[/quote]
This change is only making many high ranked players quit for obvious reasons. Getting decent game modes, balanced classes and better overall quality and rewards would bring more ppl in pvp. This is just going to attract ppl farming for cheap ranks and then leaving forever …can’t believe ppl are so blind.. I know pve heroes still want to get their free emotes for doing nothing so they are going to defend this change till death…but lol, seriously? Just say “I want cool emotes but i don’t want to work hard for them, give me my free ranks and screw those who have 3k+ hours in pvp” still sounds more reasonable than all this bs you’re bringing up to support this crap.[/quote]
It’s not bs. Look at the forum threads over the last year. How many do you think were about how dead PvP was? So what did they do? They implemented a system that will get bodies into PvP. Everyone in the PvP forums just kept saying, “PvP is dead. We need more people. lolz if you think this is esports.” For months that was all that was being said. They make the change and no one focuses on the positive that will come out of it. Everyone wants to whine and then set an arbitrary rank that should get boosted while forsaking all the other ranks. That is the crap part. As if my thousand or so hours of playing pvp mean absolutely nothing. Sure, rank 70’s have played more than me, but that doesn’t mean people who have put less time in haven’t put a lot of time in, because they have.
It is a really myopic thing to only look at this one change and not see the bigger picture. If you don’t think they will reward the best and longest standing players you are totally missing the point and also not giving ArenaNet enough credit. Is it gonna take your patience? Yeah, but if you have spent thousands of hours playing a video game then you have nothing but time on your hands, so it’s all good.
Really skilled Rangers will do well in TDM. There is a lot of really cool line of sight stuff for them to take advantage of.
and 1 of the most vocal here is in fact and proven skyhammer farmer.
I hope you’re not referring to me…
Also, another thing I just heard is that people are getting reimbursed dyes for the duplicate dyes they have on other chars… Second rate citizenship at its finest
Second rate citizenship?! You?! Are you whining that you are a second rate citizen? That smacks of super entitlement man and I am a fan of yours. About the dye thing…you are like one of a handful of people that could actually win a Legendary, and you are whining about dye? Wow.
ummmmm put this it this way.
people who invested in dyes, are getting compesated for changes Anet made!
Anet: “I’m sorry you made you buy different dyes for every character”
people who invested in PvP, are Not getting compensated for the changes
Anet “I’m sorry you spent 3k hours in PvP, you’re NOT getting anything, infact! people who played a fraction of what you played, are getting compensated more than you”
That isn’t really a good comparison and totally misses my point. Both the PvE player and the person I was speaking to have access to dye. In fact, I would say that I have gotten more dye from PvP than I ever got in PvE and I have more hours played in PvE, but it’s not like I haven’t played my fair share of PvP(rank 49).
But back to my point that you derailed. My point was about the hypocrisy of calling someone else entitled about dye, when a highly ranked —and highly skilled-- pvp player has had more access to dye through PvP crafting mats than Johnny “PvE Hero” as you so kindly put it. ArenaNet is making PvP better and this thread is all about people arbitrarily picking a rank they think should be bumped up. Those ranks have been picked. If you got past a certain rank, you get bumped up to a different one. ArenaNet announced months ago that this change was coming. I have posted the link on previous pages. I agree that these new chests should be retro-active. I don’t agree however with the some of the hypocritical comments flying around in this thread though. It’s not cool.
The issue that I was QQing about in my previous post that you railed on was that they are reimbursing anything that might be subject to being kittened over with the coming patch regarding PvE while the only form of reward that I have for my own time spent is getting destroyed.
They left us totally in the dark over their final decision, which kittens rank 70+’s more than anyone else, until the last ready up. That is why you see these QQ threads pop up.
Yeah, the last ready up showed what this whole push is for and what did we expect? The majority of the threads in the PvP forums over the last year have been about how, “PvP is dead! No one is playing PvP”. So what did they do? They smartly made PvP more accessible. Colin talked about how they had a 40% increase in PvP during Wintersday. That is a mind boggling increase. PvP’ers that play a lot also benefited heavily monetarily if they changed their Glory into gifts. It was a win/win. I think the shift to this system in the end is better for PvP overall. Do some people miss out on some things in the short term? Yeah. But in the long term, PvP will be stronger because of this shift. There will be more people playing, and that is what the main thrust of PvP threads have been about for months. This change addresses that in a positive way.
and 1 of the most vocal here is in fact and proven skyhammer farmer.
I hope you’re not referring to me…
Also, another thing I just heard is that people are getting reimbursed dyes for the duplicate dyes they have on other chars… Second rate citizenship at its finest
Second rate citizenship?! You?! Are you whining that you are a second rate citizen? That smacks of super entitlement man and I am a fan of yours. About the dye thing…you are like one of a handful of people that could actually win a Legendary, and you are whining about dye? Wow.
ummmmm put this it this way.
people who invested in dyes, are getting compesated for changes Anet made!
Anet: “I’m sorry you made you buy different dyes for every character”
people who invested in PvP, are Not getting compensated for the changes
Anet “I’m sorry you spent 3k hours in PvP, you’re NOT getting anything, infact! people who played a fraction of what you played, are getting compensated more than you”
That isn’t really a good comparison and totally misses my point. Both the PvE player and the person I was speaking to have access to dye. In fact, I would say that I have gotten more dye from PvP than I ever got in PvE and I have more hours played in PvE, but it’s not like I haven’t played my fair share of PvP(rank 49).
