Showing Posts For HiddenNick.7206:

Suggestion: Gear Leveling!

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Posted by: HiddenNick.7206

HiddenNick.7206

Remember, it’s a game, and it’s supposed to be fun!

Games are fun because they are competitive… It does not matter if it’s a sport game, board game or computer game.
When athletes run they run for gold… Not only because they like running.

Too much Single-Player content

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Posted by: HiddenNick.7206

HiddenNick.7206

I’m giving this a no, I cannot complete Zhaitan on any more characters as no one wants to help, so its stuck on my list forever.

NO THANKS to forced group content.

My suggestion gives everyone a choice. If you read my posts you will learn why Gw2 needs group content.

Too much Single-Player content

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Posted by: HiddenNick.7206

HiddenNick.7206

Ok so you want dungeons then.
I fully agree that more dungeons would be desirable. However changing the story instances to make them more multiplayer friendly might not be the way to go. I think ANet should just implement a proper dungeon instead of attempting to provide us with dungeon-lite.

What I meant to suggest is adding hard more for some of the story instances. This hard more could use the same story/assets as the current version and coexist with it. The only difference would be that it requires group of 5 to complete because of different and a lot harder mobs.

I’m suggesting that because it seems that those story instances had taken a lot of effort to make. And they aren’t replayable and do not give any meaningful rewards or encourage group play. And as such does not add anything to the game other then few additional hours of story.

Too much Single-Player content

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Posted by: HiddenNick.7206

HiddenNick.7206

I was thinking something along these lines as well. I was just thinking of them turning them into something like a dungeon encounter.

LS episodes still stay soloable, but one part of each episode would turn into a mini-dungeon if entered in with a group of 4 or 5. Many more groups of scaled enemies, more objectives you have to get through, possible added bosses, and not to mention more mechanics for the bosses themselves. The reward for running it with a group with the added difficultly would be a unique skin, like the others they usually gave away for finishing the meta, specific for the LS episode.

  • The LS would still be soloable.
  • It would encourage group play.
  • It would give guilds something to do, especially if you add actual hard achievements and possibly titles to go with them.
  • It would also encounter people to buy that episode of the LS if they haven’t unlocked already.

Exactly what I was thinking about. I don’t see how adding something like that could make someone unhappy? AN spends a lot of its resources on LS story instances. So why not to reuse them by adding additional mode to play them?

@Others

Guild Missions are sometimes fun to do and its a valid example of what I could do with my guild. And we actually run them once a week.
But guys… Saying that there are other things that I can do with my guild is not an argument! We don’t do those things together and that’s it. And I don’t feel like explaining you why we don’t. Few of you already mentioned that you don’t want to run story instances with someone else because you’re afraid that other people will spoil the fun. And that’s one of the reasons. So don’t expect that this kind of content will make people play together more. Know each other. Or that it’s going to make this game more engaging or satisfying.
And as I said… That’s not good for a game that tries to build a community.

PS. The most fun/memorable moments of my time with gw1 was when I and my guild won a gvg match with one of top 5 guilds (our guild was something like top 100). Or when we first managed to defeat Urgoz.
Final battle in prophecies campaign? I can’t remember what it was…

(edited by HiddenNick.7206)

Too much Single-Player content

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Posted by: HiddenNick.7206

HiddenNick.7206

Ok, just to end this topic… That most of you misunderstood. Because everything that I wanted is to see story instances reused for group instances (new mobs, same story) with new achievements.

What I wanted to say at the end of this thread is this: My guild is doing only one task together right now: two years old dungeons. This the ONLY content that is keeping my guild together. And it’s the only thing that keeps people socialized. So I don’t think you can build community with content that prefers single player. Sure, some people will stay and play for a while. But they will leave sooner or later if they are not hooked up by friends that they meet in this game. Support whatever content design you want but I assure you that longevity lies in multiplayer aspect of the game.

Personally I do like playing the story instances. But after I’m done, which does not take long, I log out and wait for two weeks for a reason to log in again.

Too much Single-Player content

in Living World

Posted by: HiddenNick.7206

HiddenNick.7206

From what I gather, the OP wants Living Story to be mostly raid content.

What where? How?

I only suggested hard mode for story instances for group cooperation. How do you know if I want raids? In one of my posts I specifically wrote that I never raided in my life!

Time to lock this thread up please. It going no where. OP has enough comments that disagree, but selfishly refuses to accept it.

What? Why? Most of people that disagree say that I want raids (I really don’t have a clue why) or didn’t understand me (because they say I want the story instances to be group only – and that’s not true because I only wanted harder versions of them that require a group). But whatever… Lock it if you want. The game is perfect for the people on this forum.

