I suggested that US and Europe servers be paired some time ago, no need to combine them just provide a cross atlantic temporary transfer option.
Problem with this is that rather than the stronger server backing up the weaker one in time of need you may find that the weak server is abandoned.. That could be reduced if you somehow combined their scores.
NOOOOO!!!!
Leave EU alone!
Leave.
EU.
Alone!
yeah, i want to tag up on empty bl and zerg my way through the keeps. i bet npc’s would build rams faster then average zerg:P
They’d still hammer on the gates and draw swords
How can you guarantee you play with the same people you want to play with?
Is there a gurantee today?
Perhaps I’m not explaining myself clearly, I’ll try again
And yes there is a guarantee now — because the maps are static.
With dynamic maps, that operate similar to PVE maps, it’s reactive to population no?
So subsequently one map will be deemed “full” and players will be rerouted into other maps that aren’t “full.”
So you have several open “versions” of the map, how do you get on the same one as your guildie?
And it’s entirely plausible to queue for one map, only to zone in and find all the players have gone for the night because prime time is over — so you have to, guess what? requeue onto another map that’s now the “active” map in order to get any action. Feels like whack-a-mole and is going to result in a lot of rage on the forums.
Who’s to say a guild or group decides to game the maps and just afks until the players they want get on?
I’ve seen this in todays WvW, yes, but where do you see the relation to dynamic map capacity?
I know you’ve played WvW for a long time so I know you’re not being purposefully naive — but say Guild X and Guild Y want a map to themselves. They don’t want any other players on it. And they want that map exclusively 24/7. They will camp on the map and occupy the spot just so they can get their own bigger, more exclusive guild arena. The mechanics will be abused (I’m looking at youuuu Maguuuumaaa!
)
Why should any one group have priority over another? We all paid for the game.
Because it makes sense to bring alliances together. Remember that we talk about a setting where each map exist likely in several copies. Less prio on one instance likely mean more prio on another.
So players that are unguilded are SOL? Even if they played a really important role to the WvW scene prior?
Nah, that’s a bad direction to take. Anything that is exclusive and not inclusive in an MMO leads to rot.
I know you’re trying to find solutions, but effectively what you’re presenting is a PVE solution for WvW. The two entities are nothing alike, and should remain that way.
Still doesn’t answer the question.
So you’re saying you can play the map you want, but you have to queue?
What if you wait in queue and the map is deemed “frozen” by the time you get on?
How can you guarantee you play with the same people you want to play with?
Who’s to say a guild or group decides to game the maps and just afks until the players they want get on?
Why should any one group have priority over another? We all paid for the game.
You might think that, Aezyr, but I’m betting that people would spread out as otherwise there’s nobody to fight. Most of us have moved on from ppt; it’s not 2013 anymore. We want to fight, and if… say… all of the OCX lumped into one alliance, they would be PvDooring, and aint nobody find that fun.
Oh my goodness, tell me you’re being facetious!
Because history has proved that players won’t “spread out” to get fights — they’re not going to magically start spreading out with any new system. EU has done it to some extent, but not NA. It’s why there’s existing problems now.
That’s a bit naive if you believe this though and shows that you don’t really understand the playerbase.
As an ocx player I wouldn’t want all ocx lumped into 1 server/alliance so yes the player base could spread out so long as its an appropriate number of servers for the entire player base.
Then why aren’t you doing that now? Or heck, even three years ago? You most certainly don’t need a new WvW system to accomplish this. This is a player-organized thing that can easily be done.
T1 ocx is fairly balanced ATM if thin in terms of numbers.
Ok that’s three servers .. what about the rest?
Or only OCX matters?
You’re evading answering that regardless of what system Anet puts into place, players will game the system, bandwagon, or just quit playing.
No new system is going to magically fix this.
Not dodging anything, if my guild is in a situation that is somewhat balanced why would we move?
OK let me ask you directly: What about the rest of the players that aren’t in your guild?
You’re not being honest if you say they won’t bandwagon to find the easier roll. And then you’re back to the same situation as now, regardless of the WvW “system.”
Only minus the loyalists who played day-in, day-out because they were tied to their server. And that’s a good chunk.
