I purchased PoF a week or two ago and I’d like to get HoT now for $20 extra but I can’t seem to figure out how to go about doing that in the store. Is there any way to add that for $20 or did I need to do that at initial purchase time? Thanks for any help you can lend.
This is the second in-game iteration where tomes aren’t all that viable. They got rid of them for a while. Now they’re back. Third time’s the charm? * Fingers crossed *
The spec doesn’t have a good skill flow in my opinion. It’s like Mesmer Mantras. it feels like it’s still in an iterative design phase to be honest. i’d like to see them just used like skills with way shorter activation. I like the AoE aspect of it. IDK. Just doesn’t feel all that great. Sorry I couldn’t articulate it better.
This is a step back from even GW1 where we at least we knew the rarity of the item that was unid’d. Does anyone ever like systems like this that are arbitrarily gold sinks?
To answer your question, it’s a gold sink and a bad one.
Advice to ArenaNet: if the system you are implementing is not as friendly as the mechanic in your game a decade ago, probably don’t implement that system.
Posted by: Iason Evan.3806
Good: Raptors. Would love to be able to get feedback in on other mounts before ship. The initial map was amazing. Fantastic work.
Bad: Unid’d gear in its current state. Please separate by rarity.
Questions: New Legendaries tied to PoF or all legendaries going forward tied to HoT? Guild Halls: Will PoF only owners get full Guild hall use with PoF?
Best guess is HoT stuff requires HoT while PoF stuff requires PoF. So your HoT guild hall will remain content locked until you buy it. I don’t think they’ve said anything on it though.
That sounds like a good educated guess. I find it curious that they would want guild halls to be exclusionary due to purchases though if you are indeed correct. Guild hall functionality would be best suited to include all members regardless of purchase in my opinion.
Would still love an official answer to this though.
Hey all. I just pre-ordered PoF after playing the demo for 10 minutes. HoT was not my thing and I never bought it. All that to say i am super excited to play GW2 again and that has me really excited.
I did however have a question as it pertains to Guild Halls. I just went to my guild hall for the first time in ages and noticed how little of it I can use because I don’t own HoT. So many NPCs pop up a message saying “requires HoT”.
Are guild halls going to stay so intrinsically tied to HoT now that PoF is out? Will people who own HoT but aren’t interested in PoF have similar issues with using the new PoF guild hall as well?
It would be great if someone could shed some light on this.
I just pre-ordered PoF after spending 10 minutes in it. I quit because of HoT. There was just nothing in it I wanted. This demo is what I wanted back in 2015 out of an expansion. It looks great.
My feedback would be this: Are we going to get guild halls that are less tied to HoT? I just went to my guild hall for the first time since HoT came out and SO much of it “requires HoT”. Would be really nice for players who just aren’t interested in HoT to use their guild halls to full potential.
Great work so far on the new expansion though. It has me genuinely excited for the first time in ages for one of my favorite franchises of all time. Consider the Guild Hall stuff though please. Enjoying a guild hall shouldn’t require specific content in my opinion.
HoT is only $20 if you bought POF. I guarantee you that if anet ever sold what you’re asking for it would cost more than $20.
idk. seems to me $5 per spec seems a reasonable price.
I was wondering if the Elite Specs would ever be a thing ArenaNet would sell a la carte in the cash shop? I plan on buying PoF when it comes out, but I didn’t buy HoT. I won’t be buying HoT, BUT there are a few Elite Specs I would purchase if they were on the cash shop a la carte or in an Elite Spec bundle.
that_shaman answered my query. I really don’t understand the reluctance to tell us what and how much is in the game when you are taking sight unseen pre-orders. It boggles the mind really. You want me to blindly give you money for your product but are unwilling to tell me how many armor sets the game ships with.
I’m thrilled that there are quite a few armor sets coming because you guys have always said that armor sets are things that we can earn in game whilst costumes are cash shop items.
I just feel like in the future, it’s best to let customers know what they are getting. I’m not talking story spoilers or spoiling the art of weapons or armor etc. but how robust the package is. If I’m gonna pre-order something, I want the package to be robust. Who doesn’t?