Too much Single-Player content

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Posted by: HiddenNick.7206

HiddenNick.7206

You wrote a really long post and the thing that you wanted to ask is plain simple: “do I want raids?”. And the answer is: I don’t know because I never participated in raids.

My suggestion can be found in the opening post. Feel free to read it…

(edited by HiddenNick.7206)

Too much Single-Player content

in Living World

Posted by: HiddenNick.7206

HiddenNick.7206

I’m giving this a giant hell no as I prefer to solo it. I had a hard time getting a group just to kill Zhaitan for PS and don’t want to have to deal with that again. I hope Anet completely ignores your request.

Did you even read my suggestions? Where did I wrote: I want that story instances are group only content?!

Too much Single-Player content

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Posted by: HiddenNick.7206

HiddenNick.7206

Yes, yes it is.
Because it sounds like that is exactly what you are saying.

And you are ok with all the content that is already in the game and it’s locked behind ‘something’?
For example things that are locked behind how many people are around: Group Events, Boss Battles, Dungeons, SPvP, WvW, EoTM, FoTM, Fossil Weapons etc.
This is just one example of content lock but I assure you that everything is locked behind something. If locking is a valid argument in any discussion about some kind of content. Then we should discredit whole game. Like current story instance design locks groups of more then 5 people out.

(edited by HiddenNick.7206)

Too much Single-Player content

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Posted by: HiddenNick.7206

HiddenNick.7206

Scaling does not resolve anything.

I’m asking for content that revolves around cooperation. Not just to be able to do something with other people.

So you basically won’t content that locks a somewhat large part of the players out?

Is this serious question?

Too much Single-Player content

in Living World

Posted by: HiddenNick.7206

HiddenNick.7206

But the story instances aren’t solo only, the scale with groups, just like Personal Story. So your point is moot.

Scaling does not resolve anything.

I’m asking for content that revolves around cooperation. Not just to be able to do something with other people.

Too much Single-Player content

in Living World

Posted by: HiddenNick.7206

HiddenNick.7206

Are you being serious?

Dry Top content is not about cooperation. Ok, there are a lot of people that help with the event. But there is no need to prepare your build accordingly to other party members. You don’t need to be on team speak or communicate in any other way.

I know that some people whined about content that they can’t do solo. But people will whine whatever you do. I’m not happy about the story instances being solo only. So what about me?! For some reason I’m less important?
There are also a lot people crying that this game(combat) is shallow. And one of the reasons for this is that there is not so enough content where you need to use your skill.

One more thing… If I understand your point correctly you’re asking to not put any story related stuff into dungeons? Or maybe there shouldn’t be more dungeons?

Also. I’m not asking to make story instances group only. I’m asking to make some version of those instances for groups.

Too much Single-Player content

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Posted by: HiddenNick.7206

HiddenNick.7206

Don’t get me wrong. I do like the story in this living story season… But I feel like that this season is even less group friendly then the season one.

All added instances are aimed for a single character. So there is absolutely no cooperation required what so ever. And there are instances like Concordia that should rather be designed for groups.

Or maybe add some group exploration/hard mode for instances with additional achievements?

GW2: The Good, the Bad, and the Ugly

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Posted by: HiddenNick.7206

HiddenNick.7206

The only working reward system is in Fractals… Developed two years ago.

Fractal reward system…. working? >.>

What’s not working in it?

You need rewards you are getting. You can’t run higher levels of fractals without rings and infusions and you can’t get all rewards on lower levels. And this is why so many people still play fractals even tho there is not so much gold there. There is also that thrill of getting Fractal Weapon each time you finish the run. And still! It does not lock you out of content! It’s brilliant.

GW2: The Good, the Bad, and the Ugly

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Posted by: HiddenNick.7206

HiddenNick.7206

I would add:

  • horrible reward systems:
    new skins in the gem store → farm gold
    stats gear → farm materials/gold
    and the latest fossil skins… They are only appealing for a small part of the community and for some time only.

The only working reward system is in Fractals… Developed two years ago.

100+ chests opened, no fossil

in Living World

Posted by: HiddenNick.7206

HiddenNick.7206

I’ve opened 2 chests and found one fossil. But I don’t care about that weapon skins. I would gladly sell mine…

Achievements are way too easy

in Living World

Posted by: HiddenNick.7206

HiddenNick.7206

I remember the Devs talking about the high difficulty of the achievements for this new living story and that not everyone can do them.
So now I’m here to tell you that this didn’t happen, the Achievements are
WAY TOO EASY, none challenged me, even without a guide at release, I completed every single one on my first try, except the NO TRICKS one – the fail caused by a
bug.

