The fun factor for WvW has steadily declined since HoT was unleashed! I don’t care what the POLLS say…they are wrong! This LINKING is NOT the answer. It seems like Anet is dead set on bouncing the servers around till something fits!
So what you’re saying is that you’re right and the majority are wrong by saying that the polls are wrong. Anet is dead set on trying to balance populations better by linking servers together to have similar populations.
For the life of me I don’t know why the servers are not just left as a singular entity and put an adjustable or floating map population limit in place. This has been suggested already many times and never really addressed by Anet.
The reason servers are not left as a single server is because the game is almost 4 years old, populations of all servers that were rank 10 and below were so small that finding enemies was a challenge in itself.
Something like this might cause the ppl who like mindless Zerg/Blob/Mob fighting to change servers but that would be a choice.
Yes – that already happened, most people moved up to the upper tiers for fights and better zergs, when that happened the bottom tiers all fell to pieces and a group of 3 people could successfully flip a whole map with no issue. It was a PvDoor fest in T5 and below. My source? I had one of my accounts on Borlis Pass and played it regularly. It was boring.
I’m on a low WvW pop server and before the linking we at least had a few chances to win some weeks…of course we got stomped on the others but at least it was competitive sometimes. Since the linking we have finished second every week. I feel bad for the other HOST server that finished last every week. The server that finished first every week…I think I’ld be bored.
What is competitive about a single person being able to change the whole outcome of a match? In Borlis Pass before the linking, I could tag up and take a whole enemy borderland with little to no resistance. So me alone tagging up resulted in that taking place. I probably only had 4 followers because it was a dead server, but what exactly do you think is fun about just ktraining all of the time? PvDoor is boring, no fights is boring.
Any ways, this linking is not the answer. And Anets offer to BLOW UP the servers and start over isn’t the answer either. In fact I think that was pretty childish on Anets part to even suggest that!
Linking is the answer. It brought the population closer together, it is promoting meeting new people which the MMO has always been about. It has helped SAVE WvW because it is worth playing when there are fights to a lot of people like myself.
I run a 3-8 man roaming group and we’re loving the fights with the server linking. It has been a blast. I don’t know what server you’re on or who you’re paired with but I think you should really give the people you’re paired with a chance and try to make some new friends and try playing WvW more competitively.
the instant reduction of Badges of Honor’s value to near zero
https://gw2efficiency.com/currencies/badges-of-honor
1 silver, 12 copper per badge. Nope, not near zero value.
My thought exactly. I have no use for my badges so I trade them in for Badge of Tributes and make 30+ silver for every 30 badges. Blows my mind how people think there is no value in something you just get for no reason when doing WvW lol..
So far the match has been fun for me on Borlis Pass. My 5 man group was roaming last night and got almost 40 heavy loot bags in under 2 hours haha. No shortage of enemies to fight for sure.
Rather remove all together than make them white. Thieves and revs teleporting to PvE in fights is annoying. It doesn’t belong in WvW.
http://asphyxia.tv/wvw-roaming-elementalist-marauder-variant/
Another variant I’ve been playing with for roaming that has been really fun. I have some videos of 1v1s there too with the build.
Hmm, gotta agree. Frequently, I call the next target to train down by their rank. I don’t see what’s the point of a rank if only anonymous enemies can see your rank. Should be able to toggle on/off to enemies and/or allies, but if that’s too much clutter to allies they could be like those pvp badge things (what relevance do those have in wvw anyways?)
Though people have been able to pick out the driver even if they are relatively low rank based on the movement, but I suppose that’s just a skill.
Another possibility is that the titles can just be unlocked and you can pick any you’ve unlocked. I think Gold Legend sounds a lot better than Platinum Recruit anyways. It also doesn’t help that platinum makes your name longer.
I think finding the driver based on movement is fair game – but finding them based off rank is a different story. It isn’t hard to pick out the highest ranked guardian and put a target on their head for your whole squad to see lol.
I really think that everyone should show to their enemies as “Invader” instead of their actual rank. I believe their actual rank should show to their allies only.
This would help out a lot to prevent “driver sniping” which is a really annoying problem. I’m generally not the driver of the bigger group I play with at times, but some days I am. The enemies know our driver, they know his rank and his character model at this point lol. It isn’t usually too hard to pick out who a driver might be anyway, its usually the highest ranked Guardian that leaps is ahead of the pack. I don’t know barely any of the people on the enemy servers and yet I can pick out their driver almost exclusively based on their rank.
