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Next thief elite!

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Posted by: Jana.6831

Jana.6831

I’ve been slowly coming up with something for a while as a suggestion and challenge to Karl – design something cool. I don’t think I’ll ever get around to writing in and balancing the damage coefficients, but I’m done with the design and premise and skills, and just need to finish traits.

I hope it’s not just for the 0.01% – I’m getting old.

Next thief elite!

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Jana.6831

Such fail on everyone’s part.

1st they will nerf the SA line to utter uselessness. Then bring a new line in called ninjitsu that focuses purely on stealth.

The following elite spec after we’re all ninjas for a year will be Loki. That will be revealed months following the destruction of the Trickery line.

That’s how it’s going to go down so stop deluding yourselves.

SA is already in ruins – they can’t make the line worse.
And if anyone wants to argue that this or that trait is really nice: they all need stealth.

Whats Gunnars Hold wvw like?

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Jana.6831

Seriously?!

When KISS left for AG, all the main wvw guilds, who have very rarely worked together before and refused to work with KISS.
ALL of them were queued up in EB just to kill KISS. Not for a very long time did GH have a 50+ man queue for a map!

We had a queue to EB each and every night because a 60 man guild without tag raided there.

Whats Gunnars Hold wvw like?

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Jana.6831

Gunnars is a server full of roamers – nice people in general. And yeah, whenever we had an argument it has been solved within a minute – the server I have been the longest to – for a reason.
But what they lack is indead PuG commanders.
But if you’re leading don’t wonder if a bunch of them start to chase single enemies, I guess it’s in their blood. So you need a bit of patience as PuG zergs are rather rare.

Mentor Tag: great idea, now make it better!

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Jana.6831

I can’t justify spending gold on an attention grabbing, “look at elitest me” commander tag, (Or that’s how I see it) even though I could have purchased one many times over. I’m a solo player at heart so I never saw the point. It basically says, "I may not know what I am doing but I had enough money to look like it! " But I did manage to get the mentor tag by default of gaining that one mastery in central Tyria.

You’d be surprised how many wvw player have a tag – know what we use it for? To show where enemy mesmer or thieves are hiding, or where enemy siege is placed, so those on trebs have it easier. Not everybody purchases it to brag. Even PvE commanders. but well, PvE players are PvE players.. and commanding is pretty annoying, so don’t blame those who have a tag for not tagging up.

Mentor Tag: great idea, now make it better!

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Jana.6831

OP, you have a point but I have never been left unanswered when I asked something in mapchat. So in the end if something like a mentor tag is required “for a helpful friendly person” then it seems as if the rest “of us” aren’t – and that is not true – anyone can ask almost any question on a map without apple and will be answered.
I have no idea what the tag’s purpose is, I don’t mind it as it can be useful, but I don’t really see a special meaning to it. To me it’s a PvE tag, I guess.

Precursor crafting. I don't get it . . .

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Jana.6831

i don’t think this happen accidentally, i think this is what arenanet wanted from the beginning. keeping in check the price of some mats because they are needed in insane amount for various things, guild halls, legendary crafting, ascended gear, collections and so on.

Yes, because they have to. Someone buying gems and turning them into gold is getting less and less unless I’m mistaken, so they have to somehow control the inflation.
(f.e. I bought my first bank expansion for 20 gold, nowadays it’s 120 gold – I never converted gems to gold though).

what i don’t understand is this: while for the brand new legendary the crafting is the only way, why on earth for the old ones the are 2 different way which have the same result but one of those even if it requires more time and effort it can be even more expensive?

Because they can’t just erase the ways there were before and they can’t just make one set of precursers craftable – the forums would’ve been full of “HOW DARE YOU?!!” threads. And yes, most people already have their ascended equip, so they need further mat sinks to get gold out of the economy.

what’s the point on chosing the crafting against the buy outright? if it is only for the collection and the flavor they add to the legendary… well i can just read it in the wiki!

A lot of people asked for this and further reasons: see above.

my problem with all crafting in this game is that there is no reason to chose crafting over tp unless you are forced to do it like ascended gear or the new legendary.
it can cost more but at least give me a reason why i should pick it

I said it somewhere already: It’s 20 old/vanilla precursers – it’s really hard to come up with 20 unique stories and possibly make them like the personal story/living story S2 – so 20 separate stories for something that already existed in game for 3 years.
You can make money with crafting, you just have to know what – I craft a lot actually. But I’m free to spend my time elsewhere and buy the things I need with the gold I make from the other things I’m doing instead – that is great.