(edited by Moderator)
How many armor sets are available at launch in PoF that we can earn? Are there karma sets? Token sets? New unique armor piece drops? New white, blue, green or gold pieces? New Ascended pieces? Thanks for any info.
weren’t we supposed to get HoT included with the new expansion? i thought that’s what they said when HoT launched.
I found it: https://www.guildwars2.com/en/news/pre-purchase-community-address/
Scroll to the bottom " In the future, if we release further Guild Wars 2 expansions, we plan to offer all of the prior expansions, the core game, and the latest expansion for one single purchase price." <-second to last paragraph.
(edited by Iason Evan.3806)
they originally said all future expansions would include the previous at no extra cost.
ranking splits per account would be great. all your eles on your account have the same rank but different than all your warriors which are different from all your guardians on your account and so on and so forth.
skill splits. balance pvp skills for pvp and that in turn allows them to balance for pve and wvw and even raids should they choose to put in the effort.
sell elite specs a la carte for use in pvp only. look, im not buying a full xpac so i can use elite specs. i would however buy a few elite specs for pvp only.
buff base specs to be competitive with elite specs. i stopped playing regularly when this happened. i called arenanet’s bluff with all their false promises of what was gonna be in HoT and decided not to buy it. balancing your game around a full price xpac and leaving all the original game owners may be great for arenanet’s bottom line but its terrible for a pvp population of a game when you say you are trying to grow it and go full esports like they were when HoT came out. Their actions didnt match their words. They cashed in and got burned in the long run.
Now that esports is over id love to see some of these suggestions implemented.
hey arenanet: can i get my skill splits now that i’ve been asking for since november of 2012?
No suggestion is worth implementing until ArenaNet can fix the biggest issue: drawing in many more players and giving them incentives to perform well in PvP.
Once we can guarantee that we have 100s of players at all skill levels queuing concurrently (this is the key, really, not just sheer numbers, but concurrent numbers), then we can start to talk about matchmaking and whether or not it’s working as expected.
Rashy is right. We can only focus on one problem at a time. LITERALLY. The devs are physically incapable of solving more than one problem in a given timeframe. Not possible, will never happen, let’s never discuss solutions to problems ever.
Queue times are in the best place I’ve seen them in a long time. Bumps in player numbers happen at the start of a season, but the rewards are better. Hard core players could care less about that, but to keep number in a good spot with this game in particular, the rewards seem to draw crowds and keep them coming back. It’s nice to actually be able to play PvP in this game and make decent coin. More often than not over this game’s lifespan that simply wasn’t the case.
They need to refine it now and I think the first step to doing that is giving individual rankings to each profession on an account.
This is a list of things I think could be done to the current structure of ranked play for future seasons:
1.) Do player placements and rankings by profession. Example: If I have 5 Elementalists on my account they are all the same rank which is different from my Guardian or Ranger rank and so on and so forth.
Note: Account wide ranking for solo duo ranked queue is awful. It’s awful because you have achievements tied to playing multiple classes in ranked and people’s ability varies wildly from profession to profession.
2.) Keep the solo/duo ranked queue but add a separate ranked team queue. Who cares if there aren’t a lot of people that play ranked team matches.
Note: You got rid of team arenas in GW1. You got rid of Ranked Team Queue in GW2. A pattern like that is an issue.
3.) Each profession deserves to have a Core Spec that is viable each season. The core specs are abysmal for the most part. There are meager options when it comes to build diversity and their effectiveness.
Note: This is a weakness when you don’t have 50-100 characters like you would in a MOBA that really give you options.
4.) This game is never going to be mainstream esports at this point in the game’s life cycle. It just isn’t. Not saying that to be snarky or anything. I have a blast playing this game, but watching it? No thanks. Adding more build variety and keeping it is a big deal for longevity. It’s been over a year since the expansion pack and there still arent new Elite Specs.
5.) Add the ability to purchase Elite Specs a la carte for f2p and core game owners.
Note: Will I buy HoT at this point just for the 2-4 Elite Specs I’d like to try out? No. Would I buy a few of those were they sold for PvP purposes only? Absolutely. I’m sure you guys have done the math on it and most people that play PvP own HoT and you also use the purchase of HoT as a means to stay in the current meta, but you are also splitting up your player base that way.
6.) The reward system is dope. Can’t wait to see what tweaks you guys have for the future. It looks great right now.
