And I broke the thread….. ><
Jana, left you a pm (my inbox is full tho, so sorry you can’t reply, lol).
Hope that helps a bit, will try out more later today.
I wish they’d revert back to the old 2013 fov. It would be the simplest fix.
Sorry, I had to “Necro” this thread because I’m very tired of this.
We complained about this issue because defending was made really hard with ACs placed right next to the tower and destroying everything within = no defense. Turns out the “fix” left us again with no defense.
No offense, but please consider removing first person view from wvw – I don’t have a clue how many people will object to this but I guess those who want to defend applaud it.
But it’s good to know that you now can destroy catas at NE tower of the borderlands. You can’t get the rams and PvG crowd down though, sorry.
Isn’t that the NW tower in your pix?
I have a day off tomorrow, I’ll do some testing and see if I can’t find a fix.
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I’ll have you know there was no sucking up on my part Mr.K.
I was just being my usual pollyanna and actually looking at this new thing like a puzzle to be solved.
Oddly I had this weird dream about you last night sir. I was on your doorstep, rang the bell, you opened it, and I started singing “The sun’ll come out tomorrow! Betchya bottom dollah that tomorra! There’ll be sun!”
And then you slammed the door on me.
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The tactical advice I gave both times was essentially: take our gvg guild somewhere else and pvd.
OK that gave me a good laugh .. by my god, hivemind a bit eh?
Yeah, some folks have tunnel vision and nothing else.
some of us actually like the strategy part of WvW which brainless karma training destroys.
Superior macro level strats all essentially boil down to avoiding fights as much as possible. What’s the point of a pvp mode if the “best” way to play is to not pvp?
That’s not true at all.
It’s learning physics: figuring out how far a piece of siege can be deployed and at what angles.
It’s learning chess: anticipating where the blob will come into the map, scouting, and getting there BEFORE the enemy does.
It’s advanced chess: directing your home gvg and blue tag guilds to intercept the enemy blob BEFORE they have a chance to flip anything.
It’s learning defense: Having three people keep out 20, simply by being efficient and spotting the enemy early, as well as understanding the physics of the siege they placed. Giving the undermanned server a bit of a chance.
Don’t get me wrong, blobbing can be fun too. In fact it’s epic when there are reasonably equal numbers and it’s not an automatic steamroll.
It’s not so much fun when the other server greatly outnumbers you and steamrolls without challenge.
The golem event was terrible. I think Anet can learn from it with this thread, by simply stepping up and at least responding as the event happens. Communication is key, even if it’s temporarily negative. The radio silence just creates more chaos and leads to stupid speculation. It doesn’t mean they have to say “Oh yes, we’ll get rid of it right away, sorry sorry!” .. but even a “we unfortunately have this scheduled for a full week, we appreciate the feedback, we recognize this probably wasn’t the best event, hang in there — two more days.” would have sufficed. It was the saying nothing to multiple threads that got folks a bit annoyed.
Mind you, we are starting to see red names more and more in here. WvW is getting some much-needed love. It will still have growing pains as each new thing is tested. People tend to freak out a bit over change and worry before they actually test it out. But that’s the key; vets will flag something they know won’t work and that feedback is valuable, but unless it’s an exploit (ie: you can’t counter it), we at least should give it a chance. But if it’s absolute chaos like the golem event, I’d be hopeful they learned from the golem week event and had an emergency kill switch to address it more quickly than let it drag on a full week, based on feedback from players here.
I’m of the mindset that “if you can counter it, it’s fine” (including things that are quite difficult to counter) … if it’s impossible to counter, then it needs to be fixed as soon as possible really.
Dear me, I wrote a novel. Sorry! lol
You say it’s quiet from 8pm EST on? That’s not good :o
Quiet in comparison to NA.
There’s still activity, a lot of it .. just smaller scale. So instead of facing a blob of 60 players, you’d be dealing with a small-blob of 20 or so. Sometimes more, depends on the server.
And, in fact, night crew on EU are coveted people, it tends to be a smaller circle of people you can actually get to know and cooperate with — eh, I just like it better. (I have accounts on both NA and EU).
But everyone’s different. NA can be awesome for some, EU can be awesome for some. The person suggesting you test both out is probably wisest — because then you’re making your mind up for yourself.