So PLEASE make it more challenging, I play the story, enjoy it for ~1hour, (it really got good now in Season 2) then replay it for the achievements ~1hour – then I end up having nothing to do than grind for Geodes, go back to PvP or WvW.
Stand to your words and make some Achievements REALLY hard, so only 1% or less of the players will manage to complete them, even Crown Pavillion Liadri was too easy.

But a huge + for don’t giving us grind achievements, I liked them, because they gave me something to do, but at the same time I hated them because they where so boring xD.

I want something I need hours and hours to complete, even if it’s just one achievement

Anyone else feeling so?

Edit: Added a strawpoll

Agreed. It’s to easy. I was startled when I realized how easy it was to earn those achievements(maybe besides the one with jumping puzzle – that one was hard).
And some are just annoying. Like finding something or someone… That’s rather boring than challenging – I always do those with a guide.
What I would like to see are achievements that require cooperation. Maybe add exploration mode for groups? Story instances are instances after all…

Take out all the waypoints

in Guild Wars 2 Discussion

Posted by: HiddenNick.7206

HiddenNick.7206

It will certainly be a lot of fun for the six people who are still playing afterwards.

This game is perfect… We know… Now go somewhere else.

[Suggestion] Account Hair Unlocks

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Posted by: HiddenNick.7206

HiddenNick.7206

But it isn’t temporary.

It’s more about that I don’t mind expanding my account with more stuff. But I would never pay for a one shot hair style kit. For many reasons. Like: what if I don’t like the new style after a while? Should I buy another hair style kit and loose even more money?

But expanding my account with more content? Making it more valuable? It’s worth spending money!

I’ve spend money on few things already. And all of those things are permanent.

That’s the way things are in real life though and in almost all other MMOs. You buy something and you have just that one copy, if you lose it you have to buy another. It seems fair to me.

I don’t mind you being ok with it. But for me it’s a big difference between permanently upgrading my account and throwing away money because I want a new hair style for one of my characters.

I don't feel rewarded

in Living World

Posted by: HiddenNick.7206

HiddenNick.7206

Is this seriously the end reward of the story!?

Taimi’s gratitude

All Gw2 reward systems are broken from top to bottom. There is only one reward system that actually works – fractals. And that’s it. If they don’t figure out how to reward players then all chests are going to continue with disappointing you.

In my opinion they’ve suspended vertical reward system in response to forum rage but didn’t have any plan on how to replace it. And they still don’t.

(edited by HiddenNick.7206)

[Suggestion] Account Hair Unlocks

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Posted by: HiddenNick.7206

HiddenNick.7206

But it isn’t temporary.

It’s more about that I don’t mind expanding my account with more stuff. But I would never pay for a one shot hair style kit. For many reasons. Like: what if I don’t like the new style after a while? Should I buy another hair style kit and loose even more money?

But expanding my account with more content? Making it more valuable? It’s worth spending money!

I’ve spend money on few things already. And all of those things are permanent.

[Suggestion] Account Hair Unlocks

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Posted by: HiddenNick.7206

HiddenNick.7206

Please add gem store item that unlocks some hair styles permanently for the account. It would be also nice if add cheaper version of Hair Kits that can only change your Hair Styles you already own.

It would be a big change for me. Because I can’t convince myself to buy something that is temporary.

Is Dry Top the only new area?

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Posted by: HiddenNick.7206

HiddenNick.7206

Did you expect them to release all of Maguuma at once?

No… But I’ve expected something a bit bigger. It’s about 1/8th of the size of other maps.

My wish about Season Two

in Living World

Posted by: HiddenNick.7206

HiddenNick.7206

I would never want GW2 to have content I need to grind to get. Hard to get like Legendary or ascended but not grindy.

But I liked that I can’t go to Orr right away after loging in for the first time. I had to earn the right to go there and it was so cool and well worth the effort. After all the journey to Orr was more fun then itself.

Well there is a difference between progress and grind. Like personal story in GW2 you can’t skip it all and compleate the game without doing the story from start to finnish. As long as there is a story and new things to do and not just mindless wacking same enemy over and over again to get stuff needed to trade to get a key that you need 50 of to open a gate to a dungeon and whatever, then I am all for it. But grind is a big no no in my book.

Hmm… But I don’t think it’s possible to even make a game that is suppose to keep you playing for hundreds of hours without adding some kind of grind.