You might think that, Aezyr, but I’m betting that people would spread out as otherwise there’s nobody to fight. Most of us have moved on from ppt; it’s not 2013 anymore. We want to fight, and if… say… all of the OCX lumped into one alliance, they would be PvDooring, and aint nobody find that fun.
Oh my goodness, tell me you’re being facetious!
Because history has proved that players won’t “spread out” to get fights — they’re not going to magically start spreading out with any new system. EU has done it to some extent, but not NA. It’s why there’s existing problems now.
That’s a bit naive if you believe this though and shows that you don’t really understand the playerbase.
As an ocx player I wouldn’t want all ocx lumped into 1 server/alliance so yes the player base could spread out so long as its an appropriate number of servers for the entire player base.
Then why aren’t you doing that now? Or heck, even three years ago? You most certainly don’t need a new WvW system to accomplish this. This is a player-organized thing that can easily be done.
T1 ocx is fairly balanced ATM if thin in terms of numbers.
Ok that’s three servers .. what about the rest?
Or only OCX matters?
You’re evading answering that regardless of what system Anet puts into place, players will game the system, bandwagon, or just quit playing.
No new system is going to magically fix this.
And if they change it to make these so-called miraculous fixes, and players bunch up together like they’ve been doing for the easy, mindless zerg roll — then you’ve effectively gotten yourself in the same stale position you were in before, except you’ve just lost a bunch of loyalists who stuck it out no matter. And they are the core of WvW.
(edited by Jayne.9251)
Mine are
- dynamic map capacity (less map for less player, more map for more player)
Just curious .. with this kind of “overflow” method, how would you guarantee you got onto the same map as guildies every time you played, or players you regularly WvW with who weren’t necessarily guilded?
Bind it to your 1-key (autoattack)….problem solved :p
I use my Z key .. bottom left, easy to hit. Works for me
Here’s my top 5:
1. Remove desert oasis event (done and very very happy)
2. Revert back to alpine, or give Fire and Air keep homebase WPs — home borderland should be a home borderland, give players something to fight for, rather than the divide the map into three that EB is.
3. Keep servers as is — keep going with server population caps to help those too stubborn to spread out, to spread out. We started to see movement when you did that, just people wanted everything instantly — it took three years to create the population mess, it’s not going to get solved overnight. You turn WvW into a megaserver and you will see the complete eradication of the passion that has kept this game going for three years. People want a cause to fight for, something they’re emotionally tied to beyond just their guild, or they’ll get adhd and move on to the next game.
4. Have /say /team /map and then a new /region map chat — region map lets players talk to each other, regardless of which map they’re on.
5. Let me have my +5 back again as a small guild without the grind to get the hall.
(edited by Jayne.9251)
You might think that, Aezyr, but I’m betting that people would spread out as otherwise there’s nobody to fight. Most of us have moved on from ppt; it’s not 2013 anymore. We want to fight, and if… say… all of the OCX lumped into one alliance, they would be PvDooring, and aint nobody find that fun.
Oh my goodness, tell me you’re being facetious!
Because history has proved that players won’t “spread out” to get fights — they’re not going to magically start spreading out with any new system. EU has done it to some extent, but not NA. It’s why there’s existing problems now.
That’s a bit naive if you believe this though and shows that you don’t really understand the playerbase.
As an ocx player I wouldn’t want all ocx lumped into 1 server/alliance so yes the player base could spread out so long as its an appropriate number of servers for the entire player base.
Then why aren’t you doing that now? Or heck, even three years ago? You most certainly don’t need a new WvW system to accomplish this. This is a player-organized thing that can easily be done.
(edited by Jayne.9251)
BDO is basically AA with lipstick and a better haircut. It’s crap.
You might think that, Aezyr, but I’m betting that people would spread out as otherwise there’s nobody to fight. Most of us have moved on from ppt; it’s not 2013 anymore. We want to fight, and if… say… all of the OCX lumped into one alliance, they would be PvDooring, and aint nobody find that fun.
Oh my goodness, tell me you’re being facetious!
