Showing Posts For Kalarchis.8635:

3 year old Guild Wars 2 myth... busted

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Posted by: Kalarchis.8635

Kalarchis.8635

Honestly we probably see a lot more devs in game than we realize. They just don’t have their ANet tags on.

Please modify the Facet ground effect!

in Revenant

Posted by: Kalarchis.8635

Kalarchis.8635

I’ve come to like it. But it’s uh…it’s goofy sometimes.

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Celestial Gear is very weak, plz buff!

in Guild Wars 2: Heart of Thorns

Posted by: Kalarchis.8635

Kalarchis.8635

My three mains, including Herald, are 100% celestial (+traveler’s runes.) So I know what I’m talking about.

Traveler runes on a Herald? really? when you have perma swiftness at the flick of a switch, you doing it wrong.

Traveler’s also gives me boon/condition duration, and means I’m still quick when the facet is inactive or on cooldown, and also when I’m not on Glint. So yeah I know what’s up.

Celestial Gear is very weak, plz buff!

in Guild Wars 2: Heart of Thorns

Posted by: Kalarchis.8635

Kalarchis.8635

My Revenant is using full ascended celestial gear, with trooper runes and berserker accessories and ruby orbs, as well as berserker weapons.

There’s your problem right there. You get the most out of celestial if you go FULL celestial. The more your mix other gear with celestial, the less potent the celestial gear gets. I’ve had the problem you have with every character I’ve geared celestial, and the problem goes away as soon as all you get the full set.

My three mains, including Herald, are 100% celestial (+traveler’s runes.) So I know what I’m talking about.

Celestial: How Viable?

in Revenant

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Kalarchis.8635

Alot of people seem to suggest mixing up stats- celestial + other stuff -but that seems to me to defeat the whole purpose of it. If you mix stats then your condition damage or healing power or toughness, usually ends up so small its completely negligible. I think it is this practice of mixing gear stats is what leads to such a negative opinion of Celestial. If you’re going to use celestial then use celestial.

I can confirm this from running celestial on both my mains. Mixing celestial with other gear will give really disappointing results, but a full set is amazing. The more you have the better it works (Traveler’s/Divinity runes are great).

Celestial works great for rev, I’m running it on mine.

Much Gold!!!!

in WvW

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Kalarchis.8635

Where do I get the salvage kit for the all the duplicate ascended rings that have been clogging my bank?

You can buy the new Asc. salvage kits from BUY-4373 in Fractals.

Now that everyone has settled

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Posted by: Kalarchis.8635

Kalarchis.8635

I just hate stat sticks because it makes build calculations aggravating. I hate steroids because I pvp a lot, and steroids are….very one dimensional- they give you the desired effect or they do not.

Aaaand this right here is why I’m not taking you seriously. Like Indigo said, your points are not “this is a poorly balanced trait b/c xyz.” Your points are “I dislike these traits for personal reasons ANet please respond and fix them.”

Your points are 100% subjective. I enjoy and use most of the traits you listed, and find no problem with the balance. If you have objective problems with the traits, I would be happy to read them. But the fact that you’re pushing so hard for dev responses on completely subjective issues tells me that your perspective is way skewed on this one.

Your best looking character.

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Posted by: Kalarchis.8635

Kalarchis.8635

My guard got a little update.

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Tequatl Feedback [Merged]

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Good. People have gotten too complacent with Teq. This event was designed specifically for people that wanted more challenge and coordination.

It really doesn’t take much either. A couple good defense teams. Players running a proper Teq build and not their usual zerk. Seriously, go PVT with a support build, stack the zerg tight and go overboard on condi-cleanse, healing and stability and you’ll do fine.

And kill those fingers! Mesmers get your feedback up! Walls! South turrets cleanse the zerg please!

Aww, I miss my Teq commanding days.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Kalarchis.8635

Kalarchis.8635

Do you really not understand why people are upset?

New player – $50 = 2 games, 5 character slots.
Old players – $50 = 1 game, no slots.

