Unless you file a support ticket, they won’t contact you.
The checkbox only offers to send the email address that Windows has stored for you (which might or might not be the address that ANet has for your account); it isn’t promising that ANet will use it, since it’s a feature of windows crash reports.
Sounds like a symptom of latency between your computer and the servers: you think you are jumping onto a table and the server thinks you threw yourself off a cliff for no reason. Other symptoms include hearing the ‘wrong’ ambient sounds, sudden DC, taking a WP and ending up somewhere else, and so on.
I seems to have affected one more instances of LA over the last 48 hours and should have been resolved as a result of today’s patch. (That doesn’t mean it won’t rear its ugly head again.)
edit: fixing homophone typo
(edited by Illconceived Was Na.9781)
Royal Terrace and the Captain’s Heirship should both include all services.
I think the title is overblown. Maybe instead:
PSA: don’t spam [f] on mesmer portals — there is no cooldown between using the exit port returning
In general, if you do spam [f], you won’t die, so it’s not helpful to claim that “mesmer portal will kill you.” Plus, it’s easily prevented by not spamming [f].
(said with the understanding that this isnt exactly top priority) how about allowing up to, say, 10 currencies to be selected via checkbox to be added to the “quick view” popup?
I would like this, but i agree is really further from priority. Also, if you check the inventory, you can see that the currency displayed changed depending on the zone you are in – with dungeons having appropriate tokens and zones appropriate ones, like crests for silverwastes.
But if there is going to be a change, i would personally like what you proposed.
Agree: not a priority and I like the compromise idea (or some sort of limit, even if we can’t select it, so that at least we wouldn’t have to toggle).
I’d also like to see an option to add a hot key, e.g. I use [i] for Inventory; I’d like to maybe use [I] for the Wallet (i.e. [shift+i]).
Thanks for the reference.
I find it absolutely amazing that for a couple years plus I’ve never seen this behavior in action until recently, yet I nearly always use HotM to get to LA, frequently have full inventories when heading there, and routinely let my bouncy chests build up until I’m right and ready to pop them.
I also let my bouncies keep bouncing until I want more stuff in my inventory. It doesn’t happen all the time. It seems to be more frequent when I have a lot of event ‘medals’ that I haven’t clicked through, but it’s obviously hard to test.
There are a lot of symptoms of high latency in LA right now, where the actions on the screen don’t match the actions of the game:
- People dying while jumping in place or walking on solid ground.
- Going into underwater mode (or vice-versa) while on land.
- Hearing karka when they aren’t close by (or not hearing them when they are).
- Nearby items being out of range (interactable text, rifle targets).
Not sure if it’s just one instance on many. I counted at least 5 people reporting issues in five minutes time. When I restarted the game, I was logged in “inside” the landscape on IP 64.25.38.95.
You need to be wielding the weapon for it to give off any light…. having it stowed does not do anything.
You do not need to be wielding the Fiery Dragon Sword nor Jormag’s Breath — there’s always been a glow that surrounds your character and illuminates dark areas, whether wielded or not.
It even sometimes makes AoE circles hard to see (e.g. during the ground-floor fight against the boss in the Cliffside Fractal).
You do get a different amount of illumination if you are wielding the weapon(s). And, of course, your graphic settings will affect the degree and quality of the light.
edit: rephrasing from the double-negative to clarify my point: you don’t have to wield them to get the illumination
(edited by Illconceived Was Na.9781)
Right now, cloth can hardly be target farmed, the mayority of supply is basically a side product of killing mobs, we cant really alter our gameplay to significantly push our droprate for cloth, like we can do for wood.
Of course you can alter your game play to affect your cloth intake. Event chains that have lots of mobs, drop lots of cloth, as gear or in containers. Back in the early days before ascended was in the game, leather was in short supply and some of us farmed the Harathi Centaur/Seraph chain for that.
The main difference with logging or mining is that you don’t have to go looking for it, making it trivial to focus-farm.
tl;dr cloth nodes are demonstrably not a simple fix to a perceived cloth-supply issue
There probably is really no simple fix, but would it help?