Because history has proved that players won’t “spread out” to get fights — they’re not going to magically start spreading out with any new system. EU has done it to some extent, but not NA. It’s why there’s existing problems now.
That’s a bit naive if you believe this though and shows that you don’t really understand the playerbase.
You’re completely understanding about your order at McDonalds being screwed up too, Never cut a truck driver off on the way home? Look, nice long line at the grocery store, no problem!
Well I AM Canadian
You’re completely understanding about your order at McDonalds being screwed up too, Never cut a truck driver off on the way home? Look, nice long line at the grocery store, no problem!
Well I AM Canadian
Move to the top 3 tiers. We actually fight up here in T1
Lol Rav in NA …..
ANet still thinks that is has all the time to fix WvW…every week without fixing WvW is fatal but they talk about a production cycle of MONTHS…lol.
I spent four hours on Friday, trying to fix a corrupted web page. Everything I tried failed to fix it.
Then I finally found the problem: a single comma in one page of code, buried at line 225.
I realized then that 10,000 pages of code, particularly ones built quickly, would yield equally frustrating hours.
I fully understand your frustration. It’s good you care about the game. But there’s also real people at the other end of those attacks, and I truly wish folks would find more adult ways to communicate.
I also suspect they had a plan ready, it got leaked, there was uproar, then they were brave enough to scrap it and start again. I’d much rather a different approach than the disastrous EoTM for all of WvW. Feel like we dodged a bullet on that one.
(edited by Jayne.9251)
Hint to other posters in this thread: re-read the first graf,
I actually prefer Overlook to any keep on EB map, mostly for the reason the OP indicates.
You can see them running up the hill, like ants to a picnic, long before the trebs get built.
Just build a counter treb faster, get on mortars …. and thwart their dreams.
They’re sitting ducks on top of that vista cliff. Nowhere else on map is as easily defensible.
If you’re slow to the draw and they’ve had enough time to wipe all your mortars, then your scouting is lacking.
Here’s an old placement that may help you: In between the Charr’s paws, place a treb, they can’t hit you, but you can hit them.
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I remember when lootbags landed whereever the enemy died, whether it was right next to you or on the walls.
Or halfway up in the air justttt out of reach, no matter how high you leapt and spammed F.
Cloaking Waters is very OP, but great fun for trolling the enemy.
Honestly though, I used it that one time and don’t care to again. Yet another HoT feature that doesn’t belong in WvW…
Ah it’s just as I thought it would be.
Any scout worth their salt would spot the three or four guys running without the invis buff, and it’s hilarious the mesmer speed veil reveals half the zerg when they run over it.
Even if organized guilds used it, there’s always some yahoo pug that will run beside them happily and visible.
So basically it’s more of a pain in the butt to coordinate and keep players all together and invisible, once they leave SM.
Heck Kodash was doing this with five thieves and a couple mesmers years ago … be sitting there nothing going on, then BAM insta-blob at the gate. Hilarious and impressive.
(edited by Jayne.9251)
Can someone please use the waters and then have everyone pop a mini pet and take video pretty please?
On a related note: I may just have to log back into GW2 again to puzzle out how to beat this
Those good times were on Piken, Roy
Sniff.
If a guild does that, it will be a simple matter to either forcibly disband them or punish the users in question. Also, it would take a huge amount of resources for them to make all of that siege and days to build it.
Basically, trolling would be very hard to do and impossible to do more than once or twice a year without a dozen people all working very hard just to troll.
Lol you’re kidding, right?
Heck, I’ve sieged capped a map on my own many times (and not on purpose).
Only if I can push the ladders off, JUST as you reach the top
And a little bit of garri for ya’ll.
Plus remember the olden days when you had to camp a half-dead mesmer for hours and hours? I spent 7 hours with this lovely fellow that day.
And well the bottom one is self explanatory.
And that time that guy from VOTF just REFUSED to let me hug him .. sniff…
I really miss Bay.
Only found an old pic from hills – not really action but yeah, I’m nostalgic today.
Here’s some Bay love <3
Hrm, this is not good.
I found his posts actually reasonable, even when critical of either side of the debate.
