Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
Nothing beat CONDI burst from REV.
Find all the patches you want, all the skillful players maining a classes for 3 years (thieves, warriors, guardians) got their main “off meta” and become obsolete by this.
In 2014, they did that to bunker guard with 2 dd ele comp. It was the right choice because the damage pressure of bunker guard in 2v2 is pathetic. Anet never buff up bunker guard damage.
Now in 2015, thief and warrior are in the same boat. I am happy to see that others got that nerf bat hard. The 2015 era is more vocal than the 2014. Why? Bunker like to support people up. DPS like to burst people up. What happen when you kill a DPS main classes? Outrage.
REVENANT need to get cooldown or their Energy management need to be tune to be inline with other classes DPS classes. (so we can go back to bruisers trying to be bunker, and have less snooze fest…)
It’s funny… people blame the bunker, but we play bunker to survive versus REVENANT OPness (or even reaper constant condi pressure, or both).
Like 2 dd ele team was not enough for a full year and a half.
Dal
Hey Dal! Im Fortus, the ele!
Cmon man,
you know our bunker builds are broken, together with the condi rev of course. Personally I dont mind to keep running this cele ele but I would much rather be able to kill (and be killed) than to have the snore fests we currently have, like the 2 games yesterday where once an enemy mesmer got to one of our points we needed 2-3 people to kill him, and then by the time we managed to kill the other one, the first one had respawned and gotten to mid again.
Bro! Nothing new there.
I did this with bunker guard, bunker staff ele, bunker decap engi, bunker mesmer, bunker necro, shoutbow (or some op dd ele).
Bunker is an Archetype of the META. Bunker can’t kill anything. Serious competitive team need to cap and protect their bruisers/dps. It’s where bunker shine.
Removing bunker from the game, would destroy the game balanced. Actually, since we only have a couple of viable bunker build over all the bruisers trash, I say the game balanced is already destroyed because people like you, simply say this is boring.
Actually, CONDI BURST REV AND REAPER destroy all berzerker/marauder builds… this is what cause the boring games. Not Bunkers, we where of all meta and will be until that game cater to casual gamers who want rewards without thinking and working for it.
Boring is destroying your game balance? Please think before writing.
Dal
Hi everyone, I’m Tarcis, the captain of Apex Prime.
First of all, I would like to make sure that everyone knows we are not depressed at all by losing today’s match.In fact, we know that almost every teams in Pro League on NA are going to run this comp, which is 2 Sentinel bunker Mesmers, 2 Viper Revenants, and 1 Tempest. We prepared our kitten already and treating today’s match as a chance/practice to seek a weakness from this comp. Unfortunately, we didn’t pull out our A+ games and cannot seek any weakness in time.
Tarcis.
ESPORT:
Eu Helselth kitten Bag of a Lord simply say to NA PRO Team this:
LordHelsethThere is a difference between peasants and kings -2 points 2 hours ago
Id love it if na could wait till after they run the optimal setups before talking about the meta
Mesmers w bad utils, no scrappers, fresh air eles.
Theyre at the same point ppl were in monthly on eu before proleague started
These setups have counters, you just didnt see them last week on eu proleague because everyone of the top teams faced weaker teams they didnt need to reveal stuff vs
So what, NA? Do you have a counter to that easy comp? 
Guess The Abjured got one. What about APEX? PZ? Zero Counterplay?
Let’s ESPORT rolls hard and please, show to the world you can break a COMP. It would not be the first time, right? (oh and please stop kittenting over Bunker role, it’s clearly CONDI gods REV / REaper that killed marauder/berserker – warrior/thief meta!)
Dal
1- Bunker is a viable role and archetype of pvp conquest for 3 years.
2- All bunkers condi clearer spec are dead.
3- CONDIS burst class are in Mayhem.
4- The only viable bunker in the meta is called to be destroyed.
Yeah… fine, that’s a great way to win or show how you can counter some builds and comp.
Bring back bunker guard, shoutbow or even a new bunker ele spec to be able to counter pressure properly to STOMP AND REZ. (wanderer amulet anyone???)
While we don’t have other bunker build viable… well, we feel the pain (err the Tic Tac). We rez, we stomp… we have a hard time to heal ourselve, it’s why we are paired with druids and ele.
And the comp can’t be played by anyone… it’s not working with people who are not able to “even fights” (every scrub think they need to +1 fights, it’s the kittening thief job, stop thinking your are Chuck Norris).
Another thing…
REVENANT are OP and should be NERF right now. This is the class that crushed all the other (except healing heavy build). Stop thinking about mesmers, we can’t kill kitten.
The OPness come from the VIPER amulet and should have the same fate has Wanderer (that was balancing VIPER btw).
Revenant in celestial are not good enough to counter all builds, like VIPER do.