And I would’t mind if the grind was like: completing a bunch of events around the map few times. For example an area in conflict where you help your faction by completing those events. And you’re rewarded for each event with some kind of currency and other things. And after accumulating enough currency you could buy an item that enables you to challenge a World Boss with some great rewards. That would be awesome. But it’s not going to happen…

My wish about Season Two

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Posted by: HiddenNick.7206

HiddenNick.7206

I would never want GW2 to have content I need to grind to get. Hard to get like Legendary or ascended but not grindy.

But I liked that I can’t go to Orr right away after loging in for the first time. I had to earn the right to go there and it was so cool and well worth the effort. After all the journey to Orr was more fun then itself.

My wish about Season Two

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Posted by: HiddenNick.7206

HiddenNick.7206

I wish that the Season 2 feel will be more like it was when I first started playing the game and less like it was during season 1.

To make things clear:
Starting the game was fun because I liked how my character grew. I had so many thing to do. So many things to accomplish. But the most fun part of it was the journey to the Orr and discovering the world. So it was both fun and rewarding.
On the other hand… Season 1 was more like this:
1. Complete short story instance.
2. Grind for two weeks to get your new and shiny back piece…

"Log in to unlock story content"?

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Posted by: HiddenNick.7206

HiddenNick.7206

The point is, if you miss the event you can’t go back to it. So why have the journal?

You can always pay a small fee in the gemstore to unlock the content you missed.

Charge for All Episodes - regardless

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Posted by: HiddenNick.7206

HiddenNick.7206

The most important aspect of an MMORPG are the players. If you start charging for content at this point, many players would leave and would hurt the game much more than help it.

And putting all rewards in the gem store instead seems to help a lot… NO IT’S NOT!

Have seen all the threads about not having anything to do? And about that this game is a huge grind fest and the only end-game we’ve got is about farming gold?

They need to make money somehow… And putting rewards in the gem store is not making this game more popular.

Living Story Season 2 is a Big Mistake...

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Posted by: HiddenNick.7206

HiddenNick.7206

I’m going to stay until next patch… If it’s as disappointing as most of the season 1 updates then I’m done. It’s just to painful to watch this disaster.

Risk/Effort vs Reward

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Posted by: HiddenNick.7206

HiddenNick.7206

Hi,

How would you rank different areas of the game.

World Bosses
Champion Trains
Dugneons
Queens Pavilion

World Bosses – Some are easier than others, but these give pretty good rewards. Overall a pretty good return on risk/effort.

Champion Trains – Very easy, but the rewards aren’t that great. A reasonable return on risk/effort.

Dungeons – Probably the best rewards, but at only one reward per path per day. A pretty good return on risk/effort.

Queen’s Pavilion – Reasonable rewards, but pretty difficult and requiring lots of effort. Not a very good return on risk/effort.

So, I would rank World Bosses #1, then Dungeons, Champions, and finally Queen’s Pavilion.

I think that when they release LW content, they should make sure that the content is at least in the middle wrt risk/effort vs rewards.

What do you think?

Balancing this game with Risk/Effort vs Reward regard is nearly impossible! That whole horizontal progression is not working for this game at all. There is no reason for playing content other then accumulating wealth. And there can be only one activity at any given time that gives you the most profit. And limiting that activity to one time per day does not work.
The game feels grindy and boring from the moment you finished your vertical progression (story and character progression wise) up until now.

Add other reasons to play content besides gold… And your game is saved. You can thank me later.

What happened ? I just don’t find any real reason to play

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Posted by: HiddenNick.7206

HiddenNick.7206

They have never claimed there would be no grind.
They have claimed there would be no REQUIRED grind. Which is still very much true. You can experience every single piece of content in the game without ever grinding anything.

The only thing that does not require grind is getting to max level… After that you can choose where to grind for gold or achievements.

Endgame beeing gemstore isn't good!

in Guild Wars 2 Discussion

Posted by: HiddenNick.7206

HiddenNick.7206

I would rather see new ways to play the game in the gem store (like new classes/weapons/races) instead of rewards for playing the game (like it is now). It’s a shame that most other players like it the other way around.

(edited by HiddenNick.7206)

Making rewards more fun

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Posted by: HiddenNick.7206

HiddenNick.7206

Completing Claw of Jormag 100 times

“Sounds like fun!” Yay!… Not!

Please rethink the whole reward system

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Posted by: HiddenNick.7206

HiddenNick.7206

What I hate about the reward system is the pure randomness of it, to the point where I almost never get a useful drop

What do you mean by useful drop? All drops can be translated to the amount of gold it gives. There is no such thing as useful drop in Gw2. There is no reason to do anything in this game besides the gold you will get for doing it.