Hi folks.
stuff.
more stuff?
Wheres the proof?
Oh wait, none of you are old enough to remember that classic … failed joke.
Any time people claim the issue isn’t overstacking, I point to EU and not only the match variety there, but the tumble of the No.1 server the minute it went to full status and could no longer buy more guilds to feed the machine.
Can also point to Vizunah, that rose from 15th spot to No.1 and back down again.
You don’t get that in NA.
Not really, it’s not Glicko’s fault that NA tiers are so separated by Glicko, it reflects your stacking behavior quite adequately.
The match-making based on Glicko can generate very varying matches, look at this weeks EU T1-4: 3-1-8, 9-2-4, 10-11-5, 8-7-12
Do you know the populations of NA servers, or you just making up bullkitten? The way anet’s glicko system works, its nearly impossible for glicko to transfer between tiers. Look up the history of NA servers: T1 servers have had 2100+ rating since mos launch, T2 is generally around 1900, 8th ranked server has a big glicko drop from 6th, with 7th somewhere inbetween. Do you think NA somehow perfectly maintains this ratio of stacked servers? Or is it more likely that the glicko system is fundamentally flawed for wvw?
I’m thinking you don’t know the history.
Did you know that Eredon Terrace was No.1 at launch?
How about Sanctum of Rall? Remember those guys?
Dayra’s right.
This is self-induced.
Yes, and they can remove the stupid stats being buffed at spawn. What’s the point? Am I missing something here?
Yes dear.
It would bring a whole new meaning to spawn camping.
My server Far Shiverpeaks did always have queue on ALL borders during evenings, at reset it were almost impossible to get a slot if you didn’t spamed buttom when it started. Now we have queue on EB but no tags on the new maps… thats a bad sign.
Wasn’t there some internal drama and a lot of your commanders jumped to other servers though?
That’s likely the reason for the change on FSP at least.
Give them back their Friday’s, then tell them not to kitten if there’s an update.
Problem solved.
I vote for stop lights.
Can go until you get a green light.
Have to patiently wait.
Yep.
Managing trolls is easy…
NcSoft(Anet) needs to fix it where only guild members of a claimed structure can upgrade it. They also need to allow the members with appropriate permission to authorize certain players outside of the guild to do upgrades, also giving this player the permission to pass along his authority to upgrade the guilds structure to someone else when he logs off. This way a guild could approve several players they trust to handle upgrades and hence completely take trolls out of the picture. If implemented correctly ie… structures not claimed can be upgraded by anyone including trolls would encourage WvW’ers to start claiming structures as to prevent trolling. Often times many structures in WvW are not even claimed and that needs to be fixed and this solution addresses that and solves the trolling issues.
How do you deal with troll guilds that claim a structure and do nothing? That was an issue prior to HoT.
Remove the coin cost from upgrades. Hundreds of supply is enough of a cost already.
Yes.
The supply and time it takes is enough. There shouldn’t be any cost out of the players pockets.
Completely agree.
I know this is a complete no-no resurrecting an old thread, but given the context of current threads, I think it’s interesting to go back and re-read what we were asking for.
In this instance, it’s ambiguous. My own comments are that removing the cost associated with upgrading was a good idea .. but I think the concept behind that was still letting players determine when/how/why.
Mind you, with experience and hindsight, removing costs would have done nothing to deter upgrade trolls. So not sure what the solution should be.
I just know the auto upgrades have not been well received.
In the olden days, your team would respond en masse to a call out because you didn’t want to lose a WP that took forever to upgrade, etc. Defending a tower or keep had a feeling of reward when the enemy was pushed out. And that reward was defending something you worked hard on getting built.
Now, with nobody wanting to play the BLs, calling for help is like pulling teeth. Smaller groups that were able to jump between maps now cannot be bothered to respond because the new Bay and Hills doesn’t give them a chance to WP in and save it. So it falls.
And it becomes a domino thing. If Bay and Hills fall, what’s the point really of defending garri? The attitude is “let them take the map, we’ll get it back later.”
WPs need to be returned to the home BL map — not divided up by team like in EB.