But well… I know enough, you guyz always call to NERF bunkers… and then complain why the meta is AIDS and CANCER (used to call condis easy classes) because they nerf the guy that was keeping your toon alive (or rez).
I really like the fact that we see TEAM MMR on it.
I would like to have access to all team positions, not just top 10.
For your informations, Abjured TEAMS MMR is going down from 2500 to 2000 in 2 dayz.
Is that interesting?
The Challenger Team Leadeboard is not grind based, it’s MMR based. WE WANT THIS.
NOW, many MMR based people that want to supported skills versus grinds, need to Ranked queue with a Guild Team and play versus HIGH MMR team to show up in there.
It’s why The Mist Initiative and PZ are on TOP. They are the players with the highest MMR of this games. This shows something more than grind 700 games to be first.
Dal
I am with you on this.
Ranked queue should only be team based, so it bring more incentives to form team and being in a team.
It would forces people to be more consistent with their team. Put more value on team. Right now, it’s extremely hard to get the same 5 premade consistently over a 2 month time frames.
So, since the League or Ranked queue is the only way to farm Legendaries… it would had bring more PVER to convert seriously to PVP and make team of that… but O wait… they will go back to PVE soon enough, so it’s only a patch over a problem.
We need more incentives for TEAM value in the game.
They removed the poison fields from it, has well.
They made the 23 june patch, the most hardest job of all for engi.
They tried to balanced kits.
They removed all the bunker/decap traits engi was using to prepared us for scrapper.
Decap Engi and Healing Bombs Bruisers are rip with it. (even if they said they didn’t want to break existing build for pvp before june 23, they didn’t not honor their promises).
I just did want to clarify your fact:
“And Power damage isn’t countered by Toughness at all, "
It’s true, since toughness nerf.
You are right. I did just want to add more information. I guess my language barrier didn’t work out for me this time.
After playing 9k games (mid to high tier), it’s okay . I accept being wrongly named random after my first thousands game played.
I love those wild random kittens who pop out of nowhere, quote random post and call it QQ without even reading what actualy is discussed.
I was speaking about the OP QQ, not your facts.
Here is the QQ:
“Supreme.3164
The game is completely unplayable between mallyx/shiro and condi reaper the amount of condis spammed on you is outrageous at this point I suggest the dev to introduce more traits like diamond skin…or on a more serious note I think it’s be about time for Jon Peters to honour his promise from months ago where he recognized that:”
All we need is toughness reducing condi damage.
Then what counters high Toughness?
CC and focused fire?
Especially since we lack high toughness and high vitality amulet, with exception of trollish Sentinel, which has no healing power or serious damage source.no. CC does not counter armour, neither does power based damage. power based damage is actually countered by armour. the counter to toughness is obviously conditions, as they ignore armour.
also, you forgot about soldiers amulet.
Soldier and Sentinel got basicaly same stats… they are both rarely played in competitive matches.
And Power damage isn’t countered by Toughness at all, its just a bit less effective but not countered… you still can focus fire on high toughness targets with some co-ordinated CCs and they are melted in seconds.
Toughness nerf in 2013 made that if you were 1v2, your toughness is halve. This nerf come from the same kind of post OP is doing.
Counter to condi is not QQ on forum, but comping with cleanses.
Bunker guard, Shoutbow or DD ele was our counter before HoT.
Now they are dead and need to be replaced… many more shout builds open up, but not enough working great for spvp, sadly.
So, please stop QQ over condies and ASK that support builds got buff up.
Also just adding that invigorating torrents+cleansing wave+soldier runes is so much AoE cleanse that you won’t even need diamond skin at all to function, so you can take stone heart. In fact, this setup has even more condi immunity imo in more sitautions, but it doesn’t have the ability to readily share shocking aura, so its balanced by that.
For soldier runes to work, you need the shout. Nice AOE aura on shouts, so no need to share them… while it regen them, so condi cleanses…
But… why not doing cantrip build and use the same AOE cleanse you use to, go to Air for fresh air, to do AOE Shock aura over overloading each 6 second? Use sigil of intelligence…
I like support build, and tried something like that with Crusader ammy. Was great but low hp versus all burst, was my problem.
Since they didn’t balance HoT new traits + skills + weapons with the HP tier of classes, like vanilla… they should EQUALIZE all HP to middle ground.
(edited by Jourdelune.7456)
Did you tried Phalanx Strenght with this?
They could just release a pvp version HoT for lets say 20€.
Unlocks all elite specs and rev ONLY in pvp.
Also unlock every rune/sigil/amulet.Pretty sure you had this option in GW1
But then people may cry p2w even harder, cause thats how the GW2 community works.
Or PvE’ers will cry that they want a PvE version or w/e
THIS!! +1.