So the reward system in Gw2 is boring for a single reason. Rewards have no meaning outside their value. What I mean is that you don’t need anything that the game can give you if you have enough money already.

Why I'm not buying stuff from the gem store

in Black Lion Trading Co

Posted by: HiddenNick.7206

HiddenNick.7206

One interesting idea would be to combine the two elements together.

Have a rare, in-game skin that requires some sort of difficult achievement to unlock, and then offer it to the exclusively to the player for Gems.

Say, only if you’ve completed all the Wurm achievements do you have the right to purchase the rare “Wurmkiller” set for 600 Gems.

It would facilitate both parties. It would offer exclusivity as well as real income. The only down-side is that it would only be accessible to a fairly small audience. On the other hand even cheap kittens like myself might feel compelled to purchase them if it was tied to an in-game achievement.

To fix that issue they could add an option to buy that rare set with a much higher price but without the need of unlocking it.

Well that undermines the whole prestige concept, even if it is a hefty price-tag.

Not entirely. For me its still going to be an accomplishment and a cool reward for the effort. No matter the fact that someone else could buy the same armor with money. I really don’t care much about showing my accomplishment to others.
But if it’s not enough for you then they could also add some exclusive rewards for meta achievements (like minis). As they do now.

Why I'm not buying stuff from the gem store

in Black Lion Trading Co

Posted by: HiddenNick.7206

HiddenNick.7206

One interesting idea would be to combine the two elements together.

Have a rare, in-game skin that requires some sort of difficult achievement to unlock, and then offer it to the exclusively to the player for Gems.

Say, only if you’ve completed all the Wurm achievements do you have the right to purchase the rare “Wurmkiller” set for 600 Gems.

It would facilitate both parties. It would offer exclusivity as well as real income. The only down-side is that it would only be accessible to a fairly small audience. On the other hand even cheap kittens like myself might feel compelled to purchase them if it was tied to an in-game achievement.

To fix that issue they could add an option to buy that rare set with a much higher price but without the need of unlocking it.

Why I'm not buying stuff from the gem store

in Black Lion Trading Co

Posted by: HiddenNick.7206

HiddenNick.7206

However, I also would like to see more new gears that are not gem store items. I agree with you on that.

I don’t think we need any new gear mechanics like you suggested, though. I think ANet just needs to implement more gameplay gears than they have to this point.

The problem I see with what you are saying is that by simply adding new gameplay armors they hurt the gem store and cripple its income. And this is not what you desire. Their income needs to stay high (for the good of the game). Problem is (as I said) that making the game profitable hurts the game itself.
My suggestion avoids that.

Why I'm not buying stuff from the gem store

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Posted by: HiddenNick.7206

HiddenNick.7206

So I never buy any aesthetic items. And it’s not because I can’t afford them. It’s because I really don’t feel like they are worth anything. The reason behind this is that an item you simply buy for a few bucks is not showing any accomplishment. It only means that you have to much time and like spending it doing the same things over and over again or you can just afford it. So that’s why gem store aesthetic items are not compelling for me.
What’s more disturbing for me is that I feel like they are damaging this game reward system. Whole year has passed and we didn’t see a single armor set added to the game that is obtainable by playing it. All new armor sets were sucked in by the gem store.

My suggestion on how to fix it?

Try adding armors that are obtainable by completing meta-achievements (for example) but can’t be completed without a special item (like a magic hammer or stitch and needle) that can be bought only in the gem store. And make that special item a lot cheaper then whole armor set (like 100 gems).

Maybe someone has some other ideas? Or feel the same way about the gem store aesthetics?

(edited by HiddenNick.7206)

Triple Threat even possible now?

in Battle for Lion’s Arch - Aftermath

Posted by: HiddenNick.7206

HiddenNick.7206

Even when I get into my home server instance, barely anyone is doing miasma’s. Considering I can only be at one of 3, I am completely reliant on others to do the other miasma events…

Others who:
1) the zerg escorting the children
2) AFK at each entrance
3) Do heirloom runs and nothing else
4) AFK randomly hidden throughout the map

I’ve seen entire guilds of heirloom hunters running around. When 1/3 of the entire maps population is doing nothing but running to heirlooms, they’re scaling up events wherever they go, and not contributing anything to the group effort.

Is triple threat even possible anymore?

… WTB KIRIN.

You know why? Because reward systems does not work properly.

Fixing the Zerker Mentality

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Posted by: HiddenNick.7206

HiddenNick.7206

First of all: no more instant deaths of characters that has maxed toughness.

