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Mërcenaries [Sold] – Ferguson’s Crossing
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I’d be fine with nerfing the Rev’s boon duration facet, if that what it takes to fix it. And I say that as a Herald main. I’d prefer to spend the energy on my skills anyway.
Fun fact: The effect of Facet of Nature is roughly equivalent in stats to the difference between full ascended and rare gear.
As ridiculous as that is, however, boonshare was possible before HoT and can’t be blamed on herald alone. While it’s far easier and quicker to apply now, the current popularity has just as much to do with the increase in condi damage, which makes resistance a much stronger boon than before.
As long as boonsharing is possible, it’ll continue to see use. The “fix” needs to be applied either to the sharing process or the boons themselves.
It’s true that boonshare already could be made before and that shouldn’t be blamed upon heralds (It’s the mesmers that boonshare anyway). But before, we didn’t had the resistance boon and it was much harder to stack quickness than it is now with chronomancer.
Honestly, you didn’t needed to boonshare before because running shout guardians would already give everyone the boons you needed. The boonsharing now only make the boons more prevalent.
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This a temporary solution, if they have to do this every time they relink might as well reset the ratings when they do.
Everyone been saying that, but Anet don’t listen!
Bumping the glicko to get CD+ out of t4 isn’t going to help much, because of how the balance was done t3 is probably still bigger than t4 populations. Maybe SoS+ or SBI+ will drop down but that’s not going to stop the clubbing from happening.
We all saw this story before… Everyone saying that SF shouldn’t leave T8, that they would just get stomped at T7 and that the server that dropped to T8 would just stomp it like SF did. When it actually happened, SF stomped T7 harder than they did to T8 and GoM who had dropped from T7 lost their match on T8.
Just let the swap happen and we talk about that later, ya?
He’s ‘ducking’ behind the zerg… I see no issue.
Have you ever tried to blink on bridges? There are a lot of broken paths for blink/shadowsteps in this game… The “No valid path to target” even become a joke used by some people on gw2 parodies.
I don’t care honestly… WvW is full of powercreeping already by having Nourishments, ascended gear with infusions, bloodlust, etc… A bit more stats here and there is the minor of my problems.
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Currently some worlds, such as Crystal Desert, are stuck in what’s come to be referred to as “Glicko hell”. This is where a few worlds’ Glicko ratings drift off from the rest of the group, leaving a wide enough gap that those drifting away won’t be matched up against the rest.
To help prevent stale matchups, we’ll soon be able to artificially adjust Glicko ratings solely for the purpose of matchmaking.
For example, if we use this for NA’s lowest tier of worlds (T4), bumping them up to be just below T3’s ratings, they’ll have a decent chance of being shuffled into T3 during matchmaking. Given the ratings today, an adjustment we might make for July 29th could look something like:
T3:
- Maguuma: 1,838
- Sea of Sorrows: 1,777
- Stormbluff Isle: 1,767
T4:
- Crystal Desert: 1,512 (plus-185) = 1,697
- Sorrow’s Furnace: 1,398 (plus-130) = 1,528
- Darkhaven: 1,366 (plus-100) = 1,466However, note that this artificial adjustment is invisible to anything but matchmaking. So if a T3 world doesn’t beat a T4 world significantly, the T4 world’s actual Glicko rating will increase more than usual, while the T3 world’s actual rating will decrease more than usual. Both worlds will also have increased deviation and volatility after. This is all because the T4 world’s lower rating means to Glicko “this world is expected to lose significantly to that T3 world”. So in an upset where this doesn’t happen, Glicko both makes larger adjustments to rating, since it was shown to need change, and increases deviation/volatility, to tell itself on the next round that these worlds haven’t settled into their most accurate rating yet.
I have a question: Will the ratings be increase before or after glicko calculate the changes for the matchup end? When you guys increased ET and FC ratings in the past, they were increased before glicko made the calculations, which made them be close enough to SF rating, which allowed SF to gain rating and move up. Giving more rating to CD than to the other two before glicko calculate the end of the match will problably drain rating from CD.
This is in the wrong subforum…
I don’t think there is a issue with going on exotic gear. Ascended gear is needed to do High Level Fractals, where you need to have a lot of Agony Resistance which can only be slotted on ascended gear. I don’t think the raids have a similar mechanic. You might need Maguuma Masteries tho.
Crap, we need a person like you Jeknar thats on top of these things. for 1000gems, we give you position as hand of the king. right next to daeronz.
FA already offered me 1800gems. You’ll have to top that.
Aspenwagon, Dragonwagon, all the wagons are real. But the Crystal wagon starts on the bottom, and there’s only one way to go and that’s up! And for a meager price of 500gems. You get 1 good month, before Anet refreshes the train! All them guilds looking for fixed matches, Anet says, you gonna learn today!