The issue is not that the xpac is $50 bucks. I’m cool with that. It’s that new people get the base for free, while I get nothing extra, not even a single slot.

Stop changing items so they won't stack

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Kalarchis.8635

Holy kitten I love you guys. Thank you!

Stop changing items so they won't stack

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Kalarchis.8635

So today I acquired some Black Lion Ticket Scraps, Instant Repair Canisters, and Trading Post Expresses. I already had a bunch of these in storage, but the ones I just got will not stack with my old ones. The reason? The old ones say “Account bound on acquire” while the new ones say just say “Account bound.” So the game thinks they’re different items.

Is there no way to fix this? My bank is cluttered enough as it is. I’ve even got the same problem with some Experience Scrolls, and those have identical item descriptions. This is really frustrating.

HOT purchased in game with gems?

in Guild Wars 2: Heart of Thorns

Posted by: Kalarchis.8635

Kalarchis.8635

The way conversion works, if you buy gems with gold, ANet still gets paid in real cash, because someone had to buy those gems with real cash to sell them on the exchange.

So it’s not a matter of them not getting paid for the expansion.

But can you imagine the price of gems in gold if they do offer the expansion for gems?

Except that those gems were already purchased in the past. That money has come and gone. ANet is not receiving any new money from the person buying HoT with gold>gems.

So yes, it IS a matter of them not getting paid.

Philosophy Shift to Less Choice

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Kalarchis.8635

I just want to call out a couple of posts for being spot-on to the core issue here:

What I don’t see is any practical application of these choices. The game still hasn’t been really expanded; there’s still no new weapon skills, utility skills, elite skills or [many] traits after 2 years. I’m essentially given more choices but I’m playing on the same characters and builds I’ve had for a while. Playing with the same four characters for 2 years gets stale no matter how many choices you give me.

Entire post and previous post; go read them they’re good posts.

And the really important one:

Overall, I see the new daily system as just like every other system Anet has implemted: Very good idea on paper and very poor implementation. Just like everything else, such as megaserver and world boss timers, they seem to’ve stopped development on the feature about halfway through and released an unfinished product that did not have the thought and polish of a proper QA team or any actual players.

Please stop making “paper” changes. It is hurting the game’s presentation because we keep ending up with these complex interlocking systems that don’t quite want to snap into place and become an actual thing.

I’ve been arguing this for a while. Frankly, this issue is core to all of the major complaints we’ve had for the past year+. The design decisions for this game are clearly being made in a near-vacuum, made perhaps in good faith with particular metrics and reasons behind them, but without a proper understanding of the realities of implementation or how they would affect the game as a whole.

Take the megaserver. I think this system was a good idea! Except that it never, never should have gone live without the following two things:

1) A proper, easy-to-use way of selecting which map copy you get into. GW1-style district selection as an example. And,

2) A complete overhaul of all dynamic events in the game such that they properly scale with zergs.

These things are essential to the proper functioning of the megaserver system, and we don’t have them. Instead we have threads like this and a game atmosphere where you’re competing with other players just to tag things, which encourages zerker meta, which just compounds the problem. Sure I can choose a support build, by why would I? Support = no credit for event and no mob tagging. If I want credit and loot, zerk is the only real choice.

When the megaserver was decided upon, I know someone on the team raised those ^ two issues. And either they were deemed non-issues, or they were acknowledged but the time and resources for making them happen were never allocated. I’ll let the implications of those possibilities speak for themselves.

All the complaints

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Kalarchis.8635

With that said, it sucks – but people should still address their concerns, repeatedly. An employee is much less likely than a customer to sway the direction of supervisors – because despite that employees help make the business money, customers are the people who pay them.

A huge +1 to your whole post, but this part in particular is on the nose. I work for corporate retail. When customers come to me with complaints/concerns/suggestions, I always direct them to fill out a Customer Comment card and tell them how much more weight and swaying power the complaint has coming from their mouth instead of mine. I can suggest something to leadership until I’m blue in the face with no result, but the day a couple customers voice that very same thing, suddenly it’s an issue that needs resolving. It’s just how it is.