P.S. You cannot have a toon on NA and a toon on EU on the same account. You have to pick. But you CAN delete all existing toons and move to a new region without fees/issue. It’s basically starting from scratch — but if it’s a paid account, you can just create a level one toon and hang out in WvW right away to see if you like it. If it’s free to play, you have to go through the effort of levelling to 60 before you can test it out.
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Well then it’s good to have threads like these to hash these issues out. I guess in my enthusiasm to find some puzzle fix, I hadn’t really considered lower pop tiers and the affects (big big apologies for that).
I also think it’s fantastic that nobody’s ranting (well almost
), and actually having an adult discussion about it. I hope Anet reads this thread and considers fixes for all issues/population sizes.
(I’m definately not a fan of helping the overpowering server get stronger still).
Only problem with free accounts is you have to level up to 60 to get into WvW.
If this is a brand new account you’re making, you can easily delete a lower level toon and test it out that way (paid accounts get immediate access to WvW) .. if it’s no good, delete the toon and move to EU/NA.
3-10 is also good times for NA, but it really depends on your play style.
NA tends to have bigger blobs of players for their prime time (I believe 7pm EST onward) and also at odd times outside of the time you’ve indicated. EU tends to be very quiet after 8pm EST onward for most servers (barring the top three). You still get fights, but it’s not the same activity as NA.
That said, I play EU as an NA player during your time period, and have found it’s rarely dull. In fact if you do play on later as the crowds start to go to sleep, you’ll become part of a tight-knit night community.
EU is more relaxed when it comes to the game. NA tends to be more competitive about ranks, etc., but even that’s changing. NA will have set server matches almost every week — you know going in, you’re likely to fight the same server. EU is more volatile and has changing matches nearly every week from Silver league upward.
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Hrm, I wonder if Anet would consider increasing the number of traps a single person could put down to say .. 10 per map?
I always thought being only able to place one was a bit silly.
Even if 10 were abused, as we all know players will find some way, that simply means one encounter as a whole (one push) — and as they do have a fee attached to them, it’s not like a bottomless pit. Maybe only increase the limit for stealth traps? The rest are one-off?
How else could it be abused? — trying to puzzle it out.
A stealthed zerg is very trollable. Imagine a visible person amongst the invisibles …
Can you imagine the hostility and arguments this will cause?
Or you see the two stragglers and stage dive into them, initiating combat for the rest.
There’s a similar “wall” at South Bay aiming at Vale trebs.
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Currently I have accounts on a T3 server an a T7 server. The T3 server has the manpower to pull off what you are talking about but in my opinion they don’t have the motivation. Most people don’t want to spend hours sitting in one tower, this isn’t a job.
The T7 server actually has people that would be willing to do this but they don’t have the manpower. If they have to have 7-10 people doing nothing but sitting in EB keeps and tower, maybe another 5 or 6 watching the borderland, they will have maybe another 5 – 15 that can actually do anything during off hours. And of course most of the people that you could rely on to do the scouting are players that would normally tag up for pugs.
I’m not opposed to new mechanics but this is just a bad idea. I’m pretty sure whoever came up with this was the same creative genius that gave us the golem week.
Ok, you have a fair point. I’ll stop with the Pollyanna schtick.
I guess I’m trying to remain optimistic. But now I totally want to be that James Bond scout. :p
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I re-edited the crap outta my post. Sorry about that. I kept finding mistakes lol.
and 1 player running ahead of the zerg will trigger every trap in the path. Hell he could even run up and tap the keep and then go poke around at the front gate to distract the scouts while the invisible zerg goes all the way to water gate completely unseen.
Currently a couple of scouts could position themselves around the outer towers or roam around the middle ground between SM and the keep, getting some good small scale fights in while keeping an eye open.
If this change goes through you will need someone in each tower and multiple people in the keep at all times. Who is that fun for?
Or we could just say screw defending, follow the master plan, and organize this karma train to be as efficient as possible.
Naw I think you’re looking at it because the potential for it to be crap is there. I hear what you’re saying.
But what you described about the guy going around triggering all the stealth traps, that becomes a new way of playing the map. It can be countered by replacing the traps after the guy triggers it though — preferably by someone in stealth so he doesn’t see it happen.