Would it increase the supply? Yes. Would it help? Not enough in my opinion, because I don’t think anyone has demonstrated that there’s a critical market failure that needs to be addressed. I don’t see any reason why cloth and metal have to have comparable acquisition methods let alone comparable prices.
To me, the only issue is that people perceive that there’s an issue. (And sure, it could make sense for ANet to address that — John Smith, will you be summoned?)
I’ve recommended in the past that ANet simply sell “packs of Sun Beads”
- Each pack includes 75 beads;
- Each pack costs 1575 karma (21 karma * 75 beads).
Alternatively, ANet can change the recipe to use only one bead and change the karma cost to be 75x the current cost.
Another is, you must be one of those elites who can do superhuman feats in GW2, so good for you. But stop saying that some things in the game should be for the elites only or have a hard mode. If you want hard mode, go play Dark Souls. :P
Thanks for the compliment, but you couldn’t be farther from the truth. I am not very good at JPs and I need to practice a lot before I can pretend to be better than average. I haven’t managed the most difficult jumps in the puzzle on the first (or even second try), so I’m still relying on the safety net of mesmer portals.
And I won’t stop saying what I believe to be true: the game is big enough that some things in the game can be truly difficult. I’m not asking for an “elites only” or “hard mode” — both of those things would be bad for this game and mean something different from what I’m talking about.
“Troll’s Revenge” is a case in point: it’s not as hard as some make it out to be; it’s just hard enough that it gives us a chance to challenge ourselves. If you don’t want the challenge, that’s fine; there are plenty of other challenging puzzles in the game still.
There are a couple that wander into the Div Reach bank access at Minister’s Waypoint. Those guys get old fast, too.
They are still dying quicker compared to last week, just not as crazy fast as immediately after the update.
Arenanet stealing from the players?
Try to avoid hyperbole in your title; it defeats the point you are trying to get across. I’m sure you don’t mean “stealing” in the sense of “taking something without permission & intending never to return it.”
Certainly, ANet didn’t actually take gold from you — all you had was the potential of gold. Certainly, ANet fully intends to offer the same potential, since it consistently removes sources for many tradeable items, allowing you to sit on them until their supply hits rock bottom and people are willing to pay silly amounts to get them.
It seems the only way to really be able to enjoy the game is by studying the trading post. Just playing the game gets you nowhere.
Again, I hope that you are deliberately exaggerating, since everyone must know by this point that there are untold ways in which to enjoy the game.
Further, I know a lot of folks that have played since launch that have a lot of wealth, mostly because they don’t spend a lot and the money starts to add up.
I made my own Mystic forge conduit when Guildwars 2 just started and kept it since as a way to save my money. If I had checked the price more often I would probably have sold it. In my mind it was about 600-800 gold but it seems it actually had been worth over 1500 gold. With the way they made it obtainable again now it lost all its value completely.
Hey, I thought of selling when it was 1.5k and I decided I liked having the portable forge. Now that there’s an account bound version that’s a lot cheaper, I wonder why I didn’t. But hey, that’s what happens in the market: sometimes you guess right and sometimes, not so much.
People complaining about the cloth prices are a frequent reoccurence on the forums.
One suggestion that I hear often is to introduce harvesting nodes for cloth in the open world to bring in more supply of cloth and bring prices down.
However, wood prices have been on the rise for a long time now and actually are more expensive than cloth by now.
1 each kitten cloth scrap costs you 15.8s while 1 each kitten wood logs costs you 16.3s.As we all know, wood nodes are scattered all over tyria and can be directly farmed.
But if people dont go out to farm the more expensive wood directly, why do people expect them to go out and farm cloth directly?Its not about fixing prices, its about the price representing a “fair” value.
A person buying wood is paying a price they think its worth not to do it themselves. Since cloth isnt targetable they often feel isnt a fair value.