But back to my point that you derailed. My point was about the hypocrisy of calling someone else entitled about dye, when a highly ranked —and highly skilled-- pvp player has had more access to dye through PvP crafting mats than Johnny “PvE Hero” as you so kindly put it. ArenaNet is making PvP better and this thread is all about people arbitrarily picking a rank they think should be bumped up. Those ranks have been picked. If you got past a certain rank, you get bumped up to a different one. ArenaNet announced months ago that this change was coming. I have posted the link on previous pages. I agree that these new chests should be retro-active. I don’t agree however with the some of the hypocritical comments flying around in this thread though. It’s not cool.
and 1 of the most vocal here is in fact and proven skyhammer farmer.
I hope you’re not referring to me…
Also, another thing I just heard is that people are getting reimbursed dyes for the duplicate dyes they have on other chars… Second rate citizenship at its finest
Second rate citizenship?! You?! Are you whining that you are a second rate citizen? That smacks of super entitlement man and I am a fan of yours. About the dye thing…you are like one of a handful of people that could actually win a Legendary, and you are whining about dye? Wow.
The Celestial gear was introduced with the Zephyr Sanctum Update. It was the first time gated stuff and I think it served as a litmus test to see how the community would react to time gated armor/weapons before they rolled out the Ascended stuff.
I really wish they would get rid of the time sink factor of it as there is simply no need to have it in place.
Just do what I do and forego Legendaries. I go for Fractal Weapons. They are way more in the spirit of how weapons were in GW1 as well. Besides, some of the Legendaries are cool, and some are really ridiculous. You can buy a Legendary, but you can not buy a Fractal Weapon. You have to get it as a drop. That’s why I like them. The skins are amazing too.
Power
Precision
Boon Duration
So is my dream coming true with the Megaservers update?
Your dreams have been realized. Nice work! And grats to Justin O’Dell for figuring out how to clone himself!
So what’s stopping spies from doing that now? Just guest to the enemy server and eavesdrop.
You are right, in it’s current form, someone could guest and listen in. This is why this option makes even more sense. This new chat channel should only be shown based on the actual home server of the user.
It makes incredible sense.
Precisely. Have it only be available to people of that particular home server. Heck, we could use this before the mega servers are introduced.
Too much work to design such a feature.
Why not just say the server name in chat?
Good question. I forgot to state in my post that the biggest reason for doing this is so rival guilds don’t see in chat what you are planning in WvW. It is very common for WvWers to advertise in LA that they are going to be forming zergs for attacks. if a chat like this isn’t implemented, there is no way you can do that without letting every other Server you are fighting that you are attacking them. It needs to be really specific and only let members of that server see the chat channel.
Once you guys implement this Mega Server, I think in order for individual servers to retain a modicum of “Server Identity” the best way to do that is to implement a chat server that is only available to players on a given server. That way, recruiting for WvW or guilds that want members on specific server —WvW guilds especially will find this useful-- they can. There is no way to go to a big player city and safely let people know on your server that you are doing an all call for WvW etc. A chat for specific servers would do that. Can you guys think of anything else that would help servers maintain their identities?
So essentially, Home World will be a WvW distinction only. Home World will have NO MEANING in PvE what-so-ever.
I see this creating an even greater divide between PvE and WvW. WvW players won’t be able to promote the WvW game mode to the PvE community in an effective way. New PvE players won’t even realize that they are associated with a specific WvW server, and they will not organize their social structures to match server assignments.
This is how that LA conversation could go:
- GoM player: Hey everyone! GoM is going to run a Stomp the Map event in 30 minutes. It will be a lot of fun and it is a great way for you to get a taste of WvW. We will be starting in XYZ borderland, hope to see you there!
- New player 1: How do I know what server I’m on?
- GoM player: Well, you will have to go to the character select screen and look it up.
- XYZ player: I’m from server XYZ, we will be ready for you, lol
- Experience PvE player: I want to try WvW with my guild, but they are on a bunch of different servers, will that be a problem?
- GoM player: Yes… yes it will.
- New player 2: Wait a minute, what is a server?
All of this is to illustrate a point. Server identity needs to exist in a meaningful way in both PvE and WvW. If it does not, then WvW will become its own separate little corner of GW2.
I think it will be possible to maintain server identity in PvE in the new system, but it will require additional systems to do this intentionally. Are any such systems in the works?
Great post. I was talking about this on TS last night and I have some pure speculation. I think that as we get closer to this becoming a thing they will have to lump servers into groups of servers. They would probably take a large, medium, and small server from each tier and lump them together as a team and for example that team would represent “Green Borderlands” for a given WvW week or two. Then it would all be switched again for the next cycle. It would be a better way to implement this mega server thing that is for sure. You are 100% correct about it diminishing server identity as it pertains to WvW I do however think that for PvE, the mega server thing is better for that. They may have weighed the pros and cons of each and felt like the benefit to PvE far outweighed the detriment to WvW. I can’t say as I blame them since PvE is the main thrust of this game.