The Hearth of The Mist should be down-loadable for FREE, like DOTA2 (millions of users) or LOL (millions of users).
Open up all options. But limit character slot. So people need to grind gold to buy gem to open up character slot. Remove for that game the Portal to LA or to WvW.
Market that “new game” into the MOBA genre (aka Multiplayer Online Battle Arena) and make sure that MOBA game “The Hearth of the MIST” got constant exposure over the MOBA website (ESL, Twitch, …).
Now… You will really have the possibilities to have millions of players staying into a FAIR SPVP game. Not a Pay to Win, in buying a EXPAC to be competitive into SPVP.
Having both options, will reduce the problem mention by above poster. MMO versus Esport. SPVP is not a MMORPG, it’s a MOBA doing Esport where grind or money is not a factor to SKILL based team games.
Dal
p.s. I did buy HoT, I am guild leader and officers in 5 pvp only guilds (since release). F2P bring many into the game. HoT is breaking that… we are on the lowest attendance we had ever seen since the Dhuumfire 2013 summer meta. Yes… lowest… even if a new EXPACt HoT should had bring back way more… something is terriwrong. Plz fix it ASAP.
There was 1 thief running vanilla sa/da/tr
And lost 0-2. In eu there wasnt a single player without elite spec.
One would think they would leave a few vanilla builds meta so free players dont feel like its pay to win. Seems thats not the case. Every elite spec is better in all aspects. Right balancing would make you sometimes not to pick the elite traitline.
Free players are playing an extended trial… Who cares what they think? HoT is the game now – if you don’t own it, tough nuts! Expansions are not Pay-2-Win.
2 of my friends and other acquaintances bought gw2 before the free trial and then they quit.(thats why they bought it in the first place they thought they can just jump in and out of the game because it is a 1-time purchase). I don’t think its fair to them that it’s this PTW.(they are interested about the game but they wouldn’t buy the expac straight away, my 2 friends at least)
I play with a few people who bought vanilla a long time ago and haven’t bought HoT too. Expansions in MMOs are not P2W and it doesn’t matter to me if it is “fair” that you basically have to buy expansions to continue playing any successful MMO or not (in this case you really don’t have to due to the format of the game modes). It is just how it is and I prefer it that way because generally online games are better when there are paid expansions or subscription fees.
SPVP is not an MMO. It’s an Multiplayer Arena Online Games that have for philosophy to equalize the field without grind or money. (don’t bring me the MOBA wiki descriptions, it’s wrong. Team fortress or unreal tournament are MOBA too)
Actually, HoT should be obtainable through gemstore for SPVP only, if Anet is serious about their SPVP. (they are clearly not, giving money to it is not the solution)
Honestly. SPVP would be way more popular if they make a different game than that MMO and PR/Marketting has his.
I am terribly afflicted by the MMO Crowd coming to my Games saying to me that I play a MMO, when I am clearly not.
65 Millions players for LOL.
2000 players for SPVP.
Why? MOBA players look for MOBA game, not MMO.
So please, cut the Heart of the MIST from the crappy carebear casual mmo we got. At least we would had better matches and not farming PVE guilds all day.
;)
Dal
p.s. my tone and sarcasm is probably greater proportional than all the rationale kittenty MMO players come saying that it’s not f2p because of expac… bla bla bla… we don’t MMO here, we SPVP here.
On the other hand:
- please fix it so that launching gw2 while you’re in a match loads directly to the match instead of having the 2 map loads through HotM.
On the other hand:
Please put a character selection combo box in a match. Select that character, reload the map with new character.
Going into through 3 screens is way too much.
Remove Hearth of The Mist from base game.
Create a F2P including all expact into a real Esport MOBA type game.
So, real pvper can have a life without all those carebear asking for bad nerf around.
So, we can have a product competing on Competitive Level, like competitve game aka Smite, LoL, Dota…
We don’t need PVer to Farm. We want to play together without too many baddies and toxic behavior.
Thank you.
It’s still possible to put link into your game to open up TS with a connection over a new channel for your “dynamic” VOIP team system.
Way less hassle than making one VOIP system by oneself.
Many players don’t like TS, anyway so it would be partly used.
Reversed logic: If you queue for sPVP where ever you are, you can’t switch character, use fast travel, use story part, load map.
Yes, in pve, if you are queued. You died. You can’t respawn. Wanna respawn? Manually leave your queue.
Put some exceptions to what would be correct… like playing hotjoin?
Hotjoin had been the way we had wait for queue the first 2 years of the game.
1v1 server are nice while you wait with your team…
PLEASE.
J pop (K pop;)), thank you very much for that constructive post about your spvp HoT experiences. This is golden considering the rate of QQ we see around (from all level).