All that aside, either there is a huge demand spike, or the economy has inflated if hrd wood is 16 silver. In either case it becomes are poor point for your premise
Games are boring if all core mats have near-identical acquisition requirements. People can farm cloth through a variety of methods. The difference is that none of them are ‘direct’ as going to a node, pressing a button, and waiting.
Similarly, Wanze’s point about nodes not being the (entire) answer is still valid, especially if the reason for the price increase is a demand spike. Ancient Wood is just as easily farmed today as it was before any spike and people aren’t (apparently) choosing to do so. That means, the vast majority of the current market is made up of those who would still rather pay someone else to farm it. It is likely that this would also be true for cloth nodes, too.
tl;dr cloth nodes are demonstrably not a simple fix to a perceived cloth-supply issue
Look I can’t do one of these 3 page post with lots of graphs, numbers, and charts. But I think I can keep it short and get he point across.
We liked it more, it had more diversity, and this one just isn’t really that much fun to explore.
That’s all I got. I know it likely won’t happen but……..
I can’t disagree more. The old system had the appearance of diversity and stopped being fun to explore. This one is new and I can’t imagine any of us have fully explored it so soon after the change.
I recommend that you give it a month and see how you feel then.
Wells are always targeted. Makes it impossible to play. Please fix asap.
That’s an intended change to the ‘base’ profession, as noted during various ready-ups and the patch notes. I admit I tended to avoid using the trait, since I had a use for untargeted wells, so I was happy with the old system, too. However, it’s not that difficult to adapt and I am enjoying the change. It certainly doesn’t make it “impossible to play.”
tl;dr doesn’t need to be fixed, soon or ever.
FYI user Fay has started a list of ongoing mesmer bugs, in case you want to add it to the list: https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-bugs-6-23/5209603
I think it’s important to have both the individual threads and an “umbrella” thread, so we can track them more easily (on the ANet side, they have an entire bug-tracking system — on the user side, we have…the forums).
Fay: thanks for starting the thread. There seem to be two bugs associated with mantras, one old and one new.
- Old: with harmonious mantras selected and 3 mantra charges channeled — after transforming (e.g. underwater fractal), you end up with 2 charges, as if you hadn’t channeled with the trait.
- New: sometimes, after using the final charge, the mantra itself is no longer on cooldown, so you can begin channeling again (I can’t quite reproduce the circumstances on demand).
If you love playing GW1, then getting HoM score to 50 is a kind of achievement (for which there’s no particular reward in either game, although you do get some AP in GW2). If you just want the skins and pets, stick to getting 30/50; it’s takes a lot less time.
Of course it does: the mystic forge has always destroyed everything you throw into it. In exchange, Zommy gives you a new item. Some recipes return a random item, some return a predictable item (we call those ‘recipes’, even though it doesn’t work like crafting recipes).
So your original ascended item is destroyed, along with any runes or infusions it might have. Same thing happens when you infuse rings or backpacks, when you upgrade spinal shard backpacks, and so on.
I firmly believe that some parts of the game need not be completed by everyone. I think the game is vast enough that there should be a few things that are “hard mode” or “elite” — they needn’t have special rewards, so JPs are a great place for these sorts of things.
Some JPs, like Silverwastes, offer a lot of support for those who aren’t as skilled. Others, like Mad King or Wintersday are timed. Still others have a lot of very difficult, precise jumps. I think a variety is good for the game and the community.
Still, I’d prefer to see the JPs in LA be more accessible rather than less. And, actually, I think Troll’s Revenge is very accessible…for a really hard puzzle.
What did support say in response to your ticket? The automated crash reports won’t get a personalized response.
The current map of Lion’s Arch doesn’t have a marker for the portal to Fractals of the Mists. Since it’s moved really far from its previous location, I consider this a bug (at least, it’s my sincere hope that no one intended this).
PS I love the new map; it’s gorgeous and fun to explore.
I love the game and I think this is (mostly) a great update. However, it sounds as if you aren’t enjoying yourself. Some people who like traditional MMOs find it hard to get into GW2; the ones that eventually come to love it have said that they needed to change how they approached the game. Sometimes that meant spending more time exploring, sometimes more time experimenting, sometimes more on the side things (like jumping puzzles etc).
