Showing Posts For Kal Spiro.9745:

Doesn't new award system stimulate"skipping"?

in Queen's Jubilee

Posted by: Kal Spiro.9745

Kal Spiro.9745

You still get physical rewards for killing the boss, just not monetary, also all champions have a bonus reward now, so doubly worth killing them.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Token Wallet! Thank you a-net!

in Queen's Jubilee

Posted by: Kal Spiro.9745

Kal Spiro.9745

It is not as simple as having both, it is something that is within the code and the interaction of multiple different elements of the game. So it might look like an easy thing on the outside – under the hood there is a lot of programming magic going on.

So if you need to have a bankspace to protect yourself from – well – yourself, you have to use the “individual guild” route.

I don’t understand why there can’t be both. We currently have Gold and Karma which is character bound, as well as Gems and Laurels which are account bound. Since all the other tokens that will be added are also account bound to begin with why can’t they be converted without effecting gold and how the bank works in general?

I’m almost 50 gold from getting the bank gold achievement. Will that achievement dry up as of August 6th since there won’t be any bank gold anymore? That seems kind of silly to me.

The achievement will still be there and work, it’ll count the gold in the wallet instead of the bank. Martin explained that there are technical reasons for not leaving the gold in the bank.

Here’s the skinny. A month or two into the release and there won’t be a single post complaining about the wallet. It’ll be old news, adapted to and people will have moved on to complain about the next release they won’t be complaining about shortly after. Let’s see it in practice for once before freaking out, eh?

I don’t actually have a problem with it. As long as it doesn’t mess up my achievement progress it’s fine. I was mostly just commenting that the mechanics of the situation don’t make sense. It’s like someone else said, in order to create a system that apparently won’t effect core systems they’re breaking core systems.

With Karma merging, though, I guess it’s time I actually started drinking all the Karma I’ve been storing since they started distributing it in liquid form.

About the karma, the jugs will still work the same, the only difference is that you’ll be drinking for the whole account and not a single character. So drinking them now or later doesn’t matter.

Yeah, I’ve just been holding on to them all on one character in case any of my character ever needed them, so as not to waste bank space. Since I don’t need to do that anymore because they’ll all have access to it, it’s worth finally drinking it all.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Please allow us to stow pets in combat?

in Ranger

Posted by: Kal Spiro.9745

Kal Spiro.9745

Basically any way of stowing the pet in combat would be a blessing.

Griffonrook jp you take damage from falls and even if you dodge perfectly, the pet will likely get into combat slowing your speed and recovery from falls, which usually ends with failure.

Fractals Maw: One of the worst cases. The boss will often target the pet (my record so far has been 5 times in a row). This leads to a lot of frustration, particularly if you have multiple rangers. I’m getting tired of ppl asking me to stow the pet in this fight (apparently they thought it was an oversight, so have had to explain on multiple occations that I can only stow pet if I don’t fight at all :/). But in a way they’re right. Stowing pet is the only logical thing in this fight, because the pet is only prolonging the fight, not helping.

There are many more cases but these are the 2 I believe any ranger is likely to remember. I can’t imagine I’m the only ranger having been asked to stow pet in Maw fight.

Griffonrook: I can sort of understand, though I’ve never had that problem. Of course I’ve also never even considered attempting the bomb run solo.

Fractal Maw: This is officially a bug. I say this because I know for certain that I read a patch note a while back that stated the Maw would no longer target pets. The fact that it still is, and all pets, not just ours, indicates that he’s going against the patch which means bug.

The only other time my pet was such a hindrance that I actually had to stow it to finish was the escalator of death in the asura/harpy fractal, where the pet triggering the trap actually hit you too.

So the Griffonrook one doesn’t have a clear answer, but the others are simple. Make the pet immune since there is no reason for it to be getting hit. Stow is not something that should be required for anything. We shouldn’t even have it since they’ve removed the main point it was added at all for, which was mob aggro. Mobs don’t aggro the pet, therefore no reason to need to stow them. Fixing the exceptions is better than making a work around for the problem.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Wallet Discussion: Depositing gold!

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

First off, where did it say that our gold would be linked across accounts? That would imply Karma is too, which has always been kept separate because the very concept of Karma doesn’t make sense linked. All I’ve seen is that dungeon tokens, fractal tokens and WvW tokens will be moved to this and linked.

I see no reason why they should change the way gold works since it already works fine. Also I see no reason to remove bank access to gold for the same reason. Lastly, there is an achievement attached to how much gold you have in the bank. If they arbitrarily changed it so this wasn’t the case they would break that achievement for no reason.

So unless you can pull out a quote specifically stating that gold will be treated the same as tokens and laurels I’m inclined to believe it won’t be changing.

Account Wallet for Currency
Keep all of your currencies in one easy-to-find location! This Wallet holds dungeon tokens, coins, karma, laurels, Guild Commendations, Fractal Relics, Badges of Honor, gems, and glory and makes them accessible to any character on your account. Upon logging in with each unique character for the first time after the Wallet has gone live, that character will have all of their currencies deposited into the account-wide collection.

Yeah, I’ve read more. I think it’s silly, and the actual reasoning doesn’t make sense, but I guess people just need to be more careful about how and what they buy. Especially if they know they’re prone to weird lag issues.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Token Wallet! Thank you a-net!

in Queen's Jubilee

Posted by: Kal Spiro.9745

Kal Spiro.9745

It is not as simple as having both, it is something that is within the code and the interaction of multiple different elements of the game. So it might look like an easy thing on the outside – under the hood there is a lot of programming magic going on.

So if you need to have a bankspace to protect yourself from – well – yourself, you have to use the “individual guild” route.

I don’t understand why there can’t be both. We currently have Gold and Karma which is character bound, as well as Gems and Laurels which are account bound. Since all the other tokens that will be added are also account bound to begin with why can’t they be converted without effecting gold and how the bank works in general?