I read these forums every day. I’ve seen all the complaints from players, I’ve read all of the Glassdoor reviews, and I work in a position that gives me plenty of perspective and insider understanding on both of those things. Frankly (to OP), your concern should be less with what they have to face externally, and more with what they have to face internally.

That said, praise is always nice and I appreciate all the people who love the game and take the time to show that love to the devs. That said, I also know that a lot of the people voicing concerns do so not to put the devs down, but b/c they love and care about the game and want to make it better.

I am really craving for a sequel to GW1...

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Kalarchis.8635

I’ve been fooling myself for two years now; clinging to hope and avoiding how I really felt. But those feelings have fully coalesced, like a great storm that finally let it pour, and the truth is cold and apparent now. This is not the series I loved. This is not the sequel I wanted.

At some point, that sequel was being made. Then, piece by piece, the game was changed to suit a different audience. All of the complex mechanics of GW1 were abandoned for simplistic, homogenized ones. Class specialization and deck-building style, synergy-focused skill bars replaced with classes that all fill all roles and skills built into your weapon. Intelligent mobs with patrol routes, organized groups, with player skills and aggro and priority mechanics replaced with solitary enemies with no skills and the AI of rocks. Prestige weapon and armor sets that required work replaced with heavy, heavy gem store focus. Somewhere along the line, the decision was made to cater to the lowest-common-denominator, with a business model to make any freemium game proud.

I can’t do it anymore, Anet. I’ve been with this series since GW1 launch. The Guild Wars I loved is gone. I’ve tried to care about GW2, tried for so long, but I just can’t. My interest and my dedication have evaporated. You lost me.

I’ll still be logging in to unlock episodes. But I don’t think I’ll be playing anymore. I don’t enjoy it anymore. Peace.

OP: Thank you for making the thread I didn’t have the courage to make myself.

What did you want out of GW2?

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Kalarchis.8635

I wanted “Guild Wars” 2. I wanted the equivalent of what I got going from Metroid Prime to Metroid Prime 2. Same concept, same mechanics, same feel, new polish and content. I wanted Guild Wars 1: 2.

I did not get it.

The plight of a Jeweler

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Posted by: Kalarchis.8635

Kalarchis.8635

http://www.gw2crafts.net/

You can take pretty much all the major disciplines from 0-450 for around 30g. If you’ve been playing since launch, have not put mats into anything but jeweler and chef, and thus have been stockpiling the mats for everything else for two years, it will cost you much less.

30g doesn’t take that long to farm. On the other side, gathering most of the mats you’ll need doesn’t take that long either (not the ore/wood at least.) If doing either of those is really an issue, just spend $10 on gems and convert to gold. While you’re leveling the disciplines, all the items you make can be salvaged to get mats back or sold on the TP to get gold back.

Don’t be discouraged. This really isn’t as big of a roadblock as you think it is.

Time to refocus and clarify GW2's goals?

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Kalarchis.8635

See, thing is, what you are asking for essentially, is a written admission as to what ANet is going to do with the game.

That’s going to cause a whole lot of problems. Let’s say they say the game is going this direction. However, after a while, they see an opportunity to take it in a different direction. You’re going to have a lot of players kicking and screaming that they lied, blah blah blah. They’re going to moan and groan.

Ok, let’s talk about the elephant in the room. I’ll try to be graceful about this so I don’t get in trouble for it. But there is a reason that the scenario you describe has happened many times already, and there’s a reason that the published content has been scattered, non-cohesive, and not up to our quality/quantity standards. And that is a decisive lack of unity, coordination, and comprehensive design vision within the company.

There are too many teams working on too many separate things, without enough coordination or discussion of things like “how does this fit in with the rest of the game and what everyone else is working on, and is it even something we should be working on at all?” Some content and feature decisions were clearly made in a vacuum, without a real understanding of the realities of implementation and feasibility. It’s clear that the teams have been working very hard to put out good content for us, but it’s also clear that the deck has been stacked against them. The teams are stretched thin, not unified, and faced with ever-changing design goals and expectations.

