Devs: Trait Challenge Issued
Devs: Trait Challenge Issued
Relying on metrics is like viewing a single photo taken out of context.
Sometimes it shows an excellent overview of what is happening and other times it completely misses.
It’s a shame they couldn’t code a check box after character creation for additional alts:
- I got this, I know what to do, no hand-holding please
- I’m still fuzzy please help
Devs: Trait Challenge Issued
Well now that the keyfarm is dead, maybe ( a really really big maybe) Anet would consider increasing the odds of getting scraps and tickets out of the chests.
I would much rather pay outright for a weapon skin than pay for a chance at getting a ticket.
I still say a good model for this is to offer the RNG chance at a ticket for a skin for a set period of time and then after that time has expired offer a set gem price for the skin.
The RNG chance will always be there, it will be the first means of acquiring the skin, and finally after the initial offering is over if the player feels lucky they can always try to obtain it cheaply via the RNG chest before making a more expensive direct purchase.
Devs: Trait Challenge Issued
I’d actually suggest more story based instances. Like, instead of killing the marionette, you see what happened play out as a cut scene. You could probably make some of the events playable, but I think cut-scenes is probably easier, and faster.
Cut-scenes would be easier and faster but… Can you imagine the interest if the Marionette became an instanced world boss fight?
Just a thought though and I’m not even certain it could be worked into the system at all. It is an opportunity for Anet to take a part of the game that was already coded and rework it to fit into part of this new system.
Devs: Trait Challenge Issued
psssst….join a squad….
Perfect solution until we have an option to turn them off or see specific ones.
So with all those blue doritos I wonder … Anet tags look a lot like Salsa…
Chips & Dip
Devs: Trait Challenge Issued
Regardless of when we have access to the PS all Anet has to do is change the rewards at the end of each chapter ‘chunk’. If the key is pushed forward to a level 20 reward then key farming is going to be a lot more time intensive. (wishing I had created a ton of alts that first year so I’d have that many scrolls to level 20 instead of just 8 of them)
Options:
- They leave the PS and rewards ‘as is’
- They change the PS to start after level 10 (and still include the intro sequence)
- They change the PS rewards so that first key is obtained at the end of the 2nd story ‘chunk’ at level 20.
- They change both the PS to start after level 10 and the key reward obtained after level 20
Did I miss an option?
PS – I too bought keys right after getting my key reward that first time. I didn’t do it again because of the dismal results and RNG. Like others here I prefer to just buy what I like on the gemstore, and do when it’s a guaranteed purchase. Key farming for me is a relaxing, once a month, about an hour’s worth of fun activity.
Devs: Trait Challenge Issued
Look on the bright side. Maybe it’s Anet’s way of hinting to us that our inventories will fill up on rares soon. Our revamped rewards will make us swim in yellow loot until we feel the same way about the silver fed salvage O matic as we do about the convenience of the Copper fed.
And yes I sometimes do live in a fantasy world.
PS – I love my Copper fed because it makes life so much easier when clearing inventory quickly. There is always a lot of white, blue and sometimes greens to salvage. The yellows tend to be more rare and certainly not something that would fill a bag quickly.
Devs: Trait Challenge Issued
The forums are representative of only a small percentage of the player population. How can Anet get the majority of player’s participation? Developers will typically get a strong response when offering in-game currency. Whether or not the response will be click, click, click. Pay Me! or someone reading each question and using their brain…. I can’t say for sure. But there is a strong possibility people will actually care about the direction of the game and answer seriously.
The idea:
- An NPC located in Lions Arch that offered some form of game currency payment for the player’s opinion.
- The survey would be account bound so that the survey could only be taken once and the payment received just once as well.
- A short 3 or 4 question survey with a small area for comment at the end, limited by word count.
- When the player is done they can optionally view a graph showing where their answers fell as opposed to other players. And as the time progresses they could check back and see where the community stands via the continually updating graph.
- Then they get paid a small amount of ‘something’.
If it succeeds then Anet can put in a new survey on a time schedule.
Devs: Trait Challenge Issued
The idea of the stickied summary has a lot of merit.
If possible, within the summary there is included a bulleted list of notable player suggestions that the devs find interesting if not usable. And if the idea is really good, a possible explanation of the key areas of concern with implementation.
That way if an idea is considered really good but in the end is not implemented, the dev’s key concerns are noted and it gives the community some understanding of how/why it was passed over.