To ppl that asked for vertical progression...

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Posted by: HiddenNick.7206

HiddenNick.7206

Those that say Vertical Progression/gear grind is necessary for a games longevity, then how do you explain successful games such as LoL, DOTA 2, GW1, DAY Z and TF2 (currently 10 x more popular than Planteside 2, even after over 6 years.) all thriving with little to no vertical progression/gear grind?

All those games are about PvP. That’s why they don’t need vp. Gw2 SPvP mode does not need VP either. But the PvE side of the game… I don’t want to go there but it pretty obvious that you can’t create long lasting PvE experience without time sinks and goals (that’s why gw2 achievements exist).
Also you’re forgetting that gw1 was all about endlessly progressing on the GvG leaderboard (ant that’s a vertical progression right there).

On Ascended Gear

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Posted by: HiddenNick.7206

HiddenNick.7206

Sounds like your scenario only happens in PvP. I’m not that fond of PvP, as others are not, so it is optional.

But, of course, not being fond of PvP will most likely make me sub-optimal in some eyes. And that’s ok with me. =)

Agree…

But it’s not about any PvP mode but exclusively about WvW mode. Where people mostly fight in large groups. And you have no influence on who gets to fight beside you(it could be a someone who is level 80 full ac gear warrior or up scaled level 40 with level 30 fine gear engineer). So it was always unfair – even without ac gear. I know there is a slight chance that ac gear could have an impact on the outcome of a single fight. But I’m sure that it didn’t have any meaningful influence on the outcome of the whole battle.

Awesome job anet!

in Battle for Lion’s Arch - Aftermath

Posted by: HiddenNick.7206

HiddenNick.7206

why is that patch good? we got nothing more than zerg event awful loot ONE, i repeat, ONE cinematic and the destruction of a main city which is probably the only fun thing.

Just wondering… Where do you get more content in this kind of updates?

So it turns out ANET love spoilers...

in Battle for Lion’s Arch - Aftermath

Posted by: HiddenNick.7206

HiddenNick.7206

So here’s an idea of how I would change that trailer- keep the LA part at the start but replace the Aetherblade pirate ships with the sound of one then fade out. Fade back in to screams and to the odd bit of burning rubble, fade out to the title. This tells the watcher roughly whats going to happen but doesnt throw images of a burning Lions Arch at us.

I honestly don’t see how that would change anything. If you make the simplest connection you would again conclude that Lion’s Arch is going to get destroyed.

Was an idea off the top of my head. I do understand that spoilers are inevitable as anyone with a brain will figure it out from a promotional trailer but its the detail of spoiler that is starting to annoy me. I dont think its needed to sell a product and I actually think that its detrimental to the game to show too much imagery. Leave people guessing as much as possible and youll have more logging in checking it out.

Was it your first ever watched trailer?!

A Hint: DON’T watch trailers!

Upcoming patch VS Karka event patch.

in Battle for Lion’s Arch - Aftermath

Posted by: HiddenNick.7206

HiddenNick.7206

I really need to find a pure sandbox MMO where I can go play the game the way I want to play.

What do you mean?

Open raid content doesn't work!

in Guild Wars 2 Discussion

Posted by: HiddenNick.7206

HiddenNick.7206

Right except that the living story brings people back to some open world maps at different points, which is what makes this game quite different from most others. We’re not all standing around on Orr, last time I checked. We’re in Bloodtide Coast and Lornar’s pass. Last month there were a whole lot of people running around Kessex.

The world is the playground here. It doesn’t matter if Fields of Ruin is dead today, it might be busy tomorrow.

You start instancing stuff and that could all go away.

It’s not bringing people back to the maps on my world. I’m on a low pop server that is being emptied because people are guesting over to other servers to sit and wait so that they can play with friends or at least with enough people to do the events.

If the events were instanced they could just queue up for it and play the game on their own servers while waiting.

Is your guesting key stuck? You can play on any server you want. Sometimes I guest to lower pop servers for a variety of reasons.

You can guest to max two different servers within 24 hours. And it’s not so easy to choose one. Because you can make a mistake by choosing either a server that’s abandoned (event is not being done) or a server that is overcrowded (you end-up in overflow).

(edited by HiddenNick.7206)

Levels - why do we have them?

in Guild Wars 2 Discussion

Posted by: HiddenNick.7206

HiddenNick.7206

One of the many things that excite me about EQNext is that it isn’t supposed to have levels.

And how do you know that this solution works? And it’s fun? They talk a lot about EQNext and have showed only a fracture of it.