I am sure as a dev you have to pick the best possible scenario instead of trying to be all things for all players and I am sure they hate to do it as much as we hate having it happen, but sometimes it’s an inevitable. I fear that this is one of those times.
(edited by Iason Evan.3806)
You will only need 100 unid’d dyes post update to craft bifrost, not 250. That is from CC Danicia in a post on here a week or so ago. You can buy the dyes with Laurels and I am assuming on the cash shop. They will not drop in the game world anymore.
Uh-oh! Colin said, “before the end of the year…” Last year when he said that we were getting a precursor revamp that still isn’t here in the first quarter of 2014! This post is to be taken with a grain of salt then?
He also said we’d be getting a variety of new skills and weapon sets before the end of 2013.
So yes.
Do I get the grain of salt now, or closer to the end of the year? All kidding aside, ArenaNet, our consternation as consumers isn’t unfounded. The fact that there isn’t even an announcement about the precursor stuff is disheartening. I think the update on the 15th is going to be really great. That doesn’t change my feeling about being told that “the precursor stuff wasn’t ready by the end of the year so it’s getting pushed back” turning into possible vaporware?
I think if you guys looked at raw numbers about how many people are actually in small guilds and solely rep a small, tight knit guild you would realize that adding functionality for something that you perceive as small, is actually a lot of your population.
Uh-oh! Colin said, “before the end of the year…” Last year when he said that we were getting a precursor revamp that still isn’t here in the first quarter of 2014! This post is to be taken with a grain of salt then?
How about extensions of the Champion X titles? SharpShot made an excellent post on how this could be implemented and it would be great incentive for new players and a nice addition for veterans.
I think this is a way better idea for long term goals and titles because it is per profession. People that play one class get rewarded for it.
It’s really odd to me that there wasn’t this type of upheaval months ago when this was announced. It was announced a long time ago. Here’s the quote from Grouch and he is actually repeating something that was said previously and this quote is from a month ago. “We’ve mentioned a few times prior that we’re looking at rebalancing the top-end of ranks to make them more attainable. We came to this decision after player feedback persuaded us to leave ranks into the game, rather than cut them.
The amount of rank points needed to hit 80 is too darn high.”
Here’s the link from that quote: https://forum-en.gw2archive.eu/forum/pvp/pvp/Change-rank-points-required/first#post3739610
This is exactly why the rank change is a good thing. tPvP groups can’t discriminate by rank like they did all throughout the days of Heroes Ascent in GW1. Now all they have to do is fix the leaderboard so people can discriminate by that or else some guy that was in the 30th percentile who hasn’t played in 3 months who gets 2 random wins via carry and launches himself all the way to top 500 status and gets on a relatively good tPvP team and then gets cussed out by all the classy top tier players for being terribad.
I think I liked it at first and then talked myself out of it, but I am not sure.
I think the town clothing changes and the refusal to actually discuss the issue with the player base shows that Anet doesn’t give a kitten about role players. Sorry chronometria
Personally i’m worried about how this will effect events that are organised on servers (like Tequatl or world tours) and don’t see why it needs to be done to Major cities as a lot of interesting conversations about the server/wvw take place in ours (and I presume pretty much every server).
TTS is the big guild that does Teq. on a regular basis. If you rep them, you will all get in the same place. I feel like people aren’t reading the same blog I was reading. If you RP with a guild of people, it is more likely you will all be in the same place. Why is this so hard for people to understand?
They already said its going to weight what world, guild and you personal friends list together. So really nothing should change for you guys and the fully populated servers probably wont see any change at all.
Why not wait to see all 3 posts and how its implemented before complaining that its going to ruin everything.
This si exactly what I gathered from the post as well. I really think if anything, it will group you all a lil better.
We knew this was coming and that coupled with ArenaNet’s propensity for iteration and the game always shifting, this can’t come as a surprise (or shouldn’t at least) to you.
It’s not that we didn’t know it was coming. It’s that the rescaling is too large. It erases too many distinctions that we’ve come to recognize, understand, and even respect. A lot of us above rank 50 were anticipating something far less drastic; e.g., making it easier to rank up between 60 > 80; or making rank 70+ the new rank 80.
Giving everyone in their mid 50’s dragon and removing any further progression is just not healthy for the game; it’s not healthy for dedicated players or casual players.
I know a lot of you want to argue we’ll get better progression from leaderboards and rank up chests, but think it through. The tpvp leaderboards aren’t the best indicator of skill or performance. A lot of our success is determined by an imperfect matchmaking system, the teams we group with, the hours we decide to play, whether we’re using ts or not, what build we feel like playing, and so on. And let’s not forget the fact the leaderboards will be reset by the leagues and ladders system, and every few months thereafter; erasing even more of our intangible “progress.” That leaves those of us who want to pvp with essentially pve rewards (rank up chests + achievement tracks).
I’ll admit the rank up system wasn’t perfect, but it was something unique to pvp that gave us a nice long-term goal to work towards. Now, we’ll have nothing really.
This is QQ worthy imo and not nearly enough people are kittened off about it.