EDIT – because of words
Devs: Trait Challenge Issued
The problem with implementing precursor crafting is keeping pressure off T6 mats or at least minimizing it in some way.
No matter what they require for players to craft a precursor the process of converting it into a legendary weapon requires a lot of T6 mats. When players rush to get that legendary started T6 and even T5 mats will become expensive.
For long time players that might not be a big deal but for new players that want to craft exotic items it will create cost issues. Crafting to lvl 500 will become very difficult even for those wanting to go the ascended route instead.
How can Anet implement this in such a way as: not to deter new players after seeing prices of exotic items & the expense of crafting, or being able to stabilize the economy quickly after the initial spikes?
I don’t envy those in charge of figuring that out.
Devs: Trait Challenge Issued
Keep the good suggestions coming and bullet the ones that have already been mentioned.
When a thread reaches this size it is hard for people (including dev’s) to weed through all the complaints and find the constructive criticisms and suggestions. I too am guilty of complaining but now we have their ear so…
Thank you Isaiah for this acknowledgement.
Devs: Trait Challenge Issued
+1 for the commander tag – future proof your account.
+1 for convenience items – bag slots, bank slots
Devs: Trait Challenge Issued
Although I would love to see a precursor crafting solution, I don’t see a good implementation path that wouldn’t put enormous pressure on T6 mats. And that would effect a lot more players than those just trying for a legendary. Every single exotic piece would be practically unaffordable to craft.
I have a sneaking suspicion that most of the delays we’ve seen towards this goal are caused by the inherent problem of implementing precursor crafting in such a way that won’t cause total havoc in the economy and the community.
Devs: Trait Challenge Issued
I’m glad to see the return of the CDI. I didn’t actively contribute since it seemed every time I spent formulating a response/question I would find someone else had given a better one with the same talking points I’d had. So, I simply up-voted those that had similar views as myself.
I don’t know if this would be considered direct communication but I had an idea. I was wondering how hard it would be to have an in-game survey. —An NPC located in Lions Arch that offered some form of game currency payment for the player’s opinion. The survey would be account bound so that the survey could only be taken once and the payment received just once as well.
A short 3 or 4 question survey with a small area for comment at the end limited by word count. And then when the player is done they can optionally view a quick graph as to where their answers fell as opposed to other players. Then they get paid.
If it succeeds then Anet can put in a new survey on a time schedule.
I know forums are representative of only a small percentage of the player population. I was trying to think of some way to get a majority of player’s participation. I know that developers will always get a strong response when offering in-game currency. Whether or not the response will be click, click, click. Pay Me! or someone reading each question and using their brain…. I can’t say for sure.
Devs: Trait Challenge Issued
Tip: Don’t waste good skins and transmutation charges on characters that are not lv80 yet.
Back in the day it was rather cheap to dress up none 80 characters due to the lower level transmutation charges, but nowadays there aren’t that many good ways to dress yourself up pre 80, you simply upgrade gears too fast (every 5-10 levels).
The only way to dress a pre lvl80 is to use radiant/hellfire skins as they cost no transmutation charges.
I too was unsure if the skins that are purchased from the gemstore were unlimited use like those in the achievement rewards. I held off from purchase until I found out for certain.
Sometimes the descriptions in the BLTC are a bit vague. I tend to research exactly what an item does through other sources before considering a purchase. This alone has saved me some gems and disappointment on a few occasions.
Devs: Trait Challenge Issued
@Frostfang – I was recently in Orr and had the same problem. It became a race to see who had the fastest connection in order to hit the mobs before they died. They literally spawned on top of me and I could only hit one or two. I keep track of my connection but even so it was a 50/50 whether I could hit anything but veterans or champs.
There is a range of player numbers where the events are really good and everyone can get credit. Too few and it’s lousy, too many and you get nothing but a champ bag/box at the end.
I too would like to see the events scale up even more if the zergs are going to rival mega-boss event sizes. No need to add more champs just spread out the zerg more with some extra mob spawns in random spots around the event. Some people know exactly where to stand to farm these things. It would be nice for upscaling to mix it up a bit.
Devs: Trait Challenge Issued
A customizable boss spawn notification system would be nice. Options to include no notification(no extra UI element shown) or as many as the next three bosses to spawn.