For the most part I think the system is better than it’s been in the past, but it could still use a lot of work. Build variety per profession being at the heart of my concerns.
Invincible is hyperbole, but they are more stable than last season. They needed to be. Ele disappeared from play for a while there.
I am pretty confused about this. Before it was said that after Year of Ascension it would become significantly harder to get the backpiece. But instead it got easier now because you can farm an unlimited amount of pvp tickets per season now and you no longer have to cross divisions.
So instead of a minimum of 2 seasons where you need legendary+ diamond you can do it in one season just grinding along even if you have 100% loss rate.
So everyone should have access to AP but not the legendary according to your logic that spans a few threads?
This whole thread makes me sad for the future of our entire world.
No one in this game should have 30k AP and still be considered alive.
30k is not the problem. You can have 33k AP with half of my playtime, but it takes exponentially more effort to progress the closer you are to having 100% of the achievements.
The last 40 AP will literally take me another ~3500 hours.
why are you even building AP? like, whats the point?
you can substitute anything in the entire world for “building AP” in your question.
why are you even ______ __? like, whats the point?
So I get that the system is supposed to be skill based, but what about giving us some Core Specs that are on par with Expansion Pack Specs so that we can use our skill with Core Specs?
In all fairness shouldn’t there at least be one Core Spec for each profession that is viable in PvP? You don’t have a unified player base when it comes to what people have access to and a way to bridge that divide is to make at least one Core Spec for each profession viable in PvP. If an expansion doesn’t look fun to people they shouldn’t have to buy it to remain relevant in PvP.
The House of Paincakes serving it up hot and tasty. Thanks Bluxgore. This looks really good. I haven’t really played in over a year and I may come back for this season to try it out.
You are an asset to the team.
All of the sets aren’t even ready 1 year after HoT release and almost 2 years after expansion announcement? That’s terrible. I think the set looks cool, but it means that Legendary Armor which was a bullet point for the sale of the expansion wasnt even being worked on when they released HoT. They were 100% willing to take your money early for a digital expansion and put Legendary Armor on as a highlight and it wasn’t even being worked on.
I don’t want to detract from the work of the artists and all the other people working on this stuff. I think it’s really cool. Heck, I think that work is really cool even when I don’t like it.
The people I take umbrage with are the ones playing a shell game with peoples money and not releasing this stuff in a timely fashion. It’s unacceptable.
This game is never going to be anything more than off-off-off-Broadway esports.
Overwatch and CS are Hamilton and this game is Val Kilmer doing monologues as Abe Lincoln on open mic night at a coffee shop in Van Nuys.
Put in both Ranked Team Queue to appease the people that don’t get that nobody is going to play it and put in solo/duo ranked for the masses. Should have been done 4 years ago along with skill splits. I’ve been asking for it and giving reasons for it for four years.
GW2 has never gotten this system right. Ever. There’s no reason for me to believe they will get it right now 4 years into the game’s lifespan.
To be fair, the community can’t get it right either. We bicker too much about this or that, or about what’s important. Watch the video.
Except they aren’t being directly paid to provide content. Just afforded certain courtesies and access because they are already a source of information for the game with a following. ANet uses them to help distribute accurate information across the fan base, rewarding (some) of them with a bounty for new/upgrade HoT and P4F accounts.
That’s totally different than what you are implying.
Except I wasnt implying anything dude. I was asking a question and it was answered.
Very much yest to solo/duo queue option please!
I’m not sure how up to date it is (or accurate it is in answering your question), but this page may be of interest.
Thank you! That is precisely what I was looking for. Good to see the transparency. It’s very reassuring. Many other game companies are doing this without the transparency so that content creators and influencers look like they are offering up glowing praise for a title and aren’t being paid by said game maker but really are.
Huge kudos ArenaNet on being up front! I really appreciate it. With the game industry sliding downhill where honesty and integrity are concerned, it’s good to see you all are still trying your best to be transparent and up front with this kind of thing.
Thanks for the responses. The reason why I’d like to see some transparency with this stuff is that with the next expansion promotion, I’d like to know which content creators and/or video game websites are receiving funds for promoting this game from ArenaNet and who likes the game but isn’t being paid and just want to give the public an objective opinion as to what they think about it. I’ve noticed with MMOs it’s better to look at opinions from people that actually like MMOs than it is to look to the regular video game websites I usually frequent for reviews because it takes someone who likes the MMO genre to give the most educated opinion.