To think that ArenaNet are just going to stop any form of progression from here on out is frankly asinine. We all have our opinions on the way that we want to see things go, but I think someof the things I was responding to in particular were things I felt were a little on the dramatic side. To insinuate that PvPers are losing something by gaining ranks but losing out on a few chest of which aren’t that good anyways is not that big of a deal when compared to what it will do for the game going forward. I would much rather lose out on a few chests than have to spend another 1500+ hours climbing from rank 49 to 80. It’s a change for the better, and the rewards will get better over time. I for one want to be rewarded for my skill rather than a time sink.
wait a minute….. if you’re rank 70 that means you already got rank chests for all of those ranks. and you’ll get 11 more on patch day….. so total still 80 rank up chests. A new player going to R80 will also get the same # of chests at the end of the day. Nobody is getting more total chests than you, it’s just that you got yours in the past and they get theirs on patch day.
All in all the amount of rank chests are the same. The real issue here is that for all your playing hours beyond the (new) R80, there will be no recognition or reward.
It has nothing to do with how many chests you receive on patch day and everything to do with there being no clear recognition or goal to work towards past the new R80.
Amirite?
No. I think you’re underestimating how long it took to reach rank 70. Since the patch that actually gave out chests hit, I have received ONE chest because it takes me 450,000 rank points to rank up.
Once more though, most people in this thread are continually mistaking what I’m trying to get across. While everyone knows and understands that high ranks are getting boned, the most symbolic of changes is the fact that rank 55s will receive more rank-up chests to rank 80 than rank 70s will. That is an undeniable fact and I cite a dev in my OP.
At the end of the day I don’t care too much about my lost finisher and 3 million rank points that will just go “poof”. I just want a little bit of respect from the devs. Rewarding rank 55s who get to 80 more than 70s who get to 80 is just the last straw.
what i’m saying is all in all total old system or new system you get a grand total of 80-81 rank chests no matter what system you played under. so nobody gets more chests. the issue is what do you get for your hundreds or thousands of hours playing beyond what the “new” R80 is? Nothing really. That’s the issue, not the rank chests.
Isn’t there still some ridiculous PvP title that nobody has achieved yet? like win 10,000 matches or something? is that the only thing you have left to eventually set yourself apart?
But that’s not true. The chest patch wasn’t retroactive for ranks received. By being rank 70 once that patch hit I’m limited to 10 chests for life until rank 80. That was fine since people actually had to grind their kitten off for em and the rewards are kitten anyways.
What bugs me is the symbolism of getting the D while those who are getting free dragon get more random bullkitten than I do.
I understand your discontent with the system to a degree, but you personally, aren’t losing anything. You are gaining Dragon Rank on the 15th. ArenaNet has a history of this as well. This isn’t a precedent. I remember when they rebalanced the Gladiator ranks in GW1. Before they did that, gaining a rank was akin to wading upstream in a river of molasses with snowshoes on. That update removed the snowshoes. Anyone who has played a Guild Wars game could have told you this. Look what they did to the Survivor Title Track. Remember what happened with the Kurzick/Luxon Tracks? Want me to go on? We knew this would happen in December. They told us it would happen.
TL;DR Rank Bar in PvP=XP Bar in PvE. They lowered the amount of XP we need to get to /rank cap. They deserve our thanks.
snip
All I want is an apology, plz
I will leave this quote here for you. This didn’t just come out of nowhere and as Josh eludes to it in the post, it had been said previously as well: “We’ve mentioned a few times prior that we’re looking at rebalancing the top-end of ranks to make them more attainable. We came to this decision after player feedback persuaded us to leave ranks into the game, rather than cut them.
The amount of rank points needed to hit 80 is too darn high.”
Here is the link for that thread: https://forum-en.gw2archive.eu/forum/pvp/pvp/Change-rank-points-required/first#post3739610
We knew this was coming and that coupled with ArenaNet’s propensity for iteration and the game always shifting, this can’t come as a surprise (or shouldn’t at least) to you.
I +1’ed every single one of your numbered posts. Kudos to you for pointing out what should happen in terms of QoL changes.
wait a minute….. if you’re rank 70 that means you already got rank chests for all of those ranks. and you’ll get 11 more on patch day….. so total still 80 rank up chests. A new player going to R80 will also get the same # of chests at the end of the day. Nobody is getting more total chests than you, it’s just that you got yours in the past and they get theirs on patch day.
All in all the amount of rank chests are the same. The real issue here is that for all your playing hours beyond the (new) R80, there will be no recognition or reward.
It has nothing to do with how many chests you receive on patch day and everything to do with there being no clear recognition or goal to work towards past the new R80.
Amirite?
No. I think you’re underestimating how long it took to reach rank 70. Since the patch that actually gave out chests hit, I have received ONE chest because it takes me 450,000 rank points to rank up.
Once more though, most people in this thread are continually mistaking what I’m trying to get across. While everyone knows and understands that high ranks are getting boned, the most symbolic of changes is the fact that rank 55s will receive more rank-up chests to rank 80 than rank 70s will. That is an undeniable fact and I cite a dev in my OP.