CD is High already… That’s 1000gems. Unless people preffer to risk the other 3 servers.
Thank you Anet, with this time line. CD can now open it’s warchest of gold ore. We’re looking for NA guilds to be competitive vs FA/MAG if we move up. There will be an alliance meeting this Friday before reset at 630pm PST. Will have agenda up on CD website by tonight.
I don’t think you’ll be seeing FA or MAG anytime soon… By the time you go up, Maguuma will problably have swapped with no one else than Yak’s Bend, everybody most loved server.
I hope you are ready for some intense siegewars should you swap with SBI instead of SoS.
it takes skill and coordination to be at the top, not just having the most blobs.
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Well, that means we’ll still have at least 2 more weeks of CD/SF/DH…
Oh well, at least there still hope.That’s that big question should you hope for SI+ or SoS+ instead of CD+ or fear it …
Knowing the 4 servers in question I think SoS+NSP is better for the current situation of T4. SBI+HoD still pretty fat compared to the decayed DH+EBay and problably even to the SF+FC+GoM trio.
SoS+NSP is able to keep up with SBI+HoD on score because of SoS ocx ppt uncontested during the night. T4 won’t really care about that, we have nowhere to drop if we lose the matchup. Being rid of the Quadserver map queues since early in the morning will already be a victory to all of us.
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Well, that means we’ll still have at least 2 more weeks of Dead-duo/Triple-Triad/Fantastic-four…
Oh well, at least there still hope.
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This was suposedly fixed already… I wonder if this bug returned.
Very unlikely… You would need several accounts to actually make a great impact in the map population. I really don’t think anyone would go THAT far.
the best time to transfer to FA is never
source: my alt is on FA
You’re late friend. FA already closed their Warchest as the server is now 1800gems per head to transfer over.
Who needs to suddenly craft in wvw?
No one. You come prepared – and if you play longer than anticipated, you go to the BLTC and buy more.
At best you’d need a cook station for account bound food.
I just use food from the pocket provisioner, so…
If you’re impressed with 5k burn ticks you certainly never played burn guardian…
how long are they gonna be a “quad” server?
They gonna be the quadserver until august 26th. There still 6 more weeks where they could be competing in higher ground but they are being denied by glicko.
Why cant the winning server move up and the losing server move down?
A server could than push to move out of a tier that they are deadlocked in, at least for a week.It would also be alot more competition for the new server linking system to face as many different servers as you can instead of the same matchup for the whole linking duration.
I have also brought this up before…a type of ladder system.
This suggest was already made before and was put down due the situation by the time.
Prior the links the population was still somewhat distributed over the tiers, with most populated servers on top and less populated ones at the bottom. Having WULO (Winner Up Loser Down) back then would just cause the same server to keep getting one week of win and one week of loss while keeping the middle server always in second since the server that moved up would be under populated to the tier above and the server that moved down would be overpopulated to the tier below.
However, now with the server links, the population distribution is a total mess. You have a server that can queue EBG at 10am EST stuck in the lowest tier in the game while you have a degradating server that is bleeding guilds stuck at T2. While WULO would still not be the best option, it would actually move faster servers that are in the wrong tier when the links change before creating the situation mentioned above.
But the ideal would still be having glicko reseted every pairing and let it stabilize by itself. We would have some random and problably loopsided matches at first, but at least we would see some new matches, but after a few weeks each server would end where it should be and we would have somewhat balanced matches before the change of the links.
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Oh this feature is coming from PvE. No wonder it doesn’t seem to fit WvW.
Security! Please escort these PvE designers back into their own department. And do not let them touch anything on their way out.
Everything in this game comes from PvE silly…
Wow you were fast on that response, I had this post deleted like 15s after I made it because I decided to no go on in that pointless discussion.
Well, I think it depend on how the hammer will actually work. Anyone who did pve saw different repair hammer situations.
On Tequatl for exemple, you need to keep bashing you hammer like mad to make the health of the turrets go up (that would problably mean that 10 supplies would repair only 1/5 of a Superior Arrow Cart for exemple) and I don’t think this model would cause a great impact. It would help keep some of the siege that are measily at the edge of a large AoE (looking at you Meteor Shower) but surely wouldn’t save siege that are on the full range of these skills.
However in the Silverwastes you have the imba hammer that touch siege weapon and heal it to full instantly. That one I agree with you that would be cancerous af and would complete negate the effect of counter siege as people would just sit with their hammer by the catas/rams waiting to repair it.
I’m neutral in that one but I could vote somenthing if they actually explained how it will work.
Instead of instilling more pve garbage into WvW how about we just make Auric Basin an open PVP area and let us invade the pve zones for once.
Because you find funny bullying PvE players who have no interest in PvP? This game would degradate even faster if there was open world pvp imo.