I’m a Platinum Raider currently, I am the highest rank person in my guild. I have found myself recently playing a big norn Guardian so that I will get focused instead of our driver (and its working funny enough), but it just goes to prove that people focus the highest ranked Guardian more often than not. I’m built to sustain in larger group play, so its no big deal for me to get focused, and better me than the driver anyway.
Anyway, to the point – the player ranks really should be hidden from enemies. People have been saying this for a long long time. I know the “Quality of Life” did not win the poll, but I’d like to see this on the “to do list” for the next time they do a poll like that or at least something they should consider doing after the scoring changes are done.
To be clear, I personally driver snipe very frequently. If my enemies are going to do it, I have to do it too in order to level the playing field. But if they change the way ranks are displayed, it should help fix the issue – but of course it wouldn’t fully fix it.
Thought?
I still think its funny how every time I go into the water on my rev, I lose all of my utility skills and then when I get back on land, my facets don’t work, gotta swap legends then swap back lol…
But yeah, I agree. They should really be fixing stuff like that. I suppose they think it doesn’t matter since there isn’t much water combat, but in WvW now that Alpine is back, it isn’t rare anymore to have someone jump in to water to try to escape a fight. In the water, Revenant is useless.
This ‘server FULL’ thing is a serious problem. We have some guild members who are spread across other servers that want to transfer to participate in our WVW activities. Obviously transferring to a linked partner is only a very temporary solution.
Basically this bonehead idea of locking down servers completely is crippling guilds on about half of the servers in GW2. The is horrific because guild membership and strong guilds is the most positive thing this game has going for it, and WVW’s long term health depends on it.
It needs to be fixed RIGHT NOW.
Bonehead idea? What server are you even on?
Here is the problem, people want to stack servers that are already stacked. Sure, servers like Yaks Bend are falling apart. I am sorry that I can’t feel bad for them with how hard they bandwagoned and how much siege they used to get to where they are. Eventually people get tired of it and leave.
I think locking down all T1 and T2 servers was a smart idea. The bar should not be set at servers being able to queue every map in NA prime, that means it is OVER populated. Queuing 2 maps in NA prime time, to me, should mean it is full. Generally that means that you have some sort of presence on each map, but 2 of the maps are completely filled up.
Plus, news flash – PPT doesn’t ACTUALLY matter. There are no rewards for winning in over all points, so why do you care? lol. Go takes your guild and friends to a low population server instead of to an over stacked server, then your problem is solved. You’ll get paired with maybe a different server every quarter, make new friends, etc.
Solution is to stop stacking over stacked servers, that is why they’re full. Yaks Bend is a server I’d like to watch fall back to Tier 3 and stay there personally.
Also consider this, if the T1 servers were switched back to “Very high” instead of full, it would cost 1500 gems (I think it was?) to transfer to it, you can transfer THREE PEOPLE to one of the lower pop servers for that cost, so if you have a guild of 30 active people and 10 people want to transfer in to help you, it costs the same to transfer those 30 people to a lower pop server verses transferring those 10 in to an over populated server lol…
I transferred my whole guild to Borlis Pass from Blackgate and it barely cost me anything. We’re getting just as many fights as we were on Blackgate and we’re not sitting in queues to get them. Just transfer, there are a lot of fun servers out there and the server pairing makes it even more fun in my opinion.
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Added my latest roaming Guardian build. It is a Meditation build running sword/focus instead of Longbow and no traps like my other roaming Guardian build. This one is running the Dragonhunter spec mainly for the virtues. Immobilize on F2, trap on CC and removing conditions on block are all very useful, especially with Focus offhand.
I’ve soloed everything on my Elementalist, Warrior, Guardian and Necro. That means camps, towers and yes, keeps. Never solo’d SM but I’ve duoed it.
pretty much possible i know people hwo had done with a t3 SM it while their blob was flipping empty bl’s.
I can believe it for sure, it would just take some time. I imagine I could do it on my warrior or ele at least, Guardian and necro might have a pretty hard time. While I’ve solo’d keeps on those, it is VERY hard to stay alive on Guardian and Necro when the lord start stunning you.