Lack of VP creates a lot of problems and after playing gw2 I know it for sure (like boring rewards, lack of long term goals and no sense of progression). And really can’t see anything that makes it unbearable (grind and VP are two different things).

Open raid content doesn't work!

in Guild Wars 2 Discussion

Posted by: HiddenNick.7206

HiddenNick.7206

@maddoctor

So, there is exactly 200 of us and we joined some underpopulated server, and everyone of us got in except for Joe. Now, Joe can not join us ‘cos some local player named Mark is doing some gardening on map to level up his cooking. Joe is is sad. And we don’t want to leave our friend Joe alone. So we try talking to Mark and asking him nicely to leave map so Joe can come and play with us. He can do gardening in overflow. But Mark doesn’t give a potato. He tells us that Tyria is a free world and he can do as he please. Sadly, we are forced to try guesting on another server…. Joe did joined us now, but Samuel and Isabella didn’t…. So after 20 guesting servers we finally decide that it is too late to start anything now and we should try it again tomorrow.

How is this different from an instanced raid of 40 people in a guild of 45?

OMG.
No, really?
Maybe, because with instances (just like dungeons!) you don’t have to wait a very, very, VERY, frustating TIMER???

And if the first 40 guildies DO IT, then some will go out and help the rest…not the day after, but after 5 minutes?!?!

Man, have you ever played other MMOs? Instances are fun for friends and for making new ones. Where there are no instances, you don’t need to know each other, and that kills the so-called ‘’living world’’, and creates only a massive zergfest, hard to control, to understand, to enjoy.

And to pple that said ‘’i hate elitism’‘, i say: you’re like a parasite to the big guilds that actually struggle to beat it, if YOU are standing AFK or fighting with green-items or dying at the first champ. mob that places an AoE!

Making that boss and its achievments ’’temporay’’ only made things worse…

Most raids in MMOs had lockouts. You started one and you got partway through and then continued later in the week. It wasn’t five minutes.

Half the time you had to grind stuff to make buffs for the guild in between raids. It might be different with the new budget raid finder raids, but don’t give me the crap about 40 people doing the raid and 35 of htem jumping back in right after to do it again with the five people that missed it…because it not only didn’t happen, it couldn’t have happened. Not back in the days of 40 man raids certain it couldn’t.

I just logged in to my server and there is no one there! Event is going but no one cares! Because there is always not enough players here. My entire server is excluded from the event! ENTIRE SERVER! There is only one way to complete the event: you get into overflow. So you need to have a friend on an overflow! Or find the server that have so many players on the map so get into overflow instead!

Its way easier to get into raid! And you also have much higher chance to complete it.

I don’t know about you but my experience with Teq/Wurm is HORRIBLE! Id dint’t complete it ONCE! And I have NO idea how can I do it!!! Because it’s not about my skills! Its about finding 200 players that actually CAN do it! And that frustrates me!

Well, your entire server isn’t excluded, because your entire server guested to a busier server, except for the five guys left behind who aren’t interested in doing the content because they absolutely insist on doing it on their server.

Anet provided the solution, why so much resistance to it?

This is your answer? Are you serious? Because this is not a solution.

There are soooo… many things that they should do to fix those open world bosses… And world guesting is only one of them.

It is my answer. I’m not sure why you find that troubling.

Because there are few times more then 200 people (like a few thousands maybe?) on my server than know how to defeat tequatl. But the game does so little to help them find them self’s and coordinate. Instead it does so much to discourage them from even trying.

Open raid content doesn't work!

in Guild Wars 2 Discussion

Posted by: HiddenNick.7206

HiddenNick.7206

@maddoctor

So, there is exactly 200 of us and we joined some underpopulated server, and everyone of us got in except for Joe. Now, Joe can not join us ‘cos some local player named Mark is doing some gardening on map to level up his cooking. Joe is is sad. And we don’t want to leave our friend Joe alone. So we try talking to Mark and asking him nicely to leave map so Joe can come and play with us. He can do gardening in overflow. But Mark doesn’t give a potato. He tells us that Tyria is a free world and he can do as he please. Sadly, we are forced to try guesting on another server…. Joe did joined us now, but Samuel and Isabella didn’t…. So after 20 guesting servers we finally decide that it is too late to start anything now and we should try it again tomorrow.

How is this different from an instanced raid of 40 people in a guild of 45?

OMG.
No, really?
Maybe, because with instances (just like dungeons!) you don’t have to wait a very, very, VERY, frustating TIMER???

And if the first 40 guildies DO IT, then some will go out and help the rest…not the day after, but after 5 minutes?!?!