Edit: Grammar

(edited by Jana.6831)

precursor collection is a ripoff

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Jana.6831

How about some more stuff in between for people who are serious about the game but not certifiable?

Something like ascended weapons, maybe?

Well this is happening already...

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Jana.6831

Ah, you mean fractals will have a different scaling, I though class’ stats would be recalculated, which wouldn’t be a bad thing.

Precursor crafting. I don't get it . . .

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Jana.6831

when you say you don’t have to buy the mats but farm it you are forgetting that all those mats you are using and not selling plus the time gate are worth much more than just selling the mats and buying the precursor.

And the price currently is that high because “everybody” has got the same goal like you. If that weren’t the case the materials would be cheaper = you would get less potential gold for your node farming.

Well this is happening already...

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Jana.6831

How will they change toughnes scaling, did they say it somewhere?
And btw does anyone know when the next balance patch will be?

precursor collection is a ripoff

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Jana.6831

Forum bug and 15 charrs

precursor collection is a ripoff

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Jana.6831

Dusk price were stable ages ago because the people who want Dusk already get it.

You always forget TP flippers and also: I wonder why you guys are complaining if everybody already got their Dusk.

Stop giving assumption that does not happen at all to justify the price.

That’s what you’re doing in my opinion.

The fact that Pre-HoT Dusk price is almost the same as post-HoT, combine with the increased Deldrimor Steel Ingot price TO MATCH Dusk pretty much sums up everything. The average Mystic Forge price of Dusk is 1100g when factoring supply and demand, period. HoT doesn’t change anything because the crafting price is used to match the Mystic forge price, not the other way round.

You forget that HoT has been announced 8-9 months ago that’s when the prices of precursers fell.
And of course the demand = prices for the materials will rise once people craft it. Some people don’t buy all of the T7 mats needed, so there will always be demand.
Hot changed a lot, you just don’t see it.

ETA: I have no idea when Anet started to monitor the prices,maybe long before they announced the expansion, and I guess there’s also websites which monitor the price changes over the time. So I guess they got a pretty good picture.

precursor collection is a ripoff

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Jana.6831

They’re not happy, your whole sense of business is wrong.

People buy them because of the massive demand and limited supply. The demand is too great, greater than the supply by a large margin, that’s why the price inflate like hell.

I decide I want a new phone – the “best” there is is bought by everyone just because the think it’s the best there is, not because its really better. I have the money but decide I get a cheaper phone because it has got the same functions just isn’t as fancy.
There are in RL enough cases in which I decide not to buy anything or to make it my own. Because I don’t want to support a “hype around nothing”.
You can decide to bring up the ~20 mins it takes (if you’re smart) to gather iron, platinum and mithril to craft a deldrimor steel each day -or you don’t. But if you decide to buy any of the mats YOU are responsible for the price. And “gathering means the same amount of gold” is only partly true as in this case it’s high demanded materials which you want to use anyway.
Without HoT the TP price of Dusk would now be at around ~1600 gold – I guess you guys really should realize that this is the opposite of a ripoff.

WvW Bug List

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Jana.6831

The Dolyak guards (on EB) spawn very late – on the last few metres of the final destination, and sometimes it’s just one guard that spawns. The camp that yak comes from is 300.

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[Teef] The Thief forum Guild

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Jana.6831

Has this thread been moved? I hope I will find it again to add all of you – welcome to [Teef] btw =)

precursor collection is a ripoff

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Posted by: Jana.6831

Jana.6831

I’ve given clear examples which you’re having issues understanding which is fine not everyone is created equally. Enjoy your day.

Lol

precursor collection is a ripoff

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Jana.6831

You claimed that deldrimor steel and precursors were priced by players not Anet which is not correct. Deldrimor steel hasn’t needed further manipulation as it’s value has been consistent but if it hadn’t been it would’ve been altered (see Elonian). Precursors as I’ve stated are mostly priced by players due to desirability but the rates are carefully manipulated (which you fail to acknowledge).

Does that even make sense to you?
And if you think that something has been altered, then you should prove it as I can’t judge about anything (your favourite F A I L T O A C K N O W L E D G E (I should name a toon like that actually)) I don’t know anything about – so if you want to talk about it, then give me an example as to why you think that anet manipulates.

precursor collection is a ripoff

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Jana.6831

When you claimed that deldrimor was priced by players you failed to acknowledge that it was and is manipulated by Anet, namely the time gating but in the case of the other mats the actual recipes have been altered in the past to boost their cost (this is manipulation).