Maybe if you describe the things that you like about other games or what you were hoping to find here, we might be able to offer specific ideas.
Otherwise, maybe the game just isn’t a good fit for you and then yeah, ask for a refund.
I think most stuff should be accessible to the vast majority of players; I just don’t think all things should be. Every game ought to have a large variety of acquisition methods. That’s what makes things interesting.
- Items that say “I was there when that happened” are wonderful rewards for veterans. I prefer these to be account-bound on acquisition and obtainable via skill or stories, e.g. Mini Liadri and Mawdrey.
- Items that say, “I worked hard (in some way) to make this happen,” such as Achievement point skins, Lumi armor.
- Items that say, “I was clever enough to grab this up when it was cheap or I was just darn lucky”. Such as the molten jetpack.
No change in the business model. GW1 was buy to play. The expansion and two campaigns were also buy to play. GW2 remains buy to play and its expansion is as well. There are no subscription fees.
The only change to the business model is a fancier cash shop and the sequel to the personal story, the Living Story is free only if you’re online during each chapter’s release (otherwise, it, too, is pay once, play forever).
As a reminder, some regular posters to the forums enjoy posting provocative yet seemingly reasonable rants about things that don’t actual bother them, just to see the response(s).
The nomenclature is really confusing.
- Agony Infusions only go into Agony Infusion slots; these are only found in infused rings or backs.
- Every other infusion (with or without AR) only goes into the ordinary slot, found in all ascended gear
Thanks, Elunarie, that’s a great offer. I’ll spread the word if I run into anyone who is stuck.
If you use an authorization key, only you’ll be able to view the data. You could also cancel the authorization and create new keys as you like. It enables you to allow the website to ‘see’ data about your account without sharing any of your other credentials (e.g. password or account ID).
The only thing that I worry about is whether the developer’s programming skills are up to snuff, in terms of keeping even that data secure from prying eyes. And that’s probably because I don’t understand the risks well enough.
One of the reasons that some people like this Jetpack is that it sets them apart from the rest of us with our black wings or ancestral outfits. Making it available to everyone via Laurels (even lots and lots of laurels) diminishes that ‘feature’. I wish the game had more skins that were truly rare like this.
At the same time, there’s also something counter intuitive to ANet’s other design philosophies: why remove the ability to resupply the market entirely? And it turns out, in other cases, ANet has briefly offered older skins from new sources. In fact, I’m expecting that this will happen with Jetpacks, monocles, and the like.
I agree that ANet should do a better job of matching descriptions to contents.
Thanks for posting, exa.
This scam has been around for a while and the critical thing people need to know is that the email wasn’t sent from a GM, as it states on the bottom of the email.
Plus, ANet doesn’t warn people — if they catch you doing something drastically against the rules, they suspend you or ban you and that’s the only notification they give.
(edited by Illconceived Was Na.9781)
People have strong preferences about the airship vs the royal terrace; I don’t think there’s a “best” choice between them. Myself, I prefer the royal terrace for the reasons above.
I never pay “retail” for anything unless I really, really want it. That’s because I never sell to the highest bidder — I’m always a bit too greedy for that, so I tend to assume that even the low sell offers aren’t as low as someone is willing to go.
For my non-power-trading friends, I recommend a compromise: put in an offer in the middle. If you’re interested in a dye that is selling for 120g with buy offers at 100g (that 20g difference you mention), then lay down 110g. You should get your item reasonably quickly without having to spend time managing your TP offers. And you’ll still get a bargain deal.
(Just be careful to check gw2tp.com or gw2spidy.com or similar sites — sometimes there’s a spike and you don’t want to get caught in the middle of a speculation panic.)
I am not a fan of the UI (especially the transparency). However, I’m not sure what future updates I’d give up so the artists and UI people have time to work on it.
I haven’t wanted to level a toon since the current trait system went online. Now, it seems like it might be fun to start from scratch again.
