(edited by K U T M.4539)
Actually it’s the top 3 WvW servers that have a lot of Engineers so…..yeah. That says something.
And once again I’ve proven engineers do have condi removal, and none of you are talking about anything but condi removal right now, proving that all my other points about Engineer kit builds being OP are correct. Thanks
For the sake of argument lets say you didn’t have any condi removal whatsoever. You could still easily burst heal through any condition burst in the game, rendering the whole condi removal point irrelevant (even though you guys do have it lol).
Looooooool.
Try burst healing through any half decent dumbfire necro. You’ll be dead before his fear chain is over.
Also: Do you even know how engineer burst healing works? I can’t heal to full, but I can heal close to full if I blow ALL my cooldowns.
Blasting healing turret is actually a LOSS of hp/s vs picking it up again, and also costs you 5 secs on the cooldown of your only source of condi cleansing.
Thanks everyone! Very good information!
I guess I should have clarified that I can identify which guilds do GvG (and there are plenty for SoS to fight, yay!), but I haven’t figured out how to contact them.
You all mentioned messaging the rival leaders, but how exactly do you identify their names? I simply see, for example, “Tarnished Coast Bronze Invader”. I also haven’t figured out how to invite or join enemy parties.
Also, thanks for the gw2wvw link. I’ve heard about this, but tried .com and .org, which were both not… as I expected.
Target them and type /invite or /join
/invite will do nothing if they’re in a party, and /join will do nothing if they’re not.
Neither will do anything if their party is full.
Med Kit – condi removal
Healing Turret – condi removal
Elixer C – full condi removalI like the way the only defense here is “We DONT have condi removal” when in fact you do lol.
Even if you didn’t you still have all the other things I said, along with incredible burst healing (on full DPS builds too). Truth hurts. Excited for the nerf though
Too many roamers in WvW now days are engineers. You can’t throw a stone without hitting 2 of them cause they’re so incredibly FOTM right now for roaming and dueling.
Healing turret removes 2 conditions.
Med kit removes one. Can’t take both of those.
Elixir C has a kitten cast time, isnt a stunbreak, and has a long CD.
Ele condi removal:
8 on heal. (15 sec cd, longish cast time, cancelable) One on swap to water (9 sec cd). One on dodge in water (10 sec cd). One on 5 skill in water (40 second cd)
One on regen assuming oldschool 0/0/1/3/3. You don’t get the one on regen if you go 0/0/2/2/3 or 0/1/1/2/3, both of which are/were fairly common.
3 on Cleansing Fire which can also be traited to proc, though usually isn’t.
Focus can also be used to remove conditions with the reflect skill on a 25 second cooldown.
But ele and engi are definitely on the same level in terms of condition removal.
Engis have AR but it is NOT part of the meta dueling spec. Everything on ele that I listed was common excluding Focus, which is actually seeing a fair bit of use nowadays.
Only thing i got from this was that character has a man face, and Axe + LB could be a fun set
It’s actually a pretty strong set, and fairly fun to play too, as long as you have fast hands.
So…are you talking about Bomb/Nade engi or Decap engi? As an engineer player myself, I’m not quite sure which build you’re referring to; although it sounds like Decap engi.
Well, actually I don’t really see the difference, yes I talk about decap engineer, but most of the time they play with bomb kit, no?
They are totally different specs.
Decap engi uses bombs for the control aspects.
Bomb/Nade engi uses bombs for the AoE damage.
I really hope ANet doesn’t ruin this
Where is Burnfall when you need him
I would like to see our massive aoe condi cleanses
Swapping from S/F to Ice Bow and FGS for their AoE’s off cd would be OP.
DS power necros with Shade
yes please
I used to love my ranger for roaming and then I made an engi.
Compared to a necro or engi ranger condi application is fairly low. A set up with Sword/Dagger + Axe/Torch will still have pretty nice condi application.
Mobility on MH sword is pretty crazy once you get the hang of it.
The passive condi cleanse is OK. It keeps you alive a bit but it kills your pet.
You do realize that the only conditions that tick higher than retal are Burn and Fear when traited with terror, right?
So an engi who puts 3 stacks of bleed on a guardian with retal would take close to 3x more damage than the guardian.
Well, we might not be playing in the same rank then, because everytime I go in team tournament there’s ALWAYS an engi in the other team, it’s the only class that I see every single game.
So for me, it’s by far the most played calss.
I see an engi every other game, but there’s almost always 2-3 warriors and 1-2 guardians in the game.
Nade/Tk/Rocket boots is my favorite set up. Nade/tk/bomb for dueling (will still tend to use Rocket Boots in a lot of duels, I usually don’t need bombs. Nade+Bomb in the same build is realllly OP 1v1).
Rocket boots is pretty much mandatory for roaming, unless you are VERY self away with bomb kit and know when to blast smoke to get away.