And the only cost anet added is for thermocatalytic reagents, coal and primordium – the price of the “endproduct” is made by the players. If you don’t want to wait, then pay for “the one day the seller lost”.
And these recipes have been like this from the start. I know because I’ve been there and was one of the first on my server with an ascended weapon.

ETA: So please don’t tell me again that I FAIL TO ACKNOWLEDGE anything.

precursor collection is a ripoff

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Jana.6831

Demand certainly plays a major factor but you and many on this forum fail to acknowledge the heavily manipulated (by Anet) crafting / drop rates of everything in GW2.

If you say that I “fail to acknowledge something” it implies we have already talked about that – we haven’t. That’s a theory, I can’t prove whether or not precurser drop rates have been nerfed. Mithril nodes have been nerfed last year though – but legendary journeys came long afterwards, so I guess that is already in the calculations.

The ascended materials require low level materials which level 80 players cannot realistically farm meaning they’re meant to purchase them from the game’s best gold sink, the trading post.

Ok, I’ll tell that my 12 lvl 80 toons farming iron. They can’t do that – it’s impossible!
I guess they were meant as a gold sink, yes – before that someone at level 80 had no real use for iron, now they had. So they didn’t pump more iron onto the market = higher prices for iron, they maybe even bought some = TP taxes = gold sink.
You’re free to farm or to buy them though.

You are correct that players choose which precursors are more valuable but incredibly naive if you believe the weapons drop rates aren’t actively adjuated to keep them expensive.

RNG can be influenced by crafting yellow/orange weapons and putting them into the forge so there were in fact more desired precursers around than if everybody had hoped for a drop.
Btw: The legendaries I have: Incinerator and Bolt. The legendaries my friend has: Incinerator, Bolt, Twilight – take a look around in LA in about 3-5 months how many of those you see and realize that it is in fact the consumer who sets the rarity = price. The only thing that now works against it is the legendary journey, so in fact anet did all of you complainers a huge favour as before HoT had been anounced the prices for (preferred) precursers climbed by around 400 gold a year.

Take a deep long look into the mirror, before you call me naive.

Edit: Spelling

(edited by Jana.6831)

precursor collection is a ripoff

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Jana.6831

Question in general: You guys do realize that the precurser prices and the prices of deldimor aren’t made by anet but by the players = by you. If you don’t buy it it will become cheaper thus precursers will become cheaper to an extend. And currently “everybody” wants to craft a precurser so the demand is really high = prices for deldrimor and all mats are high.
So to say it’s a ripoff implies that the precurser prices were set and made by anet – they aren’t.

You… clearly haven’t been reading the thread. This has been brought up and answered repeatedly throughout.

I have – this was directed to the always new outraged people who say it’s cheaper to buy the precurser outright from the TP and thus the journey is a ripoff and ultra mean from anet!

Thief issues

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Jana.6831

I responded to this:

" in WvW there also a food that removes one condition on heal meaning withdraw can now take away 5 conditions every 15 seconds."

Which is wrong.
I have no idea what you think I was talking about. You seem to think we had a completely different topic and again assumed I wouldn’t use trickster although I never said anything like that – and in fact I’m using trickster.

So, it’s great that you play the same game as me (??) but our discussion made no sense at all.

Edit: Changed quite a bit.

(edited by Jana.6831)

precursor collection is a ripoff

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Posted by: Jana.6831

Jana.6831

Question in general: You guys do realize that the precurser prices and the prices of deldimor aren’t made by anet but by the players = by you. If you don’t buy it it will become cheaper thus precursers will become cheaper to an extend. And currently “everybody” wants to craft a precurser so the demand is really high = prices for deldrimor and all mats are high.
So to say it’s a ripoff implies that the precurser prices were set and made by anet – they aren’t.

Pile of Putrid Essence is a Lodestone

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Jana.6831

It’s an exotic, it even comes in an exo chest when it drops – like Destroyer Lodestones nowadays.

NERF THIEVES PLEASE!!!

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Jana.6831

A tricky question:
I’m node-farming out of bordedom and found that my second favourite toon is my warrior – I mean he’s cute, nearly as cute as my main – but I’m asking you: Am I attracted to losers?