Influencers have become a real issue. They don’t have to say they are paid and a lot of times make it look like they are being unbiased which is terrible. I hate having to be this cynical, but there are some really insidious practices with game companies paying content creators to promote their games without any transparency that they are doing that. I am NOT saying ArenaNet does this. I am merely wondering IF ArenaNet does this and if so, do they provide transparency about whether or not they pay influencers, promoters, and/or content creators. Would be nice to see some above board transparency in the industry.
Hey all. Is there somewhere I can find a list of GW2 Influencers that are paid by ArenaNet? Is there any transparency with that at all? Does ArenaNet provide info as to who has been paid to do content so a person can differentiate between sponsored promotion and created content that isn’t backed by ArenaNet dollars?
Thanks in advance for any links or officially sanctioned lists showing who is paid to influence or promote and who just loves the game and wants to provide objective criticism.
Lots of ArenaNet’s stories either have no ending, have a cliffhanger that may never get a resolution, or have a bad ending.
The endings they did the best were the ones in GW1 for all the stand alone games. I thought the ending to Eye of the North was awesome but that is because I thought we were going to see the resolution of that cliffhanger in short order. They didn’t have the track record for poor or unfinished endings that they do now.
I have harped on it a ton in the past but I really wish they would do an expansion that has a beginning, middle, and end for the story and use the subsequent season to comb through all the stories that are unfinished and complete them. A Bonus Mission Pack style season that finally puts all this stuff to rest.
I really want to come back to this game, but one of the reasons I stopped playing besides daily logins is because the stories don’t get a classic ending payoff.
I hope that the stories going forward can have proper payoffs and proper endings, but I’ve been waiting to see what Livia did with the Scepter of Orr now for 8 years or so. That’s way too long.
My original post was definitely aiming to draw attention to detail in a silly way. I don’t want to be serious about things I see that I think should be in the game.
I really hope there is a real attention to detail with this stuff. It’s a game and it’s fun, but a lot of us are serious about our fun. We take attention to detail in movies, games, and especially books really seriously. Leaving out all of the enemies that were on the Ring of Fire Islands would be a shame.
I suspect Tyria will live on in this game and future games for quite a while so I would hope attention to the little things like what lives where etc. would trump, “Nah, I don’t want to make assets for gargoyles and hydras and flesh golems and Titans”.
I’ve seen karka in the new video but no hydras. Where have all the hydra gone? Are they extinct like the gargoyles? Does Tyria need a new council to protect the endangered species across the land?
P.S. Psst…Hail Hydra.
Good suggestions always bear repeating OP. I have suggested this a few times over the years. Even before the mega server. I can’t understand how GW1 can have better instancing and skill templates and not have them in GW2 where they are just as important and I would contend, that the instancing is way more important because it isn’t just hubs.
This is exactly the issue game devs face when they go for this sort of business model of cosmetics as real life income. They compromise the in-game reward loop.
Heck, they promised everyone Legendaries as content in HoT and removed that even after you paid for it, but this Storm Bow that my friends and I were SURE was going to be a Legendary was implemented as a cash shop item.
I’d rather them limit stuff in esports as opposed to the live game. I could care less about watching other people play a game. I do enjoy playing pvp in this game or have in the past. I want better balance for sure, but I want balance with options. This game has focused builds down into not even a handful of choices per class with full lines of traits and utility skills and weapons being totally nonviable. It’s a shame.
I’d say a Forsaken Thicket Reward Track would be better, and have it like a dungeon track:
- Small boxes give magnetite shards and bags of gear.
- A few any choice weapon skins or minipets.
- A few boss chest rolls.
- Final reward is any choice of 1 piece of envoy armor.
A fractal reward track would be cool too:
- Small chests give pristine fractal relics and infusions.
- A few select fractal weapon skins. or ascended materials.
- Loads of tier 4 fractal boxes, and encryption keys.
- Final reward is any choice gold fractal weapon.
One Bluxgore to rule all non-bluxgores. All worship at the altar of the house of paincakes.
Evan you should post a pic of that shirt in this thread.