I’m almost 50 gold from getting the bank gold achievement. Will that achievement dry up as of August 6th since there won’t be any bank gold anymore? That seems kind of silly to me.

The achievement will still be there and work, it’ll count the gold in the wallet instead of the bank. Martin explained that there are technical reasons for not leaving the gold in the bank.

Here’s the skinny. A month or two into the release and there won’t be a single post complaining about the wallet. It’ll be old news, adapted to and people will have moved on to complain about the next release they won’t be complaining about shortly after. Let’s see it in practice for once before freaking out, eh?

I don’t actually have a problem with it. As long as it doesn’t mess up my achievement progress it’s fine. I was mostly just commenting that the mechanics of the situation don’t make sense. It’s like someone else said, in order to create a system that apparently won’t effect core systems they’re breaking core systems.

With Karma merging, though, I guess it’s time I actually started drinking all the Karma I’ve been storing since they started distributing it in liquid form.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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(edited by Kal Spiro.9745)

Token Wallet! Thank you a-net!

in Queen's Jubilee

Posted by: Kal Spiro.9745

Kal Spiro.9745

It is not as simple as having both, it is something that is within the code and the interaction of multiple different elements of the game. So it might look like an easy thing on the outside – under the hood there is a lot of programming magic going on.

So if you need to have a bankspace to protect yourself from – well – yourself, you have to use the “individual guild” route.

I don’t understand why there can’t be both. We currently have Gold and Karma which is character bound, as well as Gems and Laurels which are account bound. Since all the other tokens that will be added are also account bound to begin with why can’t they be converted without effecting gold and how the bank works in general?

I’m almost 50 gold from getting the bank gold achievement. Will that achievement dry up as of August 6th since there won’t be any bank gold anymore? That seems kind of silly to me.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Wallet Discussion: Depositing gold!

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

First off, where did it say that our gold would be linked across accounts? That would imply Karma is too, which has always been kept separate because the very concept of Karma doesn’t make sense linked. All I’ve seen is that dungeon tokens, fractal tokens and WvW tokens will be moved to this and linked.

I see no reason why they should change the way gold works since it already works fine. Also I see no reason to remove bank access to gold for the same reason. Lastly, there is an achievement attached to how much gold you have in the bank. If they arbitrarily changed it so this wasn’t the case they would break that achievement for no reason.

So unless you can pull out a quote specifically stating that gold will be treated the same as tokens and laurels I’m inclined to believe it won’t be changing.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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TP purchase WARNING dialog

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

Bank your gold and you don’t need to worry about spending it all. Plus it works you toward and achievement, so double gain.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Ranger + Party = Kick?

in Ranger

Posted by: Kal Spiro.9745

Kal Spiro.9745

You know what’s wrong? To tell others they are wrong for doing things their own way.

Don’t think I will get the following 100% correct, but here goes:

— We don’t think pressing 1 repeatedly is fun.
— We decreased the range of short bow to make long bow more appealing.

I’m not following how this relates to the quote. Are you implying that’s what ANet does, because if so you’re not reading the quote in the right context.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Advice For a New Ranger

in Ranger

Posted by: Kal Spiro.9745

Kal Spiro.9745

98 views, no replies. Incouraging…. I’ll make a Mesmer instead lol.

Or you could just play and see what you like, rather than relying on others to push you in a direction. Especially where leveling is concerned it’s certainly not hard to do with a Ranger.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Ranger + Party = Kick?

in Ranger

Posted by: Kal Spiro.9745

Kal Spiro.9745

If they kick you inside a dungeon, its because of poor performance. I run longbow (or s/d)/gs full zerker with drake/cat(or wolf depending) and have yet to get a complaint. I’ve had people compliment me for something as simple as circling around a boss and timing GS dodges for 30 seconds while the other party member ressed the people who died. Its because people look at rangers and sigh because of what a noobtrap class we are. Easy to level, someone who looks at trailers are going to think we’re cool because we have a pet, people think we’re supposed to be snipers, etc. When you play well everyone is glad to have you, but when you play badly they don’t want you.

You are really better suited just to stand still only move when you need to dodge. Running in circles around a boss creates unnecessary clutter and is pretty irritating to a lot of people.

Lava frac. Standing still isn’t a good idea

You didn’t even comprehend what I wrote.

Not sure if you comprehended..
I was the only one on the boss and was tanking the damage in the lava fractal, the other person alive was ressing the people who got themselves wiped. Circling around the boss was the only thing that kept me from melting to burning.

Why tank damage when you get away with minimal movement and dodge the Agony arrows? If you were also “tanking” his damage, you probably had on loads of Toughness and Vitality, the Fractal level was probably low, and in a case like that, being the one who survived by leeching from the party doesn’t make you the hero the party deserves.

I was full zerker, timing dodges and finishers in my water combo field. Not sure why you’re going on about me doing the wrong thing, it was the best thing to do at the time unless I felt like getting the other person killed.

Now you talk about wearing Berserker’s gear and dodging. You previously said “tanking the damage.” You don’t tank damage in Berserker’s gear. You’d also be better suited to drag the boss away from the person reviving and the people that are dead instead of circling around him.

Did he fail? No. Did he let down his group? No. Did his group praise him for his success and his ability to hold the boss while they were brought back since THEY did fail? Yes.

Why are you arguing bullkitten concepts of how you think it should be done? No one actually cares, because he did good. How exactly is anything you have to say here relevant when he succeeded and gained the admiration of his group in the process?

I get that you seem to feel you’re some sort of authority on how to play a Ranger, but when someone isn’t struggling and in fact doing well for the class, I think your “services” in that regard are neither needed, nor appreciated.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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What is the Ranger's role supposed to be?

in Ranger

Posted by: Kal Spiro.9745

Kal Spiro.9745

I always assumed the Ranger role was supposed to be solo roamer, since it has such sketchy group support.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Jumping Puzzle Completion Title

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

I think having a progressive title for jumping puzzle completion would be cool. Some of those JPs are hard (Not So Secret, I’m looking at you)! Showing off some prowess would be nifty.