I felt your pain back in 2014 when Bunker guard felt of meta because celestial comp played 3 points. It was hard for me, because I did always choose to support my team and take pride to REZ, Cleanses, Heals, Buff (boons) my team mate since Everquest (I play MMO for 15 years). B Guard is the best for that (even today but lack of HP and sustaining damge is killing it)!
The celestial meta destroyed my team (GGWP). I got push out of it, because guardian was considered useless. We were in the 200 Leadeboard mark for the Skill based one (pre december 2014).
It took a while for me to adapt… my team ask me to play necro, because we had great success with two. (win loose ratio at 75%)
But on the long run, condition 1v1 build was not my taste nor my specialization.
My play style is support. So, I did find Shoutbow in November 2014 by QCom a guy I did meet in BrL Gaming guild. From there, that celestial build was the support I was looking for and I did with BrL kill a lot of people with a great win/loose ratio. (I played with quality players has well, like Demus, Duke, Tron, Hero, Hiro, Vallun, Snuffles and so on…)
What I did learn from this is, that MAIN class is not good. It’s MAIN Role we need to find and be great with. Since then, I played all support build from all classes (in my free unranked time of 2015), including HoT. I conclude that for the best 2v2 scenario, Scrapper bring the most support compare to effectiveness.
I am happy with this choice.
So, can I suggest you to find the new meta build that play like thief (decap and +1 fights), so you can be best with it and feel at home in your team?
So far, Herald or Chronomancer would be the go to for that role.
Another thing, we played together in September-October. You are right, you were less involved in the game. Not hungry like you had been to wins games. This can impact your team more than you can imagine. Team have an energy level, that energy level make it more focus with better drive. When time are hard, some knot of that energy install and are hard to remove or cleanse.
It’s not just classes or builds, it’s your Mind playing with your performance. Take the time to center over what you want and achieve. And put the will into it to make your team better. A little change in attitude bring a lot of great things.
Keep it up.
Dal
This is not just for bunker guardian, this is good for all build diversity and for balancing the meta by the players for the players.
Actually, anet try to balance things out, but each time they do, they kill build diversity.
People QQ because they got a counter build, anet nerf the counter. No more people can change the meta, since it’s not possible to build for that anymore.
That stat system (that you propose) is nice, but not nice enough.
With almost 8K games played, I want to have the same stat system than PVE and WvW. Let the players balance the meta through comp.
OP, I know you ask this for bunker guard, but this is true for most support role for all classes. Support actually is only good with Celestial amulet and this need to changes. We want the flexibility that the CORE game have with ITEMS.
Weapon, Armor, Trinket STAT for ALL.
But… give us SAVE and LOAD build, so we can change it on the fly and work those over time.
3 years of wasted resources to balances another STATs system is not acceptable.
Just give us SAVE AND LOAD template build.
I’m seeing many, many posts of people complaining about Druid being OP. As a long time support/bunker player, I have experimented with many Druid builds.
-=- There’s many things I’d criticize about the class. Ultimately, the lack of condi clears and reliable stability compared to a Guardian makes it feel vastly inferior. -=-
Ultimately, the lack of instant condi AOE clears (they have seed of life over 180 range after it growth) and reliable AOE stability ….
With less reliable REZ options and AoE protection, blinds, blocks, mights… I would say that druid is a Healing Bot without support.
This is interesting, because if meta would change to have a healing druid, SUPPORT guard could rise to do something for AOE group support while leaving the healing power option for something more like Barbarian Amulet.
So, for exemple if your comp bring good healing… like druids, hereald, engy and ele… Support guard PVT or Barbarian could be really good for us.
Bunker guard is dead since the Toughness nerf in 2013.
It agonize until the celestial buff in april 2014.
After that, we were useless, unless we were carried by thief/mesmer combo until AOE pressure destroyed the burst/mobility duo God.
Either, un-nerf toughness at his proper level to be a real counter to power… or nerf celestial to make it less power more defensive oriented…
Another quick fix for bunker guard but not for all bunker type, would be to give shouts 1 condi cleanse baseline, so we can use other Rune than Soldier since 2012.
The last stud on the coffin was removing the attributes from trait line, bunker guard were standing around 16k before June 23 patch.
Really… we should have a PVE/WvW stats distribution system. I don’t care if it’s hard to balance… every player should be able to micro manage their attribute like the base game. I wanna put whatever the stats combo on all my gear, weapons and jewels.
Why dumbing down PVP when the other game mode are already “baseline” dumb down? (put a kitten proper save and load build to make it easier for us, not removing options)
The best comment of this thread is from Anastasis:
So basically you are saying that 2 Celestial/Soldier Amulets cannot kill a Minstrels Amulet bunker causing the balance issue in this game? I don’t think so.