Just a quick reminder: the PvP team is not responsible for profession balance. The PvP team, along with all of the other major feature teams, provides feedback to the skills team, but the PvP team itself is not directly involved in making balance changes.
What we do have control over – however – is the build panel (sigils, amulets, runes). It’s one of the knobs we can use to push gameplay in whichever direction we feel it needs to go for that particular season. For this release, we wanted to take support down a notch and increase the pace of combat.
It’s not our intent to completely remove professions from the meta – but things do fluctuate and I think we need to give the change a bit more time to see how it plays out. Elemental Bastion being bugged since Tuesday certainly has not helped the Tempest situation, but that should be resolved fairly soon and we’ll be able to properly see how ele will fare.
I know many of you fundamentally disagree with the removal of build items – and that’s fine. I understand where you’re coming from, but I hope you understand why we use this as a tool for balancing PvP specifically.
What about non-elite specs? I am not interested in PvE anymore so buying HoT for 4-5 specs wasn’t the life I was about. I hope that’s understandable. What’s my core Ele to do then? I felt pigeon-holed before and now there is no hole really whatsoever. Wholesale removal of the amulet feels like the path of least resistance. It doesn’t feel like the grandiose words that get bandied around by the staff when they are hyping a patch. The words are much grander than the result. I hope that makes sense as well.
The removal of that Amulet instead of a slight rework is baffling.
I was gonna type a few sentences of constructive feedback but why bother? Just bums me out. I guess it’s time to play staff zerk for the lolz.
In the future ArenaNet: Please leave us preliminary patch notes as a guideline to what is coming so we can offer feedback. You guys do great stuff and then really drop the ball in an area. I get it. We’re all human and fallible, but the wholesale removal of amulets smacks of band-aid fixes. If you take something away from a profession, give it something in return that is immediately viable.
I miss seeing patch notes where something pops off the page while I’m downloading the patch and then can’t wait til it’s finished so I can try stuff out with it. There was nothing like that for the Ele this time. With all due respect, it comes off as half finished. I am sure you are all working your tails off to make this game the best that it can be, but there is zero way I personally could have sat in a room looking at the Ele on a piece of paper and thought to myself, “The Elementalist looks really good this patch” and that is precisely what should happen for every class every time. Full stop.
I am bummed by its removal for sure.
What does this fix exactly? Is this for players or for esports viewers? Is this change to bring about more exciting plays for the strimz?
Reminds me of that old Henry Ford quote: “You can have any color car you like as long as it’s black.”
We can play how we want as long as its ArenaNet’s way.
Side note: Also really bummed at the lack of skill splits breadth. You guys had a real opportunity to open up the game again and make it fresh after 4 years. Came back after months long absence and nothing feels fresh in PvP at all. Same ol Same ol.
Just buy HoT?
Honestly there may be many reasons why you can’t / won’t but is that not an option?
I may be 9 days late on an answer for you but as someone who doesn’t own HoT, I’ll do my best.
Not interested in HoT at all from a PvE perspective. No a la carte option to just buy Elite specs for PvP which was a huge mistake on ArenaNet’s part in my opinion. $50 for Elite specs and a new profession is not worth it to me.
I agree entirely OP. I’d also like to see what I mentioned above and have them sell Elite specs for PvP only and sell them a la carte or in a pack. I would definitely like queuing with non-HoT owners. I have 2 or 3 builds I have run in the past back when I was playing after HoT came out that were decent, but it was definitely noticeable that the Elite specs had just a little more oomph and it I was put off by it. That action just tells me that to stay relevant, whenever they put new Elite specs out they will be hidden behind a paywall. So much for staying competitive and so much for trying to turn GW2 into e-sports. You can’t divide your playerbase like that. You also shouldn’t expect your playerbase to be happy about having to pay $50 to stay relevant in PvP if they aren’t interested in PvE. It’s poor form.
The responses bum me out. It’s too bad, really. There is so much fun that could come from doing splits in an exciting fashion. I’d love to have different weapon sets for each class be given a chance to shine in different formats. Would definitely promote variety while keeping the integrity of balance at the forefront.
Please don’t drop the ball on this one.
Are we going to get some preliminary skill notes on the splits to be able to offer suggestions prior to the update?
If you are farming a lot in a place where the majority of your drops are boxes, then no unless magic find affects that specific box. It affects some and not others. If you are farming an area where you get a lot of drops, then yes.