And yes, I’m one of those roaming scouts — covering the whole map and running around yelling out movement. It does indeed mean that you will be stuck to only one or two towers or a keep if you scout, but it makes that role SO crucial now. And it will only work if commanders respond to the call outs. I will be most regretful about this, because I would duel during my “off time” while scouting. This will make that more hard.
Don’t be the @!#$%# it let’s ktrain guy. You’re better than that, I’ve seen your posts, they’re always thoughtful. Let’s figure out how to master it, instead of the other way around.
It’s a brand new meta to puzzle out and conquer. And I DO believe scouts will become an invaluable part of this — and servers that don’t recognize that will be in some trouble.
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I actually think it will make scouting more crucial, and response time/coordination more challenging. Good scouts will adapt to use tools to thwart.
it means it will be crucial to have eyes everywhere, or at the very least monitor spawn.
Hrm, I wonder if they can stealth and jump maps?
Scouting won’t be crucial.
Even if you’ll follow 80 people blob into SM who will get stealthed, you have no idea where they will go, because you can’t see them.
What will you do next? Pop revealed on them?
I doubt you’ll manage to avoid all CCs and bombs from ~10 people.Despite that, you won’t follow them anymore, and next scout won’t be so sure if those 10 are exactly the ones who are with the blob or not.
Pretty much, if that 2min stealth is true, then it means that Anet has plans to coffin nail Scouting in the future.
You drop stealth traps at key choke points (think gate exits of SM, narrowed pathways/tunnels/caves), you keep your eye out for traps that have been triggered. You lay more than one after the other so that advance scouting guys don’t accidentally trigger the traps.
You max out your AC ability so that AC aoe reveals stealth. You fire at the dorks that stop to kill the sentry along the way and reveal them all in return. And there will always always ALWAYS be two or three randoms that go chasing after the invis blob and don’t stop to get the fountain stealth. Those will be your warning drones.
You play one of these classes that can reveal stealth: https://wiki.guildwars2.com/wiki/Revealed. This may finally make engi’s and rangers the new meta in WvW
Final bit: They magically poof outside your gate. If no scout is there, there’s no time to react. At all. Which makes having reliable scouts monitoring areas on map so crucial. It takes about 2.3 minutes to ram down a gate with five superior rams. That’s hardly enough time to call for help, but with enough hair-trigger reaction, they can come up the back end and wipe the blob. I think it will actually lead to more fights than before, and more epic last-minute saves. It just means more accurate and faster scouting and faster response. It’s doable.
But gone are the days of “oh look there’s white swords at Anza, I’ll take a run over and look.” You need scouts to be present and active and have established trust with commanders who know how to think and react quickly. It’ll take some adjustment. But the server with the better scouts will ultimately prevail.
It’s time to think outside the proverbial box.
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Roaming to flip camps and deny supply is now pointless thanks to automatic upgrades.
Scouting is now pointless because entire zergs will run past in stealth.
Time to hop in the karma train and enjoy EoTM 2.0, now featuring Charr cars and Pact fleet bombardments!
…….sigh
I actually think it will make scouting more crucial, and response time/coordination more challenging. Good scouts will adapt to use tools to thwart.
it means it will be crucial to have eyes everywhere, or at the very least monitor spawn.
Hrm, I wonder if they can stealth and jump maps?
I think people are freaking out about this before even trying it.
Think about how many times SM flips in a given day.
Go on a map and count to 120 and run from SM (yes you can get pretty far), but remember if you’re tagged with AOE (or just tagged period), you become visible and you can’t instantly go back into invis mode right then and there.
Entire invisible zerg is terrifying, yes. But I think it will be easier to counter than folks think.
Get tagged ONCE and suddenly visible? Time to yank out those fully mastered ACs if your class doesn’t have any stealth reveal (and think about how many players get tagged under AC aoe). Time to place stealth traps randomly over choke points. And the minute they even tap a gate, they magically appear (any combat removes the invis — think about normal blob groups, how many stop to attack a sentry, or a dolly, or a butterfly along the way? That will lead to a very visible tail and will likely only be able to be successfully employed by more disciplined guilds/blobs — but the minute they tap the gate … ).
Don’t panic.
At least not yet.
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You’d probably hate me then.