I say progressive because I realize JPs are likely to be added over time, so having a termination point or title ceiling would be counter intuitive to the whole thing.

Our jumping puzzle title is already tied to Super Adventure Box

Degree in Applied Jumping

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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(edited by Kal Spiro.9745)

Rangers Using Rifles

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

Does this guy use a rifle? no? That’s why.

Rangers mean you use a pet, doesnt mean you use bows but swords.

Excellent point, I want a hobbit, and or gollum pet.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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GW2 Action Figures

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

Pff, I want a figure of my Ranger, screw Destiny’s Edge. Maybe a figure of Snaff getting eaten by Kralkatorik, though.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Question for the Achievement chest

in Ranger

Posted by: Kal Spiro.9745

Kal Spiro.9745

You may have to wait a while, it takes some time to burn through that many achievement points

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Ranger + Party = Kick?

in Ranger

Posted by: Kal Spiro.9745

Kal Spiro.9745

1st, why are you using a bear? its a tank pet. Low dmg, little buffs. At least a moa gives Fury and whatnot.

2nd; Why are you not leaving it on passive, or stowing pets between combat? It takes you 1 keystroke to do either. Stowing is always safer.

3rd why are people immature for wanting you not in blues? Its like 2gold to get all rare at 80… I had almost all rare all the way lvling…

Quit feeding to the mentality that rangers are kittened. Break the mold. Be intelligent, play smart. Youll not get kicked then.

Unlike most other pets, including Moa, Bear has a chance, if monitored well, of standing against an alpha strike without folding. Therefore, because it is a tanking pet it can continue doing its less damage rather than being dead and doing no damage. I would prefer a consistent source of low damage to none at all.

Why would you put your pet on passive or stow it? What purpose does this serve when the pet doesn’t attract agro?

It’s one thing to have all blues and another to have one or two. Even still, the actual stat difference between the two sets is not significant enough to have any meaningful inpact on ANY of the PvE content in the game.

Quit feeding the elitist mentality that these things are wrong or actually matter. Break the mold. Use reason. I’ve never been kicked from a group.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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11 Reasons why you should vote #Kiel

in Cutthroat Politics

Posted by: Kal Spiro.9745

Kal Spiro.9745

  1. Kiel is less a pirate than Chauncey von Snuffles III, she is a disgrace to everything piracy.
  2. Evon could live in a cave in the mountains and he would still be more pirate than Ellen Kiel is capable of on her best day.
  3. If you want a true pirate then your only option is to vote for Suwash
  4. Evon is such a great pirate he doesn’t even need to sail anymore in order to successfully plunder the whole of Tyria
  5. Evon is lowering prices for ONE month. After that, nothing. Kiel is doing the same. If both of them lower prices by ten percent, though, the real savings are from Evon. All you’ll get out of Kiel are a handful of coppers.
  6. Ellen Kiel believes in Goodness, Puppies and always looking both ways before crossing the street. Evon Gnashblade believes in making a profit and gouging the competition. Evon Gnashblade is the condidate with the understanding of how to support a TRADE city.
  7. No you are… Sorry, I have no idea what this argument was.
  8. Canach was trying to stop the Consortium. By supporting Kiel you supported an evil corporation using indentured servants. Canach was extreme, but he had the right idea. Kiel, the so called pirate, was unwilling to throw law to the wind in order to do what she thought was right. She is not the kind of person that belongs on any sort of Council.
  9. First off, Charr are fantastic swimmers. Second off, Pirates stealing from pirates sounds very piraty. Third Evon is a businessman and leader of the largest corporation in Tyria, he doesn’t need Lion’s Archs money to do anything. Fourth, if Evon was giving money to the Ash Legion they would already have userped the Iron Legion and taken over the Black Citidel. Last, Evon knows how to make money and turn money into more money. Whatever he does, I want him to do it, because the ultimate result is profit.
  10. Altruism and Pirate are mutually exclusive. She cannot be both. Ellen Kiel knows nothing about trade nor diplomacy. She has no idea how to deal with the Zephirites and no capacity negotiate anything in the favor of anyone she would be representing. Evon Gnashblade, on the other hand, is a business man and would take the Zephirites for everything they’re worth, meaning only profit and prosperity for Lion’s Arch.
  11. If there is anything Ellen Kiel is not, it’s a Pirate.
Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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(edited by Kal Spiro.9745)

Rock the Vote

in Cutthroat Politics

Posted by: Kal Spiro.9745

Kal Spiro.9745

The reason i’m against the retelling of past events is because it’s a different game, sure it takes place in the same world, and yes the fall of abaddon was important to shaping tyria today, but what are you really going to learn from it that will change the story? Abaddon has already been killed. The thaumanova reactor is happening in current day tyria and all we know is it’s tearing a hole is reality. Sure right now it’s contained to a few areas of the world, but what if it spontaneously grew? How will more information on the fall of abaddon help you then? I’m a big ancient history fan I studied the greek myths in school as a hobby, I get how it’s interesting, but what’s more interesting is the things we don’t know at all.

This would require it having been told before. Abaddon’s fall is no more told than the Thaumanova incident. You keep acting like you somehow experianced this before, that anyone has. This is not the case. You heard about it, but that’s all. It’s something that happened a long time ago before anyone did anything relevant to the games.

Also, everyone keeps acting like we might learn some significant secret to the universe through Thaumanova, but couldn’t possibly learn anything about anything with Abaddon. Abaddon was the god of secrets, do you really think there is no chance to learn something significant to the Dragons and things relevant to now just because it happened so long ago? Abaddon had a plan, and the other gods interfered. Most likely he was preparing for right now, meaning this would be the most opportune time to experience his fall.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Slayer of All title for Slayer completion

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Two thoughts:

  1. Plant Slayer
  2. Giant Slayer

Those two would make the “Slayer of All” title; with as little population of them in the game at this current time, very difficult to get.