This is not the fault of the players for wanting information. This is the fault of the company for not being properly unified and coordinated in their vision and execution. I do not mean this as a personal attack against the company or anyone in particular. As someone who works for corporate retail, I know very well the realities of this sort of situation. This is meant as constructive criticism from someone who understands and sympathizes.

The reason people are calling for a refocused and clarified vision moving forward is because it’s obvious that’s what is needed. And it can’t happen as isolated ideas or wishful thinking, or we’ll get a repeat of the precursor crafting and new legendaries announcements of the past that never saw fruition. ANet, as an entire company needs to sit down together and come to a comprehensive, unified design vision. More than that, they need to work together to stick to that vision and execute it in a coordinated way.

I know that’s easier said than done, especially in the modern corporate world. You can’t just snap your fingers. But it’s something to think about and work towards.

EDIT – I agree 100% with dlonie below. Much as I think this issue is core to the discussion at hand, I do not wish to derail the thread or get it locked. If this post is deemed problematic, please simply delete it instead of locking the thread. I do not intend or endorse any attacks or slander against the company or any individuals. Please guys, keep it civil and non-personal so we can continue this conversation.

(edited by Kalarchis.8635)

Time to refocus and clarify GW2's goals?

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Kalarchis.8635

Gaile, I want to say how relieving it is to have you back as a community leader. It takes me back to the days of sitting in LA with you and The Frog. I missed you since then and it’s really good to have you back. You’re awesome.

On the topic at hand: the core of this issue is lack of content. I came into this game with expectations set by GW1. Do you know this picture of Tequatl’s size next to Zhaitan? Zhaitan is GW1; Tequatl is GW2. That’s what the difference in content feels like.

The game is stale. There’s no two ways around that. All the increased communication, while definitely a good thing, will not fix that. The only thing that’ll make the game fresh again is a serious helping of new content. The Living Story, even with Dry Top and Silverwastes, doesn’t even come close, esp. since S1 isn’t replayable. And I love both of those maps.

Because, let’s be serious, in two years a company like ANet, with a track record like GW1, can realistically be expected to produce expansion or two. An expectation like that is 100% justified, and people are rightly disillusioned now that things have fallen short.

Now, there’s another picture. This one has the Glory of Tyria. I see that next to Zhaitan, and I see it in the sky in the Silverwastes, and well…you still have time to win me over again. I’ve been invested in this series for too long to give up yet. Here’s hoping.

Guardian Sword/Mace or Staff?

in Players Helping Players

Posted by: Kalarchis.8635

Kalarchis.8635

Remember that you have two weapon sets. You don’t have to choose between staff and other weapons. As a guardian you definitely should have staff on one of your sets because it’s a fantastic support weapon that’s great for might, swiftness, healing and tagging enemies. Don’t let anyone tell you otherwise; staff on guardian is fantastic.

As Donari said, there are no tanks in this game. You cannot draw aggro – there’s literally no way to do it – so your focus should be on providing group support and utility instead. In this sense, I find shield to be a poor choice; the cooldowns are too long and the skills aren’t useful enough.

Sword or mace are both good main hand choices. Sword will give you more damage and a blind, while mace is slower with less damage but more healing and blocking. For offhand, torch or focus are both good. Focus is balanced and torch is lots of damage and burning. Both will offer condition cleansing (very important!)

Essentially, sword/torch is your best DPS set. It’s what I run and it’s great. Mace/focus is your best balanced/support set. Mix and match to suit your style, needs, and trait setup. Again, whatever you choose, you should pair it with staff.

Zommoros told me a secret

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Kalarchis.8635

so far i think the recipe goes: 1.Crystal, 2.Elonian Wine and 3.Passion Flower. The last piece has to be something we the players can wield or use right?

Passion Flowers are not compatible with either Crystals or Elonian Wine in the forge. So far the only guessed item they’re compatible with is Mystic Coins.

Zommoros told me a secret

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Kalarchis.8635

I just checked and Karka Shells, Passion Flowers and Passion Fruit all combine with Mystic Coins in the forge (existing recipes use them.) However, none of them combine with Eldritch Scrolls. So if any of those are an item, scrolls are out.