In fact classes with hybrid damage and also having huge sustain shouldn’t be able to kill things fast, so adding Minstrel was a good move for balancing the game. Players will have to go heavy Berserker or Conditions to kill them fast, which in result to cause them more squishy, and that is call balance.
With a real attribute system like PVE and WvW this would never happen again. Players would be able to balance the meta themselves.
And Championship tourney would be way more interesting, because way less stagnant than the hybrid kill all comp.
Clarification: Professions have their own MMR tracked, but it is not currently used in matchmaking because players can switch professions after a match is made.
So a loophole is disabling a powerful tool to generate good matches?
I’d, uh, kinda close the loophole…
The problem with doing this is that players can no longer switch to a more effective profession once they see the enemy team’s roster which happens quite often.
Please, make rank games more serious without possibilities to switch. So group can form up and adjust in unranked their comp before doing some solid thing for ranked queue. This will remove all cancer, aids or trolls builds because people will choose wisely since they can’t switch.
Dal
´¨)
¸.•´¸.•´¨) ¸.•*¨)
(¸.•´ (¸.•` ¤ —== M I S T [CORE] ==--
Description: No rep require, tpvp guild on NA servers created in June 2013. 180 members, with 100 players that log in the week. (inactive players are clean up from time to time, depending on skill level) Most players know how to pvp at the mid tier level of play. We have around 15 top tier players that enjoy to ride with us from time to time. I define it has an Alliance of different tpvp teams that help to find the fifth you need for your short term need. It’s a nice starting point to network with hardcore and semi-hardcore tpvp players.
Requirements: No trolls, drama queen or trash talkers. We don’t need our member to rep. We don’t have mandatory activities. You play if you want, when you want. Need to be on TS, your voice is not require but really appreciated. Welcome to international players that can speak english well enough to sync up rotations and skills.
Voice communication: TS3
Contacts: Jourdelune.7456
We are still recruiting.
We had recruit Ceasar and Jimmy, two former 2013 top competitive players.
All tpvper with experiences are welcome. If you are new and want to learn, I can send you to our school guild. Just ask, in game.
Thank you,
Dal
Look for the TPVP alliance MISTCORE.
https://forum-en.gw2archive.eu/forum/community/lookingfor/NA-TPVP-MIST-CORE/first#post4947550
You will find mid tier to top tier players to play with any time of the day.
Zerothousand, thank you for your interest into MISTCORE.
Has an alliance, we have many team running all night long. It’s no rep require, so it need some work (whispering people up) to find or form group.
But after a couple of days, i am sure you will make enough new friends to have a group naturally each night. It’s an honor to have a top player like you that have interest into the alliance.
I will add you up today.
Dal
I want both! Keep the grind board and bring back the MMR board. Everybody wins! And so, some will kitten with MMR, some with Grindfest…. and the best will do BOTH.
In case you seek for the 8:30 EST to 11 PM…. seek me out.
MISTCORE is a semi-hardcore / hardcore TPVP no rep require guild with 2 years of great time.
Most of our players are people that have hundreds of games played at all level of play.
We are recruiting other players like us, that pass more than 75% of their time, TPVPing.
Our guild passed many changes over the time but it’s still strong for that kind of “niche”.
Trolls, Drama queen and haters are usually kick from the guild. We want to win with a good competitive attitude, not a trash zone of abusive people who can’t express themselves properly.
TS is required, microphone optional (but really mandatory to run serious stuff with me and many other members).
Send me a Private Message into the forum to give me some idea of who you are and what you want into a large (170 members – 100 active) tpvp guild.
I rarely blind recruit people up and I will not take everyone who want a place into it. But I will take a great care to select the one that are somewhat related to our TPVP objectives.
Be ready to be ask for some unranked ride before recruiting no-name players or unmarked http://gwshack.info/ one.
Dal
Thanks i did add a name: Aethernal.
I am working on a Necro Crit Burst Spectral Wells sustain spec.
Basically the more burst and cover your “kitten ” possible without being bad at either.
Berzerker amulet is always the greatest rewards, with fury/stability on DS in. While critting to extend the DS without a flinch draining a lot of HP from your enemies while you CC (dagger 3, horn 4, DS 3) them.
Here is the build:
http://intothemists.com/calc/?build=;04-8cFKlHFJ0D4ZJVJ0;9;5J-JT;149;257-38ALN-44J-8G3G3G30D5kw
Please discuss and comment, I will update builds with recommendation and try them giving feedback in this post (will edit it) and on replies.
Scholars + divinity is great bang in the buck maximise crit damage on the last line is pretty much mandatory to crit burst.
Principale chains are:
DS in (3 fear if someone attack you, 2 teleport to target)
DS out
Dagger 1, 1, 1, 1,
Dagger 3 to root
Dagger 1, or 2 if need health.