Tbh, when I see engi’s who run bombs as their main damage kit, I laugh a little because they have to be in melee to do any damage.
Thanks for the post, OP. This is a fairly polarizing topic, but it is interesting nonetheless. It came up quite a bit in the 3 likes / 3 dislikes thread as well. Changing the way downstate works would have such a large sweeping change on the way the game is played – it’s sort of fun to theorycraft the ramifications!
Keep in mind, I’m just spit-balling here – none of this is in the works. I would just like to see some more conversation on the topic.
So, what if you only rallied allies when you stomped someone, rather than cleaving the body? This would be much more difficult to pull off in large-scale fights, but you would have added risk/reward for attempting. Would even-numbered fights still snowball?
It would almost always affect players in small-scale fights as well. I’ve won plenty of 1v2’s in WvW and PvP from downstate, getting that clutch rally at the right moment – but that would go away too.
What if you couldn’t hard rez downed allies? What are the positives and negatives?
Anyways, just rambling. Feel free to discuss! If you have any good threads on the topic that come to mind, feel free to link them for me.
Do both of those.
Please.
ITT: A necro and guardian realize they are slow
I have a 80 guardian, 80 necro, and an 80 warrior.
Dogged march with melandru and lemongrass on the warrior. Two sources of stability.
So warrior mobility is crazy, lets nerf all mobility skills.
I reflected a skyham troll engi’s rifle knockback and he knocked himself onto a panel, then my net turret immob’d him.
Totally all skill and not random.
Skyhammer and skill in the same post?
Whats happening to gw2 forums…
/s
I reflected a skyham troll engi’s rifle knockback and he knocked himself onto a panel, then my net turret immob’d him.
Totally all skill and not random.
Sure, AIs are so smart. They even counter your combo for you!
Exactly!
I reflected a skyham troll engi’s rifle knockback and he knocked himself onto a panel, then my net turret immob’d him.
Totally all skill and not random.
I don’t understand that Engineer has a similar trait at 20 points which doesn’t get nerfed … Isn’t that worth mentioning?
Not really. I’d trade IP for fear uptime and terror.
I’d like to see more “Bruiser” type specs in the meta, but not with the same damage to sustain ratio that the meta hambow has.
you left out: TG
WCS
NOVA
and BS (havent seen them around much but i think they are still there)sorry if i forgot to list you
The BS on Mag goes by [CT] now, they are there though.
Best advice I can give you is to stack might with your fire bomb whenever possible. Due to the natural lack of condi damage and power from Celestial, those are your main low points with that spec.
Don’t blast heal turret just double tap and then pick up.
Might also recommend rifle for your spec. Gives you some nice cc, and it also gives you a way to have good sustained ranged damage, and jump shot gives you a way to proc Fire Aura (More might + burn on hit), stealth with smoke bomb (which you can already do with your blast finishers), and a heal with it through one of your water fields.
My opinion:
Staff eles:
A bag who wants to be a sheep very badly.
Staff guardian: Good support, useful on most builds.
Staff necro: Very strong condi pressure, mainly a defensive weapon with 3-5, 2 for extra bleed pressure, 1 for LF if you happen to find someone afk.
Staff mesmer: 6 second backwards blink. Can do pretty great damage in condi specs with high clone production for death traits, staff clones applying condis.
Please don’t kill Healing Turret
8 sec panic strike immob
lord save us
Fun! This is Guild WARS right? A small group fight is not a war, its a fight.
Big fights are fights, too.
PPT is the war, and it’s boring as hell.
other classes have best healing skills, like shelter (cant intreput this)
Maybe YOU can’t
I loved PU pre buff for the extra stealth duration on a 0/20/30/0/20 S/T + Staff hybrid spec. Now I can’t even run it because I know 90% of power builds don’t have a chance in hell of killing it.
For healing allies, Cleric Healway (0/0/10/30/30) with Hammer/Staff or Hammer/Greatsword is very nice.
For just being generally bunk as kitten while still being supporty, AH (0/0/30/30/10) shouts w/ Clerics.
If you want to keep up vigor, you can try Cleric armor with Magi accessories for the extra crit chance, or take Precision foods. In group fights where you can hit multiple targets at once, you shouldn’t need much more than 10-20 crit chance to keep Vigor up.
I really wouldn’t recommend Monks Focus and Meditations for group play, as its very selfish, even more so than an AH shouts build.
Cool idea, but a lot of the areas (especially European servers) aren’t part of the game at the moment :C.
Would love to play something like that, though
I’d recommend waiting until after the Crit damage + sigil changes before using up mats/money on crafting any more ascended armor.
It’s a long wait, that’s for sure, but I wouldn’t want to waste a lot of gold only to have to make another set later.