The suggestion above to have a map with all the events in the map showing would be very nice. Again some people may not want to see this feature so it could be a feature that is off by default and only shown when the player selects to view it. Or if it’s not too much trouble to program, the ability to customize the radius of events that are shown on the map.
Devs: Trait Challenge Issued
I really wish they would just rotate the colors every week at reset.
Devs: Trait Challenge Issued
It’s the signature that counts:
Skjold Pjod – TC [BOMB] [NvUs] [GoNe]
I am “That” guy you have all heard about.
297 Precursors forged and counting.
When Lady Deedra speaks… take that advice
:)
EDIT: I have 0 pre’s and I do exactly as others have advised. I will keep doing it and hopefully some day Zommoros will take pity and stop playing favorites.
Devs: Trait Challenge Issued
(edited by Infernia.9847)
I agree completely with Vayne and Cameirus about the last levels being more separatist than it should be. I mean look at all the abandoned maps because of the ‘endgame’ mindset. Megaservers have helped negate some of the emptiness but they brought other issues. (OT) I too just run around having fun regardless of the level of the zone. One can not do that safely in all maps without a level 70-80 character.
I think the punishment for this new trait unlock system should be the people responsible are locked in a room and forced to unlock all the traits for every class. They can play how they want as long as it gets done over and over until they are finished. Let them see how fun it is after character number one, then two, three and so on. Let them hit their head on the keyboard when an event is bugged or otherwise a trait is unable to be acquired due to such issues.
Devs: Trait Challenge Issued
Did you talk to the Black Lion Trader (Armorsmith)? You should still have the skin for it if you had the Bandana.
Oh yes, first thing I did when the patch went live. The consensus amongst the other affected players is that having it equipped meant that the slot was removed when the patch hit, which means that you no longer “had it” and thus the skin was not unlocked.
I lost my devil horns the same way I really liked those horns.
And to add the more choices of weapons and armor the better. I would love to see cultural armor types that are part of some kind of event chain.
Devs: Trait Challenge Issued
It may be Zammoros trolling the users of the MF by giving them accuracy sigils because of the “high” accuracy the forge has in dropping precursors…
The irony of this ^^ And better yet for me it’s either accuracy or rage. I guess Zommoros really is a troll.
Devs: Trait Challenge Issued
I have this sinking feeling that even ‘if’ the dev’s feel the new trait acquisition is not working as intended, the best we can hope for are some tweaks here and there.
It reminds me of another issue that had multiple pages of valid arguments against it and the problem went away. It wasn’t fixed or made easier it was simply accepted over time.
And like that other ‘thing’, this too shall pass. New people that come to the game, never knowing what it was like before, won’t see a problem. They may feel a little bored or even upset when they aren’t accepted in dungeons. Yet those that truly oppose this will either accept it and move forward, or move on.
Personally I wish they had left it alone and only added new traits to each tier that we could hunt. I wish that the requirements were much less specific and level appropriate.
At this stage there would be a lot of players upset about wasting gold and skill points if it was reverted. I don’t expect Anet to reverse anything but I do hope they will make it a lot more friendly to alts, new players, and all those that wish this had never happened.
Devs: Trait Challenge Issued
I’m crafting my ascended celestial set for my ele and the time gating is killing me. It needs a serious revision. Perhaps instead of time gating, replace it with RNG.
This thread is about celestial exotic, not ascended. Ascended time gate is not going anywhere and nobody here is saying it should.
The only real time gating on ascended crafting celestial is the charged quartz. Everything else can be purchased for gold.
Wait are you saying that celestial ascended armor/weapons requires only charged quartz and no other ascended time gated material? Or by this do you mean it’s exactly like all other ascended weapons and armor except for the charged quartz?
I did get all the recipes when they were out, every single one of them. (I had plans for an Engi and an Ele that I still haven’t leveled up)
I still wish they would remove the time gating for exotics. Removing it does not mean someone can make it without the recipes just that it doesn’t take so long to make it.
Finally, even if they could be traded don’t you think the price would reflect the cost of the recipe and materials? At least the exotic shortbow “stardust” can be traded with its celestial stats.
Devs: Trait Challenge Issued
Instead of offering this, how about a gem store item that acts like an account-wide bag. The bag would allow all characters on the account access to the objects held inside it. It would be useful for ascended armor/weapons as well as food and gathering tools.