Put DS in when you start bursting, reserve some stab DS in for stomping if your team stab are down and cleave with dagger 1 the corpses or dagger 2 for healing.
Axe heal chain
DS in and out
Axe 2 for burst heal
Focus 4 for regen
Axe kite chains
DS in and out
Axe 3 for crippled
Focus 5 for crippled
I adapt a Powermancer wells build to something less reliable in dps, but more rewarding when you it goes right (with fury on ) and with a lot more survivability with great DS techs (an crits damage line).
Pretty effective in solo queue and somewhat mobile. I like it.
Please improve it.
Dal Éthernel
PURE pleasure (Zambrini, Trick Shot) and BANE (Kimberley Fox and Dalardiel) merge after the regional.
We are running on a small but tight scheduled:
9h30 to 11h30 pm EST, 5 days on 7 minimum.
No drama, bullkitten or trash talk (with the enemies) guild looking to solves problems when they arise all together. (don’t focus on problems, focus on solutions)
Democratic core team, no absolute leader to decide for you, to kick you out because you are so bad or to mess with your psychology to take the new supposed to be outstanding players out there. The strats and opening evolved each night with great suggestion. We can make feedback over our game and continue on the next, even if we take a bad night or two.
(please bad loosers, stay away)
We can apply some basic group composition counter when we get the same team in loop, we look to have people that can play 2 or more classes with great skills to adapt it when need.
Since we formed, (last week) we are oscillating between 95% rank and 500 on leaderboard. That last guy and the sub for the CORE is needed.
(scheduled is require out of sub, and rotation will be put in place for them to play)
Our CORE members got more than 500 tpvp matches each (some 2000), commit to make the leaderboard. We are semi-hardcore guyz playing for fun with serious competition in mind.
Usually we run with:
Thief – Spirit Ranger
Engy – Mesmer – Warrior
Engy – Spirit ranger
Guardian – Ele
Goals: Learn to play together and go high on the Leaderboard. Applying on MIST LEAGUE when we feel ready. Having FUN together.
We have 10 members out of 23 that are rank into the leaderboard. (many on the 500 bars)
If you can’t commit on that scheduled and want to join up to make some TPVP off scheduled, you will be welcome. (players with 80% leaderboard and more, with more than 100 tpvp matches played)
Contact me in game by mail or whisp.
Jourdelune.7456 or Dalardiel.
(edited by Jourdelune.7456)
Here is a picture of Anet TPVP team, when they were working on july 25 stuff.
[img src=“http://4.bp.blogspot.com/-7NoSW3wTg9M/UWjtqg-AWnI/AAAAAAAAANI/tQVwr3irvCQ/s1600/gw206.jpg” ][/img]
I have meet them here and there. The last time, they were working on 5 warriors team with diversity. They weren’t good at rotating and they seems to prefer 2v2 and 3v2 fights.
I am working on a Necro Crit Burst Spectral Wells sustain spec.
Basically the more burst and cover your kitten possible without being bad at either.
Berzerker amulet is always the greatest rewards, with fury/stability on DS in. While critting to extend the DS without a flinch sucking a lot of HP from your enemies while you CC (3 dagger, 4 horn, 3 DS) them.
Here is the build:
http://intothemists.com/calc/?build=;04-8cFKlHFJ0D4ZJVJ0;9;5J-JT;149;257-38ALN-44J-8G3G3G30D5kw
Please discuss and comment, I will update builds with recommendation and try them giving feedback in this post (will edit it) and on replies.
Scholars + divinity is great bang in the buck maximise crit damage on the last line is pretty much mandatory to crit burst.
Principale chains are:
DS in (3 fear if someone attack you, 2 teleport to target)
DS out
Dagger 1, 1, 1, 1,
Dagger 3 to root
Dagger 1, or 2 if need health.
Put DS in when you start bursting, reserve some stab DS in for stomping if your team stab are down and cleave with dagger 1 the corpses or dagger 2 for healing it.
Axe heal chain
DS in and out
Axe 2 for burst heal
Focus 4 for regen
Axe kite chains
DS in and out
Axe 3 for crippled
Focus 5 for crippled
I adapt a Powermancer wells build to something less reliable in dps, but more rewarding when you it goes right (with fury on
) and with a lot more survivability with great DS techs (an crits damage line).
Pretty effective in solo queue and somewhat mobile. I like it.
Please improve it.
Dal Éthernel
What is the workaround of the condition immunity (bug?) warrior build for TPVP?
I played against a warrior that got condition immunities.
Even if our crew have many condition duration modifier equip or trait active.
Anyone to confirm this:
https://forum-en.gw2archive.eu/forum/professions/warrior/New-Berserker-s-Stance-Bug
???
Is there a workaround? In term of team composition, one or two power base DPS to kill those bugged warriors?