Guardian has enough stun breaks to make it work but the healing is just barely enough to survive. Doable, but its a pain to do lol. Necro is really mostly about just juking the lord and dodging its bigger hits and staying range the whole time. I think it is pretty easy to solo keeps on my ele and warrior though. Both have enough healing and over all sustain to do the job well.
What server are you playing on? Want to see how 2 of my builds would work against yours.
I’m on Borlis Pass/Fort Aspenwood. But you and anyone else is welcome to 1v1 me in my guild hall arena as well.
I don’t really consider myself much of an expert Revenant, but I generally can win a duel unless it is against someone playing condi. Condi is really what hurts rev the most.
I’ve soloed everything on my Elementalist, Warrior, Guardian and Necro. That means camps, towers and yes, keeps. Never solo’d SM but I’ve duoed it.
Really questioning what your knowledge of necro is lol.
Warhorn isn’t good, like not even a little bit. The Daze seems to fail more often than not and the WH5 is weak, does little damage and is generally not effective.
The irony…
It’s a pity we’re not both EU or NA. I’d just show you how effective it is by beating you with staff and warhorn 10/10 times :P
Unfortunate indeed, you’d never ever win a 1v1 against me lol.
And feel free to see my twitch stream in my forum signature. You won’t see any recent Necro footage because I’ve been playing my Ele and Guardian a lot more recently. Its a pretty major rarity for me to lose a 1v1.
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Quickening Thirst reduces cooldown on dagger skills as well as gives the movement speed.
Like I said, +25% movement speed is pointless when you have a zerg and a warhorn for perma swiftness.
Using warhorn causes you to lose an AOE blind and AOE weakness, and you run that for what reason?
If you’re never using 4 or 5 on your offhand, then why do you even run an offhand?
You have the staff and wells for ranged fights and your warhorn and Shroud for crowd surfing, simple as that.
So doing less things in combat is fine with you then? I personally like to get the most out of the class, you’re not if you’re using warhorn.
Having an AOE blind and an AOE weakness from offhand dagger is better in my opinion.
Blindness and weakness on 3 or 5 people isn’t going to do anything in a high frequency cleansing environment like zerg fights.
EVERYTHING helps. That is more conditions that need cleared on the field which is more important than you think.
I don’t run staff for roaming.
I never cared for warhorn, its clunky and really uneffective most of the time.
What?! Blasphemy! I can’t even…
Really questioning what your knowledge of necro is lol. I have around 2000 hours of all WvW time on Necro, most of which was either roaming, GvG or zerg busting with groups whos names don’t matter anymore these days since most of them are long gone.
Warhorn isn’t good, like not even a little bit. The Daze seems to fail more often than not and the WH5 is weak, does little damage and is generally not effective.
You can corrupt boons all you want, but then they can put the boons back up just as fast, not the fat stack they had to start with, but nevertheless it isn’t that hard to restack boons.
There should be a hard duration limit to boons, but it’s not needed in spvp hence why nothing like that is enforced in balancing other than “25 stacks”.
I really hate how much this game has made combat revolve much more around boons and conditions since release.
I’m with you on the conditions, but the boons aren’t really a huge problem in my opinion. Boon corruptions (turning boons into conditions) cause me so many problems when I play my rev and ele which are both very boon heavy 24/7.
Sigil of cleansing on both weapon sets will help you with condi.
Yeah, I am planning to try out the sigil of cleansing soon as well since swapping legends procs a weapon change.
If memory servers….isn’t the trait “Swift Termination” still disabled until anet fixes?
I am not sure if that trait is still disabled.
I like rune of the scrapper but a bad choice for revenant that constantly pulses might and fury. Hoelbrak runes, strength runes, durability runes are all better choices.
All good choice, what prompted me to go for Scrapper runes was the extra toughness without sacrificing power and the damage reduction to people in melee range is helpful as well. All of those are good choices, I just wanted to try to hit 3k armor without losing power. Makes for a tanky character with high damage.
Boon stripping or removal.
Just off the top of my head:
Revenant
*Banish Enchantment
*Opportune Extraction
*Spontaneous DestructionMesmer
*Null Field
*Arcane Thievery
*Phantasmal Disenchanter
*Shattered ConcentrationThief
*Bountiful Theft
*Larcenous StrikeNecro
*Putrid Curse
*Unholy Feast
*Spinal Shivers
*Well of Corruption
*Corrupt Boon
*Chill of Death
*Spiteful Spirit
*Path of Corruption
*Grim SpectreSuperior Sigil of Nullification
Superior Sigil of AbsorbtionThere’s probably a lot more, but I’m getting bored of making this list.