At the end of the day I don’t care too much about my lost finisher and 3 million rank points that will just go “poof”. I just want a little bit of respect from the devs. Rewarding rank 55s who get to 80 more than 70s who get to 80 is just the last straw.
what i’m saying is all in all total old system or new system you get a grand total of 80-81 rank chests no matter what system you played under. so nobody gets more chests. the issue is what do you get for your hundreds or thousands of hours playing beyond what the “new” R80 is? Nothing really. That’s the issue, not the rank chests.
Isn’t there still some ridiculous PvP title that nobody has achieved yet? like win 10,000 matches or something? is that the only thing you have left to eventually set yourself apart?
But that’s not true. The chest patch wasn’t retroactive for ranks received. By being rank 70 once that patch hit I’m limited to 10 chests for life until rank 80. That was fine since people actually had to grind their kitten off for em and the rewards are kitten anyways.
What bugs me is the symbolism of getting the D while those who are getting free dragon get more random bullkitten than I do.
I understand your discontent with the system to a degree, but you personally, aren’t losing anything. You are gaining Dragon Rank on the 15th. ArenaNet has a history of this as well. This isn’t a precedent. I remember when they rebalanced the Gladiator ranks in GW1. Before they did that, gaining a rank was akin to wading upstream in a river of molasses with snowshoes on. That update removed the snowshoes. Anyone who has played a Guild Wars game could have told you this. Look what they did to the Survivor Title Track. Remember what happened with the Kurzick/Luxon Tracks? Want me to go on? We knew this would happen in December. They told us it would happen.
TL;DR Rank Bar in PvP=XP Bar in PvE. They lowered the amount of XP we need to get to /rank cap. They deserve our thanks.
THe whole reason they said they were releasing the feature patch on the 15th is because I thought SAB was coming and they didn’t want to talk about it so they highlighted the feature patch instead. If SAB sin’t coming we should be getting the feature patch today instead. A month without a patch in a game that doesn’t release new permanent content is a bummer. Not the end of the world or terrible or anything, but when you set a two week cadence, keep a two week cadence.
Let’s say you do 30k on a crit. After the change you will do 27k on a crit. It’s a 10% decrease in damage. It’s nothing.
Hey there! I have some thoughts to share on how I would like to see the direction of PvP unfold for the next few years. I will leave all the ladder talk and MMR and Glicko talk to the numbers experts, but I do want to touch on what I think would really help the game.
Balance 3 Formats or Shift the Meta Regularly?
I truly believe that balance in any MMO —especially one that tries to balance 3 different modes of play and is adding a fourth mode of play in TDM-- is a nigh impossible task. I really think skill splits across the board are the real answer, but that isn’t gonna happen so here is Plan B. The real thing to do because balance is impossible, is to regularly shift the meta every 2 months. Make people switch up their gear, their 18 month old builds and offer a less stale way to play in a game that will always have things that are OP and broken and flavor of the month. If balance is impossible, why try? Just change it up so that it isn’t so stale. That way we get new and shiny builds every few months and you guys don’t have to listen to us whine ad nauseam that we want the balance issues fixed in a timely manner.
Try Something New
With that in mind, take a new approach. I am not saying to rebuild every trait line from scratch and start over. I am saying, everyone knows the 1-3 builds per profession that are the strongest after a while. Change those up. Make 1-3 new trait set ups that are attractive for every class. If something pops up that someone comes up with and it’s super OP and you guys weren’t prepared for it, fix it promptly. With changes more frequently, you don’t have to play the patience game.
I really think that not doing skill splits for all three formats is really the culprit here. I just don’t see that changing though for whatever reason. While I don’t agree with it, it’s your choice. leaving us hanging with a stale meta for months on end isn’t the way to handle things either. One of those things needs to change. If it isn’t the skill splits then I really hope you guys consider the next best thing and go with a meta that shifts regularly and keeps us the players engaged because there is always something new on the horizon.
Well played OP. I say that because I refuse to believe that the OP was serious in any way shape or form.
Give me a title/mini/visible rank and I’ll do it. The idea is for everyone to be able to see the achievement. Personal satisfaction is not enough.
^Ever considered that you might be a minority and that people actually do want to play an MMO with ridiculous amounts of grind?
The fact is that what you see as prestige, others just see as a grind. Do you really think people are going to respect you because you played ten thousand games of conquest? Just because you think you look cool with a shiny finisher, doesn’t mean other people give two kittens about it.
Anyone can go get a high rank very fast now simply by forcing autobalance in hotjoin and farming 100% wins while semi-AFK.
I respect the people who are actually good at this game and who work together well on teams. Not people who have a lot of games played, and even less for people who have lots of games played and nothing to show for it other than a finisher.
If it means nothing, then let those of us who want it, have it! According to you it doesn’t matter anyway so everyone’s happy. Is there a downside to this?
The whole point of my post is this: because rank doesn’t have anything to do with how good you are as a player, it doesn’t need to be exclusive or reserved for only 10 players out of a playerbase of thousands. Leaderboard/ ladder placement based on performance should be the basis for exclusive rewards.
On the flip side, a more attainable ranking system is also nice for new people entering PvP and gives them a sense of progression. Right now the current ranking system encourages absolute nolifing in a game touted for no grinding. This change brings it more in line with the rest of the game, and makes PvP more accessible for average players
If you want to grind, perhaps you should go to Runescape and level up your cooking experience to 200M. Maybe people will be jealous of your ‘achievement’ there.