Ancient Karka Shells don’t even show up in the forge.

(edited by Kalarchis.8635)

Zommoros told me a secret

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Kalarchis.8635

The second item (reflective, Zommy likes, simple but powerful when you have a lot) is clearly either Mystic Coins, Crystals, or perhaps Elonian Wine.

The Ghostly Doubloons don’t combine with any of these in the forge. The first item is not the doubloons.

What about the Offering or Gift of Ascalon? These are ghostly and pricey.

Your best looking character.

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Said I would never play Sylvari. Then this happened.

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Living World S1 coming to the journal

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The difference is that S2 is instance-based in the way that the PS and GW1 missions were. You navigate an open map to reach a “mission start” point, which puts you in an instanced area where all the story stuff happens.

S1 on the other hand was almost entirely open-world. Even the instanced pieces (Tower of Nightmares) functioned as open zones. The really big stuff like invasions, Marionette, and battle for LA were big-zerg content. Players were hardcapping these maps to do the content.

To be put into the Journal, all of that has to be completely redone such that a single player can complete it in an instance. For stuff like Mari and the Scarlet battle, which were designed around 100-150 players doing it, that’s a really big rework. Basically, the bulk of S1 would have to be remade from the ground up. I wouldn’t expect it anytime soon.

Is that it? =/

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I think TA Aetherpath shows us that they’re more likely to include new, harder paths to dungeons than they are to include a hard mode toggle. But I could be wrong.

Is that it? =/

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Kalarchis.8635

Yeah because in GW1 when they introduced hard mode/vanquishing it was all new maps and enemies right?

This
Is
Not
GW1

Please stop using that argument.

you missed the point entirely. I was just pointing out they are only layering a system over an already existing one. IE wardrobe “collections” and such. How hard is it to layer hard mode or vanquising into the maps to give some incentive to kill everything you see for a “goal” instead of just stacking in a corner and mashing 1?

Harder than you assume it is. First of all, vanquishing is impossible. We no longer have instanced maps and the enemies respawn. Trust me, I miss vanquishing too; it’s a lot of what I did in GW1. But it’s impossible with the way GW2 is setup.

Second, hard mode is difficult to implement here because, again, non-instanced maps. Going into hard mode in GW2 would mean new map copies that non-hard-mode players don’t have access to. This means higher server load and it splits up the playerbase, something ANet is strongly against. The point of the Megaserver was to get everyone playing together. If they put hard mode in, new players are going to pop into maps that are empty because all the 80s are in hard mode. It’s not something I see them doing.

Also yes, hard mode is content. It’s somewhere between the feature packs and content like a new map.

(edited by Kalarchis.8635)

Is that it? =/

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Kalarchis.8635

The Feature Packs are exclusively in-game features. UI changes, streamlining, quality-of-life, etc. 100% systems and presentation. NOT content. This has been stated many times by ANet.

If you were expecting content (hard mode, maps, dungeons etc) from this pack and are disappointed, that’s entirely your fault.

Finding watchwork sprockets

in Players Helping Players

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Kalarchis.8635

Laurel Merchants currently sell the Gift of Sprockets (and the other home instance nodes) for 25 Laurels + 15g. The thing spits out sprockets like they’re going out of style.

Enable Belinda's Greatsword Scabbard

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I don’t understand why the scabbard disappears in the first place. They took the time to model the scabbard with the sword in it. How much more work would it really have been to remove the sword handle from the model? I don’t even care about a sheathing/unsheathing animation.

This is literally the only reason I didn’t purchase this item.

The Shatterer.

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Kalarchis.8635

Thread explosion! Thanks for all the (rapid) responses. There seems to be a fairly consistent feeling that yes, these fights can be more engaging without becoming as difficult as the jungle wurm.

I like some of the ideas being presented, feel free to keep the discussion going. It’s also helpful to hear not only what’s working but why it’s working for you.