EBay actually won matchups in the last 6months without HoD?
I guessing beating HoD back then didn’t count.
EBay won matchups while linked with HoD.
EBay won matchups in T5 against SF, FC and CD prior the pairings.
This feature would promote bad tactics, ignoring defensive siege and rolling up big blobs
In other words: It would make no change to the game since it’s how everyone plays already anyway…
There is no need to hammer in more nails into that coffin.
I see what you did there…
They should put different crafting station at supply camps or ruins.
Put them on Stonemist Castle.
This feature would promote bad tactics, ignoring defensive siege and rolling up big blobs
In other words: It would make no change to the game since it’s how everyone plays already anyway…
People could always waste supply with troll siege so your spy part is moot point.
If dumb pugs are trying to repair a lost cause piece of siege, they are likely to also be repairing a lost cause wall which is another moot point.
Repair Hammer will have a minimal impact imo as it’s hard to see a siege weapon survive long enough to need repairs.
i am still confused about the concept of cd moving up. Even with the 4 server merger (which will change eventually, especially if moved up) how would you even compete with HoD or NSP? Os alone could wipe the entire CD server without 3 other servers helping. I am not bashing CD, they just aren’t that impressively overwhelming on their own
NSP is not that impressive… And seriously, since when HoD became epitome of skill? Sure Os is a organized (and fat) zerg, but CD has guilds like TDS or VII who can mop the floor with Os if they decide to raid seriously.
Also the quadserver have numbers to compete in the coverage wars up there, they are just not showing it because they are stuck in T4 thanks to glicko. After the pairings change, they may drop down, but that’s not a excuse to leave them stuck in a matchup they shouldn’t be in.
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Other than that resets would make sense, servers would end up in the appropriate placement in accordance to the present state of the game. In fact a reset every 6 months wouldn’t hurt.
They should just reset everytime they change the pairings and let it roll… At least we won’t be having the same matchups for the entire linking.
So, who is going to turn out the lights on this match?
Problably the new people that transfered to CD… It just went from Medium to High.
That’s it? You guys really think being able to hit up to 50 people every couple of seconds and get up to 40 stacks of burning near instantly on a target from range is a good change? Many of us have been complaining for years about how ridiculously unbalanced siege damage is and you do something incredibly mind boggling like this.
Nerfing the mortar fire means that it will become another semi useless siege like cannons and oil. Besides, with all the resistance spam meta, zergs should be pretty fine as it is shown on the screenshot where you have a rev with 123 stacks of burn but he won’t die at all.
Couldn’t disagree with you more Obviously you never had to chase down warrior before. Warrior are by far the champion at running away.
I never seen a warrior outrun a thief or a druid…
You must be fighting super troll warrior with the full run away build GS/Sw+wh with bull’s charge. But that build can’t even win a fight tbh, not worth the chase.
Just replace EBG with Tangled Depths
Even PvE’rs hate Tangled Depths… I cannot even fathom the reaction of WvW players at the mere sight of this.
Had to laugh at the guy spazzing out at :57 on the cata to the right.
Walls do need to be fixed but also not to the point where 20 AC’s deters a zerg from even bothering to try and capture it. Trying to capture a tower or keep is already a pain in the kitten with siege. Not being able to kill it would just make things even worse.
They could be more strict with the siege cap for that matter. Right now you can’t have 5 more than sieges in a 1200 radius. If they reduced that to 3 it would lower how much siege you can stack on a wall.
But before even thinking about that, walls should be changed.
Anyone who wants to pay just the 250-300 gold for just the maguuma lilies should be able to use trailblazer’s.
I checked the prices other day and I saw how horrid they are… But depending on the profession you don’t even need trailblazer duration so you can just run dire/carrion/rabid and still be very effective. Chronophantasma Chronocancer normally runs carrion for exemple.
Answer me this how can heavy armor Class me the fastest class in the game????
They are not. The medium armor classes are the champions of running.
Heard some rumors that Blizzard was considering doing this, and setup some old vanilla wow servers, someone more interested in Wow than me would have to confirm that.
However Blizzard said they can’t bring their server back to anything prior the Cataclysm (where they drastically changed the base of the game).
Tbh I think they just don’t want to have to deal with the vanilla debugging and stuff. I don’t think that a company this big wouldn’t have a backup of their own game.
FA is now Very high.
If you’re outnumbered by a significant amount, you shouldn’t be allowed to keep the structure
Why? Smart play should be rewarded over mindless blobbing… If a zerg that big don’t know how to counter siege, they shouldn’t be rewarded with the structure.
The problem is: the blob don’t need to play smart counter siege since they can just AoE everything on top of wall making impossible for the defense to do anything unless you have enough people to fight head on. And this only promote more mindless blobbing. Why bother defending while outnumbered if the zerg can just roll over anything and everything? With the reward tracks now in place WvW is getting closer to EotM with each passing day.