There’s no excuse to compain about boons. Change your group comp if you want to have something done about it.
All of this. Yes, there are a ton of boons out there – but if your group is having an issue with them, then they’re running the wrong skills and should consider everything Spurnshadow listed above.
A corrupt necro can eat a rev alive because of all of the boons as well. I’ve been seeing more and more condi corrupt necros in zerg fights because they’ve become very effective with how many boons are out there.
Your blood magic line is all wrong, should be middle, bottom top.
He definitely should not use Quickening Thirst.
Even is he was using a dagger (which he shouldn’t and neither should you), the trait gives you movement speed that you don’t need because zergs and/or your warhorn give you perma swiftness, and it reduces the cooldowns of skills that you’re never going to use in zergs anyway (#2+3) or shouldn’t use (#4+5) because a warhorn is better.
If you’re on top of your zerg at all times, you’re doing it wrong.
Quickening Thirst reduces cooldown on dagger skills as well as gives the movement speed. Axe/Dagger or Dagger/Dagger are both pretty good for roaming and zerging as long as you also run Staff for the range AOE (for zerging that is, I don’t run staff for roaming). I never cared for warhorn, its clunky and really uneffective most of the time. Having an AOE blind and an AOE weakness from offhand dagger is better in my opinion.
If you’re never using 4 or 5 on your offhand, then why do you even run an offhand? lol. I have about 2000 hours on necromancer where I played it with zerg busting groups. If you’re not utilizing every tool as your disposal, you’re doing it wrong.
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I’ve been pretty happy with WvW roaming on Borlis Pass since I transferred back in there. Being paired with Fort Aspenwood currently, we’re rolling pretty good match ups and there seems to be quite a bit of roamers around to fight against as well. And aside from reset night, the queues are minimal or non-existent. Even on reset night, we only had queues of about 5-10 per map, one map was even without a queue lol.
The title is Elementalist Role in WvW…if you share me builds wich i know that at the moment are weak for ROAMING , i dont understand if evryone think that elementalist is good in that or is just the start of the wave and probally i will need to wait another time when WATER probally will be nerfed to. Is Elementalist designed in your opinion to became a healer and only that or you still think elementalist can roam?
,,and yes now i will dedicate time to find all the elementalist that i know to fight against this other profesione builds make a video and share in such a way for you to try it since you like builds to share,,
I don’t think the builds are the issue here.
I have lost ONE 1v1 on my Elementalist with my roaming build, and it was to a friend who plays Revenant and is VERY good at it. I’ve done literally hundreds of 1v1s with my Ele and have only lost one since I started running my build. So I’ll happily 1v1 you to prove to you that Elementalist for roaming is good IF you know how to play. The build can only carry you so much, its user error if you can’t compete roaming on an Elementalist.
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Well I can’t be wearing a Guild Wars 2 shirt because I don’t want my nerd showing in public.
I’d like a little Shatterer statue though, that would be cool.
On the mixed bl question, please give options of:
No, only Alpine
No, only Desert
Yes, 2 Alpine 1 desert
Yes, 2 desert 1 Alpine.
Personally, I’d choose “No, only Alpine.” I can’t stand desert bl.
I’m on Borlis Pass/Fort Aspenwood. And if you want to be embarrassed, you don’t have to transfer, you can just 1v1 me in my guild hall lol.
With my power shatter mesmer, I basically just hit GS4, GS2, dodge, sw3, sw3, f1, sw2.
http://asphyxia.tv/wvw-roaming-mesmer-build/
That is the mesmer build I run, its pretty zerky, not very tank but it does a lot of damage.
If you messed up your combo you were dead, but if you succeded you would get a kill.
Yeah, must be really hard to mess up that combo.. Stealth -> Backstab.
Reason that kind of garbage was removed is because it takes no skill and the only person that enjoys one shotting is the person doing it, not really fair to anyone else to just be down state out of no where.
No but the made thief to go in stealth on demand = sneaking up on people and what do you get for sneaking up on people? You get af face full of auto proc traits and invuls and what not. And this got very cummon after HoT and thief got the abillity to run away from every 1 v 1 he gets in. Everybody talks about risk vs reward. Its fine that if you cant one shot, say a tank, then you have to run or die, but now you cant even one shot ( here I mean burst) a glasscannon who turns on you and burst you faster than you can escape. That is wrong when you consider what thief is build to do.
