can form a chain with long and compelling story.
For examples check out these:
http://wiki.guildwars2.com/wiki/List_of_hearts_in_Diessa_Plateau
(simple tasks without any story tied to it – heart tasks aren’t tied together in any way)
http://www.wowwiki.com/Grizzly_Hills_quests
(long chains of tasks with long and compelling story tied to every chain)Single WoW, Rift or SWTOR quest isn’t much different then heart task. But as a whole quests are able to tell compelling stories. And hearts aren’t able to do that.
Mmm… SOME quests have long and compelling story lines, others are as uninteresting as a nice portion of the heart quests. In this game as far as I can tell They’re just divided into the (usually) more nondescript quests, and living stories. So you have the same lore and chains to follow like in WoW and then a freer version of collect x amount or kill x amount quests.
Your just trying to cheer yourself up… But that’s not the point. I’m right – there isn’t a single reason to keep hearts. They aren’t better at anything!
There is story tied to the Hearts, if you speak with a Scout. They tell the story of the area.
Are you serious?! Those dialogues are plain simple and they DONT tell any worth reading story.
And traditional quests do?
The text is practically the same.
“Oh, we’ve been having trouble with so and so, can you thin their numbers out?”
“Oh, the camp just North of here is having trouble with so and so, and the camp to the West is a bit short on hands to help gather stuff. Maybe you can help them out?”
Please explain how these are any different?
So hearts are exactly how you describe them. How quests are different? There is story tied to every single quest. And a bunch of quests can form a chain with long and compelling story.
For examples check out these:
http://wiki.guildwars2.com/wiki/List_of_hearts_in_Diessa_Plateau
(simple tasks without any story tied to it – heart tasks aren’t tied together in any way)
http://www.wowwiki.com/Grizzly_Hills_quests
(long chains of tasks with long and compelling story tied to every chain)
Single WoW, Rift or SWTOR quest isn’t much different then heart task. But as a whole quests are able to tell compelling stories. And hearts aren’t able to do that.
There is story tied to the Hearts, if you speak with a Scout. They tell the story of the area.
Are you serious?! Those dialogues are plain simple and they DONT tell any worth reading story.
There is no right and wrong when it comes to designing an mmo
There is always right and wrong when is comes to designing any game.
the point of GW2 is to be different than other mmos
Why stick to ‘different’ for all costs?! I know it’s fine from marketing stand point… But not from players stand point.
Personally I find hearts much better than the standard quests.
Why?!
So here is my list of design principals that ANet keeps sticking with – even tho most of the people playing the game must know that they are wrong:
1. Keep number of buttons at a minimum – I imagine that this has it’s benefits. But to some degree! Why there is no quick use bar yet? (for miniatures and consumables) How is that helpful?
2. No standard MMO Quests – so my issue with this is tied directly with answer to the following question:
What do you like more: Quests or Hearts? Objectives and mechanics are similar… Problem is that there is no story or lore tied to the hearts (or it’s at minimum). And that makes them so horribly boring. Also the world feels so empty with just a few hearts there and no one that you can talk to.
3. No standard Quest journal – really ANet? That huge brick of text at the right side of the screen is better then RPG style journal?! How? In what universe?
I have some more controversial principals of Gw2 but in this thread I’ll stick to those that are just obviously wrong.