What’s “smart” about placing siege inside a tower?
And pressing 1.
Isn’t that what a zerg do? Run around pressing 1. I guess having to think where I will place siege to not be AoE’d to death is already a step above the mindless 1111111111 spam with 60 people over 5 defenders.
Sounds like a Rivercart dude complaining. But anyway; Theres plenty of room and possibilities for defense on walls. You just have to place them correctly. Maybe walls should be 20% higher and 10% thicker so you dont have to place the AC from the ground and throw it up so every player knows how to defend.
Even if you throw it from the ground, unless it’s some of the large corner walls or the ones with a staircase it still on AoE range. The spot that force an actual counter siege (and not just mindless spam of Meteor Shower) are few and most objective have another opening that completely bypass that spot.
As a fan of fights instead of watching one guy pressing 2 on cata, I have one ultimate solution: remove the walls!
I’m actually all for this. To be completely honest, I’d be okay if they made an entirely seperate game mode. One where instead of putting caps on how many players could be on a map they instead give you the option to que for fights against groups similar to how many players are in your squad when you que. Three teams of 10,15,20 etc….but no objectives with walls or gates or siege, just a big kitten capture ring in the middle of an open field.
… And they’d call that “The Obsidian Sanctum’s Courtyard”.
Not the same thing man, you’re restricted to fighting guilds in your matchup. Fighting the same people gets boring.
There is a guild hall arena, and yep, that’s too small.
A proper large scale GvG PvP map would be an obvious answer, pity Arenanet haven’t bothered making one.
Firestorm didn’t originally cover such a large area, probably needs a bit of a nurf.
It’s frustrating how they didn’t gave guild halls an OS sized arena… Well, if actually stop to think, the arena is linked to the pvp upgrades, so it’s clear that it was meant to be more a countyard than a obsidian sanctum (if you know what I mean).
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I don’t consider people ‘roamers’ unless they run 2 or less players, maybe even 3. Any more than that is just an over glorified gank squad using numbers to their advantage since the vast majority of actual roamers you encounter are running 1-2 people. Any more than 3 is just zerging on a smaller scale. ~My two cents.
I think that up to a party size (5) still acceptable as roaming. That’s my opinion tho.
Winning is for losers
My mind is blown.
Nah, as much as I hate waiting it out on the ground, a suicide skill would be abused by people who don’t want to be stomped.
I don’t see the problem here… The suicide would have the same effect as the person being stomped. You get the kill, the loot, the wxp, rally a downed ally, etc… It’s simply a faster death.
I don’t think I ever seen someone shoot mortars except when you are at south of their bay and they are too scared to fight and the two cannons are already manned. I didn’t even knew burn on mortar had changed because of that.
yeah, i understand, but how many times at reset do you care about your rewards from the previous week?
I know, all week long, the overall idea is to “win”…
but if winning on its own starts to become pretty boring, wouldn’t most people wanna shake things up? If not, then everyone would just run dire/perp pu mesmers, lol.
You need to think like the majority man, and the majority of the players are casuals who pop in WvW with the intention of winning and not to have fun with fights or whatever. Their fun is based in their capability of winning. If they can’t win, they will just bail and do somenthing else or even transfer to somewhere where they can “win”.
I’ve been at the bottom of the barrel many times and it ain’t pretty. People don’t want to be there, and sure as hell they won’t be if they have a choice of not being there.
perhaps a server from the cd monstrosity would like to volunteer to come to dh/ebay? and we can possibly even our match-up up a little for the remainder of the linkage.
I am sure ANET can manually relink-move a group around for the “greater good” since that is how they do polls, right?
A who you think that will want to be in the short end of the stick when they have a easy win at their hands… If Anet ever intent of moving one of the servers, they better just roll a dice for the choice.
C’mon, I think world linking is quite ok. Maybe the issue is: unfortunate terrible matchups in EU (t2, t3, t5) and stall/inert glicko rating in NA (t3, t4, t5)?
Unfortunate loopsided matchups wouldn’t be a problem if they changed in the next week. The stallness glicko creates make these unfortunate matches a worse issue than they are suposed to be.
If you’re outnumbered by a significant amount, you shouldn’t be allowed to keep the structure
Why? Smart play should be rewarded over mindless blobbing… If a zerg that big don’t know how to counter siege, they shouldn’t be rewarded with the structure.
The problem is: the blob don’t need to play smart counter siege since they can just AoE everything on top of wall making impossible for the defense to do anything unless you have enough people to fight head on. And this only promote more mindless blobbing. Why bother defending while outnumbered if the zerg can just roll over anything and everything? With the reward tracks now in place WvW is getting closer to EotM with each passing day.
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