You mean press 1 button right? You can trait to get stealth on steal, then just backstab and its over.
I’m not sure if you’re trolling or what, but I’m seeing a lot of bad ideas.
If you messed up your combo you were dead, but if you succeded you would get a kill.
Yeah, must be really hard to mess up that combo.. Stealth → Backstab.
Reason that kind of garbage was removed is because it takes no skill and the only person that enjoys one shotting is the person doing it, not really fair to anyone else to just be down state out of no where.
Lich form is pretty bad since there are so many reflects on the field these days, you’ll end up downing yourself with it.
Your blood magic line is all wrong, should be middle, bottom top.
Here is my build: http://asphyxia.tv/wvw-back-line-necromancer-build/
Your mix of gear isn’t necessary either, full zerk on necro is perfectly acceptable and easy to survive with.
I have 3 different Elementalist builds there that I play. My front line build, roaming build and staff back line build.
Ele is still a lot of fun, you just have to gear and trait right for what you want to do. Let me know if you have any questions.
Cleansing water is better, hands down.
Reason: Current condi meta is making it very hard to be front line in WvW.
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http://asphyxia.tv/elementalist/
Celestial IS golden. You’ll want to try to get it, but a mix of Clerics and Solders armor with celestial trinkets is a decent “temporary” mixture. Your damage will suffer greatly but you will be able to survive and provide support.
I love my Elementalist personally. I would suggest trying out Revenant and Guardian if you haven’t yet.
Here are some builds that will work well with the new specs: http://asphyxia.tv/builds/
I’ve dumped insane amounts of money in to my guild hall because I have a guild of 20 total people myself. We run small WvW roaming stuff and we already had our guild buffs for like +5 supply and such before they integrated the guild halls – but yet I am stuck having to do it again and spend THOUSANDS of gold to get back what I already had before.
So yeah, I feel your pain. They don’t care about our small groups, they want us to become a part of something bigger or spend all of our gold for not wanting to do what they want us to do.
Sure, give them burst… but blowing through all a ranger (in full ascended and infused gear) HPs in 2 seconds while I can’t use any skills to negate damage is getting a bit old. I mean come on
If you play a ranger, that is your problem. Mesmer isn’t even very strong right now lol.
Maybe play a more tanky and more annoying ranger like this one: http://asphyxia.tv/wvw-roaming-ranger-build/
You have to be above level 10 and also earn a rank to receive the mail.
Which I must say was the best possible way you could have gone about doing this. I’m glad this is how you decided to poll WvW players since it means only the people actually playing WvW will get notified. Helps against skewed numbered from PvE players just pressing buttons lol.
http://asphyxia.tv/wvw-roaming-thief-condition-build/
^ That is a pretty strong WvW roaming build for you. It is a condi build, gear is pretty easily obtainable on the trading post.
http://asphyxia.tv/wvw-roaming-revenant-build/
I came up with that build above which seems to do a bit better against conditions. I tried it out last night and I was pretty surprised at how helpful the Generosity sigil was.
So basically you liked to fight doors and now you can’t do that because people will come stop you.
I’m sorry but 75% like it (including myself) for a reason, because you’re the minority that likes to fight against doors only and just ktrain around mindlessly with no fights. You can accomplish ktraining in PvE without running in to enemy players, so there is no need for an empty bottom tier.
People stopped us, I don’t think you stepped in a t8 server. Everyone assumes it’s a ghost town. It’s not. We had our own strategies for defense and offense, and it was a fun time. But we were thrust to the top without even being asked becuase people complained about populations.
Did I mention that we had people TRANSFER to us because they wanted out of the huge blob play style, just to be thrust back into it. Not everyone wants this change.
No it really is, when BP was in T7 and T8, it was a ghost town. It was boring and most of what I fought was doors. So yeah, I’ve been to T8, I’ve been to every tier in fact.
Stability change is an improvement from what it was, but I really think it would be better if you reverted it back to the way it was originally, without stacks.
Call me crazy but isn’t EotM ideal for roaming and small team capping? Is it the fact that it doesn’t impact PPT that it’s non-preferred? Seems ideal, as there are no queues, plenty of room, and rarely blobs.