All the more reason why we should be rewarded with an awesome title for completing all of them!
And there’s an event in Brisban Wildlands that spawns normal giants (so non-veteran/champion)

Really? That’s one I’d like to see.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Ranger + Party = Kick?

in Ranger

Posted by: Kal Spiro.9745

Kal Spiro.9745

A good ranger will be the last man standing (only mesmer could probably beat that) and he’ll rez the rest most of the time

Why are you optimising for failure?

That’s the argument I see most Longbow rangers make. Yes, you are the last one alive ONLY because you are 1500 away shooting arrows. Try doing that on some bosses that target ranged players first, you would be down pretty fast.

I cringe everytime I PUG a party and a ranger shows up with a longbow/bear combo. 90% of the time they are awful. Last Pug party i did was TA, the longbow/bear ranger showed up and I knew my party was cringing at it. And what happened? He couldnt even get past the first running part to the Vine Wurms. Had to wait over 10 minutes for him to run past it, with our thief trying to res/stealth him (dying himself). Then party failed at wurms 3x because he couldnt stay alive for melee to dps. FINALLY he left by himself and we pug another party member, went smooth like butter, even decided to do another path.

These are the types of horror stories that other people hear, then it instills into them that rangers are just bad, so you will be kicked. FYI, I’ve never been kicked or have kicked anyone from my party. There was 1 time when the fifth member to join was a ranger, the other party members kicked him right away, I felt so bad I pm him/her that I’ll run again with him/her after my run.

Well I’m never 1500 away cause I don’t have that trait, and I swap with GS for damage. I jump back and forth between range and melee and I’m still last man standing. All of these “horror” stories just tell me one thing. It actually takes skill to play a Ranger and all the other classes are cake walks. Otherwise why would it be so easy to do everything on the other classes while some rangers have to struggle at it?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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What Might Each Fractal Really Contain?

in Cutthroat Politics

Posted by: Kal Spiro.9745

Kal Spiro.9745

Why are all the Abbadon senarios situated against Abbadon? It’s a fractal, nothing that happens actually matters or changes anything. We can fight alongside either side and we can beat anyone, there is no reason for their defeat to be interpreted as we successfully kill them.

Also, any situation in which gods are not present in some form during the event is not an appropriate representation of the fall of Abbadon. If there are no gods it’s not the fall of a god.

So, how about a situation that doesn’t actually involve any of the above. We show up somewhere while the gods have already won and are in the process of banishing Abbadon, which would be his fall, no? We don’t actually participate in it, things are just going crazy because of all this god energy. The scene culminates with the gods successfully banishing Abbadon and then potentially winking out of existence because as I understand it that is also when they decided to not stick around anymore.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Rock the Vote

in Cutthroat Politics

Posted by: Kal Spiro.9745

Kal Spiro.9745

In fact, such speculation flies completely in the fact of the one fact you do actually have about these two fractals: that a developer is pretty excited about their plans for a Thaumanova fractal, describing it as one of the two best ideas they’ve come up with for new fractals.

I’ll give you one guess what the other of those two ideas was. Just one. Give up? Really? Could it be Abbadon? So what we have here is a Dev saying both these ideas are awesome, but doing it in a way that spins Thaumanova more. Therefore spinning Abbadon in the same light is no different and nothing has actually been accomplished.

I’m not from GW1, I can barely play the game, but based on all the fractals to date I feel Abbadon would be the superior choice. The reason being that no matter what they do for Thaumanova it’s going to be remenicent of the other fractals and dungeons in some way. Abbadon, though, is possible to be complete different than everything that’s been seen before. There are so many different ways to play that out it’s crazy.

The one thing most people are right about it that it is almost guaranteed that we will not be in any way connected to the gods, but will probably be able to see them. It wouldn’t really make sense for us to be directly involved with the gods because that’s not really how the fractals work in general. At the same time, the single coolest thing I’ve seen in the entire game is the Colossus walking away then bowing. If the fight of the gods is anything at all as cool as that, the fact that it’s happening off in the distance won’t make any difference to me.

Lastly, why do people assume we’ll be fighting against Abaddon? Fractals have no concideration for time, place, nor morality. We do, afterall, play as Flame Legion during the Ascalon fractal.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Rock the Vote

in Cutthroat Politics

Posted by: Kal Spiro.9745

Kal Spiro.9745

Just ask yourselves if you really want to elect a fancy cat with a lead designer in his pocket. We’ll just have double up our support for Kiel on SATURDAY.

Brought to you by the people against smelly animals in office.

That sounds like exactly what I’d like to do. It means his stories will have the full support of the design staff since their lead is incharge. Of course I was already going to put everything I have into Evon anyway. I support fancy cats.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Tier 4 is too hard for my guild group...

in Cutthroat Politics

Posted by: Kal Spiro.9745

Kal Spiro.9745

For once, Anet didnt give the access of one content to the whole player base, For once we have difficulty, for once being skilled give you an advantage.

Please, do not start to complain, please just don’t, casuals have got content enough, do not take it from us, or this game will be ruined by casuals (or actually is).

I dare you to post a screen shot of you finishing it solo after he patch. Very few of us can. Go ahead and try to join the club. Until then stop your qqing about “skill”. You are just using the same old lines spouted off by nonskilled carebears who want to feel good about doing something that they think someone else can’t.

Only one aspect of this game is about true “skill”. I can do it solo post patch, but you know what? I’m not sitting here going “yay, keep it hard so no one else can get it”. Do you know why? Because I like a challenge, and once I’ve beaten said challenge I’m done with it. I don’t care one little bit if anyone else has to go through the same trouble I did. That isn’t a challenge, that is pure ego. What’s worse is that it’s ego by the most unskilled players in the game, yes the carebears.