A really easy and great way to do it is that if you own HoT, you get it for free at any point. Even if you buy HoT 3 years from now, you get it. That would definitely be a nice bit of good will. This is one of the first things that has made me want to purchase HoT. I went from not wanting it to wanting it less after the Legendary Weapon debacle. I really want to play this season though. I am really busy at the moment and can’t play anything for another few months. There’s no way I’d buy HoT then and also have to pay for the LS on top of that though. I’m also not going ot buy something now that I can’t play right now, especially if it requires me logging in in a 2 week period like previous LS. I am on the road too much atm.
Seems to me like you found the perfect placement In an ideal world, this is what would happen to every player at some point. All their matches would be competitive.
So John Smith recently told us that this was a technical limitation that would require a large number of man hours to fix and would never happen…
What changed? Was some work around found? This is good news, but I hope it didn’t take away from the many many more pressing issues the game has or the production of content.
Groucharoo also said that Bluxgore is working on some new tech that will give them the ability to do skill splits in a more meaningful way across multiple formats. New tech? We already have skill splits to a certain extent, but that’s what he said. We had meaningful skill splits in GW1, lol. I take what they say as just game dev double speak when they either aren’t allowed to tell us or don’t want to tell us, or don’t know.
I am really hoping something legitimately good comes from the skill splits. I have been asking for them since before the game was released. They have a chance to make each area of the game have its own flavor whilst still retaining each skill having the same function. I know that initially they won’t jump into the deep end with this, but they have a real chance of offering players diversity of game play with this. I wish they’d just dive into the deep end with it. It could be something great.
Sadly, the legendary debacle has really tainted my view of this game. Multiple times they have said they were releasing them and they failed. It’s bad enough they were supposed to come in 2013 and not behind an expansion pack paywall, but to put it as a selling point for the x-pac and then drop it after the x-pac was out is just heinous. Customers deserve to be treated better.
I am cool with the lack of communication I guess. They can’t over promise and under deliver. Heck, is the Legendary Armor even in the game yet? Like, can I go get a full set of Legendary armor right now if I owned HoT? How many months has HoT been out?
If you’re going to split skills, give professions back their mechanics. Help balance thief so that it’s viable in sPvP, and nullify the insane amount of powercreep that has grown the past year.
How do you think I feel? I still wanted to play PvP after HoT and they pretty much destroyed any chance I had of doing that by gating the best builds behind elite specs and HoT’s paywall while at the same time saying they wanted to grow esports. The best way to grow esports would have been to balance elite specs in line with core specs so that f2p players, core players, and HoT owners were all on a level playing field. This is precisely why they are being quiet about info. The words they say didn’t match their actions with anything in the hype leading up to HoT.
I agree with you. Heck, I’d take it multiple steps further with the skill splits. I’d make it so different weapon sets were more viable in different formats. Take Elementalist as an example. In WvW, make staff really attractive. Tone it down for sPvP where 95% of the fighting happens in a tiny area and AoE can be really strong. You don’t want staff as strong in sPvP as you would in WvW where the size of the fight area is totally different. Make S/D, D/D, and focus really attractive in PvP or something. Elite specs can be tuned higher in HoT where they can be used by the people that bought them.
I’m not saying there isn’t a chance they implement this poorly, because there is. The type of build diversity I am talking about in the above paragraphs can be applied to all professions. Different weapon sets being strong in different formats would actually make me want to play all the different formats because of the build diversity. It’s supposed to be fun to have a lot of options. As someone who refuses to buy HoT because of the gross market speak and it just doesn’t look fun to me, I am kitten in PvP because of HoT and don’t play it. There are only a handful of core specs on very few classes that can barely tread water next to Elite Specs. That isn’t ArenaNet trying to grow esports with their actions. Their actions are only concerned with the amount of money they are pulling in at the expense of esports.
Where’s the a la carte, PvP only, elite spec purchases? I’d pay $5 each for a few of the elite specs in PvP. I ain’t spending $50 on an x-pac to use the elite specs in PvP when I have zero desire to play anything in HoT. The lack of a la carte elite spec purchases in PvP is a gross oversight on ArenaNet’s part and speaks to larger blind spots they have as a company.