On the topic of using siege weapons as a role mechanic in these fights, is that something we want to see more of? I often worry that siege weapons can be just as boring as standing in the safe corner pressing the same attack. Do you feel that they can also cause some contention between players?

I think there is a good compromise on that as well – environmental weapons. Instead of requiring the use of stationary guns, give us a barrel of weapons we can move around with that have a positive impact on the fight (but arent the sole mechanic).

This. In my suggestion earlier of crystal fields that need to be cleansed, that cleansing could be done with a magical rifle instead of a turret. The problem with siege is that sitting in one spot is boring (and frustrating when you have to wait for repair b/c the siege was destroyed by something you couldn’t avoid.)

The key to making these fights interesting is creating roles that need to be filled. Teq requires a zerg, turret operators, and turret defenders. Wurm requires zergs, condi teams, power teams, and reflect teams. During Teq defense, each point has slightly different mechanics. For Marionette, lane defense required barricade repair and focused CC/damage, while each warden had different mechanics. All these fights have more going on than “stand here and zerk” and players with different builds and playstyles can spread into different roles and positions.

I love specialization. The major failing of PvE in this game is that it’s not required; “stand and zerk” is all you need most of the time. I’m a Teq zerg commander, and I’ve got a big word document typed up with specific build/role/gear suggestions for every class. It’s so satisfying and refreshing to advise people on particular builds and roles they can utilize to be useful – in a way that other classes aren’t! – during the fight. From the responses I get every week, it’s satisfying and refreshing to my zergies too. I loved doing this during Mari as well. More need for specialization please!

The Shatterer.

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Do you guys think that there’s a middle ground between ultra hard and easy?

For example, I think we could clean up some of the issues with the Shatterer and just make it a more engaging experience. So rather than spending the entire fight hiding under his right paw he could, say, turn his head and attack that area? :] It doesn’t have to be hard, just a little more involved.

Absolutely. The change to Golem Mark II is a good example of ways to do this. There should be no safe zones where the player can just plant and spam 1. Players should always be moving and engaged with the fight.

One idea: have Shatt turn patches of the ground into crystal fields. Like the poison AoEs at Teq and the electricity at Golem, standing in these fields means death. When a player dies in the field, a dangerous branded spawns (can trap other players in crystal perhaps?) Give the mortars a skill that removes the crystal field; this is the only way to remove it. Send more branded at the mortars. This way we need teams manning and defending the mortars, or the whole field gets turned to crystal.

Also, “ultra hard” is relative here. These days, Teq is pretty easy. I would be hesitant to acquiesce to the players that are vocal about these fights being “too difficult.” The level of coordination, esp. if you’ve got people that do it all the time and know their roles, is pretty minimal. It’s just that the amount of coordination required by 98% of PvE is zero, and players have become accustomed to that.

So you’re going to get some backlash anytime you make content more difficult. That’s okay. If you’re really dedicated to raising the skill level of your playerbase (like you said you were some months ago) you’ve got to push through that.

Leveling is too slow

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Kalarchis.8635

I agree. Way way to slow. :/

Lol how did you do that?

Experience Scroll + 60 Tome of Knowledge.

Not that either are easy to come by…

Just some thoughts from a returning player.

in Living World

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Kalarchis.8635

  • Unskippable Cutscenes and Dialoque. Both are good, but if i do the story on a toon, it would be nice to be able to jump ahead a bit. I mean, i already saw all of it.

This is the major thing keeping me from replaying the story with my alts. I don’t want to have to sit through all that again…

  • As a minor point, the party setup – Not only is our group missing a Sylvari to get all the races into it, but except for Braham and potentially the player-character, everyone’s female.

If the setup were the opposite (all males with one female, i.e. the standard setup for everything, see Avengers/Guardians of Galaxy etc…) would you even notice/care? Just saying.

saddest thing you've withness

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Kalarchis.8635

The only sylvari I ever loved. You should have been there to see us take down Scarlet. You should be here at my side for the fight against Mordremoth. I carry your journal with me, always.

See you in the mists, sweet cherry blossom.