You probably exploited along with most of these other people, cheating your way to a victory you didn’t earn. It’s also pretty stupid that these people didn’t exploit so now they have to face much harder content. They could have done it on easy mode, but for choosing not to they get locked out of an achievement.

Sorry, all I read is, even though I have the skill for this I’m not part of the solution, I’m part of the problem.

I can manage T3 on my own, but I can’t do T4. I also don’t really want to throw together a group because the more people you have the harder it gets. So I probably won’t be able to finish this ever. And that’s fine by me. I know there are those who can. It just means I had to do a dungeon AND a fractal instead of one or the other. So that’s what I did. Let the hardcore have the hardcore death game. That’s what they want. Why are you trying to take it from them just because some other guy is whining about the fact that he isn’t hardcore enough to do it.

I’m not hardcore enough to do, I don’t have the patience and I probably don’t have the skill. TO BAD FOR ME. If I can’t do it I don’t deserve to. If others can then they very definately do, and they should be proud of it. Hell, I almost feel it should include a title, cause that’s what achievements and titles are actually for. Showing people that you did something absurdly difficult that they couldn’t do.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Marksmanship needs some changes

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I have no idea what you just said.

We’re talking minor traits here… meaning Piercing Shot would be a minor trait.. given to you for free for putting 25 points into marksmanship. Which means they can replace it with something else entirely.

I love that idea. Right now, it’s enormously frustrating having to choose between remorseless and piercing arrows.

Most people are probably choosing between Piercing Arrows and Eagle Eye, but the simple fact is Piercing Arrows is just too good a trait for them to ever give it to a minor

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Pet evasion

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Pet’s need the ability to evade when the master dodge rolls.

This again… no. Just no. IF pets ever get some form of evade or dodge mechanic, it should NOT be linked to our dodge. I can’t stand this idea that pops up a couple of times per month. It would be a worthless implementation, and it needs to be a lot better than that to be even remotely useful.

Keep the ideas flowing, but PLEASE don’t ask for a mechanic that forces us to dodge to save our pets – we need our dodges for ourselves.

That’s the point. This is making your choose, you or your pet. It’s another level of micro management for Rangers to deal with, or ignore. I know for me, though, I’m rarely in a situation where both me and my pet need to be able to dodge, it’s usually just one of us. In those situations I would happily trade off a dodge to save my pet.

It’s cool you don’t like the idea, but maybe “No no no, I’m greedy,” isn’t the best argument, maybe something constructive?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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My Ranger Updates

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Posted by: Kal Spiro.9745

Kal Spiro.9745

You should think through this one more time… You are giving the MM tree a lot of crit

I’m giving the MM tree a lot of things that happen on crit or have a chance to happen on crit. But generally that’s how the traits work when they’re variable. Since it’s the Power tree it’s also not granting all the much necessarily.

Besides that, the numbers are just there for an idea. I don’t know the proper weights for balancing, I’m just basing my numbers on what similar trait lines offer for the other classes, while trying to do something that is actually useful. The current trait line is not actually useful in any way, which is something that is not the case for any other trait line of any other class.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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My Ranger Updates

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I would definitely love to see some type of cripple on the longbow to help keep distance.

Well, there is cripple on the barrage already. That’s part of the reason I’m not 100% behind my idea there. I don’t know if having that much cripple would overpower the set or if it would be alright. Also, not doing it, would still leave Hunter’s Shot up in the air for purpose.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Ranger Changes on July 23, 2013

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Posted by: Kal Spiro.9745

Kal Spiro.9745

How is the ability to loose aggro ever useless in PVE?

Cause it’s not needed at all. In open world, we can just run away from mobs, in dungeons we’re not tanking.

Stealth on longbow is pure PvP addition and I wish to disable it in PvE.

Really no one is bothered that stealth stops auto-attack?

… Are you serious, bookah? o_o

I think he or she was referring to the fact that auto-attack is completely interrupted and stopped, even after stealth has worn off. After the entirely of the stealth buff is gone, my character doesn’t go back to attacking, she just stands there doing nothing until I press auto attack (or some other skill ) again.

I understand auto-attack being ceased for the duration of the stealth, but once out of it, I wish it would resume again.

That’s how stealth works. It doesn’t matter how you get stealthed either. Stealth stops your attack so that you don’t accidentally break it. Since stealth stops your attack it has to be restarted at your leisure.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Remove HoM Achievements From Nearly Completed

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Ok, Can’t help you. I didn’t actually realize that was a thing. I happened to have made one of everything while I was still determining which ones I liked so I must have blown through those then.

But in that case I agree, while it is possible for you to finish this one, it isn’t entirely fair and shouldn’t appear in nearly complete.

Incidentally, you only need one slot to complete this. You only need the new character long enough to get it, you don’t have to level them to 80.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Finish perfecting LB

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Posted by: Kal Spiro.9745

Kal Spiro.9745

This ain’t Guild Wars 1, honey. If you want to play GW1 go play it, don’t go changing GW2 into GW1, which was crap IMO.

GW1 crap haha okay you’re probably from WoW or other crappy mmo so you wouldn’t understand that mechanic and it would be too difficult for you. I understand, no worries.

No, GW1 is a pretty crappy game. It has nothing to do with where you’re from. I’m from pretty much anything that isn’t WoW and I can’t play GW1 for any length of time for how bad it is. Something that really makes me sad because I really want to get 30 in HoM, but I just can’t force myself into the game.

So anyway, how about, instead of trying to completely redesign game mechanics to make an idea even have a chance of working, we try to stick with the realm of posibility and work within the system as it currently exists. No weapon power swapping, and no weapon restricted skills.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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My Ranger Updates

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Marksman
This is the worse minor trait line in the game. The reason for this is that every other trait line, regardless of how bad it is can potentially be used multiple times without needing to be augmented by yet another trait. This one can’t.