Man, have you ever played other MMOs? Instances are fun for friends and for making new ones. Where there are no instances, you don’t need to know each other, and that kills the so-called ‘’living world’’, and creates only a massive zergfest, hard to control, to understand, to enjoy.

And to pple that said ‘’i hate elitism’‘, i say: you’re like a parasite to the big guilds that actually struggle to beat it, if YOU are standing AFK or fighting with green-items or dying at the first champ. mob that places an AoE!

Making that boss and its achievments ’’temporay’’ only made things worse…

Most raids in MMOs had lockouts. You started one and you got partway through and then continued later in the week. It wasn’t five minutes.

Half the time you had to grind stuff to make buffs for the guild in between raids. It might be different with the new budget raid finder raids, but don’t give me the crap about 40 people doing the raid and 35 of htem jumping back in right after to do it again with the five people that missed it…because it not only didn’t happen, it couldn’t have happened. Not back in the days of 40 man raids certain it couldn’t.

I just logged in to my server and there is no one there! Event is going but no one cares! Because there is always not enough players here. My entire server is excluded from the event! ENTIRE SERVER! There is only one way to complete the event: you get into overflow. So you need to have a friend on an overflow! Or find the server that have so many players on the map so get into overflow instead!

Its way easier to get into raid! And you also have much higher chance to complete it.

I don’t know about you but my experience with Teq/Wurm is HORRIBLE! Id dint’t complete it ONCE! And I have NO idea how can I do it!!! Because it’s not about my skills! Its about finding 200 players that actually CAN do it! And that frustrates me!

Well, your entire server isn’t excluded, because your entire server guested to a busier server, except for the five guys left behind who aren’t interested in doing the content because they absolutely insist on doing it on their server.

Anet provided the solution, why so much resistance to it?

This is your answer? Are you serious? Because this is not a solution.

There are soooo… many things that they should do to fix those open world bosses… And world guesting is only one of them.

Open raid content doesn't work!

in Guild Wars 2 Discussion

Posted by: HiddenNick.7206

HiddenNick.7206

@maddoctor

So, there is exactly 200 of us and we joined some underpopulated server, and everyone of us got in except for Joe. Now, Joe can not join us ‘cos some local player named Mark is doing some gardening on map to level up his cooking. Joe is is sad. And we don’t want to leave our friend Joe alone. So we try talking to Mark and asking him nicely to leave map so Joe can come and play with us. He can do gardening in overflow. But Mark doesn’t give a potato. He tells us that Tyria is a free world and he can do as he please. Sadly, we are forced to try guesting on another server…. Joe did joined us now, but Samuel and Isabella didn’t…. So after 20 guesting servers we finally decide that it is too late to start anything now and we should try it again tomorrow.

How is this different from an instanced raid of 40 people in a guild of 45?

OMG.
No, really?
Maybe, because with instances (just like dungeons!) you don’t have to wait a very, very, VERY, frustating TIMER???

And if the first 40 guildies DO IT, then some will go out and help the rest…not the day after, but after 5 minutes?!?!

Man, have you ever played other MMOs? Instances are fun for friends and for making new ones. Where there are no instances, you don’t need to know each other, and that kills the so-called ‘’living world’’, and creates only a massive zergfest, hard to control, to understand, to enjoy.

And to pple that said ‘’i hate elitism’‘, i say: you’re like a parasite to the big guilds that actually struggle to beat it, if YOU are standing AFK or fighting with green-items or dying at the first champ. mob that places an AoE!

Making that boss and its achievments ’’temporay’’ only made things worse…

Most raids in MMOs had lockouts. You started one and you got partway through and then continued later in the week. It wasn’t five minutes.

Half the time you had to grind stuff to make buffs for the guild in between raids. It might be different with the new budget raid finder raids, but don’t give me the crap about 40 people doing the raid and 35 of htem jumping back in right after to do it again with the five people that missed it…because it not only didn’t happen, it couldn’t have happened. Not back in the days of 40 man raids certain it couldn’t.

I just logged in to my server and there is no one there! Event is going but no one cares! Because there is always not enough players here. My entire server is excluded from the event! ENTIRE SERVER! There is only one way to complete the event: you get into overflow. So you need to have a friend on an overflow! Or find the server that have so many players on the map so get into overflow instead!

Its way easier to get into raid! And you also have much higher chance to complete it.

I don’t know about you but my experience with Teq/Wurm is HORRIBLE! I dint’t complete it even ONCE! And I have NO idea how can I do it!!! Because it’s not about my skills! Its about finding 200 players that actually CAN do it! And that frustrates me!

(edited by HiddenNick.7206)