I spent a good month placing siege all over the place (100s of pieces of siege) when I returned and learned of the new fov angles. Out of that 80% were crap placements, but 20% were fantastic new finds and actually wound up becoming the meta (for our server at least) to avoid the fov abuse. (The best thing ever is someone standing there saying “nope, nope, that’s NOT going to work” and then BAM! “OMG IT WORKED!” hehe)
What’s hilarious is that on EU, nobody cared really if I placed things in odd spots (I did actually take the time to explain myself though). On my NA account, I had people flipping the f#$# out because it wasn’t in the same stale places as always, and they tried to use map chat to bully, and when that didn’t work, would use /say to belittle the placements when I was in earshot. Night and day difference. EU benefitted. NA did not, because I just didn’t log back in after that.
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Time to buy stealth traps in bulk.
And play classes that have stealth reveal tools.
Or upgrade your arrow cart WvW points to max to get that “reveal stealth” ability.
What’s kind of made me a little wistful, is that GW2 was the first to break the “holy trinity” and that’s what made the game so unbelievably awesome. Seems we are slowly crawling back to it …
They place trebs in front of six different gates over the course of an hour? That’s a troll. Someone builds a ram in the lord room, maybe not a troll. Someone builds six ballistae facing random directions inside a supply hut; troll. Most cases aren’t that hard to figure out.
Eh not necessarily. I’ve actually run into players who genuinely didn’t know.
I’d suggest:
“You whisper them and have a conversation, and offer to show them proper spots to drop siege, and they still drop trebs in weird places, multiple times”
Then yep, that’s a troll.
But until you’ve actually attempted a nice friendly conversation trying to help and find out if they’re doing it on purpose …… you could be scaring off your next great builder
It’s awful. I didn’t realize how much they hated Rangers until now.
Every MMO hates Rangers
http://www.redguides.com/forums/showthread.php/8188-Ranger-Jokes-A-necessity-for-any-forum
Great to see you are watching and responding – but it has to be said – how did you not see this reaction coming? The raids are – apparently – a response to the requests of hardcore players looking for challenging endgame content (I’m not one of them by the way – I haven’t even completed all the story dungeons). Did you really think they’d be happy to spend a further 2 months working their way to opening the content you’d finally presented to them?
Oh gosh, shush you.
Times are changing. We are seeing way more interaction with red names and WvW than we’ve seen since launch of the game.
You can encourage that kind of interaction by having reasonable dialogue, or you can discourage it and it go back to the status quo by being harsh.
I’d vote for the former. They are, apparently, listening now. That’s a good thing.
For those like me who don’t visit other areas of the forum, OP commended on respectful feedback gets changes for arena:
https://forum-en.gw2archive.eu/forum/game/hot/The-Arena-Wait-Time-and-GvG/first#post5559684
I actually love this idea … Barring it not creating chaos in info feeds.
It might actually cause inadvertent map jumping when someone panics over a 10-man “blob” though. And unless you were a vet and knew all the building names (map colours rotate) shouting Northeast Tower would cause mass confusion…. Shouting Cragtop would be equally confusing since maps and ownership does rotate. Although it would be a good memory exercise, lol.
Wvw isn’t for everyone and it’s good you get some enjoyment out of EoTM.
That said, you don’t need to go to the top server to play it. It works like a pve mega server, in that all the green teams are on the same side, as is all red, and all blue.
So look at the MOS, find a server that’s reasonably green most of the time, and transfer there. Keep in mind that EU is more volatile than NA, so there is a chance that green servers will switch to blue placement, etc., from week to week.
What “reasons”? Most use it to trade out gear, but you can hail the guild banker on any map and do the same.
You can’t put account bound gear in a guild bank.
The reasons are obvious. If you don’t want to move from your current PvE map location.
You right click the guild guy to get your own bank.
If possible, include the name of the person who deployed the siege in the name of the siege build site.
i.e.
Superior Flame Ram [Bobthebuilder]
Y’know I was against this idea forever because I could see it lead to griefing the person who was new and mistakenly dropped a piece of siege in the wrong spot (there are people who go berserk over stuff like this, lol).
But on consideration, it might give people an idea of just how much one person spends on siege daily — which actually may cause its own fights, hrm.
What if Anet leaked a list of “ingredients” that will be needed to build the arena?