This bag would not harm any of those that already purchased multiple tools as its intentions is to share account bound objects of the player’s choice.
PS – this was not my original idea. I don’t remember who suggested it, sorry. But I thought this idea would be a good compromise to what the OP of this thread is suggesting.
EDIT: Wow sorry Astral I read the suggestion in another thread and then just now saw that I was beaten to that by you as well. I really did read the thread before posting but was late submitting. by a lot
Devs: Trait Challenge Issued
(edited by Infernia.9847)
I got a 2nd copy of GW2 for half off the Christmas after official release. I bought it during the 24hour Amazon.com Christmas promotion.
Sales happen all the time for various reasons. No matter how I feel about the direction the game takes, I will always believe that more players is better.
And if Anet can persuade a large amount of people to try out the game by slashing prices it only makes it better for the rest of us.
I certainly don’t feel cheated and I pre-paid in April before the release for a digital deluxe version with beta access. I got my money’s worth.
Edit: Forgot to add: That 2nd copy at 1/2 price was a bonus. If only my kids still played.
Devs: Trait Challenge Issued
I wish Anet would count risen giants as part of the giant slayer achievement. The Naegling giant and the one in Harathi Hinterlands – Kol Skullsmasher are the only two I know of outside of dungeons.
There is also a skill point in Gendarran Fields that summons quite a few plants to be killed.
Here’s to hoping that we get a few more giants in the new LS episode.
Devs: Trait Challenge Issued
Im pretty happy with how the forge is really. Grats on your good luck run.
And now we know who Zommoros really favors. I knew he played favorites. j/k
Seriously though any tips on what not to do and what to do for efficiency/gold-savings sake?
Congratulations on being the luckiest furry kitten in the game.
Devs: Trait Challenge Issued
I don’t think it would be a bad thing to have another option to get ascended trinkets from crafting. More options is always better, right?
I hate to “open a can of worms” but wasn’t it mentioned a while ago that they were thinking of releasing legendary trinkets?
And if these things do have particle effects, for the love of… whatever… please let us have the option to completely disable particle effects or at least a slider.
Devs: Trait Challenge Issued
Astral beat me to it. I (and I’m sure others) had the suggestion to make the temple defend events harder and more likely to fail each time they occur. At some point defending them will be impossible even with a maxed out population on the map. Basically design them in such a way that they will eventually fail no matter what.
I have been trying to hunt traits there and have spent hours running around gathering and doing other things in hopes of the pre-events starting but they never do.
Devs: Trait Challenge Issued
I too wanted a few more characters but have decided against it for now. In fact I was going to try to get one more slot for a character to get all the beginning skins for the wardrobe and I am going to wait for that as well. I don’t want to seem as though I am supporting this decision in the least.
I know I am only one customer and it would only be one extra character slot for creating/deleting for the skins but if enough people had that attitude the numbers wouldn’t show much of a loss.
The idea behind hunting skills was a good one but skills != traits. I don’t mind the new traits being added having to be unlocked, but this, well plenty of people have said it much better than I could throughout almost 30 pages.
Devs: Trait Challenge Issued
Anet has heard you and are solving the issue by introducing new tiers of Essence of Luck → Ascended & Legendary. /sarcasm
Reducing the clicks needed but not ‘quite’ what players had in mind.
Would be nice to have a “use/buy all” option and I still hope they consider it for the future. Thanks for the quick tip about using the mouse wheel.
Devs: Trait Challenge Issued
snip
Our nations historical tax rates would tell a different tale. Also, that analogy comes from a glass half empty view of the world.
For whom deserves to be, people will reply with what they feel are their strengths. For me, I believe there should be multiple avenues to everything. Thus, if you are skillful in something, you’d get it easier and quicker. If you have to try longer, then effort and perseverance will get you there too.
So eloquently put. If only RL was this way.
Skill or perseverance wins.
Devs: Trait Challenge Issued
I’ve always been on the ‘bad luck’ side in this game. I understand RNG and don’t deny I couldn’t prove a single thing. However when the whole “loot debacle” began long ago I certainly tried to be helpful with data. (My tinfoil hat lies crumpled somewhere around here.) I kept and still keep all dropped exotics in the bank. I can almost fill a tab with them now.
I’ve also noted strange patterns when rares do drop. They will often duplicate within a few minutes of one another. So basically I’ll go a day or so with no rares and then within a few minutes I’ll get two items that are exactly the same. I have only had this happen once with exotics. If we were working with a system that was close to true random, the odds of this happening would be huge. The odds of it happening on multiple occasions even larger. (Believe me if it happened every time I’d never complain about being unlucky but getting rares in duplicates once or twice a week is not that great).
Streak breaker code could possibly be implemented as an “equalizer”. However I have no idea how complex Anet’s system is and whether or not there is even hope that it could be implemented.
DaShi you are not alone. If I played this game for the “feels” one gets when receiving a great loot drop I probably would have walked away after the first year. Lucky for me I get enjoyment out of other things in-game. When it comes to loot though this game can be highly frustrating for some of the less lucky players.
Luckiest drop ever = 1 Fused weapon ticket from a key I got in alt char personal story. Maybe I should try key farming instead.
Devs: Trait Challenge Issued
If you don’t have an artificer create one on an alt char. The recipe to convert Blue→Green→Yellow→Gold Essence of Luck tiers starts at artificer lvl 1.
It’s much easier to convert them than to even attempt that carpal tunnel causing amount of clicking.
Devs: Trait Challenge Issued
Hey, this thread has a point after all! Thanx for letting me know it’s back, bought one.
Hehe I did too. I need those sprockets to turn into blade shards to finish my back piece. Can’t get enough from that node in my home instance, so this pick will serve its purpose quite nicely.
Sorry Molten alliance pick, your lava and flames hold no candle to the awesomeness of a sprocket dropping watchwork pick.Perhaps a new thread demanding an update on the harvesting animation is needed.
How about 3 or 4 Watchknights bounding around the node, each holding up a sprocket in her hand?
Oh now that would be something. I would be like the Watchwork sprocket mining goddess with my little Watchknight minions dancing around holding the means to my fortune in their tiny little metallic hands.
Devs: Trait Challenge Issued
Would be nice if we just had a few more giants to kill. It wouldn’t be too much to ask that Anet make the giants in Orr count towards the achievement. They are giants, they are only risen giants.
In fact it would be nice if they would differentiate more than just the giants in Orr. Risen are all the same it seems.
Devs: Trait Challenge Issued
Hey, this thread has a point after all! Thanx for letting me know it’s back, bought one.
Hehe I did too. I need those sprockets to turn into blade shards to finish my back piece. Can’t get enough from that node in my home instance, so this pick will serve its purpose quite nicely.
Sorry Molten alliance pick, your lava and flames hold no candle to the awesomeness of a sprocket dropping watchwork pick.
Devs: Trait Challenge Issued
Without checking to validate; I believe you can take four crafted unid dyes and put them in the forge to get a true unid dye. I will have to check and make sure I’m not making this up though.
Devs: Trait Challenge Issued
In Beta there was a switch that allowed one to save the combat log to a file. Not that it would help with the detail you are asking for but it was a way to keep track of dmg and loot drops or lack thereof.
This was something that was asked for a long time ago and was allocated to the old sub forum that was “Suggestions” or the thread graveyard as it was known.
I hope they do implement this as I don’t see a possible negative. Players that want to min/max their numbers could benefit greatly. Maybe I’m just missing some sort of exploit or negative here but I can’t think of one.
Devs: Trait Challenge Issued
At one point the 100Gems -> 10Gold looked very very tempting. If it goes as high as 15gold I won’t be able to resist the temptation.
At least I don’t have very many gems to convert and hope that I don’t ever really do it. OP would benefit from someone with a metric tonne of gems to convert to gold when they decide the conversion price is right.
EDIT: To be clear I’m not advocating the conversions one way or another. Just stating personal feelings when I look at the exchange rate and salivate. Trying to get multiple crafting professions to 500 & creating one ascended weapon thus far is killing my gold supply as it’s never been really high.
Devs: Trait Challenge Issued
(edited by Infernia.9847)
No please don’t make the mini purchasable through the gemstore. I will never own a mini Liadri but I wouldn’t want to take away someone’s feeling of achievement by making her available to those with enough gems/gold.
And I do realize that some have powered through with specific builds and others have suffered from issues with the fight. I tried and tried and have finally given up for this season. Maybe next season since I still have 2 stacks of tickets to the gauntlet. If you want it bad enough keep persisting, you will eventually prevail.
EDIT: Was going to remove the part of me looking like a loser for not defeating her. Decided to leave it in and give thanks to those with ‘Targeting’ advice instead. I will try again.
Devs: Trait Challenge Issued
(edited by Infernia.9847)
Anet used to allow us to take supplies from the centaurs. It wasn’t much like a carrot and thread but expanding on the idea could be viable. Instead of nodes we could finish a DE and then be able to harvest cloth from the supplies of bandits, centaurs, harpies, kraits, undead, etc.
It would tie in successful DE’s with a few harvestable nodes in the camps that were taken.
EDIT: thinking about this for moment made me realize that it couldn’t be just any DE or people would camp and farm to the point of over-saturation of the market. Maybe put this in just a few of the DE’s on longer timers and it would still work.
Devs: Trait Challenge Issued
(edited by Infernia.9847)
I bought 100 when the price was about 21s. I also got 3 more from a BL chest that one of my low level alts got the key for personal story.
Time to buy one more char slot to key farm with. After the trait changes I can’t bring myself to delete any of my 8 grandfathered characters. However buying a slot for a char that will constantly be deleted doesn’t feel bad at all. Maybe key farming will be the new source for unid dyes in the future.
Devs: Trait Challenge Issued
Enko – it’s those kinds of statements that make me groan. Then I realize if I played as much and “focused” on doing the things I need to get the mats, instead of roaming around and having fun killing whatever and doing events that popped up; I’d probably be able to say the same kind of thing.
I have a real lack of focus in RL and in the game. ADD really bites especially when it wrecks my ability to farm for what I need. At least I saved up all my silk and mithril mats in a personal guild bank before ascended crafting came about.
Props to you and all others that have been able to get the stacks of ascended crafting mats you need. Every time I go to Orr the temples are open and in EoTM the one place to get Dragonite is rarely captured by my server.
I have been doing the mega boss rotation when I can jump in to the train.
IF I can remember to check Dulfy ahead of time and stay focused long enough to remember why I came to the map in the first place.
Devs: Trait Challenge Issued
The solution has always been to make the aqua breathers cosmetic so the stats and rune come from the helmet. Asking players to make more ascended items with more runes is just asking for time and money loss for no benefit.
Love this suggestion. It would make a lot of sense to simplify things in this way instead of making new craftable ones and complicating the process.
It’s not like we spend a majority of our time underwater and there are still so many issues with underwater combat.
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If you really want agony as a condition in open world then you have to consider how it is the players with only exotics at level 80 can still participate. Anet won’t alienate their player base.
I still say by improving mob and thereby boss AI, the challenge will come. You can already see where Anet has tried to break up the zerg mentality in the crown pavilion. Though the CP is not the improvement on AI at least it is a start in a new direction.
If Anet starts making adaptable bosses that are no longer high HP pinatas, agony will be the least desirable addition. Imagine a boss that can calculate the amount of damage it takes from conditions versus direct and can shift it’s abilities and skills from there and become immune to one while vulnerable to the other. A boss that dodges, runs, steals a player’s skill… etc.
No more cheap one shot kills, huge HP, cheap gimmicks (defiant or agony).
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+1
They should probably just shorten the invisible leash already on the mini pet. At least we could see it.
That is an annoying nuance of the mini. Well that and the fact when you change maps and such it disappears. Would be nice if they had a mini pet slot in the Character UI and within that there was a choice of leash distances.
Devs: Trait Challenge Issued
+1 For “skill not gear”
The only way this suggestion would work is for Anet to make ascended items as hard to get as exotics were and then we’re right back where this mess all started.
Back when the first ascended items were introduced people cried foul. One of the main reasons was the possibility that Agony would be introduced into the open world.
Now that ascended items are here to stay and have been added to every craft except Jewelry and Cooking they are a little easier to come by. Yet at the average cost to make one piece of gear and the cost of infusions, this will limit the amount of players that could take advantage of open world agony dealing mobs.
Unless there is someway that current exotics can be infused or acquisition of ascended items is made easier, Anet would be alienating a large percentage of the player base.
I’m with Dusty Moon and IndigoSundown on this one. I’d much rather Anet work on mob AI to increase challenge than slap an ascended/AR requirement on a map.
Devs: Trait Challenge Issued
Can anyone put together a list of all of them and if found, note where they were found next to the name. Maybe OP can edit the original post when it’s complete.
Devs: Trait Challenge Issued