I’m glad the dolyaks play a role in upgrades now .. but the auto upgrade system has simply taken pride of ownership away from those defenders who loyally covered the home map.
Couple that with real life options — play the game in my free time and not be happy, or actually go out and do something is now an easier choice.
(edited by Jayne.9251)
Bamby clear your inbox.
Use our old site!
Title of thread made me wonder if OP was having a stroke.
I thought we had a gliding class(es)?
I liked the ideas in this thread.
https://forum-en.gw2archive.eu/forum/game/wuv/Constructive-Features-for-a-good-BL-map
When did that one get deleted? Last time I looked in it there wasn’t any flaming.
Huh?
Your link leads to a blank page, as if it’s missing?
Oh wow, that was majorly bugged. Sorry.
I liked the ideas in this thread.
https://forum-en.gw2archive.eu/forum/game/wuv/Constructive-Features-for-a-good-BL-map
When did that one get deleted? Last time I looked in it there wasn’t any flaming.
Huh?
I liked the ideas in this thread.
https://forum-en.gw2archive.eu/forum/game/wuv/Constructive-Features-for-a-good-BL-map
Used to have a $40/month siege habit. For a long time.
EU EoTM is more mindless.
Nobody responds to map call outs. Everyone apathetically watches stuff flip and can’t be kitten d to take it back.
I sincerely don’t understand why some folks feel the need to dictate how others play.
If it’s not interrupting your game play, then why even bother with duellers? Let them be.
You certainly can no longer argue they’re “taking up valuable map space” now.
The same could be said the other way though.
Clearly whoever was doing it had no respect for OP playing the game OP wanted, and without any sign of communication either.
Making up rules and expecting everyone to follow them, while raging out, isn’t particularly sensible either.
Here’s the OP
I came upon 2 enemy fighting my server’s people.
They had 2 people and my people had about 5 of us standing around watching.
I jumped in and killed both of the enemies while they were downed thinking I was contributing more than the 5 people who just stood there and watched.One of my server mate called me a ‘loser’.
HELLO I helped kill 2 enemies while you stood there and watch.
The fact that he was cognizant of 5 other people standing and watching means he knew exactly what he was doing. It takes zero skill to stomp already downed players. Considering he has posts exclusively in WvW going back a year kind of seals that and eliminates the “oh I’m new” factor.
I suspect the OP was being facetious to elicit responses.
That doesn’t change much to me; and it doesn’t absolve the other people from tossing insults. What if OP here was newer and didn’t know what was happening. Would that have changed matters?
I mean sure, in this particular case OP may have it coming but in general my point still stands. Besides, there’s plenty of cases where both sides are wrong.
I was merely commenting on this particular OP. I agree with the guy a few posts up, if duellers are perpetually door knocking or spawn camping, wipe them. That’s not duelling, that’s trolling, similar to what the OP described.
Respect goes both ways. I opt for letting people play as they want, but if they’re being @sahats, then they deserve the term.
Basically it boils down to this: https://en.m.wikipedia.org/wiki/Utilitarianism … Although, in practise I relate more towards Sartre.
I sincerely don’t understand why some folks feel the need to dictate how others play.
If it’s not interrupting your game play, then why even bother with duellers? Let them be.
You certainly can no longer argue they’re “taking up valuable map space” now.
The same could be said the other way though.
Clearly whoever was doing it had no respect for OP playing the game OP wanted, and without any sign of communication either.
Making up rules and expecting everyone to follow them, while raging out, isn’t particularly sensible either.
Here’s the OP
I came upon 2 enemy fighting my server’s people.
They had 2 people and my people had about 5 of us standing around watching.
I jumped in and killed both of the enemies while they were downed thinking I was contributing more than the 5 people who just stood there and watched.One of my server mate called me a ‘loser’.
HELLO I helped kill 2 enemies while you stood there and watch.
The fact that he was cognizant of 5 other people standing and watching means he knew exactly what he was doing. It takes zero skill to stomp already downed players. Considering he has posts exclusively in WvW going back a year kind of seals that and eliminates the “oh I’m new” factor.
I suspect the OP was being facetious to elicit responses.
(edited by Jayne.9251)