With launch less than a month away, at best it will give the more organized guilds a one-month advantage to the time sink — if not sooner through mass grinding/cooperation?
What “reasons”? Most use it to trade out gear, but you can hail the guild banker on any map and do the same.
To kick off the brainstorm I’ll throw out this idea:
- When a player places a piece of siege they receive a stack of “Exhaustion”
- A stack of “Exhaustion” expires after three minutes
- If a player has three stacks of “Exhaustion” they can no longer place siege
I think this is a good idea — the first two at least. How long is “no longer” for the third though?
I can think of instances where there’s an incoming attack and you and your teammates are manically building siege to defend and if there’s only a few there at the time of the attack, you could hit the exhaustion triple fairly easily.
Same goes with offense. Often it’s just the commander dropping the rams to be built. He’d hit that third level pretty quickly.
As for solutions: I don’t think it’s a good idea to limit who can place siege — defensive siege tends to be built and monitored by server scouts/loyalists, who are not necessarily in a big guild, or run a commander tag.
I do think, if it’s at all possible, to limit the number of pieces of siege any one player can place within the 5-limit cap. So I can place three pieces, but no more within that zone — effectively not allowing me to cap the area.
As for supply draining, it’s not the issue it used to be. With the coming auto-upgrades, the biggest reward for supply draining was ordering a “useless” upgrade minutes before an enemy attack. Using supply to build siege as a form of draining it is not really effective (except on reset) because most often the dolly’s are coming in faster than the troll can drain by building. (This is due mostly to people being lazy about killing incoming dollys, so perhaps that strategy will see a resurgence).
Also, oh gosh necro. lol.
I wasn’t around when this thread was first posted, so thought it was new .. silly me. ><
I recommend that EU players that play in full servers could get free transfers to very high status servers.
Shush you.
lol, oh dear, this is not going to go over well with the insta-prize crowd.
a while back the devs said they would nvr interfere with wvw like standing in capture rings and now youve gone and snitched on him!
theyll probably make him go program quaggan dancing as punishment now.
I’ll just put this here to refresh your memory.
Just a heads up in case you see the character GM Proheals doing any of the following:
*appearing/disappearing
*teleporting
*running really fast
*not dying
*moving players – very unlikely but I know if I don’t include it….
*changing teams (friendly to enemy at will)You should not see me doing any of the following:
*fighting back / fighting npc characters
*standing in unclaimed land
*reviving players
*using siege and supplyHere’s my toon:
!http://i.imgur.com/TTVHVaB.jpg!Questions?
But his title says “web programmer” not dev.
He was actually playing the game because he enjoys it.
This is all part of the new plan for Anet to solve all the complaints about population imbalance.
When there are coverage gaps, Anet will form their own zerg and PvDoor as needed to balance the matchup.
Thank you!
This just made my day
Indeed, if they reset it will be months of bigger servers smashing and demoralizing other servers as they climb back up to where they previous held a spot. That, in itself, would likely chase off any new players who opted in for the HoT expansion. Nothing worse than being steamrolled when you’re just learning.
I would love to see a toggle-able option on the MOS (or similar site) where you could see how long an objective has stood (which MOS currently has) PLUS how many attacks that objective has withstood.
It might be hard to discern between the door-tapping contest and an actual attack though — wonder how you could differentiate….
They are removing the costs of upgrade in less than a month and implementing an automatic upgrading system. That means that anything you spend on WvW will be siege mostly — which, I agree, can be expensive (I loved someone’s idea of just adding more supply to an existing piece of siege to make it superior).
However, any kind of adding incentive/gold/rewards means that people will enter WvW with those expectations and will try to game the system into finding the most efficient way to farm that gold.
The minute you introduce any kind of monetary or prize value to WvW, you’ll get overrun by people who don’t value this aspect of the game, and instead are only there for the “lewt.”
If you’re desperate for gold, as much as I know this is a dirty word — go pve for 40 minutes.
I’ve seen lag affect the lords lifebar, but that’s only with really bad lag.
Well in this case, I’d suggest you try to tag someone in-game and ask them to ask around Viz. Most players hate cheaters and will pass the info along to their server to keep an eye out for the guy. Mind you, there’s not much they can do other than yell at him, but it’s worth the conversation.