Opening Strike Renamed to Ranger’s Discretion, 20% chance to inflict 5 stacks of Vulnerable on critical hit.
Now it can be used any time, not just the first time. Since it’s not the first shot anymore it needed a new name, I pulled this one out my butt.

Alpha Training Stays the same

Precise Strike +10% critical damage when target is vulnerable
It would make no sense that 20% of the time it happens 100% of the time, so I made this one about damage.

Remorseless Inflict Torment on critical hit if target is vulnverable.
This trait now becomes worth having, but not required in order for the minor traits to be worth anything at all.

And this is where Long Ranged Shot synergizes. When things are at greater distance you have a greater chance of critting and therefore a better chance of making all these traits proc.

Alright community, do your thing.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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(edited by Kal Spiro.9745)

My Ranger Updates

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Alright, everyone else is doing it, and I’ve been participating, but it’s all getting too spread out. So I feel like putting my views all in one place. The idea here is to change as little as possible and for the changes made to help even out the class, not boost it over anything. I see far too many suggestions that just seem over the top, and I hope not to be doing that. I’ll be touching on the weapons (minus the Short Bow because I;ve never used it for longer than it took to get all the skills) and the Marksman line because it seems to be in the worse place right now.

To start, Longbow. It just got an update. Not a nice update, just a update. Things shifted around, its functionality was changed, but it didn’t actually improve the weapon, it just changed it.

Long Ranged Shot Range 0-500 max damage. Range 500-1000 max damage 5% critical chance. Range 1000+ max damage 10% critical chance.
The idea being it’s for shooting great distances, but an arrow is an arrow. Whether it hits you here or there it’s going to hurt as much, but your better at pin pointing your target the farther they are from you. This will have synergy with my changes to Marksman

Rapid Shot Version 1 stays the same. Version 2 stacks cripple per shot.
I’m not actually sure how I’d like to see this power work. The current state has less damage potential but I kind of like being able to apply vulnerable across a wider group, even if it isn’t as much per target. I also see rapid fire as a suppression ability, so making the target have to slow down as I spray arrows at them makes sense to me.

Hunter’s Shot Version 1 loses stealth gains ten seconds of weakness. Version 2 returns to what it was before the patch.
I’m not in love with weakness, but either way I’m taking stealth away from this attack so it needs to do something useful. Maybe 5 seconds of fury or a couple stacks of might.

Point Blank Shot 3 seconds of stealth and is a blast finisher.
This is our get away card, so why have to use this and then hunter’s shot to get all the benefit when we can just do it at once? Also you’re firing an arrow so hard it throws the target across the field, that sounds like a blast to me.

Barrage I like it the way it is.

Greatsword
I just don’t like the change to Maul, it was pointless. I also don’t see the need to bring bleed back. My thought it 3 seconds of fury which happens instantly such that the attack gains the benefit of it.

Longsword
There is nothing about this weapon I particularly like.

Slash, Kick, Pounce This is the major source of strife with this weapon, causing users to actually stop using the autoattack on an autoattack skill. Slash is fine. Kick is fine if you remove the jump. Pounce needs to go, make it anything else, just remove the jump. No more jump and the sword should become mobile again. The problem with this weapon is that it is obviously intended to be the most mobile weapon of all, but you can’t move while using it.

Hornet’s Sting Renamed to Stinging Swarm. Instead of jumping back to evade you cause a short blind and also evade in place. Monarch’s Leap is unchanged, allowing this skill to be a distance closer that doesn’t first put you farther from your target and possibly out of range.

Serpents Strike This one bugs me, but there are several powers that work similarly, so I suppose there’s no reason to mess with it.

Axe
Axe I like, mostly, but for two things, one minor, one major.

Splitblade While each individual projectile does individual damage, the power itself does 5 stacks of bleed. So if you’re hit with one axe you take a 5th of the damage and 5 stacks of bleed. If you’re hit with all five axes you take max damage and 5 stacks of bleed.
The weapon set is ranged, it may be mid ranged but it is 100% about being ranged, so why does it have a power that is only effective in melee?

Whirling Defense The changes they made are good. I just have one thing to add, the one thing they added to all other powers that worked similarly to this one. You can move while this power is in effect.

All the exclusively off hand weapons I like just the way they are.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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(edited by Kal Spiro.9745)

Marksmanship needs some changes

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Ok, here’s a line
Adept 20% chance to apply Vulnerable on Crit
Master Pet gains same
Grand Master +10% Crit Damage when target is vulnerable
Remorseless Apply Torment on crit when target is vulnerable

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Finish perfecting LB

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I’d like to see Torment on the longbow to facilitate barrage. Either move and take damage, or stand still and eat barrage. I’d put it on Hunter’s Shot, I think it would synergize really well with stealth.

Torment would be amazing. “What your chasing me? You’ll regret that move, buddy.”

I don’t see the synergy, though. Take damage, take more if you move, also I’m invisible so you don’t know where to move too and will just stand there, probably.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Pet evasion

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Posted by: Kal Spiro.9745

Kal Spiro.9745

The pets used to have no control, and throughout beta were given more an more control by player request. Passive mode was implemented to stop pets from agroing on everything all the time while players ran around. If they had maintained better control of their pets this probably wouldn’t have been a problem, but as you implied, there are a lot of bad players who complain about stupid things. (I don’t concider this to be one of them. I don’t concider this a priority either, but it is an issue that I feel should be addressed.)

Agro rules for pets, though, have since been changed making it less likely that a mob will trigger a pet agro, making it even less necessary to ever put a pet into passive.

So that’s why passive exists. It does not exist so that you can make them ineffectual during an actual fight.