Pic to prove how cute he is.

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Thief issues

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Posted by: Jana.6831

Jana.6831

Wtf is with this “vanilla” talk lol

Vanilla is everything before/without the expansion.
My D/D thief with his CS, SA, T build is a “vanilla class/build”.
If I’d run either staff and DA, CS, T or D/D with DA, DD, T – I’d be finally HoT.

Thief issues

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I am not sure what you do not understand. 1v1 is not the same as WvW because you can make your build to deal with the other persons specific build.

So there’s only 1 vs 1 in what game mode? and you can’t chnage your build there?

You mentioned fighting that mediguard. Ok you know what he has in his build and you make yours to deal with it.

No, my build was always the same.

You can not generally do this in wvw because you do not know what sort of build you will encounter.

True, but above you said I can adapt my build in wvw instead of that mystery game mode which is 1 vs 1.

My build has always stayed the same – it was even the same in pve – it was a good build before June

The difference was the more damage I dealt in wvw back then, since my CnD was significantly weaker in pvp – he simply outhealed me.
You can either use damage food which is expected as every roamer does it, or you can use condi food – the latter might help you against some but not all enemies, but you miss out on the extra damage which would equal me in pvp with less damage against someone who’s damage was ~the same in both wvw and pvp.
That’s why soldier’s never worked for me after the introduction of ferocity – I just didn’t do enough damage to outlive my opponents.

ETA: Please do me a favour and don’t read anything into something I’ve said – If I had used different builds, I would’ve said it – I’m not that stupid to base an equation on different builds.

The point is that if you use -condi foods because your class hasn’t got enough condi cleanse, you lose out on damage which might be crucial, not only since everybody else uses food buffs.
(For those who don’t know: without food you’re dead in wvw – it really is that important).

ETA²: We fought without buffs btw.

(edited by Jana.6831)

Thief issues

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Posted by: Jana.6831

Jana.6831

Do condis still cause you such a problem in wvw? Seems like less players run condi builds since HoT.

They do, worse than before. But DH traps are the latest craze.

Thief issues

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Jana.6831

Iv1 is vastly different than is Wvw.

Sorry, didn’t understand that – what and what is different than WvW?
Probably 1 vs 1 but why is 1 vs 1 different than wvw? Wvw is a game mode without real rules – you’ll often find yourself in a 1 vs 1 situation in wvw.

It easier to avoid conditions and you need much less in the way of cleanses so can focus on damage. If you only need to focus on one enemy you can better read the tell when he going to load those conditions on you and dodge.

Not always possible, even in a 1 vs 1 – and I don’t think that thieves should have to sacrifice everything just so they can survive – that’s my point with you.

That said in WvW my dagger dagger thief has one condition cleanse and that is escapists absolution traited along with a sigil of purity.

Yes, daredevil – I already said what I think of that line.

Didn’t get too much of the last part but your point was:
“You can remove 5 conditions with condi removal food and the trickster line”
Which I said is not true.
It’s great if you’re viable with daredevil again but that was my point: The line itself is nice but has to be nerfed some day in the future if anet wants competitive play – the same with most lines every other class in this game has. But since the game is like this since June it seems unlikely that there will be real changes to this so what we will have a few months from now is endless battles without winners.
Not in zergfights maybe but everywhere else. 1 vs 1 is the core of it all – if that doesn’t work nothing does.

(edited by Jana.6831)

Thief issues

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Jana.6831

I find in WvW traiting up trickster and withdraw along with one sigil that has condition cleanse (on swap on hit on crit) is generally enough unless dealing with multiple players loading conditions on you.

Now i know people love there damage/ferocity but they do little good when you are dead because you do not have adequate condition cleanse. in WvW there also a food that removes one condition on heal meaning withdraw can now take away 5 conditions every 15 seconds.

Not really, it can potentially take away 5 conditions but it really only clears 2 unless you also have immobilize chill and crippeling on you at the same time.

Here’s a story: I used to 1 vs 1 my friend in a pvp arena. I had absolutely no chance against his medi guard. One week our servers were opposing each other and we duelled, again as D/D thief vs medi guard and I killed him. What I didn’t know was that CnD was nerfed in pvp but not wvw and that was what made the difference. So you can get your condi cleanse food and whatnot runes and everything but you sacrifice damage output which might save you. I guess you get my point.