After the new tourney rewards were introduced, I was 31. I’m 39 now and haven’t even won 100 tourneys yet.
(39-40 is 45k tho :V, many tears)
Buck up, that’s only 40 wins per rank!
Yeahhh, but I’ve been playing ele. Valks D/D, not Fresh air or MS + Tornado stuffs haha.
40 wins is a lot u.u
I’ve been seeing it more in Solo queue, but d/p trickery still seems apex for most comps.
After the new tourney rewards were introduced, I was 31. I’m 39 now and haven’t even won 100 tourneys yet.
(39-40 is 45k tho :V, many tears)
Thanks. Looks like a fairly standard tanky build, and not that different from the one I want to try. Don’t shoot me.
I was thinking of it more as being able to hold a point rather than decapping other points, though.
If they’re going to nerf the ability of the engineer to do this, then what role should engineers play? They’re supposed to be a flexible class, and it’s not like other characters can’t also decap points.
Plus, as others have said, they lack stability themselves.
PS: If you get them off the point, you can immob them long enough to decap + halfcap it.
funtimes
Reducing critical damage is a good start, I personally felt like I still had a small chance against condition bunkers in the current meta.
Dw, they’ll fix that ASAP.
Looks like someone tried to give a Healway build a bit of “DPS”. This build would be a marginal improvement over the main build in terms of dps.
The main version of that build (Meant for zerg play) is:
http://gw2skills.net/editor/?fUAQJAWSlUgqCnFyvDf4ES2jVCBTQsHYUG1RXFSIA-jECB4hBiaAg+AKLqIasVWFRjVNjIqWnEzeuIa1SBIoyI-w
The main role of the build is healing your allies and providing support through boons/condition removal.
E: Should probably answer your actual questions:
1: Not really. The guy designed that to be an off-spec of the healway build and designed it for solo roaming. It doesn’t do that great of damage, and can the build plays the sustain game. Not very good for roaming unless you somehow manage to never ever get jumped during the 30 minutes it would take to kill someone with this spec.
2. Sword was put into the build for the mobility and ability to keep on a target (Which is, honestly, very nice). For the build I linked, Hammer and Staff were chosen for the Low CD blast finisher, Ring of Warding, Knockback, Cone Immobilize, Empower, and Line of Warding. Blast finishers are huge in zerg play, CC is always good, and nobodies going to argue with a free 12 stacks of might + Heal.
3. On the cleric thing: You’re 30 in the Vitality tree with this build. You don’t really need any more vit. Guardian damage in PVT is pretty kitten, so you won’t see much of a difference from the added power.
Edit again: If you need a roaming guardian build, try either a medi burst build (10/5/30/5/20) or AH shouts. (0/5/30/30/5), using mainly zerker. Soldiers/clerics/celestial pieces can be mixed in for flavor, but definitely use a calculator to find stats that work for you. Very easy to change traits, since there’s nothing that’s really “The best” for roaming atm.
(edited by K U T M.4539)
Nade bomb perplexity ar tormenting sigil dire armor w/ some rabid
Moobs how much did you get paid to do this
What eles need is a buff to survivability and a nerf to meteor shower.
why?
because a build with no dueling nor small scale fights capabilitis can use a single skill once in 3 minutes that will deal noticeable damage on people standing still 5+ seconds in a spot?
3 minutes? You must have some serious lag.
and it isn’t about standing still for 3 minutes. It’s about holding a point in PvP or fighting in a group in WvW.
He’s referring to the meteor+tornado shower combo, which is what most people kitten about (I’m not exactly sure why), and does have an irreducible cooldown of 3 minutes.
Tornado buffs your stats, making meteor shower hit silly hard.
ITT: A necro and guardian realize they are slow
They basically said Dire is not coming to pvp.
If Perplexity ends up there, they just don’t care anymore.
AH is fine in disorganized play and a couple of other specific cases. If your primary concern is keeping yourself alive, it works pretty well. If you want to be the best PvE guardian you can be, learn to run 20/25/0/0/25 or 15/15/0/20/20. In organized WvW I almost always end up running 0/0/10/30/30.
The biggest problem with running AH is that it’s a 30 point talent in the valor line, which is arguably our weakest overall trait line, and getting to it requires trading huge amounts of support for your party that is available in the other lines. Part of me wishes they would move it to grandmaster virtues and move or get rid of permeating wrath so at least people going for it would have the nice group support from that line.
If it was in virtues I would never die again.
I have questions not critiques but I’m missing something I guess.
I think of Tool Kit as a bit more power oriented and grenades as more condition oriented. Having both on the same build with 2200ish attack and 1500ish condition surprised me.
That being said, I do like the combination.
I also struggled to understand why you went 20 in inventions versus the standard get backpack regen and swift kits. That would also free up your adapt trait in firearms.