As for your trait argument, no you didn’t. You indicated a trait that is benefitial to the pet, but in NO way saves them from anything. I can save my pet for 4 second with Signet of Stone, that doesn’t change the fact that there is a flaw in the system because they’ll still die from the next attack.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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(edited by Kal Spiro.9745)

Finish perfecting LB

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I really think making Longbow a hybrid weapon (giving it a condition) is a bad idea.

Maybe put the stealth onto 4 (Knock back and stealths) and change 3 into a ranged root/slow.

Of course, something like this would be great for pvp/wvw but not pve.

I’d like to see Point Blank Shot get the stealth and become a blast finisher, put vulnerability back on Hunter’s Shot and make Rapid Fire cripple or weaken.

Change Long Ranged Shot from damage variability to crit damage variable. At close range no crit damage, at mid range +5% and at long range +10%.

Leave Barrage alone.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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(edited by Kal Spiro.9745)

It There An Ultimate Survivor Build?

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I can do the first part, but I don’t sacrifice all damage since I’m still buffing power. I am 100% self sufficient to do it, though, I have zero support ability.

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New Ranger here...

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Posted by: Kal Spiro.9745

Kal Spiro.9745

ok, thank you again for support.

that will be my favourite build:
http://gw2skills.net/editor/?fMAQJATVnAVkFcgF+VwaZgYpYP9pzIT9nzwQMC-j0yAYrARigoCAJPosHRGbRtIasqFMVJguMyqzk6NKiWNA-w

i prefer “protect me!” because it’s a stunbreaker and i’m not using a full zerker equip so i can’t stop enemies before take any damage… so this will make the build harder to kill.

i have only few questions:
1) what do you think about “rampage as one”? i think that with this skill i can regain some dps instead of another defensive skill (entangle)
2) what trait should i put on in the first socket in skirmishing? I’m indeed between “sharpened edges” and “primal reflexes”…

1) I like them both. Rampage as One gives a lot of benefits and it lasts for a while. Stability is always a good thing to have. Fury is nice because you get might every time your pet crits and it makes them crit more often. I usually end up with 8 stacks of might for a couple attacks. It’s also a pretty nice speed boost with swiftness. If I just need to get somewhere I may rampage as one just for that.

Entangle I use on my conditions ranger and it’s awesome. It has a really wide radius, which is nice, plus the bleed. It works on anything, and lasts a really long time. It is not nearly as effective against bosses that drop AoEs on the ground or that do stong PBAoE attacks, because they’re burn through the root in one shot. But it’s still nice for the bleed on a build designed around conditions. For you it’s useful if you can get mobs clustered, then you can drop Barrage on them, or just start wailing on them with GS attacks.

2) I like Sharpened Edges. I don’t crit a lot, just I crit enough to put a fair number of bleeds out, which is always nice. Vigor is nice if you’re dodging a lot, but since it’s only applied in this case if you’ve already been hit, and it happened to crit, it’s not very useful nor reliable.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Pet evasion

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Dude, pets getting crushed by bosses and AoEs has been a Ranger bane since day one. If you don’t know that you don’t really belong in this forum.

Let me guess, just like Confusion was the zergling’s bane?

I don’t know what that means.

Jeezes, with such an array of pets at our disposal (and the knowledge that they are not that tanky by themselves), you should always have a pet either active and hitting or passive and buffing..

You should never have your pet on passive, that’s a complete waste of a pet. Some are tanky by themselves, but that’s no different. Because of the mechanics of the game, swapping pets at inappropriate times, or “calling them back” is absurd. If just running out of an AoE, or away from an alpha strike was a legitimate move there would be no reason to even have dodge. The simple fact is that the game is designed to use dodge to avoid hits, but Pets have no access to it. That it a problem because of the very specific design and synergy of a pet for its Ranger.

You obvious use different pets, probably favoring range because they can avoid the mechanic. Simple fact, a workaround is not the answer to a problem, it is a way of dealing with the problem until it’s fixed. Relying on tactics that are suboptimal in order to avoid the blaring deficiency of the system, and sticking to the handful of pets that are able to avoid it doesn’t make the system stop being deficient.

Pets need something, a way to evade, some sort of AoE protection, something.

“Any boon you get is shared with your pet”

In what way does this even approach being a legitimate argument.
1) there is no boon, including protection and aegis that is going to save a pet consistently for any period of time.
2) in order to get this trait at all you have to be running a build that follows that line and actually includes that trait. If this is your answer to the entire problem it means that every other possible build is illegitimate, which completely breaks the very design of the game and the direction the devs built it for.

I think a lot of Rangers wouldn’t like it, but they’re the same ones that want to get rid of their pets anyway. It’s another level of micro management and I’m totally ok with that.

I don’t wanna get rid of my pet, I like it like it is.. But yet I don’t agree with OP here..

I assume I’ll have another one now who won’t be replying to me, but hey, see me care..

Obviously you don’t agree. And your desire to disagree is entirely your right, but if you’re going to voice your disagreement to the point of actually trying to argue why it shouldn’t be the case, have arguments that are in any way legitimate. It’s your complete disregard for reason, logic and the intents behind the design of the game itself that puts me off, but I’m far too stuborn to stop just because you don’t make any sense.

Your comment on mesmers shows me that you’re not logically thinking this out, the two things are completely different, beginning with the basic concept and recast times.

Agree, and here you say it again: Mesmer completely different than ranger (also, you didn’t notice the ;-) underneath the italic part in my post). So mesmers have clones who cannot dodge and whatever, … And rangers have pets that can’t dodge.. You kinda learn to live with it.. I seriously don’t wanna L2P you here, trust me..