There`s one bugger mesmer on Vizunah who will hide in a keep for hours and hours. He`s particularly hard to find/catch.
I’m not saying that you don’t have a legitimate gripe, but maybe try contacting someone on Viz and ask them to investigate. Most servers would do that and let you know.
If it’s a true hack, the server’s community would want to know, so they can find and report him too.
But it could be that patient Viz mesmer too .. did the outer gates ever open in the past bit, or a wall get down and then quickly repaired?
that s a good point :P
it is been more than 4 weeks already we are Outnumbered most of the time being Full while servers that outnumber us are Very High.
To me it smell like another big move from Anet TP Genius, it has been masked as “more balanced system” but truth is that servers who were loosing by 50k points / week one month ago are now winning of 50k points / week. Yeah, indeed a nice change, way more balanced now, Gz.
Only thing that changed is the fact that they had a huge numbers of players to hop server and i won t even imagine the amount of cash they got selling gems for trasnfers.
Well, balance wise nothing changed, but at last i m happy someone got a nice bonus on his salary.
Oh tinfoil hats. Brilliant!
It’s just an indication that SFR was overflowing with players before — WAY more than any other server — and now that you’re faced with “regular” numbers that the rest of EU has worked with over the years, it feels empty to you.
Time to rally those you have there and train them, instead of relying on just throwing numbers at a fight and winning that way.
Herm, when i say “Outnumbered” i don t mean a personal perception like i think our opponents has more than us, i’m talking about the buff itself :p
That happens when a massive blob leaves from one map to go to another. It takes the system a couple of minutes to register the shift in map population and resultant queues.
Anyhow threads like these are a bit odd. For the No.1 server it screams “we cannot fight other servers without a numbers advantage” and as a player shopping around for a new server, I’d hate to be wanted somewhere just to be fodder because my own server isn’t strong enough to fight with equal numbers.
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Speculation is that the algorithm doesn’t adjust population levels quickly for accounts that transfer off a server.
Not quite true. FSP was deemed full for several weeks after the change, then one day dropped to Very High for a full day, then the next day back up to “full” again.
That seemed to indicate the updates on population change were pretty current. Heck, even SFR was “Very High” last week for a tiny bit.
Not sure what happened with FA, perhaps you had more “dormant” WvW players that didn’t move or moved more silently than your guild exits, and that was holding up your status.
that s a good point :P
it is been more than 4 weeks already we are Outnumbered most of the time being Full while servers that outnumber us are Very High.
To me it smell like another big move from Anet TP Genius, it has been masked as “more balanced system” but truth is that servers who were loosing by 50k points / week one month ago are now winning of 50k points / week. Yeah, indeed a nice change, way more balanced now, Gz.
Only thing that changed is the fact that they had a huge numbers of players to hop server and i won t even imagine the amount of cash they got selling gems for trasnfers.
Well, balance wise nothing changed, but at last i m happy someone got a nice bonus on his salary.
Oh tinfoil hats. Brilliant!
It’s just an indication that SFR was overflowing with players before — WAY more than any other server — and now that you’re faced with “regular” numbers that the rest of EU has worked with over the years, it feels empty to you. Heck, even your “regular” numbers indicate you still have way more than any other server, because you’re still “full.”
Time to rally those you have there and train them, instead of relying on just throwing numbers at a fight and winning that way.
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PVE players no longer count towards server cap. Full status is based solely on WvW population now.
lol, did the guy just out himself?
smh
Hey! I use my veterans of the mist title from season one proudly. :p
Jayne, just because you spent a lot of time early in this game recruiting for TC when TC didn’t need it doesn’t mean everyone else in NA does. You don’t think anyone in NA tells people not to come either? They come anyway!
Xushin buying guilds. Mag for T2 2015.
And lower tier servers also have warchests btw.
Just two quotes, not to cause a fight, just showing you your own examples.
EU servers don’t have war chests.
Well maybe SFR does, but they’re the only ones.
The rest of us kind of just huddle and rock ourselves to sleep whenever a new bouncing batch of bandwagoners arrive. At least they rotate fairly frequently, no cash incentive needed.
Plus ça change, plus c’est la même ….
My whole point is players should be accountable and actively try to fix things themselves so they can enjoy greater variety and matches. Instead, it took Anet to step in and force it.
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