I think it’s the wrong solution for the stated problem. This extractor is intended for infusions, not runes or sigils. The question is whether there should be a way to recover things that are worth 2-10 gold and if so, what that looks like.
The old transmutation system was designed to make it easy to move those upgrades from one piece of gear to another. The current wardrobe doesn’t allow for that, so maybe there could be a similar setup:
- Use a transmutation charge to move an upgrade into your upgrade locker.
- Upgrade any gear you have from your upgrade locker.
- Add some sort of limitations to prevent stockpiling or other things that could disrupt the markets. Perhaps a limit on how many you can store or for how long.
I’m not against making it easier to preserve expensive upgrades. I just don’t think the extractor is the right tool for that job.
The one thing I’m not sure about is whether you get to unlock another skin by changing the stats. I could see them working the mechanics either way.
Regardless, I’m happy that I can side-grade my stats for a reasonable price whenever I decide to make a major change to my builds, which will probably happen as soon as July (I think it will take me longer to absorb Tuesday’s changes than it will for others).
If “Deposit All Materials” works on it, it’s stored; if it doesn’t, it’s not. I’m ok with that rule.
For me, the bigger problem is that there are some materials that aren’t yet stored in the materials collection. Blade Shards and Foxfire Clusters are the worst; these accumulate and you need them as a material, but you can’t store them.
Glad you picked up right away it was a scam and reported the account.
And even thought it’s an old scam and been discussed in many threads, I’m glad you posted. I prefer that people err on the side of caution and overwarn about scams, as opposed to being hesitant. I don’t think we can “cry wolf” about this; far better that people who are new to the forums learn about it.
Try early and often.
- Whenever you logon and right before you logoff.
- Whenever you are waiting for others, to begin a dungeon etc.
- If you have 10 minutes free before rushing off to work or school.
As Slalom implied, off-hours seem to be more likely to yield good results.
Good luck.
PS You probably know that choice of world only matters for WvW. You can join your friends in PvE and PvP without being on the same world.
I, too, want to be able to set a hotkey to toggle “autotarget” on|off. It’s convenient for lootfarms (tons of squishy targets) and terrible for all sort of other content (including a lot of WvW, PvP, and plenty of PvE).
I believe there isn’t any mechanism to do this and customer service will not get involved in intra-guild “politics.” They have no way to tell if the GL is never coming back or is ok with giving up their position.
That’s why I urge guilds to setup back-up guild leaders and groom lieutenants to take over: every GL, no matter how good, can disappear from the game at any time due to RL (never mind guild drama).
Sorry, I wish there was a better answer.
I’m dreading Tuesday as I remember when we used to get regular new content every second Tuesday. My guildies renamed those days ‘DC Tuesday’. Do you remember the massive lag, the regular DC’s, the hours long wait for your confirmation email to allow log on, the system wide random bugs??
Nope. I don’t remember those things. There’s a brief period right when the update hits when it is sometimes difficult to DL (and there are work-around for that). In contrast, a lot of other games have to shut down entirely for updates like this.
Surely though, Anet is now so au fait with making outfits that they should be able to produce outfit versions?
+1 for using “au fait” in a sentence without stretching the meaning too far
The game seems a bit picky about what it counts for that. Simplest way to trigger would be to put in a 200g buy order for Twilight then cancel it and pick up your gold again from the TP. That should trigger it.
Clever work-around.
Please get this resolved now. It’s been months.
It absolutely does not help Anet to promote a game expansion if they won’t even solve the Hall of Monuments issues. Plus, I am much less likely to even buy the expansion if the HOM problem is simply swept under the rug and forgotten.
Just saying.
- They have solved the original issue. The delay is that they want to make sure to reset the unearned rewards and that everyone who earned them has no trouble getting them after. The solution to that is straightforward; the QA for it is not. It would be really bad if they “fixed” it only to cause any additional issues.
- They are confident that they are nearly ready, so it should be soon™.
It’s bad that it happened and worse that it’s not fixed. However, I am not deciding about HoT based on this alone. I’m confident that it will get addressed.