Thanks to discuss about it.
Dalardiel
Since the patch of 26th june, Necro and Spirit Ranger cause OPness and havok.
Many vets are done with GW2 and CORE team are in disarray and mayhem.
The noob, the PUG and all those feeding CORE team are now gone to Soloq. Good riddance but the rippling effect, mix with the devastating patch of June is simply too hard for our community to handle.
Now tonight, we face the same dominating team 4 times in a row. To get rid of that unpleasant evening, my team simply call the night off. Less team to play against, mean that kind of kitten more often… and we are already fed up.
At the same time, we have DOTA2 that got millions of people playing and hundred of millions watching at TV the games. (yeah! Literally… TV shows of gamers playing DOTA 2) Another great Esport, that is free to PVP all your heart. That have a great matchmaking, because they have the critical mass to do so.
Actually, it’s even bigger. They raise the cap to 3 millions dollars for 1 tournament. So, how long before the pro look at a mere 10 000 and dreams of millions?
GW2 should give for free the sPVP section of the game. That way, they can sell more boxes for those who like sPVP enough. Is it so hard to sell things in the shop that goes to the tournament reward like all MOBA do? Please Anet, continue the fight, the community of your TPVP TEAM is dying in front of you….
Please gamers, sign and petition with me against the Exodus of the core team.
Dalardiel
LOL, I want my BUNKER doing the BEST damage of the game if he can’t blind or retaliate. 
1- Blind solution: go find condition removal.
2- Retal solution: go find boon removal.
3- It’s already in game, you can change condition duration in your build (hoelbrak and others… runes).
4 – It’s a simple mechanics and it help having shout Builds (see ranger, guard, warrior) and 5- Necro into your team to survive those problems.
If you can’t find that, you can have 2 sigils that procs on 60% chance crits to remove 6- boon or 7- condi.
You seems to have a hard time trying to find real solutions to your problems, but I assure you that they are many more way to get rid of those problems. More you can stack all those solutions against it. 
Actually, Mace + Shield is Overpowered.
If you don’t happen to meet that 5 warrior man team… you will surely do, if you become more serious about your gaming.
So, if warrior is boost in a direction, they surely deserve nerf in another direction.
Moot points. Warrior have the best HP pool of the game. And in doing so, are the more easiest to simply do 30/30/… build than all others classes. More, they have the same armor has guardian with more CC and DPS.
Bunk Guard + Bunk Warrior with all shouts are invincible on mid fight.
So please, go find a build that is reliable (yeah many in the warrior class are reliable) and practice more.
Any top WvW server get alive Mist.
Server isn’t the solution. You need to find you a good TPVP guild. It’s faster than making friend in solo q and way more reliable, because guild come with the brotherhood “attitude” and so, people are more willing to share their tricks and tips with you.
More than often, TPVP guild are no representation require. So, you can have 1, 2 , 3… and that give you a great tpvper list and chat channel to find the one you need to do tourney. And with guild, come TS or Vent… and that is mandatory for serious coordination.
Great video and nice Meditation DPS build adaptation. AH with STAFF is awesome sauce. But, beware everybody… this is not a bunker build. Don’t try to bunk with a roamer/support build, unless you want to be seen has a really bad bunker.
This build cannot hold more than 30 seconds against 3 guys that know their stuff.
Shield is the bunker off-hand weapon of the guardian. Don’t touch it at all. Many of us in SPVP/TPVP spec it with 20% recast…
If anything, Torch would use more love to compensate for the utilities on focus or shield. Even with heavy condition meta, the Cleanse on Torch isn’t enough to bring it back in regular build.
Thanks for sharing that build.
I tried many build with the Ele for all position in tpvp. I prefer roaming – dps – support (when I am not bunking for my core team) and elementalist are the best in that position.
Actually, I don’t think focus is really necessary for that role. So I switch back to Scepter / Dagger. Signets are enough to give us the buff we need, aka protection, swiftness and fury. This, is all about bursting your enemies while having enough survivability without both last lines of the tree.
I found it is pretty solid for roaming. I use the divinity runes, the valk amulet with the celetial jewels. It’s a well round ele, the traits are perfect to give 3000 power, 3000 armor for roaming. And the sigil passive are a great addition to the all around divinity / celestial things.
Signet of fire is a beast. That signet alone is enough to start our burst chain and finish anyone more reliably than a fresh air tpvp build. (including the immobilize from signet of earth, is a must to happen, of course) It’s of course, more hard to put down the aura build, so more DPS on the long run because less rezing and revival. The risk is lesser than Fresh Air but the rewards seems better, because we don’t die at each 30 sec of a team fight.
I use the sigil of leeching (approx 1000 dam and heal on weap swap next attack – usually instant first) and the sigil of Forces 5% damage.