Since you agree that a sense of progression is important, what about progression after we hit 80? Do we just stop playing then? What incentive is there?
Since your goal is to flaunt your achievement toward other players and not just a personal incentive, you would then use the leaderboards or the upcoming league system.
Before you say the leaderboards are flawed and terrible, that’s not a valid excuse.
Leaderboards are temporary. After I quit for six months and come back, what is there for all my past work? It’s like quitting for six months and all your legendaries and achievement points have been reset.
Why is this so difficult to understand? Is this so unreasonable?
Except your MMR is frozen, it is only changed when you win or lose a match. Your rating on the leaderboard is always changing if you do not play. You can quit for 6 months, come back and win one match and be back in the top 1000 again.
It’s actually possible to lose 3 matches and gain rank because of this.
So if I repeatedly lose a match (100 times in a row), my rank goes? What if I try new builds constantly and die a lot?
Do PvE’ers lose their legendaries when they die a lot in PvE or try out a new class, or take a break? I just..I can’t…why can’t people get this?
@bhag: I think worrying about what other people have is a slippery slope. You can’t do that. Do the Achievement for yourself. Don’t worry about what others have.
That little purple bar that goes up when you play PvP is just the PvP XP bar. That’s all it is and all it ever was. They just made it easier for us to earn PvP XP. Play PvP because you have a good time doing it. It makes the game so much better when you aren’t slowly watching a bar go up. Try it. It might shock you at how fun the game can be when you play just for the sake of playing.
You can run other things. People cry out that the game is so easy but then blame zerker builds for being the problem. Which one is it? If it’s both then it doesn’t matter. Run what you want because it’s easy. People are just mad that bringing a lot of damage and being survivable is in the game. People want that old school MMO trade off where running a high damage build meant having to play flawlessly. If that is the case then I understand your meaning and agree. Warrior damage output combined with its survivability is an issue when compared to what other classes have to do to get that kind of damage output. The survivability is no where near the Warriors at that point.
I agree with the UI stuff. Also, GW1’s target locking was the best ever. The target locking in this game is horrendous. First person camera should be in the game. I would play against giant bosses with the first person camera. I have to look up at them to see their tells. My character gets in the way. With a first person camera my character wouldn’t be “clutter” in those fights.
Wait, so just to be absolutely 100% sure, I do all the story dungeons on one character (example my guard) and every other character has a permanently unlocked pvp track of all those dungeons (example, my mesmer and engineer)
Or if you just focus on the track of the week you never have to step in a Story Mode, period.
I already have 7 different consumables that give different bonuses and damage against different monsters, and for PvP.
I have 3 armor sets (one full zerker with scholar, one celestial for WvW and one mixture of knight+soldier for some tankiness)
I have as many weapons in my inventory as sets I can equip, with 2 different stats for each and I have at least 3 trait templates ready for when the patch comes.
What I’m lacking is the need to change sigils on my weapons, because a superior sigil of bloodlust is not the best when I’m in AC and need superior sigils of ghost slaying/something else.
Since nobody is going to accept me in a group unless I have the best of the very best, I find myself excluded from groups simply because I don’t have the correct sigil.
So the only solutions is either blow tons of gems into buying upgrade extractors over and over or craft 6 of the same legendary just to have a different sigil on each.
How do you guys deal with not having the correct sigil for every situation?
The game is not that particular. If you are that particular then you need to go with what you said here: “So the only solutions is either blow tons of gems into buying upgrade extractors over and over or craft 6 of the same legendary just to have a different sigil on each.”
I think you need to read that sentence to yourself like 5-10 times out loud and think about how much a waste of time that would be in a game like GW2. It’s not Dark Souls where squeezing numbers out of every stat helps.
TL;DR:
This is NOT a thread requesting the return of the trinity. It well never happen. Read the post before you decide to comment something along those lines. This is a thread to discuss how lack of trinity is affecting GW2.
- Bad balancing + communist style gameplay = boring = loss of players
- If trinity was in place, player skill is still a key factor in winning pvp/wvwThis is a speculative thread and is open to all opinions, not one in which I’m am forcing forward my own – though I do state it.
Note: for newer players, ‘holy trinity’ refers to the profession-specific roles of tank, DPS and healer.
I’ve noticed more players recently giving up this game/logging far fewer hours to pursue real life or other gaming ventures. I’ve no idea if this is a legitimate trend (it most likely isn’t in the scheme of things) as I don’t have access to Anet’s playerbase statistics.
From what I’ve witnessed amongst players, GW2 appears to be a kind of ‘fleeting fancy’ when it comes to gameplay. That is, people will get the game, play for a couple of months, then get bored.
It’s my opinion that the poor profession-balancing skills of the devs [read: Rangers are due for another shafting], combined with the rather communist-esque design of the gameplay [read: no holy-trinity] are completely detrimental to the ‘addictiveness’ of the game. Simply put, comparatively, GW2 just isn’t that addictive meaning it isn’t as fun as other games.