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Communicating with you

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Kalarchis.8635

the traits thread has a dev response logo next to it…

I guess you arent communicating unless you say what people want to hear.

Page 1, post 1. C.C. Danica post saying “If you have feedback, issues, or questions, please use this thread, based on this post”

Pg 15, C. C. Danica post saying “All this said, we have cleaned up the thread. Please keep it on-topic and clean. Thank you!”

No other Anet interaction. Don’t take a ‘dev response logo’ as proof they are doing anything.

Your move.

Izzy just posted saying they hear the feedback and are going to discuss it b/c there’s a lot of good advice.

I.e. exactly what we’ve been asking them to say.

Communicating with you

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Kalarchis.8635

Thank you! This sort of thing is exactly what the community is asking for. I know that it’s not easy dealing with us on these forums. For every post that is mature, thoughtful, and respectful, there are two are three that are the opposite. With that, your workload, and the “no discussing the future” policy, I understand why many devs choose not to interact with the forums. So thank you for this.

But there’s something in your post that I just have to call out. This right here:

we have a community team who can clarify and be the bridge between players and developers. They’re ready to engage you on these topics.

This is very clearly not true. The Megaserver feedback thread is evidence of that. The trait feedback thread is evidence of that. Your community team is not engaging us on these topics. I miss the days when Gaile Gray was a community manager. She does a fantastic job on the customer support team. But I miss those GW1 days…

Mawdrey 2 is the real problem

in Living World

Posted by: Kalarchis.8635

Kalarchis.8635

Unfair
adjective
1. not fair; not conforming to approved standards, as of justice, honesty, or ethics:
an unfair law; an unfair wage policy.
2. disproportionate; undue; beyond what is proper or fitting: an unfair share.

Your perception of what is “fair” can certainly vary from mine. In my view, this doesn’t conformed to what I considered to be fair within the context of other reward paths in GW2.

You’re still not getting it. Mawdrey II is fair because this is the only way to get it. It’s available to everyone equally for the same requirements. That’s fair.

Your issue is that you think there should be other ways of getting Mawdrey II (or a similar item) besides crafting the backpiece. That has nothing to do with fairness. It has everything to do with the implementation of the item.

Please stop throwing the word around. The term you’re looking for is “inappropriate.”

Commander Tag Changes Feedback [merged]

in WvW

Posted by: Kalarchis.8635

Kalarchis.8635

Thank you for listening to our feedback! I’m really looking forward to using my multi-colored tag on my alts.

Mawdrey 2 is the real problem

in Living World

Posted by: Kalarchis.8635

Kalarchis.8635

When you can’t have something because you don’t like what’s required to get it, it’s not called unfair. I hate working – should I say it’s unfair that other people get paid but I don’t?

This exactly.

It’s not a vanity item, like the Balthazar back piece, it’s something useful. That’s not fair.

Next you’re going to tell us that the stat-swapping option on Legendary weapons is unfair. You don’t seem to understand what that word means. It’s not a blanket term for “things I want but don’t want to put in the effort to obtain.”

Old gw1 skins

in Guild Wars 2 Discussion

Posted by: Kalarchis.8635

Kalarchis.8635

the problem with old armor skins is, that each class had a different ones. That makes it difficult to bring an armor set back because one set contains 8 skins

Personally, I wish they’d bring this feature back. Nothing about the current armor system needs to change, just add a few unique sets for each class in the vein of cultural armor. I miss each class being visually distinct.

Old gw1 skins

in Guild Wars 2 Discussion

Posted by: Kalarchis.8635

Kalarchis.8635

Obsidian armor. NOT in the gemstore. Please. Never in the gemstore.

But put Elite Luxon in the gemstore and I’ll buy that up in a second.

Why are all the Backpieces SO EXPENSIVE?

in Living World

Posted by: Kalarchis.8635

Kalarchis.8635

This is a prestige item. The fact that it’s difficult to obtain is the point. It’s a status symbol. Wearing it tells people “this player has invested X amount of time/resources into the game.”