Edit: spelling

Thief issues

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Jana.6831

I see. I have nothing to give to this in regards to D/D because I have not run it since the old yishis days…. But I have run d/p thief with DA/CS/Trick for over a year in mostly Wvw and gvgs. It’s done well on a team basis. It’s a team build, but I still did fine in T1 solo as well. So I think when the dust settles I’ll be okay. I’m just used to this particular playstyle.

That being said I can very much imagine the base game classes having a difficult time. Let’s be honest…. Intended or not the elite specs were power creep, but I think even so new builds and new ideas will still come out. I stand by my opinion that while thief may need some slight tweaks here and there it isn’t in as bad of a spot as many make it out to be. I love the class. I hardly touch anything else if it’s not needed at that moment for my Wvw guild.

D/P is also a vanilla build and I bet that every thief does better with the daredevil line as that line goes into the direction the game (but not thief) headed since June = immortal. I’m doing pretty good as a +1 myself – but alone?! Not a chance.

Thief issues

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Jana.6831

I don’t wait. I’m aggressive with my blinds/interrupts and maintain pressure. Dodge frequently. I’m not amazing by any stretch of the imagination but this amount of condi clear gets me by just fine. If the fight is going south that sinet pop and ports away are insane mobility. If that doesn’t work by that time if I’ve played it right I’ve already told my teammates I need a switch out for competitive to reset. Maybe I’m weird but it just works for me personally.

You didn’t get my point.

ETA: One point was: The condi clear without SA is usually not enough against condi builds. (I guess it’s the same in wvw and pvp – I speak from a wvw point of view).
I don’t own hot, so I can only guess about daredevil and well all thieves I see in wvw run DD. They can’t be hit unless they make a mistake – the same goes for most other classes who either have insane heal or near constant blocks/invulnerabilities. When this has settled people will make fewer mistakes so you “being aggressive” only helps you that much.

ETA²: And someone else wrote a great post on the pvp forums: The damage and tankiness is too high in the current meta, all that’s left to do is repeating a waterproof rotation as there’s hardly any time to react – just like vanilla D/D cele ele was for me.

(edited by Jana.6831)

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TehHoBNob: Yes, we have some condi clear in other lines but to have a chance against condi builds trickery alone isn’t enough.
And daredevil sure is nice but it’s more in line of everything that has been brought to us since June and not so much with the vanilla game. So what has happened is that you wait for your opponent to make a mistake otherwise you can’t hit them and I’m not so sure I like that. You still need skill to not make a mistake youself but is that really competitive play?

Edit: Cause in the end if this trend continues and people get better and there’s some tweaks here and there it would be a battle like 2 vanilla D/D cele eles against each other: Endless without win or loss.

(edited by Jana.6831)

This crying is disgusting

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Jana.6831

Some of the things that were brought into this game don’t even work on paper, still we got them and they are unchanged for now half a year.

I hate to say it

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No, trebs are fine as they are – heal against the supply drain and my cows didn’t go through the gate anyway, no idea whether or not that is intended.
Trebs for defense are only useful on gates or to get siege out which isn’t that easy as you often can’t see where the siege is, it takes multiple shots and they’re rather slow. They are also rather easy to get out with other siege. I rarely see it being used as an offensive weapon against players. If offensive they’re used to get walls down.

I hate to say it

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I managed to destroy 2 rams , I think, but since they were ~60 they just build new ones. A Blob of 30 might still have been repelled – but maybe better ask some commanders where to put the rams to protect them from trebs – I think really far at the sides and in some distance is a good start.
I expect these shields to be nerfed some time in the future. Not because of my precious usual treb but because they are really powerful. No idea how hard it is to bypass them with a small group.

Only 1 precursor craft ?

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Jana.6831

It should be made clear that one can only craft one precurser per account as I doubt that the components are tradeable. If it isn’t clear from the description (which I don’t know), then I’m with the OP and this needs to be fixed.

I hate to say it

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P.S. I think I know how BB did that … good for them for figuring it out.

Yeah it’s that weird shield that came with the expansion.
I wasn’t too amused but klov was sandwiched at that point anyway so we hadn’t had a chance even if my treb had hit. That shield has a pretty low cooldown.

I hate to say it

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Jana.6831

@ Jayne: BB found a counter. I have been able to hit with every third shot max.

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Point to healing in public events?