On that 2 hours gameplay, I find it solid enough to continue playing it and trying different things to make it better.
Because, I don’t like water signet… Well.. I did put my 10 points in water for cleansing waves.
This is for a roaming – burst – dps spec in mind. Otherwise, your build with focus is great to bunk the home point and call the shot, with enough mobility to perfectly rotate when need.
It lack the stomping power of the cantrips build but when you have a (or two) great Guardian it’s less relevant to have them (cantrips) for roaming – dpsing in tpvp role and meta.
So to resume:
S-D Selfish Aura Roamer Éthernel variant:
Scepter – Dagger
Runes of Divinity
Valk amulet with Celestial Jewel (props to Sublime tech)
Scratch signet of water for Signet of Fire
+ 10 points into water (cleansing wave) / – 10 points into arcane.
Any other great mod to have a great ele aura roamer build?
Éthernel
p.s. a lot of player think you are a noob playing with all those signet, so you are less targeted and when you are, they aren’t paying all due attention. The hardest part is to explain to your crew why this build is bettet than the good old scepter/dagger build.
(edited by Jourdelune.7456)
IGN: Dalardiel (g bunk), Dalardi (g dps), Éthernel (ele)
Main Profession: Guardian
Alternate Professions: Ele
Account name:Jourdelune.7456
Practice Availablity: 7 Days, 8h30 pm – 11h30 pm (once on two days) or 10h00 pm / 2h00 am irregular, EST time zone.
Current PvP rank (Not Leaderboard): 40
Level of Desire: Active Tournament Play,
NA or EU: NA
Around 420 tourney done, I have did them with pickup, guildies (noob, spvp like, some tpvp trained) and 1 “core” group from February to April.
Here is some creds on a blog I did with screenshots of the team:
http://dalardiel.blogspot.ca/
I don’t mind loosing as long that it was a good fight with great attitudes and fun around. I know how to win with my gang and crank the juice up for the next match.
I play mainly to (keep the color on the point then…) keep my guyz up with boons, hp and some nice comboing when need. So, I prefer to hold point or roaming around to support first then dpsing…
I am open up to take one build and practice it a lot for competitive matches, even on other class that I am less familiar with.
I speak french first, but can do almost the same in english.
Dal
IGN: Dalardiel (g bunk), Dalardi (g dps), Éthernel (ele)
Main Profession: Guardian
Alternate Professions: Ele
Account name:Jourdelune.7456
Practice Availablity: 7 Days, 8h30 pm – 11h30 pm (once on two days) or 10h00 pm / 2h00 am irregular, EST time zone.
Current PvP rank (Not Leaderboard): 40
Level of Desire: Active Tournament Play,
NA or EU: NA
Around 420 tourney done, I have did them with pickup, guildies (noob, spvp like, some tpvp trained) and 1 “core” group from February to April.
Here is some creds on a blog I did with screenshots of the team:
http://dalardiel.blogspot.ca/
I don’t mind loosing as long that it was a good fight with great attitudes and fun around. I know how to win with my gang and crank the juice up for the next match.
I play mainly to (keep the color on the point then…) keep my guyz up with boons, hp and some nice comboing when need. So, I prefer to hold point or roaming around to support first then dpsing…
I am open up to take one build and practice it a lot for competitive matches, even on other class that I am less familiar with.
I speak french first, but can do almost the same in english.
Dal
Everybody and their mothers are screaming about the new meta of conditions…
So many people will spec for anti-conditions. Then the conditions dps classes will scream with their mothers how it’s unfair… bla bla bla… adapt to meta or die.
Spec diversity in pvp arena is not an option. Find me a game with a lot of diverse spec for great arena / conquest map for 1 class… everybody and their father would be there gaming.
J.
I agree with you.
Furthermore, a SPVP leatherboard should be up and running as the TPVP leatherboard.
All it need, is a new parameter for the lookup in the database. Why spvp leatherboard? To have a real idea of an individual skills… versus the capacity to be with the right group at the right time (TPVP is less skill than social luck). 
More… tpvp is a niche. Many more people play spvp so, why not having a score board for the doing?
Thanks for reading.
It will be always rock, paper, scissor game. If you can feel or grasp it, try to view what each role have for weakness and adjust accordly.
Meta-game your team and enjoy it. And I will not reveal what is the counter bunker type, try to find it au lieu of whining.
Jour
Been testing this build for spirit watch 20 runs around.
It is really effective to control the orb whenever the side it is, letting some DPS mate to finish the enemies.
It’s great on group fight (versus 2 or more) but lack some juice for the 1v1.
I will take some suggestions to bring it further down a real CC nice contender.
It’s work great with team mates that do a good job with combo field as well.
Bring on positive comments, while I will discard none-constructive one without answering them. 
Cheers!
Jour
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