I realise that some are advocates of the “skill factor” (i.e. removing the holy trinity means player skill plays a larger role in pvp/wvw), however I don’t believe this is necessarily the case. If we had the classic DPS/Tank/Healer roles, players’ individual skill would still determine the outcome of a fight. A really good tank would wear down DPS players, a really good DPS player might out-damage a healer’s healing power etc etc.
I have no expectation that Anet will ever incorporate the trinity into the game. The removal of it is, afterall, one of the game’s foundational ideals. It’s just my view that this makes for a weaker game in the long run.
Thoughts?
It’s not for everyone, but fortunately there is no lack of trinity based MMO’s out there so this game is a breath of fresh air for me personally. I don’t agree with your balance statements though as every MMO that has the trinity that I have ever played has balance issues. The thing I like about this game that separates it from the others is that I am not standing around waiting for one of my guild healers to log in so that I can do a dungeon.
I can see your point Lux. I feel that while the wardrobe change initially seems like a good idea, I can see how they’ll sell transmutation charges for people’s gems/ RL monies. I guess we’ll have to wait and see how time consuming it will be to earn these charges before coming to a full conclusion.
But back to your point. It’s a pretty simple idea really. Lower the rank point requirements and you lower the value of the reward. But as I’ve mentioned in the past, this is what Arenanet has done consistently through their designs over the course of a decade. They make things challenging for a time but ultimately pander to the casual players because getting them to play their content by actually fixing the real issues is “too hard”.
The only thing I disagree with is that they gave us a way to earn trans. charges in PvP because ArenaNet is stinkin cool.
Also, to the OP: What I just typed in the above paragraph goes for your finisher theory as well. The truth of the matter is that more people felt that progression was super slow in PvP compared to the rest of the game. They sped it up. If veterans are upset by that, well that is their opinion. I am a vet too. I am rank 49 and have spent hundreds of hours playing PvP, not too mention the thousands of hours I have spent in PvE. This change is great. The people that are upset because they can’t be the only ones with a finisher is like PvE people being upset that others are allowed to get Legendaries. It’s the epitome of selfish hipster MMO mentality. The “I had it before everyone else” mentality and therefore that makes them stand out or something. It doesn’t. It’s a game and ArenaNet are rewarding people that have put a lot of time and effort into the game and that is it. There is no underlying conspiracy. No lessening of the value of it. It’s more accessible to more people and that is better for everyone. Besides, The PvP rank bar isn’t a measure of skill, it’s a measure of time. The PvP Rank Bar is the equivalent of the PvE XP Bar.
I would love ArenaNet to post the metrics on how many people are actually r50+ in the game. I am rank 49 and have put in hundreds of hours of play in pvp alone. The number of people at r50+ is a tiny sliver of the population. People love to say how PvP is dying and then something like this happens that rewards more people and all of a sudden people like the OP are saying things like, “All the hard players that have farmed to r70 now are getting their effort screwed by half population of pvp being r50.” Half the population?! The OP’s statement is not even remotely close to being anywhere in the same galaxy as the truth of the matter.
They looked at rewards and thought that people that have put in hundreds of hours and thousands of hours should be near the top of the rank system which if we are being honest we can say: The PvP rank system is the equivalent of the PvE XP system.
They were going to retain the finishers even after they removed rank so people could still be recognized for their achievements. Try and understand the spirit of the protests. People want to be rewarded for the tons of time and effort they put into the game.
That’s not unreasonable is it?
There is an underlying current behind that as well: Some—not all— of the people that didn’t care if it was removed had gotten to a really high rank and didn’t care if it got removed because they already had the emote. People like me who were just at rank 40 at the time of the announcement had already put hundreds of hours in to try and get up to the level of Phoenix or Dragon and it was all going to be for nothing. Just because my life doesn’t lend itself to farming PvP for hours on end doesn’t mean that me getting there more slowly should mean less.
In the grand scheme of things Rank is just an XP bar for PvP. The leaderboards will be the actual achievement once they are fixed and ladders implemented etc.
Way more people would have been affected adversely if they had removed rank altogether.
Well, seeing as how they removed repair costs, the “Rez if you’re down, Waypoint if you’re dead” group got even more justification to be a bunch of jerks.
Maybe there will be a balance there like possibly treating effective event areas like dungeons and preventing dead players from waypointing until all players in the event are dead.
The dead person is actually a problem. They count against scaling making it harder for the people who are alive to win a fight. People that don’t rez people in a downed state are also an issue. But dead people need to waypoint so that they are part of the solution and not a burden on the team.
Why can’t we just use arena as a practice ground when we are a WvW guild?
I think it’s lame to split spvp players and WvW player (fight oriented one).
We do love to fight in WvW but arena could be a wonderful tool to train some mechanics/automatism . Nevertheless 10v10 doesn’t help a lot cause 15v15 is the most common type of battle we do (in GvG mostly).
Just add 5 player per team for custom arena, that’s it.
I think Edge of the Mists is a better place for WvW’ers to practice. It doesn’t count against world score and you get live action targets to practice on.
I think the major issue is this: Ranks aren’t the standard anymore. Leaderboards will be. It’s time for the playerbase to shift their focus. Stop with the “ranks are meaningless” threads. They always have been.
Rank is to PvP what XP is to PvE
Can we move on now please?