Um, no, you don’t seem to understand. We’re talking about the difference between a classes unique mechanic and another classes skill set and even weapon set. If our pet dies, we can swap it, if the next one dies a second later we have nothing. If a mesmer clone dies they can summon a phantasm, or another clone, and if that one dies, they can swap weapons and do it again. They have infinately more access to their clones than we have to our pets. We have two pets, only one of which can be active at a time, and if it’s down it’s down. You don’t wanna L2P him? Well how about I L2P you then, because you’re arguing game mechanics that have nothing to do with eachother.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
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(edited by Kal Spiro.9745)

Remove HoM Achievements From Nearly Completed

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

For me…
Champion of the Gods: 49/50 is in the first slot.
Hint Completion is in the second slot.

Neither of these can I complete as:
1) I no longer play GW1
2) I have used up all 5 of my Character slots with L80 characters so unless ANet decides to give me 3 more slots for free, I don’t think I should have to PAY to complete.

So that leaves me with one useable spot left in Nearly Completed.

Maybe a Hide/Unhide toggle would solve the issue.

Lastly, not sure if Historical Achievements show up in Nearly Completed or not but if they are no longer available, they should be excluded.

What does a new character have to do with hint completion? You can have a level 80 character and still not received all the hints. Check the hint window to see what you’re missing. My last one was the hint for full mailbox.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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How to fix the major flaw with his game

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

I don’t think I’ve ever gotten emotionally invested in a quickbar. I have my bars set up the way I want to make them easier to use, but that is only relevant because there are so kitten ed many different powers I have access to and have to use on a regular basis in those games.

There is no point in having all that when you only have 10 things.

Would it be nice if they finally gave us the UI customization they had once promised, and that was readily accessible in GW1? Yes. But this one still suits me well enough.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Our F-key abilities should be look at next

in Ranger

Posted by: Kal Spiro.9745

Kal Spiro.9745

Seen it. The suggestion I prefered was, when the pet is on passive, or dead, the F2 ability remains deactivated, but changes to a passive buff. So having a bear, for instance would give you might while near you. A cat fury. A bird swiftness. Something along those lines. (Maybe not swiftness, cause they might upset other classes, but you get the idea.)

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Pet evasion

in Ranger

Posted by: Kal Spiro.9745

Kal Spiro.9745

What a truly asinine statement. Obviously you don’t do high level fractals, or you’d know that protection doesn’t mean crap when the bosses can 1 shot. Trolls..

What a silly comment to think that I can deduce from your oh so extended post that you were referring to specific fractal play?
Also, you don’t heel your pet in fracs?

Have some food, little troll..

Dude, pets getting crushed by bosses and AoEs has been a Ranger bane since day one. If you don’t know that you don’t really belong in this forum.

Pets need something, a way to evade, some sort of AoE protection, something. Having to share your evade with your pet, I think, would be acceptable. I think a lot of Rangers wouldn’t like it, but they’re the same ones that want to get rid of their pets anyway. It’s another level of micro management and I’m totally ok with that.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
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New Ranger here...

in Ranger

Posted by: Kal Spiro.9745

Kal Spiro.9745

anyway i have some questions regarding utilities:

1) is signet of stone usefull?
2) lightning reflex > protect me! ?
3) is signet of the wild usefull?
4) is signet of the hunt usefull?

i really don’t know how to choose those 3 utilities because there are a lot of good (for me) utilities :<

is better SotH/SoR/Protect Me or SoS/SoR/SotH or LR/SoR/SotH (as in your vid) ???

1) People don’t seem to care about toughness, but really Signet of Stone is only especially useful if you have the Grandmaster Marksman trait and can gain the Invulnerability off it.

2) Lightning Reflexes I haven’t used, I understand people liked it but I believe it was recently nerfed in some way. Protect me could be your alternative to Signet of Stone, just so long as you understand it’s going to hurt your DPS while preserving your health.

3) Yes. Depending on your Healing Power it’s usefulness is variable, mine is high so it’s very useful. Don’t get it for stability, though, unless you’re going for that same Marksman trait, because otherwise it’s not for you.

4) This is your travel power. I only use it for getting where I’m going then swap it to Signet of Renewal for condition dropping.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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New Ranger here...

in Ranger

Posted by: Kal Spiro.9745

Kal Spiro.9745

Here, this is my personal spec, Hard to Kill. I don’t WvW much, but I have run through the entirety of an enemy zerg while they were seiging the keep I wanted to get into without getting hurt, so it has to be good for something. I’ve never had any trouble in Dungeons and Fractals and open world PvE is a breeze. If you like it, go for it, if no one else likes it, I don’t care.

http://en.gw2skills.net/editor/?fMEQJATRjAVJ2FW+VsWCi1j8EoB1UMp+zKYoXBaNgC-jgyAoNAUHEBBgwAlFLiGb5sIasqZioalNm9GziTEVLCAbMA-e

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Ranger Changes on July 23, 2013

in Ranger

Posted by: Kal Spiro.9745

Kal Spiro.9745

They should simplify Long Range Shot to two coefficients: one for 0-1000 and one for 1000+.

And Rapid Fire needs cast compression.

How about, instead of a damage modifier they gave us a crit modifier? You always do the same damage, but past 1000 you get +X% crit chance/damage. Whichever

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Marksmanship needs some changes

in Ranger

Posted by: Kal Spiro.9745

Kal Spiro.9745

The whole opening strikes is just awful.

Even if you can regain it every 15 secs it’d still be crap on a build that doesn’t carry cover conditions. Your vulnerability will get immediately cleansed midfight.

This specifically isn’t why I would change it to a % chance on crit to add vuln, but the general uselessness of the trait in general is. This a bit too specific of a situation to warrant the concern.

It is a valid complaint, though. No other class has a trait that applies a condition only once during a fight without the use of a major trait to augment it.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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How to fix the major flaw with his game

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

If only one weapon were used, this weapon would have ideally 64 skills available to it (8 skills from each of the 8 professions), or it could start with 24 skills (a damage, control and support skill)…it’s something having secondary professions but with 8 instead.

Learn-2-Edit

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker