That’s quite interesting, and finally some objective stats to add to the debate.
I think you’re letting your optimism cloud your judgment; we’ve been down this road before. I know the flavour of this carrot by heart.
I’m indefatigable darling
(Well almost).
I want them to keep the old carrot. We did a lot with the old carrot. For three years.
Well hold on a sec here folks.
Anything that has such a dramatic change in proposed dates means that something major got scrapped, pushing a release date a significant time into the future. Even mid-2016 is still six months development time. That’s not a short period of time. So they have to go back to barebones and revisit their initial push.
I’m hopeful for the first time in months.
It likely means they read this forum and read reactions to proposed changes and now are going back to rethink it.
This is a good thing.
RIP EoTM Megaserver WvW. So glad we never met.
xox
Please sir, can I have some more?
GvG needs to replace PvP not WvW…
GvG brackets should be Added to the game, it should not replace anything.
I think that’s a fantastic idea … it would certainly add legitimacy and esport wvw. There is already (or was) an audience for it.
Lol, the “fight server”
PvE players used to have to come in WvW for their legendaries, they removed the requirement…
That’s how I got hooked; map completion.
Went in, had a commander nice enough to help me get my vistas, stayed to “pay back” the kindness. Found it was actually fun. Found my niche. Started playing obscene hours. Never got my legendary.
Prior to GW2 you would never have caught me dead in a pvp zone. One thousand faceplants later, it’s my preferred type of game mode.
(edited by Jayne.9251)
Someone put Baby in the corner again?
Poor Grommie.
No.
Love all of these ideas, really well thought out.
Only thing I’d change is level 5 mastery to say:
Map screen announcement when enemy trips the trap.
So if someone trips a supply trap at Golanta, it will say “Golanta trap triggered by SFR” — but that message will only pop up for the person with the level 5 mastery who placed the trap and not the entire map. And I don’t think you need the 30 sec reveal since sentries on map do that already.
Eh I’d totally jump down and fight — if they’re a roaming crew/duelling group, they’ll just wait while one fights you.
If they’re jerks and they mass jump you, you get one death and take note of their guild tag. One death in years of wvw play is not a big deal. And if it takes 9 of them to fight one of you, then I’d be a bit embarrassed to be them, frankly.
However, if it’s just a duel, you get a new friend
Especially if you give them a run for their money.
First fix the lag it causes.
After that make it target one keep or tower of the winning side’s choice.
Then make it devastating. Every gate and wall regardless of level fully destroyed. Every piece of siege destroyed. Every upgrade(banners, tactics etc) destroyed. If someone wants to hold that objective, they’re going to need a defensive force in place to defend it and repair it.
So you basically want the Quaggans back.
How about: Removed entirely.
It was always my impression that every server got a home map.
If you eliminate the duplicates, who gets the “home”?
All the people who commented here have gotten tired of the same argument over and over again and have stopped posting. Or given up and gone to find other games.
There was a massive thread referring to the reddit leak, it had the most people being vocal about it. Sadly, it got deleted.
But this one is perhaps worth revisiting to get an idea of how people feel about this. It has some thoughtful posts.
https://forum-en.gw2archive.eu/forum/game/wuv/Would-factions-make-you-quit-the-game
Go to one of the national ones.
Here’s a build for you for the German ones: http://imgur.com/4rL23H1
This just made my day, lol.
Oddly I get less lag playing EU than I do playing NA .. and I live in NA.
I think it’s an east coast/west coast thing though.
Also, you can repeat yourself over and over and over and over and over again, copy&pasting everything as much as you want, it doesnt change the fact that keeping the server system will harm the game mode more than doing any good.
I completely disagree.
You are viewing it from the unique perspective of being a member of a GvG guild — which is prone to jump servers regardless, and has very little server loyalty — although some gvg guilds I know do have server loyalty.
What you’re missing is the big picture.
Being part of a GvG guild has nothing to do with my opinion, but then again I can argue that you are viewing things from the unique perspective of someone who believes “server pride” is still or ever was a serious thing.
You are missing the big picture, filling the maps again is far more important than your server pride issues. You’re just trying to defend the totally not working server mechanics. That’s being selfish.
The roamers, your scouts, your smaller guilds, your defense teams, your havoc teams — they will all vanish with a megaserver/alliance system.
Says who? Only you basically. Of course a very big part would vanish if you don’t give poeple an incentive to do all those thing and win a matchup.
—> Capping needs to be more rewarding (espeacially t2,t3 towers and keeps)
—> Successfully defending needs to be as rewarding as capping/attacking
—> Winning a matchup should be far more rewarding than the current 2 blue & a green (x3)You absolutely can rename the server and make it a new “alliance” but it’s exclusive rather than inclusive — which means you’re missing people who could otherwise help you.
If you are in an alliance where you don’t know the players or guilds, what are the chances that people will respond to a scout call out? Not very high. And if guilds refuse to answer call outs, those doing that rewardless duty will just stop doing it. Period.
That leads to undefended towers/keeps/entire maps.
Which leads to … a whole map of people attacking and nobody left to defend.
Which leads to … gigantic ktrain maps, not different from any pve champ train out there now.
Guilds are not going to break up members to scout maps. Please tell me TA would be willing to lose two members to actively scout maps and find the enemy? Nope, you guys want to play as one cohesive unit, to improve together.
And if you’re not doing it, who will? Answer: nobody.
What about it would be exclusive? If you just sign up your alliance (previously people on your server who you played with in the same community) to a matchup, fill the maybe few left over spots with people who decided to sign up solo. Sounds rather inclusive than exclusive to me.
Do not get me wrong, if their system will be like: You can only sign up solo and your guild/friends end up all over the place, being only completely random, I am against that too.Also, TA with it’s roughly 38 active player roster (usually having about 25 people online on a raid night) will most likely have to team up in an alliance with people who like that ppt style of play more, you will also need people doing that havoc style and the scouting. But without rewards, there is no reason even bothering winning a matchup.
But you keep on with your “everything will fall apart without servers” attitude, it’s obviously what made WvW fall apart in the first place. If servers don’t have the playerpool to fill maps (current situation) = means not only no fights, but also no one to defend against = people abandoning the gamemode/leaving the game. Period.
To have successful wvw, you have to have both sides of that equation. Or it’s ktrain time.
Basically what i said: WvW is made out of different playstyles, you need all of them, and your “Server pride” thingy won’t make it better.
Also, anything that is put into the hands of players has been and will be gamed in GW2. This is what shocks me the most out of all of this. Nobody is really looking at the potential for manipulation and how it will impact/turn off the remaining playerbase.
The best would be to sign up to your alliance/team/guild but you don’t chose who you play against. Oviously you match the full alliances against each other, then the 3/4 fulls, if there are any less then 3/4 full try to split them up to the more full ones or even increase map caps, should totally be possible with possibly less matchups than before.
You didn’t answer the question properly.
If TA is unwilling to split on a map to scout, who’s going to do it?
You allude to teaming up with ppt minded folks, but I think that only exposes the fact that you clearly have no idea who does that … Namely the people who do it for server pride.
Give me concrete guild names that would play defense solely in your alliance.
And when you figure out it’s mostly smaller or solo players, get back to me.
Also, you can repeat yourself over and over and over and over and over again, copy&pasting everything as much as you want, it doesnt change the fact that keeping the server system will harm the game mode more than doing any good.
I completely disagree.
You are viewing it from the unique perspective of being a member of a GvG guild — which is prone to jump servers regardless, and has very little server loyalty — although some gvg guilds I know do have server loyalty.
What you’re missing is the big picture.
The tiny cogs that make up the whole.
The roamers, your scouts, your smaller guilds, your defense teams, your havoc teams — they will all vanish with a megaserver/alliance system.
You absolutely can rename the server and make it a new “alliance” but it’s exclusive rather than inclusive — which means you’re missing people who could otherwise help you.
If you are in an alliance where you don’t know the players or guilds, what are the chances that people will respond to a scout call out? Not very high. And if guilds refuse to answer call outs, those doing that rewardless duty will just stop doing it. Period.
That leads to undefended towers/keeps/entire maps.
Which leads to … a whole map of people attacking and nobody left to defend.
Which leads to … gigantic ktrain maps, not different from any pve champ train out there now.
Guilds are not going to break up members to scout maps. Please tell me TA would be willing to lose two members to actively scout maps and find the enemy? Nope, you guys want to play as one cohesive unit, to improve together.
And if you’re not doing it, who will? Answer: nobody.
To have successful wvw, you have to have both sides of that equation. Or it’s ktrain time.
Also, anything that is put into the hands of players has been and will be gamed in GW2. This is what shocks me the most out of all of this. Nobody is really looking at the potential for manipulation and how it will impact/turn off the remaining playerbase.
(edited by Jayne.9251)
It will be so simple to squash EU down with the language barriers n’ all…..
Leave EU alone.
A dev i spoke to said they were fixing old bugs of the wvw maps and that we should wait for the mid-late of next year.
I hope that means we will get back orbs
I love Anet. I really do. I’m the proverbial cheerleader.
But that’s nowhere NEAR the promise they made that WvW would be priority #1 after HoT was released.
I think the train has finally arrived in Jaded Town.
Blah.
Remove PvE population from world full status calculations. This never made much sense.
Hate to break it to you, but they did this months ago.
Have you been away or not playing?
Well I have to admit that before HoT I did spend most of my GW2 time playing WvW rather than on the forums. So I hadn’t really kept up with these things. I do admire your 79 pages of forum posts (compared to my 5) and would expect that you are better informed than I am.
Anyway, I mentioned the server population calculation issue because it affected me personally. The WvW guild of which I was a member based their decision to transfer a few months ago on server cap issues. I won’t go into details. So when did they change the server cap calculation?
Was back before summer I believe.
And my 79 pages is just to get 15 pages of up voted posts.
A gal’s gotta have goals, although the percentages are grim.
Ins at least tried to get a wider viewpoint by including the other types that play besides the 50 strong zerg comms.
This, in a nutshell, is how EU differs from NA. All of our commanders are like this for the most part — they all recognize and respect the fact that there’s various styles of gameplay.
Well done Ins.
Remove PvE population from world full status calculations. This never made much sense.
Hate to break it to you, but they did this months ago.
Have you been away or not playing?
Ah not true, at least for me. I would easily spend 5-10g a day on upgrades. I liked being able to do that and make critical decisions that would benefit long-term strategy.
WvW is like a bar with no customers. When people walk in and see nothing happening, they leave to find something else to do. Most of my friends have moved down the street to a bar called Fallout 4, and they’re having a blast. Fallout 4 isn’t for me, but neither is this empty GW2 WvW dive.
Thankfully WvW is populated by alcoholics ….
I still remember the warrior one with the arrow carts, lol.
It’s lame how people turned something that could’ve been another source of PvP into yet another mindless PvE grindfest…
I’m just quoting this for 2016
Not you, the comment.
I love you a little for this.
Thank you!
So…wait…cata cost was a main complaint on this forum? Really? I think if we rank the complaints, it wouldn’t even hit the top 20 let alone be one of the top 5 that are being addressed. Sigh.
Cat cost change indicates they’re sticking with the desert BL. Even at the cost of unbalancing EB gameplay. It’s a good sign they’re not listening at all.
My thoughts exactly. I can’t remember EVER seeing a post saying “Wow..cata costs are too high and we have to run back and forth a whole bunch of times to get supply.” I do, however, see a bunch of posts saying the new BLs are crap.
Oh there were a few threads on the matter. Maybe you just missed them, but they were there after hot launched.
Imo not being able to revive double downed players while in combat is a bad call
You even quoted it
You still will be able to revive downed players while in combat.
Gaile, have a merry Christmas!
Most towers on EB have this bug. It upgrades to T3 and one wall remains at 1%.
I think you make some very valid points.
It’s the anti-golem week to make up for the previous golem week.
Oh Josh just made me laugh. Thank you!
Perhaps an email sent out to all existing accounts as of XX, XXXX date?
Saw some bears spawning on the stairs up to north Eb keep gates, just popped out of the blue contesting it…
Bears? I didnt even know there where bears on EB :/
Sure it wasnt just a couple of drunk Norns?
Naw there are bears that come out of the woods from Speldan.
Keep is a bit far for them to wander though ….
Tell you what. If we’re in match together come find me and we’ll do it together.
You’re on the right track. It’s really just a big physics experiment.
Think “up”.
Good job not engaging.
You gave me an anecdotal response, much like mine have been.
If you can’t understand that your viewpoint, and you claim to speak for many, is the flip side of the same coin.
It’s a glass house thing.
And by all means, push for your guild-focused gameplay. I’m pretty certain the end result.
Jayne, I’m very confused by your comments. You ARE supportive of the megaserver idea, started a thread discussing megaserver implementation options and ended with “and over time we can see which idea is more robust”.
I support your idea fully btw. I think you are definitely putting more thought into it and on the right track now. I’ll take your 50% and compromise with you for sure.
No I think it’s pretty clear that I hate the megaserver idea.
You could probably convince the guy above me though — he plays NA.
Maybe that’s the issue — there is a distinct difference in community between NA and EU — but I see folks from NA expressing dissent as well, so dunno.
This thread is not about the time of losing your objective being too short. It’s about being able to do something about proxy catas with the cart you have on the wall, without the help of the cavalry.
I know you’ve spent a long time sussing out various siege placement. But you can do something about proxy catas — it’s just not necessarily carts. I’m not being coy, I just don’t want to reveal my solution and have those on the offensive side find a counter to my counter.
How was I projecting exactly? Anyway, I have no desire to talk you out of your own self interest but rather to point out the weakness in your argument (a general point of view that seems to be popping up with the pro server crowd – so this isn’t even about you). The guild that and shows up to smash the blob your ACs and cannons can’t flush out is also on the defense team, regardless of their reason for performing . Our guild does it because fighting is fun yet the objective gets defended anyway, imagine that.
Once again, you’re making assumptions and running with them. Do defense and offense teams need to exist? Yes! Is keeping servers the linchpin it all depends on. Debatable at best. Looking at the state of the mode, I’m debating even how debatable that is.
You’re basically saying, keep a rigid system for the sake of the few dedicated defenders because according to you, they keep WvWvW turning (a mode that is dying). Totally not a sign that things need to change. Anyway I will not engage you further, carry on.
Well let’s see, you seem to think that defense will automatically happen. I guess it’ll be interesting to see that happen the way you’ve described. lol.
You are guild-centric and cannot understand the value of friendships beyond your guild. I get it. Really I do.
You go on the attack, then when your argument is debated/refuted, you “will not engage.”
That’s fine with me.
So I guess this is all I have to say, lol.
(edited by Jayne.9251)
Even JAYNE likes the idea of implementing and testing out megaserver…
https://forum-en.gw2archive.eu/forum/game/wuv/Mega-server-for-NA-regular-servers-for-EU
As long as you don’t touch the EU servers, do whatever you want.
Yes, I’m selfish.You’ll have to take that discussion up with Jayne my friend…
Why? He says that Mega for NA, normal for EU, we are in agreement. You want Mega for EU.
I’m all for ideas and testing ideas that move that will improve the game for the long run. I fully agree with Jayne’s mentality and thought process behind these issues.
You only agree because it aligns with what you have been trying to push. You still fail to make competent counter points that have been presented in this thread and others against your holy grail of ideas. Jayne presented an idea that would keep the poison of your idea out of their realm of play.
I agree because it’s a good way of looking at things from opposites sides of the pond. It’s called compromise and idea sharing… learning and making things better… testing and analyzing the results…
Nope, it’s called selfish desires behind a “reasonable opinion”, just like politicians are doing it..
He doesn’t care about NA as he’s not playing there, so if he can secure EUs server with this idea, he’s all for it. Same as me.
But in general, it’s a bad idea.
What you could do is let old wvw there while opening up your new Glorious Megaserver WvW, then let the players decide in which they want to play. That’s something called “learning and making things better”… You know, giving players freedom, not taking away choices.Again, that wasn’t my idea. I just happen to think jayne’s idea bears some merit.
Really? If you want to implement that idea it’s called jacked up from where I stand. I’ve been on the same server since launch. The accounts that my wife and daughter have played on has been on the same server since they where created. We know who is a good scout and who is a tag with our interest in mind. You still have yet to make an argument for us to transfer to EU to have what we have now. Feel free to gloss over what you don’t want to hear to promote your idea. I have a few words for that but some forum goers like to report post that hurt their feelings.
No you’re absolutely right. Nobody should be displaced. It’s not fair.
I just got tired of having the same stupid argument over and over that I came up with that idea.
Somewhere Mr. Kuru is nodding his head and saying “I told you so.” lol .
Reading the post conversation it appears to me that that she’s tapped out trying to convince you that your idea is not something that she wants.
This pretty much.
After a certain point, it’s better to just not engage.
And this solution lets both proposed sides of the equation compete and see what emerges as the better model.
Even JAYNE likes the idea of implementing and testing out megaserver…
https://forum-en.gw2archive.eu/forum/game/wuv/Mega-server-for-NA-regular-servers-for-EU
As long as you don’t touch the EU servers, do whatever you want.
Yes, I’m selfish.
Haha, indeed
Xox
I was wondering how many of you, over the years, have witnessed this phenomena?
I’ve seen it happen with at least five or six games that have sputtered out and died because of this social media tool.
What happens, is that a group bands together and those who yell the loudest and longest, tend to get their way — regardless of whether it benefits the game or not. Developers of various games have reinforced this behaviour by caving to demands, often just to get players to quiet down. Over the years, players have been conditioned that if you don’t yell, you get nothing. It’s endemic in most MMO gaming forums.
So we are left with this kind of abrasive mode of communication, where the developer turtles and the playerbase gets more angry. To the point that any kind of interaction winds up being antagonistic, regardless.
What’s concerning about this, and as I’ve said, I’ve watched it happen on multiple MMO forums over the years is the fallout from what I call the “appeasement plan.”
Players yell and scream for X change. The developer assesses the largest volume of voice on a forum and makes a decision based on X demand. Over the years, players have learned that you don’t have to be in the majority, you just have to be loud — and pushy. The squeaky wheel and all that.
The worst part? After the changes are implemented, the ones who were yelling the loudest usually bail for other games once they see the plan fail. And the game ultimately suffers because the devs were trying to “listen to its playerbase.”
It’s no skin off the teeth of those who were yelling if they leave the game for somewhere else. They only care if they get their way. And if it fails, no big, there’s always another game out there.
TL;DR: I would highly recommend that while the forums are great to get feedback from the most ardent fans of the game, that Anet actually offers an in-game poll by game mail, asking each player to give input to what they’d like to see in changes. (And be prepared to alter existing plans if the data goes against current programming changes). Any time a player logs in, they are given this poll about potential changes, and can click off multiple choice radio buttons of what they prefer. This absolves the company of reacting (stomping out fires) to vocal manipulation and social engineering on forums. It also gives them an accurate head count of interest to proposed changes.
It just seems to me to be the more sensible thing to do.