If you have two incinerators, then you have two daggers with permanent max-level changeable stats. You’ll never need any other daggers on whichever character you have those on.
This is all that needs to be said. Also, did you have a cool feeling when you finished both of those daggers and your other Legendaries? If you did then awesome, because the reward is the accomplishment. A glass half full dude would have been stoked and said, “Sweet! i get these on all my toons now!”
As I understood it from the stream, they are still going to get lvl ups (and stay at 80 like in pve), until the levels correspond to the rank points. So it’s actually going to be a lot more than 10 chests an more like 50? 60?
No, a dev comment earlier said no one would get more chests than 81-(current rank). So technically an r79 player would get 1 chest. That’s it.
And with the old system, they already got their chests so I don’t see the issue. I hit r49 under the new system and honestly, I am not impressed with either of the chests, but I don’t PvP for loot. With the new system, I actually get to get some cool stuff. A lot of the PvPers are starting to sound like PvE’ers in this thread. It’s good to see we are more alike than we’d like to admit. Instead of Legendaries and shiny objects it’s, “Give me my prestige! Make me stand apart from the crowd! Being at the top of the leaderboard isn’t enough! I want an object that only I have accesss to!”
That is terrible. I dont want to run those story modes again. They take forever and terrible rewards.
just do the active track of the week then or wait til the one you want is active? that’s what I am doing. if you already pvp that much you already have all the armor or you bought the ones you wanted with glory. same for weapons.
There will be an influx of players. I lead a medium sized guild and none of my active players are anything but happy about it. I even have players that haven’t played in months that will be returning.
None of this stuff is geared toward the vets. Wanna know why? Because a lot of the vets on here for months kept saying things like, “We don’t care about armor or weapons. We want leagues and ladders and a leaderboard that works.”
I understand wanting all those things. I want them too and I am a lowly r49. The problem isn’t that. It’s with all of the so called “hardcore PvP’ers” that went on for months about how they don’t care about the rewards.
This stuff is for people that don’t play PvP. It’s too get them to start playing. This will do exactly that. We have all been saying how dead tPvP and sPvP have been. It’s all true, but you have to get new people playing. There are people that could care less about PvP that will start playing it if every month there is a new shiny object for them to collect that they can use in PvE. You don’t even have to balance anything. They will show up for their monthly weapon/armor/backpiece skin like clockwork the second the monthly resets or a new 2 week update is implemented and PvPers will go to work farming them for rank points.
PvPers like shinies just as much as PvE’ers do, they are just different shinies. Instead of armor or weapon skins, PvPers want Emotes, titles, and leaderboard recognition.
I just want a meta that shifts every month or two and a queue of less than 2 minutes. Watching my purple bar progress arbitrarily is just icing on the cake.
I like the new reward system. I like that there will be new people. I made a comment to Chappy today on the stream that I wanted changes to things every month or so just so PvP isn’t as stale and he said that was an understandable thing to desire. Will I get it? IDK, man. I sure hope so though.
Grouch can you give a vague idea of who will be future dragons (60, 70+)??!?
ALSO with the change to jewels, will I still be able to run soldier zerker, or carrior rabid or whatever?Everyone in the upper mid 50’s and up will become a Dragon!
They ground out all those tourneys to distinguish themselves. And now they’re just gonna be dragon like everyone else?
Like everyone else? Do you know how small the percentage of players is actually 50+ for the entire player base? It’s tiny. Stop making sweeping statements that have no basis in fact whatsoever.
I really think it should go something like this:
1.) Queue for Solo
2.) Match join box appears: You have 30 seconds to enter. If you don’t enter, it grabs another player.
3.) Enter match.
4.) You have 30 seconds to “Ready Up” by pressing, “I am ready” button. If you don’t press ready button you are kicked. You are allowed 2 of these per day then you start incurring dishonorable status. If you leave a match in progress more than 2 times per day you incur dishonorable status.
5.) If “I am ready” button is pressed; Enjoy your match and good luck!
The leavers need to start incurring more severe infractions. 2 leaves per day should be what it is. I can see someone having internet issues and getting disconnected once. At that point you reset your router and hopefully the issue is fixed and you play and enjoy your time. No harm no foul. If you disconnect twice because of router issues, you shouldn’t be playing PvP that day. You are a detriment to your team at that point.
Let’s be honest though. Most leavers aren’t because of router issues. I was giving the benefit of the doubt. Leavers are because of rage quitting and that type of behavior shouldn’t be tolerated at all. Period. End of story. It needs to start coming with heavy penalties. Poor sportsmanship in solo queue has been rampant as of late and it needs to stop
Bring back “Strike As One”. SoA was a Ranger Elite in GW1 that let the pet shadow step to an enemy and then some conditions were applied. Heck, I would mind seeing all the pets just passively getting this skill applied to them with a trait or you could add pets that had this as their F2 skill. Rangers need a way to get their pets to a target immediately. The AI needs to be fixed as well for it to work, but this is the type of thing the Ranger needs. Also, if the pets can’t be made into an asset —not just “okay” AI-- then they need to be removed as the core mechanic. The class will remain broken in a way until that happens. There are so many options in the traits for Ranger that simply don’t work that I don’t feel I am being hyperbolic in saying that they are broken right now.