I haven’t seen EotM suggested so I’m probably way off.
You’re crazy. (Just doing as you asked.)
But to your question, no – it isn’t ideal for roamers. Like DBL, its too big and you spend too much time running around trying to find people. Not many “roamers” just want to go around taking camps.
So basically you liked to fight doors and now you can’t do that because people will come stop you.
I’m sorry but 75% like it (including myself) for a reason, because you’re the minority that likes to fight against doors only and just ktrain around mindlessly with no fights. You can accomplish ktraining in PvE without running in to enemy players, so there is no need for an empty bottom tier.
Ele is my favorite class hands down, but my next favorite is Guardian personally. I’ve been playing my Revenant more recently and I’m really enjoying that for WvW roaming too.
Really depends on what you’re doing. Every class is good at something (except ranger) lol.
The thief KDR is probably not great because they spend more time running away than killing anything unless they’re jumping in on a 1v1 or something like that, which I see a lot lol.
The KDR isn’t great because the game has changed to strong bunker, heavy AoE and prolific CC of which the thief has access to virtually none of. The entire class has been neutered out of almost every facet of the game.
Complaining about a class that is effective in one narrow portion of the game and virtually non-existent effectively in others just doesn’t make sense to me. As it currently sits, the Dare Devil is marginal at best. Those who play it very well are indeed dangerous but those same players are just as lethal if not more so in other classes.
I don’t care if they nerf thief mobility or not. They’re still good for ganking if built and played right. You’re right though, pretty well useless for larger group play. I don’t have any issues beating thieves. They’re just annoying is all, kind of like mosquitoes in real life, the ones without diseases though. Annoying, but easily swatted away.
Updated my build, a lot stronger now than it was after tweaking the gear around a bit.
See, I disagree. There are just so many bad thief players that rely heavily on 2 shotting people and if that doesn’t work, they rely on their their mobility and stealth to get away. I’m not going to act like I’m any kind of expert thief player, but I’ve met some good ones and they don’t need to heavily rely on mobility or stealth to win fights.
Two shotting a decent player just doesn’t happen much any more. Most thieves that rely on hit/run are only good at killing other glassy thieves, +1 a fight or culling zerglings headed to the herd. Contrast this to the actually powerful meta classes in the game that drop massive AoE, CC or bunker/buff everything around them.
I don’t disagree that mobility is powerful. However it is no less so than dropping 20 stacks of might, regen, protection and near constant condi clears on 5 players. Being able to block, invuln, block, invuln, stealth constantly in a fight.
At the end of the day what is the typical thief KDR… probably a lot less than guardians, warriors, heralds, necros, mesmers, etc.
The thief KDR is probably not great because they spend more time running away than killing anything unless they’re jumping in on a 1v1 or something like that, which I see a lot lol.
Thief isn’t hard to beat, but they just run away and they’re impossible to catch. Shortbow 5 should cost a lot more initiative and range shorter so that it can’t just be spammed to get away though.
The thief mostly sucks at large group play, sPvP, dueling, PvE and GvG. It is marginal in skirmish. So the plan would be to gut its scouting and roaming capability? Basically remove its ability to decap in sPvP.
Thieves are so far down the totem pole now any changes to their mobility would effectively eliminate the class from play. Even more so gutting the SB teleport would turn an already pathetic weapon into a complete piece of trash much like they have already done to D/D, S/D and P/P.
See, I disagree. There are just so many bad thief players that rely heavily on 2 shotting people and if that doesn’t work, they rely on their their mobility and stealth to get away. I’m not going to act like I’m any kind of expert thief player, but I’ve met some good ones and they don’t need to heavily rely on mobility or stealth to win fights.
Thief isn’t hard to beat, but they just run away and they’re impossible to catch. Shortbow 5 should cost a lot more initiative and range shorter so that it can’t just be spammed to get away though.
if its hard to beat but no run away ability u would still QQ about it and its ur own fault u dont spec cc and teleport to catch thief.
I said it isn’t hard to beat. If someone has to run away from me, they lost the fight – I don’t really care if they didn’t get killed lol.
Watch peoples twitch streams if you want to observe. Too easy to use that idea to spy.
Thief isn’t hard to beat, but they just run away and they’re impossible to catch. Shortbow 5 should cost a lot more initiative and range shorter so that it can’t just be spammed to get away though.