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the bronze/silver and gold awards are bugged anyway. I’m mostly a wvw player, so a camp is attacked by 6 frogs and 1 player, I kill all of them and get.. right bronze. I get silver though when I kill some bats.

But: Southsun Cove is really laggy for me lately and I tried to duo-lo the crazed Karka camp yesterday when I didn’t see that one Karka nearly one shotted me. I tried to get away with less than 1 k health and someone came by and immediately put down a waterfield with a blast. Had no time to thank them, so here: Thanks a lot – I love it when people are that aware.

[Teef] A Thief Forum Guild (Lock pls)

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Jana.6831

We already buried our thieves but it’s never too late!
Welcome to Teef =)

Anet hates the 2 things I love...

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Jana.6831

WvW and the Thief class…

I’m doomed.

I’m with you

A plea to the devs- Get rid of auto upgrades

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Jana.6831

Then how about my proposal:
Auto upgrades for the own border and corner on EB, sped up with human interaction, no auto upgrades for enemy structures (or only slow auto upgrades, slower than on own objectives) more supply needed to upgrade. ETA: Sped up with human interaction as well but upgrading enemy structures will take a lot more effort than friendly structures.
Waypoints for everybody have to be earned again – so even in enemy structures there could be functional waypoints.

I’m still not that happy with human interaction = clicking “please upgrade” though. Often even that is hard to do alone, although I once brought our whole corner on EB to T2 on my own – it was papered soon afterwards.

A plea to the devs- Get rid of auto upgrades

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Jana.6831

Keep it like it is but now human interaction is needed to start the next tier. Most trolls started an upgrade to burn the supply down. Now structures dont need supplies to upgrades they cant even troll but being helpful in that matter. All happy dont ya think?

You would be back complaining that the system is boring after a week as “Hi, I want the next upgrade” isn’t more exciting than saying nothing.

Edit: So maybe a better system whould be a bit more complex and maybe even rely more on yaks. But I haven’t yet sat in a tower and watched it upgrade, so I don’t really know what difference yaks currently make.

(edited by Jana.6831)

I used to be a better player until HOT hit

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Jana.6831

There was always small things you do like i went 2-0-6-0-6 on my staff ele build with full cantrips but now there are more options. Yes players have alot of sustain with damage and the impossible to kill players.

Though it made it easier for other players to understand. I would just like to point out the viable option builds for a good class like guardian atm. You have the bunker guard with s/f and m/s and using 3 shouts with renewed virtue and shelter. Burn burst guardian and trap DH. This is possible because of the full trait lines. All 3 builds would have to go back to some gimmick form if it was only allowed 1/2 of 2 and need full of 2 and 1/2 of 1.

Some classes got crushed in the new meta. There are still usable builds for them but this isnt cause of the trait system. All builds are not created equal and that was the fact before and now. Also with longer sustains and bigger burst coordinated attacks are alot harder with the amount of weird boons just being thrown out. With a few small tweaks here and there it will be some what balanced. So just imo the new trait system gave more options aswell as a easier way for new players to come in and make at least decent builds without having to go to a outside source.

We might mean the same but that is only our point of view. My buddy ran medi guard with something like 14621 and it worked very well for him. ETA: He also was a bunker guard in PvP and wvw zergs, so he had two builds which served different purposes.
I ran 06440 for the longest time but needed a minor in the third traitline to make my final pre June build work. Don’t know, it felt a bit smarter actually. And minors mattered. But alas, I’m a thief, so the lowest of the low anyway and my point of view is from the bottom.
It’s easier to adjust pure PvE players with that though as they probably wondered why they were that weak.
I do hope anet comes around and balances stuff (after half a year – and if they do it won’t be pretty).

A plea to the devs- Get rid of auto upgrades

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Posted by: Jana.6831

Jana.6831

Not quite. My point is that with no defenders around, upgrades don’t matter (since nobody is using them). So you don’t need a large force to cap an empty map.

With that you’re right.

When the defenders seriously outnumber the attackers upgrades also don’t matter since they will likely just push out and fight regardless.

In that case upgrades do matter as the defenders likely don’t just sit in the tower but need time to get there – so in case the karma trains realize that only 3 of them need to defend the enemy keep they just capped to “hold it forever” the attackers (those who were karma-blobbed off the map) are at disadvantage. All they can do is to defend what they capped when no one was around but they have a slim chance to cap something that is defended. Before HoT 3 attackers at a paper tower with 3 defenders and no supply had a roughly equal chance of getting that tower.