GW1 had lots of prestige items like this. GW2 has very, very few that can’t simply be bought by converting gems to gold, Mawdrey and the Fractal Capacitor among them. Please Anet, leave it how it is.

Mawdrey Love

in Living World

Posted by: Kalarchis.8635

Kalarchis.8635

Also, you can’t put up a positive thread and call for screenies, without putting your own up first

I don’t have one b/c I haven’t finished making it yet. Soon as I have, I’ll post a screenie

It also, wouldn’t hurt if the she occasionally shouted out with an audio clip “FEED ME!” Just because.

Mawdrey II should totally do this every time you feed it!

Mawdrey Love

in Living World

Posted by: Kalarchis.8635

Kalarchis.8635

All I’m seeing is talk of how much people hate the new backpiece, so I thought it’d be nice to make an appreciation thread.

I absolutely love Mawdrey. Love the look, love the concept, love the execution. I have zero issue with the time/investment required to make it. In fact, I’m glad it requires so much to make. This game desperately needs more prestige items like this; things you have to actually work for and not just shill out $10 for (cough Tormented/Chaos weapons cough).

Please keep the negative feedback to the other threads already made for that. This one is for positive feedback! If anyone’s already made Mawdrey, post some pics of your characters wearing it!

How to upgrade mysterious vine?

in Living World

Posted by: Kalarchis.8635

Kalarchis.8635

It’s a scavenger hunt near identical to the creation of the first backpiece. Completing the Dragon’s Reach pt. 2 will give you items that must be infused at various points around Tyria. Other items (heat stone, grow lamp) you buy the recipe from the Dry Top merchants. These items are then combined in the Mystic Forge with various ingredients (Bloodstone Bricks, exotic Essence of Luck, etc) to make the final versions, which are consumed to upgrade the backpiece.

At least, that’s what I’ve deduced. There are no official guides yet. It appears that in addition to the new backpiece (Mawdrey) you get an inventory plant (Mawdrey II) that gives you a (daily?) gift if you feed it Bloodstone. I don’t know what’s in the gift, probably greens.

Also: Mawdrey is ascended, so you’ll need one of the armor disciplines at 500 to make it.

Anet Needs someone to Talk to the Forums

in Guild Wars 2 Discussion

Posted by: Kalarchis.8635

Kalarchis.8635

Lets see…
As I write this, Gaile Gray posted as recently as 4 minutes ago… and numerous other times over the past hour.
Evan Lesh posted about 2 hours ago. As did John Smith.

Gaile’s posts are 100% customer service issues. John’s are economy issues. Evan’s are PvP issues. The majority of the posts by other devs are customer service.

These are all great, but they’re not what OP is asking for.

zaitan/dark green orb

in Lore

Posted by: Kalarchis.8635

Kalarchis.8635

It seems most likely to me that the order is artistic license, or intentionally made to not sync up with awakenings to give us something to talk about. But if it does have a meaning, I like Konig’s idea that it’s their strength, particularly current strength:

- Primordus, awake the longest, has had the most time to absorb magic and artifacts, so it makes sense for him to be first.
- The DSD, while a more recent awakening, drove out the undersea races and has presumably been feasting on their artifacts, particularly Krait Obelisks.
- Jormag awoke before the DSD, but perhaps has had less magic/artifacts available for him to consume.
- Mordy is the most recent awakening but due to Scarlet’s magical protein boosters he has more magic power than he would otherwise.
- Kralkatorrik was almost killed by Destiny’s Edge; perhaps this weakened him to the point of being one of the weakest dragons at the moment.
- And finally Zhaitan has straight up been defeated, after we starved him of magic no less, so it makes sense for his power to be the weakest.

Just my 2c.

If you roll a Human Character in GW2

in Lore

Posted by: Kalarchis.8635

Kalarchis.8635

It’s cool to see that so many people take an interest in their human’s ancestry, and how many trace it directly to their GW1 characters! I knew I couldn’t have been the only one.

My GW2 main (Pic 1) is the direct descendant of my GW1 main (Pic 2), an Elonian paragon who settled in Kryta after his adventures were over.

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