So you need swiftness (adapt trait in firearms) and power shoes (master in inventions) to essentially get what you would have just taking 10 in tool kit.Is there something about the minor traits you really find useful in inventions?
Carpboy above me sums it up pretty well. The adept trait in Firearms isn’t for swiftness so much as it is to proc vigor. Power shoes is your movement speed buff, picked over Speedy Kits due to the amazing 15 point minor trait.
http://wiki.guildwars2.com/wiki/Automated_Medical_Response
Toolkit is a hybrid weapon. Box of nails is great for kiting melee (And is getting buffed!), prybar hits like a truck and applies 5 stacks of confusion, which is no joke. Easily over 1k damage per skill when fully stacked. Then it also has the amazingly good Gear Shield (Crazy low CD for the duration), and the pull, which are both all around good skills. Nades are pretty self explanatory.
Looks solid! Can’t wait to see this in action when you record, I’ll be waiting for it for sure.
Thanks! I have no real ETA on it, but I’ll try to get it out eventually.
Hello Engi community! This is the build I have been running since the IP + Speedy kits changes/nerfs.
http://gw2skills.net/editor/?fcAQJAqelIqiYH5y3F1LJSIF239BqQ9JqQ+95xbxWQIA-jkCBINBkWAgkGMHqIas12FRjVLTQWzATlCVHDxjIrSBAx0I-w
(Please note: I placed the gear I use, which is why there are only a few ascended pieces, and there’s also a pvp variant near the bottom of the post)
I, personally, view it as an improvement over the 3 1 0 2 1 setup due to the (arguably) higher sustain without the loss of any damage.
The main “Trade” made by swapping from 3 1 0 2 1 to 3 1 2 1 0 is losing Protection Injection and 8% movement speed for Stabilized Armor and Automated Medical Response. I cannot COUNT the amount of times that this minor trait has saved my life. It is simply amazing. With this trait setup you also gain 80-90% (and sometimes 100%) vigor uptime from the Infused Precision + Invigorating Speed combo.
I choose to use Antitoxin runes over the other 3 “major” condition runes (Perplexity, Scavenging, and Undead) due to the relatively low amount of condition cleansing, perplexity being stupidly OP even post-nerf, and my lack of Vit by going full rabid.
For roaming with a more organized small group party rather than solo, swapping Rocket Boots for Elixir Gun increases your support by a huge amount. 5 conditions cleansed on a 12 second cd is fairly amazing, along with an AoE heal, bouncing cripple/swiftness, blast finisher, and a stunbreak.
For 1v1 dueling, you can swap rocket boots for Bomb kit and IP for Forceful Explosions and basically destroy anything isn’t a condi necro 1v1 as having nades/bombs in the same build is crazy strong.
Arguable choices I made due to personal preference:
3x Rabid/Apoth trinkets: I like 170/sec regen. Use straight rabid if you don’t.
Rabid vs Dire vs Carrion: Like Dire? Use it. Dire armor w/ rabid trinks + weps is perfectly fine. I personally view Dire as “OP”. Wtf is Carrion?
Antitoxin Runes: Explained this one a bit, but the -condi duration is really huge, honestly. Undead/Scavenging (with dire, don’t use scavenging on full rabid lolol) are both fine, and there’s perplex if you want to faceroll.
Shrapnel: The combination of this trait, the sharpshooter minor trait, Shrapnel Grenade, Box of Nails, and geomancy or earth sigil, your bleed stacks can get pretty insane.
tPvP variant: http://gw2skills.net/editor/?fcAQJAqelIqiYH5y3F1LJSIF239BqQ9JqQ+95xbxWQIA-ToAAzCpIKS9l7LTRyvsfNWY6B
Rune choice: 50% condi duration in pvp is yes.
Rocket Boots for pvp? wtf?: IMMOB STACKING BE kitten ED. Use bombs if you like them more.
I’ve been trying to get some gameplay with this build recorded, but my computers not all that great so I’ve been having lag and/or quality issues. If I get something up I’ll put it in this thread, probably.
Anyway, please leave your feedback/constructive criticism/hate.
I was curious what build that is. He calls it the, “DPS healway.”
DPS healway. Has 4% CC and 10% CD……….ok
very deeps
So in a Engi vs Necro fight it comes down to who blows up who first?
Meta condi necro has S/D + Staff, which contains 2 condition transferring skills. If the necro and engi on the same skill level, the necro should win simply due to this, and the fact that Terror is VERY strong vs engis due to lack of decent stability/stunbreaks.
Engi has good short cast blinds (Instant on FT, near instant on pistol, near instant with nades at 0 range) that can be used to blind the condi transfer (Dodge also works :P), but you have to know when the necro is probably going to use it.
If people leave the class over the net turret change………………..
Necros can have IP when engis get Torment, terror, and decent fear up time.