I am not against removing the timer and making upgrades rely solely on dolyak count e.g. 5 dolyaks to secured, 20 to reinforced etc. But even if they remain the same, there is nothing about the auto upgrade system that promotes ktraining. Paper objectives promote ktraining because they can be captured very quickly with minimal effort. Upgraded objectives that require an attacking force to actually think and manage their supply/siege placement don’t.

The auto upgrade system promotes a more offensive strategy for all servers since you don’t want your enemies to have too many T3 objectives. And at the same time it helps outnumbered defenders fight against a superior force until either help comes or the attackers are sufficiently demoralized that they leave on their own.

I kind of spoke already about it -auto upgrades can be pretty bad for the outnumbered server as well.
In the past, my last server, we had a decent coverage (but chaotic as no one tagged up) in prime, the rest of the day we were roamers who upgraded stuff. We had to have T3 structures before prime and if we lost it during prime the PPT was lost for the rest of the night (as the enemies would always come back before the tick to cap it again). It would’ve helped a lot during the day if upgrades had been faster or coupled, like gates and walls at the same time as it was really hard to defend. On the other hand I’ve witnessed whole weeks in which my server (several) didn’t manage to recap our hills. For these scenarios auto upgrades are even worse.

I used to be a better player until HOT hit

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Posted by: Jana.6831

Jana.6831

I disagree with you on the trait system,

The idea that we had any control at all about builds before was a illusion. All warriors needed to play 0-0-6-2-6 and this went for eles and so forth. The best builds still had to be a certain trait lien set up.

You can still make burst builds like thief P/P and mesmer PU but there just not as strong just like before in the older days. To me we have just as much ability to make builds now as before. You just felt like you had more options since you could go 0-1-5-6-1-1 instead of the 0-2-5-6-1-0.

Yes and no, I used 06620 as a thief, the usual build for D/D back then was 26600 but mine had different perks.
The problem with the three traitline is that (I have to guess a bit as I don’t know too much about other classes than thief) all the defensive traits are now availlable, wheras classes formerly had to chose between one full defensive and one full offensive line. So what you got is tanks that hit like a zerker. And the stats going from the traitlines into armor alone and how that has been calculated didn’t help with that as well – something there is wrong – damage is too high, tankiness is too high.

I kind of suspect that the reason for the 3 traitlines was that a lot of people (outside of pvp) had useless 22222 builds -but the reason for that might be that we’ve had an really really aweful trait system for a year before that, so people didn’t really have access to all traits anyway. So if this really is the reason for them merging the traits without second thoughts I’m mad.

I'm sick of the behavior of some WvW guilds!

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Posted by: Jana.6831

Jana.6831

Maybe as a solace:
We rarely had tags on one of the servers I’ve been on – we were basically havoc groups and not much more – which was fun.
So I came by hills and saw a huge group in front of it – our BL, hills paper, undefended.
I went to the gate, helped to build a ram and then was yelled at:
“It would be great if we were able to run as a guild for once”
“You got my 20 supply so I’m capping this with you.”

I mean I was a danger to become a rallybot, aight?

A plea to the devs- Get rid of auto upgrades

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Posted by: Jana.6831

Jana.6831

@ X TD – I will still think about this – you guys helped me a lot btw – I’m constantly trying to articulate my problems with wvw but it’s hard without input.

You can solve this by all towers/keeps having a minimum at supply which won’t be touched by upgrades – basically independently, but the other upgrades still need dolyak supply to start/finish. People would still be able to troll to an extend (building unneccessary siege) but they can do that now as well.

Question is how my suggestion would work out. So basically either you have your corner/borderland upgrade faster if it’s in your hand, or upgrade faster if one of your server interacts with it. So that you have an advantage if you hold your own objectives either passively or actively. Enemies who want to upgrade your keep though will have to make an enourmous effort to do so. And maybe in that case we could also bring back working WPs in enemy keeps. Since my server is currently green we have no waypoints except one on our BL anyway.

Would that be confusing for players to have two different ways to upgrade stuff, one your own and the other enemy structures? Or just make it slower maybe. And make yaks matter more but currently the guards are bugged anyway so it’s rather hard to tell what’s going on.

A plea to the devs- Get rid of auto upgrades

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Posted by: Jana.6831

Jana.6831

snip

I actually don’t know what your point is anymore as what you’ve said in your last post is: upgrades don’t matter at all.